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Single Colony Strategy Guide by DSimpson

Version: 1.41 | Updated: 01/17/05

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                         Single Colony Strategy Guide

                               January 17, 2005
                                 Version  1.41

                        Written by:  Dan Simpson
                             Email:  dsimpson.faqs@gmail.com

  If emailing me, use this subject:  Colonization Single Colony v 1.41

  (Emails that don't use this subject will be deleted, avoid using all CAPS)

                                 Email Policy: (read before emailing me!)
          If you see any mistakes, or have anything that you want to add
          please email me!  I will, of course, give you full credit for
          your addition, and be eternally grateful to you.  Email addresses
          are not posted in the FAQ, unless you specifically state that
          you want it to be.


  The most recent version of this FAQ can be found at:

  If you are a webmaster and wish to post this on your web page, please email
  me first.  And if you do post this FAQ on your site, please make an attempt
  to keep it up to date.  There is nothing worse than getting emails from
  people who saw an old version asking about things that are already in the
  newer versions.  Well, maybe there are worse things, but it IS annoying!

  There are many good ways to play Colonization, many different ways to beat
  it, but this way is probably the quickest and the easiest.  Why?  It is very
  very simple.

  There is an update to Colonization if you don't already have it:

  This FAQ looks best in Courier New at about 9 points.

  This Document is Copyright 1999-2005 by Dan Simpson
  Colonization is Copyright by MicroProse

  I am not affiliated with MicroProse, Sid Meier, or anyone who had anything
  to do with the creation of this game.  This FAQ may be posted on any site so
  long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
  it.  You may not charge for, or in any way profit from this FAQ.

What's New in 1.41:
    Changed my email address and updated the format.

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.

| Table of Contents:                                                          |

   : Introduction                                                        :
   :                                                                     :
   : Step One:    Building your Colony                                   :
   : Step Two:    Creating a Well-Rounded Colony                         :
   : Step Three:  Fighting the War                                       :
   :                                                                     :
   : Final Words...                                                      :

| Introduction                                                                |

  The Core of this strategy is simplicity.  We are only going to build ONE
  colony, rather than building an entire empire.  As such we don't have to
  constantly support an entire Colonial Empire.  This makes for a quick and
  easy victory, but not a lot of Money, People, and POINTS.  But it is kinda
  fun.  By the way, this is easiest to do as Dutch or English.

  This strategy was impossible in the better game, Civilization, but works
  quite well in this game.

| Step One:  Building your Colony:                                            |

  This is the most important step, in that if you do this poorly, it makes the
  rest of the strategy very difficult.  We want to build on the ocean (if you
  only have one colony and it ISN'T by the ocean, then you automatically LOSE
  the revolutionary war!) in a well defensible location.  That is, you have
  mountains/hills/forests immediately by your colony.  Also try to be well away
  from Native settlements, maybe by at least 6 squares.  (not that important)
  Remember that you need ORE PRODUCTION (hills, mountains, swamps w/minerals)
  AND you also need LUMBER PRODUCTION in your colony.

  Here are some good places to build your colony: (build on the X)
  Note on the Scale:  4 dashes across and 2 dashes up/down is ONE SQUARE of

        On a "Corner"        This is probably the best place to build.  Try to
                  |          get 2 Fish if you can.  Also if you can find a
                  |          corner with a mountain above and to the side of
          Land    |  Ocean   your colony, you will be sitting pretty.  Your
                X |          Mother Country will only be able to land in 2
        ----------           places, which should both be at least forested.
                             5 Sq. Ocean  4 Sq. Land

        On an "Inlet"
                  |          This works as well as the first idea, if only the
           X      |          area shown is touching water.  Again get the land
         Land ----           by your colony and touching the water (where the
             |               Europeans will land) to be the Most defensible.
             |  Ocean        1 Sq. Ocean  8 Sq. Land

        On a Small Island
          ----------         A 2 square island with a forest/hill/mountain has
         |   Land   |        a great defensibility, but lacks easy access to
         |          |        food and cash crops making it more difficult.
          ----------         7 Sq. Ocean  2 Sq. Land

  Note: A small variation of this strategy includes building other colonies, 
        just ones that aren't accesible via the ocean (inland).  These can help
        out your "mother" colony, while being relatively safe from those peskey

| Step Two:  Creating a well rounded Colony                                   |

  This step isn't so hard.  First you need to build Docks.  If you have a good
  forest around you, get someone to log it, and someone to build the docks.  If
  not then buy the wood from Europe.  Then get trained fisherman onto every
  ocean square that you have.  If you are doing an Inlet, you won't be able to
  do that and will need some farmers.  You don't want to use any of your land 
  for food, if you have water for that purpose.  While you are stocking up your
  ocean production you need to develop one cash crop to sell.  Only one mind
  you.  If you can you should also manufacture it into something more 
  expensive, like Cigars or Coats.  Get one Elder Statesman working in your 
  town hall, and if you can, build a Printing Press/Newspaper.  Get a stockade 
  through Sieur de la Salle (founding father) if you can, if not, build it as 
  well as a Fort. Finally build your Fortress.  Also you will want Musket and 
  Horse production to restock your injured units with.

  NEED: (in your colony, try to get as many EXPERTS as you can)
      Fisherman (as many as you can have!)              =  X colonists
      Ore, Lumber, Cash Crop (tobacco, fur, cotton...)  =  3 colonists
      Tools, Muskets, Carpenter, Cash Crop Refinement   =  4 colonists
      Statesman                                         =  3 colonists
      Soldier Teacher                                   =  1 colonists

  Note: This is sort of a "Minimum" that you have to do, you can feel free to
        do as much as you want, however.

  As soon as you start getting money from your CASH CROP you will want to start
  hiring soldiers from Europe.  Expensive, yes, but better than your untrained
  You also want a blacksmith working or a normal colonist working in a Black-
  smith's Shop, and another colonist working at an Armory to replenish your
  supply of guns.  Buy 2 horses from Europe (hold down shift, and drag the
  horses to your hold, then select 2), and start to breed them.  Have one
  Veteran soldier working in a College training your colonists.  Whenever you
  get new colonists from Europe have them trained as soldiers.

  Also the final thing you want to be building is Artillery to help defend your


    One slight alternative here is to create small Outpost colonies.  They
    would be close to your main colony, and would supply it with raw materials.
    So, if your main colony has no ore, you build an outpost to provide it with
    ore, so that you can build tools and muskets.

      Tip:  Keep the outposts manned by 2 people or less to allow the colony to
            be quickly disbanded.

    Once you are ready for the Revolution, pull up stakes on the outposts, and
    declare your independence.

| Step Three:  Fighting the War                                               |

  Before you declare your independence be sure to have these things ready:
     At least 50% rebel sentiment in your colony
     At least 6 Veteran Dragoons in your colony
     At least 3 Artillery in your colony
     Have 100% Rebel sentiment
     Have 10 or more Veteran Dragoons
     Have 8 or more Artillery
  And of course, the more you have, the better off you will be.  Artillery are
  for defensive purposes ONLY.  Never attack with them.
  Note: The higher your difficulty level the more of those 3 things you will
        want to have!  This was tested on Conquistador level to give it a good

  The Expeditionary Force will land, and hopefully destroy itself attacking 
  your well defended Colony.  (if they are winning, you may want to start 
  attacking them a little early)  Once one of their troops has been reduced to 
  a colonist attack them.  Also attack if they start to "give up" and wander 
  away from your colony.

  It shouldn't take all that long to wear down their forces and win the war!

| Final Words...                                                              |

ASCII Art created using SigZag by James Dill:   (freeware!)

This FAQ was writen entirely using the GWD Text Editor:  (shareware)

Shameless Self Promotion:
  I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:

    NES:      Disney Adventures in the Magic Kingdom
              Final Fantasy -- Magic FAQ
              The Legend of Zelda
    SNES:     Aerobiz
              Aerobiz Supersonic
              Utopia: Creation of a Nation
    Genesis:  StarFlight
    PSX:      Thousand Arms -- Walkthrough
                            -- Forging/Dating FAQ
    PS2:      Madden NFL 2001
    XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                  -- Influence Guide
    PC:       AD&D Rules FAQ, 2nd and 3rd Editions
              Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                          NPC List
                                                          Creature List
              Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                 -- Items List
                                                 -- Class FAQ
                                                 -- Creature List
              Civilization III (incomplete)
              Colonization -- the Single Colony Strategy Guide
                           -- the Cheat Guide
              Drakan: Order of the Flame
              Dungeon Hack
              Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                                Items List
                                                Kresselack's Tomb Map (JPG)
                                                Burial Isle Map (JPG)
                                                Shattered Hand Map (JPG)
              Icewind Dale II                -- Items List
              Master of Magic (revision)
              Pharaoh (currently being edited by Red Phoenix)
              Planescape: Torment  -- FAQ/Walkthrough
                                      Items Listing
              Rollercoaster Tycoon
              Sid Meier's Alpha Centauri
              The Sims
              Ultima 4: Quest of the Avatar
              Ultima 7: The Black Gate
              Ultima 7 Part 2: Serpent Isle
              Ultima Underworld -- Keyboard Commands
              Ultima Underworld II -- Keyboard Commands
                                   -- Spell List
  All of my FAQs can be found at:

Version History:
  Original Version (5-25-99, 6k)
  Changes in Version 1.1 (5-29-99, 7k)
    Added the SigZag reference
    Changed a few things here and there in Steps 2 and 3
    Some other small changes
  Changes in Version 1.2 (9-29-99, 11k)
    Updated all the information
    Small Format Changes
    Small Changes
  Changes in Version 1.21 (2-28-00, 13k)
    Small Changes
    Small Format Changes
  Changes in Version 1.22 (4-26-00, 15k)
    Small Changes
    Small Format Changes
  Changes in Version 1.3 (5-2-00, 15k)
    Added a bit on Outposts

  Version 1.4  September 28, 2002  16k

    Just updated the format to look nicer.

  Version 1.41  January 17, 2005  15k

    Changed my email address and updated the format.

This Document is Copyright 1999-2005 by Dan Simpson
Colonization is Copyright by MicroProse

I am not affiliated with MicroProse, Sid Meier, or anyone who had anything to
do with the creation of this game.  This FAQ may be posted on any site so long
as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.

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