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FAQ/Move List by HMoriarty

Version: 1.00+ |


Ver 1.00 + Plus  -Text Version-

 You are free to distribute this list, but please give acknowledgment to me, 
Henry A. Moriarty (Howlin' Mad -H-).  If you are in need for contact, 
please write to me at

					Or find me at www.deathsdoor.com/mmcafe

If you have any new info concerning RBFFS, please send them in. Shall any 
info you sent in appears in the updated versions, you will be given full 
credit for your support. 
 Also, please keep in mind that unauthorized duplication or modification is 
illegal under copyright law. This document may not be used for commercially 
for profit.  

PS- Please don't sue me SNK. Thanks in advance.


1-  Basic Moves
2-  The Line System
3-  Hidden EX Characters 
4-  Character Profiles
5-  Character Moves
6-  Additional Moves
7-  Combo Arts
8-  Endings
9-  Tips on Getting to Geese Howard
10- Author Notes
11- Music Info
12- Noteable Voices
13- Voice Actor Credits
14- Version Lists & Last Note

--BASIC MOVES------------------------------------

Combinations of the controller and buttons can be used for many moves. During 
fights in opposing lines it is possible to foot sweep, but also to guard any 
moves as well. Any controller movements done from the following is based on 
the character facing right upon fighting.

UP- Jump
DOWN- Duck 
BACK- Guard, walk backwards
FORWARD- Walk Forward
BACK   x  2 Quickly - BackDash
FORWARD x 2 Quickly - ForwardDash

A- Punch / Line Move Punch (while in a different line)
B- Kick  / Line Move Kick  (while in a different line)
C- Feirce Attack / Line Pull Opponent (while in a different line)
D- Line change   / Change directions while in air

Forward + C Near Opponent

Line Roll- (Decreases Power meter by 25%) 
Back, BackDwn, Down + D  After falling on the ground from an attack OTHER 
To do this Line roll, the Power meter must be H-Power or more.  

The power meter can build by using special moves or Guarding.
When the meter reaches halfway, H-Power is enabled. When the meter reaches 
full capactiy, S-Power is enabled. If the life meter is blinking upon the 
power meter reaching its maximum, P-Power is enabled. 

Enablement of Breakshot(Guard Cancel. Decreases Power meter by 50%) or Line 
roll (Decreases Power meter by 25%). The Power meter will decrease a bit if 
you use any of the two.

Enablement of  DM. Power meter will decrease 100% upon its use.

Enablement of SDM. Power meter will decrease 100% upon its use.

RBS Line System

The new line system in RBS is somewhat difficult to grasp, but it will 
definitely act as a positive system of offence if you master it. 

1- What use does it have?

  By line swaying, you can dodge opponent's moves and projectiles. In fact 
there are some moves like Krauser's Kaiser wave which can't be dodged in the 
same line, or Sokaku's SDM which is totally unguardable. You can also piss 
off beginners.

2- What demerits does it have?

  Although you can guard any moves once you are in another line, you are 
totally opened to attacks during the time you are moving to the other line, 
and right after you get there. Thus if you decide for some awkward reason to 
line sway while your opponent is right near you doing nothing, you can be 
attacked and comboed. Also, jumps done while the opponent is on a different 
line can be used to dodge line attacks, but you cannot do any attacks while 
in the air.

3- What should be done if the opponent line sways?

  You should attack them of course. You can move to the other line without 
doing any attacks with the D button. You can punch youself to the other line 
by pressing the A button, and you can kick yourself to the other line with 
the B button.  Although there is good reason to kick to the other line with 
the B button(which we'll discuss later), the normal attack to the opponent 
should be done with the C button, which sucks the opponent to your line, 
eitherr guarding or not. One reason to suck your opponent to your line 
instead of jumping to theirs is so that you won't go into the opponent's 
projectiles, but another is because the C button attack can be comboed. 

4- Extra tips


Although the C button line attack is very useful, the B button kick can be as 
useful as well because, depending on the character, it can't be guarded 
standing or crouching.

Characters with B Button Line attack which cannot be guarded standing

Characters with B Button Line attack which cannot be guarded sitting

Awful Abuse of Line Sway

  If you are fast enough to line sway right after you get the opponent on the 
ground, try lining up (or down) right on your opponent (on the opposite line 
of course). Right when the opponent gets up, do the C line attack. The 
direction of guard in this situation becomes very severe, and in most cases 
(human cases, not against CPU) the C attack will hit, leaving a chance for a 
fierce combo. If the opponent line rolls, throw them. 
  To use this tactic, you will need to use a move which leaves you free to 
move right after the opponet falls on the ground, like Andy's Quicksilver 
Elbow or Mai's Dragon's Flame tail.


Hidden EX Characters

  In RBS, there is a way to get a "Shadow" version of certain characters. So 
far only 4 have been confirmed, and in most cases the characters become 
masocists or Sadistic. Just looking at their faces in the victory screen 
tells the whole story. (Look in the "Author's Note" section for more 
The characters who can be "EX" ed:

Has old moves from RBFF, has a smile on his face and isn't a Goody-goodie 
Plays similar to Billy in RBFF, same moves including SDM & Counters. He has 
no pupils, he has stitches on the side of his face, he calls himself (VS) 
Geese's dog, and he finds himself similar to Yamazaki.

Plays similar to Mary in FF3 except for her DM. Looks wicked and talks evil, 
like the way the 2P color Nakokruru usually does. Likes beating up Terry to 
hear his screams.

Plays similar to Tung in FFS.  

How to get EX Characters

To get the "EX" version of a character, go to the character select screen and 
do the following:

1- Put the cursor on one of the four characters.

2- Hold on the Start button. Never let go of it.

3- Press B, B, C, C

4- Hold on the B button. Never let go of it, just like the Start Button.

5- Wait for at least half a second and hold on the C button. Never let it go
   of it, like the Start and B button.

6- Finally, Press A or D, depending on the color you want (1P or 2P).

7- Voila, you got the "EX" character. You can now let go of the 3 buttons. 

--Character Outlines ----------------------------
Wolfgang Krauser
Krauser Considers himself to be an artist just like Mozart or Van
Gough. Thus he searches for the ultimate masterpiece to beat up on.

Tung Fue Rue
After the death of Jeff Bogard, Tung decides never to retire. But for
what reason...?

Cheng Chinzan
In the old days when Cheng was learning under Tung, Cheng took
advantage of his well known martial arts and lost purposely on a
Street Fight match which was prohibited by his teacher. Although he
became dirty rich by betting on the other opponent, from that day on
Cheng's reality of the world became money itself.

Laurence Blood
After crushing too many living organisms with his bare hands,
Laurence who was once a hero of Spain became a symbol of hatred among
the citizens. Krauser Took an interest in the mad matador and made Laurence 
his right arm.

Terry Bogard
Although Terry started to learn the Martial arts out of his hatred
towards Geese who killed his adoptive father Jeff, he now fights in
order to make true friendships out of opponents. Perhaps he is just
looking for true love.

Andy Bogard
Andy who just loves to practice and practice his martial arts came to
a point where he can read the opponent's mind like... uh, a gradeschool 
reader (ohh, that's bad. And unoriginal too). But he has yet to beat his big 
brother Terry who doesn't have a mind to read.
(Ok, bad joke. He's just undecryptable like the Dead sea scrolls,
that's all!)

Joe Higashi
Joe who is seen by the adults as wacky and immature is seen as a hero
from the kids in Thai who are fed by him. But the only thing he's
thinking during his match is how cool he's looking, even when he's
being punched right in his face.

Mai Shiranui
Unlike the diligent Andy, Mai doesn't give a rat's ass about her
Ninjitsu, and she refuses to learn from her elders because they are
all old geezers.

Mochizuki Sokaku
After seeking for evil all across the globe, Sokaku found it in 3
scrolls which were owned by Geese. Fortunately the scrolls were
burned by Geese already. UNfortunately, since Sokaku fought too much
using his dark force to try to get possession of the scrolls, he,
little by little, started to become evil itself...

Bob Wilson
Ever since getting hired by Richard Meyer to manage Pao Pao Cafe #2,
for some reason Bob seems to be fighting more than before. Perhaps
Richard and Bob's intention isn't to make a living from restaurants,
but to teach the whole world a hurtful lot with their Kapoeira.

A supercop in Hon-Kong, Hon-Fu is well known by the citizens there.
He never carries a gun, not because he doesn't need it but because
he'll never be able to hit the criminal. Then again perhaps he
doesn't need a gun at all, for Hon-Fu is a master in Kunchuck combat.

Ryuji Yamazaki
Ever since taking revenge of his Mafia bro', Yamazaki just couldn't
forget the taste of blood, the noise of bones cracking, the sounds of
muscle parts ripping, and the scream of agony as his subject of torture had 
his knee disk scraped out of his body together with his
bare skin.To experience the Kodak moment one more time, Yamazaki 
enters his fight.

Jin Chon-Shu & Chon-rei
Ever since FF3, the two normally peaceful twin bothers sometimes
become unconscious and wake up with blood all over, remembering
nothing that ever happened. Their participation to RBS may be one of
those cases (As well as FF3 and RBFF...).

Duck King
In his childhood Duck was a pretty strong kid, but he was beaten by a
blondie. Later in his life he found out that it was Terry, the
Southtown Hero. Up to today Duck still Practices in order to beat him
at least once, and make it on time to the dance floor as a famous

Kim Kaphwan
His love towards his Country made Kim a Tai-quan-do machine. Together
with his hatred towards evil, Kim just may kick himself to victory.

Franco Bash
Ever since his comeback from retirement as a famous kick boxer,
Franco... changed. Perhaps it was the fumes from the airport.
Strong at heart as well as muscles, Franco no longer had any
opponents in the squared circle. Thus he decided it was time to step
out of the ring and into the wide world of street fighting.

Billy Kane
In a Town where the strong live and the weak die off, Geese was
Billy's ultimate idol. As time passed Billy became Geese's right arm,
and although he is as strong as the world's top two nutzoids Joe and
Yamazaki, he stays in second place because of his loyal oath to Geese.

Blue Mary
Receiving blood from a martial arts family, Mary showed great strength in 
Command Sambo despite her small and not-so-strong-looking physique. When a 
human body comes into her grasp, it breaks intopieces like a windowsill 
during the LA Riot.
To study the weakest points of the body is what makes her a pro in
her job as a secret agent, but the ability to use her studies in
daily life is what makes her top class.

--SPECIAL MOVES---------------------------------
The following is the complete list of special moves, except for the EX 
Fwd- Forward
Dwn- Down
The above two are sometimes combined.

-NEW CHARACTERS------------------------------------------------

Wolfgang Krauser

Biltz Ball (Upper / Under)
1/4 Circle Backward + A or C

Leg Tomahawk (Breakshot)
1/4 Circle Forward + B

Dangerous Throw  
1/2 Circle Forward + A Near Opponent

LiftUp Blow
1/2 Circle Backward + B Near Opponent

Phoenix Counter Throw (Special & Jump Attacks)
1/2 Circle Forward + C

Kaiser Wave
Back(Hold), UpFwd, + BC (Hold for 3 levels of power up)
(Level1: Normal   Wave)
(Level2: Stronger Wave)
(Level3: Line-hit Wave)

Gigantec Cyclone
1/2 Circle Backward, Fwd, DwnFwd, Down + C Near Opponent

SDM #2
Deadly Rave(?)
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/4 Circle Backward+AC  
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C  
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, 1/2 Circle Backward x2 
+ C


Tung Fue Rue

Step Fist
1/4 Circle Backward + A or C

Thousand Kick (Breakshot)
Fwd, Down, DwnFwd + B

Spit projectile
1/4 Circle Forward + A

Feirce Show-ha
Dwnback(Hold), Fwd + C

Super Taunt
Rapid buttons during taunt.

Fwd, DwnFwd, Down, Up + C

Fwd, Back, Dwnback, Down, DwnFwd + C (Hold to power up)


Cheng Chinzan

Dropping Projectile 
1/4 Circle Forward + A

Anti-air Projectile
Fwd, Down, DwnFwd  + A

Ground Roll (Breakshot on C)
Back(Hold), Fwd + A or C

Tummy Float
Down(Hold), Up + A

Tummy Counter
1/2 Circle Backward + B

Electric drop
Dwnback(Hold), Down, Fwd + BC

Floating Cannon
Fwd, DwnFwd, Down, Dwnback, Fwd + C


Laurence Blood

Bloody Saber
1/4 Circle Forward + A (Can be done 3 times in a row) 

Bloody Spin (Breakshot on C)
Back(Hold), Fwd + A or C

Ole Dodge
A + B

Bloody Axel
1/4 Circle Forward + A or C

Bloody Cutter
A, B or C from Bloody Axel

Bloody Shooter
1/4 Circle Backward + A or B or C  from Bloody Axel

Bloody Press
Back or Fwd + C (near opponent) from Bloody Axel

Bloody Flash
DwnFwd, 1/2 Circle Forward, Dwnback + BC

Final Death Bloody
Down, DwnFwd, 1/2 Circle Backward + C

-MAIN CHARACTERS------------------------------------------------

Terry Bogard

Burn Knuckle
1/4 Circle Backward + A or C

Power Dunk (Breakshot)
Fwd, Down, DwnFwd + B

Power Wave
1/4 Circle Forward + A

Round Wave
1/4 Circle Forward + C

Passing Sway
1/4 Circle Forward + D

Power Charge
Back, Fwd, Fwd + A

Rising Tackle
Down(Hold), Up + A
Power Geyser
1/4 Circle Backward, Dwnback, Fwd + BC

Triple Geyser
1/4 Circle Backward, Dwnback, Fwd + C


Andy Bogard

Quicksilver Elbow
Dwnback, Fwd + A or C

Ku-ha-dan (Breakshot)  
Dwnback, 1/4 Circle Forward + B

Fwd, Down, DwnFwd + C

1/4 Circle Backward + A

Explosion Quake
1/2 Circle Backward + C
Down(Hold), DwnFwd, Fwd + BC

Zanei reppa
Dwnback, 1/4 Circle Forward + C


Joe Higashi

Explosion Punches
A Rapid

Explosion Finisher
1/4 Circle Forward + A from Explosion Punches

Slash Kick
Dwnback, Fwd + B or C

Tiger Kick (Breakshot)
Fwd, Down, DwnFwd + B

Golden Heel
1/4 Circle Backward + B

Pressure knee
Fwd, Down, DwnFwd + C

Hurricane Uppercut
1/2 Circle Backward + A

Explosion Hurricane
1/2 Circle Backward + C

Screw Uppercut
Fwd, Back, Dwnback, Down, DwnFwd + BC

Sliding Screw Uppercut
Fwd, Back, Dwnback, Down, DwnFwd + C


Mai Shiranui

Fan Throw
1/4 Circle Forward + A

Gale Fan (Can be does 4 times in a row)
1/4 Circle Backward + C

Flaming Dragon tail (Breakshot)
1/4 Circle Backward + A

Fire Replicas
Down(Hold), Up + C

Mussasabi Fly
Down + AB in Air

Ankle Tackle
1/2 Circle Forward + C

Triangle Jump 
UpFwd, At edge of screen

Flaming Ankle tackle
Fwd, Dwnback, Fwd + BC

Crimson explosion
Fwd, Dwnback, Fwd + C

-CHARAS AFTER FF3, ETC-------------------------------------------

Sokaku Mochizuki

Replica stick blow
A rapid

Replica Stick Finisher
Fwd + C or
DwnFwd + C or
Dwnback + C or
UpFwd + C from Replica Stick Blow

Demonic Punches
Fwd, Back, Fwd + C

Spike Throw
1/4 Circle Forward + A

Petite Sokakus (Breakshot)
1/4 Circle Backward + A

Electricity Shots
Fwd, Down, DwnFwd + B

Demonic Piledriver
1 Circle + C Near Opponent

1/2 Circle Backward + B

Flame Float
1/4 Circle Backward + D

Throw #2
Back + B Near Opponent

Hell Gate
Back, Dwnback, Down + C from Throw #2

Super Lightening Elemental
Fwd, DwnFwd, 1/4 Circle Forward + BC

Splatter Shot (Unguardable)
Fwd, DwnFwd, 1/4 Circle Forward + C


Bob Wilson

Rolling Turtle
1/4 Circle Backward + B

Monkey Dance (Breakshot) 
Fwd, Down, DwnFwd + B

1/4 Circle Backward + C

Bison Horn
Down(Hold), Up + C

Wild Wolf
Back(Hold), Fwd + B

Hornet Attack
DwnFwd, DwnFwd + C from Throw
Frog Hunting
Back, Fwd, Fwd + BC from Frog Hunting

Dangerous Wolf
Fwd, 1/2 Circle Forward + BC

Madspin Wolf
1/4 Circle Backward x 2  + C



Kulong's Prediction
1/2 Circle Forward + C

Flaming Knunchucks (Breakshot on C) 
Fwd, Down, DwnFwd + A or C

Aerical Smasher
1/4 Circle Backward + B

Berserker Knunchucks
1/4 Circle Backward + A Rapid (Stop pressing to hit dick)

Berserker Flip
1/4 Circle Backward + C

Rolling Headbutt
Dwnback(Hold), Fwd + B  

Finishing headbutt
C rapid after Rolling Headbutt

Explosion Roll
1/4 Circle Backward, Dwnback, Fwd + BC

Kadentsa's Storm
1/4 Circle Backward, Dwnback, Fwd + C


Ryuji Yamazaki

Snake arm (Up, Middle, Down) 
1/4 Circle Backward + A or B or C

Multi-directional Snake Arm
Hold onto button for a while after snake arm 

Knife Slash (Breakshot)
Fwd, Dwnback, Fwd + A

1/2 Circle Forward + B

Projectile Reflector
1/4 Circle Forward + C (Hold on to reflect or release quickly to power up)

Explosion Headbutt
Fwd, Back, Down, Up + C

La Guilotinne
Fwd, DwnFwd, Down, Dwnback, Fwd + BC

La Drill
1 Circle + C Near Opponent
Rapid repeat C for 4 Different levels of strength
(Level1: Combo A)
(Level2: Combo B)
(Level3: 8 straight HeadButts)
(Level4: 21 killer Snake Arms)
 + Headbutts

Jin Chonshu

Elbow Smash
Fwd, Fwd + A

Emperor's Teleport     (Same place,   Air,  Opponent's Back)
1/2 Circle Backward + A or B or C (Can be done in air) (Breakshot on C)

Twisting Uppercut
Fwd, Down, DwnFwd + A or C

Energy Ball
1/4 Circle Forward + A or C

Aerial Energy Ball
Fwd, Down, DwnFwd + B

Soul Stealer 
1/4 Circle Backward, Fwd + BC  (Can be done in air)

Emperor's Fury
1/4 Circle Backward, Fwd + C


Jin Chonrei

Elbow Smash
Fwd, Fwd + A

Extended Elbow Smash
Fwd, Fwd, Fwd + A

Twisting Uppercut (Breakshot on C)
Fwd, Down, DwnFwd + A or C

Energy Ball (Hold on for 5 levels of Power -up)
1/4 Circle Forward + C

Ground Roll
1/4 Circle Forward + B

Projectile Reflector
1/4 Circle Backward + B

Soul Stealer
1/4 Circle Backward, Fwd + C

Neo Emperor's Fury
Fwd, Back, Dwnback, Down, DwnFwd + BC

Emperor's Rage
Fwd, Back, Dwnback, Down, DwnFwd + C


Duck king

Headspin Attack
1/4 Circle Forward + A or C

Dancing Dive (Breakshot)
1/4 Circle Backward + B

Flying Spin Attack 
1/4 Circle Backward + A in air

Neo Break Storm
Fwd, Down, DwnFwd + B

Cross Head-spin
1/4 Circle Backward + D

Aerial DuckFake
Down x 2 in Air

Ground Duckfake
DwnFwd + C during dash

Break Spiral
1/2 Circle Forward, UpFwd, Down + BC Near Opponent

Duck Dance
Down x 2 + ABC (Hold down for maximum effect)

After SDM...
Rolling Punisher (DM#2)
Back(Hold), Fwd, Back, Fwd + BC

???????????????? (DM#3)
1/4 Circle Forward x 2 + BC in Air

Duck Deadly Rave
1/2 Circle Backward, Fwd, + A, A, B, C, B, C, A, B, C, C, C  from MAX Duck 


Kim Kaphwan

Crecent Slice
1/4 Circle Backward + B or C

Air Twister (Breakshot)
Fwd, Down, DwnFwd + A

Flip Kick
Down(Hold), Up + B

Down in Air + B

Crime Sweeper
DwnFwd + A from Stomper

Energy Kick
1/4 Circle Backward + A

Phoenix Stomp
1/2 Circle Forward + BC

Phoenix Combo
1/4 Circle Backward, Dwnback, Fwd + C


Franco Bash

1/4 Circle Forward + A

Double Gong (Breakshot)
1/4 Circle Backward + A

Weaving Blow
1/2 Circle Forward + BC

Golden Bomber
Dwnback(Hold), Fwd + C

Guts Dunk
1/4 Circle Forward, UpFwd + B

Barom Punch
A + B 

Megaton Screw
1/4 Circle Backward, Dwnback, Fwd + BC

Aarmagedon Buster
1/2 Circle Backward + C


Billy Kane

Stick Attack
Back(Hold), Fwd + A

Flamer Stick
Back, Fwd + C from Stick Attack

Stick Twists
A Rapid

Dragon Flame (Breakshot)
1/4 Circle Backward + B

Vertical stick attack
1/4 Circle Backward + A

Flaming Tornado Stick
Down, DwnFwd, 1/2 Circle Backward + BC

Death Tornado
Down, DwnFwd, 1/2 Circle Backward + C


Blue Mary

Straight Slicer
Back(Hold), Fwd + B

Sting Fang
Back, Fwd + B after Straight Slicer

Vertical Arrow (Breakshot)
Fwd, Down, DwnFwd + B

Mary Snatcher
Fwd, Down, DwnFwd + B After Vertical Arrow hits

Spin Fall
1/4 Circle Forward + A

Bashoot Elbow
Fwd x 2 + C from Throw

Backdrop Real
DwnFwd x 2 + AB Near Opponent

Counter Throw (Normal Attacks)
1/4 Circle Backward + B 

Counter Throw (Special & Jump Attacks)
1/4 Circle Backward + C    

Mary Splash Rose
Fwd, 1/2 Circle Forward + BC

Mary Typhoon
Fwd, 1/2 Circle Forward + C Near Opponent

Ex. Tung Fue Rue

Old Step Fist
1/4 Circle Backward + A or C

Thousand Kick
Dwnback(Hold), UpFwd + B near opponent

Old Geki-Hou
Rapid C

Old Show-ha
Dwnback(Hold), Fwd + C

Fwd, DwnFwd, Down, Up + BC

Fwd, DwnFwd, Down + C

Ex. Andy

Neo Quicksilver Elbow
Dwnback, Fwd + A

Flaming FlipKick
Back, Down, Dwnback + B

Neo Geki- Hishouken
1/4 Circle Backward + C

Spider tackle

Down(Hold), DwnFwd, Fwd + BC

Neo Zanei reppa
Dwnback,1/4 Circle Forward + C

Ex. Billy

Stick Attack
Back(Hold), Fwd + A

Flamer Stick
Back, Fwd + C from Stick Attack

Stick Twists
A Rapid

Old Dragon Flame (Special & Jump Attacks)
1/4 Circle Backward + B

Dragon Buster (Normal Attacks)
1/4 Circle Backward + C

Vertical stick attack
1/4 Circle Backward + A

Flaming Tornado Stick
Down, DwnFwd, 1/2 Circle Backward, UpBack, + BC

Scarlet Uppercut
Fwd, DwnFwd, Down + C

Ex. Blue Mary

Old Straight Slicer
Back, Fwd + B

Mary CrabClutch
Neutral, 1/2 Forward + B from Old Straight Slicer

Old Mary Snatcher
Fwd, Down, DwnFwd + B

Mary Spider
????????? + C

Mary Dodge
A + B

Neo Backdrop Real
1/2 Circle Backward from Mary Dodge

Old Mary Typhoon
Fwd, 1/2 Circle Forward + C 


<Extra Moves>

Multiple hit throws (Must be done near opponent)
Cheng, Joe, Hon-fu
DownFwd + C

Forward + B

High hit moves (Must be guarded upwards, not crouching)
Cheng, Yamazaki 
Forward + A

Forward + BC

Forward + C during Dash

Duck, Chon-shu 
Back + A

Forward + B

Line push moves (Pushes opponent to opposite line)
Back + B -Joe 
Back + A -Mai 
A  + B -Cheng 
Forward + B -Laurence, Terry, Franco 

Anti Aerial Attacks
DownFwd + A -Tung, Andy, Joe, Terry, Sokaku, Hon-fu, Yamazaki, EX Mary

DownFwd + B -Joe 
DownFwd + C -Duck, Chon-shu 

Aerial Throw
DownBack or Down or DownFwd + C in Air
Laurence, Mai, Sokakau, Bob, Duck

Ground Attack
Down + C -Krauser, Joe, Sokaku, Hon-fu, Duck, Billy, EX Mary 
Up + C -Mary, Bob, Yamazaki 

Wakeup Attack
C Before getting up
Mai, Franco, Yamazaki, Bob

Laurence- DownBack or Down or DownFwd + A in Air
Krauser- Down + C in Air
Andy- Forward + B 
Joe- Back + A
Bob- Forward + A During Dash
Bob- Down + B in air
Hon-fu- Forward + B
Mary- Back + B
Yamazaki- B + C in Air
Chon-rei- Forward + B

Combo Arts
Also known as chain combos, each character in RBS can make multiple hits by 
pressing buttons in a certain order. Since these chains are made of normal 
moves, most of the times they can be comboed into special moves as well. 

Combo chart
Terry, Andy, Joe, Kim, Tung, Hon-Fu, Chon-Rei, Billy
(*1- Chon-Rei and Billy can't do this.)

 _________     _________        ___________
|A        |-->|B        |----->|C          |
|Down + A |    --------- \      -----------
|B        |    _________  \     ________________    ____
|Down + B |-->|Down + B |  \-->|Forward + C (*1)|->|Back|
 ---------     --------- \  \   ----------------   | +C |
                          \  \  _______________     ----
                           \  >|Down + C       |
                            -> |ForwardDown + C|

Combo chart
Yamazaki, Bob, Franco, Duck King, Krauser
(*2- Duck only.)
 _________     _________        __________________
|A        |-->|B        |----->|C                 |
|Down + A |    --------- \     |Forward + C (<-*2)|
|B        |    _________  \     ------------------
|Down + B |-->|Down + B |  \
 ---------     --------- \  \
                          \  v_______________
                           \ |Down + C       |
                            >|ForwardDown + C|

Combo chart
Blue Mary, Sokaku
(*3- Either 1st or 2nd hit in case of Blue Mary.)

 _____________     _________        ___________
|A            |-->|B        |----->|C          |
|Down + A     |    --------- \     |Forward C  |
|B(*3)        |    _________  \     -----------
|Down + B     |-->|Down + B |  \
 -------------     --------- \  \
                              \  v_______________
                               \ |Down + C       |
                                >|ForwardDown + C|

Combo Chart

 _________     _________        ___________
|A        |-->|A        |----->|C          |
|Down + A |    ---------   |   |Down + C   |
 ---------\                |    -----------
 _________ \               |
|B        | v  _________   |     ___________    ____
|Down + B |-->|B        |------>|Forward + C|->|Back|
 ---------    |Down + B |        -----------   | +C | 
               ---------                        ---- 

Combo chart
 _________     _________        ___    ___________
|A        |-->|B        |----->|C  |->|1/4 circle |
|Down + A |    --------- \      ---   |Forward + C|
|B        |    _________  \            -----------
|Down + B |-->|Down + B |  \
 ---------     --------- \  \
                          \  v_______________
                           \ |Down + C       |
                            >|ForwardDown + C|

Combo chart
(*4- All of Chon-shu's 1st and 2nd hits are two hit attacks.
     They can be comboed to the next move in either hits.)

 _________       _________
|A        |---->|A        |    ______________
|Down + A |  |  |Down +A  |-->|C             |
 ---------   |   ---------    |Down + C      |
 _________   |   _________    |DownForward +C|
|B        |  v  |B        |--> --------------
|Down + B |---->|Down + B |
 ---------       ---------

Combo chart

 _________       _________       ___________
|A        |---->|A        |---->|C          |
|Down + A |  |   ---------   |   -----------
 ---------   |   _________   |   ___________    ____
 _________   |->|B        |---->|Forward + C|->|BACK| 
|B        |  |   ---------   |   -----------   | +C | 
|Down + B |  |   _________   V   ___________    ----
 --------- ---->|Down + B |---->|Down + C   |  
                 ---------       -----------


(Dwn = Down, Fwd = Forward)

A, C
DwnFwd + A, C, C, C, Fwd + C
Dwn + A, Dwn + C

DwnFwd + A, C, C, C, Fwd + C

A, C
Back + A (either hit), C, C, C, Fwd + C
B, C, C, 1/4 circle forward + C

C (1st hit), C, F + C, Fwd Dwn DwnFwd + A

DwnFwd + A, C, F + C

DwnFwd + A, C, C

A, C
C (1st hit), C, Dwn + C, 1/4 circle forward + C

A, C
Dwn + A, C
Dwn + C (1st hit), C, 1/4 circle forward + C

A, C
Fwd + A, C, C, C, C, Back + C

C (1st hit), C, Up + C
C (1st hit), C, C, Up + C
C (1st hit), C, C, C, Fwd + C
DwnFwd + A, Dwn + B, Dwn + C

A, C
C (1st hit), C, C, C, Fwd + C

Duck King
C (1st hit), Dwn + C(2 hits) x 2, Dwn DwnFwd Fwd UpFwd + B

A, C
C, C (1st hit), 1/4 circle forward + C

Blue Mary
A, C
C (1st hit), C, C, Back Fwd + B

C (1st hit), C (either hit), Dwn + C x 3 (*5)
(*5- Make sure you let go of the "Down" each time before you
do the next command.)

Dwn + A, Dwn + C
C (either hit), C, C, Dwn + C

A, C
C (1st hit), C, Fwd + C, Back Fwd + C

C (1st hit), C, C, Fwd Back + C

A, C
C (1st hit), C, C, C, Fwd + C


The ending to every character is a quick skit cheaply made out of the big 
sprites used in the VS screens. The skit lasts about 10 seconds, then a very 
long (and unskippable) credits scroll can be seen, with little sketches like 
those in Fatal Fury Special
. There seems to be over 20 varieties.

Takes Mary out to a secret place, like a date.

Gets taken to somewhere by Mai, like a honeymoon, with Joe shouting from the 

Takes Andy to somewhere, like a honeymoon.

Takes rule over Hong-Kong, Cheng shaking in the back.

Gets taken somewhere secret by Terry, like a date.

Finds Yamazaki and decides to "Re-educate" him with his kicks while he pleads 
for mercy.

Looks for a fighter to waste his energy on, and finds Laurence, shaking and 

Argues with Duck about what kind of music is best.

EX Billy
Talks to his stick like his girlfriend and calls it Catherine. Mai comes over 
and tells him it's gross, then he changes the name of his stick to Mai. Mai 
naturally freaks out.

EX Mary
Evil Mary decides to make Terry her new puppy, but Terry freaks out and runs 
away. Joe comes over to take his place, but Mary refuses because he's already 
a dog to begin with.


Dream or Nightmere? Geese is Back!
Geese Howard is Back as a hidden character. Although the conditions to his 
appearance is still uncertain, the following are the assumptions concluded at 
the current time.

1- The player must finish off the game up to Krauser with No Losses.
2- The player must score over 750000 by the time Krauser is defeated.
3- The player must score over "S" at least once, and never score a          

If the three conditions set above are fulfilled, the player should see a 
screen with the words "Nightmere" instead of the usual "congratulations" 
screen, and fight with Geese is a stage similar to that in FFS. His 
background music is an arranged 
version from FFs as well.



  First up, for those of you who's thinking of skipping these notes because 
you've read them in the previous FaQs, guess what, this stuff's been updated!

  Well folks, Real Bout Fatal Fury Special (Geez that's a long name, don't 
you think?) has been out for about one month now. The game seems to be 
floating in all the arcades now so there shouldn't be any problems playing 
it, except if you're in a country where NeoGeo access is hard to get. I've 
heard from an avid reader in Belgium that he probably won't be able to play 
it for another month or so...

1-  Basic Gameplay
A button = punch, B = kick, C = Fierce attack. 
You still have a POW meter and a double life bar like in RBFF.

  I've emphasized in my previous notes that this game is combo based, but I 
also find that guarding is a very effective action in RBS, especially since 
special moves don't scratch off much energy this time. So as much as people 
hate to throw (which reminds me of one particular compadre of mine who goes 
nuts every time he gets thrown), throwing seems to be a nessecity in this 
games. In RBS your opponent can't escape out once they're thrown, and they 
can't roll to the other line either.
 I've mentioned that the D  can still change your direction in the air with 
the D button like RBFF, but there's one major difference. In RBFF, you were 
able to change direction after a small jump, which was a really cheap and 
quick way to end the game (as well as get people annoyed). This time you can 
only change directions in a normal or high jump, so that's been taken care 
of. Unfortunately the line system can be used cheaply (Check out #4 in the 
"Line System" section of this guidebook), so the system seems evened up, in a 
bad way.

The POW system hasn't changed from RBFF. If you power up over half the bar 
you'll get "H-Power" which'll let you do a move called Break Shot, a catchy 
name for nothing but Guard canceling. If you power up to a full bar you'll 
get "S- Power" which is a DM, and if your life bar is blinking you'll be able 
to do a P- Power" in place, which is a SDM. Use of the Line-roll takes off 
25% of the meter while Breakshot takes off 50%, and the DM/SDM takes off 
100%. But don't hesitate using it because this time it builds up upon 
guarding as well. 

The rounds seem to end pretty fast because some of the combos and special 
moves take up colossal amounts of damage (i.e.: Kim's combo which can drain 
almost a full bar in 5 seconds, Mary's Straight Slicer"s", etc...). The meter 
turns red very quickly, but after that it seems to go down a lot slower, even 
on SDMs.

There's only 8 Stages for the game, compared to the 19 character in the game. 
Terry, Duck and Mary shares the beach stage. Mai, Andy and Sokaku shares the 
Japan stage. Joe, Franco and Bob shares the Brazil stage. Cheng, Yamazaki and 
Hon-fu shares the Hong-Kong stage. Tung, Chon-shu shares the China stage.  
Kim and Cho-shu shares the Korea stage. Billy, Laurence and Krauser all hog a 
whole background to themselves in the order of English pop music stage,  
Entrance to Krauser's castle, and balcony of Krauser's Castle. Geese seems to 
have his old stage as well, but I've never gotten up to him myself.

  Perhaps what has been even more stunning to me than the hidden Geese Howard 
was the special "EX" characters I found out about just the day after I 
completed writing this Guidebook. Thanks to the local arcades (seven in all) 
which provides me with all these great infos, I had to rewrite portions of 
this Guidebook... 
  But I have no regrets, mostly because the "EX" characters seem evil, and 
evil rules. The other reason why I don't regret writing about the Ex 
characters is since most of them seem pretty techninical so far as I've 
played them.

  ExAndy's eyes are wide opened, looks a bit posessed like by some creature 
from the X-Files, actually is smiling, and he looks a lot more like a ninja. 
  In this EX version, Andy has no "Flying" projectiles (Remember KoF96' mon 
ami?) and his Neo Gei-hishouken doesn't hit the other line. He's lost his 
uppercut, but gained his old flaming flipkick from RBFF. His Quicksilver his 
2 times once by his fist and second from his shadow which flys in front of 
him, and it looks way cooler than his normal one. Unfortunately it has a 
horrible recovery time and if you miss, you stand frozen for a while.By now 
you should realize... yup, beginner's shouldn't use Ex characters.
  Also, this pertains to the other 3 Ex characters as well, but his combo 
arts seem different from normal Andy's, as well as some of the normal moves. 

  Billy has no pupils in his eyeballs (all white), he looks as though he's 
done some mad drugs, and he sounds like he's just come out of a mental 
hospital (note: all these stuff are from the victory screens, not from the 
fighitng screens). Yup, he's seriously sick, and he seems to enjoy beating up 
on kids too. Maybe they changed the English version a bit so they won't get 
sued by any associations.... 
who knows. 
  Anyway, ExBilly seems to be almost identical to the Billy in RBFF, so he 
has his old SDM and his counters too. The only difference seems to be his DM, 
which is back to the FFS version. ....Guess what, he's probably stronger in 
his EX version than his normal state. As long as Billy users don't mind using 
a character who looks like a modern Frankenstein, take advantage of him.

  Ex Blue Mary looks more like Bloody Mary in the 1P color,  and she has that 
purple color like 2P Nakoruru in the other. She also has a wicked smile on 
her face and what she says to Mai is totally different from her normal self. 
  ExMary seemed somewhat mysterious to me at first, but then I realized her 
potentials. Her straight slicer is slow and it can easily be countered even 
after a hit, but it needs no "Holding" on the back to execute it, and there's 
a throw which can be added at the end, although it's hellishly hard to 
accomplish. Her Snatcher is an aerial grab and it rarely hits, but it can 
catch opponents as long as they are in the air, which means that you can grab 
them even right after a foot sweep. 
Her spider can be avoided just by jumping, but if it hits it takes about half 
a meter. And what makes Mary really strong is her Dodge, becuase not only is 
she totally invincible (funny, sometimes you get attacked tho'), you can 
throw from it if the opponent comes close.  So that leaves Mary to be the 
most throw- based character in the game, but guess what, there's one thing I 
haven't written in this guidebook yet. No, it's not her SDM becuase I still 
don't know what it is, but it's a certain chain combo. Once you figure out 
what I'm talking about, then you'll truely learn why she may even be more of 
a throw based character than Street Fighter's Zangief. Oh, and her DM. It's 
mighty strong, like I mentioned before.
 EX Tung seems as strong as the normal one. His Geki-hou seems to be very 
useful not only as an anti-aerial attack, but also against... well, 
practically any move except line attacks and Yamazaki's Snake Arm. It works 
well against dash-moves like Terry's Burn-Knuckle and Andy's Elbow, and it 
also erases projectiles. 

Now on to "normal" characters-

His voice is different. Ok so everyone's voices are different, but his power 
wave sounds a lot deep in throat than before. This time he appears with his 
jacket off, throws it in the air and lands it right on his body.  His 
background music is back to the old one from FF2/FFS and his monkey's still 
 Terry seems pretty strong. Although his Power Geyser doesn't hit the other 
line, it comes out pretty fast and seems tilted a bit to the front so there 
shouldn't be much problem hitting opponents. He still has his Round wave 
which hits the other line but goes nowhere, and now a new move called the 
Power Charge which tumbles the opponent long enough for a rising tackle, etc. 
The motion to his Triple Geyser changed, but he seems strong enough without 
it- both his normal and special moves drain life as much as they used to in 

He still has his lagtime-less special moves. His projectile comes out fast, 
flys fast, and he recovers fast from motion. Too bad it only reaches half a 
screen. In his new move he looks like he's homping his opponent to death. But 
then again so's Cheng's throw..

I suppose it depends on the user, but Joe seems to be strong as well. I've 
seen a player get 13 wins in a row with him. His DM hits  6 times max and he 
hasn't lost any moves. His new move comes out slow, but it can still be used 
for combos.

Her costume is back to the sexy one in FFS/KoF, but mind all of you readers, 
she really isn't that revealing at all-  in fact I'd say that her be-hind is 
more emphasized than her chest. Either way she still looks better (and more 
like a ninja than a Geish a girl) back in her old costume. Her 1st round 
victory pose is the traditional "Nippon Ichi!" while her 2nd round victory 
pose is new- she sits down on the ground exposing her legs and says 
'Ochanoko-Sai sai!" which can be translated as "Peice of Cake!" in English. 

 Mai seems strong, but not cheap, one reason being that her A attack is can 
no long hit crouching opponents. Her fire replica from RBFF & FF3 has totally 
been renewed and now not only is it strong from the sides like before, it 
totals anyone hovering over her (except if they're air-guarding) and it's 
invincible for a while. 
Her triple fan throw from RBFF has been replaced with uppercut fans which can 
be done multiple times(like Genjuro's triple slash move in SS3), and it 
finishes off with stabs of fans similar to that of Billy's special chain 
combo in RBFF. This uppercut fan of her goes flying in the air, so it might 
be effective as an anti-aerial move. 
 Her DM is nowhere as useful as it once was: this time she goes flying 
diagonally into the air, so if you miss, you're Shish-ka-Mai. Her SDM isn't 
much of use either because although it's a throw = unguardable,  even a 
stoned gerbil would be aware enough to dodge a girl flying 1 mph across the 
screen while shooting out pink shadows.

I'm sure that players remember his cheapness in RBFF where all you had to do 
was press the B and C buttons, no skill needed. Well guess what, he hasn't 
changed a bit. In fact he might be even worse now that there's the new line 
system. I've seen Kim hit the opponent 3-4 times on the same line, push them 
over to the opposite line, follow them up with a kick and finish off the 
combo with his crescent slice. Took practically a whole life bar. 
And yes, there was a player having a winning streak with him. Fortunately the 
guy was well-humored and forfeited after his stomach started to rumble. We 
have some weird players here, I guess. 
A Phoenix appears in his SDM, and his new move can erase projectiles.

He seems to have powered up a bit, but then again he wasn't so strong to 
begin with. Will his chick ever grow up?
 Duck's got himself a nice looking Combo Art this time, where he breakdances 
while going forward and then rises upwards into the air like his old move in 
FFS.  Quite some people chose him than I had expected, but noone was good 
enough to win a full set. 
 Duck's DM counts as a 16 hit combo now, and it does substantial damage. He's 
still got his dance for his SDM but it ends much quicker now. 

His DM is still the same old fire roll, and it's still weak against line 
attacks. Billy's SDM hits twice in a swing upwards and then downwards, so 
even if you guard the first hit, if you stay guarded crouching down you'll be 
hit from the second one. 

His new move comes out very fast, hits multiple times and must be guarded 
downwards. Just hitting the C button like crazy does good damage as a chain 
and it can be comboed. This is extremely unfair, because if Bob sees you 
guarding up he can combo the chain into his new move and hit you, if he sees 
you guarding down he can combo his chain into his DM which has to be guarderd 
upwards, and if you weren't lucky enough to guard, he can combo his chain 
into his SDM. When his somersault  kick (Bison Horn) gets guarded, he flips 
all the way back to his edge of the screen, and not even Terry's crack shoot 
can counter it. 

In the beginning of the game, Bobby comes dashing from the opponents side of 
the screen (like Sakura from SFA2) while Richard Meyer waits for him.
I've seen 3 of Bobby's victory poses, the most interesting one where he 
dances with Richard who plays the maracas.  I've seen a player getting 22 in 
a row with him, and believe me he wasn't that good. Sure tells us something 
about video games, eh?

Blue Mary
 I've only seen 2 people pick her, and one of them's me. I sucked, only being 
able to win a streak once and bringing disgrace to the name "blue" by 
dripping blood all over (yup, the blood's still in this game). Of course I've 
gotten better since then and I hit 10 in a row easily with her, together with 
Yamazaki. But the other guy, man was he good at using her (don't take it so 
literally)!!!  He had excellent timing, but more than that he knew just the 
right moves to do at just the right time. 

Mary's spin fall can now be guarded while ducking (although it hits multiple 
times). And as though that wasn't enough, SNK took out Mary's main 5 hit 
combo. Luckily this dude was nice enough to show us how to use her in his 38 
(whoa!!!!!) winning streak.

First, the guy never used her spin-fall and did jumping fierces instead. More 
than that, if the opponent missed a move, he'd always stick in a straight 
slicer and add the sting fang (electric shock) and ground attack right after, 
taking away about 70% off the life bar just with that 3 hit. Her Vertical 
arrow can still hit twice and grab, and now it flys more sideways than 
before. Her new throw is useful too because of its long range and enablement 
of a ground attack right afterwards. And perhaps the most interesting thing 
is her new DM which is invincible in the beginning, is no longer a throw, 
goes through the opponent, has no recovery time but can easily be thrown. 
  One funny problem about Mary's DM: once you hit the opponent she dashes 
left and right while doing attacks, but since she's not invincible during 
that time, she can still be hurt by some leftover residue. I've once seen her 
go right into a leftover of Cheng's floating projectile while she was in her 

  Franco's moves take up a lot of damage, but they all come out very slowly. 
He takes his time doing his projectile as well. 
  His Double-gong move has been totally renewed together with most of his 
graphics, and his new Guts-Dunk special seems to be a good anti-air defense.

 His new move is mysterious- it doesn't do much damage and only erases the 
opponent's projectile, and sometimes his face looks like a Demon, or as one 
writer put it, Zankuro. His DM hits both lines and his SDM is slow, but 
 He doesn't seem to have changed much from before, but his off-the-wall-and-
back move has quicker recovery time. Thank goodness that his flaming 
knunchuck rises a lot higher than before so it can easily be countered, 
becuase in RBFF that was about the only move needed to win the game.

 He was another favorite character that people kept on using. Lucky for him, 
he didn't lose any moves at all.
 First up, his jump kick is much, much better now that it goes way sideways.
As you all might know, he can now do his snake arm downwards like a foot 
Unfortunately its aim (up, down, or  middle) has to be chosen by the button 
you execute the command in, so you can't wait for the opponent to make the 
first move like in RBFF.
 His Snake Arm cancel isn't as quick as like RBFF either. This time he shoots 
his arm in all 3 directions if you hold on the move for a while. 
This time you can control his projectile counter to reflect or just grab by 
the length of time you hold the C button. His knife slash looks renewed 
(really sticks it into the opponent). His DM hits from the beginning now so 
you can combo it from A-C, but since he takes his time to put his hand back 
in his pocket, so doing it while the opponent guards is a deathwish for 
combos. He's got a new throw where he head butts the opponent to flames, and 
his "Drill" SDM uses it a bit too. 

 His uppercut flys straight upwards, hits multiple times, and sucks the 
opponent inwards to his rotation. His SDM still looks the same as before...  
 Chon-shu can DM from his jump as well as do his normal projectile or his 
warp. He seems like a warp-based character, even his Breakshot being it.

 Not a popular character at all. I thought that people would keep on using 
him to cheap out on the games, but he seemed to be powered down compared to 
 His projectile can be powered up for about 5 different levels by holding on 
to the button. His Quick-elbow move still doesn't throw the opponent 
afterwards like Chon-shu's, but I don't think he really needs it. His normal 
moves seem pretty good, and especially his jump fierce which he attacks with 
a energy-ball in his hands. His DM may look small compared to before, but it 
hits a pretty good range because of the slightly visible wave which surrounds 
it. Still comes out pretty slow and can't hit opponents in the other 
background. In fact I don't think any of the DMs can hit the 
opposite line. 

 He has a nice looking wife who looks nothing like a tub of lard himself. A 
generous number of players (no beginners) picked him.

 Actually Cheng is a pretty interesting character to watch. He has  an new 
counter-move in which he inflates like a balloon. If you hit him during his 
inflation, he bounces to the edge of the screen, ricochets and rolls back to 
hit the opponent. His ol' roll takes off a good portion of a life bar with 
only one hit (although its beginning isn't so fast), and his projectile/ DM 
still drops downwards. His SDM is no use because it can be line dodged....
 He sounds just like Tung.

 Remember him in FFS? Well... he still seems to suck. But not to despair, he 
can power up during his taunt! ...Okay, it's not that useful either.

Actually Tung plays pretty strong when the computer uses him, but when it 
comes time for a human player to control your oldie-ness, noone had the keen 
reflexes like the CPU. He now has an Anti-aerial projectile which should help 
him out a lot.  His old thousand-kick throw isn't a throw anymore, but it 
hits multiple times and jumps upwards. He still has his burn-knuckle and the 
"Show-ha!" move. Tung's DM is still the same, and I think that his SDM is a 
powered-up version of his anti-aerial-macho-replica move from FFS.

I suppose Laurence is Krauser's right hand as Billy is to Geese. Anyway, 
Blood seems to be pretty useful, especially his DM which now hits multiple 
times and is much easier to execute than in FFS since it's the same as 
Geese's DM command. His bloody cutter (air cape) now takes 2 step to execute, 
and his new bloody saber move can be executed 3 times in a row (like 
Genjuro's triple slash from the SS series). 
Although it's still too hard to tell, I've tried using him once and he seems 
pretty strong. He can do the ol' dodge from FF2, which is also identical to 
the dodge in the KoF series. His ol' Bloody Cutter ( air cape attack) can  be 
altered to a knife throw or a throw so you can fly over to your opponent 
who's guarding for a expected cape attack and throw them instead... His SDM 
is Bloody slow, but the computer loves falling for it.  Every one of his 
special moves has the word "Bloody" in it, including his SDM which has the 
most corniest name I've heard of : Final Death Bloody.  Is Luarence Gay? When 
fighting against particular not-so-muscular- guys, his taunt is a love 
call.... with a throw of a Rose. When Laurence loses, he says "Adios!" 

He looks totally out of place... in his own castle. Let's face it, SNK's 
trying to make a total bafoon out of him. His background music isn't the 
requiem anymore (damn), but it's still classic and it sounds nowhere as 
muffled & mono as his ol' music on the cartridge version of FF2/S & KoF96'. 
It matches his stage very well, but not himself.

Krauser has his own version of Geese's Deadly Rave, which I haven't been able 
to complete yet. There seems to be 3 different ways of doing it, and i've 
seen at least one where he ends it with his Gigatec Cyclone. He has a special 
combo very similar to billy's multiple hit stick in RBFF. His Blitz balls are 
extremely fast, his Kaiser Wave can be powered up 3 levels, and at its 
maximum it can hit the opposite line. His SDM is a throw, but it has a 
extremely wide range. I was right, BJ Love is doing his voice again. 
Krauser's regained his ol' "I'll chizzle your Gravestone..." voice when he 
comes out as the last boss, but he sounds like an evil warlord compared to 
the time back in FF2/S where he sounded like a Royal Kaiser. Personally I 
think his new one is definitely different, but I enjoy it. An opera singer 
(female) can be seen in the beginning of his stage. His Counter throw only 
works against jump attacks and special moves. He's also 2 new throws one 
which is a rehash of his "throw high and punch up") and the other which stus 
the opponent for a while so you can combo them. 

I've seen 4 victory poses for Krauser as well as Mary. One's where he pulls 
his hand from the air just like KoF96, second's where he puts his cape back 
one, third's where he mumbles some stuff (hope he's saying "You were 
good..."), and the last's where he shoots a ray of energy out of his body 
like Chon-shu in FRRB. 
His underhand Blitz ball now has to be guarded ducking, and his Kaiser Wave 
comes out fast enough that he can hit the opponent right after he sees them 
jump. His SDM resembles that of Bob's from RBFF, where he floats up while 
twirling (except in Krauser's case, it's really a throw). 
 All this makes him sound pretty invincible but normally his DM can easily be 
avoided with the line dodge AND be countered right afterwards, but even more 
his big physique makes him a sandbag for Combos.

Extra Stuff
There's lots of extra stuff inside the game that Fatal Fury fans would just 
love, especially the jigs that takes place before and after the fight. Here's 
a list of the stuff I've seen so far:

1- Terry and Mary
In the beginning of the match, Mary's dog runs over to Terry's monkey, 
Terry's monkey does a Power Geyser and hops on to Mary's dog and they run out 
of the screen together. Sometimes the monkey missing landing on the dog and 
hops out of the screen by itself. Jubei sometimes makes an appearance too, 

2- Joe
Hwa Jai comes out in his Victory pose.

3- Kim
When he loses the last round, his 2 sons come out and steps to their father, 
angrily looking at the victor. Also, Choi and Chan from KoF makes a special 
appearance in the right edge of his stage flying sometimes when the match is 

4- Kim and Yamazaki
Hon-Fu comes out for a second to arrest Yamazaki, but Kim tells him to step 
back and he disappears.

5- Cheng
When he loses, his wife comes out and looks at her beaten up husband, 

6- Yamazaki
Depending on the opponent, he comes out with Hwa Jai dead in his hand. 

Some of the animation from RBFF seems to be cut out while some other parts of 
the game has more. For instance, Mary's hair doesn't fall down with animation 
when she loses, but her victory poses has a lot of more frames than before. 
All the projectiles seems to be much well animated and actually looks like a 
leash of energy than a huge yellow M&M. If you compare the game to the old 
Fatal Fury special, you'll know where that 394 megs went.

                               Sincerely written in Jan. 19. 1997',
                                             Howlin' Mad -H-

If you have any questions or comments, send an e-mail to my long and 
exhaustive address. Again, this Guidebook is free for distribution but do not 
alter any part of it. Ok, keep that memorized! <G>


Geese is hidden in the game, and he has quite some new voices. I've sent most 
of them out to the net, so if you're lucky you might be albe to find his 
voices on a wave file. 

 There has been few points about this game which really disappointed me, so 
here I go:

1- No special stuff when winning/ losing 
I've played the game a lot during the past week, and there's not much extra 
stuff when you lose. FF3/RB had a zoom-in when you were pushed  off the 
screen, RBFF had quick skits had you been pushed out of ring, and for the 
latest in Sam Sho', there was a "Fatality" imitation. So far there's really 
noone of that in this game. You don't even see the loser beaten up when you 

2- Game play too short
Although the game seems very balanced, each round ends very quickly cuz' 
there's so many chances to attack the opponent, thanx to the new line system. 
Also, it seems like this game was made very specifically for versus humans. 
When playing the computer, there's ONLY 8 fights or so, where the last 2 are 
always Laurence and Krauser. This is worse than FF2 folks.
The first enemy can be chosen, and you go rotating the remaining stages. Thus 
you can't meet up with 2 (or more) characters who share the same stages. This 
means that if you pick Andy as your first enemy, you'll never meet up with 
Mai since they Both share the Japan stage. 

3- Extra stuff only happens on 2P
As I said previously, this game was really meant to be played human versus 
human. so, you won't see that much special openings when you fight the 
computer. BUT there are special openings meant just for VS CPU too, like the 
scrolling in the USA stage or Krauser's "I'll chizzle your gravestone, sleep 
well..." voice in the last stage.

4- Bad Ending, good skit
The endings are not worth playing the game for. You have big sprites (movable 
pictures), the same ones used in the "VS" screen, talking 5 or so sentences 
to each other  and that's all. 
But there's one good thing about the ending- remember the skits that took 
place in FFS during the credits roll? Well it's back and powered up, plus 
there's a whole number of them now (I'm guess ing 20 or so).

 One last thing. Here's a list of current Items that I sent out and should be 
Lurking around the Net'---

1-  28 Pics of Screen shots of RBS (Pic series 1)
2-  16 more new Screen shots of RBS (Pic series 2)

3-  4 Wave files of character voices, includes rare samples of 
Terry, Andy, Joe, Mai, Mary, Cheng, Tung, Billy, Laurence, Yamazaki, Krauser 
and not to mention Geese.

4-  FaQ, Which you're reading this moment. There's a text version and a 
MSWrite version. The MSWrite version is of course better with arrows 
replacing command symbols, and pictures of the game as well as some of the 
voice actors. Geese's voice actor looks witty as the character himself!


----MUSIC INFO----

Characters With Arranged background music from FF2/FFS
Geese Howard

Characters With Arranged background music from FF3/RBFF

Characters with new background music
Blue Mary

Chon-shu & Chon-rei- 
In FF3/RB, Chon-shu had Pandora's Box #1, and Chon-rei had #2. This time they 
both share Pandora's Box #3.

Has same Mozart's Requiem K626 But last time it was Diaz Eres (misspell), and 
this time it is Lacrimosa.


-Character select screen (Beginning)
"Hey, how's it going dude! And let's begin!"
"Choose your favorite character!"

-After choosing
"Your first opponent is bad! Be tough or be dead big guy! Ready, go!"

-Vs Billy (CPU)
"Next comes- wow, looks tough and very angry!"

-VS Laurence (CPU)
"Pull yourself together! This opponent looks ready to kill!"
"Stay tough, and good luck!" 

-Nightmere (Vs Geese)
"Wow, who can this be? Let's get down to business!"

-CPU cleared 1
"Well done,  you've swept blood and came a long way! Now kick back champ, 
till' we meet again! Stay cool!"

-CPU cleared 2
"Well done, you've come a long way! But don't rest on your lowrolls yet. A 
world of roughnecks awaits!"

-Continue? Screen
"Too bad! You want to give it another try? you might win this time! Trust 

-Game Over (CPU not cleared)
"Aaaw, game over man! Try again? no? Oh, then see you later man!"

"Let's party!"
"G... Geese!!!"
"Yoshi! OK!"
(Ok in Japanese, Ok in English.)
"All right!"
"Hey, C'mon C'mon!"
"OverHeat!" (SDM)

"Zenryoku de iku yo!"
  (I'm coming with all my strength!)
"Ohisashi buri desu, Tan sen-sei!"
  (It's been a long while, master Tung.)

"Sakusaku ikuze!"
  (Let's finish it off quickly!)
"Mou owari kayo! Tate!"
  (Finished already? Get up!)
"Yappa ore wa tensai dawa!"
  (Yea, I'm a genious!)
"Koredemo kurae--!"
  (Eat this!)

"Kakkate ratshai!"
  (Come at me!)
"Ote-yawaraka ni-ne!"
  (Go easy on me!)
"Ocha-noko sai sai!"
  (Piece of cake!) 
"Choushi-ni nottcha dameyo!"
  (Don't get your hopes too high!)
"Fuu, Kimochii!"
  (Ohh that feels great!)
"Ho-ra, ganbatte!"
  (Hey, good luck!)
"Hitotsu, Futatsu, mitsu, yotsu, itsutsu..."
  (One, two, three, four, five...)

"Joubutsu mesarei!"
  (You shall exorcise!)
  (Ritual chant.)
"Sadame ja!"
  (It is fate!)
"Saraba ja!"
"Meido no miyage ja!"
  (Gift for you to hell!)
"Funuke ga!"
  (Incompetent fool!)

  (Got it!)
"Anata denaoshite kudasai!"
  (Go home and try again bub!)
"Doko miten dayo!"
  (Where are you looking?)
"Step one-two chestou--!!" (DM)

"Kakugoha yokane!"
  (Ready for your fate?)
"Ki, kimatta!"
  (I, I did it!)
"annta, nakanaka yatta bai!"
  (Hey, you're pretty strong!)
"Hanashi ni naran cha!"
  (You're nothing to talk about!)
"Ware nagara sugokaa!"
  (Am I good or what?)
"Dogyan shitanoka nay?"
  (Hey what's up?)
  (Don't have your nose too high up!)
"Seikuu rekka conn!"
  (Air-controlling-fire-stick, literary.)
  (Too strong!!!)

-Blue Mary
"Are you ready?"
"Let's go!"
"Common' Anton!"
  (Anton = name of dog)
"Miss me Anton?"
"Bye, see you!"
"Kiss me! OK?"
"Good good good!"
"Mary's Typhoon!" (SDM)
"I shall return!" (2nd round Loss)
"Atashi ni kateru?"
  (Can you win against me?)
"Motto tsuyoku narinasai."
  (Become more stronger.)
"Kakatte kinasai yo!"
  (Hey, c'mon at me!)

-Franco Bash
"Come on!"
"Aarmagedon buster!"
"Oh my God!"

"Kono Zako ga!"
  (Puny ass!)
  (What a joke!)
"Hyaku nen hae--n dayo!"
  (You're a hundred years too young to fight me!)
"Mono tari-nay na!"
  (I'm not satisfied!)
"Nigen-na yo!"
  (Don't even try to run away!)
"Iteen dayo!"
  (It hurts!)
"Ameeen dayo!"
  (Too easy!)
"Okiro kora!"
  (Wake up moron!)
"Ikuzo, ikuzo, ikuzo!"
  (I'm comin', I'm comin, I'm comin'!!!)
"Kakatte koiyo!"
  (Come at me!)
"Iteay darou gayo!"
  (Hey that hurts!)
"Hore, kaesuze!"
  (Right back at ya!)
  (Go to hell!/ die!)
"Keshi tobi na!"
  (Blow ya' to bits!)
"Kiku ze!"
  (Ohh I felt that one!)
"Shara-ku sei!"
  (Get ready for a ride!)
"Kono amachua ga!"
  (You amature!)
"Ippen shinnde koi!"
  (Try a trip to hell!)
"Temey no tsura ha wasurenei zo!"
  (I'll never forget your ugly face!)

"Saa tanoshimi mashou!"
  (Ok let's have fun!)
"Hanashi ni narimasen!"
  (You' aren't anything to talk about!)
"Mou owari desuka!"
  (Finished already?)
  (It can't be--!)

"Tsumara nai!"
"Naze omae ha yowaino da?"
  (Why are you so weak?)

"Are you ready?"
"Good morning!"
"I  missed you!"
"Lovin' you yo' ! "
"You're an angel baby!"

  (Let's go!)
"Makasete oke!"
  (Leave it to me!)
"Sagatte iro!"
  (Stand back!)
"Aku wa yurusan!"
  (I'll never forgive evil!)
"Shugyou ga tarin!"
  (You need training.)
"Doushita doushita!"
   (What's up, what's up!"

"I'm gonna bust you so bad!"
  (Sounds more to me like "I'm gonna botch you so badly")
"Yoroshiku onegai shimasu!"
  (VS Geese, A bow to his master)
"Doumo, arigatou gozaimashita"
  (VS Geese, Thanking his master)
"Denaoshite kina!"
  (Try again boy!)
"Want you ba-by!"
"Bone in my heart!" 
  (This one is wrong. I had a horrible time trying to guess it...)

"Arigatou san!"
"Madamada gen-eki ja!"
  (I'm still still active!)

"Anata yurushimasen!"
  ("I won't forgive you!" against evil enemies like Krauser becuase   
  Cheng wants their places)
  (I'm full!)
"Harapeko desu!" 
  (I'm hungery!/Empty!   2nd Round loss.)

"Ooom, it's so sweet!"
"Try again?"
"Die forever!"
"Good night!"

"I'll chizzle your gravestone, sleep well!!"
"They're waiting for you in hell!"
"This is a showdown, Geese!" 
"Is this the best you can do?"
"You were good, you fought well!"
"Gigatec Cyclone!" (SDM)

"My fists felt ???????"
  (Sounds like "My fists fell grading trout". I have no ida what he's 
"I've been waiting for you!"
"Get lost, loser!"
"Let's boggie doodie!"
  (That's what he's saying alright.)
"Die, forever!"
"Double Reppuken!"
"Double Shippuken!"
"Nice try!"
"Good try!" 
  (This may be wrong, only a guess.)
"Raging Storm!"
"Thunder Break!"
"Deadly Rave!"

-Richard Meyer
"Let's go Bob!"

-Cheng's wife
"Anata, muri nasaranaide!"
  (Don't hurt yourself dear!)
"Anata, otsukare sama!"
  (You were great dear!)
"Anata, omedetou!"
  (Congratulations Dear!)
"Anata, daijoubu?"
  (Are you alright Dear?) 
"Anata, iki-teruno?"
  (Are you alive Dear?)

-Small guy
"Come on Bash!"
"Have a nice day---!"

Voice Actor Credits

Satoshi Hashimoto-  Terry Bogard, Kim Kaphwan
Other works- Lawrence Blood (FF2, FFS)

Keiichi Nanba- Andy Bogard
Other Works- Cheng Chinzan (FF2, FFS)

Nobuyuki Hiyama- Joe Higashi
Other Works- ???

Atsushi Yamanishi-  Billy Kane
Other Works- Jubei Yamada & Big Bear (FF2, FFS)

Akoya Hisogi- Mai Shiranui
Other Works- ???

Harumi Ikoma- Blue Mary
Other works- Yuri (AoF1), King (AoF seires, KoF series), Nakoruru (SS 
Charlotte(SS series), Mizuki (SS2/SSRPG), Sinclair(AoF3)

Kong Kuwata- Duck King, Geese Howard
Other Works- Genjuro Kibagami(SS series), Ninehart Seiger (SS2, SSRPG)

B.J. Love- Franco Bash, Wolfgang Krauser
Other works- Born in Michigan, working as actor for about 20 years.

Toshiyuki Morikawa- Bob Wilson, Hon Fu
Other Works- ???

Kouji Ishii- Sokaku Mochzuki, Ryuji Yamazaki
Other Works- ???

Kappei Yamaguchi- Jin Chonshu & Chonrei
Other Works- ???

Tomoe Morikawa- Bob Wilson, Hon-Fu
Other Works- ???

Shigemoji Nakai- Tung Fue Rue, Cheng Chinzan
Other Works- ???

Youno Arita- Laurence Blood
Other Works- ???

-Version Updates-
1/17/97 -Ver 0.5 created. Incomplete move list and note written.
1/19/97 -Ver 0.5 for MSWrite created. Same as Text version except arrow fonts 
replace the control abbreviations. 
1/26/97 -Ver .75 for MSWrite and Text created. Almost complete list of moves, 
no combo chart, Enhanced comments added. Game Graphics and   voice actor list 
added with face photos in MSWrite version.  

2/15/97 -Ver 1.00 for MSWrite and Text created. Complete combo list added. 
Character storylines and some endings added. Voice charts, line system 
advice, hints to Geese Howards, etc added. Full list of voice actor list 
added. Extra graphics added in MSWrite Version. 

2/19/97 -Ver 1.00 Plus created. Minor errors fixed and additions made. 

-Updates Scheduled-
4/??/97  -Ver 2.00 
Last Update. Notes will be deleted. A perfect complete move list, pics of 
hidden Geese, etc to be scheduled. 

-Special Thanks to-

SNK Co.  
-For making the great game itself.

Tsukasa Kotobuki 
-Official illustrator of the Toshinden series, for the nice title 

-Final Note-

Thank God (if God plays RBS, or else I'll just thank myself) that I've 
finished making this Guidebook! If anyone tries to paginate this work, you'll 
find out that there's over 40 pages. Ain't that something, how many FaQs are 
out there with 40+ pages? Of course I'm talking about the MSWrite version 
which has the pics, the Text version might be a few pages less. But then 
again this Guidebook was made for the MSWrite version than Text. All the pics 
included in the MSW version gives it a nessecity to be Zipped, but I'm sure 
that nooone will regret checking it out. Maybe I'll embed some voices in the 
next version, humm. Well, I'm tired so come the next version in mid-April, 
that'll be the last. Unfortunately I have no Idea of how many people have 
read my Guidebook so far, but hope you readers enjoy it!

"Perfect Player's Guide FFRB" 
1996, 1997 Copyright Madman's Cafe.

"Perfect Player's Guide"
Copyright Henry Moriarty 1993, 1994, 1995, 1996, 1997

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