It has been a common misconception that Ms. Pac-Man was an unauthorized clone made by Midway and General Computer Corporation, and that after the game was released, their argument over who got how many royalties was abruptly ended when Namco intervened and both parties surrendered the rights and all royalties to them.
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Ms. Pac Man holds the honor of being the most commercially successful arcade game produced in the United States, selling 115,000 units.
The game originally started out as an enhancement kit for the original Pac-Man called Crazy Otto, developed by GCC (General Computer Corporation).
After development of Crazy Otto was completed, GCC presented the product to Bally/Midway, who was Namco's American distributor. Midway had become impatient with Namco waiting for the release of a new Pac-Man game, so they accepted GCC's product and made appropriate changes to the game to make it more closely reflect the original Pac-Man.
The game had several different names before release including Super Pac-Man, Pac-Woman, Miss Pac-Man and Mrs. Pac-Man before Midway settled on Ms. Pac-Man.
Stan Jarocki of Midway commented that Ms. Pac-Man was "our way of thanking all those lady arcaders who have played and enjoyed Pac-Man."
Because Bally/Midway purchased the rights to Ms. Pac-Man from General Computer Corporation without Namco's consent, the game never saw an official arcade release in Japan. It was however ported to other home consoles for the Japanese market including the Famicom, Super Famicom and Sega Mega Drive.
The original arcade game runs on a Zilog Z80 processor at 3.072 MHz, and a Namco WSG (3-channel mono) processor for sound, also at 3.072 MHz. The video display is vertical with a 224 x 288 resolution with 16 palette colors.
Ms. Pac Man was shipped in three different cabinet designs: a standard/upright, a mini/cabaret and a cocktail design.
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