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FAQ/Move List by Goh_Billy

Version: 4.0 | Updated: 03/22/09

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Mortal Kombat 
                      Tested On Arcade Version 5.0 
               FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Test Your Might
      3. Characters
         3.1  Johnny Cage
         3.2  Kano
         3.3  Raiden
         3.4  Liu Kang 
         3.5  Scorpion
         3.6  Sub-Zero 
         3.7  Sonya Blade
      4. Misc. And Easter Eggs
      5. Conclusion
         5.1  What's Missing/Needed
         5.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - High Punch      P - Any Punch
    \ | /          b - Back           LP - Low Punch       K - Any Kick
  b--   --f        u - Up             HK - High Kick       + - And  
    / | \          d - Down           LK - Low Kick        / - Or  
  db  d  df                           BLK - Block          , - Then 
                                     
                                     

===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************


Throw                LP close
Cross Up Throw       jump and land almost right
                       on top of the opponent
                       and press LP
Avoid Throw          Hold b or db                 the opponent will not be able
                                                    to throw you
Throw To Unblockable when you perform a throw
                       on an opponent while
                       they are in the 
                       animation of a move,
                       the next move you
                       perform immediately
                       afterwards usually
                       becomes unblockable
                       

High Block           BLK                     
Low Block            hold d + BLK                 will block sweeps
Quick Low Block      d + BLK                      time this just right and you
                                                    will block low without 
                                                    even ducking or without
                                                    ducking all the way down;
                                                    this reduces your recovery
                                                    in standing up and allows
                                                    faster retaliation on some
                                                    moves
Hard Block High      Hold b/ub + BLK              blocks maneuvers (not sweeps)
                                                    and avoids throws
Hard Block Low       Hold db + BLK                blocks maneuvers (including
                                                    sweeps) and avoids throws


High Punches         tap HP                       can be used to pick opponents
                                                    out of the air and juggle
                                                    them
Low Punches          tap LP                       can also be used to juggle
                                                    opponents, but it's main
                                                    use is to pressure 
                                                    opponents (especially
                                                    ones that are crouch 
                                                    blocking); if an opponent
                                                    sits and blocks, this will
                                                    chip away at their lives
                                                    (Sonya, however, will not
                                                    fall victim to this because
                                                    of her block animation)
Uppercut             d + LP/HP                    can be used as an anti-air,
                                                    though very dependent on
                                                    the character and what's
                                                    coming at you (Kano's Jump
                                                    Kick is hard to beat); Cage
                                                    Liu Kang, and Raiden have
                                                    some of the better 
                                                    uppercuts to use as 
                                                    anti-airs
Jump Punch           ub/u/uf, LP/HP


High Kick            HK                           characters like Sub-Zero and
                                                    Scorpion can use this as
                                                    an anti-air
Low Kick             LK                           characters like Sub-Zero and
                                                    Scorpion can use this as
                                                    an easy retaliation after
                                                    blocking a sweep
Crouch Kick          d + LK/HK                    this can be used to escape
                                                    Low Punch pressure; can
                                                    also be used as an 
                                                    anti-air, but very 
                                                    dependent on character you
                                                    are using and the air
                                                    attack that is coming
                                                    toward you 
Roundhouse           b + HK
Sweep                b + LK                       must be blocked low; sweeping
                                                    can be risky for many of
                                                    the characters due to long
                                                    recovery; Sonya recovers
                                                    the fastest, thus having
                                                    the safest sweep; if you
                                                    block a sweep, you 
                                                    have a decent window to
                                                    counter (ie. Johnny Cage
                                                    can use his Shadow Kick);
                                                    sweeps will beat out Crouch
                                                    Kicks
Jump Kick            ub/uf, LK/HK                 since this knocks the
                                                    opponent off their feet, it
                                                    can be used to create
                                                    juggles; deep Jump Kicks
                                                    work the best as juggle
                                                    setups 
Air Punt             u, LK/HK                     unlike the Jump Kick, this
                                                    doesn't knock a standing
                                                    opponent down 


Juggling:            Anything that knocks your opponent off their feet or out
                       of the air can usually lead into a juggle.  Sometimes
                       your character may experience push back.  There are
                       some cases where a juggle can still be extended with
                       particular moves, even with push back.  Other times,
                       however, the push back will essentially end your 
                       juggling options
Projectiles:         It is interesting to note that unlike most fighting games
                       out there, projectiles in Mortal Kombat do not negate
                       each other.  They will pass through each other instead.
Fatalities:          Perform after the second winning round.  You have a
                       limited time to perform the motion, so try not to
                       delay too long.
Pit Fatality:        On the pit stage, perform an Uppercut as your finishing
                       blow on the second winning round or after it says 
                       "Finish Him/Her".  Liu Kang's Fatality will also work.
                                                    



***********************
* 2.2 Test Your Might *
***********************


  After 3 wins in a single player game or after 5 matches in a 2 player game,
you will take part in the Test Your Might mini game.  Tap LK and LP rapidly to
build the power meter.  Get it past the posted line and  press BLK to chop.  If
you are successful at breaking the object, the next Test Your Might will appear
with a harder object to break.  It goes from Wood, to Stone, to Steel, to Ruby,
and finally to Diamond.





===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Johnny Cage                                                             *
*******************************************************************************
Colors
``````
1 Player - Light skin
2 Player (Chooses Same Character In VS) - Dark skin



Throw
-----
Carry Toss           LP close


Basic Moves
-----------
Jawing Elbow         HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP                    one of the fastest in the
                                                    game; if you land one on
                                                    an opponent in the corner
                                                    you actually have many
                                                    juggling options (one of
                                                    the easiest and basic
                                                    things to do is jump after
                                                    them with a Jump Punch, and
                                                    then perform a Shadow Kick
                                                    to finish); when trying to
                                                    juggle after the Uppercut
                                                    in the corner, time your
                                                    immediate follow up attack
                                                    just as Johnny Cage is 
                                                    about to retract his fist
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK             


Special Moves
-------------
Plasmic Fireball     b, f, LP                     
Shadow Kick          b, f, LK                     your main countering move
                                                    and your main juggle ender;
                                                    after a successful deep
                                                    Jump Kick, picking the
                                                    opponent out of the air 
                                                    with HPs, or picking them
                                                    out of the air with a Jump
                                                    Kick/Punch...you can tack
                                                    on a Shadow Kick to juggle
                                                    them
Nut Punch            LP+BLK                       cannot perform on his Mirror
                                                    Match (you will perform
                                                    only the split portion of
                                                    the move and leave yourself
                                                    vulnerable)


Fatality
--------
Punch Decapitation   f, f, f, HP (close)          there is a small input window
                                                    after the uppercut (within
                                                    this window you can try to
                                                    perform the Fatality again
                                                    to knock off another head,
                                                    or you can use a Nut Punch
                                                    Plasmic Fireball, or Shadow
                                                    Kick instead); if the 
                                                    Fatality is performed when
                                                    the opponent is trying to
                                                    get off the floor, the
                                                    Uppercut will sometimes
                                                    miss; the easiest way to do
                                                    this is to finish your 
                                                    opponent with a sweep and
                                                    immediately enter the 
                                                    Fatality input; a missed
                                                    Uppercut can also be done
                                                    if you throw the opponent
                                                    right after it says "Finish
                                                    Her/Him, and immediately
                                                    input the Fatality (throw
                                                    them in the corner to allow
                                                    you to remain at close
                                                    range); even with a missed 
                                                    Fatality, you get the 
                                                    Fatality bonus and message;
                                                    performing the Fatality on
                                                    Raiden immediately as he is
                                                    getting up will cause
                                                    Raiden's colors to get 
                                                    messed up
                                                    




*******************************************************************************
* 3.2 Kano                                                                    *
*******************************************************************************
Colors
``````
1 Player - White costume
2 Player (Chooses Same Character In VS) - Off White costume



Throw
-----
Long Toss            LP close


Basic Moves
-----------
Steel Headbutt       HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP                    one of the longest reaching
                                                    in the game; if you land
                                                    one on an opponent in the
                                                    corner you actually have
                                                    many juggling options (one
                                                    of the easiest and basic
                                                    things to do is jump after
                                                    them with a Jump Punch, and
                                                    then perform a Cannonball
                                                    to finish); when trying to
                                                    juggle after the Uppercut
                                                    in the corner, time your
                                                    immediate follow up attack
                                                    just as Kano is about to 
                                                    retract his fist
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK                       you can land a deep Jump Kick
                                                    in the corner and 
                                                    immediately use a
                                                    Roundhouse to juggle


Special Moves
-------------
Knife Throw          Hold BLK, b, f
Cannonball           360 clockwise when facing    you can delay the roll if you
                       right or 360                 press and hold BLK 
                       counter-clockwise when       immediately after doing the
                       facing left  /  Hold BLK,    360 motion or continue to
                       360 clockwise when facing    hold onto BLK from the BLK
                       right or Hold BLK, 360       input motion; if this move
                       counter-clockwise when       is blocked by the opponent,
                       facing left                  you are left in a recovery
                                                    roll and are open to big
                                                    damage; your main 
                                                    countering move and your
                                                    main juggle ender; after a 
                                                    successful deep Jump Kick,
                                                    picking the opponent out of
                                                    the air with HPs, or 
                                                    picking them out of the air
                                                    with a Jump Kick/Punch...
                                                    you can tack on a 
                                                    Cannonball to juggle them


Fatality
--------
Heart Rip            b, d, f, LP (close)          when it says "Finish 
                                                    Him/Her!", get close and
                                                    throw the opponent and
                                                    immediately input the
                                                    Fatality (throw them in
                                                    the corner to allow you to
                                                    remain at close range);
                                                    doing the above will have
                                                    the opponent suddenly rise
                                                    up from the ground and take
                                                    the Fatality (the heart 
                                                    will also tend to be
                                                    floating in the air)
             




*******************************************************************************
* 3.3 Raiden                                                                  *
*******************************************************************************
Colors
``````
1 Player - White costume
2 Player (Chooses Same Character In VS) - Light Gray costume



Throw
-----
Kneeling Toss        LP close


Basic Moves
-----------
Driving Elbow        HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP                    if you land one on an
                                                    opponent in the corner you
                                                    actually have many juggling
                                                    options (one of the easiest
                                                    and basic things to do is 
                                                    jump after them with a Jump
                                                    Punch, and then perform a
                                                    Lightning Bolt/Flying 
                                                    Thunder God to finish); 
                                                    when trying to juggle after
                                                    the Uppercut in the corner,
                                                    time your immediate follow
                                                    up attack just as Raiden is
                                                    about to retract his fist
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK             


Special Moves
-------------
Lightning Bolt       d, f, LP                     a fast projectile, and much
                                                    safer to use than his
                                                    Flying Thunder God move;
                                                    can be used as a standard
                                                    juggle finisher after such
                                                    situations as after a 
                                                    successful deep Jump Kick,
                                                    picking the opponent out of
                                                    the air with HPs, etc.
Flying Thunder God   b, b, f                      the opponent cannot avoid 
                                                    this by simply ducking
                                                    (must be blocked or jumped
                                                    over); very unsafe, and can
                                                    be punished sometimes even
                                                    if you connect the move; if
                                                    you use this against 
                                                    Scorpion, for example, and
                                                    he blocks this...he can 
                                                    Teleport Punch and work
                                                    into a Bloody Spear for big
                                                    punishment; can be used
                                                    as a standard juggle
                                                    finisher after such
                                                    situations as after a 
                                                    successful deep Jump Kick,
                                                    picking the opponent out of
                                                    the air with HPs, etc.
Static Teleport      d, u


Fatality
--------
Shocking Head Pop    f, b, b, b, HP (close)       when it says "Finish 
                                                    Him/Her!", get close and
                                                    throw the opponent and
                                                    immediately input the
                                                    Fatality (throw them in
                                                    the corner to allow you to
                                                    remain at close range);
                                                    doing the above will have
                                                    the opponent suddenly rise
                                                    up from the ground and take
                                                    the Fatality 





*******************************************************************************
* 3.4 Liu Kang                                                                *
*******************************************************************************
Colors
``````
1 Player - Light skin
2 Player (Chooses Same Character In VS) - Dark skin



Throw
-----
Overhead Toss        LP close


Basic Moves
-----------
Driving Elbow        HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK             


Special Moves
-------------
Dragon Fire          f, f, HP                     one of the better projectiles
                                                    in the game; if an airborne
                                                    opponent is hit with this
                                                    you can sometimes land 
                                                    another Dragon Fire or even
                                                    a Flying Kick; picking the
                                                    opponent out of the air 
                                                    with HPs can also be
                                                    followed immediately by the
                                                    Dragon Fire, which then can
                                                    be followed by a Flying Kick
Flying Kick          f, f, HK                     if blocked, you are left very
                                                    vulnerable; after a 
                                                    successful deep Jump Kick,
                                                    picking the opponent out of
                                                    the air with HPs, or 
                                                    picking them out of the air
                                                    with a Jump Kick/Punch...
                                                    you can tack on a Flying
                                                    Kick to juggle them


Fatality
--------
Cartwheel Uppercut   360 clockwise when facing    this has a weird glitch when
                       right or 360                 the cartwheel misses, 
                       counter-clockwise when       extending the Fatality time
                       facing left  /  Hold BLK,    and allowing you to mess
                       360 clockwise when           around with a bunch of
                       facing right or Hold BLK,    random attacks; you can
                       360 counter-clockwise        still try another attempt
                       when facing left             at the Fatality; you will
                       (anywhere)                   get the Fatality bonus and
                                                    message even with a miss;
                                                    you can try throwing them
                                                    after it says "Finish 
                                                    Him/Her!", and then input
                                                    the Fatality (the opponent
                                                    will remain on the ground
                                                    and you can mess around
                                                    before the Fatality time
                                                    runs out)





*******************************************************************************
* 3.5 Scorpion                                                                *
*******************************************************************************
Colors
``````
1 Player - Yellow costume
2 Player (Chooses Same Character In VS) - Gamboge costume



Throw
-----
Layback Toss         LP close


Basic Moves
-----------
Backfist             HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK                       you can land a deep Jump Kick
                                                    in the corner and 
                                                    immediately use a
                                                    Roundhouse to juggle; you
                                                    can sometimes link right
                                                    into a Bloody Spear from
                                                    this small juggle, but the
                                                    timing is a little tight


Special Moves
-------------
Bloody Spear         b, b, LP                     if it connects, you will stun
                                                    the opponent for about 2
                                                    seconds; has long recovery,
                                                    so it's very punishable if
                                                    blocked or whiffed; after a
                                                    successful deep Jump Kick,
                                                    picking the opponent out of
                                                    the air with HPs, etc...
                                                    you can tack on a Bloody
                                                    Spear (then use an Uppercut
                                                    to finish the combo); you
                                                    can also tack on a Bloody
                                                    Spear if your Teleport
                                                    Punch connects to an 
                                                    airborne opponent; if you
                                                    hit your opponent with a
                                                    Bloody Spear when they hit
                                                    you with a projectile, you
                                                    will still stun them for
                                                    a short bit (you will 
                                                    recover faster than they
                                                    do, thus letting you get
                                                    a free hit with the 
                                                    Teleport Punch)
Teleport Punch       d, b, HP                     safer than his Bloody Spear;
                                                    will not work if you are
                                                    backed into a corner and
                                                    will also fail to teleport
                                                    if you don't "reach" the
                                                    edge of the screen; if you
                                                    connect this to an airborne
                                                    opponent, you are able to
                                                    tack on a Bloody Spear


Fatality
--------
Hellfire             Hold BLK, u, u (sweep)       when it says "Finish 
                                                    Him/Her!", get close and
                                                    throw the opponent and
                                                    immediately input the
                                                    Fatality; doing the above
                                                    will have the opponent
                                                    suddenly rise up from 
                                                    the ground and take the
                                                    Fatality





*******************************************************************************
* 3.6 Sub-Zero                                                                *
*******************************************************************************
Colors
``````
1 Player - Light Blue costume
2 Player (Chooses Same Character In VS) - Dark Blue costume



Throw
-----
Layback Toss         LP close


Basic Moves
-----------
Backfist             HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP
Sweep                b + LK                       must be blocked low
Roundhouse           b + HK                       can be a decent tool in the
                                                    corner; you can land a
                                                    deep Jump Kick in the 
                                                    corner and immediately
                                                    use a Roundhouse to juggle
                                                    (you will get some push
                                                    back after the Roundhouse,
                                                    but a Slide can be tacked 
                                                    on immediately for another
                                                    hit)


Special Moves
-------------
Freeze Ball          d, f, LP                     will hold the opponent in
                                                    whatever position they were
                                                    caught in for about 4.5 
                                                    seconds; has an unusually
                                                    low hitbox and can hit 
                                                    certain ducking attacks;
                                                    if you freeze an already
                                                    frozen opponent, they will
                                                    unfreeze and you will be
                                                    frozen yourself; an 
                                                    opponent CAN block a throw
                                                    even when frozen (just hold
                                                    b); freezing your opponent,
                                                    then throwing them, has a
                                                    weird property in that the
                                                    next immediate attack
                                                    becomes unblockable (you
                                                    might see a throw loop such
                                                    as freeze, throw, freeze,
                                                    throw, etc.); the opponent
                                                    can try to escape the
                                                    freeze loop by either 
                                                    ducking after the throw
                                                    instead of attempting to
                                                    block or by holding b while
                                                    frozen to prevent being
                                                    thrown; freezing an 
                                                    opponent in mid-air can
                                                    open up a lot of juggling
                                                    options, though one of more
                                                    damaging combinations is to
                                                    land a very deep Jump Kick,
                                                    then immediately performing
                                                    another Jump Kick; some may
                                                    use a simple HP, then Jump
                                                    Kick (after a mid-air
                                                    freeze), but it deals about
                                                    the same damage as a 
                                                    regular uppercut, just 
                                                    fancier looking; the freeze
                                                    itself deals no damage, it 
                                                    merely sets up for free 
                                                    hits
Slide                b + LP+LK+BLK                your main countering tool and
                                                    your main juggle ender; 
                                                    after a successful deep
                                                    Jump Kick or after picking
                                                    the opponent out of the air 
                                                    with HPs, you can tack on
                                                    a Slide to juggle them 
                                                 
                                                    
Fatality
--------
Spine Rip            f, d, f, HP (close)          immediately after the 
                                                    finishing blow, perform a
                                                    freeze...you should freeze
                                                    the opponent and have
                                                    enough time to perform the
                                                    Fatality, thus performing
                                                    a Spine Rip with their body
                                                    remaining frozen;
                                                    performing the Fatality on
                                                    Raiden immediately as he is
                                                    getting up will cause
                                                    Raiden's colors to get 
                                                    messed up; when it says
                                                    "Finish Him/Her!", get
                                                    close and throw the 
                                                    opponent and immediately 
                                                    input the Fatality (throw
                                                    them in the corner to allow
                                                    you to remain at close
                                                    range); doing the above
                                                    will have the opponent
                                                    suddenly rise up from the
                                                    ground and take the 
                                                    Fatality 





*******************************************************************************
* 3.7 Sonya Blade                                                             *
*******************************************************************************
Colors
``````
1 Player - Green costume
2 Player (Chooses Same Character In VS) - Red costume



Throw
-----
Layback Toss         LP close


Basic Moves
-----------
Forearm Bash         HP close
Knee                 LK/HK close


Command Moves
-------------
Uppercut             d + LP/HP
Sweep                b + LK                       must be blocked low; the 
                                                    safest sweep in the entire
                                                    cast; if your sweep is
                                                    blocked, you can block
                                                    immediately afterwards to
                                                    avoid being hit with a
                                                    counter attack 
Roundhouse           b + HK             


Special Moves
-------------
Ring Toss            LP, b, LP
Square Wave Punch    f, b, HP                     you can follow with the 
                                                    Square Wave Punch if you
                                                    pick the opponent out of
                                                    the air with HPs; can be
                                                    a decent tool sometimes to
                                                    counter jumping opponents
                                                    by itself
Leg Grab             d + LP+LK+BLK                very punishable if blocked,
                                                    but one of her main tools;
                                                    can set into a very easy
                                                    infinite...land a Leg Grab,
                                                    walk forward a little, Leg
                                                    Grab, walk forward a 
                                                    little, etc.; the opponent
                                                    can sometimes get out of
                                                    this if the timing is 
                                                    screwed up and/or they
                                                    use a crouching LK/HK 
                                                    while getting up; in some
                                                    situations there is no way
                                                    out (performing this with a
                                                    corner involved is a 
                                                    surefire way to make this
                                                    unescapable); Raiden is the
                                                    worst victim for this 
                                                    infinite as you don't even
                                                    need the walking part for
                                                    the infinite to work; can
                                                    work in a Leg Grab from
                                                    picking your opponent out
                                                    of the air with HPs and
                                                    even from deep Jump Kicks


Fatality
--------
Kiss Of Death        f, f, b, b, BLK (anywhere)   when it says "Finish 
                                                    Him/Her!", get close and
                                                    throw the opponent and
                                                    immediately input the
                                                    Fatality; doing the above
                                                    will have the opponent
                                                    suddenly rise up from the
                                                    ground and take the
                                                    Fatality





===============================================================================
4. Misc. And Easter Eggs
===============================================================================



  To face Reptile, you first must be at the pit stage.  If there are shadows
flying across the moon, then you may attempt to access the hidden fight.  Do
not use BLK during the entire match and get a Double Flawless victory.  Then
perform your Fatality.  If all is done correctly you will fight Reptile at the
bottom of the pit.



===============================================================================
5. Conclusion
===============================================================================

5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


5.2 Credits
-Midway
-Gamefaqs
-Victor Perez for providing the color info
-And me for writing this FAQ


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