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Single Colony Strategy Guide by DSimpson
Version: 1.41 | Updated: 01/17/05
_______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ S I D M E I E R ' S ___ ___ __ ___ __ __ __ ____ ___ ______ __ ___ __ __ // // \\ || // \\ ||\ || || // // \\ | || | || // \\ ||\ || (( (( )) || (( )) ||\\|| || // ||=|| || || (( )) ||\\|| \\__ \\_// ||__| \\_// || \|| || //__ || || || || \\_// || \|| _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Single Colony Strategy Guide January 17, 2005 Version 1.41 Written by: Dan Simpson Email: firstname.lastname@example.org If emailing me, use this subject: Colonization Single Colony v 1.41 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) ¯¯¯¯¯¯¯¯¯¯¯¯¯ If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be eternally grateful to you. Email addresses are not posted in the FAQ, unless you specifically state that you want it to be. Notes ------------------------------------------------------------------------------- The most recent version of this FAQ can be found at: http://www.gamefaqs.com/ If you are a webmaster and wish to post this on your web page, please email me first. And if you do post this FAQ on your site, please make an attempt to keep it up to date. There is nothing worse than getting emails from people who saw an old version asking about things that are already in the newer versions. Well, maybe there are worse things, but it IS annoying! There are many good ways to play Colonization, many different ways to beat it, but this way is probably the quickest and the easiest. Why? It is very very simple. There is an update to Colonization if you don't already have it: ftp://www.microprose.com/pub/mps-online/new-versions/colv30.zip This FAQ looks best in Courier New at about 9 points. This Document is Copyright 1999-2005 by Dan Simpson Colonization is Copyright by MicroProse I am not affiliated with MicroProse, Sid Meier, or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ. ------------------------------------------------------------------------------- ___________________ What's New in 1.41: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Changed my email address and updated the format. For a complete Version History, check out the Final Words Section at the end of the FAQ. +=============================================================================+ | Table of Contents: | +=============================================================================+ ....................................................................... : Introduction : : : : Step One: Building your Colony : : Step Two: Creating a Well-Rounded Colony : : Step Three: Fighting the War : : : : Final Words... : ....................................................................... +=============================================================================+ | Introduction | +=============================================================================+ The Core of this strategy is simplicity. We are only going to build ONE colony, rather than building an entire empire. As such we don't have to constantly support an entire Colonial Empire. This makes for a quick and easy victory, but not a lot of Money, People, and POINTS. But it is kinda fun. By the way, this is easiest to do as Dutch or English. This strategy was impossible in the better game, Civilization, but works quite well in this game. +=============================================================================+ | Step One: Building your Colony: | +=============================================================================+ This is the most important step, in that if you do this poorly, it makes the rest of the strategy very difficult. We want to build on the ocean (if you only have one colony and it ISN'T by the ocean, then you automatically LOSE the revolutionary war!) in a well defensible location. That is, you have mountains/hills/forests immediately by your colony. Also try to be well away from Native settlements, maybe by at least 6 squares. (not that important) Remember that you need ORE PRODUCTION (hills, mountains, swamps w/minerals) AND you also need LUMBER PRODUCTION in your colony. Here are some good places to build your colony: (build on the X) Note on the Scale: 4 dashes across and 2 dashes up/down is ONE SQUARE of land On a "Corner" This is probably the best place to build. Try to | get 2 Fish if you can. Also if you can find a | corner with a mountain above and to the side of Land | Ocean your colony, you will be sitting pretty. Your X | Mother Country will only be able to land in 2 ---------- places, which should both be at least forested. 5 Sq. Ocean 4 Sq. Land Ocean On an "Inlet" | This works as well as the first idea, if only the X | area shown is touching water. Again get the land Land ---- by your colony and touching the water (where the | Europeans will land) to be the Most defensible. | Ocean 1 Sq. Ocean 8 Sq. Land ---- On a Small Island ---------- A 2 square island with a forest/hill/mountain has | Land | a great defensibility, but lacks easy access to | | food and cash crops making it more difficult. ---------- 7 Sq. Ocean 2 Sq. Land Note: A small variation of this strategy includes building other colonies, just ones that aren't accesible via the ocean (inland). These can help out your "mother" colony, while being relatively safe from those peskey Europeans. +=============================================================================+ | Step Two: Creating a well rounded Colony | +=============================================================================+ This step isn't so hard. First you need to build Docks. If you have a good forest around you, get someone to log it, and someone to build the docks. If not then buy the wood from Europe. Then get trained fisherman onto every ocean square that you have. If you are doing an Inlet, you won't be able to do that and will need some farmers. You don't want to use any of your land for food, if you have water for that purpose. While you are stocking up your ocean production you need to develop one cash crop to sell. Only one mind you. If you can you should also manufacture it into something more expensive, like Cigars or Coats. Get one Elder Statesman working in your town hall, and if you can, build a Printing Press/Newspaper. Get a stockade through Sieur de la Salle (founding father) if you can, if not, build it as well as a Fort. Finally build your Fortress. Also you will want Musket and Horse production to restock your injured units with. NEED: (in your colony, try to get as many EXPERTS as you can) Fisherman (as many as you can have!) = X colonists Ore, Lumber, Cash Crop (tobacco, fur, cotton...) = 3 colonists Tools, Muskets, Carpenter, Cash Crop Refinement = 4 colonists Statesman = 3 colonists Soldier Teacher = 1 colonists Note: This is sort of a "Minimum" that you have to do, you can feel free to do as much as you want, however. As soon as you start getting money from your CASH CROP you will want to start hiring soldiers from Europe. Expensive, yes, but better than your untrained troops. You also want a blacksmith working or a normal colonist working in a Black- smith's Shop, and another colonist working at an Armory to replenish your supply of guns. Buy 2 horses from Europe (hold down shift, and drag the horses to your hold, then select 2), and start to breed them. Have one Veteran soldier working in a College training your colonists. Whenever you get new colonists from Europe have them trained as soldiers. Also the final thing you want to be building is Artillery to help defend your colony. Outposts: --------- One slight alternative here is to create small Outpost colonies. They would be close to your main colony, and would supply it with raw materials. So, if your main colony has no ore, you build an outpost to provide it with ore, so that you can build tools and muskets. Tip: Keep the outposts manned by 2 people or less to allow the colony to be quickly disbanded. Once you are ready for the Revolution, pull up stakes on the outposts, and declare your independence. +=============================================================================+ | Step Three: Fighting the War | +=============================================================================+ Before you declare your independence be sure to have these things ready: MINIMUM: ¯¯¯¯¯¯¯¯ At least 50% rebel sentiment in your colony At least 6 Veteran Dragoons in your colony At least 3 Artillery in your colony RECOMMENDED: ¯¯¯¯¯¯¯¯¯¯¯¯ Have 100% Rebel sentiment Have 10 or more Veteran Dragoons Have 8 or more Artillery And of course, the more you have, the better off you will be. Artillery are for defensive purposes ONLY. Never attack with them. Note: The higher your difficulty level the more of those 3 things you will want to have! This was tested on Conquistador level to give it a good baseline. The Expeditionary Force will land, and hopefully destroy itself attacking your well defended Colony. (if they are winning, you may want to start attacking them a little early) Once one of their troops has been reduced to a colonist attack them. Also attack if they start to "give up" and wander away from your colony. It shouldn't take all that long to wear down their forces and win the war! +=============================================================================+ | Final Words... | +=============================================================================+ ASCII Art created using SigZag by James Dill: (freeware!) http://www.geocities.com/southbeach/marina/4942/sigzag.htm This FAQ was writen entirely using the GWD Text Editor: (shareware) http://www.gwdsoft.com/ _________________________ Shameless Self Promotion: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I am Dan Simpson (email@example.com) and have also written FAQs for: NES: Disney Adventures in the Magic Kingdom Final Fantasy -- Magic FAQ The Legend of Zelda SNES: Aerobiz Aerobiz Supersonic Utopia: Creation of a Nation Genesis: StarFlight PSX: Thousand Arms -- Walkthrough -- Forging/Dating FAQ PS2: Madden NFL 2001 XBOX: Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough -- Influence Guide PC: AD&D Rules FAQ, 2nd and 3rd Editions Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough NPC List Creature List Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough -- Items List -- Class FAQ -- Creature List Civilization III (incomplete) Colonization -- the Single Colony Strategy Guide -- the Cheat Guide Drakan: Order of the Flame Dungeon Hack Icewind Dale & Heart of Winter -- FAQ/Walkthrough Items List Kresselack's Tomb Map (JPG) Burial Isle Map (JPG) Shattered Hand Map (JPG) Icewind Dale II -- Items List Master of Magic (revision) Messiah Pharaoh (currently being edited by Red Phoenix) Planescape: Torment -- FAQ/Walkthrough Items Listing Rollercoaster Tycoon Sid Meier's Alpha Centauri The Sims Ultima 4: Quest of the Avatar Ultima 7: The Black Gate Ultima 7 Part 2: Serpent Isle Ultima Underworld -- Keyboard Commands Ultima Underworld II -- Keyboard Commands -- Spell List All of my FAQs can be found at: http://www.gamefaqs.com/features/recognition/2203.html ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ Version History: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Original Version (5-25-99, 6k) Changes in Version 1.1 (5-29-99, 7k) Added the SigZag reference Changed a few things here and there in Steps 2 and 3 Some other small changes Changes in Version 1.2 (9-29-99, 11k) Updated all the information Small Format Changes Small Changes Changes in Version 1.21 (2-28-00, 13k) Small Changes Small Format Changes Changes in Version 1.22 (4-26-00, 15k) Small Changes Small Format Changes Changes in Version 1.3 (5-2-00, 15k) Added a bit on Outposts Version 1.4 September 28, 2002 16k Just updated the format to look nicer. Version 1.41 January 17, 2005 15k Changed my email address and updated the format. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Document is Copyright 1999-2005 by Dan Simpson Colonization is Copyright by MicroProse I am not affiliated with MicroProse, Sid Meier, or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ.