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FAQ by War Doc

Version: 1.01 | Updated: 08/28/03

                           | T W O   T I G E R S |

              GAME:  TWO TIGERS
           CREATOR:  BALLY MIDWAY Copyright 1984
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.01


                              TABLE OF CONTENTS


1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview


6.  The Game

    6.1  The Controls
    6.2  The Playing Field
    6.3  Scoring


7.  Playing the Game


8.  Conclusion


To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.


********************************* U N I T  I **********************************
| 1.  LEGAL STUFF |============================================================

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:


If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Two Tigers as the subject so I know it isn't another
kooky vendor trying to sell me hair gel or another XXX site telling me I have
new friends.

| 2.  VERSION INFORMATION |====================================================

Version 1.0   8/ 1/03:  A guide is born.

Version 1.01  8/28/03:  Fixed a couple of errors.

| 3.  ACKNOWLEDGEMENTS |=======================================================

The following are a list of people or organizations that have made this FAQ

My wonderful family (who has had to put up with the tapping on the keyboard)
Bally Midway for making a great arcade game
GameFAQ's for putting up this FAQ

| 4.  WELCOME |================================================================

Welcome to my FAQ for Two Tigers.  Since the game is just a shooter that goes
until you fail to sink the required number ships, there is no walkthrough per
se.  Instead it will be broken up into the game itself and strategies for
survival.  Input is appreciated along with constructive criticism.  If you wish
to e-mail me thoughts on this FAQ, better ways of doing things, other
strategies, etc., feel free.  Make sure you put Two Tigers as the subject.  If
you don't, I'm liable to discard the e-mail as spam.

| 5.  OVERVIEW |===============================================================

It seems that war games were making their appearance around this time.  Bally
Midway was no exception in putting a war type game.  Two Tigers is a loose
conglomeration of several earlier games where the objective was to sink ships.
Some games used submarines while others used planes.  Although not a major
success, it still created a following of dedicated players.  Especially for the
fact that it also allowed two-player cooperative mode and dogfighting.  Good
luck on your mission.

******************************** U N I T  II **********************************

| 6.  THE GAME |===============================================================

Two Tigers is a two-dimensional dimensional shooter.  The game starts by
telling you how may hits you must make on the ship before you can claim credit
for sinking it.  You then will go to the next screen which has your fighter/
bomber in the middle of the screen.  A gunsight will also be somewhere in the
sky (The gunsight is actually the spot where anti-aircraft fire will be hitting
at).  Soon the sky is filled with enemy planes and a ship enters the screen
from the left side.  You mission will be to do whatever it takes to put the
required number of holes into the enemy ship to sink it.  You have at your
disposal a single bomb and the enemy planes themselves for achieving your goal.
Along the way, other things may assist (if you shoot them) such as mines and
fuel drums.  The game will go until you fail to sink two ships.  If you are in
two-player cooperative mode, then the number of holes to sink a ship will be
increased.  The same rules apply, though, for sending it to the bottom of the

/ 6.1  The Controls /__________________________________________________________

The controls on this game are pretty easy.  It may, though, take just a little
bit of time to get used to them.

-  A spinner to rotate your plane (on some models, a "Y" yoke was put in place
   of the spinner knob.

-  A fire button

-  A bomb button

/ 6.2  The Playing Field /_____________________________________________________

The playing field is pretty simple.  You have the enemy ship and enemy fighters
to watch out for.  In addition, you also have to be alert for the crosshairs
marking anti-aircraft fire plus the mines and drums to help you sink the ship.
Here is an example of what the screen looks like:

    |                                                                   |
    |    \____| <-ENEMY PLANE                                           |
    |         |                                                         |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                       \____|<- YOUR PLANE     -                   |
    |                            |                  |  <- ANTI-AIRCRAFT |
    |                         *** <- BOMB        |-   -|    GUNSIGHT    |
    |                                               |                   |
    |                                               -                   |
    |                        |   |                                      |
    |                        |   |                                      |
    |                    +---+   +---------+     +-HOLE IN SHIP         |
    |     MINE           |                 |     |            FUEL      |
    |      |          ___|_________________|____ V _______    DRUM      |
    |     _V          \                         | |      /      |       |
    |    /  \          \                        | |     /      _V       |
    |   |    |          \_______________________| |____/      [__]      |
    |    \__/                                                           |
    |                                                                   |

You control your plane through the enemy planes and anti-aircraft fire.

/ 6.3  Scoring /_______________________________________________________________

Scoring in this game is relatively simple but it is fast paced.

                | ITEM                               | PTS  |
                | BOMB HIT ON SHIP                   |  150 |
                | SHOT DOWN ENEMY PLANE HIT ON SHIP  |  150 |
                | ENEMY PLANE                        |  200 |
                | DESTROYING A SHOT DOWN ENEMY PLANE |  250 |
                | MINES, SWIMMER, SHARKS, FUEL DRUM  |  700 |
                | SUBMARINE                          | 1300 |
                | HOLE IN SHIP                       | 1400 |
                | DESTROYING THE SHIP                | 5000 |

You don't get free men in this game.  Your game length is determined by the
number of ships you miss.

******************************** U N I T  III *********************************

| 7.  PLAYING THE GAME |=======================================================

When you start the game, your fighter will fly in from the left side of the
screen.  There will be a slight delay then a ship will float in from the left
side.  Now it's time to put the ship on the bottom of the sea.  These
strategies are valid for both the one and two-player game.  The only difference
is that it takes more holes to sink a ship in the two player game and the
second player comes in from the right side of the screen.

-  It takes three hits in the same place to create a hole.  It doesn't matter
   where else you hit, if you don't hit the same area three times, no hole is
   created in the ship.

-  The best strategy for this game is to use your plane as a dive-bomber.
   There are a couple of reasons for this:

   -  First, your plane goes faster when you are diving.  This helps to prevent
      you from being brought down by anti-aircraft fire and enemy planes.  Keep
      in mind, only the brown planes can collide with your plane.

   -  Second, you can drop your bomb more accurately.  Since you can only have
      one bomb on the screen at any given time, you have to make your bomb hits
      count.  If you are climbing and drop your bomb, it will arc up over your
      plane before coming back down.  In turn, this causes the bomb to take a
      long time to either hit the ship or miss.  That bomb could be the
      difference between a ship sinking or getting away.

   -  Third,  if your plane gets shot down (either by anti-aircraft fire or by
      collision with an enemy plane), you have a shorter route to travel before
      you reappear in a new plane.  If you are climbing and get shot down, your
      character will arc above the plane and then his parachute will open.  If
      your character parachutes from the top of the screen, you will lose a lot
      of precious time floating back to the water when you could have been
      pounding the ship into submission.

   -  Fourth, if you look when your plane is either at the very top or bottom
      of the screen, a shield appears around your plane.  Basically, your plane
      is protected when it enters the screen from the top or bottom to prevent
      it from being shot down.  Use this definitely to your advantage.

-  Use the enemy planes to your advantage.  When you drop a bomb on a ship, it
   only takes out the piece of ship it hits.  When an enemy plane is shot down
   and hits the ship, it will drill through the superstructure until it reaches
   the hull, then it will create the hole.  This means, basically, you can
   actually sink the ship without using any of your bombs.

-  During the first few ships, you will notice that mines float by the ship.
   These will make your job easier by taking out the ship from the "bottom-up"
   so to speak.  When you destroy a mine under a ship, it blasts a three wide
   panel out from the bottom of the ship.  That makes your job easier since now
   you only have work at putting two holes vice three to sink the ship.

-  The later stages have fuel drums floating by the ship.  Like the mines, fuel
   drums can help you put away a ship faster.  When you destroy a fuel drum, it
   will put a hole in the ship for you.  In other words, instead of a lateral
   blast, it does a vertical blast through the ship.

-  During the stages in-between ships, you can do target practice on either the
   submarine, swimmer and sharks, or mines.

-  As the game progresses, the number of holes to sink a ship goes up.  In
   addition, the anti-aircraft fire becomes more accurate and the enemy planes
   become quicker and more aggressive.

-  In the dogfight game, both players try to shoot down all of their opponent's
   aircraft.  The loser has to defend their ship against the winner.  So
   obviously, you want to be the winner since it's easier to sink a ship then
   shoot down a plane.

********************************  U N I T  IV *********************************

| 8.  CONCLUSION |=============================================================

This was a sleeper game that didn't seem to receive a lot of hype.  I happened
to just find it in an arcade one day and decided to try it out.  I soon
realized that it was different in the fact that it was not based on how many
planes you had, but on how many ships you could sink.  That, in, itself made
the game more appealing to me.  After a period of time (and lots of quarters),
I was getting to the six and seven holes to sink a ship stages.  I'm sure that
there were more beyond that, but those stages kept me busy enough.  This was
coupled with the fact that the action is nonstop as you try to shoot down enemy
planes to do your work for you and drop the occasional bomb to finish the job.
Unfortunately, it is very rare to find this machine anywhere.  However, through
the miracle of emulation, a whole new generation is realizing what we "old"
folks enjoyed those many years ago.  In addition, www.shockwave.com is bringing
many of these classic games back.  Check out their site to see what ones are
there.  I hope this guide helps you in being able to get the most amount of
gameplay for this game.  If you do have other ideas or thoughts, please e-mail
me and share them.  Who knows, maybe I'll start a Q&A Chapter in this guide if
enough people ask the same questions.  Anyway, thank you again for reading this

To see other FAQ's I have written please go to:


           ~~~  No trees were harmed in the making of this FAQ ~~~

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