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Guide and Walkthrough by ASchultz

Version: 1.0.0 | Updated: 01/13/2001

Copts and Robbers[old Apple game] FAQ/Walkthrough
Copyright 2001 by Andrew Schultz schultza@earthlink.net
version 1.0.0

This is part of my efforts to help preserve the memory of old Apple 
games.  This game is copyright Eric Knopp and Alan Merrell of Sirius 
Software, 1981.  ("Share and Enjoy!"  But siriusly....)  Please don't 
reproduce for profit without my permission.  However, asking me politely 
if you can, using my first name, will likely get a positive response.

****AD SPACE****

For tributes to other "oldies" check out my old Apple games home page 
at:
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm

****************************************

OUTLINE

  BASICS

  GAME KEYS

  MAP KEYS

  BEGINNER'S LEVEL MAPS

  BEGINNER'S LEVEL WALKTHROUGH

  ADVANCED 1 MAPS

  ADVANCED 1 WALKTHROUGH

  ADVANCED 2 MAPS

  ADVANCED 2 WALKTHROUGH

  MISCELLANEOUS

  VERSIONS/CREDITS

****************************************

  BASICS

    Copts and Robbers is a neat game and in a way it's Apple's response 
to Atari's Adventure.  It's got three levels, the beginner(no ghosts, 
and the mummies are slow) and two advanced ones.  Each one is 
substantially different in flavor.  Ghosts take items from you, like the 
bat in Adventure, and mummies, like dragons, will kill you.  The main 
difference is that treasure is hidden in coffins--as are mummies!  You 
will need to use trial and error and good mapping skills to get through 
the game as the rooms in a level vary from 16 to 25 and get decidedly 
harder to map as you increase difficulty.
    The items work as follows:  stars that you put in the treasure room 
break down barriers.  The chalice, after you've put all four stars in 
the treasure room, wins you the game when you go to the room for the 
final time.  The ring scares off mummies.  The diamond kills them, but 
beware that even if you have it, they can still kill you.  The key opens 
all coffins.  The magnet attracts everything except the ring and 
monsters.
    Mummies make a noise the first time they touch you.  The second 
time, they kill you.  Also if you are carrying an item with a ghost just 
behind you, he will take it when you move to the next screen.  Ghosts 
rarely move items far.
    Oh, and if you have an Apple emulator, you may want to use that 
handy "save state" feature a lot :).
    Also, in this walkthrough I use up/down/left/right and 
north/south/west/east interchangeably.

  GAME KEYS

    R restarts the game, with you at the start.  All items remain where 
they were, as do the mummies.  Even if a mummy kills you at your 
starting spot you can still escape it in a horizontal direction.
    AZ <- -> controls your dot.  Hit a key once to go one square in that 
direction, or hit it twice to run.  Also, when you are running, any key 
you touch will stop you.
    The space bar picks up/puts down an item.

    Note:  exiting through a room and hitting a wall in another(it 
happens in advanced level 1) kicks you back to the original room.  I 
didn't know where else to put this.

  MAP KEYS

  For room color maps:

  O=orange
  B=blue
  P=purple
  G=green
  *=treasure chamber

  For rooms:

  k = key
  u = magnet(it's u-shaped)
  m = mummy hidden
  *,X = wall
  - = thin wall
  $ = star
  @ = chalice
  r = ring
  & = diamond

  BEGINNER'S LEVEL MAPS

Here are the room colorings:

OBGB
BPOG
*GPP
GOPO

******** ***  *** ***  *** ********
       * *      * * start* *
       * *      * *      * *

                            k
******** *      * *    $ * ********
       * *      * *      * *
*      * ***  *** ***  *** *      *
-----------------------------------
*      * ***  *** ***$ *** *      *
                   $
******** ******** ******** *****  *
                      $    *
*****         *** ******** **  ****
     m                   &   ***
                               *
******** *    *** ***    * *   *  *
-----------------------------------
!!!!!!!! *    *** ***    * *   *  *
!!!!!!!! *  @                  *  *
!!!!!!!! *                     *  *
   !!!!! ******** ***          *
   !!!!! ******** ***          *
!!!!!!!! *r                    ****
!!!!!!!! *             U          *
!!!!!!!! ***  *** ***  *** *      *
-----------------------------------
******** ***  *** ***  *** *      *
       * *      * *      * *
     m * *      * *      * *******
                                 *
                                 *
******** *      * *      * *     **
       * *      * *      * *
******** ***  *** ***  *** ********

  BEGINNER'S LEVEL WALKTHROUGH

    Use the map above if you need help, but this is not too bad.  
Without ghosts to worry about your task is pretty straightforward.  Go 
east to get the key.  Then go west and open the coffin.  Go south and 
open the two coffins you can get to, then floor it north.  When you hit 
a wall, go west, north and east around it to get the final star.  Drop 
the key and pick up the star.  From here go west two screens and take 
the lower passage west.  Follow it south and east to the treasure 
chamber.  Walk up to the east wall, and you'll deposit the first star.
    Now go back to the start(WNEEESSS, or just restart) and pick up the 
next star.  NNNWWWSE works here, if you remember to take the lower 
passage in the blue room.  Again place the star in the chamber.  One 
wall will disappear.  Go back to the start, pick up a star in the room 
below, go back to the chamber and touch the east wall, and repeat.  All 
four stars are there, and the final chamber is open.  WNES to pick up 
the fleur-de-lis and go NWSE and all the way east.  You have won the 
beginner's level!

  ADVANCED 1 MAPS

    There are three sets of maps.  There is the maze of rooms that are 
all alike, and there are areas to the right and left of them.  I present 
the areas in the order in which you will find them:  right, maze, left.

    RIGHT OF THE MAZE

Color coding of rooms:
 G
OB
BP

         .XXXXXXXXX
         .X       X
         .X       X
         .X       X
         .X       X
         .X       X
         .X       X
         .X       X
         .XXX | XXX
...................
XXXXXXXXX.XXX | XXX
X        .    |   X
X        .    |   X
X        .    |   X
X   +----.----+   X
X   |    .        X
X   |    .        X
X   |    .        X
X   |   X.XXXXXXXXX
...................
X   |   X.XXXXXXXXX
X       X.X       X
X       X.X       X
X        .        X
X        .  start X
         .        X
X r     X.X       X
X       X.X       X
XXXXXXXXX.XXXXXXXXX

    THE MAZE

  This is really annoying to track.  It goes something like this:

             &   $ $ m
[left] P B O G O B P G G [right]
                 k   u

The rooms have items as noted in the ledger above.  If you go vertically 
you may get a little lost, but you can go horizontally through all rooms 
with little problem.  If you're ever truly lost, you can start over.  
One thing to remember is that you should always use the lower horizontal 
exits;  that is how you entered the maze, so that is how you get out.

    LEFT OF THE MAZE

[Note:  This is not really drawn to scale.  It still, however, shows 
which rooms lead to which others and through which paths.  I wanted to 
keep the text map sizes reasonable.]

Color coding of rooms:
BOGPB
PG*PO
   G

XXXXXXXXX.XXXXXXXXX.X--------.---------.XXXXXXXXX
X   X    .    X    .         .   |   | .  X   XXX
X X X XXX.XXX@X--- .         . |   |   .    X  XX
X X X X  .  X X    . +---+---.---------.--+ XX  X
X X X X  .  X X    .++   |   .         .  | XXX X
X X X X  .  X X XXX.+    | XX.---------.X |  X  X
X X X X  .  X X X  .   | | X .         .m |  X  X
X X   X  .  X X X  .   |   XX.XXXXXX  X.--+  X  X
X X   X  .XXX X XXX.---+---XX.X  XXX  X.X   XXX X
.................................................
X X   X  .XXX X XXX.!!!!!!!!!.X  XXX  X.X   X   X
X X X XXX.        X.!!!!!!!!!.X   X    .    X XmX
XXX X    .        X.!!!!!!!!!.X   X    .    X X X
X    XXXX.XXXXXXXXX.!!!!!!!!!.X  XXX   .XX  X X X
X  X     .  X  X X .   !!!!!!.X XXXXX  . X XX X X
X XXXXXXX.       @ .   !!!!!!.X  XXX  X.XX X  X X
X  X   X .    X XXX.!!!!!!!!!.X XXXXX  .   XXXX X
XX   X   .X   X   X.!!!!!!!!!.X   X$  X.        X
XXXXXXXXX.XXXXXXXXX.!!!!!!!!!.XX     XX.XXXXXXXXX
.................................................
         .         .         .XX     XX.
         .         .         .X       X.
         .         .         .X       X.
         .         .         .X       X.
         .         .         .X       X.
         .         .         .X       X.
         .         .         .X        . [maze]
         .         .         .X       X.
         .         .         .XXXXXXXXX.

  ADVANCED 1 WALKTHROUGH

    With ghosts running around, you have an added challenge.  They will 
pick up items and move them, which can be annoying when you are looking 
for a key to open a coffin.  Fortunately ghosts can't move coffins, and 
even when they do move something it is only moved a room away.  Two 
strategies here work equally well:  one is to go through the maze and 
first open up the coffins with stars in them, and the other is to take 
each star and put it in the treasure chamber before getting the second.  
The second avoids nuisances like ghosts dropping the stars on a wall, 
and the first avoids the nuisance of searching for the key.  Both work 
fine.  Also, with regard to the maze, always exit through the lower 
horizontal doors as those are the ones you entered by.  Exiting 
vertically will lead you to another room in the horizontal row, but it's 
more confusing than it needs to be.
    The first thing to note is that nothing useful appears in the area 
to the right of the maze.  The ring is in the coffin in the room left of 
where you start, but it's not critical.  The fourth room in the maze(as 
you go left) should contain the key.  Opening the coffin there or in the 
room to the right of it reveals a star, and if you open a coffin with a 
mummy be aware that the room two to the left reveals the diamond.  I 
present the same directions for each star to move it to the treasure 
chamber below.
    Drop the key.  Go left until you've exited the maze.  Go up(to the 
right) and note the coffin here also has a star.  Go right(lower exit) 
and circle around the long way to the north(the coffin in this room 
contains a mummy, as does the one in the room to the north.)  In the 
room to the north circle around the long way to the left.  You should be 
in a winding passageway, so keep going left until you get to an orange 
room.  From there go down and back up through the left-hand passage(you 
came in through the right.)  Follow it.  The fleur-de-lis is initially 
in this passage although a ghost will have moved it by the time you get 
the first three stars in.  The passage leads up, left, down, and right.  
You should also note that the fourth star is entomed in the coffin here.  
The chamber is then to the right.  Now go back and get the next star.  
If a ghost has moved the key, you will probably see it as you travel 
back, but this map is not too hard to scour once you get the hang of the 
area to the left of the maze.

  ADVANCED 2 MAPS

The color coding for the rooms is as follows:
O*BOP
OGOBG
OBOGP
BPBGP
GBOBG

X XXXXX X.!!!!!!!!!.+   |   X.+-+ | +-+.X   |XXXX
X       X.!!!!!!!!!.|   |   X.| | |  *|.X   |   X
XXXXXXXXX.!!!!!!!!!.|   |   X.+ + | +-+.X   |   X
    X    .   !!!!!!.|   |    .    |    .    |
    X    .   !!!!!!.|   |   -.----+----.-   |
    X    .   !!!!!!.|   |    .    |    .    |
XXX X XXX.!!!!!!!!!.|   |   X.+-+ | + +.X   | $ X
X   X   X.!!!!!!!!!.|   |   X.|m  | | |.X   |   X
X  XXX  X.!!!!!!!!!.|   |   X.+-+ | +-+.X   |   X
.................................................
X XXXXX X.+-------+.+   |   X.+-+ | +-+.X   |
  XXXXX  .|       |.|   |   X.| | | m$|.X   |
  XXXXX  .         .    |   X.+ + | +-+.X   |
         .         .    |    .    |    .    |
---------.---------.----+   -.----+----.----+----
         .         .    |    .         .
         .         .    |   X.+-+   + +.X
         .         .    |   X.|     | |.X
XXX | XXX.XXX | XXX.XXX |   X.+-+   +-+.XXX | XXX
.................................................
+-+ | +-+.+-+ | +-+.+-+ | +-+.XXX   XXX.+-+ | +-+
| | |   |.| | |   |.| | |   |.X       X.| | |   |
+ + | +-+.+ + | +-+.+ + | +-+.X       X.+ + | +-+
    |    .    |    .    |    .         .    |
----+----.----+----.----+----.  start  .----+---- 
    |    .    |    .    |    .         .    |
+-+ | + +.+-+ | + +.+-+ | + +.X     $ X.+-+ | + +
|   | | |.|   | | |.|   | | |.X       X.|   | | |
+-+ | +-+.+-+ | +-+.+-+ | +-+.XXX   XXX.+-+ | +-+
.................................................
XXX | XXX.XXX | XXX.XXX | XXX.+-+ | +-+.XXX |
         .         .        X.| | |  r|.X   |
         .         .        X.+ + | +-+.X   |
         .         .         .    |    .    |
---------.---------.----+----.----+----.-   +----
         .         .    |    .    |    .
         .         .  m |   X.+-+ | + +.X   |
         .         .    |   X.|   | | |.X   |
X XXXXX X.XXXXXXXXX.+   |   X.+-+ | +-+.X   |   X
.................................................
X  \X/  X.--------+.|   |   X.+-+ | +-+.X   |   X
         .        |.|   |   X.| | |  &|.X   |
  \   /  .X XXXXX |.|   |   X.+ + | +-+.X   |
\  \-/  /.X X     |.|   |    .    |    .    |   X
X  | |  X.XXX XXXX|.|   |   -.----+----.-   |   X
/  /-\  \.X X     |.|   |    .    |    .    |   X
  /   \  .X XXXXX |.|   |   X.+-+ | + +.X   |
         . m      |.|   |   X.|   | | |.X   |
X  /X\   .--------+.|   |   X.+-+ | +-+.X   |   X

  ADVANCED 2 WALKTHROUGH

    The chamber is hidden away very well in this game.  The cordoned-off 
area takes up the equivalent of nine screens(a 3x3 block) and some part 
of it appears in sixteen screens(a 4x4 block.)  It's a nuisance when 
your key or a star gets stolen as there is no way to search all the 
rooms systematically, but fortunately there is no need to change 
direction as much as in the first advanced level on your way to the 
chamber.  In this game you will want to take the stars one by one as 
ghosts may scatter them all over the place, leading to lengthy hunts 
that aren't much fun, and you also don't want to go opening coffins 
helter-skelter.  There are five mummies total as opposed to three for 
the first advanced level and one for the beginners' level.
    First let's note that the key is one room north of the start, in the 
lower right.  Get it, go back to the starting room, and open the coffin 
for the first star.  Go right and down(or down and right, if you must) 
and here I will call the opening to the right just south of the center 
HOME BASE.  You see, to the right is the passage leading to the treasure 
chamber.  This is a better place to take your bearings than the start as 
it seems close to everything.  Here you might want to note that the ring 
is to the left and the diamond is to the lower left.  I believe the 
fleurdelis starts out along the passage we are going to follow, but the 
ghosts constantly roam around on this level so I can't be sure and it 
probably doesn't make a difference where it starts by the time you've 
placed all four stars.
    From home base, go east all the way, down all the way, left two, up 
through the right passage.  To the right is the passage.  If a ghost 
steals your star along the way, remember that it is physically not 
far(even if you have to trace through a bit of a maze!)  Now once you 
find the key, the second star to get is two down and one left of home 
base.  The third star is three down and one left, but it is the coffin 
on the right that you want to open.  The left one reveals a mummy.  Note 
you are in the same room where you picked up the key but on the north 
side of the barrier.  The fourth star is two left of the chamber, 
although you will have to go left, down, left and up to get there.  Now 
to find the fleur-de-lis.  The rooms with four sub-rooms are tough to 
walk through individually since you have to keep making turns, but two 
up and two left of home base is a good place to start.  The lower right 
and up-down passages extend for a while.  Also going upper left from 
home base (after the first wall, go up to the start screen and left a 
bit before re-exiting down) will let you scroll through screens pretty 
quickly.

END OF FAQ PROPER

----------------------------------

  VERSIONS/CREDITS
1.0.0 Submitted to GameFAQs 1/13/2001[my first new one of the new year!]


ftp://ftp.apple.asimov.net for the game disk image.

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Old school guide/map writer. Also the author of text adventures Ailihphilia, Shuffling Around/A Roiling Original (anagrams,) Very Vile Fairy File, Quite Queer Night Near, The Problems Compound, Threediopolis and Fourdiopolis.