The World Ends With You – Pin Evolution Guide
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Pin Evolution Guide by DizzyBum
Version: 1.1.0 | Updated: 02/20/2009
=============================================================================== The World Ends With You Pin Evolution Guide Version 1.1.0 =============================================================================== by David Zielinski aka "DizzyBum" dizzybum [AT] gmail [DOT] com =============================================================================== =============================================================================== TABLE OF CONTENTS =============================================================================== Use your preferred viewer's Search function to quickly jump through this FAQ. Search for the special code listed after the corresponding item in the table of contents. Introduction [1INT] What is pin evolution? [2WHA] How do I evolve my pins? [3EVO] Three types of PP [4THR] Maximizing PP earnings [5MAX] Additional tips and tricks [6TIP] Pin evolution lists [7LIS] Credits / Sources [8CRE] Disclaimer / Legal Stuff [9DIS] Version Info [0VER] =============================================================================== INTRODUCTION [1INT] =============================================================================== This guide is intended to be an in-depth explanation of pin evolution and a quick reference guide for evolvable pins. Topics include the mechanics of pin evolution, the different types of Pin Points (PP), strategies and suggestions for maximizing PP gain, and full pin evolution lists. This guide already assumes that you have prior knowledge of the gameplay and mechanics of The World Ends With You; this is not a How to Play FAQ and I won't be going over all of the controls. This is also not a comprehensive pin guide, only one for pin evolution, and as such will only cover pins that are in an evolutionary chain. Use this guide to help you fill your pin collection as quickly as possible! =============================================================================== WHAT IS PIN EVOLUTION? [2WHA] =============================================================================== All pins collect PP and increase in level until they max out and are considered "mastered". Certain pins, when mastered, will morph into entirely new pins if the conditions are correct. =============================================================================== HOW DO I EVOLVE MY PINS? [3EVO] =============================================================================== Good question! Here's what you need to do. 1) See if your pin will evolve at all. To see if a pin can evolve, open up the Pins menu and touch the pin you want to check. Then touch the "Info2" tab at the top of the touch screen. You'll see one of the following in the pin's data: - "This pin will not evolve." - "Looks like this pin could evolve!" Obviously, this tells you whether or not the pin can evolve. 2) Make sure your pin isn't mastered. If your pin has already been mastered (its PP and level have maxed out), and the pin hasn't evolved by now, you're out of luck. You'll have to obtain a fresh copy of that pin and try again. 3) Equip the pin. Drag the pin from your Stockpile to your Pin Deck. But you knew that, right? 4) Build up PP on the pin, making sure that the correct PP type is dominant, and max out the pin's level. Once the pin is mastered, it will evolve if you have enough of the right type of PP on the pin. I'll explain that in the next section. =============================================================================== THREE TYPES OF PP [4THR] =============================================================================== There are three types of PP: Battle, Mingle, and Shutdown. To see your pin's PP progress, open up the Pin menu and take a look at the pin's data. You'll see a long bar next to the pin's current Level/PP info. We'll call this the PROGRESS BAR. New pins will have an empty black bar, and pins with PP on them will show some colored bars. There are three colors for the three types of PP. The DOMINANT PP TYPE is the type that takes up 50% or more of the progress bar. If no type takes up at least 50%, then there is no dominant type and the pin will not evolve when mastered. Here's a rundown of the three types of PP you can earn: *Battle PP* (BPP) - [BLUE in progress bar] - Fight and defeat the Noise in battles to earn Battle PP. *Mingle PP* (MPP) - [RED in progress bar] - Connect to other TWEWY players and wireless Nintendo DS games and apps. You receive Mingle PP for every connection you make. - Play your friends in Tin Pin Slammer to receive Mingle PP, too. *Shutdown PP* (SDPP) - [GREEN in progress bar] - Power down your DS and leave the game turned off. You'll earn Shutdown PP based on how long you haven't played. It's not quite as straightforward as you may expect. There's one big snag you need to be aware of, and it's important to know. Here it is: MINGLE AND SHUTDOWN PP ARE 9 TIMES MORE 'VALUABLE' THAN BATTLE PP. *** The game actually magnifies the values for Mingle PP and Shutdown PP in the progress bar. Every point of MPP or SDPP counts for 9 times as much when the game determines the dominant PP type. *** EXAMPLE 1: Let's say you have a pin you want to evolve. Its dominant type must be Shutdown PP. The pin needs 500 PP to master. You level up the pin. Now it's maxed out, and the pin has 100 SDPP and 400 BP on it. SDPP is nine times as valuable in the Progress Bar. This means the "effective" values are 900 SDPP and 400 BP. SDPP is clearly the dominant PP type, and so the pin evolves. EXAMPLE 2: Here's a visual example. I just earned a small amount of MPP on a pin. The progress bar looks like this at the moment: [MMMMMM ] Then I go into battle and earn BPP until I nearly master the pin. Here's what the bar looks like now: [MMMMMMMMMMMMMMMMMMMMMMMMMMMMBBBBBBBBBBB ] See how the MPP section of the bar grew larger even though I didn't earn any additional MPP? That's because the bar shows PP dominance, NOT the hard value of all the PP you earned. It's taking the 9:1 ratio into account. This means in a few more battles, the dominant type will still be MPP after it's maxed. Still confused? Try it yourself. Get some MPP or SDPP, look at the progress bar, then take the pin into battle a few times and watch that part of the progress bar grow on its own. =============================================================================== MAXIMIZING PP EARNINGS [5MAX] =============================================================================== In this section, I'll show you some effective ways to get the most PP for each of the three different types. ==== Battle PP ================================================================ "That's how it's done." All Noise have a base PP amount you earn when you defeat them. This amount is boosted at the battle results screen and can help you quickly evolve many pins. To get more PP from battles, you need to focus on the battle results screen. When you win a battle, you'll see several categories that determine your rank and the amount of PP you ultimately receive from battle. Here are the categories and the multiplier bonuses they provide: * Rounds - The number of battles (called "reductions" in-game) you fight in a chain. - Starts at 1.0x and increases by 0.1x for each reduction in the chain. * Time - The amount of time it takes you to finish your battle(s). - Ranges from 0.8x to 1.5x depending on your rank. * Damage - How much damage Neku and his partner receive during the battle(s). - Ranges from 0.8x to 1.5x depending on your rank. * Special - How many special bonuses you receive during the battle(s). - Starts at 1.0x, and increases by 0.1x for each bonus you receive. - The special bonuses you can receive are: * No damage taken * No pins dropped * No auto-play used * Top screen-only win * Bottom screen-only win * 10 consecutive hits * 30 consecutive hits * 50 consecutive hits * 100 consecutive hits * 200 consecutive hits * 500 consecutive hits * 1000 consecutive hits * 10-pass puck rally * 30-pass puck rally * 50-pass puck rally * 100-pass puck rally * 200-pass puck rally Time/Damage/Special are always 1.0x on Easy mode; you need to fight on Normal or higher to actually get any PP bonuses in those categories. Early on in the game, you will receive the Chain 4 sticker, which allows you to chain battles together to increase your drop rate and grant a PP bonus at the end of the fight. After you finish the game, you can also find and purchase the Chain 16 sticker. It's hard to find screens where you can get anything higher than Chain 10, but with a powerful setup you will be earning thousands of BPP in no time at all. Finally, fighting on higher difficulties will increase the base BPP earned from battles. Find the right balance of difficulty for your skill level. Long chains on Ultimate won't mean anything if you keep losing... ==== Mingle PP ================================================================ "Now mingling! Feel free to close your DS if you want. The party will go on without you." You receive Mingle PP (MPP) by using Mingle Mode in the Phone menu. To receive MPP, connect to other TWEWY players and Nintendo DS titles using the wireless capabilities of your DS. You can save your game and stop mingling at any time. All MPP you acquired is then applied to the pins in your active deck. If you turn off your DS or the battery dies before saving the game, you will lose any MPP you accumulated, so be careful. There are three types of encounters you can have while mingling: * ESP'ers (50 MPP) - These are TWEWY players in Mingle Mode. - You will share your friend data and shop data with other TWEWY players. Your shop will contain all of the pins in your active deck, as well as the clothing worn on all your characters. You can change the shopkeeper and background with the wrench icon in "Friends" in your phone menu. - Certain pins and clothing items can't be sold in your shop. - You can apply an "avatar" icon in Mingle Mode, which will be shown to players that receive your Mingle data and then check it under Friends. Select it at the "Review your data" screen before you start mingling. * Civvies (20 MPP) - Nintendo DS titles in wireless mode. - The wireless device needs to be broadcasting data, not waiting to receive data from another source. - Examples of things that work: * Tin Pin Slammer players count as Civvies. * Pictochat from the main DS menu. * Nintendo Wii's "Nintendo Channel" DS demo broadcasts. * WiiWare's "My Pokemon Ranch" DS-Wii connection utility. - Example of things that DON'T work: * DS Download from the main DS menu. * Pokemon Diamond/Pearl's wireless-scanning tool (a "Poketch app"). * Aliens (100 MPP) - Random encounters. - Contrary to popular belief, aliens are not triggered by any outside sources; they're completely random encounters and are designed to allow players with no other wireless sources to acquire MPP. - Seems to appear once an hour on average. I've had times where I get one in 3 hours, and then I'll get two within 30 minutes. Also of note are the special options you can set while mingling: * "End communications when power light is red" - If you set this to ON, your game will stop mingling if your DS battery starts running low. You may want to turn this on if you're going to leave the DS on for a very long time or you haven't charged it lately. - Your game will NOT be automatically saved if this kicks in. You need to open the DS and save the game or you will risk losing the MPP you earned. * "Maximum number of times to mingle" - You can adjust the number of times you want your game to mingle (from 1 to 10) before automatically ending communications. By default, you can mingle up to 10 times in one session. Every ESPer/Civvie/Alien you run into counts as one encounter. - This can help save on battery life if you're only trying to receive a few encounters. To maximize the amount of MPP you earn, you can try a few tricks. - "Civvies" data isn't saved in the game. This means you can connect to civvies, stop mingling, collect the MPP, and rinse and repeat. - If you have a second DS handy, turn it on and load up Pictochat. - If you have a Nintendo Wii as well, go download the free Nintendo Channel from the Wii Shop Channel. This channel distributes downloadable DS game demos. Broadcasting a game demo from your Wii counts as civvies. - If you don't care what you're putting on a pin, Mingle Mode is the best way to get raw PP when you're really lazy. Just plug your DS into the wall and start mingling before you go to bed. You'll often earn far more MPP than you would using Shutdown mode, thanks to random alien encounters. - Conventions are great places to mingle. See if there's an anime, manga, comic, or video game convention taking place near you. I attended Otakon 2008 with a few friends and our games were practically overflowing from the amount of MPP we received. Finally, you can receive MPP by playing Tin Pin Slammer in wireless mode with your friends. - Knocking someone's pin off the board earns that pin 2 MPP. - Successfully hitting another pin with a stinger earns it 1 MPP. - If you lose all your pins before time runs out, you lose all your MPP! You'll earn MPP bonuses based on how well you perform, too. But remember - you need to actually quit Tin Pin Slammer and save your game to register the MPP you earn in matches. Don't just turn off your DS when you're done. ==== Shutdown PP ============================================================== "You receive Shutdown PP for the amount of time you haven't played the game." That's really all there is to it. Save and turn off your game. The longer you go without playing, the more Shutdown PP (SDPP) you earn. You will accumulate fewer SDPP for each consecutive day you don't play, up to a max of seven days. After seven days, you won't receive any SDPP until you turn on the game again. Here's a breakdown of how quickly you generate SDPP: Day 1 - 1 SDPP per 10 minutes (144 SDPP total) Day 2 - 1 SDPP per 20 minutes (72 SDPP total) Day 3 - 1 SDPP per 40 minutes (36 SDPP total) Day 4 - 1 SDPP per 80 minutes (18 SDPP total) Days 5-7 - 1 SDPP per 160 minutes (9 SDPP total) This means that you can earn up to 297 SDPP if you don't play the game for over a week. In order to maximize SDPP earnings, don't leave the game turned off for more than 24 hours. It doesn't take more than a minute to turn on your game, collect your SDPP, and save it again. You MUST turn the game on every day if you want to keep earning SDPP at the fastest rate. ==== General Tips ============================================================= Neku starts with 2 pin slots available; you can increase this to 6. Keep an eye out for the Pin Slot upgrades! They are available from the indicated chapter onwards and can't be permanently missed. Here's where you get them: #3) Shiki's chapter, Day 2 - Obtained after beating the Yellow Noise around the Hachiko statue. #4) Shiki's chapter, Day 4 - Obtained after clearing the Scramble Crossing wall. - Cost: 2x 1000 Yen Pin #5) Joshua's chapter, Day 3 - Purchase from Dragon Couture in Shibukyu Main Store. - Cost: 2x Scarletite, 2x Rare Metal #6) Joshua's chapter, Day 5 - Purchase from Edoga the Shop in 104 Building. - Cost: 2x Scarletite, 4x Rare Metal, 1x Tektite The Chain 4 sticker is found early in the game during normal events. It's impossible to miss and is required to complete the game. The Chain 16 sticker can be found in Real Life Solutions 2F in Shibu-Q Heads, only after you've completed the game and unlocked Chapter Select. - Cost: 1x Scarletite, 3x Rare Metal, 1x Tektite Use your pin decks to sort out pins that evolve based on different PP types. I like to put my current battle deck on Deck 1, Mingle pins on Deck 2, Shutdown pins on Deck 3, and leave Deck 4 empty for Tin Pin and other events. You can use the 9:1 ratio for SDPP and MPP to your advantage. This allows you to build up a relatively small amount of MPP/SDPP on a pin, then just take it into battle to finish mastering and evolving it. You don't have to be a math whiz for this one; just look at the pin's progress bar. Once the bar is filled to the right point with the right PP (say, about 20% of the bar), take it into battle with you. ==== Summary (aka tl;dr) ====================================================== IN ALL CASES: - Get Neku's 4 Extra Slot upgrades. - Use your Pin Decks to sort out Mingle pins and Shutdown pins. - When evolving Battle pins, it's best to stick with BPP. Don't put MPP/SDPP on these pins, because the 9:1 ratio will quickly outweigh the BPP and ruin the pin's growth. - Conversely, you can use the 9:1 ratio to quickly evolve Shutdown or Mingle pins. As long as you don't earn too much BPP, the pin will still evolve. TO EVOLVE BATTLE PP PINS: - Play on Normal or higher to earn PP bonuses. - Play on the highest difficulty you can to earn more PP. - Chain your battles, turn off auto-play, don't take any damage, pass the puck, juggle your enemies... Do anything you can to earn bonuses. - After finishing the main story, purchase the Chain 16 sticker to increase the potential multiplier on the Rounds bonus. TO EVOLVE MINGLE PP PINS: - Find a spare Nintendo DS or use a Wii's Nintendo Channel to accumulate MPP. - Leave Mingle Mode on for a while to pick up a few aliens. - Attend an anime convention. Seriously. TO EVOLVE SHUTDOWN PP PINS: - Don't leave your DS off for more than 24 hours or you'll get diminishing returns. =============================================================================== ADDITIONAL TIPS AND TRICKS [6TIP] =============================================================================== Money Pins After certain points in the game, shops will actually allow you to purchase money pins. Unlike money pins you get from Noise which are already mastered, these can be evolved into different money pins! If you manage your pins the right way, you can turn a few spare Rare Metals into a ton of extra yen. Follow these rules to maximize money earned from evolving money pins: - If you have a 1 Yen pin, evolve it to 5 Yen with SDPP. - If you have a 10/100/1000 Yen pin, evolve it with BPP until it turns into a 1 Yen pin. Then you can evolve it to 5 Yen with SDPP. - If you have a 5/50/500/5000 Yen pin, evolve it with BPP until it turns into a 10000 Yen pin, then sell it. Basically, if it has a 5 in it, battle with it and it'll eventually turn into a 10,000 Yen pin. Easy Shutdown PP Shutdown PP accumulates by comparing the time your game was saved to the DS's internal clock. However, the game doesn't detect whether or not you changed the DS clock at any point, so you can use that to your advantage to rack up tons of free Shutdown PP. - Set some pins you want to evolve into your deck, and save your game. - Restart your DS and change the clock via the system menu. Set it as far ahead as you like; 7 days or more is ideal. - Restart the DS when prompted. - Start up TWEWY and start your game. - Watch the SDPP roll in! You won't be penalized for turning the clock back, so don't worry about losing PP or anything of the sort. =============================================================================== PIN EVOLUTION LISTS [7LIS] =============================================================================== BATTLE PP: 007 Sexy + ---> 008 Sexy B 012 Happy Beam ---> 013 Natural Magnum 016 One Love Magnum ---> 017 Hounder Magnum 017 Hounder Magnum ---> 018 Bear Hug Magnum 022 Cutie Beam ---> 023 Lovely Beam 025 Superfine Beam ---> 028 Innocence Beam 036 Blink Step ---> 037 First Gear 066 Aqua Ghost ---> 067 Aqua Demon 087 Ichimonji ---> 088 Nikkari 090 Shiro ---> 097 Zantetsu 105 Long Live the Ice ---> 106 Long Live the Floe 109 Hot Gaze ---> 110 Sizzling Gaze 113 Wassup Thunder! ---> 114 Wassup Lightning! 131 Croc Leisure ---> 132 Monkey Leisure 144 Lightning Anger ---> 145 Lightning Rage 147 Peace Full ---> 148 Thanx 163 Black Sky, White Bolt ---> 164 Follow Suit, Fall in Turn 171 Link Spider ---> 172 Web Spider 172 Web Spider ---> 173 Network Spider 176 Leopard ---> 177 Lolita Skull 180 Thunder Pawn ---> 181 Lightning Pawn 185 King Arthur ---> 186 Excalibur 189 Jack's Knight ---> 190 King's Knight 195 Flower of Flame ---> 196 Flower of Fire 197 Kewl Line ---> 199 Wild Line 200 Fly Line ---> 201 Fresh Line 202 Microcosmic Pull ---> 203 Cosmic Pull 203 Cosmic Pull ---> 204 Macrocosmic Pull 222 One Jump from Eden ---> 223 One Skip from Eden 223 One Skip from Eden ---> 224 One Hop from Eden 224 One Hop from Eden ---> 225 One Step from Eden 225 One Step from Eden ---> 226 Eden's Door 226 Eden's Door ---> 222 One Jump from Eden 247 5 Yen ---> 249 50 Yen 248 10 Yen ---> 250 100 Yen 249 50 Yen ---> 251 500 Yen 250 100 Yen ---> 252 1000 Yen 251 500 Yen ---> 253 5000 Yen 252 1000 Yen ---> 246 1 Yen 253 5000 Yen ---> 254 10000 Yen MINGLE PP: 003 Frozen Cool ---> 004 Blizzard Cool 012 Happy Beam ---> 015 Beauty Launcher 013 Natural Magnum ---> 014 Wonder Magnum 016 One Love Magnum ---> 019 Sparkle Beam 017 Hounder Magnum ---> 020 Lil' Terror Bazooka 023 Lovely Beam ---> 025 Superfine Beam 031 Love Me Tether ---> 033 Sweet Talk Tether 036 Blink Step ---> 037 Top Gear 040 Meteor Magnet ---> 041 Meteor Hook 041 Meteor Hook ---> 042 Meteor Spike 048 Poison Skull ---> 051 Rapier Glance 062 Burning Cherry ---> 064 Burning Berry 081 Masamune ---> 083 Nenekiri 087 Ichimonji ---> 089 Mikazuki 093 Murasame ---> 094 Rakuyo 094 Rakuyo ---> 095 Kusanagi 107 Eyes Full of Hope ---> 108 Eyes Full of Light 114 Wassup Lightning! ---> 115 Wassup Voltage! 118 Octo Squeeze ---> 120 Vacu Squeeze 119 Snail Squeeze ---> 121 Gimmie Dat Sheep 121 Gimmie Dat Sheep ---> 123 Gimme Dat Hippo 131 Croc Leisure ---> 133 Bear Leisure 139 Velocity Attack ---> 140 Velocity Tackle 142 Go 2 Hell ---> 143 Go 2 Heaven 151 One Stone, Many Birds ---> 153 One Grain, Infinite Promise 155 Fiery Spirit, Spirited Fire ---> 157 Final Pyre, All Expired 159 Live Slow, Die Fast ---> 161 June Hearth, January Fan 162 Swift Storm, Swift End ---> 163 Black Sky, White Bolt 246 1 Yen ---> 248 10 Yen SHUTDOWN PP: 001 Ice Blow ---> 002 Ice Risers 013 Natural Magnum ---> 017 Hounder Magnum 018 Bear Hug Magnum ---> 021 Angel Magnum 023 Lovely Beam ---> 024 Sexy Beam 024 Sexy Beam ---> 027 Purity Launcher 031 Love Me Tether ---> 032 Pamper Me Tether 047 Poison Scorpion ---> 058 Chaos 053 Guardian Angel ---> 054 Archangel 062 Burning Cherry ---> 063 Burning Melon 081 Masamune ---> 082 Onikiri 082 Onikiri ---> 084 Kanesada 083 Nenekiri ---> 085 Enju 085 Enju ---> 086 Yoshimitsu 091 Unjo ---> 092 Izanagi 106 Long Live the Floe ---> 111 Cold Stare 111 Cold Stare ---> 112 Icy Stare 118 Octo Squeeze ---> 119 Snail Squeeze 120 Vacu Squeeze ---> 121 Gimmie Dat Sheep 121 Gimmie Dat Sheep ---> 122 Gimme Dat Elephant 124 Crackle Pop Barrier ---> 125 Splish Splash Barrier 128 Healing Bunny ---> 130 Healing Whale 133 Bear Leisure ---> 134 Squirrel Leisure 151 One Stone, Many Birds ---> 152 One Stroke, Vast Wealth 155 Fiery Spirit, Spirited Fire ---> 156 Flames Afar, Foes Aflame 156 Flames Afar, Foes Aflame ---> 158 Blue Blood Burns Blue 159 Live Slow, Die Fast ---> 160 Local Fire, Distant Sea 166 Lolita Bat ---> 167 Skull Rabbit 169 Lolita Emblem ---> 170 Lolita Chopper 183 Swing Bishop ---> 184 Pegaso Bishop 187 Thunder Rook ---> 188 Lightning Rook 189 Jack's Knight ---> 191 Queen's Knight 197 Kewl Line ---> 198 Dope Line 246 1 Yen ---> 247 5 Yen =============================================================================== CREDITS / SOURCES [8CRE] =============================================================================== The World Ends With You Wiki (http://twewy.wikia.com) - Pretty much the best online source for TWEWY info that isn't in FAQ format. =============================================================================== DISCLAIMER / LEGAL STUFF [9DIS] =============================================================================== Copyright 2008 David Zielinski. This guide is only available for hosting on the following domains: http://www.gamefaqs.com http://www.dizzybum.com This guide may be not be reproduced under any circumstances except for personal and/or private use. It may not be placed on any other web site or otherwise distributed publicly. Use of this guide on any other web site, or as a part of any public display without providing proper credit, is strictly prohibited and is a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== VERSION INFO [0VER] =============================================================================== Feb 12, 2009 - 1.1.0 * Added "Easy Shutdown PP" to Additional Tips and Tricks. Thanks to everyone that e-mailed me about it; it totally slipped my mind. - Updated Mingle PP explanation: Tin Pin Slammer players count as Civvies while you're mingling. - Updated Mingling with ESP'ers: Some pins and threads can't be sold in your friend shop. - Fixed minor typos. Sep 10, 2008 - 1.0.0 * Initial release. Special note - I'll make sure to add proper credit for the new tips in the next update. Too tired to do it right now. Sorry about that. Have any comments or corrections? Want me to add something to the guide that I missed? E-mail me at the address provided at the beginning of this FAQ. Put something relevant like "TWEWY FAQ" in the subject line so I don't ignore it! =============================================================================== "Any tree can drop an apple. I'll drop the freaking moon." ===============================================================================
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