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Move List by Goh_Billy

Version: 2.0 | Updated: 04/11/14

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Undercover Cops
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
         2.1  Basics
         2.2  Japanese Version Vs. World Version
      3. Characters
         3.1  Zan / Claude   
         3.2  Matt / Bubba
         3.3  Rosa / Flame
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
===============================================================================
1. Legend
===============================================================================
  

  ub  u  uf        f - Forward            A - Attack
    \ | /          b - Back               J - Jump
  b--   --f        u - Up                 + - And  
    / | \          d - Down               / - Or  
  db  d  df                               , - Then 


 qcf - quarter circle forward (d, df, f)
 qcb - quarter circle back (d, db, b)
 hcf - half circle forward (b, db, d, df, f)
 hcb - half circle back (f, df, d, db, b)
    
                                  

===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++

Grapple              walk into enemy
                  
Dash                 f, f / b, b

Pick Up Object       press A when on      
                       top of item          

Pick Up Weapon       press A when on      some weapons may require you to tap
                       top of weapon        A rapidly to pull them out of the
                                            ground; you can also strike these
                                            type of weapons with an attack to
                                            quickly knock them out of the 
                                            ground
  Use Weapon         A                    some weapons will be swung while 
                                            others will be thrown
  Air Use of Weapon  b+J/f+J/J, A         weapons that will be thrown instead
                                            of swung cannot be used in air
  Big Weapon Swing   A, b                 only works with weapons that can be 
                                            swung
  Throw Weapon       J+A                  this will work for weapons that can
                                            be swung

Get Up Faster        shake joystick 
                       and tap A and J 
                       rapidly after 
                       being knocked 
                       down

Special Attack       J+A                 consumes part of your lifebar if
                                           move connects; cannot perform 
                                           if you only have a sliver of 
                                           life left
Special Attack 2     refer to            consumes a chunk of your lifebar if 
                      character's          move connects; cannot perform if 
                      movelist for         you only have a sliver of life 
                      motion               left; does not work in World Version


+++++++++++++++++++++++++++++++++++++++++++
| 2.2  Japanese Version Vs. World Version |
+++++++++++++++++++++++++++++++++++++++++++


  The Japanese Version of this game is the ideal version to be playing.  
Besides the names being changed between each version, the World
version tends to be missing a lot of maneuvers.  Special Attack 2, dash
jump attacks, various throw maneuvers are all absent.  Listed below are
movelists for both versions.  The Japanese (and more complete version) is
listed first.



===============================================================================
3. Characters
===============================================================================


*******************************************************************************
* 3.1 Zan / Claude  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Lightning Slasher     Occupation:     Ex-Karate Master
Height:         6' 0''                Blood:          RH+A
Weight:         172 lbs               Birthday:       1/6/2015

Profile: He used to be a karate master and had won first prize in the U.S.
         championship before.  One day while he was trying to protect his
         girlfriend, he got into a fight and accidentally killed a man
         with his bare hands.

 
             `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

High Kick              A
  Second High Kick     A                 High Kick must hit the enemy for
                                           this to come out
    Third High Kick    A                 Second High Kick must hit the enemy
                                           for this to come out
      Straight Punch   A                 Third High Kick must hit the enemy
                                           for this to come out
        Flip Kick      A                 Straight Punch must hit the enemy
                                           for this to come out
  
                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

High Kick              A
  Second High Kick     A                 High Kick must hit the enemy for
                                           this to come out
    Third High Kick    A                 Second High Kick must hit the enemy
                                           for this to come out
      Straight Punch   A                 Third High Kick must hit the enemy
                                           for this to come out
        Karate Chop    A                 Straight Punch must hit the enemy
                                           for this to come out
        Kick Toss      u/d + A           Straight Punch must hit the enemy
                                           for this to come out; can hold d/u
                                           during combo to also execute
                                           maneuver
          Spike Slam   hold d


Basic Moves
-----------  
Flip Kick              J, A
Straight Jump Kick     b/f + J, A
Spear Kick             Dash, A
Knee Strike            Dash, J, A


Grapple Moves
-------------
Heavy Slap             A                 can follow Heavy Slap with other
                                           grapple moves
  Slap And Kick Toss   A
    Spike Slam         hold d
Kick Toss Forward      f + A
  Spike Slam           hold d
Kick Toss Behind       b/u + A
  Spike Slam           hold d
Layback Toss           d + A
                  

Special Moves
-------------
Sonic Axe Kick         J+A               use b/f with J+A to jump in that
                                           direction; consumes part of your
                                           lifebar if move connects; cannot
                                           perform if you only have a sliver
                                           of life left
Fighter Bomber         qcf + A in air /  consumes a chunk of your lifebar if 
                         qcb + A in air    move connects; cannot perform if 
                                           you only have a sliver of life left

          
             ```````````````WORLD MOVELIST````````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

High Kick              A
  Second High Kick     A                 High Kick must hit the enemy for
                                           this to come out
    Third High Kick    A                 Second High Kick must hit the enemy
                                           for this to come out
      Straight Punch   A                 Third High Kick must hit the enemy
                                           for this to come out
        Flip Kick      A                 Straight Punch must hit the enemy
                                           for this to come out
  
                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

High Kick              A
  Second High Kick     A                 High Kick must hit the enemy for
                                           this to come out
    Third High Kick    A                 Second High Kick must hit the enemy
                                           for this to come out
      Straight Punch   A                 Third High Kick must hit the enemy
                                           for this to come out
        Kick Toss      A                 Straight Punch must hit the enemy
                                           for this to come out
        

Basic Moves
-----------  
Flip Kick              J, A
Straight Jump Kick     b/f + J, A
Spear Kick             Dash, A/J


Grapple Moves
-------------
Heavy Slap             A                 can follow Heavy Slap with other
                                           grapple moves
  Slap And Kick Toss   A
Kick Toss Forward      f + A
Kick Toss Behind       b + A
                  

Special Move
------------
Sonic Axe Kick         J+A               use b/f with J+A to jump in that
                                           direction; consumes part of your
                                           lifebar if move connects; cannot
                                           perform if you only have a sliver
                                           of life left



*******************************************************************************
* 3.2 Matt / Bubba  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Fire Ball Crusher     Occupation:     Ex-Pro Football Player
Height:         6' 5''                Blood:          RH+O
Weight:         261 lbs               Birthday:       7/4/2018

Profile: He used to be a football star who had won M.V.P. before.  Although
         falsely accused, he was censured for being a dangerous man and was
         banished from the world of football.


             `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Gut Punch              A
  Headbutt             A                 Gut Punch must hit the enemy for
                                           this to come out
    Second Headbutt    A                 Headbutt must hit the enemy for 
                                           this to come out
      Shoulder Charge  A                 Second Headbutt must hit the enemy
                                           for this to come out

                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Gut Punch              A
  Headbutt             A                 Gut Punch must hit the enemy for
                                           this to come out
    Second Headbutt    A                 Headbutt must hit the enemy for 
                                           this to come out
      Body Toss        A                 Second Headbutt must hit the enemy
                                           for this to come out
      Punt Kick        u/d + A           Second Headbutt must hit the enemy
                                           for this to come out; can hold d/u
                                           during combo to also execute
                                           maneuver


Basic Moves
-----------  
Axe Handle             J, A
Power Jump Kick        b/f + J, A
Shoulder Charge        Dash, A
Body Splash            Dash, J, A


Grapple Moves
-------------
Strangle               A                 can follow Strangle with other
                                           grapple moves
  Second Strangle      A                 can follow Second Strangle with
                                           other grapple moves
    Third Strangle     A                 can follow Third Strangle with
                                           other grapple moves
      Rough Throw      A
      Touchdown Throw  hold d/u + A   
Lift Toss Forward      f + A
Lift Toss Behind       b + A

                  

Special Moves
-------------
Touchdown Spike        J+A               consumes part of your lifebar if move
                                           connects; cannot perform if you 
                                           only have a sliver of life left
Rocket Splash          d, u + A in       consumes a chunk of your lifebar if 
                         air / u, d + A    move connects; cannot perform if 
                         in air            you only have a sliver of life left


             ```````````````WORLD MOVELIST````````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Gut Punch              A
  Headbutt             A                 Gut Punch must hit the enemy for
                                           this to come out
    Second Headbutt    A                 Headbutt must hit the enemy for 
                                           this to come out
      Shoulder Charge  A                 Second Headbutt must hit the enemy
                                           for this to come out

                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Gut Punch              A
  Headbutt             A                 Gut Punch must hit the enemy for
                                           this to come out
    Second Headbutt    A                 Headbutt must hit the enemy for 
                                           this to come out
      Shoulder Charge  A                 Second Headbutt must hit the enemy
                                           for this to come out
      Body Toss        u/d + A           Second Headbutt must hit the enemy
                                           for this to come out; can hold d/u
                                           during combo to also execute
                                           maneuver; only works some of the
                                           time, and usually on larger 
                                           enemies


Basic Moves
-----------  
Axe Handle             J, A
Power Jump Kick        b/f + J, A
Shoulder Charge        Dash, A


Grapple Moves
-------------
Strangle               A                 can follow Strangle with other
                                           grapple moves
  Second Strangle      A                 can follow Second Strangle with
                                           other grapple moves
    Third Strangle     A                 can follow Third Strangle with
                                           other grapple moves
      Final Strangle   A
Rough Throw Forward    f + A
Rough Throw Behind     b + A

                  

Special Moves
-------------
Touchdown Spike        J+A               consumes part of your lifebar if move
                                           connects; cannot perform if you 
                                           only have a sliver of life left



*******************************************************************************
* 3.3 Rosa / Flame  (Japanese / World)                                        *
*******************************************************************************
Code Name:      Blue Gale Revenger    Occupation:     Ex-Female Vigilante
Height:         5' 9''                Blood:          RH-AB
Weight:         Secret                Birthday:       1/24/2021
B.W.H.:         Secret

Profile: She used to be the only female vigilante.  Thomas who was her 
         partner and her lover was killed by villains, she has an excessive
         hatred of evil.


             `````````````JAPANESE MOVELIST```````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Punch                  A
  Second Punch         A                 Punch must hit the enemy for this 
                                           to come out
    Jawing Punch       A                 Second Punch must hit the enemy for 
                                           this to come out
      Skyward Kick     A                 Jawing Punch must hit the enemy for
                                           this to come out

                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Punch                  A
  Second Punch         A                 Punch must hit the enemy for this 
                                           to come out
    Jawing Punch       A                 Second Punch must hit the enemy for 
                                           this to come out
      Skyward Kick     A                 Jawing Punch must hit the enemy for
                                           this to come out
      Shoulder Toss    u/d + A           Jawing Punch must hit the enemy for
                                           this to come out; can hold d/u
                                           during combo to also execute
                                           maneuver


Basic Moves
-----------  
Skyward Kick           J, A
Butt Bump              b/f + J, A
Back Kick              Dash, A
Scissor Splash         Dash, J, A


Grapple Moves
-------------
Uppercut               A                 can follow Uppercut with other
                                           grapple moves
  Uppercut and Toss    A    
  Frankensteiner       hold d/u + A                
Bullet Throw Forward   f + A
Bullet Throw Behind    b + A

                  
Special Moves
-------------
Spark Flip             J+A               use b/f with J+A to jump in that
                                           direction; consumes part of your
                                           lifebar if move connects; cannot
                                           perform if you only have a sliver
                                           of life left
Arc Saber              hcf + A in air /  consumes a chunk of your lifebar if 
                         hcb + A in air    move connects; cannot perform if 
                                           you only have a sliver of life left


             ```````````````WORLD MOVELIST````````````````


Basic Chains
------------ 
                          ~~~~~~~~~~~~~~~~~~
                          ~ Slow Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Punch                  A
  Second Punch         A                 Punch must hit the enemy for this 
                                           to come out
    Jawing Punch       A                 Second Punch must hit the enemy for 
                                           this to come out
      Skyward Kick     A                 Jawing Punch must hit the enemy for
                                           this to come out

                          ~~~~~~~~~~~~~~~~~~
                          ~ Fast Tap Chain ~ 
                          ~~~~~~~~~~~~~~~~~~

Punch                  A
  Second Punch         A                 Punch must hit the enemy for this 
                                           to come out
    Jawing Punch       A                 Second Punch must hit the enemy for 
                                           this to come out
      Shoulder Toss    A                 Jawing Punch must hit the enemy for
                                           this to come out; can hold d/u
                                           during combo to also execute
                                           maneuver


Basic Moves
-----------  
Skyward Kick           J, A
Butt Bump              b/f + J, A
Back Kick              Dash, A/J


Grapple Moves
-------------
Uppercut               A                 can follow Uppercut with other
                                           grapple moves
  Uppercut and Toss    A                  
Shoulder Toss Forward  f + A
Shoulder Toss Behind   b + A

                  
Special Moves
-------------
Spark Flip             J+A               use b/f with J+A to jump in that
                                           direction; consumes part of your
                                           lifebar if move connects; cannot
                                           perform if you only have a sliver
                                           of life left



===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Irem
-Gamefaqs
-And me for writing this FAQ


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