Game Trivia

  • The original music was composed by Jordan Mechner's father, Francis Mechner.

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  • Prior to the game's release, Jordan Mechner was having trouble getting the front cover art approved by broderbund executives who believed the front cover was too "violent-looking" or "offensive." Mechner gawked at this, insisting there was nothing wrong with the front cover.

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  • Jordan Mechner was nerve-wracked about the game's release, fervently praying it would be a hit as he felt it was the best game he knew how to make.

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  • Prince of Persia was at one time slated to be developed as a coin-op arcade machine, but never made it into pre-production.

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  • Devlopment of this game was halted as Jordan Mechner was pursuing a possible career in screen-writing. He had several screenplays that he wanted to adapt into films, but none of these projects panned out.

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  • To gain inspiration for composing the game's soundtrack, Jordan Mechner and his father Francis sat at home listening to both Arabian and Middle Eastern music together.

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  • When the floppy disk containing Prince of Persia's original source code was found, Mechner needed vintage Apple II computer equipment to extract the data from the disks. This was made possible thanks to a gentleman named Tony Diaz who specialized in vintage computer equipment. He drove 80 US miles in a white pickup truck to Jordan Mechner's home in California where he had dozens of crates and boxes of Apple II computers, drives and cables. He promptly setup this equipment in Mechner's home office where he, Mechner and Jason Scott, an archivist from The Internet Archive who had flown in from New York City, worked hours to retrieve the code and post it on the internet that same night. Mechner went through his remaining disks where he had recovered games he had worked on but never finished. One of these was a clone of Asteroids that never saw the light of day as Atari was cracking down on clones of their video games at the time.

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  • Jordan Mechner was delighted with the music that his father Francis had composed for the game. He promptly coded his father's music into the game with enthusiasm and was met with extreme disappointment when the music was greatly scaled down from his father's original composition, due to the hardware limitations of the Apple II. Mechner even wrote in a journal entry: "The Apple II is a piece of shit."

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  • According to Jordan Mechner's journal entries regarding the making of Prince of Persia, the game was exhibited at a trade show and brought 70 copies of the game for sale. All 70 were sold.

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  • The ending scene where the prince hugs the princess was actually portrayed by Brian Eheler. This video shoot was reportedly very intimidating for Mr. Eheler as he found Tina LaDeau very attractive and charismatic.

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  • Jordan Mechner used a filming technique called rotoscoping for the game's fluid animation. The prince is actually portrayed by Jordan Mechner's brother, David Mechner in white clothes.

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  • Jordan Mechner commented that the first ten minutes of the movie Indiana Jones: Raiders of the Lost Ark was the main inspiration for the game's overall design.

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  • The original source code was thought to be long-lost when Mechner discovered a 3 1/2 inch floppy disk in a box in his father's closet labelled "Prince of Persia Apple Source Code." Mechner recovered the code and posted it online for free download on April 17th, 2012.

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  • The game's fight choreography is directly lifted from the 1938 film adaptation of "The Adventures of Robin Hood" starring Errol Flynn.

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  • Jordan Mechner selected the Arabian theme concept for a video game because it had not yet been "overdone" back then.

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  • Prince of Persia's development took four years to complete, Jordan Mechner wrote the original code all on his own.

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  • Jordan Mechner was very dismissive of the Apple II during development, particularly critical of the hardware's physical limitations.

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  • Before the game's release in 1989, several of Jordan Mechner's co-workers who played the game approached him at work and said they really enjoyed the game and word of his work spread around the office quickly. Mechner was very gratified by this experience.

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