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    Short Move List by CWall / Nightcrawler86

    Version: 1.2 | Updated: 11/08/05 | Search Guide | Bookmark Guide

                                 MARVEL VS. CAPCOM 2
                                   for PlayStation2
                                 by The Wall Brothers
                                     Version 1.1
                                   November 8, 2005
                        Copyright (c) 2003-2005 Christian Wall
                       Copyright (c) 2003-2005 Christopher Wall
    Unlike the other movelists at GameFAQs, this one is formatted for printing. 
    It's very compact, only containing the movelists for all characters. We 
    strongly recommend you to print this guide, which is only seven pages long. 
    If you do, make sure that the font is set to Courier New and that the size 
    of the text isn't larger than ten.
                                  TABLE OF CONTENTS
                                  1. INTRODUCTION
                                  2. LEGEND
                                  3. MOVELIST
                                  4. VERSION, CREDITS, LEGAL
                                    1. INTRODUCTION
    So I was playing Marvel vs. Capcom 2 the other day, and was really only 
    fooling around, experimenting with different character combinations. Then I 
    noticed how irritating it was not having a proper in-game movelist to 
    consult while playing. Printing the huge movelists at GameFAQs felt pretty
    unnecessary so I came up with an idea and suggested it to my brother
    Christopher, who is experienced in writing movelists for fighting games. 
    That he and I would write a complete movelist for all characters in Marvel
    vs. Capcom 2 for players to be able to consult whenever they need to know 
    a character's complete move-set. 
    So now we're finished. This is a movelist which only contains the necessary
    information, formatted in a printer friendly document. Heed our warning, 
    though. You need to have some basic knowledge of the game mechanics to fully
    appreciate this FAQ. We advice you to seek this knowledge in either the 
    manual or Kao Megura's marvellous FAQ at GameFAQs.com. Be sure to thoroughly
    read the legend, comprehensively written by my brother, before using the 
    movelist. It's best to have this legend at hand while reading the movelist. 
    We hope that you will find our FAQ useful and we wish you happy reading.
    -- Christian
                                      2. LEGEND
    In each of the characters' movelists you'll find the same information. First
    off we have the name and command of each Special Move and Hyper Combo of the
    character. Nothing hard to understand, just look at the Command Shortenings
    below and you'll be able to use them. 
    Beside the name and command of the moves you'll see a lower-case letter 
    written in brackets. This is a small explanation of the nature of the move 
    in question. For example you'll see a (p) beside the classic Hado-Ken move.
    This simply states that the move is a projectile one. But more about that 
    in the Explanation Shortenings below. If there are two different letters
    in the same brackets it means that the move fits into both groups of moves.
    Furthermore you'll sometimes see another letter to the right of the move.
    That one states in which Assist Type the move in question can be made as an 
    Variable Assist or Variable Combination. The letter is an upper-case one and
    it is either A, for the Alpha Assist Type (1st); B, for the Beta Assist Type
    (2nd); or G, for the Gamma Assist Type (3rd). We won't state which moves 
    become the Variable Counters for each assist type. If you need to find that 
    information you can use my own Assist Types FAQ on GameFAQs.com.
    "How will I know if a move is a Special Move or a Hyper Combo?" you might
    ask yourself. Simple, the Special Moves are always the ones written first;
    the Hyper Combos start off where you see three lines in a row. And do not 
    fear if you see a regular move amongst the Special Moves for some 
    characters, the reason for this is simply that the character who uses the 
    regular attack has a Variable Assist in one or more of his/her Assist Types.
    P: Any punch button (S or T in the default controller setting)  
    PP: Both punch buttons (S+T or the R1 in the default controller setting)
    LP: The light punch (S in the default controller setting)  
    MP: The mid-damage punch (is performed as the second attack if you push S 
        twice in a row during a match)
    HP: The heavy punch (T in the default controller setting) 
    K: Any kick button (X or O in the default controller setting)  
    KK: Both kick buttons (X+O or the R2 in the default controller setting)
    LK: The light kick (X in the default controller setting)  
    MK: The mid-damage kick (is performed as the second attack if you push X 
        twice in a row during a match)
    HK: The heavy kick (O in the default controller setting) 
    N/A: This means that the move only is available for usage in a Variable 
         Assist or Variable Counter, thus isn't available when you're using the
         character yourself 
    c: Hold down the direction or button that is stated after the letter 
       for a short while, commonly known as a charge
    r: Press the button rapidly
    taunt: The taunt button (select in the default controller setting)
    I'll write a comma (,) if you are to push the direction right after each-
    I'll write a plus (+) if you shall push the two buttons together.
    I'll write a slash (/) if you can use either one of the two buttons the
    slash separates.
    I'll write all direction in lower-case letters. For example: f=forward.
    Besides ordinary directions there are special ones. The last direction
    in such a series directions should be pressed simultaneously with a kick,
    a punch or a taunt.
    qf: Quarter-circle forward. Press the control pad down, down-forward and 
        forward. Ryu's hado-ken move is an example of this command where a 
        punch follows.
    qb: Same as with quarter-circle forward but the move goes backwards instead.
    sf: Forward, down, down-forward. The most famous move using this combination
        is probably Ryu's Shoryu-Ken (hence the name).
    sb: Backward, down, down-backward.
    hf: Half-circle forward. Backward, down-backward, down, down-forward, 
    hb: Half-circle backward. Forward, down-forward, down, down-backward, 
    360: Rotate the control pad.
    (p): The move is a projectile one. It is long-ranged but your character 
         won't move during the execution of it. For example Ryu's Hado-Ken.
    (a-a): The move works as an anti-air attack. The move will hurt opponents
           above the attacker.
    (d): The move is a dashing move. The move is more or less long-ranged, but
         this time the attacker will move forward whilst performing it.
    (t): The move works as a throw. Often you have to be close to the opponent
         to perform the move.
    (c): The move is a capture type move.
    (co): The move is a counter. Your opponent has to strike you for it to work.
    (a): The move can ALSO be performed while jumping.
    (ax): The move can ONLY be performed while jumping.
    (f): The move makes the character fly. Perform it once more to ground the 
    (tg): The move uses up three Hyper Combo gauges, when executed.
    (vb): The move requires that you press various buttons to execute damage.
    (n): The move is a normal move. The character won't move at all nor send any 
         flying objects of any kind whilst performing the move.
    (h): The move heals another character, always a Variable Assist.
    (pu): The move causes another character's power to increase, always a 
          Variable Assist.
    (du): The move causes another character's defence to increase, always a 
          Variable Assist.
    (w): The move teleports (warps) your character.
    (s): The move doesn't fit into any of the other groups. Sometimes we'll 
         specify what happens.
    -- Christopher
                                     3. MOVELIST
    AKUMA:    qf+P (p,a) A    sf+P (a-a) B    qb+K (a-a,a) G    qf+K (ax)
    sf+PP/KK (w)    sb+PP/KK (w)    hb+HK (t)    ---    qb+PP (p) A    
    qf+PP (d,a-a) B    qf+KK (a-a) G    qf+PP (ax,p)    LP,LP,f,LK,HP (d,t,tg)
    AMINGO:    N/A (h) A    N/A (du) B    qf+P (d,a) G    qb+K (c)    qf+LK (p)  
    qf+HK (p)    qb+P (a-a,d)    ---    qf+KK (a-a) ABG    qb+PP (p,t) 
    ANAKARIS:    b,f+P (p,a) A    qf+P (p,t,a) B    d,d+P/K (p,a) G   qf+K (ax,c)
    ---    b,f+PP (p,vb) A    LP,LP,f,LK,HP (vb) B   d,d+PP (p,a) G
    HK,LP,d,LK,HP (p,a)
    B.B HOOD:    cb,f+P (p) A    sf+P (p,a-a) B    qb+P (d) G    cd,u+P (p,a-a)
    sf+K (p)    cb,f+K (p)    ---    qf+PP (p) ABG    hf+KK (d,t)    hb+KK (d,t)
    BLACKHEART:   hf+LP (p) A    hb+P (a-a,p) B    df+HP (n) G    hf+HP (p,a-a) A    
    ---    qb+PP (p,a) A    qf+KK (p) B    qf+PP (p) G
    CABLE    qf+P (p,a) A    sf+P (a-a) B    qb+K (p,a-a,c,a) G    qf+K (d)
    hb+P (t)    ---    qf+PP (p) ABG    qf+KK (vb)
    CAMMY    sf+K (a-a) A    qf+K (d,a) B    qf+P (d) G    qb+K (ax)   hb+P (co)
    qb+K (vb)    ---    qf+KK (d,a-a) AB   qb+PP (d,t,a) G    qb+KK (a)
    CAPTAIN AMERICA    qf+LP (p,a) A    sf+P (a-a) B    qf+K (d) G
    qf+HP (p,a-a,a)    hb+P (s)    ---    qf+KK (d) AG    sf+PP (d,a-a) B
    qf+PP (d,t)
    CAPTAIN COMMANDO    qf+P (p,a) A    qb+P (a-a) B    qb+K (d) G    qf+LK (p)
    qf+HK (p,a-a)    qf+LK+HP (p)    ---    qf+PP (p,a-a) ABG    qf+KK (d,a-a,t)
    CHARLIE    cb,f+P (p) AG    cd,u+K (a-a,p) B    u,uf,f+K (ax)    ---
    qf+PP (p) AG    qb+KK (d,a-a) B    qf+KK (d,t)
    CHUN-LI    hf+P (p) A    sf+K (a-a) B    hb+K (d) G    rK (n,a)    ---
    qf+PP (p) A    sf+KK (a-a) B    qf+KK (d) G
    COLOSSUS    qf+LK (d,a) A    qf+HK (d,a-a,a) B    HK (n) G    qf+P (d,t,a)*
    ---    qf+PP (d,a) ABG    qb+PP (s)**
    *rotate control pad for extra damage    **won't be affected by attacks
    CYCLOPS    qf+LP (p,a) A    sf+P (a-a) B    qb+K (d) G    qf+HP (p,a-a,a)
    f,df,d+P (p)    hb+P (t)    cb,f+P (d)*    cb,f+K (d,t)    ---
    qf+PP (p,a) ABG    qf+KK (p,a)    *press P or K rapidly for more damage
    DAN    qf+P (p) A    sf+P (a-a) B    qf+K (p) G    qb+K (d)    ---   
    qf+PP (p) A    qf+KK (a-a) B    qb+KK (d,a-a) G    qf,qf+taunt (s)
    HP,LK,b,LP,LP (d,t,tg)
    DHALSIM    qf+P (p,a) A    hb+P (p) B    hb+K (p,a-a) G    sf+PP/KK (w,a)
    sb+PP/KK (w,a)     qb+KK (s,a)    hb+HP (t)    ---    qf+PP (p) ABG
    qf+KK (a-a,t)
    DOCTOR DOOM    hb+P (p,a-a,a) A    hb+K (p,a) B    qf+P (p,a) G
    qb+KK (f,a)    ---    hb+PP (p,a-a,a) A    qf+KK (a-a) B    qf+PP (p) G
    FELICIA    sf+K (d,a) A    qf+K (p) B    sf+P (d) G    qf+P (s)*    hb+K (t)
    ---    qf+KK (p) ABG    qf+PP (d,t)    qb+KK (p,t)
    *press P or K after the command for different effects
    GAMBIT    qf+P (p,a) A    sf+P (d) B    d+HP (n) G    qb+P (p,a-a)
    cd,u+P/K (s)*    ---    qf+PP (p) ABG    qf+KK (d,p)    qb+KK (d,p)
    *press P or K after the command for different effects
    GUILE    cd,u+K (a-a) A    cb,f+P (p) BG    d,u+k (ax)    ---
    qb+KK (d,a-a) A    qf+PP (p) BG    qf+KK (ax,d,t)
    HAYATO    qf+P (d) AG    sf+P (a-a,a) B    b,f+PP (t)    ---    qf+PP (d) A
    qf+KK (p,a-a) BG    qb+KK (s,a)*    LP,HP,b,LK,HK (d,t,tg)
    *infinte Hyper Combo Gauge
    HULK    qf+P (p) A    cb,f+K (d) BG    hb+P (t)*    cd,u+K (a-a)    ---
    qf+PP (p) A   qb+PP (d) B   qf+KK (p) G  *rotate control pad = greater effect
    ICEMAN    qf+LP (p,a) AG    qf+K (p,a) B    qf+HP (p,a-a,a)    sb+P (s)
    ---    qf+PP (p,a) ABG
    IRON MAN    qf+P (p,a) A    hb+P (p,a-a) B    HK (n) G    HP+LK (p,a)
    qb+KK (f,a)    ---    qf+PP (p) ABG
    JILL    N/A (h) A    qf+P (d,a) B    sf+P (p,a-a) G    qb+K (p)    qf+LK (p)
    qf+HK (p,a-a)    hb+P (co)    ---    qf+KK (p) AG    qf+PP (d) B    
    qb+KK (p,t)    qf+K (s)*    *performed during qb+KK while Tyrant is laughing
    JIN    cb,f+P (d) A    cd,u+P (p,a-a) B    df+HP (n) G    hb+K (d,t)    ---
    qf+KK (d) A    qf+PP (p) BG    qb+PP (p)
    JUGGERNAUT    f,df,d+P (p) A    hf+P (d) B    hf+K (d,a-a,a) G    sf+PP (s)*
    ---    qf+PP (d) ABG    *power-up
    KEN    sf+P (a-a,a) A    qf+P (p,a) B    qb+K (d,a-a,a) G    qb+P (s)    ---
    qf+KK (a-a) A    qf+PP (d,a-a) BG    qb+KK (d,a-a)
    MAGNETO    hf+P (p,a) A    hb+K (p,c,a) B    d+HP (n) G    u,uf,f+P (ax,p)
    hf+K (co)    qb+KK (f,a)  ---    qf+PP (p,a-a) A    qf+KK (p,a-a) BG
    MARROW    qf+P (p,a) A    sf+P (a-a) B    qb+K (d) G    hb+P (d,t,a)    ---
    qb+PP (p,a) AB    qf+PP (p) G
    M.BISON    hf+P (p) A    hb+P (p,c) B    hf+K (d,a) G    sf+P/K (w,a)*
    cd,u+K**    cd,u+P    qb+KK (s,a)    ---    qf+PP (d,a) AB    qf+KK (d) G
    hb+PP (p)   *the destination of the warp depends on which button you've used
    **press P during the move for an additional hit
    MEGA MAN    cHP (p) AG    sf+P (a-a,a) B    qf+P (s)    qf+K (s)    sf+K (s)
    qb+K (s)    ---    qf+PP (p,a) ABG    qf+KK (vb)    qb+KK (vb)
    MORRIGAN    sf+P (a-a,a) A    qf+P (p,a) BG    hb+P (t)    qb+K (ax)    ---
    sf+PP (p,a-a) AG    qf+PP (p) B    qf+KK (d,t)
    OMEGA RED    qf+LP (p,c,a)* A    qf+HK (a-a) B    d+HK (n) G
    qf+HP (p,a-a,c,a)*    qf+PP (p,a-a,c,a)*    qf+LK (d)    qf+KK (a-a)
    qf+K (ax)    ---    qb+PP (p,a-a) ABG    qb+PP (d,t,a)
    *press any button after the command for additional damage
    PSYLOCKE    qf+K (d,a-a,a) A    qf+P (p,a) BG    hb+P/K (w,a)*    ---
    qf+KK (a-a) A    qb+KK (p,a-a,a) B    qf+PP (d,a) G**
    *the destination of the warp depends on which button you've pressed
    **for additional damage press direction + P in the end
    ROGUE    sf+P (a-a) A    qf+P (d,a) B    qb+K (d,t,a)* G    sf+K (d)
    ---    qf+PP (d,t)*    N/A (d) ABG
    *gains power-ups depending on which character performed against
    ROLL    qf+P (p,a) A    sf+P (p,a-a,a) BG    qb+P (s)    qf+K (s)   sf+K (s)
    qb+K (s)    ---    qf+PP (p,a) ABG    qf+KK (vb)    qb+KK (vb)
    RUBY HEART    qf+K (p,a-a) A    hb+LP (p,t) B    N/A (pu) G  
    hb+HP (p,a-a,t)    qf+LP (d,a)    qf+HP (a-a,a)    qb+K (p)*    ---
    qf+KK (p) A    qb+KK (p) B    qf+PP (d)G    HK,LP,d,LK,HP (p,t,vb)
    *opponent can't use moves and their Hyper Combo gauge decreases
    RYU    sf+P (a-a) A    qf+P (p,a) B    qb+K (d,a) G    ---    qf+PP (p,a) AB
    qb+KK (a-a) G    sf+PP (a-a,tg)
    SABRETOOTH    qf+P (d) A    hb+LK (p) B    HP (n) G    hb+HK (p,a-a)
    hb+P (d,a-a,t)    ---    qf+PP (d) A    hb+KK (p) BG    sf+PP (d,a-a,t)
    SAKURA    qf+P (d,a-a,a) A    qb+P (p,a-a,a) B    qb+K (d,a-a,a) G    ---
    qb+KK (a-a) A    qb+PP (p,a-a) B    qf+P (d,t) G    sb+LK (s,tg)*
    *turn into Dark Sakura, look below
    (DARK SAKURA)    qf+P (p,a)    sf+P (d,a-a,a)    qb+K (d,a-a,a)    
    sf+PP/KK (w)    sb+PP/KK (w)    ---    qf+PP (p)    qb+KK (a-a)    
    qf+KK (d,t)   LP,LP,f,LK,HP (d,t,tg)   sb+LK (s,tg)*   *turn back into Sakura
    SENTINEL    qf+LP (p,a) A    HK (n) B    qf+K (p) G    qf+HP (p,a)
    sf+P (p,a-a,a)    qb+KK (f)    ---    qf+KK (p) ABG    qf+PP (p)    
    qf+PP (ax,d)
    SERVBOT    qb+LP (p) A    qf+HP (p,a) B    qf+LP (p,a) G    qb+HP (p,c)
    qf+K (d)    qb+K (p,a-a)    ---    qf+PP (p) AG*    qf+KK (s,vb) B
    *differs depending on assist type
    SHUMA-GORATH    cb,f+P (p) AG    cb,f+K (d,a) B    hb+K (t)    ---
    qf+KK (p) ABG    qf+PP (s)*
    *press either HK or HP to perform a throw during the move
    SILVER SAMURAI    rP or sf+P (n)* A    qf+P (p,a) B    d+HP (n) G    ---
    N/A (d) A    qf+PP (p) B    qf+KK (a-a,p) G    qf+KK (p,c) G**
    qf+KK (a-a) G***    qb+P (s)    qb+LK (s)    qb+HK (s)    *press f,f to run
    **you have to have performed qb+LK before being able to do the move
    ***you have to have performed qb+HK before being able to do the move
    SONSON    N/A (h) A    qf+P (p,a) B    sf+P (a-a,a) G    rP (n,a)    
    qb+K (s)    hb+P (t)    hf+K (s)    ---    qb+PP (s,vb) AB
    qf+PP (p,a-a,a) G    qf+KK (p,t)
    SPIDER-MAN    qf+P (p,c,a) A    qb+K (d,a) B    sf+P (a-a) G    hb+LP (p,t)
    hb+HP (p,a-a,t)    qb+PP (ax,s)    ---    qf+KK (d) ABG    qf+PP (d,t,a)
    qb+PP (p,t)
    SPIRAL    qf+LP (p,a)* A    qf+HP (p,a-a,a)* B    HP (n) G    hb+P (s,a)
    qf+LK (p,a-a,a)*    qf+HK (p,a-a,a)*    qb+LK (s,a)    sf+P (a-a,t)    ---
    qf+PP (p) AB    qb+PP (s)** G    qb+KK (s)***    qf+KK (s)****
    *performed after hb+P    **press P during the move for a throw
    ***speed up    ****power up
    STORM    qf+K (p,a) A    HP+LK (d,a) B    hb+K (p,a-a,a) G    qb+P (ax,p)
    qb+KK (f)    ---    hf+PP (p,a-a,a) AB    qb+PP (p) G
    STRIDER HIRYU    qf+P (d) A    qb+K (d) B    qf+HK (p,a-a) G
    qf+P/K (ax,d)*    sf+P/K (n,a)    qf+LK (p)    qb+P (s)    sb+K (w)
    cb,f+P (s)**    cb,f+K (p)    ---    qf+KK (p,a-a) ABG    sf+PP (d,t)
    qf+PP (s)***    *differs depending on which button pressed
    **press cb,f+P again to shoot the thing    ***creates a "shield"
    T.BONNE   b/f+HP (t) A    MK (n) B    d+MP (n) G    qf+K (d,a)    qf+LP (p,c)
    qf+HP (p,a-a,c)    sf+P (p,a-a)    ---    qf+PP (p) A    qb+PP (p) BG
    THANOS    qf+P (d,a) A    qf+K (p,c) B    df+HP (n) G    ---    qf+PP (p) A
    qb+PP (p) B    qf+KK (p) G    qb+KK (p,t)
    VENOM    qf+P (d,a-a,a) A    qf+K (p) B    df+HP (n) G    hb+LP (p,c)
    hb+HP (p,a-a,c)    ---    qf+KK (p) ABG    qf+PP (t)
    WAR MACHINE    qf+P/K (p,a) A    hb+P (a-a) B    HP+LK (p,a) G    qb+KK (f)
    ---    qf+PP (p) A    qf+KK (p,a-a) BG
    WOLVERINE (ORIGINAL)    HP (n) A    HK (n) B    df+HP (n) G    qf+P (d)
    sf+P (a-a,a)    HP+LK (d,a)    ---    qf+PP (d) ABG    sf+PP (d,t)
    WOLVERINE (ADAMANTIUM)    qf+P (d) A    sf+P (a-a,a) B    HP+LK (d,a) G
    qb+P (d)    ---    qf+PP (d) A    sf+KK (a-a,a) BG   sf+PP (d,t)   qf+KK (s)*
    ZANGIEF    PP (n,a) A    hf+K (d,t) B    sf+K (a-a,t) G    KK (n,a) 
    sf+P (d)    360+P (t,a)    ---    N/A (d) ABG    360+PP (d,t)   360+KK (t,tg)
    sb+LK (s)*    *turns into Mecha Zangief, look below
    (MECHA ZANGIEF)    PP (n,a)    KK (n,a)    sf+K (a-a,t)    360+P (t,a)
    hf+K (d,t)    qf+P (p)    ---    360+PP (d,t)    360+KK (a-a)   sb+LK (s)*
    *turns back into Zangief
                              4. VERSION, CREDITS, LEGAL
    1.0 (Dec 30, 2003): Initial version    1.1 (Jan 1, 2004): Several corrections
    1.2 (Nov 8, 2005): New homepage URL
    We would like to thank Kao Megura for a very complete FAQ. We used his FAQ
    for the commands we couldn't find ourselves. 
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    Copyright (c) 2003-2005 Christian Wall                cwall_85(at)hotmail.com
    Copyright (c) 2003-2005 Christopher Wall       christopher.wall(at)swipnet.se
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