Game Trivia

  • The original Japanese title was "Puck Man" but was changed to "Pac-Man" for an overseas release out of fear that the cabinet would be vandalized to read "Fuck Man."

    Contributed By: noidentity.

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  • The titular character holds the honor for being the first mascot for a video game.

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  • Even though they were drawn to resemble ghosts, the enemies were originally referred to as 'monsters.' It wasn't until the Atari 2600 version was released that the enemies officially became known as ghosts.

    Contributed By: HyperIria.

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  • Toru Iwatani explained that eating to gain power was a concept he directly borrowed from the cartoon Popeye.

    Contributed By: noidentity.

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  • The red, pink, cyan, and orange ghosts are named Oikake, Machibuse, Kimagure and Otoboke respectively in the original Japanese version. These names directly translate to Chaser, Ambusher, Fickle and Stupid correspond to the ghost's AI behavior.

    Contributed By: noidentity.

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  • A perfect Pac-Man game consists of a total score of 3,333,360 points without losing a single life, eating every possible dot, power pellet, fruit, and enemy, and using all extra lives to score as many points as possible on the kill screen. The first person to do this was Billy Mitchell of Hollywood, Florida who set the record at FunSpot arcade in Weirs Beach, Laconia, NH on July 3, 1999. The total play time was around 6 hours.

    Contributed By: noidentity.

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  • Pac-Man had a strong influence on the design of Metal Gear since the game emphasized avoiding enemies rather than fighting them.

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  • Pac-Man is noted as one of the first video games to feature intermission cutscenes in bewtween game play.

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  • The game's original Japanese name Puck Man was inspired by the character's similar design to that of a hockey puck.

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  • Pac-Man was estimated to have 30 million active players in the United States in 1982.

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  • By 1982, over 400,000 Pac-Man cabinets had been sold with each one originally priced at $2,400 US dollars.

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  • The original Japanese release of the game was met with a lukewarm response. Marketing executives who saw Pac-Man at a trade show prior to release completely overlooked the game. It was not until its North American distribution that the game garnered mass appeal.

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  • Pac-Man holds a world record as being one of the most profitable arcade video games of all time, generating over $2.5 billion dollars in quarters by the 1990s.

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  • Toru Iwatani aspired to create a video game that would appeal more to women as he found that there were very few female players in video arcades. This greatly influenced the design for the maze layout, the "cute" ghost characters, and the fruit items.

    Contributed By: noidentity.

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  • The original Japanese title, Pakkuman was inspired by the Japanese onomatopoeic phrase paku-paku taberu where paku-paku describes the sound of the mouth movement when widely opened and then closed in succession.

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  • Development began in April, 1979 among a nine-person team and was started by Toru Iwatani, then only 24 at the time.

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  • In December 1982, an eight-year-old boy, Jeffrey R. Yee, supposedly received a letter from U.S. President Ronald Reagan congratulating him on a worldwide record of 6,131,940 points, a score only possible if he had passed the unbeatable kill screen. There is little to no evidence to support this story. In 1999, Billy Mitchell offered $100,000 US dollars to any player who could pass the kill screen level. The prize was never claimed.

    Contributed By: noidentity.

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  • Code analysis of the game reveals that if the kill screen level 256 were to be completed, the game would start back at level 1, but the ghosts would still retain their higher speed and intelligence.

    Contributed By: noidentity.

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  • Pac-Man does not have an ending and is meant to go on infinitely as long as the player has lives to keep going. The levels are measured in hex value with a maximum level count of 255. After the player completes the last level, the game will roll over to 256 and the screen will become glitched, making only half the maze visible to the player.

    Contributed By: noidentity.

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  • The game is part of the collection of both the Smithsonian Institution in Washington, D.C. and New York's Museum of Modern Art.

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  • There are two confirmed truths to the origin of Pac-Man's design. While Toru Iwatani has confirmed on multiple occasions that the initial design comes from a pizza pie missing a slice, he also explained that the design was inspired by the Japanese symbol for the word "mouth", pronounced kuchi.

    Contributed By: noidentity.

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