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Move List by Goh_Billy

Version: 4.0 | Updated: 08/04/08

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                         Ninja Baseball Bat Man
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Captain Jose  
         3.2  Twinbats Ryno 
         3.3  Beanball Roger
         3.4  Stick Straw
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward            A - Attack
    \ | /          b - Back               J - Jump
  b--   --f        u - Up                 + - And  
    / | \          d - Down               / - Or  
  db  d  df                               , - Then 
                                      


===============================================================================
2. System
===============================================================================


Pick Up Item               press A when on top 
                             of object
  Throw Object             A                      will only work for certain
                                                    objects

Dash                       f, f / b, b
  Halt                     press the opposite
                             direction
Diagonal Dash              uf, uf / ub, ub /
                             df, df / db, db
  Halt                     press the opposite
                             direction

Grapple                    walk into enemy
Recover                    shake joystick and 
                             tap A or J rapidly 
                             after being knocked
                             down or when in a
                             hold
Down Attack                stand over downed 
                             enemy and tap A 
                             rapidly
Mega Home Run              A+J                    cannot perform if your life
                                                    bar is flashing; will 
                                                    consume about 1/6 of your
                                                    life bar, but only if it
                                                    strikes the enemy

Super                      b, f + A in air /      cannot perform if your life
                             f, b + A in air        bar is flashing; will 
                                                    consume about 1/3 of your
                                                    life bar, but only if it
                                                    strikes an enemy    


===============================================================================
3. Characters
===============================================================================


*******************************************************************************
* 3.1 Captain Jose                                                            *
*******************************************************************************

Speed *****                    Height:   6' 1''
Swing ****                     Weight:   174
Power ****                     Strength: Balanced (Equation)
Reach ******



Basic Moves
-----------    
Jawing Bat                 A
  Eye Poke                 A                      Jawing Bat must hit the enemy
                                                    for this to come out
    Bat Smash              A                      Eye Poke must hit the enemy
                                                    for this to come out
      Swing Away           A                      Bat Smash must hit the enemy
                                                    for this to come out
      Slash Swing          f + A                  Bat Smash must hit the enemy 
                                                    for this to come out
    Stomach Kick           f + A                  Eye Poke must hit the enemy
                                                    for this to come out
      Swing Away           A                      Stomach Kick must hit the 
                                                    enemy for this to come out
      Slash Swing          f + A                  Stomach Kick must hit the
                                                    enemy for this to come out
  Bat Uppercut             f + A                  Jawing Bat must hit the enemy
                                                    for this to come out
    Bat Smash              A                      Bat Uppercut must hit the
                                                    enemy for this to come out
      Swing Away           A                      Bat Smash must hit the enemy
                                                    for this to come out
      Slash Swing          f + A                  Bat Smash must hit the enemy
                                                    for this to come out
    Stomach Kick           f + A                  Bat Uppercut must hit the
                                                    enemy for this to come out
      Swing Away           A                      Stomach Kick must hit the 
                                                    enemy for this to come out
      Slash Swing          f + A                  Stomach Kick must hit the
                                                    enemy for this to come out
Split Kick                 J, A
  Second Split Kick        A
Jump Kick                  b/f + J, A
  Split Kick               A
Digging Bat                stand over downed 
                             enemy and tap A 
                             rapidly
Baseball Slide             Dash, A                can perform either the 
                                                    Dynamite Dance or Dynamite
                                                    Smash directly after
                                                    maneuver
Shoulder Charge            Dash, J
                                                        

Grapple Moves
-------------
Knee Bash                  A/J                    can perform this up to three
                                                    times; can choose to use
                                                    just 1 or 2 Knee Bashes and
                                                    then activate another 
                                                    grapple move
Bat Slam                   d + A/J
Toss Away                  b + A/J
Home Run                   f + A/J


Special Moves
-------------
Swing Away/Slash Swing     shake joystick and 
                             tap A rapidly
Ninja Split Recover        shake joystick and 
                             tap A or J rapidly 
                             after being knocked
                             down or when in a 
                             hold
Mega Home Run              A+J                    cannot perform if your life
                                                    bar is flashing; will 
                                                    consume about 1/6 of your
                                                    life bar, but only if it
                                                    strikes the enemy
Fire Kick                  press and hold down    once you hold down A, Jose
                             A, then press J        will get in a "ready" 
                                                    stance (you can move
                                                    during this, just make
                                                    sure you continue to hold
                                                    down A);  press J anytime
                                                    during your "ready" stance
                                                    to activate the move 
  Dynamite Dance           b + J                  can perform Meteor Storm
                                                    Super directly after
                                                    maneuver
    Ninja Split            shake joystick and 
                             tap A or J rapidly
  Dynamite Smash           b, f + J               can perform Meteor Storm
                                                    Super directly after
                                                    maneuver
    Ninja Split            shake joystick and 
                             tap A or J rapidly
Dynamite Dance             Dash Forward, b + J    can perform Meteor Storm
                                                    Super directly after
                                                    maneuver
  Ninja Split              shake joystick and 
                             tap A or J rapidly
Dynamite Smash             Dash Forward, b,       can perform Meteor Storm
                             f + J                  Super directly after
                                                    maneuver
  Ninja Split              shake joystick and 
                             tap A or J rapidly  
Dynamite Fury              Grapple, A+J           will consume 1/6 of your
                                                    life bar  
  Ninja Split              shake joystick and 
                             tap A or J rapidly  


Super
-----
Meteor Storm               b, f + A in air / f,   cannot perform if your life
                             b + A in air           bar is flashing; will 
                                                    consume about 1/3 of your
                                                    life bar, but only if it
                                                    strikes an enemy





*******************************************************************************
* 3.2 Twinbats Ryno                                                           *
*******************************************************************************

Speed *********                Height:   5' 7''
Swing ********                 Weight:   145
Power ***                      Strength: Speed
Reach **



Basic Moves
-----------
Triple Trouble             A
  Small Tap                A                      Triple Trouble must hit the 
                                                    enemy for this to come out
    Twinbat Smash          A                      Small Tap must hit the enemy
                                                    for this to come out
    Leaping Kick           f + A                  Small Tap must hit the enemy
                                                    for this to come out
  Front Flip Smack         f + A                  Triple Trouble must hit the 
                                                    enemy for this to come out
    Twinbat Smash          A                      Front Flip Smack must hit the
                                                    enemy for this to come out
    Leaping Kick           f + A                  Front Flip Smack must hit the
                                                    enemy for this to come out
Roll And Down Kick         J, A
Roll And Jump Kick         b/f + J, A
Bat Swat                   stand over downed 
                             enemy and tap A 
                             rapidly
Baseball Slide             Dash, A
Bat Ram                    Dash, J  
                                                       
                                                        
Grapple Moves
-------------
Chest Punch                A/J                    can perform this up to three
                                                    times; can choose to use
                                                    just 1 or 2 Chest Punches
                                                    and then activate another
                                                    grapple move
Lightning Summon           d + A/J
Reverse Bat Slam           b + A/J
Home Run                   f + A/J


Special Moves
-------------
Wall Jump                  jump towards wall, 
                             and then away
Tornado Recover            shake joystick and 
                             tap A or J rapidly 
                             after being knocked
                             down or when in a 
                             hold
Mega Home Run              A+J                    cannot perform if your life
                                                    bar is flashing; will 
                                                    consume about 1/6 of your
                                                    life bar, but only if it
                                                    strikes the enemy
Helicopter Drop            press and hold down    once you hold down A, Ryno
                             A, then press J        will get in a "ready" 
                                                    stance (you can move
                                                    during this, just make
                                                    sure you continue to hold
                                                    down A);  press J anytime
                                                    during your "ready" stance
                                                    to activate the move; the
                                                    enemy must touch Ryno's
                                                    legs to perform the entire
                                                    move (he will catch them
                                                    and slam the enemy to the
                                                    floor)  
  Thunderbolt Kick         u, d + J               use b/f to guide move
    Tornado                if Thunderbolt Kick 
                             connects, shake the
                             joystick and tap A 
                             or J rapidly
Air Helicopter Drop        J, A+J / J, press and  the enemy must touch Ryno's
                             hold down A, then      legs to perform the entire
                             press J                move (he will catch them
                                                    and slam the enemy to the
                                                    floor)  
  Highfly Thunderbolt Kick u, d + J immediately  use b/f to guide move; can
                             after Air              use a Wall Jump to start
                             Helicopter Drop        this combination and
                                                    remain relatively safe
                                                    (works well against bosses)
    Tornado                if Highfly 
                             Thunderbolt Kick 
                             connects, shake the
                             joystick and tap A 
                             or J rapidly
  Thunderbolt Kick         u, d + J               use b/f to guide move; can
                                                    use a Wall Jump to start
                                                    this combination and
                                                    remain relatively safe
                                                    (works well against bosses)
    Tornado                if Thunderbolt Kick 
                             connects, shake the
                             joystick and tap A 
                             or J rapidly                          
Thunderbolt Kick           u, d + J in air        use b/f to guide move
    Tornado                if Thunderbolt Kick 
                             connects, shake the
                             joystick and tap A 
                             or J rapidly  
Thunderbolt Dive           Grapple, A+J           will consume 1/6 of your
                                                    life bar 
    Tornado                shake joystick and 
                             tap A or J rapidly  


Super
-----
Lightning Storm            b, f + A in air / f,   cannot perform if your life
                             b + A in air           bar is flashing; will 
                                                    consume about 1/3 of your
                                                    life bar, but only if it
                                                    strikes an enemy  





*******************************************************************************
* 3.3 Beanball Roger                                                          *
*******************************************************************************

Speed ***                      Height:   5' 9''
Swing ***                      Weight:   240
Power *********                Strength: Power
Reach *****



Basic Moves
-----------
Side Smack                 A
  Second Side Smack        A                      Side Smack must hit the enemy
                                                    for this to come out
    Wand Smash             A                      Second Side Smack must hit 
                                                    the enemy for this to come 
                                                    out
      Swing Away           A                      Wand Smash must hit the enemy
                                                    for this to come out
      Jump Wand Smash      f + A                  Wand Smash must hit the enemy
                                                    for this to come out
    Big Boot               f + A                  Second Side Smack must hit 
                                                    the enemy for this to come 
                                                    out
      Swing Away           A                      Big Boot must hit the enemy
                                                    for this to come out
      Jump Wand Smash      f + A                  Big Boot must hit the enemy
                                                    for this to come out
  Finger Gouge             f + A                  Side Smack must hit the enemy
                                                    for this to come out
    Wand Smash             A                      Finger Gouge must hit the 
                                                    enemy for this to come out
      Swing Away           A                      Wand Smash must hit the enemy
                                                    for this to come out
      Jump Wand Smash      f + A                  Wand Smash must hit the enemy
                                                    for this to come out
    Big Boot               f + A                  Finger Gouge must hit the
                                                    enemy for this to come out
      Swing Away           A                      Big Boot must hit the enemy
                                                    for this to come out
      Jump Wand Smash      f + A                  Big Boot must hit the enemy
                                                    for this to come out
Drop Kick                  J/f+J/b+J, A
Wand Clobber               stand over downed 
                             enemy and tap A 
                             rapidly
Baseball Wand Slide        Dash, A
Belly Bump                 Dash, J  
                                                       
                                                        
Grapple Moves
-------------
Power Punch                A/J                    can perform this up to three
                                                    times; can choose to use
                                                    just 1 or 2 Power Punches
                                                    and then activate another
                                                    grapple move
Finger Execution           d + A/J
Toss Away                  b + A/J
Home Run                   f + A/J


Special Moves
-------------
Body Splash                d + A in air
  Upside-Down Spin         shake joystick and 
                             tap A or J rapidly
Swing Away/Jump Wand Smash shake joystick and 
                             tap A rapidly
Upside-Down Spin           shake joystick and 
                             tap A or J rapidly
                             after being knocked
                             down or when in a 
                             hold
Mega Home Run              A+J                    cannot perform if your life
                                                    bar is flashing; will 
                                                    consume about 1/6 of your
                                                    life bar, but only if it
                                                    strikes the enemy
Gut Hop                    press and hold down    once you hold down A, Roger
                             A, then press J        will get in a "ready" 
                                                    stance (you can move
                                                    during this, just make
                                                    sure you continue to hold
                                                    down A);  press J anytime
                                                    during your "ready" stance
                                                    to activate the move 
Foil Buster                360 + A                will connect close
Foil Driver                Grapple, A+J           will consume 1/6 of your
                                                    life bar 
                                   

Super
-----
Volcano Breaker            b, f + A in air / f,   cannot perform if your life
                             b + A in air           bar is flashing; will 
                                                    consume about 1/3 of your
                                                    life bar, but only 





*******************************************************************************
* 3.4 Stick Straw                                                             *
*******************************************************************************

Speed **                       Height:   7' 2''
Swing ***                      Weight:   194
Power ******                   Strength: Long Reach (Long)
Reach *********



Basic Moves
-----------
Gut Jab                    A
  Bat Smash                A                      Gut Jab must hit the enemy
                                                    for this to come out
    Crescent Slash         A                      Bat Smash must hit the enemy
                                                    for this to come out
    Head Bash              f + A                  Bat Smash must hit the enemy
                                                    for this to come out
  High Kick                f + A                  Gut Jab must hit the enemy
                                                    for this to come out
    Crescent Slash         A                      High Kick must hit the enemy
                                                    for this to come out
    Head Bash              f + A                  High Kick must hit the enemy
                                                    for this to come out
Jump Kick                  J, A
Needle Kick                b/f + J, A
Bat Drop                   stand over downed 
                             enemy and tap A 
                             rapidly
Baseball Slide             Dash, A
Knee Smash                 Dash, J  
                                                       
                                                        
Grapple Moves
-------------
Headbutt                   A/J                    can perform this up to three
                                                    times; can choose to use
                                                    just 1 or 2 Headbutts and
                                                    then activate another 
                                                    grapple move
Frankensteiner             d + A/J
Batdriver                  b + A/J
Home Run                   f + A/J


Special Moves
-------------
Crescent Slash/Head Bash   shake joystick and 
                             tap A rapidly
Ninja Kick Up              shake joystick and 
                             tap A or J rapidly 
                             after being knocked
                             down or when in a 
                             hold
Mega Home Run              A+J                    cannot perform if your life
                                                    bar is flashing; will 
                                                    consume about 1/6 of your
                                                    life bar, but only if it
                                                    strikes the enemy
Power Thrust               press and hold down    once you hold down A, Straw
                             A, then press J        will get in a "ready" 
                                                    stance (you can move
                                                    during this, just make
                                                    sure you continue to hold
                                                    down A);  press J anytime
                                                    during your "ready" stance
                                                    to activate the move 
Royal Stinger              360 + J                if Straw's jump connects with
                                                    the enemy he will perform
                                                    the entire move, otherwise
                                                    he will simply throw a
                                                    bomb; can cancel into the 
                                                    Water Dragon Super 
  Ninja Kick Up            shake joystick and 
                             tap A or J rapidly
Final Stinger              Grapple, A+J           will consume 1/6 of your
                                                    life bar; can cancel into
                                                    the Water Dragon Super  
  Ninja Kick Up            shake joystick and 
                             tap A or J rapidly


Super
-----
Water Dragon               b, f + A in air / f,   cannot perform if your life
                             b + A in air           bar is flashing; will 
                                                    consume about 1/3 of your
                                                    life bar, but only





===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Irem
-Gamefaqs
-Lion Wong for info on combinations, the missing Dynamite Smash move for Jose,
 info on activating maneuvers in different states, and general info throughout
 the guide
-And me for writing this FAQ

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