What do you need help on? Cancel X
Guide and Walkthrough (PC) by Rogue Nine
Version: Final | Updated: 05/20/2008
_______ _ _ _____ |__ __|| | | || ___| | | | |__| || |__ | | | __ || __| | | | | | || |___ |_| |_| |_||_____| __ _ _ _ _______ ____ _ _ _ _ _ _ _ _____ ____ \/ ____ | | | || ||__ __| / ___|| | | || | | || || | / /| ___|| _ \ / __| | |__| || | | | / / | |__| || |__| || || |/ / | |__ | |_| )( (___ | __ || | | | ( ( | __ || __ || || ( | __| | / \___ \ | | | || | | | \ \___ | | | || | | || || |\ \ | |___ | |\ \ ___) ) |_| |_||_| |_| \____||_| |_||_| |_||_||_| \_\|_____||_| \_\ |____/ ____ _ _ _ ____ _____ _______ ____ _______ _ _ _____ / ___|| | | || || _ \ | ___| |__ __| / __ \ |__ __|| | | || ___| / / | | | || || | \ \ | |__ | | / / \ \ | | | |__| || |__ ( ( _ | | | || || | ) )| __| | | ( ( ) ) | | | __ || __| \ \_| || |_| || || |_/ / | |___ | | \ \__/ / | | | | | || |___ \____||_____||_||____/ |_____| |_| \____/ |_| |_| |_||_____| ____ __ _ __ __ __ __ __ / ___| / \ | | / \ \ \ / / \ \ / / / / / /\ \ | | / /\ \ \ \/ / \ V / ( ( _ / /__\ \ | | / /__\ \ ) ( ) / \ \_| | / ____ \ | |___ / ____ \ / /\ \ / / \____|/__/ \__\|_____|/__/ \__\/_/ \_\ /_/ THE HITCHHIKER'S GUIDE TO THE GALAXY Infocom interactive fiction - a science fiction story Copyright (c) 1984 by Infocom, Inc. Walkthrough by John Coxon (see Copyright & Credits) Version: 1.8 Last updated: 20/05/2008 ___________ 1. Contents øøøøøøøøøøø 1. Contents 2. Revision History 3. Walkthrough 3.1 Earth 3.2 Vogon Ship 3.3 Heart Of Gold 3.4 Random Scenarios 3.41 Damogran (As Zaphod) 3.42 Earth (As Ford) 3.43 Party (As Trillian) 3.44 Traal 3.45 War Chamber And Maze 3.5 Heart Of Gold Revisited 3.6 Inside The Sperm Whale 3.7 Heart Of Gold Yet Again! 4. Maps 4.1 Earth 4.2 Vogon Ship 4.3 Heart Of Gold 4.4 Damogran 4.5 Party 4.6 Traal 4.7 War Chamber And Maze 4.8 Inside The Sperm Whale 5. Dark 6. How The Scoring System Works 7. For Your Amusement 8. Guide Entries 9. Footnotes 10. Commands & Verbs 10.1 Commands 10.2 Verbs 11. Item List 12. Further Developments 12.1 The BBC's Re-Release 12.2 Milliways: The Unreleased Sequel 13. Copyright & Credits ___________________ 2. Revision History øøøøøøøøøøøøøøøøøøø Ages ago 1.0/1.1: A total failure. Completely scrapped. 14/03/2003 1.2: Did Contents, Revision History, Walkthrough, Maps, Dark, How The Points Are Scored, For Your Amusement, Guide Entries, Footnotes and Copyright & Credits. 26/03/2003 1.3: Changed title graphic, edited parts of the walkthrough and all the other sections. 26/02/2004 1.4: Additions to Walkthrough: I put in a little piece about the "careless talk costs lives" passage that was written by Chris Freestone. Also explained about a War Chamber/Maze problem which I hadn't yet covered (so now I have, people will stop getting splattered all over the bulkheads). I added Commands & Shortcuts, with a list of important commands, their shortcuts and also a list of recognised verbs, both of which come from the original manual. 07/04/2004 1.5: Fiddled with the maps to make them slightly smaller on the page and thus easier to read. Tidied up the headings, using _'s and ø's instead of -'s to make them look better. Added an item list to the bottom of each map so that people using the maps can also see what items it is possible to pick up. I also updated the bit about the "careless talk costs lives" passage. For my next revision, I intend to include a complete list of all the items it is possible to get, where to find them and what they do, so that might appear at some stage. 21/09/2004 1.51: Added a note to the note about printing. Mentioned the new re-release of the game on the BBC website. 22/09/2004 1.52: Moved the note on the BBC's game to its own section and expanded it. The item list is still coming, it's just I haven't had much time recently... 25/09/2004 1.53: Edited the "Commands & Shortcuts" section, changing the name to "Commands & Verbs". Edited the maps a little. Edited some grammar. Moved and edited the section on "careless talk costs lives". Edited item lists on the maps. The item list is still not finished, but all I have to do is copy the items from the maps and add descriptions, so it should not be too long... 19/01/2005 1.6: Put a note in to say the copyright for the game has since shifted to the Douglas Adams Estate instead of Infocom. It's gone to 1.6 because since 1.5 it's had a few fairly major changes. 12/03/2005 1.61: Edited For Your Amusement with a little thing that Andrew Herbig told me about - thanks Andrew! 23/04/2005 1.7: Well, somebody called ZaphodBblbrx1 very kindly e-mailed me an item list that he'd written along with a couple of alternate puzzle solutions. I have included them in this update. 26/09/2005 1.71: I added three new things to the For Your Amusement section. 02/08/2006 1.72: I changed the "Last Updated" date at the top since it hadn't been changed since version 1.53. I also capitalised something which needed to be capitalised and altered some of the grammar. Oh, and I released the work under a Creative Commons license. Nothing really worth the number change. 20/05/2008 1.8: Long time, no see! I've rejigged the part about the BBC game in order to include information about the unreleased sequel, Milliways. I've also labelled this guide as 'Final' on GameFAQs.com. I am very proud of this guide. Don't feel you have to stop e-mailing me suggestions for fun stuff to do, though! ______________ 3. Walkthrough øøøøøøøøøøøøøø You will need to save often. I recommend saving just after everything goes dark. For information on Dark (useful for Random Scenarios and Inside The Sperm Whale) go to the section on Dark. _________ 3.1 Earth øøøøøøøøø Bedroom In here, first you will need to turn the light on. Stand up and get your gown, then put it on. Look in the pockets and you will find a buffered analgesic. Take the pill but leave the fluff in the pocket. Then take the toothbrush and flathead screwdriver and go south. Front Porch Pick up the mail, and go south. Front of House Lie down, quickly, and then wait for Ford. When he comes, *don't* take the towel he offers you. Instead, say FORD, WHAT ABOUT MY HOME. He will persuade Prosser to take your place and then you can go south, then west, to the pub. Pub Here, buy a sandwich, take Ford's towel, and then drink three pints of beer. Ford will tell you your house has been knocked down. Now, go east. Country Lane Give the sandwich to the dog then go north. Front of House Wait until the Vogons arrive, and when Ford drops the device pick it up and press the green button. Everything will go dark. Dark After the matter transferance beam, you will arrive here. Get used to it! For information, go to the section on Dark. After four turns, a sense will disappear. This sense is the sense you should type in. This turn it is SMELL. When the game describes the situation you are in after SMELLing, LOOK AT SHADOW. ______________ 3.2 Vogon Ship øøøøøøøøøøøøøø Vogon Hold Firstly, eat the nuts. If you don't, you will die of protein loss. Take off your gown, and hang it up on the hook. Then, get the towel and put it over the drain. Wait until Ford is asleep, then nick his satchel and put it in front of the panel. Put the junk mail on the satchel, then press the dispenser button. A babel fish will land in your ear, and you will be able to understand all languages. Useful for foreign films! Press the switch and note which word it asks you to type (first, second or third word of the second verse), and then wait. At one point, any time from now, you will get a message telling you how careless talk costs lives. This will happen when you type something into the game that the interpreter does not recognise. Don't panic, this is just a part of the game. More details are available in the Random Scenarios section. After a while, you will be discovered by the Vogons and dragged off to... Captain's Quarters When the Captain starts his poetry, enjoy the poem. He will embark on a reading of the second verse also because you enjoyed it. Then, memorise the word you were told to type earlier. Vogon Hold When you get here, type the word you memorised in speech marks. (i.e. TYPE "[word]"). Take the plotter, the towel and the gown, and wait until you are thrown into the Airlock by a Vogon guard. Airlock When you get here, wait until the airlock opens, or press the green button. Eventually, everything will go dark. Dark HEAR, then go AFT. _________________ 3.3 Heart Of Gold øøøøøøøøøøøøøøøøø Entry Bay Number Two If you want to, you can get the brochure, but it doesn't really matter. You will automatically go to the bridge. Bridge Here, drop everything apart from your towel and the babel fish. Then go down, then go aft. Corridor, Aft End Go aft. Keep saying aft and eventually you'll get through. Engine Room Keep looking and eventually the game will describe this room. Take everything and then go to the bridge again (fore, fore, up). Bridge Drop the drive, pliers and rasp and put the small plug into the small receptacle. Go down, then go port. Galley Take the carton and touch the pad. Then take the Tea Substitute (ATS) and head starboard, then up. Bridge Drop the carton and the Tea Substitute and put the long dangly bit into the Tea Substitute. Press the switch, and everything will go dark. Dark This will change according to which random scenario you are about to visit, so you will need to visit the section on Dark to look up senses and what to type next, etc. ____________________ 3.4 Random Scenarios øøøøøøøøøøøøøøøøøøøø The scenario you go to now could be one of the five below at random; after you have done one, get out of the dark, then go back to the bridge and drop any items you got. Press the switch again and go to more scenarios until you have visited all five. You may come back to a scenario again occasionally. If you have completed it, everything will go dark as soon as you get there. If you haven't, you'll need to do the scenario. An exception to this is Earth (As Ford). Either do the scenario again or just wait until everything goes dark. You will know if you have completed it because there will be fluff on Ford's satchel (on the Bridge). An important scenario to which this is an exception is the War Chamber/Maze. If you travel here a second time, you will explode and splatter yourself all over the bulkheads. You can stop yourself going to the War Chamber/Maze by not typing anything into the game which the game doesn't understand and therefore never getting the "Careless Talk Costs Lives" passage, as detailed in Vogon Ship. If you get Real Tea before getting the "Careless Talk Costs Lives" passage, you can control the scenario you visit and not go to the War Chamber/Maze twice. For more information see the section on Dark. However, while playing through the game in order to compile the item lists, I got real tea after doing Traal, which was my first scenario. When I PUT DANGLY BIT IN TEA, the game brought up the "careless talk costs lives" passage about three or four turns later. This suggests to me that if you haven't got the "careless talk costs lives" passage before getting real tea, then the game will bring it up so that you can actually visit the war chamber and then the maze. _________________________ 3.41 Damogran (As Zaphod) øøøøøøøøøøøøøøøøøøøøøøøøø Presidential Speedboat, in the pilot seat Get the toolbox, then search the seat, finding the key and the fluff. Now steer for the spire. Eventually the autopilot will kick in, or you can activate it by pressing the button. Stand up after it has and go north. Dais Wait around until Trillian shows up. Order the guards to drop their weapons or not to shoot, then grab the gun and shoot the rifles or ask Trillian to shoot them for you. Now go east, to the Heart of Gold. Dark HEAR, then go AFT. ____________________ 3.42 Earth (As Ford) øøøøøøøøøøøøøøøøøøøø Country Lane Go north. Front of House Open your satchel and take the fluff, the towel and the device. Give the towel to Arthur, then (after saying you're an idiot), go to Prosser and ask him to lie down. When Arthur gets up, go south, then west. Pub Here, buy peanuts, and buy and give a sandwich to Arthur if you didn't give one to the dog earlier (as Arthur). Buy some beer. Now, drink two beers (as well as the one you had in the description) and Arthur will run out. Go east, then north. Front of House Here, Arthur will be jumping up and down in rage. Quickly drop your satchel, put the fluff on top of it, and wait until everything goes dark. ZaphodBblbrx1 has pointed out an alternate solution to this: "There is an alternate solution to getting the satchel fluff. Instead of placing the fluff on the satchel, you can simply give to Arthur, who, under the influence of the beers he drank, will take it and stick it in his pocket. You will then have it in your pocket when you become Arthur again." Dark HEAR, then go AFT. ________________________ 3.43 Party (As Trillian) øøøøøøøøøøøøøøøøøøøøøøøø Living Room Look at Arthur. Drop your plate or glass and take the fluff. Open your handbag and put the fluff in it, then take the glass or plate from the hostess and look at Phil. Eventually, he will come over and everything will go dark. Dark HEAR, then go AFT. __________ 3.44 Traal øøøøøøøøøø Lair Say that your name is Arthur to the beast, then go east. Beast's Outer Lair Wrap the towel around your head, then take a stone and carve your name on the memorial. Remove the towel and go west, the southwest. Inner Lair Take the interface, then wait until everything goes dark. Dark HEAR, then go AFT. _________________________ 3.45 War Chamber And Maze øøøøøøøøøøøøøøøøøøøøøøøøø War Chamber Get the awl. Wait until you see the dog eating the sandwich you gave him earlier. If you didn't, you'll have to give Arthur the sandwich as Ford for him to give it to the dog. Then you'll be able to do this part. But, if you did, after the dog eats the sandwich, you'll go to the Maze. Maze This is, in fact, your brain, so don't leave anything in here! Here, walk around until you find a particle. Take the particle (which is, in fact, your commmon sense), and everything will go dark. Dark HEAR, then go AFT. _________________ 3.5 Heart Of Gold øøøøøøøøøøøøøøøøø Bridge After doing the scenarios, make sure you got the interface, the awl, and the chipper. Make sure that pocket fluff is in your gown (or wherever you dropped it), satchel fluff is on the satchel, and jacket fluff is in the handbag. If these are not here, you'll have to do a scanario again depending on what is missing. Then go down, aft, and down. Hatchway Here, take the toolbox, the seat fluff and the small key (and if these aren't here, you need to do Damogran (As Zaphod) again). Now go up, fore, then up. Bridge Drop the seat fluff, the key, toolbox. Take the interface. Now go down, then port. Galley Open the Nutrimat, then remove the circuit board and put in the interface. Touch the pad and go starboard, then up. Bridge Drop the circuit board. Any minute now, Eddie will announce that there are a couple of missiles approaching the ship. DON'T PANIC!!! Just put the large plug into the large receptacle, then press the generator switch. The missiles will turn into a sperm whale, and a bowl of petunias. Phew, safe! Go down, then port. Galley Take the Tea, then go starboard, and up. Bridge Drop the Tea, then take the dangly bit out of the ATS and put it into the Tea. Pick up the device or the thing and press the generator switch. Everything will go dark. Dark Now, this will take you back to a random scenario, but now that you have tea you can choose which scenario you visit. Look at the section on Dark to find out how. __________________________ 3.6 Inside The Sperm Whale øøøøøøøøøøøøøøøøøøøøøøøøøø Inside The Sperm Whale You can now go to Inside The Sperm Whale in the same way that you visited the Random Scenarios. Here, you have two options: Either take the flowerpot and put it in the thing, then wait until everything goes dark; or you can take the pot and then press the green button on the device, depending on which you picked up. The problem is, the device seems to be broken... So call the engineer by pressing the red button. Show it to him and he'll say it's out of date and un- repairable. *But*, show him the lifetime guarantee and he'll fix it for you. Then, get out of there, sharpish! Dark HEAR, then go AFT _________________ 3.7 Heart Of Gold øøøøøøøøøøøøøøøøø Entry Bay Number Two Go aft, then up. Bridge Now, collect the four fluffs, and either wait for the thing to turn up or drop the device depending on which method you used earlier. Now, plant the four fluffs in the pot, and wait until a sprout grows. Now go port, into the sauna, and when you come back out, eat the fruit. Make a note of the tool that Marvin asked for, and pick it up. It might be in the tool box, in which case you'll need to unlock it with the key. If it's the Thermo-Fusion Chisel, wait until you get that in Marvin's Pantry. Take the Tea. But, earlier (in the Maze) you removed your commmon sense, so you can now take the No Tea. Now go down, then aft. Corridor, Aft End Open the door. It will be so impressed that you have Tea and No Tea that it will open. Now you can go port. However, if you enter Marvin's Pantry, you will die. So, do the thing you've been waiting for... DRINK THE TEA! Now, go port. Marvin's Pantry Get the chisel, then ask Marvin to repair the hatch. Now go starboard, then down. Hatchway Drop everything apart from the fish, the tool, and no tea. Now go starboard. Access Space Wait for Marvin. Give him the tool when he asks. Go port, then down. Ramp The game has ended. :-( Please post your scores on the GameFAQs Mesaage Boards. If you want to find out what happens next, try reading the books of the Hitchhiker's Guide To The Galaxy (A Trilogy In Five Parts). They'll cheer you up in no time! ;-) _______ 4. Maps øøøøøøø KEY ____ |Room| øøøø | : N & S path - : E & W path / : NE & SW path \ : NW & SE path Â : Stairs Please note: Some paths may be blocked off. Below each map follows a list of items obtainable in the area, sorted by location. _________ 4.1 Earth øøøøøøøøø _____________ |Back of House| /øøøøøøøøøøøøø\ / _______ \ | |Bedroom| | | øøø|øøø | | _____|_____ | | |Front Porch| | | øøøøø|øøøøø | \_______|_______/ |Front of House | øøøøøøø|øøøøøøø ___ __|__ |Pub|-|Lane | øøø øøøøø Start - A splitting headache - No tea Start (as Ford) - Satchel - Santraginean mineral water - Towel - Device - Satchel fluff Bedroom - Dressing gown - thing your aunt gave you which you don't know what it is - buffered analgesic - pocket fluff - Toothbrush - Flathead screwdriver Front Porch - Junk mail Front of House - Towel (from Ford) - Device (when Ford drops it) Pub - Cheese sandwich - Beer ______________ 4.2 Vogon Ship øøøøøøøøøøøøøø __________________ ____ _______ |Captain's Quarters|-|Hold|-|Airlock| øøøøøøøøøøøøøøøøøø øøøø øøøøøøø Hold - Peanuts (given to you by Ford) - The Hitchhiker's Guide To The Galaxy (given to you by Ford) - Satchel (when you get the Guide) - Babel fish (pressing the dispenser button after doing puzzle described in walkthrough) - Atomic Vector Plotter (typing the correct word) _________________ 4.3 Heart Of Gold øøøøøøøøøøøøøøøøø _____________________ |Entry Bay Number Two | øøøøøøøøøø|øøøøøøøøøø ______ ________|__________ |Galley|-|Corridor, Fore End | øøøøøø øøøøøøøø|øøøøøøøøøøÂ _______________ ________|________ Â |Marvin's Pantry|-|Corridor, Aft End| Â øøøøøøøøøøøøøøø Âøøøøøøøø|øøøøøøøø Â Â | _____ Â______ Â | |Sauna|-|Bridge| Â | øøøøø øøøøøø Â _____|_____ Â |Engine Room| Â øøøøøøøøøøø ________Â ____________ |Hatchway|-|Access Space| øøøøøøøÂ øøøøøøøøøøøø Â Â Â Â____ |Ramp| øøøø Start - Number twelve asteroid paint chipper (if you have just done Traal) Entry Bay Number Two - Sales brochure Bridge - Molecular hyperwave pincer - Satchel (after Ford goes to sauna) - Satchel fluff (if you have done Earth as Ford) - Handbag (after Trillian goes to sauna) - Tweezers - Jacket fluff (after doing Party as Trillian) - Fruit (if you have put four fluffs into the flowerpot and gone into the sauna with the plant) Engine Room - Spare Improbability drive - Ionic diffusion rasp - Pair of hypersonic pliers Galley - Shipping carton - Strange gun - Advanced Tea Substitute (the first time you touch the pad) - Circuit board (inside the nutrimat) - Tea (touch the pad after putting the interface in and then transform the missiles) Marvin's Pantry - Thermo-fusion Chisel Hatchway - Seat cushion fluff (after doing Damogran) - Small key (after doing Damogran) - Tool box (after doing Damogran) - magnifying glass - laser-assisted monkey wrench ____________ 4.4 Damogran øøøøøøøøøøøø _____________ _____ |Heart Of Gold|-|Dias | øøøøøøøøøøøøø øø|øø ____|____ |Speedboat| øøøøøøøøø Speedboat - Tool box - Small key (by searching the seat) - Seat fluff (by searching the seat) Dias - Gun (from Trillian) _________ 4.5 Party øøøøøøøøø ___________ ___________ |Dining Room|--|Living Room| øøøø|øøøøøø___/øøøøøøøøøøø | / ___|___ / |Kitchen| øøøøøøø Start - A plate of hors d'oeuvres - A glass of white wine - A handbag Living Room - Jacket fluff _________ 4.6 Traal øøøøøøøøø __________ ____ |Outer Lair|-|Lair| øøøøøøøøøø øøøø\__________ |Inner Lair| øøøøøøøøøø Outer Lair - Sharp stone Inner Lair - Nutrimat/Computer Interface ________________________ 4.7 War Chamber And Maze øøøøøøøøøøøøøøøøøøøøøøøø ___________ |War Chamber| øøøøøøøøøøø To Maze \__|__/ To Maze -|Maze |- To Maze /øø|øø\ To Maze War Chamber - Ultra plasmic vacuum awl Maze - Common sense particle __________________________ 4.8 Inside The Sperm Whale øøøøøøøøøøøøøøøøøøøøøøøøøø ______________________ |Inside The Sperm Whale| øøøøøøøøøøøøøøøøøøøøøø Inside The Sperm Whale - Flowerpot _______ 5. Dark øøøøøøø When every thing goes dark, after four turns a sense will be missing. Type in this sense and a description of where you are will follow. Then you have to type something to get out of the dark and into your new location. Sense What to type after description Feel DRINK LIQUID Hear AFT See LOOK AT LIGHT Smell LOOK AT SHADOW You may have noticed that when you get Tea and press the switch, there is a sense missing straight away. In fact, every time you wait, the sense missing changes. In this way you can 'control' Dark. It makes sense to get Tea as soon as possible. Sense Description Location Feel It feels a bit cold and wet and squishy. Party (As Trillian) Feel It feels a bit warm and wet and squishy. Inside The Sperm Whale Hear You hear the hum of a star drive coming from Heart Of Gold far above. Hear You hear the hum of a star drive coming from War Chamber / Maze far below. See Light stabs at the front of your eyes. Earth (As Ford) See Light stabs at the back of your eyes. Damogran (As Zaphod) Smell There's something pungent being waved under Vogon Ship your nose. Smell There's something pungent waving under your Traal nose. ________________________________ 6. How The Scoring System Works øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø Event Points Taking the buffered analgesic 10 Drinking or enjoying the beer (first time, as Arthur) 5 Drinking or enjoying the beer (second time, as Arthur) 5 Drinking or enjoying the beer (third time, as Arthur) 5 Arriving at the Vogon Hold 8 Getting the babel fish in your ear 12 Enjoying the Vogon poetry 15 Opening the glass case in the Vogon Hold 25 Entering the Engine Room of the Heart of Gold 25 Getting the Nutrimat/Computer Interface 25 Drinking or enjoying the beer (as Ford) 15 Leaving the party with Phil 25 Stealing the Heart of Gold on Damogran 25 Taking the common sense particle 25 Drinking the tea 100 Entering Marvin's Pantry 25 Blooming the plant by entering the sauna 25 Getting Marvin to open the hatch 25 TOTAL POINTS 400 Note: You lose 30 points each for eating the cheese sandwich, drinking the Advanced Tea Substitute, or turning on the spare drive while plugged into the large receptacle before the missile attack begins. ______________________ 7. For Your Amusement øøøøøøøøøøøøøøøøøøøøøø Have you tried... - Looking under your bed? - Enjoying the mud while you're lying in front of the bulldozer? - Phoning home from your bedroom? - Asking Prosser for the time? - Getting drunk in the pub? - Buying peanuts (as Arthur)? - Listening to the jukebox music (several times, then again when you're Ford)? - Petting the dog? - Kicking the dog? - Feeding peanuts to the dog (You can only do this as Ford)? - Hitting Prosser before your house is demolished? - Hitting Prosser after your house is demolished? - Enjoying your house after it's been demolished? - Asking Prosser about your home after it's been demolished? - Giving the towel to Prosser? - Giving the thing your aunt gave you to Prosser? - Giving the satchel to Prosser (You can only do this as Ford)? - Talking to Prosser after the Vogon fleet has arrived? - Eating the cheese sandwich when you're Ford? - Going straight to the Pub when you're Ford, instead of giving Arthur the towel, and then waiting a few turns? - Yelling in the Dark? - Waiting about 60 turns in Dark to see the hints you get? - Not eating the peanuts in the Vogon Hold? - Drinking the Santraginean Mineral Water? - Asking Ford about the Earth once it's been destroyed? - Enjoying the Vogon poetry without the babel fish? - Opening the hatch in the Heart of Gold before landing on Magrathea? - Kicking the screening door, then entering Marvin's Pantry? - Closing the screening door once you've opened it? - Reading the tiny message on the circuit board with the magnifying glass? - Smashing the circuit board? - Turning on the spare drive while plugged into the control panel before the missile attack begins? - Turning on the spare drive while not plugged into the control panel - during the missile attack? - Asking Eddie to open the hatch after the ship has landed? - Not going to the Access Space after asking Marvin to fix the hatch? - Saying something other than your name when the Beast asks for it? - Saying your name with the towel over your eyes? - Carving a name on the memorial instead of carving your name on the memorial? - Carving one of the names suggested by carving a name on the memorial? - Carving the Beast's name on the memorial? - Reading the memorial before carving your name? - Reading the memorial after carving your name? - Showing the thing your aunt gave you to the Beast? - Waking the sleeping Beast? - Drinking the wine at the party? - Eating one of the hors d'oeuvres (try several times)? - Throwing the glass of wine? - Throwing the plate of hors d'oeuvres? - Picking up Arthur at the party? - Picking up Phil at the party? - Jumping into the water from the Presidential Speedboat? - Throwing something into the water from the boat? - Shooting the crowd? - Shooting the guards? - Shooting Trillian? - Shooting yourself? - Shooting the toolbox? - Shooting anything? - Ordering the guards to shoot before they've dropped their photon rifles? - Ordering the guards to shoot after they've dropped their photon rifles? - Examining the approaching star system and the third planet from the War Chamber of the battle fleet? - Talking to the Vl'Hurg leader or G'Gugvunt leader? - Dropping something in the Maze and then walking around once you've gotten out? - Talking to the bulldozer driver? - Talking to the Vogon Captain? - Talking to the hostess? - Closing the thing your aunt gave you? - Wrapping the towel around your head anywhere except Traal? - Typing I AM ARTHUR DENT (not to a character)? - Typing PANIC? - Typing DON'T PANIC? - Pushing the red button on the Thumb when an Engineer is already there? - Counting the hors d'oeuvres at various points? - Counting the crowd at the Dais at various points? - Counting the guards at various points? - Typing DON'T LOOK? - Typing DON'T WAIT? - Typing DON'T [verb]? - Examining the bulldozer? - Examining the Vogon fleet? - Examining the flowerpot? - Examining the mechanism in the Access Space? - Examining various tools? - Typing GIVE UP? - Typing THROW IN THE TOWEL? - Typing PULL MYSELF TOGETHER? - Brushing your teeth with the toothbrush? - Typing ESCAPE at any point? - Filling anything? - Returning to various scenes after you've successfully completed them? - Applauding at any point other than during the poetry reading? - Answering the game's various rhetorical questions by typing yes or no? - Typing APPRECIATE [noun]? - Asking characters about the object of the game? - Kissing someone? - Punching yourself? (Thanks to Andrew Herbig!) - Taking Prosser's digital watch? (Thanks to Godess2010!) - Spilling beer on Ford? (Thanks to Godess2010!) - Hitting a button instead of pushing it? (Thanks to Godess2010!) _________________ 8. Guide Entries øøøøøøøøøøøøøøøøø To consult the guide, type CONSULT GUIDE and then type which entry you want, or type CONSULT GUIDE ON [subject]. Alcohol Atomic Vector Plotter Babel Fish Damogran Earth Fluff France Galactic Security Agency Galaxia Woonbeam Green Button Heart Of Gold Infocom Brownian Motion Genuine People Personalities Magrathea Hitchhiker's Guide Improbability Drives Intelligence Large Plug Long Dangly Bit Matter Transference Beams Pan-Galactic Gargle Blaster Peril-Sensitive Sunglasses Protein Nutrimat Ravenous Bugblatter Beast Of Traal Red Button Sanntraginean Mineral Water Sirius Cybernetics Corporation Small Plug Small Receptacle Space Thumb Towel Vogon Poetry Vogons Walking various tools and weapons _____________ 9. Footnotes øøøøøøøøøøøøø Footnote 1 RELAX or ENJOY THE DARKNESS in Dark Footnote 2 Call your home a house while talking to Ford Footnote 3 Upon arrival at the Presidential Speedboat Footnote 4 Listen to the music in the Pub several times, until "Hey Jude" is the song that is playing Footnote 5 Remove the towel in the Beast's Outer Lair after the Beast has gone to sleep Footnote 6 Type FOOTNOTE without any number after it to see where this footnote is referenced Footnote 7 Shoot the Beast three times with the anti-Beast gun Footnote 8 Consult the Guide about fluff Footnote 9 Get the Guide entry on SPACE by having the Guide with you when you're blown out of the Airlock Footnote 10 When the game finally gives in and describes the Engine Room Footnote 11 This footnote is not referenced anywhere in the game Footnote 12 This footnote is referenced only by itself Footnote 13 Push the boat's autopilot button three times Footnote 14 When Ford hands you the Guide in the Vogon Hold Footnote 15 Read the banner at the Dais ____________________ 10. Commands & Verbs øøøøøøøøøøøøøøøøøøøø Please note that this is /not/ intended as an instruction booklet. It's just a quick reference guide. If you want to read the manual, it's probably a good idea to search on Google for it, I don't know a site which has a copy because I got the game off eBay. _____________ 10.1 Commands øøøøøøøøøøøøø There are a number of one-word commands which you can type instead of a sentence. You can use them over and over as needed. Some count as a turn, others do not. Type the command after the prompt (>) and hit return. AGAIN Hitchhiker's will usually respond as if you had repeated your previous sentence. Among the the cases where AGAIN will not work is if you were just talking to another character. Abbreviation: G BRIEF This tells Hitchhiker's to give you the full description of a location the first time you enter it. On subsequent visits, Hitch-Hiker's will tell you only the name of the location and the objects present. This is how Hitchhiker's will normally act, unless you tell it otherwise using the VERBOSE or SUPERBRIEF commands. DIAGNOSE Hitchhiker's will give you a brief medical report of your physical condition. FOOTNOTE Occasionally, the text in Hitchhiker's will mention the existence of a footnote. To read the footnote, simply type FOOTNOTE followed by the appropriate number (for example, FOOTNOTE 6). This will not count as a turn. INVENTORY Hitch-Hiker's will list what you have. Abbreviation: I LOOK This tells Hitchhiker's to describe your location in full detail. Abbreviation: L QUIT This lets you stop. If you want to save your position before quitting, use the SAVE/RESTORE commands. Abbreviation: Q RESTART This stops the story and starts it again from the beginning. RESTORE This restores a saved position made using the SAVE command. SAVE This makes a "snapshot" of your current position to wherever you choose or to wherever your interpreter saves by default. You can return to a saved position in the future using the RESTORE command. SCORE Hitchhiker's will show your current score and the number of turns you have the taken. SCRIPT Varies depending on what interpreter you have but most save the script to a file on your computer. On the original game it printed the transcript as you went, so some interpreters may still do this. SUPERBRIEF This commands Hitchhiker's to display only the name of a place you have entered, even if you have never been there before. In this mode, Hitchhiker's will not mention the objects which are present. You can get a full description by typing LOOK. In this mode, the line between turns will be eliminated. This mode is not meant for first-time players. See also VERBOSE and BRIEF. UNSCRIPT Ends the SCRIPT. VERBOSE This tells Hitchhiker's that you want a complete description of each location every time you enter it even if you have been there before. See also BRIEF and SUPERBRIEF. VERSION Hitchhiker's will display the release number and serial number of your copy of the story. WAIT This will cause time in the story to pass. Normally, between turns, nothing happens in the story. You can leave your computer, have a snack, take a walk, hitchhike to Procyon IV, spend fourteen years working in the slime pits and return to find nothing has changed. You can use WAIT to make time pass in the story without doing anything. For example, if you meet Marvin, you could WAIT to see what he would do. Abbreviation: Z __________ 10.2 Verbs øøøøøøøøøø These are only some of the verbs which Hitchhiker's understands. There are many more, and they can be used in conjunction with a variety of prepositions. ANSWER ENJOY LIGHT SAY APPROACH ENTER LISTEN SHOOT ASK ESCAPE LOOK SHOW BLOCK EXAMINE MOVE SIT BUY EXIT PANIC SLEEP CARVE FILL PULL SMELL CLIMB FIND OPEN STAND CLOSE FOLLOW PICK TAKE CONNECT GIVE PLUG TASTE CONSULT HANG POINT THROW COVER HIDE PUSH TOUCH DANGLE JUMP PUT TURN DESTROY KILL READ TYPE DRINK KNOCK RELAX WAKE DROP LIE REMOVE WALK _____________ 11. Item List øøøøøøøøøøøøø This list was compiled largely by ZaphodBblbrx1. Thanks go to him - much appreciated! No tea Location: In inventory at beginning. Use: When simultaneously held with Tea will allow access through screening door. Splitting headache Location: In inventory at beginning. Use: Prevents exiting your bedroom. Take the analgesic to get rid of it. Gown Location: Bedroom Use: Can hold some items, and can be worn. Needed to solve Babel Fish puzzle. Toothbrush Location: Bedroom Use: A tool. Flathead Screwdriver Location: Bedroom Use: A tool. Thing Your Aunt Gave You Location: Gown pocket Use: Can hold an infinite number of items. Always returns after dropped or lost. Buffered Analgesic Location: Gown pocket Use: Cures a headache. Pocket Fluff Location: Gown pocket Use: Plant in the Flowerpot. Junk Mail Location: Front Porch Use: Needed to solve Babel Fish puzzle. Towel Location: Ford's Satchel Use: Needed to solve Babel Fish puzzle, and to hide from Bugblatter Beast. Satchel Location: Carried by Ford Use: Needed to solve Babel Fish puzzle. Cheese Sandwich Location: Shelf in Pub Use: Feed to the dog. Sub-Etha Signalling Device Location: Ford's Satchel Use: Teleport to nearby spaceship, call Engineer Robot Santraginean Mineral Water Location: Ford's Satchel Use: None. Peanuts Location: Shelf in Pub Use: Restores protein loss from matter transference beams. Hitchhiker's Guide Location: Ford's Satchel Use: Consult for information on various subjects. Babel Fish Location: Dispenser in Vogon Hold Use: Enables understanding of any language. Atomic Vector Plotter Location: Glass case in Vogon Hold Use: Part of Improbability Generator. Sales Brochure Location: Entry Bay Number Two Use: None. Molecular Hyperwave Pincer Location: Bridge Use: A tool. Handbag Location: Bridge Use: Container. Pair Of Tweezers Location: Handbag Use: A tool. Shipping Carton Location: Halley Use: Container. Strange Gun Location: Shipping Carton Use: None. Advanced Tea Substitute Location: Get from Nutrimat Use: Part of Improbability Generator. Circuit Board Location: Nutrimat Use: None. Hypersonic Pliers Location: Engine Room Use: A tool. Ionic Diffusion Rasp Location: Engine Room Use: A tool. Spare Impropability Drive Location: Engine Room Use: Part of Improbability Generator. Sharp Stone Location: Beast's Outer Lair Use: Carving name on Memorial Nutrimat/Computer Interface Location: Beast's Inner Lair Use: Put in Nutrimat to make Tea. Number Twelve Asteroid Paint Chipper Location: In inventory (after Traal scene). Use: A tool. Tea Location: Get from Nutrimat Use: Part of Improbability Generator, and a nice hot drink. Satchel Fluff Location: Ford's satchel Use: Plant in Flowerpot. Glass Of White Wine Location: In your inventory (as Trillian) Use: None. Plate of H'ors Doeuvres Location: In your inventory (as Trillian) Use: None. Jacket Fluff Location: On Arthur's jacket (as Trillian) Use: Plant in Flowerpot. Tool Box Location: Presidential Speedboat Use: Container. Small Key Location: Under pilot seat in Presidential Speedboat Use: Unlock the Tool Box. Seat Cushion Fluff Location: Under pilot seat in Presidential Speedboat Use: Plant in Flowerpot Magnifying Glass Location: In Tool Box Use: Read the tiny print on the circuit board. Laser-Assisted Monkey Wrench Location: In Tool Box Use: A tool. Blaster Location: Held by Trillian (as Zaphod) Use: Shoot photon rifles. Ultra-Plasmic Vaccum Awl Location: War Chamber Use: A tool. Black Particle Location: Maze Use: Remove in order to have Tea and No Tea. Flowerpot Location: Inside the Sperm Whale Use: Place to plant the Fluffs. Thermo-Fusion Chisel Location: Marvin's Pantry Use: A tool. Fruit Location: Flowerpot (after plant grows) Use: Find out the tool Marvin needs. _________________________ 12.1 The BBC's Re-Release øøøøøøøøøøøøøøøøøøøøøøøøø To celebrate the broadcast of the Tertiary Phase (that is the third series of the radio version of 'Hitchhiker's Guide To The Galaxy') the BBC have, in their infinite wisdom, re-released the computer game on their website. It can be accessed here: http://www.bbc.co.uk/radio4/hitchhikers/. Differences between this game and the original by Infocom are minimal, however the BBC game is played through a nice Guide-style box and has an online save function. If you have a BBC Account, you can save into your own folder or if you haven't and don't want one, you can save into a public folder. You have to remember name of file, and it has to be an original name, however. Apparently there are extra parts written by Douglas Adams in the new re-release, however, I have yet to find any. If I do, I will write them into this guide. _____________________________________ 12.2 Milliways: The Unreleased Sequel øøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøøø Some time after I wrote this guide, an article appeared on the Internet, written by a chap called Andy Baio, talking about the sequel that had been planned by Infocom. The article is available at http://tinyurl.com/5su79h and contains comments by several people involved with Infocom at their height, including Michael Bywater and Steve Meretsky, both of whom were involved with Douglas Adams-related games. I strongly recommend checking it out, if you haven't already done so. _______________________ 13. Copyright & Credits øøøøøøøøøøøøøøøøøøøøøøø This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 England & Wales License. To view a copy of this licence, visit http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. The latest version of this FAQ can always be found at GameFAQs.com. If a site is charging money or otherwise contravening the terms of the license, please get in touch with me. If there's anything that needs including, alternate ways to do puzzles, items I haven't mentioned, typing errors, or you just have a question, let me know at firstname.lastname@example.org. Some of this information was based on/taken from the InvisiClues booklet that was available for the game, and some was based on/taken from the game's manual. These bits of text are included in order to help the player with the game and to further the player's enjoyment. If the InvisiClues booklet becomes commercially available, I will remove any parts of the guide which are based on/taken from the booklet on request. 'The Hitchhiker's Guide To The Galaxy' by Infocom is copyright (c) 1984 by Infocom, Inc, but has since moved on to the estate of Douglas Adams. I am in no way affiliated or friendly with Infocom, Inc. or the estate but I do think they have made one hell of a good game. No spitting.