Game Trivia

  • Cyrax and Sektor were named Mustard and Ketchup respectively during development until they were finally given names.

    Contributed By: The Retro Goat.

    1     0


  • The development team spent significant time increasing the backstory of Mortal Kombat 3. This was the game in the franchise that first put greater emphasis on main story concepts such as the Earth Realm, the Outworld, and the origin of the Mortal Kombat tournament just to name a few.

    Contributed By: noidentity.

    0     1


  • Motaro had the most sprite images removed from the game. Many of these images consisted of basic combat moves while some of them may have been reserved for victory poses.

    Contributed By: noidentity.

    0     0


  • A handful of sprites for the character Nightwolf removed from the game included Nightwolf swinging an axe with no green glow attached to it, and a single sprite of Nightwolf's hands raised in an upper body position, possibly intended for the holy light fatality.

    Contributed By: noidentity.

    0     0


  • Motaro's win screen when beating the game in Mortal Kombat Trilogy can be found in the game's code of Mortal Kombat 3. This suggests the possibility that Motaro may have been intended to be a playable character in this game.

    Contributed By: noidentity.

    0     0


  • Hidden in the game's code is a collection of sprites for a jack-in-the-box with a snowman head. These sprites were later used for classic Sub-Zero's friendship move in Ultimate Mortal Kombat 3.

    Contributed By: noidentity.

    0     0


  • Sheeva had a unique skeleton sprite for Kano's skeleton rip Fatality, which had four arms. Why this sprite was left unused is unknown.

    Contributed By: noidentity.

    0     0


  • The frog's sprites for Ermac's Animality move in Ultimate Mortal Kombat 3 can be found in the game's code of Mortal Kombat 3.

    Contributed By: noidentity.

    0     0


  • Both Sindel and Shang Tsung had several of their sprites removed from the game that were originally intended for combo attacks. It's not clear if these were attacks that were removed from the game or simply reworked for other sprites that were used.

    Contributed By: noidentity.

    0     0


  • Shao Kahn was originally able to swing his hammer in a horizontal direction but these sprites were cut from the game.

    Contributed By: noidentity.

    0     0


  • Shortly after the game was first released in arcades, John Turk who portrayed Sub-Zero visited an arcade where the game was on location. He was watching a boy play the game who by coincidence had picked Sub-Zero. John Turk recalled "He had no idea the guy who played Sub-Zero was standing right behind him!"

    Contributed By: noidentity.

    0     0


  • Midway was once sued over MK3's alleged involvement in a teenager's 1997 stabbing, based on a mother's claim that the assailant believed himself to be Cyrax. The case was dismissed in 2002.

    Contributed By: Shotgunnova.

    0     0


  • One of the kombat kodes that was cut from the game was FAST UPPERCUT RECOVERY ENABLED. This text is still in the game's code and was later fully implemented into Ultimate Mortal Kombat 3 as well as home ports of Mortal Kombat 3.

    Contributed By: noidentity.

    0     0


  • Found in the game's rom are win text lines that don't appear in the game:

    JOHNNY CAGE WINS
    SCORPION WINS
    REPTILE WINS
    KITANA WINS
    MILEENA WINS
    TOBIAS WINS

    Contributed By: noidentity.

    0     0


  • In the game audits screen is an audit that reads JOHNNY CAGE TRANSFORMATIONS. Like the Kano Transformations audit in Mortal Kombat II, this is a fake audit as Johnny Cage is not in Mortal Kombat 3. A related line can be found in the game's code that reads JOHHNY CAGE TRANSFORMATION ACTIVATED. Notice that Johnny is spelled incorrectly.

    Contributed By: noidentity.

    0     0


  • Using a MAME cheat to break the screen limitations (so you can walk off the edge) reveals an actual BELL in the Bell Tower background. Early gameplay footage shows this and several other bell sprites used in the Bell Tower's foreground and background.

    Contributed By: noidentity.

    0     0


  • Like Goro from Mortal Kombat 1, Sheeva's movements were captured using a stop-motion puppet. Besides Motaro, she is the only selectable character who is not portrayed by an actor.

    Contributed By: noidentity.

    0     0


  • This was the first game in the franchise to introduce the "RUN" button and its combo system.

    Contributed By: noidentity.

    0     0


  • This was the first game in the franchise to introduce the Animality finishing moves.

    Contributed By: noidentity.

    0     0


  • In the fore-ground of the Cemetery stage are gravemarkers with last names on them. These names are the last names of the Mortal Kombat 3 Development team: Boon, Tobias, Forden, Vogel, Goskie, Michicich, and Beran. Each gravestone lists their date of birth. The date of death listed is April 1, 1995, The original release date of the arcade game.

    Contributed By: noidentity.

    0     0


  • On the wall in the Subway stage is a sign that reads "Boon/Tobias", a reference to creators Ed Boon and John Tobias.

    Contributed By: noidentity.

    0     0


  • This was the first game in the franchise to use pre-rendered 3D backgrounds.

    Contributed By: noidentity.

    0     0


  • Daniel Pesina, Elizabeth Malecki, Phillip Ahn, Ho Sung Pak, and Katalin Zamiar did not reprise the roles of their characters for Mortal Kombat 3 due to royalty disputes with Midway. Richard Divizio was the only original actor to appear in Mortal Kombat 3.

    Contributed By: noidentity.

    0     0


  • Though Sal Divita received special thanks for the development of Mortal Kombat 1 and Mortal Kombat 2, this game would mark the first time Sal Divita became more involved with development of the series as he agreed to play one of the game's characters. He actually portrayed four of the characters: Cyrax, Sektor, Smoke and Nightwolf.

    Contributed By: noidentity.

    0     0


  • This was the first game in the franchise not to include Scorpion, Raiden, and Reptile, all who appeared in the original game.

    Contributed By: noidentity.

    0     0


  • Noob Saibot's sprite in Mortal Kombat 3 is actually a blackened Kano sprite. He uses Kano's combo moves but none of his special moves. The reason for this is that there were no ninja sprites in the game.

    Contributed By: The Retro Goat.

    0     0


  • This was the first game in the franchise where players could uppercut their opponents through the ceiling to continue the fight one floor above.

    Contributed By: noidentity.

    0     0


  • Kerri Hoskins who portrayed Sonya in Mortal Kombat 3 said in an interview in 2004 that she still has the costume that she wore for the game. "Yes I still have the Sonya costume. Every once in a while, I'll bring it out. I would LOVE to play Sonya again."

    Contributed By: noidentity.

    0     0


  • Mortal Kombat 3 was heavily promoted with a code system that used symbols. The game contains a large amount of codes that can enable certain features such as unlocking Cyborg Smoke, disable blocking, and disable throwing just to name a few. Hints to these codes could be found in video game magazines and even some pinball machines such as No Fear: Dangerous Sports and Theatre of Magic contained these codes as easter eggs. These codes are entered at the VS. screen.

    Contributed By: noidentity.

    0     0


  • Motaro, the game's penultimate boss, is the only non-biped in Mortal Kombat history. Though he was a popular character, he was not brought back for subsequent games due to the challenges with programming his unusual body dimensions. When he eventually came back for Mortal Kombat Armageddon, the developers changed him from a four-legged centaur into a two-legged minotaur to work around these issues.

    Contributed By: darkknight109.

    0     0


Got Some Trivia?

You can submit your own trivia, quotes, or connections for this game to share them with our users.