Mat Mania the Retro-View and Walk-thru By, Julian Bongat aka ONGANJU V1.0 Dated the 14th of September, 2000 **This FAQ and Retroview of the Game is the sole intellectual property of Julian Bongat and is not to be reproduced, changed, or redacted from in any way, shape or form. If you wish to use it as a source of information, please remember to sight the author(ME) as your source. If you wish to use this FAQ in it's entirety on a website or publication, please contact the Author first. Writing this takes lots of work, and not very many accolades are received from it.** Any requests to use this FAQ or any contributions, corrections, or feedback can be sent to: Revong@hotmail.com or DaBongRev@yahoo.com. *Game Title: Mat Mania *Year Released: 1985 *Publishing Company: Technos/Taito America Genre: Arcade/Wrestling *Clones: Exciting Hour(Taito America/1985), *Mania Challenge(Technos/1986/VS version) *Playable Characters: 1(MM and EH)/2(MC) *Control scheme: 2 Button Joystick. Buttons were "Punch" and "Kick" respectably Rules to Win/Lose: By Pinfall, Count-out(to 20), or DQ(count hits 5 if you're on the turnbuckle). If the timer runs out, the match goes to a draw and the game is over(match length is 3 minutes). *Key to Abbreviations: P - Punch Button K - Kick Button U - Move Joystick in the Up position D - Move Joystick in the Down position L - Move Joystick in the Left position R - Move Joystick in the Right position MM - Mat Mania EH - Exciting Hour MC - Mania Challenge *Basic Control Commands* Both Characters Standing: P - Punch K - Kick P + K - Run in direction walking. If the buttons are just pressed by themselves, you will run toward the opponent. To Grapple, walk towards the opponent. U/R or U/L toward Upper-right or Upper-left Turnbuckle to climb it. When outside of the ring to climb back in walk to the front of the ring and press the joystick Up. While Grappling: Bodyslam: U/D + P Whip to Ropes: L/R + P Brainbuster: L/R + K Piledriver: U/D + K **Mania Challenge Only** When being grappled and in a headlock(dominated position), you can reverse a hold. Atomic Drop: P repeatedly Belly to Back Suplex: K repeatedly After Opponent is Whipped to Ropes: Back Body Drop: P Elbow Pat: U/D/L/R + P Rolling Sole Butt(Spinning Heel): K Clothesline: U/D/L/R + K While Running at Opponent: Shoulder Tackle: P Flying Body Press: K **Mania Challenge Only** Flying Dropkick: P(must bounce off ropes) Lariat: K(must bounce off ropes) While Opponent is Down: Pick Opponent Up: P Pin Opponent: K Somersault Senton: Climb Turnbuckle then K Kneedrop: Climb Turnbuckle then P Body Splash Pin: Run Toward Downed Opponent and Press K(This can also be done if the opponent is outside on the left or right side of the ring--you just won't pin them) *Play Tips: Okay, contrary to popular belief this game is not a total button masher(although it doesn't hurt if you have fast fingers). Most of the times, the games system works on a simple "Rule of 3." Basicly, under the Rule of 3, you are able to execute 3 moves without difficulty(relatively). After that the CPU player will break your string of moves. So if you execute a move that knocks the opponent down, you can pick the opponent up again twice and execute two more moves with relative ease. But if you try for a 4th move, the opponent is gauranteed to reverse it. Same goes with coming off the turnbuckle. However, if you've gotten to the point that you can hit the opponent with 3 moves off the top consecutively, then just pin the opponent. They won't kick out. Also, the game has no visible Health/Energy gauges at all. You know only when you're extremely hurt or close to getting defeated by the music playing. When you get into a hurt condition, the tempo of the music will jump considerably. About 3 moves more and you will not be able to kick out of any sort of pin. Pay attention to the music playing in the background! To make grappling easier with the opponent, wear them out with punches and kicks before you try to grapple. About 3 punches or kicks will cause the opponent to tire out and slump forward. Now if you grapple with them, you will automatically take control(if you have not yet broken the Rule of 3). Can't seem to get that Brainbuster off when you want to? Pummel the opponent a little, and you'll find it a lot easier. Play cheap. Take advantage of being cheap in the game. When you meet the opponent "Coco Savage" aka "The King of Cheap" you will know why. If you are able to knock the opponent down. Time a Shoulderblock to catch them as they get up and repeat the process as much as you can. The CPU can(and will) turn the match around as soon as it is allowed(usually around the 2:00 mark or the timer), and there is no limits to its cheapness. As the saying goes, "Do unto others...first." *Character info: The Main Character: In the Mat Mania, Exciting Hour Versions of the game, the main character is simply known as player 1. In Mania Challenge, they finally give the player character a name, "Dynamite Tommy." I don't think it too far a speculation to think they modeled the character loosely from the Dynamite Kid. The second player character was dubbed "Hurricane Joe." Unfortunately, I don't know which wrestler was the archetype for him(although he is, for all intensive purposes a clone of player 1). The only difference is the color of the tights between the two, Tommy's being blue w/white boots and Joe's being red w/black boots. The Insane Warrior: I would safely assume that this characcter is based on Hawk from the Road Warriors. A big gaijin brawler with impressive power moves. Special(s): Press Slam Elbow Drop The Insane Warrior(or Worrier if you're playing EH) is a big brawler who likes to punch. Now, if you're playing within the Rule of 3, you should have no problem grappling with him. If you are, you can wear him down with punches and kicks. If you are about to break the rule of 3 and you've already worn him down, don't grapple with him, rush him and hit him with a shoulderblock from close range. This will break the rule of 3 around 80% of the time. When/if you decide to wear him down with punches and kicks, approach from a different level on the mat, and let him run into the punches and kickes as he approaches and switches levels. **These techniques will work with all the opponents.** He's the standard 1st opponent jobber that you can take advantage of to get used to the controls. His favorite tactic is to grapple, hit you with forearm smaches to stun you, and then hit you with a clothesline. If you're in a real bad position, he will Press Slam you instead of clotheslining you. If that's the case, you're close to being beaten. In which case, I suggest you go into ultra-cheap mode and try to set him up so you can come off the turnbuckle and end the fight. The Karate Fighter: I'm at a loss for which wrestler inspired this character. He is a heavily martial arts based character. Special(s): Super Chops Flying Jump Kick Jumping Chop(when you're down on the mat) The Karate Fighter is the second opponent in the game, and he's pretty standard. You should have no trouble beating him if you decide to wear him down first before grappling. If by chance, you get to the point where he starts with the Super Chops, you can kiss yourself good bye. After he knocks you down with that, it's almost inevitable he will drop two Jumping Chops on you while you're down and then gingerly pin you. Coco Savage: I believe this powerful(and ultra-cheap) opponent is modeled after Bobo Brazil,a legendary black wrestler who found a little exposure in the land of the rising sun. He is by far the cheapest opponent in the game, and tougher to beat than the Champion. Special(s): Double Handed Face Crush Giant Swing This guy is cheap. He will immediately try to grapple you, after which he will headlock you and punch you in the head repeatedly. But unlike the other opponents grappling holds, this one will knock you down, after which he will walk over to the top of your body to grab you as soon as you get up and repeat the same move until he chooses to quit. The other thing he does which is annoying is to rush you from point blank range with a shoulder tackle. He will do this over and over just like the headlock/punch combo. You have two things to do: 1)Start the Shoulderblock pattern as soon as possible. Do it until he stays down long enough to come off the turnbuckle. or 2)Keep moving up and down and throw out a kick so that Coco runs into it. If you get lucky and catch him while he's trying to rush you, you'll knock him down and will be able to pick him up and grapple with him. If he isn't knocked down and you do catch him, move up or down a little more and throw the kick again, and hope you hit him a few times to wear him down. Whatever you do, take every opportunity to pin him with the Body Splash at every opportunity(it still damages the opponent when you do it). If Coco starts throwing you across the ring into the ropes, you're in a bad position. The only saving grace is that he like to go for the flying Body Press at almost every occasion and has some really bad timing. Even when he does hit, if you're still healthy enough to kick out, you can always rush over, pick him up and grapple with him before he gets up. If you do, go for Body Slams and whips to the ropes. Most likely he will reverse attempts for Suplexes and Piledrivers. He is by far the cheapest character in the game, but he is beatable. If you get past him, all the other opponents are fairly easy. If at any time he hits you with the Giant Swing, just give up and ante up another quarter or credit... :( The Pirahna: I'm at a loss at who this masked wrestler is fashioned after. The character is fashioned to be a cheating heel who resorts to cheap tactics to win. A funner character to encounter, and an archetypical heel. Special(s): Choke Iron Claw If you've gotten past Coco Savage, playing against The Pirahna is actually almost refreshing. The game seems to start turning a bit more cheap when it comes to the running moves, as it seems he'll reverse your running attacks with the Iron Claw over and over. Stick with the basic tactic of wearing him down with punches and kicks and pay attention to the Rule of 3 when you're grappling him, and you should be fine. The Champion Blues Bloody(MM) or The Golden Hulk (EH/MC) This opponent is a powerful gaijin brawler fashioned after Bruiser Brody. After the event of Hulk Hogans surgance into the wrestling limelight(a spot he still insists he deserve's today), the designers of the game changed the name of the champion to The Golden Hulk, as the character design pretty much fit them both. However, the boots stayed fur-lined wich was vintage Brody attire. Special(s): Running Dropkick One-Armed Body Slam Leg Drop He's your standard opponent, and the basic tactics work on him to a tee. However, he does have a habit of throwing opponents out of the ring and then following it up with a Body Splash to the outside. Work on him and wear him down, setting him up to eat a few Sentons and Kneedrops off the turnbuckle. If by chance he ever hit's the Leg Drop, it's over. Don't expect to get up. *Other tidbits: This game originally came out in 1985 and I remember it clearly. The first wrestling game I've ever seen, and I loved it. Of course my experience was mostly watching my older brother play it, but it was a sight to behold, and when I finally got my chance to play the game, I wasn't disappointed. There are lots of details in the game that make it a worthwhile gem, even in this day in age of chreate-a-wrestler modes and deathmatches and what not. It's a simple game that's fun. They paid a lot of attention to the little things too. The crowd is an absolute riot if you can actually take the time to look at them. In the crowd you'll be able to find: Superman. ZZ Topp. Darth Vader. The Bunkers. Stevie Wonder. JJ Walker. John Travolta. One of H.R. Geigers Aliens. The Jackson 5. The Stay Puffed Marshmallow Man. Princess Leia. I think there are others, as there are faces in there that I recognize, but just can't put a name to them. It's kind of a game in itself just trying to figure out who they tried to model the audience members off of. Who can you find?