Fatal Fury Special – Move List and Guide
Arcade Games
Move List and Guide by Goh_Billy
Version: 4.0 | Updated: 07/09/2008
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fatal Fury Special FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Planes 2.3 Obstacles 3. Characters 3.1 Terry Bogard 3.2 Andy Bogard 3.3 Joe Higashi 3.4 Big Bear 3.5 Jubei Yamada 3.6 Cheng Sinzan 3.7 Kim Kaphwan 3.8 Mai Shiranui 3.9 Duck King 3.10 Tung Fu Rue 3.11 Billy Kane 3.12 Axel Hawk 3.13 Laurence Blood 3.14 Geese Howard 3.15 Wolfgang Krauser ---------------------------- 3.16 Ryo Sakazaki 4. Misc. And Easter Eggs 4.1 Stages 4.2 Other 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LP - Light Punch P - Any Punch \ | / b - Back HP - Heavy Punch K - Any Kick b-- --f u - Up LK - Light Kick + - And / | \ d - Down HK - Heavy Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Throw f/b + HP close Avoid Obstacle Toss shake joystick and tap P and K rapidly when being thrown by Billy Kane, Axel Hawk, or Laurence Blood on an obstacle stage Crawl hold df Dash Backward b, b invulnerable for a second Block High b Block Low db will not block overheads Taunt HP from far Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Strong Attack HP+HK knocks opponent to opposite plane Defensive Attack f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Desperation perform when your occurs when your lifebar lifebar is flashing depletes to around 1/4 red left ++++++++++++++ | 2.2 Planes | ++++++++++++++ Jump To Opposite Plane LP+LK Low Dive Attack LP / LK / LP+LK from overhead opposite plane Back Low Dive Attack b + LP / LK / LP+LK overhead from opposite plane Short Low Dive Attack f + LP / LK / LP+LK overhead from opposite plane High Dive Attack HP / HK from overhead opposite plane Back High Dive Attack b + HP / HK from overhead opposite plane Short High Dive Attack f + HP / HK from overhead opposite plane Roll To Back Plane u from back plane Roll To Front Plane d from front plane ---when both characters are in opposing planes--- front plane character: *can duck but cannot perform any ducking maneuvers *can roll to back plane by pressing u *cannot jump *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) *cannot dash backwards *cannot crawl back plane character: *can jump but cannot perform any jumping maneuvers *can roll to front plane by pressing d *cannot duck *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) *cannot dash backwards *cannot crawl +++++++++++++++++ | 2.3 Obstacles | +++++++++++++++++ In Fatal Fury Special there are two kinds of levels, one line and two line stages. In two line stages you are able to fight in both planes. In a one line battle, maneuvers that knock the opponent to the opposite plane will instead send them into an obstacle. They will strike it and fall back into the front plane. Some characters (such as Billy Kane) have throws that will toss the opponent into the background obstacle that would normally not toss an opponent back there in a two line stage. They are marked in each of these character's movelist. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Terry Bogard * ******************************************************************************* Colors ------ LP/LK/HP - Red jacket and hat HK - Black jacket and hat Throw ----- Buster Throw f/b + HP close Basic Moves ----------- Crawl hold df Gut Crunch HP close 2 hits Plane Moves ----------- Low Clothesline LP / LP+LK from overhead opposite plane High Clothesline HP from opposite plane overhead Low Dive Kick LK from opposite plane overhead High Dive Kick HK from opposite plane overhead Command Moves ------------- Hop Kick HP+HK knocks opponent to opposite plane Uppercut f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Power Wave qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Burning Knuckle qcb + P LP=short, HP=long Rising Tackle Charge d for 2 seconds, LP=short, HP=further u + P Crack Shoot qcb, ub + K LK=short, HK=long Desperation ----------- Power Geyser qcb, db, f + LK+HP absorbs projectiles ******************************************************************************* * 3.2 Andy Bogard * ******************************************************************************* Colors ------ LP/LK/HP - White costume w/ Red trim HK - Green costume w/ Pink trim Throw ----- Shoulder Toss f/b + HP close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Palm Strike LP / LP+LK from overhead opposite plane High Palm Strike HP from opposite plane overhead Low Flip Strike LK from opposite plane overhead High Flip Strike HK from opposite plane overhead Command Moves ------------- Spin Kick HP+HK knocks opponent to opposite plane Stomach Slap f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Hi Sho Ken qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Shoryudan qcf + P LP=short, HP=further Zanei Ken Charge db, f + P / LP=short, HP=long db, f + P Kuhadan Charge db, uf + K / LK=short, HK=further db, uf + K Desperation ----------- Choreppa Dan Charge d for 2 seconds, df, f + LK+HK ******************************************************************************* * 3.3 Joe Higashi * ******************************************************************************* Colors ------ LP/LK/HP - Orange-Red shorts w/ Yellow trim HK - Purple shorts w/ White trim Throws ------ Leg Throw f/b + HP close Rapid Knees f/b + HK close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Dive Punch LP / LP+LK from overhead opposite plane High Dive Punch HP from opposite plane overhead Low Thai Kick LK from opposite plane overhead High Thai Kick HK from opposite plane overhead Command Moves ------------- Stomach Kick/Wheel Kick HP+HK knocks opponent to opposite plane Slide d + HK must be blocked low High Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Hurricane Upper hcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process TNT Punch tap P repeatedly Dynamite Fist stop tapping P works for HP version only Tiger Kick qcf, uf + K LK=short, HK=further Slash Kick Charge db, uf + K / LK=short, HK=long db, uf + K Desperation ----------- Screw Upper f, hcf + LK+HP absorbs projectiles ******************************************************************************* * 3.4 Big Bear * ******************************************************************************* Colors ------ LP/LK/HP - Black costume HK - Red costume Throws ------ Power Bomb f + HP close German Suplex b + HP close Lariot Drop df + HP close Choke Hold f + HK close Headbutts b + HK close Overhead Toss df + HK close Bear Hug uf + HK close Basic Moves ----------- Crawl hold df Dropkick HK far low dodge Plane Moves ----------- Low Dropkick LP / LK / LP+LK from overhead opposite plane High Dropkick HP / HK from overhead opposite plane Command Moves ------------- Big Boot HP+HK knocks opponent to opposite plane Ducking Palm f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Giant Bomb Charge db for 2 seconds, LP=short, HP=long; start up f + P is a high dodge Super Dropkick Charge HK for 8 seconds, release Bear Bomber f, b, d, u + HP close unblockable Desperation ----------- Fire Breath hcb, f + LK+HP absorbs projectiles ******************************************************************************* * 3.5 Jubei Yamada * ******************************************************************************* Colors ------ LP/LK/HP - Red vest HK - Blue vest Throws ------ Ippon Seoi f/b + HP close Tawara Nage df + HP close Kumo Koroshi uf + HP close Benkei Nakashi f + HK close Tomoe Nage b + HK close Izuna Otoshi d + HK close in air Basic Move ---------- Crawl hold df Plane Moves ----------- Low Jump Kick LP / LK / LP+LK from overhead opposite plane High Jump Kick HP / HK from overhead opposite plane Command Moves ------------- Rabbit Punch HP+HK knocks opponent to opposite plane Slide d + HK must be blocked low Low Poke f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Senbe Shuriken Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Ooizuna Otoshi Charge d for 2 seconds, unblockable u + P close Nihon Seoi Dash Charge b for 2 seconds, LK=short, HK=long; dash in f + K is unblockable Neko Jarashi hcb + HP close unblockable Desperation ----------- Dynamite Izuna Otoshi Charge db for 2 unblockable seconds, d, df + LK+HP close ******************************************************************************* * 3.6 Cheng Sinzan * ******************************************************************************* Colors ------ LP/LK/HP - Green shirt HK - Blue shirt Throws ------ Double Hand Toss f/b + HP close Headbutts f/b + HK close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Forward Palm LP / LP+LK from overhead opposite plane High Forward Palm HP from opposite plane overhead Low Down Palm LK from opposite plane overhead High Down Palm HK from opposite plane overhead Command Moves ------------- Glowing Orb HP+HK knocks opponent to opposite plane Double Prop Kick d + HK both parts must be blocked low Side Swipe f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Kiten Hinzan qcf + P LP=short, HP=long; will collide with other projectiles as both will be "destroyed" in the process; can hit low enough the move must be blocked low Belly Drum Blast Charge d for 2 seconds, LP=slow, HP=fast; use b or f u + P to move the LP version Avalanche Crunch Charge b for 2 seconds, LK=short, HK=long f + K Desperation ----------- Bursting Heavens Charge db for 2 seconds, will collide with other qcf + LK+HP projectiles as both will be "destroyed" in the process ******************************************************************************* * 3.7 Kim Kaphwan * ******************************************************************************* Colors ------ LP/LK/HP - White costume w/ Blue trim HK - Red costume w/ Black trim Throw ----- Sakkyaku Nage f/b + S close Basic Moves ----------- Crawl hold df Curve Axe HP far 2 hits Axe Kick HK close 2 hits Double High HK far Plane Moves ----------- Low Jump Kick LP / LK / LP+LK from overhead opposite plane High Jump Kick HP / HK from overhead opposite plane Command Moves ------------- Side Kick HP+HK knocks opponent to opposite plane Face Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Crescent Moon Slash qcb + K LK=short, HK=long Flying Swallow Slice Charge d for 2 seconds, LK=short, HK=further u + K Hi Sho Kyaku d + K in air HK=steeper angle; move must connect (not blocked) to perform the entire maneuver Desperation ----------- Phoenix Flattner qcb, db, f + LK+HK dash in must connect (not blocked) to perform entire desperation ******************************************************************************* * 3.8 Mai Shiranui * ******************************************************************************* Colors ------ LP/LK/HP - Red costume HK - Blue costume Throws ------ Fuushakuzushi f/b + HP close Yumezakura d + HK close in air Basic Move ---------- Crawl hold df Plane Moves ----------- Low Needle Kick LP / LK / LP+LK from overhead opposite plane High Needle Kick HP / HK from overhead opposite plane Command Moves ------------- Spin Kick HP+HK knocks opponent to opposite plane Double Foot f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Ka Cho Sen qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Ryu Em Bu qcb + P LP=fast, HP=slow; absorbs projectiles Musasabi Mai Charge d for 2 seconds, if battle is on Mai's own u + P stage, she will perform the maneuver off the poles if near them instead of the back wall Shinobi Bachi hcf + HK Desperation ----------- Cho Shinobi Bachi f, db, f + LK+HP / f, hcf + LK+HP ******************************************************************************* * 3.9 Duck King * ******************************************************************************* Colors ------ LP/LK/HP - Orange top HK - Yellow top Throws ------ Rolling Neck f/b + HP close Neck Slam d + HP close in air Basic Moves ----------- Crawl hold df Break Dance HK far must be blocked low Plane Moves ----------- Low Cannonball LP / LK / LP+LK from overhead opposite plane High Cannonball HP / HK from overhead opposite plane Command Moves ------------- Roundhouse HP+HK knocks opponent to opposite plane Rising Mohawk d + HP 2 hits Slide Kick df + HK must be blocked low Split f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Head Spin Attack Charge b for 2 seconds, LP=slow, HP=fast f + P Break Storm qcf, uf + K LK=short, HK=further Dancing Dive qcb + K LK=short, HK=long Beat Rush f, b, f + HP Desperation ----------- Break Spiral hcf, uf, d + LK+HP unblockable close ******************************************************************************* * 3.10 Tung Fu Rue * ******************************************************************************* Colors ------ P - Green costume L - Blue costume Throw ----- Rapid Punches f/b + S close Basic Moves ----------- Crawl hold df Heavy Foot HK close 2 hits Plane Moves ----------- Low Spin Punch LP / LK / LP+LK from overhead opposite plane High Spin Punch HP / HK from overhead opposite plane Command Moves ------------- Rotating Blade HP+HK knocks opponent to opposite plane Rising Palm f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Shin Shippu qcb + P LP=short, HP=long Surge Blast Charge db for 2 LP=short, HP=long; absorbs seconds, f + P projectiles Geki Hou tap HP repeatedly high projectiles will pass over him; to avoid using a taunt when far away, try holding b or f while tapping HP; Tung "ghost" will cause damage if opponent touches him Blast Release stop tapping HP Thousand Kicks Charge db for 2 seconds, unblockable uf + K close Desperation ----------- Senpu Gouken f, df, d, u + LK+HP ******************************************************************************* * 3.11 Billy Kane * ******************************************************************************* Colors ------ LP/LK/HP - Blue costume HK - Teal costume Throws ------ Pole Toss f/b + HP close Pole Strangle f/b + HK close if at his own stage, Axel's stage, or Laurence's stage he will toss them into the obstacle in the background Basic Moves ----------- Crawl hold df Pole Kick LK far low dodge Plane Moves ----------- Low Charge Pole LP / LP+LK from overhead opposite plane High Charge Pole HP from opposite plane overhead Low Spin Pole LK from opposite plane overhead High Spin Pole HK from opposite plane overhead Command Moves ------------- Twisting Smack HP+HK knocks opponent to opposite plane Jaw Strike f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- San Setsu Kon Charge b for 2 seconds, LP=short, HP=long; absorbs f + P projectiles Sparrow Drop Charge db for 2 seconds, uf + P Whirlwind Pole tap P repeatedly HP=faster spins; absorbs projectiles Power Hi Sho Bonk db, qcf + K HK=in air longer before descent; control descent with b or f Desperation ----------- Super Fire Wheel qcf, hcb, ub + LP+HP will collide with other projectiles as both will be "destroyed" in the process ******************************************************************************* * 3.12 Axel Hawk * ******************************************************************************* Colors ------ LP/LK/HP - Orange-Red gloves and boots w/ Light skin HK - Green gloves and boots w/ Dark skin Throws ------ Hell Bomber f + HK close Head Crush b + HK close if at his own stage, Billy's stage, or Laurence's stage he will knock them into the obstacle in the background Rolling Buster uf + HK close Basic Moves ----------- Crawl hold df Driving Swing LK close 2 hits Plane Moves ----------- Low Dive Glove LP / LK / LP+LK from overhead opposite plane High Dive Glove HP / HK from overhead opposite plane Command Moves ------------- Power Blow HP+HK knocks opponent to opposite plane Low Blow f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Tornado Upper qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Smash Bomber Charge db for 2 seconds, LP=short, HP=long f + P Axel Dance tap P repeatedly LP=faster punches Desperation ----------- Axel Rush b, hcb, uf + LK+HP ******************************************************************************* * 3.13 Laurence Blood * ******************************************************************************* Colors ------ LP/LK/HP - Teal costume HK - Purple costume Throws ------ Poncho Through f/b + HP close Poncho Breaker f/b + HK close if at his own stage, Billy's stage, or Axel's stage he will throw them into the obstacle in the background Backbreaker d + HP close in air Basic Move ---------- Crawl hold df Plane Moves ----------- Low Jump Kick LP / LK / LP+LK from overhead opposite plane High Jump Kick HP / HK from overhead opposite plane Command Moves ------------- Low Shin/Swiping Kick HP+HK knocks opponent to opposite plane Slide d + HK must be blocked low Ole Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Bloody Saber hcf + P LP=stationary, HP=long Bloody Spin Charge b for 2 seconds, LK=short, HK=long f + K Bloody Cutter Charge d for 2 seconds, u + HP Desperation ----------- Bloody Slash df, hcf, hcf + LK+HK ******************************************************************************* * 3.14 Geese Howard * ******************************************************************************* Colors ------ LP/LK/HP - Red pants HK - Purple pants Throws ------ Katate Nage f/b + HP close Shinkuu Nage df + HP close Mauling Tiger Crunch f/b + HK close Basic Moves ----------- Crawl hold df Double Kick HK close Plane Moves ----------- Low Body Dive LP / LP+LK from overhead opposite plane High Body Dive HP from opposite plane overhead Low Charging Knee LK from opposite plane overhead High Charging Knee HK from opposite plane overhead Command Moves ------------- Backfist HP+HK knocks opponent to opposite plane Skyward Uppercut d + HP 2 hits Slash Uppercut f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Reppu Ken qcf + LP will collide with other projectiles as both will be "destroyed" in the process Double Reppu Ken qcf + HP will collide with other projectiles as both will be "destroyed" in the process Shippu Ken qcb + P in air will collide with other projectiles as both will be "destroyed" in the process Dragon Throw hcf + LK counter attack to jump maneuvers and special moves (not projectiles) Dragon Throw II hcf + HK high counter Desperation ----------- Raging Storm db, hcb, df + LK+HP absorbs projectiles ******************************************************************************* * 3.15 Wolfgang Krauser * ******************************************************************************* Colors ------ LP/LK/HP - Red pants w/ Purple hair HK - Yellow pants w/ Blue hair Throws ------ Knee Thrust f/b + HP close To The Moon Blow df + HP close Rapid Destruction f/b + HK close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Body Splash LP / LK / LP+LK from overhead opposite plane High Body Splash HP / HK from overhead opposite plane Command Moves ------------- Swipe Away HP+HK knocks opponent to opposite plane Quick Chop f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- High Blitz Ball qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Low Blitz Ball qcb + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Leg Tomahawk qcf + K LK=short, HK=long Catch And Toss hcf + P high counter; attack must touch his fists for this to work Desperation ----------- Kaiser Wave Charge b for 2 will collide with other seconds, uf + LP+HP projectiles as both will be "destroyed" in the process ------------------------------------------------------------------------------ ---to face Ryo in a 1 player game:--- ---Finish the game without losing a round--- ******************************************************************************* * 3.16 Ryo Sakazaki * ******************************************************************************* Colors ------ LP/LK/HP - Orange costume HK - Black costume Throw ----- Shoulder Roll f/b + HP close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Jump Kick LP / LK / LP+LK from overhead opposite plane High Jump Kick HP / HK from overhead opposite plane Command Moves ------------- Side Kick HP+HK knocks opponent to opposite plane Lean Back Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Koh Ken qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Kohoh f, d, df + P LP=short, HP=further Hienshippuu Kyaku Charge db, f + K / LK=short, HK=long; move db, f + K must touch the opponent to perform the entire maneuver Zanretsu Ken tap HP repeatedly Punch Finish stop tapping HP Haoh Shoh Koh Ken f, hcf + HP will collide with other projectiles as both will be "destroyed" in the process Desperation ----------- Ryuuko Ranbu qcb, db, f + LK+HK dash in is unblockable; must touch opponent to perform the entire desperation =============================================================================== 4. Misc. And Easter Eggs =============================================================================== ************** * 4.1 Stages * ************** Terry's Stage ````````````` -Kim will fly next to the train when the timer hits 20 in round 4. Andy's Stage ```````````` -Two chicks can be seen in round 1 -Four chicks can be seen in round 2 and 3 -Eight chicks can be seen in round 4 -Terry and Mai by the Ice Cream stand in the background -If the 10,000 digit is 0 at the beginning of round 4, you will be treated to a special stage intro where you will see a scooter drive into the water in the background. A sample score that will give you this effect is 205,712. I've tried this with a score of simply 105,805 or so, and it didn't work. It seems you not only have to have the 10,000 digit be zero, but the score must be over 200,000. Remember, you must have the score with the 10,000 digit being 0 as you are entering round 4. In two player mode you have a few more options. The two players 10,000 digit must equal 0 or 16 when added together. If one player has not reached a 10,000 digit score yet, assume the number to be 0. It should still work. Joe's Stage ``````````` -A silhouette appears in the lake in round 4. -Women bow away from the screen in round 4. Jubei's Stage ````````````` -Screen paintings display his name in round 4. Big Bear's Stage ```````````````` -In arcade mode, win a round against Big Bear with the timer at a muliple of 11. If done right, you will see Kim in the far background fly through the sky. Cheng's Stage ````````````` -The boat in the back sinks towards the end of round 4. Kim's Stage ``````````` -Can knock people off scooter with a line change if timed right. -On rare occasions chicks will pass by instead of a scooter. -On rare occasions a scooter will zip by very, very fast. Mai's Stage ``````````` -Mysterious ninja surfs by on finish at the start of the first round. Duck's Stage ```````````` -Dancers in back are replaced with chicks in round 4. Tung's Stage ```````````` -Special stage intro. -If Duck is fighting on this stage and wins in round 4 a chick will appear from the crevice in the back. Billy's Stage ````````````` -Laundry will appear in round 4. Axel's Stage ```````````` -If Duck is fighting on this stage, two chicks will appear on the ring posts in round 4. Laurance's Stage ````````````````` -On rare occasions a chick will fly by. Geese's Stage ````````````` -Special stage intro. Krauser's Stage ``````````````` -Special stage intro. Ryo's Stage ``````````` -Todo is in the center of the stage. -Lee is spinning in the tree to the right. -Micky is in the tree on the left side. -John is in the tree to the left of Micky. ************* * 4.2 Other * ************* -Sometimes chicks will burst out of the broken barrels or baskets -Mai can lose with an explosion of fans and Jubei can lose with an explosion of senbei. This is kind of tricky to explain but I'll try my best. As shown in another guide (GKomatsu's), you have your score equal 59 with the equation AAB,Bxx. Thus A+B should = 59. Assume that your score is 302,901. That means that 30 is the A portion....29 is the B portion. The 01 on the end is ignored. 30 plus 29 equals 59 so you will get the explosion to work. Remember, Mai/Jubei must have this kind of score when they are KO'd. Trying these other combinations will also work....5,913....15,802. Even though you don't have a score in the 100,000 range...the digits before these score will assume to be 0. So for 5,913...there are no numbers for the A portion so they equal 0. B=59 and the 13 portion is ignored. Thus 0+59 equals 59. For 15,802...A=01 or just 1, and B equals 58, and 02 is ignored. 58 plus 1 equals 59, and again the combination will work. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any other misc. or easter eggs? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -SNK -Gamefaqs -GKomatsu for his explanation on the explosion easter egg -And me for writing this faq
View in: