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Cammy by RBatiste
Version: 1.0 | Updated: 09/11/99
***STREET FIGHTER ALPHA 3*** ***CAMMY FAQ*** by Nunya Business Version 1.0 1.0 - (9/11/99) This FAQ was first submitted. CONTENTS 1. Intro to FAQ 2. Intro to Cammy 3. Legend 4. ISM's 5. Special Moves 6. Super Moves 7. Combos 8. Misc. Cammy Stuff 9. Copyright Info 1. INTRO TO FAQ This is the 3rd FAQ I've written in my entire life, with my other two being from Super Smash Brothers. I've been an SF fan since I first played SF2 those many years ago. Anyway, I decided to write this FAQ because just the other day at Gameworks, I decided to play a little SFA3 there since I'm waiting for the Dreamcast version & don't have a Playstation. I decided to use Cammy because I was finally getting the hang of her in X-Men vs Street Fighter & I wanted to see how far I've come with her. And I actually kick butt all over the CPU all 3 times I played with her (but I didn't get to Shin Bison, just to about the 8th Stage each time I lost). So now she, along with Karin, is going to get my undivided attention in this game till I can use them as well as Ken & Ryu. So for those of you want to learn Cammy, then read on, cause even though there lot of Cammy fans out there, we need a bunch more of Cammy PLAYERS. 2. INTRO TO CAMMY As I mentioned above, there's a lot of Cammy fans out there & who can blame 'em. She's another one of those famed Capcom females. She's quite the looker & in my opinion, unbelievably cute. Sure she wears clothing that shows her rear end all over the place, but she is in no way slutty like a certain couple of succubuses by the names of Morrigan & Lilith (But that's OK, I still love my Morri). Plus she's not a ditsy airhead like Mai Shiranui (Just saw the Fatal Fury movie the other day & I was thinking "What an airhead!"). Cammy has been loved since her first appearance in Super SF2, & will be continue to be loved for quite sometime. I just hope Capcom will put her in some more games. OK enough of my blabbing. In this game, she's a rouge Shadowloo commando that was created in one of Bison's labs.(Although she doesn't know this!) Her position & purpose in the organization is unclear, but it's perfectly clear that Cammy that is 100% loyal to Bison. I would continue & tell you the rest of her story, but I don't want to spoil ya. Besides, there's already a bunch of FAQs out there that will give you the endings to all the characters. Here's a little bio on her. Height: 5'4 ft. Weight: 102 lbs. Blood Type: B Age: 17??? (In various endings people will refer to her as a child & since 18 is the legal adult age & she looks to old to be 16, she HAS to be 17.) 3. LEGEND F - Forward DF - Down-Forward DB - Down-Backward UF - Up-Forward QCF- Quarter Circle Forward QCB - Quarter Circle Backward UCF - Uppercut Forward (Forward, then Down, then Down-Forward HCF - Half Circle Forward HCB - Half Circle Backwards P - Any Punch HP - Heavy Punch K - Any Kick LK - Light Kick LP - Light Punch MK - Medium Kick MP - Medium Punch HK -Heavy Kick 'A'- Move can be done in A-ISM 'X'- Move can be done in X-ISM 'V'- Move can be done in V-ISM 4. ISM'S I'm sure everybody knows about these, but in case you haven't, I'll explain. ISM's are the newest feature to the world of SF. Think of them as fighting styles. After selecting a fighter, you'll have the choice of 3 ISM to begin a match: A-ISM - This mode is basically played like the previous Alpha games. You can air block, roll after being knocked down, taunt, use Alpha Counters, use the new air recovery system. However, the attack power for your fighter will be lower than it would be in X-ISM, as is the guard meter; which shows you how much damage you can take while blocking. The Super Meter has 3 levels, but you only need 1 level to complete most of the Supers in the game. Plus an Alpha Counter will only cost you 1 Level. X-ISM - Plays the same way as Super SF2 Turbo. No air blocking, no air recovery, no taunts (except for Dan), & a pre-determined Super which requires you to fill one huge bar to execute it. However, you can cause more damage to the opponent in this mode, but at the same time you'll receive more damage. Also the fighter is less likely to fall victim to an air juggle than in the other 2 modes because they seem to fall faster. V-ISM - Plays like A-ISM, except your Supers will be custom combos just like in SFA2. What happens is by pressing a P & K button of the same strength (LP & LK for example), you will then have a bunch of shadows trailing you & they will mimic you in every attack you perform till the meter runs out or your opponent knocks you out of the Super. The Super Meter is measured in percentage rather than Levels. You only need to be 50% full to perform one & an Alpha Counter will cost you the same amount. 5. SPECIAL MOVES These are the special moves Cammy has at her disposal. Unfortunately, all of Cammy's special moves seem to have an all or nothing scenario, in which if it's blocked, your in trouble. Very few of her moves can be abused so be careful. Be sure to notice what ISM you can perform a certain move. *Cannon Drill - QCF + K / 'A' 'X' 'V' I know everyone calls this a "Spiral Arrow", but true Cammy fans will know this as the Cannon Drill. She'll take a quick dive at her opponent, feet first. If it connects, the opponent will always be knocked down. The range & damage in previous games has been toned down & traded in for speed & recovery. Although the recovery time is faster, you still want to block if you don't connect with this. The LP version is much safer to use at far distances because she doesn't go to far & it might bluff the opponent into making a move. A great combo finisher. *Cannon Spike - UCF + K / 'A' 'X' 'V' This is THE move for Cammy players. This is her uppercut move where she'll jump feet first up into the air. The range here is great, the damage is pretty good, & is an excellent jugging move in V-ISM Custom Combos. This can be used for both offense & defense. But as I said before, this is an all or nothing move if used up close, so use with caution. *Spin Knuckle - HCB + P / 'A' 'X' A surprise move. Cammy will jump towards the opponent while spinning, then when she touches the ground again, she'll deliver 2 quick punches. She's invulnerable during the time she's spinning so it a great attack to use against people who do nothing but throw fireballs all day. However, when she hits the ground again, she's completely open to low attacks. It's nice for counter hits & will catch an opponent off guard, but this is one of those moves that cannot be abused. *Cannon Strike - QCB + K (jumping forward) / 'V' Another surprise move. When in the air, Cammy will come down at an angle & kick the opponent. This attack will get you a couple of lucky hits, but its yet another attack that should not be abused. *Cannon Revenge - QCB + K / 'V' A VERY hard attack to execute. Unlike XvSF, she doesn't glow when she starts up, which adds to the surprise value. But Cammy will stand there looking like an idiot until an opponent gets near her after 1 second of charging or after another second has past, canceling the attack. If they do get near her when the move is charged, then she'll unleash a Cannon Spike which makes for a nice counter hit. But as I said, its difficult to perform because your totally open to any attack before Cammy can charge the move & she's open-season to fireball throwers. Try to use this as least as possible. *Hooligan Combination - HCF + P, then... / 'A' 'X' 'V' There's only two ways an opponent can stop this move; attack her before she gets in her cannonball stance, or if they can't stop her from getting into this stance, they get the heck out of her way. The move starts slow, but once she gets into a cannonball shape, she jump at a certain distance depending of the strength of the Punch button you used. Once this happens, you have 4 choices of attacks to use... Razor Edge Slicer - ...do nothing Cammy will hit the ground & slide into the opponent causing a knockdown if it connects. One of the better surprise moves in her arsenal & can only be blocked low, but if it is blocked, get yourself out of there. Fatal Leg Twister - ...press F + K when close & high This attack is unblockable & to my knowledge can't be Tech. Hit. If Cammy lands on the opponent high, she'll put her legs around the opponent's head & flipping them around to kiss the ground below. Nice damage as well. Cross Scissor Pressure - ...press F + K when close & low Harder to pull off since you have to be close to the ground. If this happens, Cammy simply piledrive them into the ground. Much more damage than the Fatal Leg Twister & is also unblockable. Not too mention it looks cool too! Cancel Hooligan Combo - ...Press any button when far ??? I'm not totally sure of this, but if you press any button when far away, Cammy will come out of the cannonball stance & will be free to attack the opponent when ready. A nice way to get some sneaky combos. 6. SUPER MOVES Here's Cam-cam's super moves. *Spin Drive Smasher - QCF, QCF + K / 'A' 'X' She starts out with a multi-hitting Cannon Drill, then finishes with a multi-hitting Cannon Spike. Causes a good amount of damage & definitely useful is combo finishers. In A-ISM, Level 1 travels the shortest distance, while Levels 2 & 3 add a much larger range & power to the attack. In X-ISM, this super will always have the distance of the Level 3 version. But if blocked or missed, block quickly or you're at your opponents mercy. *Reverse Shaft Breaker - QCB, QCB + K / 'A' Cammy's new super & the most dangerous one she has. Treat this as you would treat Ken's Shinryuken. Cammy jumps straight up in the air feet first & if it connects, it will introduce the opponent to new meanings of pain. This will hit opponents that are both on the ground or the air. But don't forget to mash the buttons for maximum affect. The Level 1 version will get you up to 10 hits, the Level 2 version about 15+, & the Level 3 version more than 20 hits. But I'll tell you this now, don't use the Lv 3 version unless you know it WILL hit. However if you miss in any version, prepare to receive some pain yourself. *KILLERBEE ASSAULT - DB, DF, DB, UF + K / 'A'( Lv 3 Only) The super from X-Men vs Street Fighter has been put into this game. I've yet to see it in action in this game but according to the Brady Games guide book that I have, it does massive damage. However if it's totally like the way it was in XvSF, then it can be seen from a mile away, so use it wisely. 7. COMBOS I do know if all of them are right or not, so e-mail me if you see a mistake or have some of your own. (see address below) 1. Jump HK, crouching LK, Cannon Spike 2. LP, Cannon Drill or Cannon Spike 3. LP, LP, crouching LK, Cannon Drill or Cannon Spike 4. Jump HP, MP, Spin Drive Smasher 5. Jump(in close) LP, crouching LK, Reverse Shaft Breaker 6. Jump HK, LP, crouching LK, Spin Drive Smasher (More to come I hope!) 8. MISC. CAMMY STUFF Here's stuff about Cammy outside the context of fighting. BOSSES 5th Stage - Dhalsim 9th Stage - Vega 10th Stage - Juli & Juni 11th - Shin Bison COLORS X-ism/ Press any P - Dark Green hat, uniform, & war paint Press any K - Light Green hat, uniform, & war paint A-ism/ Press any P - Light Blue hat, uniform, & war paint (standard) Press any K - Navy Blue hat, uniform, & war paint V-ism/ Press any P - Pink hat, uniform, & war paint Press any K - Purple hat, uniform, & war paint (Hair, skin, tie, gloves, & boots will always stay the same color) OPENING POSES 1. She'll stand at her spot, run her thumb across her neck & yells "Come On!" 2. Her opening from X-Men vs Street Fighter. She'll stand at her spot with her coat on, then throw it off when just before the fight begins. WINNING POSES You can choose which one you want to see by holding a button right after the KO screen. Hold LP or HK - She'll run her hand across her neck, then put one of her hands on her hip & looks towards the screen with a mean look on her face. Hold MP or HP - She'll stand at attention (military talk) as M. Bison will appear, floating on the side where Cammy is looking. The MP version will have her say "Yes, Sir!" Hold LK - For you perverts out there, you will know this as Butt Shot #1. She'll turn her back, then give a thumbs-up as her face is turned to the side. Hold MK - Perverts, you will know this as Butt Shot #2. Same as before except she'll turn her hips to one side & look back at you with a wink in her eye & a thumbs-up. TAUNT Press Start (anytime during a match, only in A or V-ISM) - She'll run her thumb across her neck and says "Come On!" SPECIAL INTROS Only one. Similar to the 2nd win pose I listed except Bison will come down with his cape draped around him & with a glowing hand pointed at Cammy. STAGE (for any of you who care) - Greece 9. COPYRIGHT This FAQ is Copyright 1999 Nunya Business. In no way can you sell my FAQ without my knowing. If you want to contact me, my e-mail is <firstname.lastname@example.org>. Thanks to Gamefaqs for having a place to house such information. Thanks to Capcom for creating the BEST SF game ever & for making Cammy! <www.capcom.com> Thanks to Brady Games for making the SFA3 Guide Book & for providing me a quick reference in typing this FAQ. I would also like to acknowledge Gouki's Page Of Whatever <www.gpow.com> for housing tons of SF related info. This site was sort of my inspiration.