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Boss FAQ by Shadi_Potter
Version: 2.1 | Updated: 02/10/08
***** ****** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** T H E H O U S E O F T H E D E A D *** *** ******************************************************************************* ******************************************************************************* *** *** *** *** *** *** THE HOUSE OF THE DEAD 4 FAQ Version 2.1 Boss Walkthrough and Strategy Guide Arcade Versions Written by : Shadi Sobremisana E-Mail : shadift [at] yahoo [dot] com Location : Manila, Philippines This FAQ is copyright © 2008 Shadi Sobremisana THE HOUSE OF THE DEAD 4 © 2005 SEGA Hi again! I'm Shadi, and I'm this FAQ's author to offer you help through SEGA's current shoot-down-the-undead-with-lead craze: THE HOUSE OF THE DEAD 4. This is my second FAQ, as a supplementary appendix to the Complete Strategy Guide for THOTD4 I previously wrote and completed. Please don't hesitate to give me your comments and feedback to my email: shadift [at] yahoo [dot] com This FAQ's only location should be only at these sites: www.gamefaqs.com www.1UP.com www.GamerHelp.com -> deleted inactive account Please notify me when you see this FAQ somewhere else. This FAQ will solely contain much more tips and in-depth strategies for each Boss Battle. For anything else not seen in this FAQ, please refer to my THOTD4 Complete Walkthrough and Strategy Guide FAQ posted at GameFAQs. Thank you! MUST WE SIT AND WAIT FOR IT ALL TO END? Of course not! Bosses are the real challenge for each HOUSE OF THE DEAD installment. So this FAQ will offer you tips to minimize Life loss as much as possible. With a bit of practice and familiarization on the Boss' moves, you can do it with fervent ease later. Let's get started! ******************************************************************************* T A B L E O F C O N T E N T S ******************************************************************************* I Revision History II Boss Strategies Chapter 1 / JUSTICE T-0053 Chapter 2 / LOVERS T-6805 Chapter 3 / EMPRESS T-1201 Chapter 4 / TEMPERANCE T-0483 Chapter 5 / STAR T-0001 Chapter 6 / WORLD T-Beta III Boss Encyclopedia IV Credits V Disclaimer ******************************************************************************* I R E V I S I O N H I S T O R Y ******************************************************************************* Version 1.0 (04/06/2006) - Original release Version 2.0 (08/29/2007) - Remodified and redesigned release - Included Boss Encyclopedia Version 2.1 (02/10/2008) - Few minor error revisions and changes imported from the main FAQ. ******************************************************************************* II B O S S S T R A T E G I E S ******************************************************************************* The THOTD4 Bosses are similar to the previous bosses of the series (aside from being named after the Major Arcana deck of Tarot cards), but they shared most similar features of bosses in THOTD3. Each of the bosses has a long red gauge labeled BOSS LIFE. While fighting there's a section in the bar flashing pink, which is the amount of damage the boss will take for the round of battle. There is also a gold CANCEL gauge that depletes as you hit the boss continuously. It drains the fastest when you pound the boss' weak point and ticks when hit in other body parts. The boss flails around and if you fail to deplete its CANCEL gauge to zero for the given "invisible time-limit", the boss will successfully attack and you'll take damage. James' AMS-made PDA will prove useful throughout boss battles, for it will display the BOSS NAME, the MAIN WEAK POINT, as well as the NO DAMAGE SPOTS (minimum damage). To summarize, the BOSS has three status gauges listed below: * BOSS LIFE (RED) The boss' main Life Bar, sectioned into pink bars. If the BOSS LIFE depletes to zero, you have successfully killed it. * BOSS LIFE (PINK) This is the current amount of life you can take away from the boss for that current round. If you successfully deplete the CANCEL bar, the pink bar will dissipate, and the total BOSS LIFE diminishes by one block. * CANCEL (GOLDEN) This is how much a boss endures hits before being stunned. When you totally deplete this bar, the boss stops attacking and reduces the total BOSS LIFE. If not, you take damage and continue the round until the bar is destroyed. The cycle repeats until you kill it. BOSS NOTES: * Bosses inflict damage on BOTH players if the CANCEL Gauge was not depleted to zero within the given "time limit". * The quotes at the end is given by the character who gave the killing blow to the boss. If P1 killed the boss, James will speak and if P2 killed the boss, Kate will speak (another cheesy one-liner). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++ C H A P T E R I ++++++++++++++++++++++++++ ++++++++++++++++++++++++++ E S C A P E ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPARE THREE GRENADES PRIOR TO THIS BATTLE. They're crucial tools for matters between life and death. Fight and flight! The boss is reminiscent of almost all resilient bosses in THOTD: Chariot (1), Judgment and Strength (2), Fool and Death (3). INTRODUCTION As you reach the elevator, a huge hand seizes you from the wall. Shake your gun to avoid taking damage. Once you break free (or not), you'll fall into the AMS sewage system, and the boss reveals its form... a 4-armed, bloodied ogre with a leather pelt; his bloody tongue swaying from his ugly mouth... ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ JUSTICE Type 0053 ] + + WEAK POINT: The tongue + + NO DAMAGE: The hands and knees + ++++++++++++++++++++++++++++++++++++++++++++++++++ ROUND 1 Justice pursues you, his face very vulnerable to bullets. Pound his mouth with lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you with its huge hand. Break free by gun-shaking or suffer the nightmare of being placed onto its disgusting tongue and be LICKED (very repulsive up close...) Bullets inflict minute damage until you break free and stand up once again. ROUND 2 Justice hides behind the walls on your side (like Death in THOTD3). Be ready to shake your gun. Once Justice grips you from the wall, shake the gun vigorously to avoid being squeezed. Prepare your grenades, you'll need them... ROUND 3 This is the most annoying part: Justice defends his face with both hands to avoid extensive damage as he approaches you. Since his hands are immune to damage, the CANCEL Gauge depletes very slowly. If he comes near enough, he'll jump, thrash you will his feet, and give you the honor and shame of its muddy footprints on your face. * WITH GRENADES (EASY): Pay attention to the camera motion. Once the screen focuses on Justice again, CHUCK A GRENADE once a crosshair appears on his mouth. A correctly-timed 'nade staggers him and destroys his entire gauge for this round. Timing and practice is crucial. Know when Justice will defend his face or not, and use a 'nade if he shields his face the moment the screen is on Justice. The farthest distance blast will heavily damage Justice. * WITHOUT GRENADES (HARD): With no grenades, you're in real trouble. Be sure to have about 3 lives. Keep feeding his mouth with lead, and hope you stop this brute from kicking you. Move your fire left and right as he strides forward. With accuracy and luck, you can stop him in time. Counting his steps will be useful: It takes Justice SIX steps before thrashing your face. ROUND 4 can either be 4.1 or 4.2... ROUND 4.1 Justice pursues you, his face very vulnerable to bullets. Pound his mouth with lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you with its huge hand. Break free by gun-shaking or suffer the nightmare of being placed onto its disgusting tongue and be LICKED (very repulsive up close...) Bullets inflict minute damage until you break free and stand up once again. He has a slightly stronger grip this time if ever he reaches you. ROUND 4.2 This is the most annoying part: Justice defends his face with both hands to avoid extensive damage as he approaches you. Since his hands are immune to damage, the CANCEL Gauge depletes very slowly. If he comes near enough, he'll jump, thrash you will his feet, and give you the honor and shame of its muddy footprints on your face. He steps forward slightly quicker, so be fast also. ROUND 5 Justice pursues you, his face very vulnerable to bullets. Pound his mouth with lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you with its huge hand. Break free by gun-shaking or suffer the nightmare of being placed onto its disgusting tongue and be bitten (very repulsive up close...) Bullets inflict minute damage until you break free and stand up once again. He has a stronger grip this time if ever he reaches you. ROUND 6 Justice repeats Round 3, slightly faster. When your character turns, shoot his mouth and toss your last grenade to finally destroy him before you risk your face stomped. Don't worry, this is the demise of Chapter 1's nightmare. JAMES: It all happened exactly 3 years ago. The battle has started again. KATE : You'll be paying for my dry cleaning once we get out of here. AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" JUSTICE: Justice's tongue is exposed most of the time. You can shoot it if he simply runs towards you. When he defends his face, shoot at his tongue and once a gap appears between his fingers, a crosshair appears, which gives you a chance to chuck in a grenade RIGHT INTO HIS MOUTH. If done correctly, he will sit back and witness himself eat a huge explosion, blowing off THE ENTIRE CANCEL GAUGE for that round. NEVER use a grenade if Justice simply runs to grab you. * BOSS' HIGH ACCURACY TRICK: When Justice runs to grab you, shoot his LEFT THIGH all the time. Though you will inflict little damage, you can knock off 20 to 25% of his CANCEL bar for the round. When he grabs you, just shake your SMG to quickly break free. However, note that every time Justice grabs you, the bar will fill more slowly when you shake your gun. Doing this cat-and-mouse game for four times is enough. If Justice catches you for the 5th or 6th time, the SUCCESS bar is almost impossible to fill up no matter how hard you shake your gun. If you do this trick each time Justice runs to catch you, your accuracy can be boosted up by about 5 to 10%. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++ C H A P T E R I I ++++++++++++++++++++++++++ ++++++++++++++++++++++++++ L O S T ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters between life and death. The boss is reminiscent of THOTD1's Hermit. INTRODUCTION While using an underground lift, it stops and Kate guesses an earthquake. When you turn around, two spiky legs latches on the lift. Shake the gun to open the door if you wish not to be hacked. James and Kate flees and holds for dear life on another lift. As they look down, the boss shows itself. A huge spider... BUT WAIT, they're TWO! The female is the huge spider with huge legs, and the male is latched behind the female with two spiked legs and thick ugly lips. Uniting BLADE and CHALICE (sounds familiar?) into one, the monsters are aptly named... the Star of David? Nah, it's not in the Arcana deck! The duo is called: ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ THE LOVERS Type 6805 ] + + WEAK POINT: The male head + + NO DAMAGE: The female body and legs + ++++++++++++++++++++++++++++++++++++++++++++++++++ ROUND 1 The female spider climbs from below the elevator, using the shafts for support. Your aim's simple: Prevent them from climbing by shooting the male head. If they reach you, the male hacks both players. Once stunned, they'll fall down. ROUND 2 The Lovers will climb up through the other side of the lift. The female spider climbs from below the elevator, using the shafts for support. Your aim's quite simple: Prevent them from climbing by shooting the male head. If they do reach you, the male hacks both players. Once stunned, they'll fall down. ROUND 3 The Lovers won't suffer damage this time around. The female large spider shoots minute offspring into the hole beneath the elevator plate. This is like a worms swarm. Kill all the spiders before they had the chance to sting. You have about 2 seconds before a spider bites you after latching on your face. ROUND 4 The Lovers will quickly climb up to the top of the elevator. Shoot its ass to inflict little but good amount of damage before it reaches the top. It then targets you from above (shoot the male for initial damage) and vomits a stream of webbing. Break free once again to avoid being squeezed. Then shoot the head once again before he slashes you. When stunned, the Lovers fall down but holds onto the platform shafts in front of you. The hard part has begun. ROUNDS 5 The male sways its legs right and left, deflecting any direct gunfire intended for his head. Be sure you pounded him with about 60% damage. The moment he will rise his legs to slash you, toss a grenade to deplete more of the CANCEL Gauge and fire all the way to stun him in time before he attacks, for they are most vulnerable at this point. ROUNDS 6 The male sways its legs right and left, deflecting any direct gunfire intended for his head. Be sure you pounded him with about 60% damage. The moment he will rise his legs to slash you, toss a grenade to deplete more of the CANCEL Gauge and fire all the way to stun him in time before he attacks, for they are most vulnerable at this point. Once you successfully stop it the second time around, The Lovers will fall from the platform, plummeting to death (Picture how the Fool died in THOTD3). JAMES: I kinda like being an action hero. KATE : Sorry, I've got no time for you right now. AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE LOVERS: For the first 3 rounds (1,2,4 except 3 where the Lovers release offspring) the male head is very open to players' gunfire. So there must be no problems on stunning this Boss unless you have poor accuracy. For the last 2 rounds, shoot the male head to damage the Boss as much as you can for about 50% of the CANCEL Gauge, then as the male raises his leg, chuck in a grenade and continually shoot the small head. With this barrage of attacks, you are guaranteed to survive both "Slash Dance" rounds, given you have 2 Grenades. * BOSS' HIGH ACCURACY TRICK: Shoot the Lovers as they release their offspring below the elevator plate. While fighting the small spiders, shoot the Lovers' legs visible from the sides of the elevator shafts. As the Lovers climbs way up above you (before vomiting web fluid), shoot the huge rear for good initial damage. If you do these tricks against the Lovers your accuracy can boost by about 5 to 10%. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++ C H A P T E R I I I ++++++++++++++++++++++++++ ++++++++++++++++++++++++++ E M P T I N E S S ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters between life and death. The boss is reminiscent of THOTD2's Strength (female counterpart, literally). A proof that Goldman is a great icon of Texas Chainsaw Massacre movie fandom. Goldman has his male and female version of the movie's titular abomination! INTRODUCTION As James and Kate reaches the train in the subway on time, they board it after destroying its undead passengers. As they enter the transport, a buzzing sound is heard from the train's rear. With her heavy double-bladed chainsaw, she cuts the rear door and hurls it, trapping the duo at the end of the car. Shake your gun to break free from the door before you get some razor teeth on your neck. Meet the red-eyed being armed with twin chainsaws... ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ THE EMPRESS Type 1210 ] + + WEAK POINT: The head + + NO DAMAGE: The chainsaws and body + ++++++++++++++++++++++++++++++++++++++++++++++++++ ROUND 1 (Car No. 5) After fleeing from Car No. 6, kill the undead passengers from the next car. ROUND 2 (Car No. 5) Afterwards, the Empress begins the pursuit. She will charge and swing the chainsaw on you. Quickly shoot her head to stun her, and move to the next car. ROUND 3 (Car No. 4) You'll find a group of zombies in the station outside. Shoot them down. ROUND 4 (Car No. 4) James yells, "This is not an authorized transfer point!" The Empress cuts down two fire extinguishers from the left, and a door from the right, hurling them all to you. Destroy these as quickly as possible, as the Empress chases you. Shoot again her head to stun her before the chainsaws stun YOU. ROUND 5 (Car No. 3) The half-mortally wounded Empress jumps above the train. When Kate says, "That thing is getting closer!" the Empress starts to saw down the train from above the roof, its blade mowing its way to behead you. Use the crevice above to shoot her head and stun her as fast as possible to avoid taking damage. ROUND 6 (Car No. 3) The Empress mutilates the train along the left-side windows. Shoot her head whenever it becomes visible. This is hard due to the wall. Fire as quickly as possible before her chainsaw dices you. Reload the moment the head is not visible and shoot her head once again. NEVER waste a Grenade against her here. It's possible (and easy to do so) to stun her without using a grenade. ROUND 7 (Car No. 3) The Empress mutilates the train along the right-side windows. Shoot the head whenever it becomes visible. This is hard due to the wall. Fire as quickly as possible before her chainsaw dices you. Reload the moment the head is not visible and shoot her head once again. NEVER waste a Grenade against her here. It's possible (and easy to do so) to stun her without using a grenade. ROUND 8 (Car No. 2) The Empress cuts her way back inside the train and pursues you to its end. As she runs forward to mow both your heads off, shoot continuously at her head to stun her in time. Quickly run to the last car... ROUND 9 (Car No. 1) HOLD a grenade. The Empress goes insane now. She steps forward and alternately flails a chainsaw from each hand. Since she starts fairly faw away, the grenade can either stun her immediately or just blast off a healthy chunk of the CANCEL Gauge, leaving you free shots to stun the Empress. Simple rapid fire is enough to stun the Empress if you wish not to chuck a grenade. ROUND 10 (Car No. 1) Now that you're in a dead end, the Empress has approached even closer to you. Quickly aim a grenade AT THE BASE OF THE SCREEN. Of course you won't blow yourself up, but the blast can blow off a large chunk of CANCEL Gauge from the Empress. Before being slashed by her rampaging chainsaws, shoot her head like hell. Gee, that grenade sure was useful, wasn't it? ROUND 11 (Car No. 1) Nearing her impending doom, the Empress desperately steps toward you as last resort to kill you head-on. She now uses her sturdy chainsaws to shield her face from total damage. Shoot her head continuously to finally kill her. Like Justice, a grenade bang can also kill her immediately. She'll soon fall down from the train, dead. JAMES: Looks like you've missed your stop! KATE : Don't forget to write! KATE : James! Up ahead! JAMES: Kate! We're going to jump! JAMES: Kate, are you alright? KATE : That was close. JAMES: We're getting nowhere, really fast. AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE EMPRESS: ALL rounds of the battle has the Empress' main weak point openly exposed. SPEED and ACCURACY are key to simply stun her every round. Unless both of you have 5 grenades EACH, use 1 for each time you face the Empress to make life against her a damn hell easier till the end of the battle. * BOSS' HIGH ACCURACY TRICK: All over the train, shoot the windows on the side as well as the seats along the walls. After escaping from the door during the introduction, you can shoot the Empress as she approaches you before escaping to the next car. When the Empress throws you the fire extinguishers and the door stuff, shoot her before those crap land point blank on your face. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++ C H A P T E R I V +++++++++++++++++++++++++++ +++++++++++++++++++++++++ D E S P A I R +++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters between life and death. The boss is reminiscent of THOTD1's Chariot. No matter how hard you hit it's weak point, your one and only aim is to stop him from hurting you. Shots placed anywhere else in his body is absorbed (Much like the X-Villain Blob). Shoot any background object visible. Lots of item points are hidden within these objects. INTRODUCTION After you reach the outside of the underground shops from the subway station, you will face three waves of zombies. Suddenly, the ground shakes, and the boss shows itself. Another repulsive appearance... A giant with a featureless face with red slits as his eyes; a bulky body imbued with bloody tattoos; and a stomach like a breast implanted with silicon. Worse, its skin is impervious to munitions. It has the annoying froggy like voice, "Ribbit, ribbit..." However, it does not live up to its name due to its thirst for gorefest... ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ TEMPERANCE Type 0483 ] + + WEAK POINT: The face + + NO DAMAGE: Anywhere else + ++++++++++++++++++++++++++++++++++++++++++++++++++ ROUND 1 Temperance simply steps toward you. Shoot the face to stun him before he jumps into the air and lands his fat silly ass on your face. Shoot his head madly before he jumps sky-high like a Final Fantasy "Dragoon" (?!) and squashes you flat as a pancake. ROUND 2 Temperance steps towards you again. Shoot the face to stun him before he jumps into the air and lands his fat silly ass on your face. Since he's much closer to you now, be precise and accurate when shooting his head. You won't like to be a pancake the second time would you? ROUND 3 Temperance ducks and ROLLS towards you, his front facing you. Simply shoot the head whenever it's exposed during the roll. To make things easier, hurl a bomb PRIOR he starts rolling for heavy damage. After that, stunning him a clipful of lead will be a tad easier. If you can't stop this spherical rolling pin, call yourself a living flat pizza with blood sauce and internal organ toppings... (TEMPERANCE turns around) ROUND 4 Temperance lies down and rolls towards you, but BACKWARDS. This is much harder than Round 2, since his face is much obscured during the roll. This may screw you a few times, mind you. Again, chuck a grenade before he starts rolling for massive damage, and a few headshots must stop him down for now. (Inside the tower) ROUND 5 (Clock Tower 1F) A wave of zombies greets you the moment the tower door opens. Kill 'em all. ROUND 6 (Clock Tower 1F) Another zombie wave of zombies appears behind the flight of stairs. Dispose of 'em quickly. ROUND 7 (Clock Tower 2F) Temperance peeps through the windows. Like the Empress, fire at his face every moment you see the head. If you didn't stop him, a behemoth of a fist smashes through the wall to crush you for damage. Reload whenever his face was obscured and continue firing whenever you see a bloody face appearing from the windows. ROUND 8 (Clock Tower 2F) Temperance peeps through the windows. Like the Empress, fire at his face every moment you see the head. If you didn't stop him, a behemoth of a fist smashes through the wall to crush you for damage. Reload whenever his face was obscured and continue firing whenever you see a bloody face appearing from the windows. ROUND 9 (Clock Tower 3F) A huge horde of zombies, followed by a few Vampire zombies afterwards. You may shoot the OIL DRUM to your right to decimate a few of them and take care of the rest. The barrel may contain a coin. ROUND 10 (Clock Tower 3F) Shoot the Temperance as he makes his "last appearance" to this world. Then, as the SUCCESS bar appears, shake your SMG like mad until you fill the bar. If you fail to do so, Temperance chomps your ass, and you'll return to that pull-that- lever task to permanently destroy Temperance. JAMES: Temper this, buddy! KATE : How do you like my low-fat, all-lead diet? JAMES: We should be able to see the city up ahead. KATE : This is it... JAMES: My God... KATE : No, this can't... AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" TEMPERANCE: ALL rounds of the battle has the Temperance' main weak point openly exposed. SPEED and ACCURACY are key to simply stun him every round. Keep your aiming pins focused on the face and keep firing. You have ample time to stun him every round. Save the grenades which will prove useful against Temperance's 2 rolling attacks which can prove quite annoying. * BOSS' HIGH ACCURACY TRICK: Each time you stun him, Temperance shakes off his belly. Shoot either his head or tummy to see "bullet negations" on the skin. Do this throughout prior you enter the clock tower. Before the clock lever sequence, shoot the face of Temperance for extra hits (just for fun) before releasing the clock. * There are a lot of goodies throughout the battle. Here they are: - Shoot two barrels during the chase for a HAT. - Shoot the barrel beside a stash during the chase for a COIN. - At the tower's second floor, shoot either the stash on the left side or the barrels on the right side for a BELL. - If you did not get the coin in the second point of interest, shoot the OIL DRUM to your right for a COIN, just before the lever sequence. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++ C H A P T E R V ++++++++++++++++++++++++++ ++++++++++++++++++++++++++ R E U N I O N ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DON'T BOTHER IN SAVING GRENADES FOR THIS BOSS. THEY ARE USELESS FOR NOW. The boss is reminiscent of THOTD1 and THOTD2's Magician. Though the battle has rounds, The Star throws up to three attacks randomly, so I find it much much better to list the attacks of the boss and how to counteract them. INTRODUCTION Yay... the familiar facade of the Goldman Building. What?! No boss busting down from the windows? Oh well, once our pair enters the building and faces a breed of mutants familiar to James (Yes, they ARE the mutants in THOTD2), Kate states Gary's immortal THOTD2 line, "It's almost like we're being invited in..." In an instant, a humanoid in a blood-red cloak over his stark torso with two curved knives leaps down in front of them and speaks in a merciless voice. "Come, you must prove yourself in a test of strength. This was Goldman's parting wish." JAMES: Get out of our way! The Magician reincarnated? Yes, Magician Type 0 is INDEED its prototype... ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ THE STAR Type 0001 ] + + WEAK POINT: The chest and head + + NO DAMAGE: The limbs and knives + ++++++++++++++++++++++++++++++++++++++++++++++++++ Your aim is straightforward. Shoot the chest at all times possible. The Star flies around the screen at all times, making him a great pain-in-the-ass-to-hit like the Magician. For that, I give the Star the coveted "SHADI-STIC (TM) Award for the Boss with the Greatest Sadism Ever" with ol' daddy Magician. FIRST ATTACK Remember Magician's fireball shower? The Star can also do that too. He amasses bright mauve aura and hurls continuous bolts of light to you, from six to about eighteen (!!!) For two players, both must try to eliminate ALL beams before you take on the Star. He's harder than the Wheel of Fate or Magician, trust me... SECOND ATTACK The Star flies swiftly and charges you with a hack of knives on both players. He'll give you time to pound his chest with lead before he attacks. Be quick, since this time is usually is not enough (talk about sadism...) He also likes to fly to the edge of the screen before he slashes you. You CAN'T shoot him much while he's off-screen! He's so sadistic that losing no lives against the Star is almost unevitable. THIRD ATTACK Same as Attack 2, but the Star flies full-speed atop the tower and dives down with a brutal knife slash on both players. Likewise, you have an ample chance to shoot his chest beforehand. Fire bullets at him like there's no tomorrow. FINAL ATTACK The Star spins around in a dusty-brown tornado (Barbaricia of Final Fantasy 4, anyone?) and zips across the screen. Shoot the bald albino to stop him before the tornado devastates you. He'll do this about twice or thrice only. The Star will simply alternate the first 3 attacks during the battle. After it lost 60% of its total BOSS LIFE, the hood will be removed and the head will be exposed (and be a targetable weak point). From then on, The Star will alternate Attacks 1 and 4 until the end of the battle. Time's running out... KATE : Looks like you're the one who failed the test! (The Star explodes into rays of mauve gas. James is hit point blank by a ray. He falls to his knees in pain. **This scene's BG music gothically rocks!**) KATE : James, are you all right? JAMES: Don't worry about me... It's an old wound... Ugh... AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE STAR: ALL rounds of the battle has the Star's main weak point openly exposed. Very seldom do his knives deflect gunfire on his chest. SPEED and ACCURACY are key to simply stun him every round. Keep your aim focused on the chest and keep firing. The Star moves sadistically, and sometimes he doesn't give ample time to stun him prior he even starts an attack. Grenades prove to be slow against his speed. Constant fire against his chest will deem the best way to prevent his attacks and survive. I can't say I totally own this boss, since I always lose lives (least is 1, most is 3) every time I play (at least I don't use up a continue anymore just to beat him) Against his multitude beams of light, try to rotate your fire around the screen to hit every single beam. Those at the sides are the priority since they are the ones nearer to you. Two players must play cooperatively to stop the multitude-beam attack and to take the least life losses possible. * BOSS' HIGH ACCURACY TRICK: Shoot the Star whenever he's not attacking (you'll see dust-like blood leak through the slit from his chest. Hits deflected by his knives also count in accuracy, so don't worry about that. WORRY ABOUT SURVIVING... * Literally and figuratively, YOU CAN'T OWN THE STAR. It's almost inevitable to defeat him without losing a single life. But wait, we have one more boss to own, yet... Actually, it's THE FINAL BOSS... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++ C H A P T E R V I ++++++++++++++++++++++++++ ++++++++++++++++++++++++++ H O P E ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KEEP AS MANY GRENADES AS YOU CAN FOR THIS BOSS. AT LEAST TWO WILL DO, PROVIDED YOU HAVE THE THINGS YOU CALL "TIMING" AND "LUCK". This boss assimilated all the final THOTD bosses: Magician (1), Emperor (2), and Wheel of Fate (3). However, the appearance of its weakpoint makes it very similar to THOTD2's Hierophant or Emperor. This boss fight is continuous. INTRODUCTION After they reached Goldman's office in the 50th floor and stopped the launch of nuclear missiles, Goldman appears in a pre-recorded message in his laptop. The last content of the Pandora's Box will be released after the destruction of the premature Emperor 3 years ago. "First off, I just wanted to congratulate you. Do not worry, it was not my wish to destroy the world with nuclear missiles. I do not wish to kill all humans. I merely wish to revert them to their natural state. However, Pandora's Box has been opened. There's nothing I can do to stop it. If you had come this far, there is yet still hope." KATE: James, that's...?! JAMES: Kate, let's go. The ground shakes and from the 50th floor, James and Kate sees the floor on the courtyard open up to releases the final creature, similar to the Emperor. The creature in the form of a crystal insect but a demi-human form. It spoke in a voice as cold as ice. "I am the ultimate being... There is no hope... My hammer of death shall rain down upon you!" JAMES: Kate, this is it. Give it all you've got! ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ THE WORLD Type Beta ] + + WEAK POINT: UNKNOWN + + NO DAMAGE: UNKNOWN + ++++++++++++++++++++++++++++++++++++++++++++++++++ * Unknown to the PDA (of course, its scanned target was previously well-hidden, remember?) the weak spot is the HEART, exposed from the slit at the center of its chest (Like the Hierophant's beating heart enclosed by metallic skin). Shoot the heart throughout the battle as the "MASKED RIDER ICE (TM)" throws his own arsenal of attacks. FIRST ATTACK The World creates a huge ice hatchet on its hands. Shoot the axe continuously to destroy it before it materializes completely in its hands. Once the axe is formed, the World raises it and hacks you for bone-shattering damage. SECOND ATTACK The World charges a glowing fist and hurls an ice shockwave toward you. You can shoot the ice pillars as quickly as you can. If the pillar reaches you, shake your gun to break free from the ice prison or you'll take damage. As long as you destroy his pillars or quickly break free as soon as possible, you have nothing to worry about this attack. THIRD ATTACK The World charges both glowing fists and hurls two ice shockwaves toward you. Shoot down the ice pillars as quickly as you can. If the pillars reaches you, shake your gun to break free from the ice prison or you'll take damage. Again, as long as you destroy his pillars or quickly break free as soon as possible, you have nothing to worry about this attack. FINAL ATTACK Imitating the Magician again, the World sends 4 ice flowers to the sky, which unite into a single more durable blossom that dives down to you. Each flower takes a clipful of shots to destroy (30 rounds). Destroy each as quickly as possible. The huge flower is more durable and takes more shots to destroy. For this battle, the World won't pose much of a threat. When you've played the game a few times, you can hardly lose a life for this battle alone. Throughout the battle, the World will use the first three attacks alternately. Once it has lost about 60% BOSS LIFE, he'll start Attack 4. Shoot the heart whenever it's possible (while creating the ice flowers from below) and destroy these flowers. Repeat this process until he dies. Note that every time you destroy the World's icy creations, you damage it as well, so try to stop each of his attacks to damage him as fast as possible. Wait, don't leave the gun on the machine yet! The game has not ended yet... Make a deep breath, and face... ++++++++++++++++++++++++++++++++++++++++++++++++++ + [ THE WORLD Type Gamma ] + + WEAK POINT: The heart + + NO DAMAGE: Anywhere else + ++++++++++++++++++++++++++++++++++++++++++++++++++ * Yes, PART 2! The creature has assumed a more human form, its wings had formed tendrils on his back. He's now glowing a faint bloody red by re-amassing all his lost energy from the heart (those blood-like rays) which immortalizes him for a second time. Still, shoot his heart. "MASKED RIDER RED (TM)" is harder to deal with this time. Good luck! FIRST ATTACK The World charges a glowing fist and sends a spiralling ice dragon towards you. Shoot the Frost Dragon's head to destroy it before it bites your arse off. Real dangerous. While shooting, execute a outward spinning motion with the gun, like you're drawing a spiral on-screen whilst firing the SMG on the head like mad. With luck, you can do it. SECOND ATTACK The World charges two glowing fists and sends two spiralling ice dragons BEHIND you. Shoot the Frost Dragons' heads to destroy them before they take off a life from you. This is a little bit easier than one Dragon alone, since the heads move in a predictable pattern before spinning their way to you. You can easily destroy them before they even approach. (The building's columns prove annoying for they'll block the shots intended for the Dragon behind it!) THIRD ATTACK The World charges a glowing fist and alternately hurls a spiralling ice dragon from each fist. The dragons dive in from a left-right-left-right OR right-left right-left alternating pattern. About three to five bullets can already smash a dragon, but you have to contend from six to eight of them. These dragons move very fast to compensate their fragile structure. HINT: Two lightning streaks will flash when the World begins this attack. FINAL ATTACK Again, like the Magician, the World creates a huge Frost Dragon that rockets upward the sky in a spiralling manner, and spins its way down to bite you. Still, the Dragon's head is the weak point. The best moment to damage and destroy the Dragon is on its way down, about time its head is very open to gunfire. Yeah, once you destroy it, you'll have a nice shower of ice shards as the World summons another Dragon to the sky for you to destroy, again... As expected, the World is much harder this time around, but a few times of fighting him will give you an advantage to learn his attacks. Throughout the battle, the World will use the first three attacks alternately. Once it has lost about 60% BOSS LIFE, he'll start Attack 4. Shoot the heart whenever it's possible (while he creates the dragons from below) and destroy all the dragons he sends. Rinse and repeat until he dies. Note that every time you destroy the World's icy creations, you damage him as well, so try to stop each attack to damage him as fast as possible. AUTHOR'S NOTES: * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE WORLD TYPE BETA: ALL rounds of the battle has the World's main weak point openly exposed. Hits on his ice body do no damage but a plus in accuracy. Since you also damage the World each time you destroy his CANCEL gauge, I'll simply enlist here strategies against each attack to damage the World in any way possible: ICE HATCHET: A horizontal stick appears. Rapidly shoot it until you see an ice axehead appears. It turns red before it shatters. In case it is formed, you have a split second to destroy it before the World uses it to hack both of you. ICE WAVE x1: Nah... Shoot the ice shockwaves till you destroy it. If you get caught, DON'T TOSS A GRENADE! (You have no reason to do so, ye sucker!) Shake your gun quickly to bust out FREE! ICE WAVE x2: Shoot one side first, then the other. Don't fret if you do get caught. Shake your gun to break free and resume on shooting the World's weak point. OWNING THE WORLD: At 40% BOSS LIFE left, the World begins the CRYSTAL ROSE TEMPEST (TM). When he slams the ground, quickly aim and toss a grenade RIGHT at his WEAK POINT. You can shoot his weak point to slow down his movement. If the grenade's "explosion dome" strikes the heart, BOOM! INSTANT KILL you can show-off! * BOSS' HIGH ACCURACY TRICK: During the stage-revolving and running or just simply anywhere else, shoot the World anywhere in his icy body. As long as you keep many hits on his body throughout the battle, you are guaranteed an A or S for this chapter! Shoot his ice body especially when he summons the flowers! * BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE WORLD TYPE GAMMA: ALL rounds of the battle has the World's main weak point openly exposed. Hits on his ice body do no damage but a plus in accuracy. Since you also damage the World each time you destroy his CANCEL gauge, I'll simply enlist here strategies against each attack to damage the World in any way possible: ICE DRAGON x1: Precise aiming is key here. Use your gun like a pen and draw your shots on the screen like a spiral outward: all shots are focused on the Dragon's head of course. You have to destroy it before its icy teeth penetrate your spines. ICE DRAGON x2: Precise aiming is key here. Concentrate on destroying one head before aiming for the other. You have lots of time to destroy both. Do as much damage as the Dragons fly on their way to your behind. This is not too much of a problem. ICE DRAGON x8: DO NOT PANIC. Accurate shots can destroy each dragon. Since they come from left-right pattern, a few shots to each Dragon head destroys them before destroying the successive ones. ICE SKYDRAGON: Shoot the head on the way down. THERE IS A TIME TO SHOOT THE HEAD on its route downward. You can destroy it even before it reaches to bite you. If you do destroy it, shoot the huge ice hunks for fun and a small ice rain on the screen. Whee! OWNING THE WORLD: At 40% BOSS LIFE left, the World begins the DIAMOND SKYDRAGON DIVE (TM). When he slams the ground, quickly aim and toss a grenade RIGHT at his WEAK POINT. You can shoot his weak point to slow down his movement. If the grenade's "explosion dome" strikes the heart, BOOM! INSTANT KILL you can show-off! * BOSS' HIGH ACCURACY TRICK: During the stage-revolving and running or just simply anywhere else, shoot the World anywhere in his icy body. As long as you keep many hits on his body throughout the battle, you are guaranteed an A or S for this chapter! Shoot his ice body especially when he summons the skyward dragons! * Remember, I said that you can't own the Star. Technically, YES. But I have a question with all these strategies I have mentioned in mind... WHY WOULD YOU OWN A SINGLE 'STAR' IF YOU COULD OWN THE 'WORLD' INSTEAD?! * TRIVIA: The end bosses of HOD4 has some of the most interesting aspects of nature and life. THOTD 1: MAGICIAN T-0000, a pyrokinetic (fire) THOTD 2: WORLD T-Alpha, a metamorphic (form-assuming) THOTD 3: WHEEL OF FATE T-0000, an electrokinetic (lightning/electricity) THOTD 4: WORLD T-Beta, a cryokinetic (ice) ******************************************************************************* III B O S S E N C Y C L O P E D I A ******************************************************************************* The names of all the bosses in the House of the Dead series are based from the Tarot Cards. Among the 22 total cards from the Major Arcana deck of the Tarot Cards, 19 had been part of the most fearsome bosses of the House of the Dead. I'll enlist them alphabetically, numbers symbolize the episode where the boss was present, as well as a description. * CHARIOT (1) The armored fiend wielding an enormous halberd. He fatally wounded Sophie prior to the battle with Rogan and G. After the bloody crevice in his armor has been struck a lot of lead, Chariot sheds his armor, exposing his vulnerable flesh around his skeleton and making him easier to kill. * DEATH (3) The gigantic security guard with a skull-studded club. The monster pursued Lisa and G throughout the entrance (or parking lot) of the EFI Complex and was very presistent to chase the, along the Information Systems corridors. The behemoth likes to flail around its huge club while chasing its enemies. His head is the most vulnerable to damage. * EMPEROR (2) The Goldman masterpiece that will hate and destroy mankind. Using his awesome power of METAMORPHOSIS, he can assimilate the techniques used by his lesser cohorts: Judgment, Hierophant, Tower, and Strength. Even in the Alpha stage, it was a formidable opponent. Its weak point is the red orb the the chest of his gelatinous body. Crystal orbs revolve around the Emperor as shield from damage as well as supporters. The Emperor can also turn his arm into a lance at will. * EMPRESS (4) The female counterpart of Goldman's Emperor and Strength, this sleek humanoid held twin chainsaws which can be used as one double-ended chainsaw or held as separate weapons on both hands. The Empress wore leather plates but her face remained as her vital point for gunfire. She pursued James and Kate inside the train and mutilated it car by car as they made their way to the pilot car. * FOOL (3) The huge sloth encaged in the tower-like prison of the Genome Ward. He's a fast wall-climber and expertly uses its claws to attack enemies with a long-reaching slash. If angered, it shakes its prison violently as corpses fall from above as a desperation assault to its enemies. These corpses also serve as his fodder. Its clawed paws are the most susceptible to damage. * HANGED MAN (1) The batlike humanoid that hostaged and murdered a few of the researchers from the Curien Mansion. This being's whole body is of a fragile composition. He can also command as much as two dozens of small bats at will to assault his foes. Swift flight and long talons make him one formidable foe. * HERMIT (1) The huge spider that fought Rogan and G in the tunnel to the lair of Curien. It has metal appendages to block its fragile face from gunfire or use them to hack enemies. It can also producing web balls to slowly constrict enemies. * HIEROPHANT (2) a.k.a. POPE / HIGH PRIEST Goldman's version of the Chariot, this amphibious behemoth carries a massive trident. The heart is its weak point, hidden beneath a barrier of two steel- plated skin on the chest. The weak point is exposed as the beating heart bulges out of the steel barrier. It also has the command of the piranhas beneath the Sunset Bridge. He can adeptly swim in any body of water as well as jump high from the depths with a vicious horizontal hack with his trident on his victims. * JUDGMENT (2) Made of Zeal (the imp) and Kuarl, the headless knight with an enormous halberd. These are Goldman's defective variations of Hanged Man and Chariot, compelling them to fight as a duo. Zeal telepathically controlled Kuarl and after taking enough damage, Zeal loses control of Kuarl who collapses down. Zeal was next to go into oblivion after attempting to headbutt you at full-speed flights. * JUSTICE (4) The ape-like humanoid who breached AMS through the sewers. Having four arms, Justice uses two arms to pull himself through the narrow sewage paths, another two to constrict the life out of his victims with a strong grip. He usually exposes his greatest weak point: his long tongue. Justice is also smart, for he can use the surrounding walls as well as his tough-skinned hands to protect himself and his tongue from damage. * LOVERS (4) Goldman combined the structure of Curien's Hermit with the philosophy of male and female. The result was the Lovers. A huge female arachnid with enormous appendages studded with spikes and a small male spider infused above it, which controlled two huge front legs to slash their enemies. The male spider has a huge lip-like mouth which imprisons targets in sticky web vomit. The female can also produce a batallion of fist-sized spiders from its behind. The Lovers pursued James and Kate in the underground lift from their flight from the AMS. * MAGICIAN (1 and 2) Dr. Curien's masterpiece that turned on him and murdered Curien himself. After it was destroyed by Rogan and G, the Magician was recreated by Goldman as the right-hand man of the Emperor for James and Gary to contend. This dire clown has sturdily-built armor and devastating PYROKINETIC magicks. Still, every evil has his own Achilles heel. He had several vital points wherein the live wires were left unarmored by bulletproof plates. * STAR (4) Goldman sucessfully produced his own variation of the Magician after Curien's and his own versions of the Magician failed. The successor, the Star, is armed with twin knives and can fly at high velocities to muddle the targets before slashing them. The Star, like the Magician, can hurl bolts of purple light at the multitudes to the targets. The visible slit across its chest is the main weak point. After suffering enough damage, the hood of his blood-red trenchcoat goes down and Star can do his desperate attack: a swift tornado charge. This humanoid challenged James and Kate in the DBR Hall as Goldman's parting wish. * STRENGTH (2) A huge fat dummy with a humongous chainsaw, "BLAME" etched on the blade and throwing axes. It'll play cat-and-mouse with James and Gary in around the huge labyrinthine walls of the Colosseum as Goldman's gift for the AMS agents. The masked head is the fiend's most fragile and weakest point to aim for. * SUN (3) A huge mutated tree with vicious vines with fanged petals that can crawl along the ground. The tree's trunk itself is studded with human skulls. Within each flower pod that formed a ring around the trunk hid a serpent that can extend their necks to devour their targets, as well as spit caltrop-sized spores into the air or spit them directly onto the target's face. This blood-thirsty tree was planted in the Biological Laboratory in the EFI Institute. * TEMPERANCE (4) Outside the streets from the underground shopping district, an obese of a giant pursued James and Kate: A green-skinned fiend with fingerless gloves, pants, and shoes. His fat belly hangs tight on his belt; the whole body is marked with blood-red tattoos. His main weak point is his featureless face with a mouth of knife-like teeth. Temperance's skin is totally impervious to ammunition. He can be deadly with his jumping or rolling attacks, as well as a powerful spike- studded fist he uses to crush his enemy... you. * TOWER (2) Four orange serpents share a single lifeline with a self-sustaining blue dragon, so the heads can only attack one at a time with a fierce lunging bite. Once the four minor heads are down, you'll have a final showdown with the blue-headed serpent, which can crawl very fast be it in water or sand. Their metallic skins are totally impervious to damage. Aim for the throats! * WHEEL OF FATE (3) a.k.a. FORTUNE This is Curien's final legacy after 2 decades when his corpse was thrown out of the DBR Institute. Curien had secretly research and devised a way to preserve himself to a godlike state: an ultimate return that will awaken 19 years after the Pandora's Box was first opened. Hidden in the chamber of the DBR Institute, Curien releases his full ELECTROKINETIC powers with the use of a powerful wheel that create electric bolts and toss them to targets. The wheel uses centrifugal force to rapidly negate gunfire especially from shotguns. Only one man who saw this horror grow for 19 years knows its greatest weakness... * WORLD (4) The World is the successor of the Emperor hidden in the Pandora's Box. Due to its premature Alpha state, the Emperor was destroyed by Gary and James 3 years ago. Thus, the also premature World (also in its Alpha state) was safely kept hidden in the Pandora's Box: under the DBR courtyard. It was concealed for 3 years before being released to the world, almost mature. Though it has a half human-insect nature, it focused on CRYOKINETIC abilities. The beating heart at the center of the chest is the main weak point. Goldman created it so that the World has the uncanny ability to resustain himself stronger for each time he was defeated, making any battle against him last for almost an eternity. Due to his affiliation with ice, the World also suffers damage as his creations are destroyed. Against James and Kate, it had shown only 3 known types, which did not last to Type Omega: BETA: Beta was built at the base the floor, with a prominent insect head with dragonfly wings. He can create ice axes, ice shockwaves to encase its enemies in a cage of ice, or create four ice flowers that unite to form a larger flower to distract his enemies. After his defeat... GAMMA: Gamma glows red, energy flowing to its heart and his wings formed tendrils on his back. He can now create multitudes of ice dragons to torture his opponent with different techniques. Afterwards... DELTA: The back of the Gamma splits open, as a golden fully-fledged humanoid Delta rises. However, James sent his PDA to self-destruct and finally reseal the Pandora's Box once and for all, at the cost of his own life. Nothing more was detected from the final evil of the Pandora's Box. The remaining cards to be looked for the (final?) THOTD 5 sequel are: * DEVIL * MOON * HIGH PRIESTESS ******************************************************************************* IV C R E D I T S ******************************************************************************* I wish to thank SEGA for making another kick-ass sequel to the famous House of the Dead Series. For anyone who kindly read this FAQ and wish to give me their corrections, suggestions, locations of Medkits and Grenades, et cetera, they'll have their names in this section in future revisions of the FAQ. THANKS AND KUDOS TO THESE SITES AND PEOPLE: A multitude of thanks to all of ya! * http://gamefaqs.com/ Of course, GameFAQs site for hosting this FAQ! Additional thanks to the GameFAQs THOTD4 Message Board! * http://1UP.com/ 1UP Gamesite for hosting this FAQ! * http://GamerHelp.com/ GamerHelp Gamesite for hosting this FAQ! * http://hod4.sega.jp/ SEGA's Japanese THE HOUSE OF THE DEAD 4 Official Site. * http://wikipedia.org/ for the THOTD4 entries excerpted for the CHARACTERS and ENDINGS section. This site sure is very helpful for both academics as well as gaming! Check it out! * http://gallery.mymoviestar.com/michaelcms/michaelcms/ THE HOUSE OF THE DEAD 4 ACTUAL GAMING VIDEOS! Extremely helpful and perfect to check out! With the video map, I have completed the walkthrough! * Mr. CMS from http://forum.zeroregion.com for the THOTD4 video coverages taken straight from the arcade! Very helpful videos how to beat each boss! * The High Scorers' initials found in GameFAQs Message Board. * SHN_XDDD for the Perfect Rank requirements in the Criticals Section! * mash_zeroforce of GameFAQs for the helpful tip on the High Score Code! * IMELSON BALINO aka ASH (email@example.com, firstname.lastname@example.org) Hands down. The Filipino god of THOTD4. No one stands a chance with him. He can play straight and beat the game with NO continues (at 1 player) and playing with him was well worth it. He's mastered almost every single hidden location in the game, as well as the handy HIGH-ACCURACY TRICK covered in the CODES and TRICKS section and how to kill with World with a grenade. Yay, this dude populated TEN slots in the THOTD4 cabinet in my local amusement center! * LORENZ PEDRO aka RNZ (email@example.com) His High Score record as well as a suggestion to upgrade this Boss FAQ into a full-depth FAQ! But hey, he's one of the first evaluators of my FAQ! He also contributed to me the Japanese HOTD4 site of the secret locations! How cool is that! * Me, SHADI SOBREMISANA aka COCOY or COY or SHD (firstname.lastname@example.org) Proud to be the first Filipino player of THOTD4 to post a FAQ for this game at GameFAQs. With time, I'll try to upgrade it into a fully-fledged Walkthru FAQ. So far, with ASH's help, I managed to get into Rank 3, EXPERT AGENT!!! To those who emailed me... Major thanks to all you chaps. I'm very sorry if your mail was left unanswered. * GREEN TEA BERNARD <email@example.com> * JASPER TOH <firstname.lastname@example.org> * JING HUI ABADDON <email@example.com> * ANDREW TUNG <firstname.lastname@example.org> * STEVE H. <email@example.com> * ALI MEFTAH <firstname.lastname@example.org> * UFO UFO <email@example.com> * GEORGE GODFREY <firstname.lastname@example.org> * "DI" <email@example.com> AND YOU, DEAR READER FOR TAKING TIME TO READ THIS FAQ. ******************************************************************************* V D I S C L A I M E R ******************************************************************************* This FAQ is neither affiliated nor endorsed by SEGA. It can be distributed for FREE as long it's the latest unmodified version (found in sites listed on top). It is made for PRIVATE USE and MUST NOT be reproduced for any other purpose at any means. Do not attempt to sell this since no monetary profit was gained from this FAQ, nor be used by anyone else for their personal credits by submitting it to other game magazines, web sites, or part of any collection, compilation, or anything similar without prior permission from me. Email any corrections, errors, suggestions, etc. to me at this email: shadift [at] yahoo [dot] com Note that you are reading the latest version prior to sending me the email. The other games mentioned herein are the properties of Capcom (Resident Evil, Chaos Legion), SNK (Metal Slug, Ira Ira Bou), Taito (Operation Wolf), Square (Final Fantasy), Marvel Comics (X-Men), Sega (GHOST Squad), Orion (RoboCop) and Atari (Area 51) and are trademarks of their respective owners. ATTENTION: Copyright infringement is heavily punished in the US and other countries, but not as heavily here in the Philippines. Pirated optical media are given more attention to, leaving other pirated media, published or not, unattended. Please notify me whenever you see this FAQ sold or published for monetary profit in your locales. I should say that I once bought a Chaos Legion FAQ magazine once in my store, and to my dismay, it contained all the contents straight from the FAQ I used in GameFAQs. Only the walkthrough was included, but everything else like author's notes etc. are wholly omitted. The magazine is a text file cut-copied identically from the FAQ itself. Worse, the publisher of the magazine did not include their name in that mag. Just photos of Chaos Legion all around. So, please, if you see a certain walkthrough magazine with THOTD4 with the contents of my FAQ, tell me. Though I won't mind pursuing them with lawsuits maybe named or unnamed vermin they are, their souls are burning somewhere in time. SHADI SOBREMISANA Manila, Philippines PS: DEDICATED TO EMMA WATSON AND DEVON AOKI. DEDICATED TO ROX GUINOO & MEL RICKS of Star Circle Quest fame. HOPE... IT IS A BEAUTIFUL WORD... MUST WE SIT DOWN AND WAIT FOR IT ALL TO END? Copyright © February 2008 All rights reserved.