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Guide and Walkthrough by Jax Aagar

Version: 3.1 | Updated: 09/22/2003

BRANDISH GUIDE
BY Jax Aagar
Created on March 25, 2002
Updated on September 22, 2003
Email me at cerubix_7@hotmail.com
Version 3.1

--------------------
TABLE OF CONTENTS
--------------------

A.  Version
B.  Introduction
C.  Disclaimer
D.  For The Novice
X.  Hints/Tips Playing Brandish
E.  Walkthrough
     -Ruins
     -Tower
     -Cave
     -Dark Zone
     -Fortress
F.  Secrets/Mysteries
G.  Plaques
H.  Item List
I.  Shop List
J.  Bestiary
K.  Game Script
L.  Special Thanks

-------------------
Part A:  VERSION
-------------------

Version 1.0 Created at 3-25-02
-Entire guide put together, Item list, Menu screen, Walkthrough, Shop list, 
etc.
-Walkthrough finished up to the Ruins area, along with the bestiary.
-Basically, everything done up to the end of the Ruins part of Brandish.

Version 1.2 Updated at 4-8-02
-Changed format of Parts for better viewing, hopefully.
-Got up to Tower 4F, bestiary, treasures, shops and dialogues updated.

Version 1.35 Updated at 5-29-02
-Small update only on the Tower 9 Southeast room floor puzzle thing whatever 
the hell you want to call it.  Too much emails on this puzzle prompted me to 
do this…so persistence actually works eh?

Version 1.5 Updated at 6-13-02
-Entire area of Tower is completely finished.
-All other parts that involve Tower level are updated as well.
-Made a few revisions and corrected some grammatical errors and spell changes 
too.

Version 2.0 Updated at 8-31-02
-Entire area of Cave is done and parts from Cave as well.
-Fixed Item List.
-Revised some parts again for better presentation.
-Fixed errors in grammar and spelling.

Version 2.5 Updated at 12-31-02
-Entire area of Dark Zone completed.
-Revised some areas…again!!!
-Found out what Luck does thanks to Ivan Ferrel.  It's in Part D:  For The 
Novice.

Version 3.0 Updated at 1-15-03
-Entire area of Fortress completed.
-Walkthrough section is done at last, as well as Shop, Plaques, Bestiary and 
Game Script.
-Revised and edited entire guide for any mistake I could find.
-Added new section, Part X: Hints/Tips Playing Brandish.

Version 3.1 Updated at 9-22-03
-Double Magic added in Secrets/Mysteries section.
-Put Tower 6 Plaque "Don't touch switch" in. (didn't see it missing till now)
-Put Ebony Key in Items: Keys section (again, didn't see it)
-More grammar and spelling errors found and corrected.
-About Luck is all fixed and cleaned up.

------------------------
Part B:  INTRODUCTION
------------------------

Let me get to the big picture.  This FAQ was made when I realized afterward 
that no one would EVER do one for this game.  I made it because I really do 
like and enjoy Brandish.  The posters at the message boards on GameFAQs 
contributed to the idea of this guide and myself for actually putting the 
time to finally do this.  I don't believe anyone would really use this guide 
that much, (Like people actually play this game…least they're missing out on 
a very excellent one.) but I could be wrong on the matter.  It's just that 
the one Hints and Tips is really not all that helpful (Especially when it 
came to the infamous Tower puzzle switches!!!) but it was the only source 
left for help, so there you have it.  Now my friends, on to the Brandish 
Guide!

----------------------
Part C:  DISCLAIMER
----------------------

For liability purposes, if anything happens when you play Brandish on an 
emulator or console, I am not responsible for loss of data or damage.  No 
illegal use of this document in any way, plagiarizing, use for own without my 
consent, use for sale, you know, the usual.  All you have to do is ask me and 
I will gladly see that you will get the answer you were looking for.  Just 
ask, it never hurts you know.  Failure to comply will result in severe 
punishment!  So just don't do it then ok???

--------------------------
Part D:  FOR THE NOVICE
--------------------------

This is for the beginners out there, if there are some that is.  Anyway, this 
is here for people who have no clue how to work the game.  I will show you 
how to maneuver through the game, what all those cool looking icons mean, and 
whatever is left.  Let's start with controls.

-----------
CONTROLS
-----------

All the buttons are used for this game.

START – Opens menu screen.  The first part is the map of the current level 
you are on, next is the status screen with various info, the save screen and 
finally, configuration screen.  

SELECT - Opens the item screen, game still in play so the enemies are still 
moving, but Varik can't!  You can equip items, use them or dump them.  

R or L – Switches Take command to Examine command.  Also Used for 
Lateral/Rotate movement.  

R and L – Press them together to rest.  Get HP and MP back, but all defenses 
are reduced to zero and enemies are still moving.  Press them again to end 
rest or press B.  

The next buttons are customizable, but these are their defaults.  

A button – A is the action button.  You use it to attack the enemy, block and 
can be used to use items when on the item screen.

B button – is to jump one space in front of you or out of pits.

X button – this lets you use your items or equip weapons and armor.

Y button – this is the Take command.  The hand indicates trying to open a 
door, a chest or taking a bag.  If you press R or L and Y, then you get the 
Examine command that is indicated by a magnifying glass.  This lets you look 
at and examines anything unusual.  For instance, you want to know if the 
chest is rigged or what that plaque on the wall is.

--------------
MENU SCREEN
--------------

That's all for controls.  Now let's move on to the Menu Screen.  The Menu 
Screen has the map, status, save and config screen for you.  I will explain 
what they have to offer you.

-------------
MAP SCREEN
-------------

Basically a map of the area you are on.  The flashing red X represents you, 
black areas are places where you can walk on and gray represents the walls.  
Entrances and exits are two flashing dots closely together, treasure chests 
are purple, shops are blue, revealed pits are gray-squared dots and doors 
have a gray outline and a black box inside.

----------------
STATUS SCREEN
----------------

The Status Screen shows all your vital stats and gold you have.  It has your 
character's name, in this case, Varik, your current level, HP, MP, Luck, 
Gold, Attack power, Defense power, Arm Strength, Knowledge, and Magic 
Endurance.

HP/MP – Shows current/max for both

Luck – When you receive damage from the enemy, you'll see that your luck goes 
down and when you take damage, your luck will rise.  If you notice, your 
damage ratio fluctuates or varies every time you take or receive damage.  So 
using the above, when you give damage to enemies at zero luck going up to the 
max, you'll take from 1 damage up to your max like 50 or 100.  When you 
receive damage from enemies starting at max luck to zero, you will receive 
more damage with each additional strike, from 5 damage to 100!!!  Yikes!!!  
Lesson, use the Amulet of Protection all the time.

Attack Power – Your strength with a weapon.  Arm Strength contributes to 
increasing attack power.

Defense Power – Your defense with an armor and shield.  

Arm Strength – Your strength multiplier.  As this number increases, Attack 
Power will rise gradually.  Attacking enemies raises your arm strength.

Knowledge – The power of your magic.  Using scrolls or rings on the enemy 
raises it.

Magic Endurance – Your defense against enemy magic attacks.  To raise this 
stat, magic must hit you.  The fastest way to boost this is to go an area 
with an enemy magic user, go into rest mode where defense is zero and there 
you have it!  How much damage you take will give you the points.  So for 
example if the Wizard hits you for 10 damage, then you will receive .10 to 
your Magic Endurance.  Hopefully you got that.

--------------
SAVE SCREEN
--------------

It may be stupid to write about it, but if you weren't paying attention or 
new to the game, then it could be good to read it.  The game saves 
automatically when you start playing or you continued from a previous game.  
It also saves automatically when you enter a new floor.  So if you were in 
Ruins Area 4 and went on to Area 5, then right when you entered, it saved the 
game for you.  Could be annoying for those experienced players out there, at 
least it was for me…especially playing on an emulator because more glitches 
can happen on it.

-----------------------
CONFIGURATION SCREEN
-----------------------

This lets you change how the game is played.  You can change the game speed, 
message speed, Varik's color/sprite, L/R Keys, and controls.

L/R Keys – This could be where players get confused.  If you started playing, 
then you noticed when you tried to go left or right, it changed your 
perspective right?  That was because the mode was Lateral.  Lateral lets you 
move up and down and changes perspective with left and right.  You can move 
left and right if you hold either L or R, but that's just annoying.  Rotate 
lets you move in all directions and when you want to switch perspective, hold 
L or R and press left or right.  I prefer Rotate and recommend new players to 
use Rotate because Lateral can be confusing.  Both these modes are useful in 
certain situations as well.  Like for example, Lateral would be useful when 
you do any "Room of Wander" puzzle because it gets repetitious after a while.

When you are playing, the screen shows you what item you are using right next 
to you, (use with X button) on the top left are your equipment and the top 
right shows the Hand/Magnifying Glass, the Compass and what area you are in.  
The bottom has your HP in blue and MP in red.

That's all for you beginners and I'm sure what I just wrote made sense!

---------------------------------------
Part X:  HINTS/TIPS PLAYING BRANDISH
---------------------------------------

This section is probably the most important one because it's going to give 
you some very helpful pointers before and during the game so listen up!

TIP #1
ALWAYS SAVE!!!  Even though the game saves for you every time you enter a new 
area, you should save when you come across something out of the ordinary, 
like many switches on the floor.  You should save before fighting monsters 
and bosses that are hard, so that way you won't have to start way back again 
in case you die.  Saving your game file is important so that you won't lose 
track of anything and have a grueling process of starting over again.

TIP #2
Be organized in your items list so that you know where's your items that you 
need.  Put important items in your bag so you can get to them quickly and 
less important items in your Dimensional Boxes.  You can put all your 
equipment in one box, magic and potions in another and miscellaneous items in 
the last.  Organization might be a lifesaver in a crucial moment during 
Brandish.

TIP #3
Money doesn't grow on trees so don't waste them on stupid junk.  There's no 
other way to get gold besides Gold Bars and treasure chests with gold, so be 
shrewd when buying.

TIP #4
Take your time!  Look thoroughly around the floor you are on and make sure 
you have completed it.  Don't leave holes in the map because it may contain 
treasure there or switches needed to move on.

HINT #1
Clump Gold Bars together to maximize its selling profit.  It's best to clump 
99 Gold Bars and then sell them for tons of cash.  Some good buys would be 
Heal Magic and Stop Magic.  I would recommend getting these two Magic Scrolls 
before leaving the Ruins if you have enough, otherwise come back if you can 
to get them.  They are invaluable near the end of the game!

HINT #2
Try not to use swords that aren't permanent.  I know in the beginning there 
aren't any, but fighting unarmed gives you more Arm Strength.  Sell those 
swords for cash to buy the Magic Scrolls I mentioned above.  Speaking of 
selling, sell things you don't have much use for like M.Potions, Ring of 
Protection and in some cases, Steel Balls.  They are useful, but really not 
that vital to surviving.  Selling is a good way to rack up some dough for 
better items.

HINT #3
Don't bother buying any Swords or Armor in shops, they are a waste of money 
and you can find them later on.  I mean, you can survive with your broken 
down armor so don't be a sucka for the good stuff.

HINT #4
If you can, take your time to level up in areas that have tough enemies, 
it'll be worth it later on.  Gain Arm Strength, Knowledge and Magic Endurance 
so you can be more powerful and prepared for bosses.  Kill all the enemies 
you see because some of them may never revive when you leave and come back.

HINT #5
If you have trouble surviving, keep a Ring of Life in your bag as insurance 
so you won't have to pout about how the Ninja took you out like a rag doll.

These tips will help you last in the world of Brandish, but you can play any 
way you like.  I'm just giving you some stuff that helped me when I played, 
but you have your style and I have my style.

-----------------------
Part E:  WALKTHROUGH
-----------------------

Now for the walkthrough of the levels in Brandish.  I put each part in order:  
Ruins, Tower, Cave, Dark Zone, and Fortress.  I will try to explain each part 
and their levels so that you won't be stumped or confused.  If you still 
can't beat a certain area, then email me and I can help you further.  

--------------------
RUINS WALKTHROUGH
--------------------

This is where the adventure all begins, in the Ruins.  You try to escape 
Alexis, who wants to hunt you down for killing her teacher.  The both of you 
fell down and now you must find a way out of this unknown world.  The 
adventure now begins.

---------------
RUINS AREA 1
---------------

Enemies:  Blue Sludge, Goblin, and Bee

Treasures:  Short Sword(40), Master Keys(9), Gold Bar, Warp Magic(In Basement 
Floor), Sledgehammer(10), H.Potion 2x(10,5), 300 Gold 3x, 100 Gold 2x

Shops:  Item, Weapon, and Magic shops

Strategy:  This area is basically an intro to the game and what you should 
expect for the rest of the game.  Equip on the Short Sword and open chests, 
walk around, explore, and examine.  A pretty easy area to complete.  The shop 
owners can help you by giving tips like the old woman.  Walls with a crack in 
them can be destroyed using the sledgehammer, pits can be revealed using some 
Steel Balls.  Pits are seen if there is a rock or debris on it, but don't 
always count on it because it can be anywhere with or without that debris.  
Here's a tip, defeat enemies to gain experience, use all the Master Keys on 
the floor they are found in and check everywhere thoroughly for clues or 
switches on the walls.  There seems to be a secret in Area 1 where you find 
the Master Keys.  Once you get them, move up once and examine the floor 
ahead.  Look odd right?  Use a Steel Ball to show a pit.  Jump into the pit, 
don't walk in it and you will take yourself to the rest of Area 1's Basement, 
where you find the Sound Room and a Warp Magic.  The Warp Magic is a must 
have so find it before you leave Ruins Basement Floor or you'll regret it 
very much!  When you're done, get out of Area 1 and go on to Area 2.

---------------
RUINS AREA 2
---------------

Enemies:  Blue Sludge, Bee, Small Scorpion, and Goblin

Treasures:  Short Sword 2x(30), Skull Key, Gold Bars(4), Ring of Fire(5), 
Sledgehammer 2x(5,3), Steel Balls(8,In Basement Floor), H.Potion 3x(5,4,3), 
Invisibility Potion(4), 300 Gold, 200 Gold 2x

Shops:  NONE

Strategy:  Simple area to complete, just watch out for the Small Scorpion.  
They use a tactic I like to call "Hit and Run" which means they will attack 
and flee back.  Nothing difficult about them, but learn from them.  Use that 
tactic whenever you're in a bind or surrounded, it will save your life sooner 
or later.  The only real problem could be the room with the four doors and 
pit falls.  Just like the plaque suggests, be careful.  Examine every floor 
or use Steel Balls to help guide you through.  If you do fall down, don't 
worry, you just land down the Basement of Area 2, which has two skeletons 
that has some items if you examine them with Take command.  After the pit 
falls, the rest of the area is linear so I doubt you can get lost.  There is 
one treasure chest that is locked if you find it so remember where it was, 
you will come back to get it, if you want to.

---------------
RUINS AREA 3
---------------

Enemies:  Goblin, Water Demon, and Goblin Warrior

Treasures:  Short Sword(30), Rapier(30), Master Keys(6), Skull Key, Green 
Key, Dimensional Box A, Gold Bar, Fire Magic, Ring of Fire(5), Ring of 
Protection 2x(10,3), Sledgehammer(2), Steel Balls(10), H.Poison(2), 
M.Potion(2), Hardening Potion(2), Invisibility Potion(3), 500 Gold 2x, 200 
Gold

Shops:  Weapons shop

Strategy:  There is a shop to your left if you need anything before you go 
on.  Don't worry about the Basement Floor just yet, but remember that there 
is one.  When you reach the area with the plaque, think about it.  Stop and 
think…if you still didn't get it then it meant that there could be traps on 
the floors in the next room, pit falls are in the next room so get out some 
Steel Balls and proceed carefully.  I suggest that you do fall into one of 
the pits after you get the chests because a door should be there for you to 
get a sledgehammer.  Near the end of the Area 3, there should be floor 
switches lined up.  Jump over them until you reach the end where there is one 
huge boulder blocking your path.  The final switch will trigger the boulder 
to move towards you, so you better run like hell and get out of the way 
before you get crushed.  Use the Green Key nearby and go on to obtain the 
Fire Magic.  This is a simple puzzle to do, just use Fire Magic on the switch 
to disable the pits and get the treasures.  Before you leave Area 3, you must 
be wondering, "Why do I have one Master Key left?"  Simple, because that key 
goes to the locked chest in Area 2.  See why I said to remember where it was?  
Go back to Area 2 and get the Gold Bar in the chest.  You don't have to go 
back, but you might as well if you have the Warp Magic.  When you're done, 
use the Skull Key and leave.

---------------
RUINS AREA 4
---------------

Enemies:  Water Demon and Goblin Warrior

Treasures:  Short Sword(50), Yellow Key, Ruby Key, Dragon Key, Sapphire Key, 
Gold Bar, Ring of Fire(5), Ring of Anger(5), Ring of Protection(5), Hardening 
Potion, Invisibility Potion(2), 300 Gold 2x

Shops:  NONE

Strategy:  This is the first time you get to meet with your rival, Alexis.  
She will talk some trash and tries to detain you, but she falls down the pit.  
I would just go down too, just to get that taunting letter of hers and go 
back up.  About Area 4, treasures are not always what they seem.  Some of the 
chests have nothing but an arrow with your name on it.  The damage isn't 
fatal but be careful because the chest could be rigged.  Enter the Worship 
Room and examine the Dragon Statue.  It gives you a little background to the 
entire area of this underground world.  Just go and explore around on this 
floor and be prepared for the next area, the Training Room.

---------------
RUINS AREA 5
---------------

Enemies:  Blue Sludge, Bee, Small Scorpion, Water Demon, Goblin Warrior, and 
Magic Serpent

Treasures:  Short Sword(40), Rapier(20), Amber Key, Gold Bar, Ring of Fire 
2x(5), H.Potion(4), H.Poison(8), M.Potion(3), M.Poison(5), Hardening Potion, 
Invisibility Potion, 500 Gold 2x, 200 Gold

Shops:  NONE

Strategy:  The first thing I noticed is that Warp Magic is forbidden on this 
floor so don't even bother.  Think about what the plaque says and proceed 
carefully.  In the next room, you will see moving pendulums waiting to ram 
you ferociously so what I would suggest is to slow down the game speed to its 
lowest and then go on.  You can see a pattern in the way the pendulums move 
and that's when you move out.  If falling down a pit will save you, then do 
it and rest afterwards because the pendulum's damage with the pit falls can 
be fatal.  They will have this at the end of the area, but it is much easier 
because you can set them.  The moving pendulums are the only hard part here, 
so just explore and you'll be out in no time.

---------------
RUINS AREA 6
---------------

Enemies:  Small Scorpion, Water Demon, Magic Serpent, T-Rex, and Green Sludge

Treasures:  Short Sword 2x(70,60), Rapier(20), Small Shield, Garnet Key, Gold 
Key, Gold Bar, Sledgehammer(10), H.Potion(10), 400 Gold, 300 Gold 2x

Shops:  Magic shop

Strategy:  As the plaque reads, time has stopped on Area 6, so you can't use 
the rest ability.  Be sure to have some Potions in case you need them.  Go to 
the right first to get the Garnet Key.  Hidden spring water is found by 
breaking weakened walls with the sledgehammer.  The only trouble here would 
be the time stop and T-Rex enemy.  The Rex likes to head butt you and it will 
move you back a space so either use Fire Magic or Hit and Run to kill it.  
Not hard to beat this place either (You think it would be harder because is 
it an underground maze!) so grab the Gold Key and you're done.  Area 7 will 
be a challenge if you don't understand how it works…

---------------
RUINS AREA 7
---------------

Enemies:  NONE (You'll see why…)

Treasures:  Master Keys(3), Bone Key, Twisted Key, Emerald Key, Blue Key, 
Crescent Key, Amulet of Protection, Gold Bar, H.Potion(3), H.Poison(2), 500 
Gold

Shops:  NONE

Strategy:  I really can't give a definite strategy to beat this area, but I 
can say that you must USE the map at all times or you will be lost in Area 7.  
The floor is rigged with a hidden warp panel everywhere so wherever you step, 
you could automatically be in another part of Area 7.  Just go slowly and use 
the map to guide you out of here.  Another way to go about this would be to 
use the compass to track your location so you know where you stepped on a 
warp panel.  The fastest way out of here would be to use the Warp Magic you 
got back in Area 1's Basement Floor and if you didn't get it then you'll have 
lots of fun!  Just use the map to get you out of this cursed floor.

---------------
RUINS AREA 8
---------------

Enemies:  Magic Serpent, T-Rex, Green Sludge, and Conjuror

Treasures:  Short Sword(60), Rapier(40), Chain Mail, Small Shield, Ebony Key, 
Amethyst Key, Gold Bar, Ring of Protection(5), Steel Balls 2x(10), 
H.Potion(4), H.Poison(3), M.Potion(2), Hardening Potion, Invisibility Potion, 
500 Gold 2x

Shops:  Weapons shop

Strategy:  Watch out for the pits in this level, they have four other holes 
surrounding them.  Look at it like this, the one hole you see is, let's say a 
spider and it has four legs…just stay with me here, doesn't matter if it 
doesn't make sense!  The legs are one space apart so you should have a pit 
fall that looks like this:

#= Pit fall
@= Hidden pit fall (not shown on map…yet)

@ @
 #     BEFORE
@ @


# #
 #     AFTER
# #

Get it?  So there, the only hard thing here, the rest is pretty easy and be 
careful of the T-Rex too.  BTW, the weapons shop has some neat stuff if you 
need anything.

---------------
RUINS AREA 9
---------------

Enemies:  Samurai Warrior, Toad and Flamethrower Lunatic  (NOTE:  Once you 
defeat the enemies on this floor, they are gone forever.  It's probably best 
if you take out all the monsters on this floor now, rather than later)

Treasures:  Short Sword(50), Rapier(30), Gold Bars(2), Ring of Life, H.Potion 
3x(10,3,5), H.Poison(5), M.Potion(2), Invisibility Potion(2), 400 Gold, 300 
Gold 2x, 100 Gold

Shops:  Magic shop

Strategy:  Easy area, nice treasures, but tough enemies.  They're not that 
hard, but if they are for you, use magic or just avoid them.  Not much 
challenge in Area 9, but there are lots of areas with nothing in them.

----------------
RUINS AREA 10
----------------

Enemies:  Goblin, Bee, Conjuror, Samurai Warrior, and the Wizard (Boss)

Treasures:  Broken Sword, Short Sword(40), Rapier(40), Saber(20), Master Key, 
Gogond Key, Atlet Key, Berimya Key, Gold Arm Band, Gold Bars(3), Ring of 
Ice(10), Ring of Anger(10), M.Poison(3), 500 Gold

Shops:  Magic shop A and Magic shop B

Strategy:  The first part is rigged with warp floors, just like Area 7 but 
slightly different.  The best way to beat this is to use Warp Magic because I 
forgot the path to reach the southeast part of the floor.  When you can see 
it on the map, warp to the southeast area and there should be a warp panel 
nearby.  It should take you to a room with a chest with the Gogond Key.  
That's your ticket out of there.  The rest of the area is simple minus the 
enemies here.  Magic shop B has some weapons if you need any (If you got 
little weapons, I suggest to get some now!).  Talk to the Ghost of the Young 
Girl and save your game.  The Wizard is waiting for you in the next room.  
He's the first boss you've encountered so be prepared.  Since it seems 
redundant to repeat it, go to the Bestiary for tips on how to take out the 
Wizard, but he isn't hard, it's his magic that makes him hard…you'll see why.

----------------
FOOT OF TOWER
----------------

Enemies:  Giant Crab and Crab Baby (Bosses)

Treasures:  Short Sword(Permanent), Rapier(30), Saber(20), Elmef Key, Gold 
Bar, Sledgehammer(10), H.Potion(10), H.Poison(8), M.Potion(5), M.Poison(3), 
Hardening Potion

Shops:  NONE

Strategy:  The last area of the Ruins.  Talk to the Old Man and step on the 
rock hidden behind the center pillar.  This opens the door to Hell…the door 
to the final Ruins boss.  The Giant Crab is pretty hard to beat, but hang in 
there.  Please refer to the Bestiary for help, but I will say this.  Magic is 
useless against it and its attacks are quite powerful.  Be careful and save 
before you encounter it.  After the Crab, keep going to find a door with a 
seal on it.  Don't touch it, examine it.  If you did, then prepare to meet 
the Giant Crab and Wizard in Hell.  Read the plaques on both sides of the 
gate.  Present the seal eh?  Hmm…try talking to the Old Man again.  He tells 
you that one of the guards has the seal, but they're all dead.  Dead eh?  
Wasn't that one Girl dead too?  Go back to Ruins 10 and talk to her again.  
She'll thank you for killing the Crab and she'll leave and give you the Gold 
Arm Band to leave the Ruins.  Use the Gold Arm Band and there you have it!  
Out of the cursed Ruins!

--------------------
TOWER WALKTHROUGH
--------------------

Finally!  Beat the Ruins now eh?  That's good, but now we have the next 
level, the Tower…yikes!  This place is tough (especially that damn puzzle 
floor switches!!!) and difficult to beat, but don't worry, you got me for 
help!

-----------
TOWER 1F
-----------

Enemies:  Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf

Treasures:  Rapier(30), Gold Bar, H.Potion(5), 400 Gold, 300 Gold 2x

Shops:  Gayla's Weapon Shop

Strategy:  This is an easy floor to beat, nothing hard at all.  There's a 
weapon shop at the beginning if you need anything.  Some old but new stuff 
here, pit falls are now cracks in the floor so watch where you're going.  
Weakened walls are still dark colored and has cracks and there's another kind 
of wall you're going to see in the second floor of the Tower that I'll 
discuss in Tower 2F.  The second part of this floor is saving the man.

-----------
TOWER 2F
-----------

Enemies:  Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf

Treasures:  Saber(30), Skull Key, Gold Bar, Ring of Anger(10), 1,000 Gold

Shops:  NONE

Strategy:  Find and talk to the Goblin in a small room.  He will give you 
advice for a small fee of course.  He says there are magic walls that are 
illusionary, which means you can walk through them.  They look just like 
weakened walls so you got to use the examine command so you know which is 
which.  Finding these walls is your ticket out of the second floor of the 
Tower.  The second part of this floor is saving the man.

-----------
TOWER 3F
-----------

Enemies:  Giant Spider and Guard Wolf

Treasures:  Short Sword(23), Rapier(30), Scale Mail, Green Key, Twisted Key, 
Dimensional Box B(From Imprisoned Woman), Gold Bars(4), H.Potion 2x(10,2), 
H.Poison(5), M.Potion(10), M.Poison(2), 800 Gold

Shops:  NONE

Strategy:  Since Tower 4F is around the corner, this floor is optional, but 
there are some nice treasures like the Dimensional Box for saving the 
Imprisoned Woman and Man.  Just be thorough in your search and eventually 
you'll come across the woman asking you to save her boyfriend.  She says he's 
two floors below and it's not hard to find him (That's why I said the second 
part is saving the man under the strategy for 1F and 2F).  Just go through 
the other door of the room with the girl and down the stairs to find him.  
Once you talk to him, go back to the girl and she'll give you Dimensional Box 
B for saving him (Like you really did anything!) and you're done with 
optional Tower 3F.

-----------
TOWER 4F
-----------

Enemies:  Giant Spider, Archer and Giant Warrior

Treasures:  Saber 2x(33,20), Yellow Key, Ruby Key, Gold Bars(2), Ring of 
Life, 500 Gold

Shops:  Spells Galore

Strategy:  The first area are two long, narrow paths that seem to be endless 
and it's true near the end of the second path.  If you checked the map, you 
will notice that you're going nowhere because there is a hidden warp panel on 
the floor, so you must change perspectives to look at the walls for a weak 
one or magic one.  Find the wall and break it down and go on.  Use the Yellow 
Key you got from the chest on the locked door you passed and continue there 
or in the room with the Archers, either way, you end up in the same place.  
The next area are two big square rooms, one filled with pits and Archers and 
the other is a warp room.  You choose which is easier for you.  I would go 
with the Archers because the warp room is too annoying unless you have Warp 
Magic to get by quick.  Kill all the Archers to break the seal on the door 
and go on.  Remember where that locked door is because that's the exit.  In 
this next room, there are spike traps on the floor.  If you were to step on 
the trap, you'd probably see the Game Over screen soon enough, so jump over 
them or avoid them.  Just remember that this will not be the last time you 
see them.  Step on the floor switches and change your perspective so the 
compass is North, then go forward from there to find a weird mark on the 
floor.  This is a warp panel so go into it to warp to the other side.  Find 
the Ruby Key and either go back to the warp panel or use Warp Magic to get 
back to the locked door.  Unlock it and defeat the Giant Warrior.  He's just 
like the other fighters, attack and defend so just Hit and Run or finish him 
off by attacking constantly.  You get a Saber for killing him and go off to 
Tower 5F.

-----------
Tower 5F
-----------

Enemies:  Giant Warrior, Gargoyle and Headless 4x (Boss)

Treasures:  Short Sword(30), Saber(30), Shield of Darkness, Amber Key, 
Amethyst Key, Gold Bars(3), Ring of Ice(10), H.Potion(2), H.Poison(5), 
Hardening Potion(3)

Shops:  NONE

Strategy:  Explore the area and kill the Gargoyle to get the Amber Key and 
use it nearby.  Enter the warp panel to get an item.  In the next room, the 
puzzle might confuse you.  The plaque says to start from the south and go 
north, so do it.  Walk down to the end of the switch but don't step on them, 
flip the switch on the wall and start walking, stepping on every switch in 
order so the door will open up for you.  Get the Amethyst Key in the other 
room and use it to open up the door to the Headless bosses.  You do not have 
to fight the bosses, they are optional, but it's your only chance to win the 
Shield of Darkness that you will need for the Dark Zone.  The plaque gives 
kind of a foreshadowing of something tough and it is right.  As you enter the 
room and step on the switch in the middle, four Headless guys come up and hit 
you, killing you no matter what.  To prevent them from taking you out within 
a matter of seconds, you could equip your strongest sword (Make sure you have 
a lot of Arm Strength!) and strike at the Headless in front of you until it 
dies and quickly run out of there.  You can slow down the game speed if you 
need to.  Another way to get out of there if you can't kill one of them in 
the seconds you got is to use Warp Magic to warp out of there.  Remember the 
Warp Magic you found back in Ruins Area 1?  Well, take that out of the 
Dimensional Box and use it!  Once you got yourself out of that situation, 
killing them is easy.  You could use magic to finish them off or use the Hit 
and Run technique.  They can also knock you back if they hit you, even if you 
block.  Once they're gone, get the shield and get out of Tower 5.

-----------
Tower 6F
-----------

Enemies:  Archer, Gargoyle and Axe Raider

Treasures:  Rapier(30), Saber(10), Falchion 2x(20), Leather Shield, Dragon 
Key, Gold Bars(9), H.Potion(2), M.Potion(10), M.Poison(5), Hardening Potion, 
600 Gold, 500 Gold

Shops:  Weapons Shop

Strategy:  Get the key and read the plaque.  So you have to choose one door 
eh?  No problem right?  Just choose any one and go in.  (Don't worry, you'll 
have the opportunity to visit the other two areas you missed when you get to 
Tower 7F)  Nothing hard about Tower 6F, just be on the lookout for magic 
walls and cracked walls because they are everywhere so change your 
perspective often to search every nook and cranny.  If you noticed, there is 
one door that is locked if you went to the door to your left in the 
beginning.  Just remember that locked door for later.  There's a weapons shop 
at the end of the floor if you need anything.

-----------
Tower 7F
-----------

Enemies:  Giant Warrior, Gargoyle, Axe Raider and Bandit

Treasures:  Saber(20), Shipal, Skull Key, Gold Bars(2), H.Poison(3), M.Potion 
2x(5,2), M.Poison(2), 200 Gold

Shops:  NONE

Strategy:  In the beginning, you see an area with three pit falls and pillars 
and as you try to get out, there happens to be warp floors again…Arg!  Well, 
I guess you'll have to do it again then.  The easiest way to get out is to 
use the Warp Magic you still have I hope or I suppose you're on your own 
then, I'm kidding!  I have made a simple picture as to get out of there.  
(Hopefully…) Before I go on though, those three pit falls are quite special 
because if you fall down all of them, it will lead you to the other areas of 
Tower 6F that you missed, namely the two doors that you didn't choose. (See?  
I told you that you could go back to the rest of 6F) So you can backtrack a 
little bit to finish the rest of 6F or forget about it, but I wouldn't 
recommend it.  You would want to complete all of the floors no matter what.  
Anyway, on to the picture of the warp area of Tower 7F.  But the puzzle is 
quite easy, not that hard, but I figure I'd do it just in case.

Key:
@=You start here/default area when you touch warp floors
X=Pit (Falling down leads to areas of Tower 6F)
W=Warp floor
#=Pillar

The layout should look like this, just like you would see it on the map in 
the game.

       @
WX
# # # #
W
# # # #
W W
#X# #W#
W     X
#W#W# #W

As you can see, the warps are mainly on the outside pillars of the room 
except for one, so go out that way and walk along the walls to get to either 
path.  Once you get out of there, there is a Bandit in that narrow strip on 
both sides of the warp area and if you get close, they will steal your item 
randomly and run off, so use magic to kill them from afar.  Never get close 
or you'll have to chase them to get your item(s) back.  As you endlessly walk 
in that straight path, look at the walls for a door to enter in.  Once you 
enter, be alert as there are magic walls and pits everywhere.  Just explore 
and see what treasures you can find.  There's one little secret in Tower 7F 
that I'll also put in the Secrets section too.  When you get to one room with 
pit falls lined up in two columns, one that has four pits, the other three, 
go into the first pit in the column with three pits and you'll land into the 
locked room of Tower 6F that you couldn't get into.  There you flip the 
switch, get the two gold bars and be on your way.  Here's a mystery that I 
haven't figured out yet.  Has anyone been able to get that one bag that is 
surrounded by the pits?  I don't know how to get it, and if anyone did, how 
do you do it and what's in the bag?  A mystery indeed…care to solve it?  Keep 
going on and flip the switch in one of the rooms and then enter the warp 
panel.  Kill the giant and use the key to get a Shipal shield and go on to 
Tower 8F.

-----------
Tower 8F
-----------

Enemies:  Giant Spider, Archer, Gargoyle and Axe Raider

Treasures:  Garnet Key, Gold Key, Gold Bars(2), Ring of Ice(10), H.Potion, 
M.Poison 2x(5,2), 1000 Gold

Shops:  Magic Shop

Strategy:  Search thoroughly here because of pit and floor traps (Spikes).  
When you enter the room with all the pits, go to the last door you see and 
press the switch to open a path through the pits for you.  Then go to the 
other side and go to the two other doors, one has a treasure, the other has 
another switch to open yet another path.  Go to the new path, kill the 
enemies to get one of the keys and use it.  Go into the portal, flip the 
switch and get out of there.

-----------
Tower 9F
-----------

Enemies:  Bandit, Dark Knight and Mage

Treasures:  Rapier(Permanent), Falchion 2x(20,15), Ramela, Crescent Key, Gold 
Bars(3), M.Potion(5), Hardening Potion(2), Invisibility Potion(5), 300 Gold 
2x

Shops:  NONE

Strategy: Break down the wall with the hammer and watch out for the Bandit.  
Once again, you meet the warp room, but now it is enlarged and the pillars 
have grown, yikes!  Also, there are four treasure chests in the room too, so 
I suggest getting them too, but you can't seem to get one of them.  It was 
the second one down, blocked by warp floors around it.  I used the Warp Magic 
to find out what it was and it was a permanent Rapier.  Anyone know how to 
get this please inform how to besides what I did of course, unless that is 
the only way.  I'll show you an illustration of what the warp room looks like 
in the map.  If anyone finds more warp floors, please inform me so I can fix 
the problem.

Key:
@=You start here/default area when you touch warp floors
W=Warp floor
X=Treasure
#=Pillar (But I'll clump four of them together since they are bigger)
$=Exit

             @
     W
X    ##    ##
  ## ## ## ##
 W##    ##
  W  ##    ##
X ##W## ## ##
 W##    ##
     ##    ##
  ## ##W## ##
X ##    ##  W
   W ##    ##
$ ## ## ## ##
  ##    ##
X  W

Well, that's that!  Anyway, you pass the room to explore the rest of the area 
and soon you'll meet Gadie the warrior who informs you of the Southeast room.  
He just says the switches have something to do with the room.  Go back to the 
room with the switches and walk up to the locked door and then turn around so 
your back is facing the locked door, so now you should be looking at the 
switches and your back to the door.  Got it so far?  You better, anyway I 
will explain the rest with another nice illustration.  By the way, the switch 
is seven tiles long and four tiles wide, with the extra two in the middle, 
but I made a mini version of it.

Key:
#=Switch
*=Pressed Switch
@=Locked Door
^=Plaque

      ^
#####   #####
#   #   #   #
#####   #####  <What it looks like untouched, when you first enter.
#   #   #   #
#####   #####
      @


      ^
*****   *****
*   #   *   #
*****   ****#  <After you press down the switches of course.
#   *   *   #
*****   *****
      @

Do you understand it now?  You should be facing the plaque and your back to 
the locked door, then spell out the letters S and E on the switches.  
Obviously, you don't use all the switches, just enough to make out the 
letters.  After that, the door should open for you and you finally did it.  
Return to Gadie to get his treasure and get the hell out of this cursed floor 
for good.

------------
Tower Top
------------

Enemies:  Archer, Mage, Dark Knight and Rakshahsa 2x (Boss)

Treasures:  Rapier(Permanent), Saber(30), Falchion(30), Emerald Key, Blue 
Key, Bone Key, Gold Bars(4), Ring of Ice(2), H.Potion(5), M.Potion(5), 
Invisibility Potion(2)

Shops:  NONE

Strategy:  Nothing hard yet, just explore the area.  When you reach to the 
first warp panel, you encounter Alexis once again.  She gives you a good 
talking to and then springs a trap that makes both of you fall one floor 
down.  Unfortunately, she falls down again and you stay on Tower 9F, the one 
area you couldn't get in to.  Go back to where you were before you fell down 
and proceed.  Watch out for floor traps in Tower Top and pit falls as well.  
In one of the rooms with lots of doors everywhere, there's one room with a 
Dark Knight and a chest.  Kill him, get the Bone Key he dropped and use it to 
open the chest that has four gold bars.  As you continue on, there's also 
another mystery bag here.  Before you enter the second warp panel, track back 
a little bit and change perspective to see that another bag is trapped in the 
tiny crevice and the pit.  What's in it is a mystery, unless someone can 
figure it out.  As you enter the second warp panel, be prepared to fight the 
final Tower boss or bosses, Rakshahsa.  These two guys have four arms, 
meaning they wield four weapons, swords and what appears to be an axe.  They 
can block and strike once or twice so be careful when they hit.  Fire Magic 
hurts you if you try to use it and Ice won't work, but Thunder will so use it 
if you have it otherwise do Hit and Run on them.  These guys can take you out 
with two blows so be very cautious around them, especially if the two 
surround you because then you're toast.  Once they are defeated, you can 
finally take one last look at the Tower cause you're on to the Cave!

-------------------
CAVE WALKTHROUGH
-------------------

So now it's the Cave huh?  Well, the Cave is no pushover so don't think 
you're done yet.  The Cave is riddled with ferocious monsters and even 
greater traps and puzzles.  Just keep your wits and courage up and you'll be 
fine…I hope.

-----------
CAVE B10
-----------

Enemies:  Skeleton Warrior and Bat

Treasures:  Falchion(30), Sword of Darkness(20), Skull Key, Gold Bars(5), 
H.Potion(3)

Shops:  Weapon shop

Strategy:  Go to the door on your left, watch out for the skeletons, grab the 
Gold Bars and look for a broken wall to get a Falchion.  Then go back and go 
through the top door.  Look out for the bats as well and jump over rocks and 
such to get the Skull Key.  Go back to the beginning again and unlock the 
door on the right or whatever door is left and find the Sprite.  She will 
tell you of the spring and how the monsters stopped it.  You have to find the 
Flood Gate room and make the spring flow with water once again.  When you do 
that go back to the Sprite.

----------
CAVE B9
----------

Enemies:  Skeleton Warrior, Bat and Sentry

Treasures:  Saber(50), Green Key, Ring of Life, Gold Bars(5), H.Potion(6), 
Hardening Potion(5)

Shops:  NONE

Strategy:  Explore the floor until you find the Flood Gate and dispose of the 
two Sentries, use the Green Key to open the door and flip the switch.  When 
you do this, go back to the Sprite and talk to her, then go and continue B9.  
Go to the other door that reads Room of Wandering.  From now on, any room 
that has this is now a Room of Wander.  In this case, the room is not like 
the Tower where it warps you back to the beginning of the puzzle, but it 
doesn't move you anywhere.  It makes it look like you're moving, but in 
reality you're not.  All it does is change your perspective.  If you were 
moving and the compass showed north and you stepped on the wander floor, then 
it would probably change your perspective to east.  You're still in the same 
spot, but your perspective changed.  Not that hard once you get the hang of 
it.  Always use your map and compass to help you in any Room of Wander or you 
could be going in circles.  You will understand once you get to this part of 
the Cave.  Here's a sketch of the Room of Wander of B9.

Key:
^=Plaque
W=Wander Floor Tile
S=Panel Switch
@=Door
#=Wall/Pillars/Obstacle

 #################
 # #  #S #  #   ^##
 # ## ## ## ##    @ < Entrance
## ## ## ## ## # ##
#    W  W  W   ####
##### ## ## ## #
#  ## ## ## ####
#    W  W  W   #
##### ## ## ## #
#S ## ## ## ####
##   W  W  W   #
 # ## ## ## ## #
 # ## ## ## ####
 # #  #S #     @ < Exit
 ###############

This should exactly be what the area looks like, so I don't think you'll have 
that much trouble figuring this out.  Once you uncover your map, it'll make 
more sense.  You have to hit the three Panel Switches first for the exit to 
open for you, then you can leave.  When you're done, leave B9 and remember, 
if there's areas or doors that you can't enter the first time through, then 
there will be a way later on so don't worry about them yet.

----------
CAVE B8
----------

Enemies:  Skeleton Warrior, Bat and Cyclone

Treasures:  Falchion(30), Large Shield, Yellow Key, Gold Bars(6), 
H.Potion(5), 1,800 Gold

Shops:  NONE

Strategy:  At the intersection, break down the walls, enter one to reveal a 
switch that opens a path on the other wall.  Jump into the hole you see to 
finish what's left of B9 and go back to B8.  After some exploration, you'll 
encounter a Room of Wander again.  By now, I'm sure you know how it works, 
but if you need some help, here I am to the rescue!

Key:
X=Treasure Chest
Number=Wander Floor Tile/Warp Floor
#=Wall/Pillars/Obstacle

In this case, the room is now a warp room, but it's very easy to figure out.  
Each warp floor is connected to one another.  I'll put a number to correspond 
each connection.  For example, warp number 1 goes to the other warp number 1.

    #################
#####   #   #   #   #
#   3   5   5   3 X #
# X #   #   #   #   #
#   ##4###1###6###1##
## ##   #   #   #   #
#   4   2 X 6   2   #
#   #   #   #   #   #
#   ############## ##
## ###

Once that is done, go on and finish B8.  To get the treasures that the pillar 
is blocking, there is a magic wall near the exit of B8.  Examine the walls to 
find it and press the switch to remove the pillar.  For the Cave's magic 
walls, they look like regular walls so you'll have to watch out for them 
carefully.

----------
CAVE B7
----------

Enemies:  Skeleton Warrior, Bat, Medusa and Warlock

Treasures:  Plate Mail, Ruby Key, Dimensional Box C, Gold Bars(8), Ring of 
Protection(10), H.Poison(10), 2,000 Gold

Shops:  Grandma's Magic Shop

Strategy:  Look for walls to break with the sledgehammer.  One wall hides a 
switch so look closely.  You will find the exit soon and if you explored 
everywhere, your map should be filled up half way.  The other half can't be 
reached because the huge hole prevents you and if you do go to the other 
side, the door is locked so there's no way in, so you'll have to remember 
that B7 is still half incomplete.  Do not read this part unless you have gone 
to Cave B5 because this is the second half of B7.  The second half of Cave 
B7, if you did it, it will reward you with the final Dimensional Box.  Kill 
the Warlock to unlock all the doors and explore them all.  Looking south on 
the compass, if you go to the right, there will be Medusas and chests that 
are empty.  This is where Dimensional Box C is.  There is a magic wall near 
the entrance, press the switch to discover a rock in the water.  Jump over 
the rock to the small island and read the plaques on both sides.  Think about 
them carefully and when you're done, use the Take command on the one that 
says seek yourself to reveal a chest.  Take the Dimensional Box, but before 
you could leave, the rock submerges again and you are stuck, just like the 
plaque says.  The only way to get out of here if you don't have Warp Magic is 
to sacrifice an item of value and put it in the chest.  And no, you can't 
sacrifice a Broken Sword or an item that has one use left like a Ring of 
Fire.  I would sacrifice the Ring of Protection you found on B7, all ten of 
them.  Now you have completed all of B7, so go on back to B5 or wherever you 
were at.

----------
CAVE B6
----------

Enemies:  Enchanted Sword, Medusa and Arachness (Boss)

Treasures:  Falchion(50), Sword of Majesty(20), Armor of Flames, Armor of 
Darkness, Blue Key, Gold Bars(8) Ring of Anger(10), Sledgehammer(25), 
H.Potion(8), M.Potion(10), 2,000 Gold

Shops:  NONE

Strategy:  Follow the path until you see a switch and a boulder.  I think you 
know what this means.  If you saw a plaque to the side of the walls that says 
jump, it's right.  Jumping is faster than walking and is the only way to 
avoid getting crushed by the boulder.  To get in position, jump over the 
switch so your back is to the boulder.  Then press the switch and jump for 
life until you reach the crevice to hide in.  Go to the boulder to get the 
treasures if you haven't done so already and go.  Beware the Enchanted Swords 
as they can really hurt you.  Defeat them and go to the door nearest you, 
which should be the one without pits.  You'll see the Sprite again and she'll 
give you the Armor of Flames if you saved the spring.  You can back track to 
the other door, but it'll be a dead end until you get the key.  If you go 
there, you will see a woman who is trapped.  She will tell you that the 
Medusas have the key, so you'll have to defeat them.  Go back, kill the 
Medusas and enter the Room of Wander again.  Come on now, the Medusas need 
some sort of defense seeing that they can't hurt you at all.  This Room of 
Wander is like the first one you did, where it changes your compass around so 
don't worry about it.  There are also some magic walls here so be on the 
lookout.

Key:
X=Treasure Chest
W=Wander Floor Tile
#=Wall/Pillars/Obstacle
M=Magic Wall
@=Stairs/Door

                    ###
                   ## @
   #################  #
  #### ### ### ##@#  ##
### #   #   # W #    #
  #   #   #   #   #  #
  ## ###W### ### ### #
#X#   #   #  W#   #  #
#   #   # W #   #   ##
## ###W### ### ###W###
#   #   #   #   #   ##
# #   #   #   #   #  #
####W###W### ### ### #
# #   #   #   #   #  #
#   #   #   #   #   ##
## ### ###W###W### ###
#   #   #   #   #   ##
#X#   #   # W #   # ##
  ## ##M#####M## ####
   #  #  X#X  #######
################

After you defeat the Medusas and get the Blue Key, go back and save the woman 
who was trapped.  Though you saved her, it turns out she is a monster!  
Yikes!  Now that she shows her true form, you'll have to defeat the Arachness 
boss in order to escape and claim the Armor of Darkness in the chest.  She is 
tough because of the space you fight her in and her Web attack.  The only way 
to get out of the web is to mash buttons.  Here's how I went about it.  I 
equipped the H.Potion on, a lot of it, the best armor and weapon I had and 
stayed in one spot, preferably the starting position and attacked her.  As 
she webs you, mash the attack and use item buttons quickly to escape.  If you 
can do it, then you will attack and heal yourself at the same time resulting 
in her demise soon enough.  If you cannot do this way, then you can try to 
use the chest as a buffer zone between you and the boss, jumping back and 
forth using a Hit and Run technique, but this can fail if she doesn't move in 
the direction you wanted her to go to.  You can try the intersection between 
the chest and the narrow path and see if you have any luck there, but with 
the Web and small space restriction, this could be a hard boss battle if you 
don't have enough strength and life.  When and if you do defeat the boss, get 
the armor and leave B6.  Forget about the area surrounded by the water, you 
can get there in B5 and when you do, you get a Sword of Majesty and you're 
done here.

----------
CAVE B5
----------

Enemies:  Skeleton Warrior, Cyclone, Medusa and Warlock

Treasures:  Sword of Majesty(20), Gold Bars(13), H.Potion(8), M.Poison(10), 
2,000 Gold

Shops:  Arms Shop

Strategy:  There are two paths, one leads to many boulders and the other 
leads to B6 and B7.  I suggest going to B6 and B7 because this is where you 
will finish B7.  Once you finish that go to B5 and to the boulders.  The 
plaque has a weird explanation but it's quite simple.  Look at the switches 
in front of you and jump over the first one.  The second switch triggers the 
boulder behind you so keep moving ahead until you trigger the boulder to the 
side.  When the boulder to the side moves right, quickly dash to where it 
originally was or else the boulder behind you will crush you.  As you hear 
many boulders crashing the walls, look for a pit.  That pit will lead you 
down to B6, where you can finish it.  Back to Cave B5, after the boulders and 
all, the road will split up, but they lead to each other.  That means you 
will be going in circles, unless you look for another path.  Looks like the 
middle part is the key.  To get there you must search for a magic wall, which 
is exactly east of the Arms Shop.  When you find it, press the switch and the 
path will open for you.  When you do find the exit, look directly at it and 
walk backwards because there is another magic wall with some treasures to 
take!  Now you're done!

----------
CAVE B4
----------

Enemies:  Skeleton Warrior, Bat, Enchanted Sword and Warlock

Treasures:  Falchion(35), Target Shield, Sapphire Key, Dragon Key, Amber Key, 
Gold Bars(10), Steel Balls(15), H.Potion(6), H.Poison(20), 5,000 Gold

Shops: NONE

Strategy:  You can't go anywhere but up to B3, so go for now.  The rest of B4 
is optional but does have some interesting stuff.  Once you can enter the 
other side of B4, just do some exploring.  Look for broken walls and stairs 
that lead to B3 as well.  You get some neat stuff on both floors.

----------
CAVE B3
----------

Enemies:  Skeleton Warrior, Warlock and Armored Warrior

Treasures:  Saber(35), Falchion(30), Scale Mail, Shipal, Gold Bars(Varies but 
I got 17), Thunder Magic, H.Potion(10), H.Poison(20), Hardening Potion, 
Invisibility Potion(5), 3,800 Gold

Shops:  Magic shop

Strategy:  Again, Cave B3 is optional, but worth the time.  For now, go to 
the Magic shop if you need to and go on to B2.  Once you get to B3 via B4's 
stairways, you'll need the sledgehammer big time.  Every room you enter 
requires a sledgehammer to knock down a wall.  The Magic shop has 
sledgehammers if you need some.  Also, if you noticed the hole you fell down 
in B3 as you were falling from B2, there is a chest there, which holds the 
Thunder Magic scroll.  To get it, you must have the Warp Magic to warp there 
and grab the chest, that is the only way.  When you finish B3, go to B2 and 
complete the Cave.  You're almost done with the Cave.

----------
CAVE B2
----------

Enemies:  Armored Warrior and Gold Bat

Treasures:  Falchion(30), Sword of Darkness(20), Gold Bars(Varies but I got 
11), H.Potion(5), 6,000 Gold, 3,000 Gold

Shops:  NONE

Strategy:  Not much to B2 because of all the holes, but it's still like any 
other floor of the Cave.  The plaque you see next to the hole that is 
surrounded by the walls is special.  That hole will lead you to B3 and B4 
where you can complete both those floors.  When you're done, keep on going 
down the narrow path and you'll come across an old friend.  Alexis grows 
tired of this game and now she holds all the cards, but before she could 
capture you…well, you know what happens.  After the event, continue through 
B2, jumping over the holes and grabbing treasures you see.  Remember to kill 
all the Armored Warriors, they may leave behind a Gold Bar.

----------
CAVE B1
----------

Enemies:  Armored Warrior, Gold Bat, Sphinx and Ninja (Boss)

Treasures:  Saber(Permanent), Sword of Flames 2x(50,30), Blade of 
Muramasa(6), Gold Bars(Varies but I got 15), M.Potion(4), 3,500 Gold

Shops:  NONE

Strategy:  The final area of the Cave.  Beware the Sphinx that roams the last 
area of the Cave.  Killing them raises your stats quickly so I would kill any 
of them that you see.  Once you enter the room with four chests lined up on 
both sides and a plaque in the middle, be careful.  Once you open a chest, 
the door you came in will be locked, as well as the other door to leave.  The 
plaque explains it all, so I guess greed is not so good after all…yeah right!  
To fix this problem, first open all the chests to get the treasures, but most 
of them are empty.  Then close all the chests on both sides.  Once they are 
closed, you can open both doors again, if and only if all eight chests are 
closed.  Doesn't matter if they don't have anything in, you'll have to close 
them anyway.  When this puzzle is done, you'll encounter the final boss, the 
Ninja.  The wounded warrior you see tells you of this and dies.  Open the 
door to fight the Ninja.  The Ninja is the final boss of the Cave.  Defeat 
him to grant your escape from the Cave.  He is very fast and hard to beat, 
but he can be defeated.  He runs around the room and when he spots you, he'll 
get into position to throw ninja stars or shurikens at you.  When he does, he 
is exactly one space away from you and when you do get near him, he'll move 
back one space and continue to throw.  You have to back him up to the edge of 
the room to attack him.  When you do attack him, there's a chance he will 
make a clone or image of himself, which makes double the trouble!  Kill the 
clone fast, it's weak but is very much deadly like the Ninja.  One strategy 
here is to fight his barrage of Ninja Stars with Fire.  If you have the Fire 
Magic or Ring of Fire, use it against him when he throws his ninja stars and 
see who can last longer!  It's worth a shot unless you want him to make a 
clone and make this battle tougher than it is.  When you get weak, you can 
either back out of the room where the wounded guy is and rest or use a potion 
and continue firing magic at him.  Once he is dead, you can obtain part of 
his sword in the back room, as well as a permanent Saber.  Now, you can 
finally say goodbye to the Cave forever!

------------------------
DARK ZONE WALKTHROUGH
------------------------

Now that you're finished with the Cave, you can go to the Dark Zone, where 
everything is shrouded in darkness.  The only thing you can see in front of 
you is your sword.  You are ready to attack anything the sword touches.  Bam!  
Oh sorry!  That was the wall!  Ok, maybe you'll need some light to beat the 
Dark Zone then eh?

--------------
DARK ZONE 1
--------------

Enemies:  Dark Magic, Dark Warrior and Dark Warrior 2

Treasures:  Sword of Majesty(17), Sword of Flames(50), Sword of Darkness(50), 
M.Potion(5)

Shops:  NONE

Strategy:  When you begin, equip the Dark equipment on and use the sword 
wisely.  Use the walls and your map to guide you.  Kill all the enemies you 
see with another sword or magic if you want crazy level ups and items they 
may drop too.  Walk along the edge of the walls until you see a locked door 
and look around for a wall switch.  Flip it and kill the enemies inside.  
Step on the floor switch at the end of the room and it will light up meaning 
you activated it.  There are three of these rooms in the Northwest and 
Northeast.  Once you step on the switches, it will unlock the Southeast room 
with a magic circle inside.  Step on the circle to warp to the exit.  Just 
always make sure to use Steel Balls if you need to look out for pits and the 
Examine command too.  The Dark Zone is filled with them tremendously.  Also 
watch out for one treasure bag here, it has many pits surrounding it.  It is 
located in the Northeast part so be careful here.  You'll have to take a 
chance and jump to reach it.

--------------
DARK ZONE 2
--------------

Enemies:  Dark Bat, Dark Warrior and Dark Warrior 2

Treasures:  Falchion(Permanent), Sword of Majesty 2x(30,23), Ebony Key, Gold 
Bars(50), Ring of Life, 1,500 Gold

Shops:  NONE

Strategy:  Pits galore in this area!  Use the map, Examine command and Steel 
Balls to see what's going on.  The first area has a pathway you have to find 
of course, and the key to open the locked door at the end.  When you see the 
treasure bag, don't jump for it yet; instead forget it until you are one 
block away from it so you can make the jump.  There is a hidden magic circle 
here that whisks you away if you're lucky to find it.  It's a shortcut to 
finish Dark Zone 2, but you'll miss many things though.  Once you unlock the 
door, be careful and take out the dark enemies and look in every nook and 
cranny because you have to step on two hidden floor switches to unlock the 
next two doors you come across so walk everywhere until you find it.  As you 
get through, you'll see the magic circle that will take you back to the first 
area so don't touch it unless you want to and read the plaque.  Don't 
understand?  It says in plain English that there is a magic wall here to take 
you to the second area of pits.  It's on the other side of the magic circle 
and plaque.  If you see some monster walking through a wall, then that's the 
one, otherwise you have to use Examine.  Walk slowly here and you will be 
inches away from the Dark Zone exit.  Before you exit, you can find the 
hidden Music Room next to the exit.  See a pit behind the stairs?  There is a 
path if you happen to come across another hidden floor switch back in the 
first area.  It's near the hidden magic circle and treasure bag.  You'll have 
to find a path by jumping around, but that's why I have maps of that for 
ya!!!  See?  You won't be left in the dark after all!

Key:
T=Treasure Chest
B=Treasure Bag
T=Treasure Chest
C=Magic Circle
H=Hidden Floor Switch
^=Plaque
0=Pit Holes
#=Wall
M=Magic Wall
@=Stairs/Door

The first picture is the first area of Dark Zone 2, which has many pits.

###
#H#
# #
#0#
# ###############
#  00B 0 0    00#
#000000000 00   @
# 0  00C00 0000 #
#000000000  0000#
#00      00   00#
#000 000 0000   #
#     00 000000 #
# 000000 000000 #
# 000000 0      #
# 00  00   00000#
#      000  0  0#
###### 000 000  #
#    # 00  00000#
@ 0    000    0 #
#    # 00000000T#
#################

Now for the second area of the Dark Zone.  This one is near the end of Dark 
Zone 2.

####################
                @0 @ <This is the Secret Sound Room opposite the exit
#################  #
#0 C000    0000000 #
#  0000 00      00 #
#    00  000000    #
      00  000000000#
##### 000   0000 00#
  #0#000000       0#
# # ^000000000 00  #
    M     000000000#
0######## 0000 000 #
#########  000 00  #
        #0        ##
        ############

A note here, just make sure you get the hidden floor switch in the first area 
of the Dark Zone to reveal the hidden pathway to the Sound Room and don't go 
in the visible Magic Circle unless you want to go back to the first area.  
After this, you are out of the Dark Zone at last!

-----------------------
FORTRESS WALKTHROUGH
-----------------------

Ahh!!!  The final part of Brandish!  You should be proud you got this far…at 
least I did.  The Fortress is going to be the toughest part out of all five 
areas of course so you have to be ready for tough enemies, harder puzzles and 
many game overs, but you'll persevere and make it to the end!  Come on 
Fortress!  Give me your best shot!!!

--------------
FORTRESS 1F
--------------

Enemies:  Headless, Ninja and Sphinx

Treasures:  Broken Sword, Sword of Majesty 2x(30,20), Sword of Flames 
2x(30,7), Master Keys(10), Skull Key, Gold Bars(18), Ring of Protection(10), 
Steel Balls(20), H.Potion 2x(10,1), H.Poison(10), M.Potion, M.Poison(10), 
Hardening Potion(2), Invisibility Potion

Shops:  Weapons and Magic Shop

Strategy:  You can shop if you haven't done so for a long time.  Be careful 
of the floor because it now has marshes.  A marsh is white to gray color dots 
on the ground so jump over them, they slowly drain your HP.  You'll soon see 
familiar faces here.  It's some past bosses turned enemies!  Whoa!  Didn't we 
kill them all back in the Ruins, Tower and Cave???  Guess not, so take out 
your whipping stick and be prepared to get hurt.  They're not too tough to 
beat, but they still pack a punch.  Some of the enemies guard the door, so 
you'll have to defeat them to move on and they are immune to magic so don't 
bother.  Get to the big room with the pillars and floor switches on the edge 
of the walls.  Find and read the plaque.  All you have to do is to step on a 
few switches to move the pillars around the center and then face north and 
use the Take command to reveal a magic circle on one of them, then get out.

--------------
FORTRESS 2F
--------------

Enemies:  Phantom, Armored Warrior and Erase Eye

Treasures:  Broken Sword 2x, Sword of Majesty(30), Sword of Flames(20), Green 
Key, Yellow Key, Amulet of Protection, Gold Bars(Varies but I got 24), Ring 
of Life, Ring of Anger(10), Ring of Protection(5), H.Potion(10), 
H.Poison(10), M.Potion(10), M.Poison(10), Hardening Potion(Varies but I got 
10), Invisibility Potion(10), 900 Gold

Shops:  NONE

Strategy:  This area is a maze.  Most of the doors here are locked and can't 
be opened by key.  Find your way to the Green Key and use it on every door 
until one works.  Read the plaque there carefully and then press the green 
switch to unlock all the doors.  The monsters are released, especially the 
Erase Eye, which will erase part of your map as it moves about.  I suggest 
killing them quickly or your map will disappear very shortly.  Just follow 
the trail of the erased section or warp there fast and kill it.  The Phantom 
and Armored Warrior may drop one Gold Bar and Hardening Potion if you kill 
them.  Find the Yellow Key and leave Fortress 2F.

--------------
FORTRESS 3F
--------------

Enemies:  Rakshahsa, Harpy and Arachness

Treasures:  Broken Sword, Sword of Flames(40), Master Keys(10), Ruby Key, 
Gold Bars(10), Ring of Life, Steel Balls(30), H.Poison(10), M.Poison(10), 
Hardening Potion(3), Invisibility Potion(10), 600 Gold, 300 Gold

Shops:  Black Room

Strategy:  Kill off past bosses and explore.  In the room with many treasure 
chests, search for a magic wall here to get the Ruby Key.  Continue and get 
to the room with the floor switches.  Just walk right through to the door and 
you'll fall down to Fortress 2F, but here, you'll find three plaques that 
will help you complete the puzzle.  The middle and right plaques gives you a 
key to the puzzle above so take notes, memorize if you can or use my guide as 
a reference.  The right plaque is the key and the middle one is the step to 
do the puzzle.  Here's what the key is telling you.  Forget about going 
Backwards because it's not written on the middle plaque so focus on the 
others.  Now Forward and Jump is obvious, if it says F2 or J1, that means go 
Forward two spaces and Jump once.  Now as for Left and Right, that means to 
turn Left or turn Right.  So L2 or R1 means turn Left twice and turn Right 
once.  So this is what you should do at the puzzle.  First start the right as 
it says, the far right plaque and make sure you are facing the far right 
plaque.  Then go Forward twice, turn Left once, go Forward in the new 
direction twice, turn Right once, go Forward in that new direction twice and 
turn Right twice.  The second line is go Forward once, turn Left once, 
Forward twice, turn Left once, Forward once and Jump once.  The last line is 
turn Left once, Forward three times, turn Right once, Forward two times, turn 
Right once and Jump once.  So now you should be in front of the door, if not, 
you messed up, so do it again.  When you are in front of the door, just go 
ahead and open the door, there won't be a pit fall there if you did it 
correctly.  Now you should find yourself in a huge room with lots of pits.  
Before you go in the magic circle, go down the small path to the end, face 
east and jump over the pit to a secret area where you'll find the Black Room, 
which has many neat items.  Go in the magic circle and read the plaque.  So 
find five green wall switches and the path will open, it's that simple!  
Anyway, enter the room with the many magic circles and just keep going until 
you can find the wall switches.  Some you can see, others are hidden behind 
magic walls, which are protected by the Arachness monster so be careful.  One 
switch is hidden outside the room to the left of the door in a magic wall.  
When you find all five, the path will open up and you can leave Fortress 3F.

--------------
FORTRESS 4F
--------------

Enemies:  Fallen Retainer, Fake Chest and Giant Lobster 3x (Boss)

Treasures:  Broken Sword, Falchion 2x(30,22), Sword of Majesty(23), Sword of 
Flames 2x(30,20), Blade of Muramasa 3x(18,10,4), Warrior's Armor, Armor of 
Flames, Plate Mail, Ramela, Master Keys(10), Sapphire Key, Gold Bars(22), 
Ring of Life, Ring of Protection(6), Steel Balls(5), H.Potion 2x(20,9), 
H.Poison(20), M.Potion(8), M.Poison(10), Hardening Potion 2x(2)

Shops:  NONE

Strategy:  Fortress 4F is a maze of small rooms, pits and marshes.  Navigate 
through them using your map.  Kill all the enemies for they may drop 
treasures, especially the Fallen Retainer and watch out for Fake Chests 
everywhere.  Look for magic walls here because there are three of them.  Find 
the Sapphire Key and open the locked door you came across, which reveals the 
Giant Lobster bosses.  The Giant Lobster is a pain in the butt because it has 
rapid attack and ignore defense, which equals fast death for you.  Make sure 
to save before fighting the three of them and have out Stop Magic.  If you do 
not have Stop Magic, then pretty much you're screwed into having to fight all 
three at the same time because of the room and monsters.  Magic is useless 
and attacking them directly will take some time, so you really have to work 
on your Hit and Run technique here and be ready to jump out of the room to 
regroup and heal.  Stop Magic is powerful because it will freeze all three 
Lobsters for a few seconds so you have time to take one out at a time.  Just 
wait outside and when you see a good opportunity to use Stop Magic, use it 
and then jump in and get some attacks in and jump back outside.  Don't try to 
fight in the room the entire time because if the Lobsters don't get you then 
the pits and marshes will.  When you defeat them, you can leave 4F and go to 
5F, which is an interesting floor…

--------------
FORTRESS 5F
--------------

Enemies:  Fallen Retainer, Fake Chest, Giant Lobster, Armored Warrior 2 and 
Magic Octopus

Treasures:  Short Sword 4x(Varies but I got 15,7,7,6), Blade of Muramasa(40),  
Sol Armor, Leather Armor 5x, Twisted Key, Ring of Protection(10), 
H.Potion(20), Hardening Potion(5)

Shops:  NONE

Strategy:  NOTE:  Fortress 5F, 6F and 7F are interlocked so you'll have to 
travel through all three floors to complete them, so my strategies for all 
three might be a little weird, but bear with me!  Use all three floor 
strategies and all will make sense to you…hopefully.

As you enter 5F, read the plaque behind and open the doors in front of you.  
Wow!  The plaque really meant it eh?  Both stairs lead to Fortress 6 and 7 so 
choose either one and leave 5F alone…for now.  When you return from 5F, use 
the Crescent Key to open the locked door and run back or the Giant Lobster 
will kill you.  These guys have become enemies as well so you'll see them 
from now on…doh!  When that's done, go to 7F again.  Explore the next area 
and forget about the floor switch.  The plaque tells you that you need to put 
great weight on it, so go to 6F.  When you fall down the right pit to open 
the floor switch, go in and explore and go to 6F.  Explore the next area and 
find the Twisted Key and return to 6F.  Finish the rest of 5F in the next 
area.  Look for magic walls by jumping over treasure chests.

--------------
FORTRESS 6F
--------------

Enemies:  Fallen Retainer, Fake Chest, Giant Lobster, Armored Warrior 2 and 
Magic Octopus

Treasures:  Short Sword 3x(Varies but I got 15,11,7), Leather Armor 3x, Star 
Shield, Amber Key, Garnet Key, Steel Balls(99), Hardening Potion(10)

Shops:  NONE

Strategy:  NOTE:  Fortress 5F, 6F and 7F are interlocked so you'll have to 
travel through all three floors to complete them, so my strategies for all 
three might be a little weird, but bear with me!  Use all three floor 
strategies and all will make sense to you…hopefully.

From 5F, looking south, taking the right stairs is 6F so go in there.  You 
can't explore much but complete what you can.  Find magic walls and get the 
two treasures here and then to 7F if you haven't done so already.  The next 
area is just some exploring.  Just explore here and see the pits?  They lead 
down to 5F, near the unmovable floor switch.  Falling down the correct one 
won't budge the switch still so you have to go to 7F and fall down from there 
to have enough weight to step on it.  The next area is the same as the 
others, but you can't open one door so find a key in the magic circle.  
Afterwards, go to 7F.  When you return, unlock the door and flip the green 
wall switch next to a magic circle and explore a new area, then go to 5F.  
Unlock the door here and the next area and go to 7F.  Finish off 6F in the 
final area.  There are magic walls in the marsh pathway.  Fall into one of 
the pits to complete 5F and get the Sol Armor.

--------------
FORTRESS 7F
--------------

Enemies:  Fallen Retainer, Fake Chest, Giant Lobster, Armored Warrior 2 and 
Magic Octopus

Treasures:  Short Sword 3x(Varies but I got 17,6,1), Falchion(Permanent), 
Leather Armor 3x, Dragon Key, Crescent Key, Gold Key, Gold Bars(20), 
M.Potion(20), Hardening Potion(7), Invisibility Potion(10)

Shops:  Black Room

Strategy:  NOTE:  Fortress 5F, 6F and 7F are interlocked so you'll have to 
travel through all three floors to complete them, so my strategies for all 
three might be a little weird, but bear with me!  Use all three floor 
strategies and all will make sense to you…hopefully.

Little to do here in the first area, but unlock the chests and take the two 
keys and go back to 5F.  Next area is explore, kill and go to 6F.  Look for 
magic walls and Fake Chests in this area.  The Beast Merchant is back again 
and hidden here within some magic walls.  Find the exit and go to 5F.  
There's a room with pits here, hint, hint!  Find the right pit and you'll 
drop down to 6F and 5F to put enough weight on the floor switch.  It should 
be to the right of the small area not covered by pit falls, a bump or crevice 
inside the pits if you know what I mean.  Find the Gold Key and return to 6F.  
There's a green wall switch in this area and near it in the middle of the 
room are magic walls hiding a magic circle.  Ignore them for now and explore 
everywhere first then return.  Flip the switch and go in the magic circle to 
6F to get the Star Shield, then go to 5F.  Finish the rest of 7F by looking 
for magic walls and circles.  The plaque you come across doesn't allow you to 
move so go in between the pillars to the end and wait.  The pillars warp you 
to the end.  Read the plaque behind you and think.  You might be missing some 
keys necessary to leave 7F and reach the Top so backtrack if you have to or 
go on to the top of the Fortress!

---------------
FORTRESS TOP
---------------

Enemies:  Rakshahsa, Headless and Alexis (Boss!?)

Treasures:  Sword of Flames(Permanent), Blade of Muramasa(Permanent), Emerald 
Key, Berimya Key, Blue Key, Ring of Fire(10), Ring of Ice(10), Ring of 
Anger(10), Ring of Protection(10), H.Potion(20), M.Potion(20), Hardening 
Potion(10), Invisibility Potion(10)

Shops:  NONE

Strategy:  Finally!!!  The last area of the Fortress at last!  But don't 
celebrate yet…you still have some stuff left to do.  Read the plaques near 
the entrance and at the end of the pathway and prepare yourself.  The next 
room is covered in ice so the floor is slippery.  When you walk a step on the 
ice, you'll move an extra space in the direction you moved and the same for 
jumping.  So moving means you'll move two spaces and jumping you'll move 
three spaces.  Also, if the Headless guys attack you, you move in the 
direction they struck you in so be careful.  Kill the lone Rakshahsa here to 
get the Emerald Key and go on.  In the next area go right to the floor switch 
arrow traps.  Read the letter Alexis left in the chest and go back to the 
other path.  When you reach towards the end, you will see Alexis fighting off 
a Rakshahsa.  She'll ask you to help you in a impolite way, so you have a 
choice here that will affect the ending.  You can either kill Alexis here or 
help her by killing Rakshahsa.  I would recommend saving her and letting her 
go because you don't want a crappy ending do you???  That's what I 
thought…Take the Berimya Key Alexis left behind and explore.  Go to the three 
magic circles and here the left leads to a Mystery Room, the right to a 
treasure and the middle to the next area.  There's another ice room here so 
be careful not to fall.  Kill the Headless guys here until one of them drops 
the Blue Key to unlock the door.  After unlocking the door, there's another 
locked door but you don't have the right key to unlock it so you have to go 
back to find it.  Go back to the narrow marsh pathway and look for a magic 
wall somewhere in there.  Use your map to spot it and go there.  The stairs 
here take you to the Backbone, where you fight another boss and get the key 
and final sword necessary to kill the final boss.  When you finish Backbone, 
go back and unlock the last door and go to Berimya to fight King Berebus!!!

-----------
BACKBONE
-----------

Enemies:  Bezalhydra (Boss)

Treasures:  Planet Blaster(Permanent), Elmef Key

Shops:  NONE

Strategy:  The first thing I noticed was boss music so that means this area 
is going to be small, not a big area that covers the whole map.  When you 
open the door, be prepared to fight the Bezalhydra monster, a three-headed 
dragon that blasts fire at you.  If you have max Magic Endurance, then don't 
sweat the fire breath, but if you don't then that might be a problem.  Just 
have ready some H.Potions and keep on attacking the monster.  It doesn't 
matter which head you attack, just keep hitting it and it will eventually 
die.  I think this is the easiest boss if you have max Magic Endurance.  When 
it dies, get the Planet Blaster sword and Elmef Key and go back to the 
Fortress Top.

----------
BERIMYA
----------

Enemies:  King Berebus (Final Boss)

Treasures:  NONE

Shops:  NONE

Strategy:  Just keep walking forward until you reach the warp panel.  Prepare 
yourself with everything, like H.Potions, your best armor, and the Planet 
Blaster sword and make sure to save before you fight Berebus.  Enter the warp 
and get past the two laser machines and green warp circles.  King Berebus has 
two heads on the outside that shoot nova blasts that hurt, even with max 
Magic Endurance so try to avoid them.  The laser machines shoot laser and 
have a laser wall coming out from their sides so jump over them or get burned 
to a crisp.  The green warp circles move from side to side and if you touch 
it or it touches you, it will warp you back to the other warp circles on the 
sides that you see.  If you get close to Berebus, he/it will unleash a spike 
trap on you so move back to make it go away and continue your assault.  You 
have to use the Planet Blaster and attack the middle section of Berebus to 
kill him/it.  Slow the game speed down if you need to and go in conjunction 
with Berebus.  That means move in its direction and so you can avoid the nova 
blast from the two sides and you'll be in the middle part so you can attack 
once or twice before moving with Berebus.  If you can, move back to not get 
sucked in by the green warp circles and heal all the time.  Make sure to have 
all your Ring of Lives in your inventory, not in the Dimensional Boxes in 
case you die.  Keep this pattern up and Berebus will succumb and fall to 
his/its doom.  Now you can sit back and watch either the good or bad ending.  
You finally did it!  You beat Brandish!!!   Congratulations!!!  All because 
of me!  Heh!!!

-----------------------------
Part F:  SECRETS/MYSTERIES
-----------------------------

There are some secrets and mysteries in this game and I will tell you them 
here.

In Ruins Area 1, there is a pit where you got the Master Keys.  Reveal it or 
walk a step up and jump into the pit, don't walk into it, jump and you will 
be taken to the Basement Floor with the Sound Room and a Warp Magic.  (Thanks 
goes to Nheod at the Gamefaqs message boards for this secret)

In Ruins Area 2/3, you get some Master Keys in Area 3 and completed it, but 
you got one key left.  Go back down to Area 2 where there was one locked 
chest and open it to get a Gold Bar.  Not much but least you won't have to 
wonder why you have a key left over.  I didn't know this and had the key and 
was wondering why I still had it when I was in the Tower!

In Tower 7F, there is one room with two columns of pits lined up.  One of 
them has four pits and the other has three.  Fall down the first pit in the 
column with three pits and you'll be in Tower 6F, the one with the locked 
door.  Just flip the switch, grab the gold bars and go on with the journey.

Also in Tower 7F, there is one mystery that I can't seem to figure out.  
There is one bag that is surrounded by pits.  My question is can anyone ever 
get that bag?  If so, how do you do it?  And what exactly is in the bag?  
Probably, we'll never know…

Sigh…there is another sighting of the mystery bag in Tower Top, right before 
the second warp panel with the pit in between it.  It likes to be between a 
rock and a hard place eh?

About the two mystery bags, Ivan Ferrel told me that Fire Magic would work to 
get rid of the pits, but I don't see that happening at all.  I tried Freeze 
and even Thunder, but no go.  Can someone confirm this or did he or I made a 
mistake?  As of now, these two treasure bags are impossible to get, so I'm 
sure they were put there by accident, you know, bad programming or some 
glitch.

In Dark Zone 2, there is a Sound Room hidden here.  To get it, you have to 
step on the hidden floor switch in the first area of the Dark Zone.  It will 
reveal a hidden pathway opposite the exit.  Details regarding the floor 
switch and Sound Room can be found in the Dark Zone Walkthrough.

Buster or Blaster???  The final sword in Brandish is called the Planet 
Blaster, but in the sequel, Brandish 2, it clearly says The Planet Buster.  
Now, are these two things the same thing or what?  Did the translators made a 
typo in Brandish?  Or was that just the way it is?  We'll never know…until 
Brandish 2 gets translated to English!!!

Ahh!!!  Will you be my double???  I don't think so…anyway, as for you people 
who seem to wonder why there is no Double Magic Scroll anywhere in the game, 
you're right.  There is none but I have it in the Items: Magic Scrolls 
section.  That is because I hacked it in my game using save states.  This 
useful item does not exist in the game anywhere (as far as I know) and the 
only way to get it is to use Ivan Ferrel's Item Hack to obtain it.  You may 
think it's not so good because you powered up Varik to the max, that's true 
but if you ever play Brandish 2, this scroll will help you greatly.

-------------------
Part G:  PLAQUES
-------------------

I took the liberty to write down what every plaque reads for understanding 
what they mean.  Here's a simple key so you know what I'm writing.  This 
could also be a SPOILER ALERT!!!  Do not read if you want to know for 
yourself!  You've been warned…

KEY:

    (1)
Ruins Area 1:
                               (2)
"A city lost to the world…We turned on the Protector and sentenced ourselves 
to eternal rest."  (3)(Second room to the left)
                               (4)
I assume it is just part of the storyline, nothing big, least I don't think 
so.

1:  Area where you will find the plaque
2:  What it reads when you examine it
3:  Location of the plaque (The best I can do)
4:  My interpretation of the plaque (Hopefully it's correct)

SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!

--------
RUINS
--------

Ruins Area 1:

"A city lost to the world…We turned on the Protector and sentenced ourselves 
to eternal rest."  (Second room to the left)

I assume it is just part of the storyline, nothing big, least I don't think 
so.

"This land exists for those who fear not everlasting sleep"  (Area with 
Master Keys and Secret Pit)

Also part of the story.

Ruins Area 2:

"If you value your life, do not go any farther.  Those who proceed, walk hand 
in hand with Death."  (Pit fall area)

This tells you that the place with four doors has hidden pit falls so be 
careful and use steel balls or examine command on the floor ahead and to your 
sides.

Ruins Area 3:

"Haste will cause your downfall."  (To left of entrance, change perspective)

Slow down and be careful or else.

"Walk not in faith.  Believe in nothing.  Skepticism will save you from 
doom."  (Room with pits)

Sorry about the location, but it is where the floor switch is, the one that 
won't stay down.  The plaque says there are pit falls here, so don't rush 
after treasures yet, use steel balls or examine command.

"Only the wise will reap the treasures of this world."  (Near where you got 
Fire Magic and pit falls)

Think about how to press the wall switch when pits have surrounded it.

"The magic is the key"  (Floor in between the pit falls)

Use Fire Magic on the switch.

Ruins Area 4:

"Guidance Room
The one who stands on the world's peak will rule it."  (Beginning of area)

I am going to assume this is part of the story, unless it's talking about the 
other plaque.

"Worship Room"  (Next to chest with Yellow Key inside)

The room with the Ancient Sculpture.

"Treasures are not always what they seem."  (Near the middle of Area 4)

Some treasure chests have arrow traps in them so watch out.

"Training Room"  (The end of Area 4)

Area 5 is the Training Room because of the moving pendulums obstacle.

Ruins Area 5:

"Sometimes a minor fall leads to greater progress."  (Beginning of area)

Another way to pass the pendulums would be to jump from pit to pit, but watch 
your health.

Ruins Area 6:

"A dam in time…the sleepless air."  (Right perspective of the entrance)

Time has stopped so you can't use the rest ability.

Ruins Area 7:

"The overconfident deceive themselves."  (Near entrance)

If you think you're good because you got to Area 7, then you have deceived 
yourself.  The warp panels will make you give up because you thought you 
could do it.

Ruins Area 8:

"The obvious hole hides four legs."  (Near entrance)

What I said about the spider and its four legs…

Ruins Area 10:

"The tower is filled with disaster.  It's safer to stay away."  (Left of 
second door with perspective at North)

An indication that it's only getting harder from there on.  If you thought 
the Ruins was hard, heh heh heh, you're in for a treat!

Foot of Tower:

"To all trespassers: You must present the seal to pass through the gate."  
(End of Ruins; to the left and right of sealed gate)

You have to find the seal to leave the cursed Ruins forever.

--------
TOWER
--------

Tower 5F:

"Approach from the south, and the road in the north will become obvious."  
(Door after the exit)

Go down to the south end of the switches and press them in order going north.

"To Those who seek danger!  You need search no more.  I am here!  (After 
other plaque)

This is a warning that something threatening is in that room…see for 
yourself.

Tower 6F:

"You must choose one door.  (Entrance)

Uhh…choose one door.

"Don't touch the switch."  (Middle door in beginning, left of door ahead)

Exactly what it says, don't touch the switch.

Tower 9F:

"You must be able to see the Southeast from the far door."  (Room with floor 
switches)

Kind of confusing eh?  I assume they meant to say is turn your back to the 
locked door, then try out the puzzle.

-------
CAVE
-------

Cave B9:

"Flood Gate   Keep out!"  (Door with plaque)

This is the flood gate the Nicksy told you about.  Just defeat the sentry, 
use the key and open the flood gate.

"Room of Wandering"  (Other door on floor)

Instead of warping to somewhere else, you're just in the same place you were 
but it automatically changes your perspective so it looks like a new place.  
Not that hard once you get the hang of it.

Cave B7:

"Those who crave wealth will not find the path."  (Second half of B7, on 
island)

You have to sacrifice a "good" item or you will never get off the island, but 
if you have Warp Magic…

"To those who are lost, seek yourself."  (Same as above plaque)

Use the Take command on the plaque.

Cave B6:

"Jump   Jump"  (Long narrow hallway to boulder; look north)

Once you step on the switch, jump or you can never reach the small area to 
protect yourself from getting crushed because jumping is faster than walking.

Cave B5:

"A rolling stone gathers no moss."  (Near boulder)

I don't know this one, but to beat the puzzle, jump over the first switch and 
press the one ahead of that to get the other boulder moving and quickly go to 
the area where the second one was originally was or that boulder behind you 
will crush you.

Cave B2:

"Come…those who desire."  (Near entrance, to the left with north perspective)

Falling down the hole with the plaque will take you to the other side of B4, 
where you can finish that floor and B3 as well.  All those floors have are 
treasures.

Cave B1:

"This is the grave of those who desired."  (Room with four chests lined up on 
both sides)

Once you open just one chest, the door you came through is locked, and so is 
the other door, therefore you are stuck.  To get out, you have to close all 
the chests, but you can leave them empty (Heh, most of them are empty 
anyway!) unlike the one chest on B7.

------------
DARK ZONE
------------

Dark Zone 1:

"  "Dark Zone"   The tools of darkness will be your deliverance."  (From 
entrance, go completely south, then go west)

This important plaque tells you that the Dark equipment can be used without 
flaw.  Too bad huh?  You can only use the Dark equipment in the Dark Zone.  
When it touches the light, it will become cursed again.

Dark Zone 2:

"Strike the stone bridge and cross."  (Next to visible magic circle and 
across from other plaque)

There is a magic wall located near here.  You'll have to find it to advance.  
It's near the plaque on the other side of the wall.

-----------
FORTRESS
-----------

Fortress 1F:

"When the vibrations cease, the floor has changed.  The columns are the key.  
Touch the Northern side."  (North of big room with floor switches)

All you have to do is step on a few of those floor switches to move the 
pillars around, look north and touch the ones that moved, in the center of 
the room.  Eventually, one of the pillars will reveal a magic circle that 
leads to the exit.

Fortress 2F:

"Touching the green-eyed wall will open all the doors.  But it will also free 
all the monsters imprisoned within."  (Room will green wall, use Green Key 
here, face southwest)

This is important because once you flip the switch, not only all the doors 
open but it will release the Erase Eye, a creature that will erase your map 
so you will have to kill them all.  Just follow the path that got erased on 
your map screen.

"If you want to make it to the room above safely, follow the path indicated 
to the right."  (Fall from 3F, left plaque)

I don't think this one is hard to understand.

"Start from the right.
F2L1F2R1F2R2
F1L1F2L1F1J1
L1F3R1F2R1J1"  (Middle plaque)

This is the key to beat the puzzle on Fortress 3F.  Remember the code and go 
to the floor with the floor switches and do the code, forward two spaces, 
left turn once, forward two spaces, etc.

"F-Forward
B-Backward
L-Left
R-Right
J-Jump
Memorizing the above, may just save your life…"  (Right plaque)

This is the key for the middle plaque, remember this one too.

Fortress 3F:

"There is but one true path."  (Next to door before floor switch puzzle)

You need the information from 2F's plaques to find the correct path to take 
on the floor switches here.

"When you light the lanterns on the 5 deadly walls, your path will be clear."  
(In pit fall room; first magic circle)

You have to find five green wall switches to open the path that leads to the 
exit in Fortress 3F.

Fortress 5F:

"Get lost…and stay that way."  (Next to entrance)

They meant it too!  When you first enter 5F, you can't go anywhere but to 
either Fortress 6F or 7F.  5F isn't too friendly eh?

Fortress 7F:

"Don't move!"  (Area with five pillars in front)

When you get to this point, you have to enter the five pillars and don't 
move.  It will warp you to a new section of the floor.

"Haven't you forgotten something rather important?"  (Near exit; turn 
backwards to see)

Huh?  Did you forget something???  Like a key or something?  If so, check 
your map on all three floors, 5,6 and 7 to make sure you have completed it, 
then go on.

Fortress Top:

"Believe in yourself."  (Entrance; turn left to see)

Nothing like a boost of confidence in the final area of the Fortress.

"This is.....the end."  (End of the first door)

This room has ice on it so be careful, you will slip on it and the monsters 
here aren't easy so keep your guard up.

"Here lies the key to truth and lights."  (Path with arrow traps; at the end 
of chest, turn right to see)

The Berimya Key should be there, but Alexis took it.  It's one of the keys to 
finish the Fortress.

"The Burning Path"  (After first pathway of marsh, in small rest area; second 
corner)

Probably refers to the marshes, but could be the Bezalhydra boss hidden in 
this area.  Find a magic wall here somewhere to lead you to the Backbone.

"The Interment Chamber"  (End of Fortress Top; turn right to see)

The last plaque to read.  The next area is Berimya, where King Berebus is.  
That area is the last place you will be, so kill the boss to beat the game.

---------------------
Part H:  ITEM LIST
---------------------

---------
SWORDS
---------

Broken Sword – nothing
Short Sword – 2 attack power
Rapier – 4 attack power
Saber – 8 attack power
Falchion - 14 attack power
Sword of Majesty – 20 attack power
Sword of Flames – 28 attack power
Blade of Muramasa – 38 attack power
Sword of Darkness – 40 attack power (Using this other than Dark Zone will 
damage yourself)
Planet Blaster – 50 attack power

----------
SHIELDS
----------

Leather Shield – 1 defense power
Small Shield – 3 defense power
Shipal – 6 defense power
Large Shield – 9 defense power
Target Shield – 14 defense power
Shield of Flames – 20 defense power
Ancient Shield – 27 defense power
Star Shield – 34 defense power
Shield of Darkness – 35 defense power (Using this other than Dark Zone will 
reduce your HP to 1 and you can't heal)

--------
ARMOR
--------

Leather Armor – 1 defense power
Chain Mail – 4 defense power
Scale Mail – 7 defense power
Ramela – 12 defense power
Plate Mail – 19 defense power
Armor of Flames – 26 defense power
Warrior's Armor – 34 defense power
Armor of Darkness – 35 defense power (Using this other than Dark Zone will 
paralyze you)
Sol Armor – 45 defense power

----------
POTIONS
----------

H.Potion – Potion that restores HP instantly.

M.Potion - Potion that restores MP instantly.

H.Poison - Potion that depletes HP instantly.

M.Poison - Potion that depletes MP.

Invisibility Potion – Potion that bears the user invisible.  The effect lasts 
for a brief period.

Hardening Potion – It increases the durability of the sword currently being 
used.

-----------------
TREASURE BOXES
-----------------

Dimensional Box A – The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

Dimensional Box B - The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

Dimensional Box C - The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

----------------
MAGIC SCROLLS
----------------

Fire Magic – Shoots a fire ball straight ahead.  Changes Knowledge to Attack 
Strength.

Freeze Magic – Fires an ice ball that freezes enemies right in front of user.  
Changes Knowledge to Power.

Thunder Magic – Takes Static electricity in the air and zaps any enemies in 
the area.  Changes Knowledge to Attack Strength

Heal Magic – Revives HP.  The effect lasts for a brief period.

Barrier Magic – Raises Defense Power.  The effect lasts for a brief period.

Warp Magic – Allows user to warp to any area on the map that has already been 
visited.

Quake Magic – Creates an earthquake that injures any enemies within sight.

Stop Magic – Stops time in the immediate vicinity, thus freezing enemies.  
The effect lasts for a brief period.

Double Magic – Doubles Arm Strength.  The effect lasts for a brief period.

--------------
MAGIC RINGS
--------------

Ring of Fire – Shoots a fire ball straight ahead.  It is 1.5 times stronger 
than Fire Magic.

Ring of Ice - Fires an ice ball that freezes enemies right in front of user.  
Changes Knowledge to Power.

Ring of Anger – Takes static electricity in the air and zaps any enemies in 
the area.  It is 1.5 times stronger that Thunder Magic.

Ring of Protection - Raises Defense Power.  The effect lasts for a brief 
period.

Ring of Life – Brings the user back to life.  Doesn't work if put in a 
dimensional box.

--------
TOOLS
--------

Sledgehammer – Used to break walls that are old and crumbling.

Steel Balls – Used to check the floor for any holes or pits.

--------------
MISC. ITEMS
--------------

Gold Bar – Just a regular gold bar.  It doesn't have any special properties, 
but it's worth quite a bit at shops. (Clumping more Gold Bars together raises 
its worth just a little bit)

Amulet of Protection – A good luck charm! (Raises Luck to max)

Gold Arm Band - ???  Unknown (Used to open sealed gate in Foot of Tower)

-------
KEYS
-------

Master Keys – Master keys that can open any normal lock.
Skull Key - ???  Unknown
Sapphire Key - ???  Unknown
Gold Key - ???  Unknown
Blue Key - ???  Unknown
Berimya Key - ???  Unknown
Green Key - ???  Unknown
Dragon Key - ???  Unknown
Twisted Key - ???  Unknown
Bone Key - ???  Unknown
Atlet Key - ???  Unknown
Yellow Key - ???  Unknown
Amber Key - ???  Unknown
Crescent Key - ???  Unknown
Ebony Key - ???  Unknown
Gogond Key - ???  Unknown
Ruby Key - ???  Unknown
Garnet Key - ???  Unknown
Emerald Key - ???  Unknown
Amethyst Key - ???  Unknown
Elmef Key - ???  Unknown

---------------------
Part I:  SHOP LIST
---------------------

Ruins Area 1:

Item shop:

Sledgehammer(3)-150 Gold
Steel Balls(5)-100 Gold
H.Potion(8)-800 Gold
M.Potion(5)-2,500 Gold
Invisibility Potion(9)-9,000 Gold
Short Sword(6)-300 Gold
Broken Sword-20 Gold
Leather Shield-1,000 Gold

Weapon shop:

Short Sword(10)-500 Gold
Short Sword(20)-1,000 Gold
Rapier(30)-3,000 Gold
Sword of Majesty(50)-40,000 Gold
Leather Armor-2,000 Gold
Leather Shield-1,000 Gold
Sledgehammer(10)-500 Gold
Steel Balls(20)-400 Gold

Magic shop:
Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Warp Magic-150,000 Gold
Ring of Fire(20)-4,000 Gold
Ring of Ice(20)-8,000 Gold
Ring of Anger(20)-10,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

Ruins Area 3:

Weapon shop:

Short Sword(20)-1,000 Gold
Short Sword(30)-1,500 Gold
Short Sword(50)-2,500 Gold
Rapier(30)-3,000 Gold
Rapier(50)-5,000 Gold
Leather Armor-2,000 Gold
Chain Mail-5,000 Gold
Leather Shield-1,000 Gold
Sledgehammer(10)-500 Gold
Steel Balls(20)-400 Gold

Ruins Area 6:

Magic shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Ring of Fire(20)-4,000 Gold
Ring of Ice(20)-8,000 Gold
Ring of Anger(20)-10,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

Ruins Area 8:

Weapon shop:

Short Sword(20)-1,000 Gold
Short Sword(40)-2,000 Gold
Short Sword(60)-3,000 Gold
Rapier(20)-2,000 Gold
Rapier(40)-4,000 Gold
Rapier(60)-6,000 Gold
Saber(20)-4,000 Gold
Saber(40)-8,000 Gold
Saber(60)-12,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000 Gold
Small Shield-2,500 Gold
Sledgehammer(10)-500 Gold

Ruins Area 9:

Magic shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(10)-5,000 Gold

Ruins Area 10:

Magic shop A:

Freeze Magic-40,000 Gold
Heal Magic-50,000 Gold
Barrier Magic-120,000 Gold
Quake Magic-200,000 Gold
Stop Magic-250,000 Gold
Ring of Anger(40)-20,000 Gold
Ring of Ice(60)-24,000 Gold
Ring of Protection(40)-44,000 Gold

Magic shop B:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Heal Magic-50,000 Gold
Quake Magic-200,000 Gold
Stop Magic-250,000 Gold
Sledgehammer(10)-500 Gold
Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold

Tower 1F:

Gayla's Weapon Shop:

Short Sword(60)-3,000 Gold
Rapier(60)-6,000 Gold
Saber(30)-6,000 Gold
Saber(60)-12,000 Gold
Falchion(50)-20,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000
Small Shield-2,500 Gold
Shipal-8,000 Gold
Sledgehammer(10)-500 Gold

Tower 4F:

Spells Galore:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
Ring of Protection(10)-11,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

Tower 6F:

Weapon Shop:

Short Sword(60)-3,000 Gold
Rapier(60)-6,000 Gold
Saber(60)-12,000 Gold
Falchion(50)-20,000 Gold
Scale Mail-10,000 Gold
Ramela-30,000 Gold
Shipal-8,000 Gold
Large Shield-15,000 Gold
Sledgehammer(10)-500 Gold

Tower 8F:

Magic Shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Warp Magic-150,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
Ring of Protection(10)-11,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Invisibility Potion(10)-10,000 Gold

Cave B10:

Weapon Shop:

Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold
Falchion(50)-20,000 Gold
Sword of Majesty(50)-40,000 Gold
Plate Mail-80,000 Gold
Large Shield-15,000 Gold
Sledgehammer(10)-500 Gold

Cave B7:

Grandma's Magic Shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Warp Magic-150,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
Ring of Protection(10)-11,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Invisibility Potion(10)-10,000 Gold

Cave B5:

Arms Shop:

Short Sword(60)-3,000 Gold
Rapier(60)-6,000 Gold
Saber(60)-12,000 Gold
Falchion(60)-24,000 Gold
Sword of Majesty(60)-48,000 Gold
Plate Mail-80,000 Gold
Armor of Flames-150,000 Gold
Large Shield-15,000 Gold
Target Shield-30,000 Gold
Shield of Flames-80,000 Gold
Sledgehammer(10)-500 Gold

Cave B3:

Magic Shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
Ring of Protection(10)-11,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Invisibility Potion(10)-10,000 Gold
Sledgehammer(20)-1,000 Gold

Fortress 1F:

Weapons Shop:

Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold
Falchion(50)-20,000 Gold
Sword of Majesty(50)-40,000 Gold
Sword of Flames(50)-75,000 Gold
Blade of Muramasa(50)-250,000 Gold
Leather Armor-2,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000 Gold
Ramela-30,000 Gold
Plate Mail-80,000 Gold
Armor of Flames-150,000 Gold
Leather Shield-1,000 Gold
Small Shield-2,500 Gold
Shipal-8,000 Gold
Large Shield-15,000 Gold
Target Shield-30,000 Gold
Shield of Flames-80,000 Gold
Ancient Shield-150,000 Gold
Steel Balls(20)-400 Gold

Magic Shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Heal Magic-50,000 Gold
Barrier Magic-120,000 Gold
Warp Magic-150,000 Gold
Ring of Fire(20)-4,000 Gold
Ring of Ice(20)-8,000 Gold
Ring of Anger(20)-10,000 Gold
Ring of Protection(20)-22,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Invisibility Potion(10)-10,000 Gold

Fortress 3F:

Black Room:

Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold
Falchion(50)-20,000 Gold
Sword of Majesty(50)-40,000 Gold
Sword of Flames(50)-75,000 Gold
Blade of Muramasa(50)-250,000 Gold
Leather Armor-2,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000 Gold
Ramela-30,000 Gold
Plate Mail-80,000 Gold
Armor of Flames-150,000 Gold
Warrior's Armor-300,000 Gold
Leather Shield-1,000 Gold
Small Shield-2,500 Gold
Shipal-8,000 Gold
Large Shield-15,000 Gold
Target Shield-30,000 Gold
Shield of Flames-80,000 Gold
Ancient Shield-150,000 Gold
Sledgehammer(20)-1,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Hardening Potion(65)-65,000 Gold
Steel Balls(40)-800 Gold

Fortress 7F:

Black Room:

Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold
Falchion(50)-20,000 Gold
Sword of Majesty(50)-40,000 Gold
Sword of Flames(50)-75,000 Gold
Blade of Muramasa(50)-250,000 Gold
Leather Armor-2,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000 Gold
Ramela-30,000 Gold
Plate Mail-80,000 Gold
Armor of Flames-150,000 Gold
Warrior's Armor-300,000 Gold
Leather Shield-1,000 Gold
Small Shield-2,500 Gold
Shipal-8,000 Gold
Large Shield-15,000 Gold
Target Shield-30,000 Gold
Shield of Flames-80,000 Gold
Ancient Shield-150,000 Gold
Sledgehammer(20)-1,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold
Hardening Potion(65)-65,000 Gold
Steel Balls(40)-800 Gold

--------------------
Part J:  BESTIARY
--------------------

I decided to get all the enemies there is in Brandish, so here it is.  I also 
made up names for the enemies because I am not sure of their actual names.  
If you got the instruction booklet for this, let me know what they have in it 
like if they got an enemy list in there.  Here's a simple key so you all can 
understand.

Name of enemy: HP: Enemy logic/Attack logic: Area found in
-Strategy

ENEMY LIST

Bee: 2 HP: Fly Attack: Ruins 1,2,5,10
-Avoid it or hit it, your choice.

Blue Sludge: 5 HP: Sludge Tackle: Ruins 1,2,5,10
-This guy is too easy.  Just attack, it's that simple!

Goblin: 10 and 12 HP: Slash with Dagger: Ruins 1,2,3,10
-You can use the same technique with the Blue Sludge or you can block when 
its about to strike you.  This enemy is good in Area 1 if you need to level 
up your Arm Strength.  After you enter the room with the first floor switch, 
go left and you will find the area with the pillars.  That's the place to 
find some Goblins.

Small Scorpion: 10 HP: Hit and Run: Ruins 2,5,6
-This little critter uses the technique so be careful.  You can use Hit and 
Run against it, use magic or just run from it.  I just keep attacking until 
it's dead because it is easy if you're strong enough.

Water Demon: 15 HP: Strike/Strike 2x/Regeneration: Ruins 3,4,5,6
-The Water Demon can hit you once or twice randomly, so hit after it has 
attacked and repeat the process.  Magic is good against it too, just know 
that it can't die.  It will come back when you get near it.

Goblin Warrior: 15 HP: Hit/Defend with Axe: Ruins 3,4,5
-The guy can defend with his axe when he raises above his head, then he'll 
probably strike.  Hit and Run is effective against it.

Magic Serpent: 15 HP: Magic Breath: Ruins 5,6,8
-When it sees you, it will attack you with its breath.  Good to keep alive if 
you want to gain some Magic Endurance early on.  You could trap the Serpent 
in a narrow path way with a door so it won't leave and you could gain Magic 
Endurance.  Using the rest ability, (R and L together) you can gain more 
endurance because your defense is zero.

Green Sludge: 5,10-12 HP: Sludge Tackle: Ruins 6,8
-Use the same strategy you used for the Blue Sludge.

T-Rex: 20 HP: Strong Head butt: Ruins 6,8
-The T-Rex is pretty strong.  It head butts you and pushes you back a space 
so watch out.  Use Hit and Run or magic to defeat it.

Conjuror: 25 HP: Magic Attack/Barrier: Ruins 8,10
-He waits for you then he'll attack with his magic powers.  When you get 
close enough, he will use Barrier to protect himself but it will wear down 
soon so keep attacking.  Good for gaining Magic Endurance.

Samurai Warrior: 28 HP: Hit/Defend with Sword: Ruins 9,10
-This fighter is the same as the Goblin Warrior, so wait until he attacks 
then attack or Hit and Run technique.  He also blocks magic attacks with his 
sword.

Toad: 15 HP: Hit and Run: Ruins 9
-Same as the Small Scorpion, use magic or hit till dead.

Flamethrower Lunatic: 25 HP: Flame Strike/Defend: Ruins 9
-This guy is the same as the Samurai Warrior, defends then attacks.  Just use 
the same strategy with him as the Samurai Warrior, but it could be tough 
because the rooms are smaller and more compact.

Wizard (Boss): 50 HP: Wizard Mirage 2x/Small Bolt: Ruins 10
-The Wizard is the first boss you fight.  He makes two fake images of 
himself, but their attacks are real.  The magical blows can be devastating if 
you didn't gain Magic Endurance.  Here are some tips on how to find the real 
one.  You can just run up to one and hit it to find the real one, but that 
can really be a pain.  Magic works against him, especially Freeze Magic.  Get 
Freeze Magic or a Ring of Ice and use it to find and freeze the Wizard and 
just run up, attack, freeze and do that over and over.  You can open the door 
that you came in to get a rest or to regroup.  He isn't all that hard to 
beat, but you'll get through it.  If you're up to it, he is the best to gain 
Magic Endurance.  Three Wizards, rest ability, and tons of H.Potions will get 
you lots of endurance.  I don't think you should do that if you have little 
levels or not used to fighting three enemies using the rest ability, but if 
you think you can, go for it.  Just remember to save before fighting him.

Crab Baby (Boss): 4 HP: Suicide Attack: Foot of Tower
-There are only two things these critters can do, nothing or suicide.  After 
the Giant Crab lays its eggs, the little crab stays dormant for a while, but 
if it moves then it is in attack mode.  The damage isn't significant compared 
to the Giant Crab but it can get annoying.  I would use magic or just hit it 
while its dormant.

Giant Crab (Boss): 62 HP: Claw/Spawn Crab Baby: Foot of Tower
-Yet another boss for the end of the Ruins.  The Giant Crab is harder than 
the Wizard in the sense that it makes Crab Babies and its attack is pretty 
rough if you don't have proper armor.  Magic is useless against it so you 
need to use the Hit and Run technique.  Equip Fire Magic so you can destroy 
the Crab Babies from afar and creep up to the real boss and take quick 
attacks and retreat.  If you're still having trouble, try slowing down the 
game speed or have plenty of H.Potions on hand.  This boss was easy for me so 
I had no problem kicking its arse!  Don't worry, after the Giant Crab, It's 
off to the Tower baby!

Electric Tentacles: 18 HP: Thunder Shock (same as Thunder Magic): Tower 1,2
-Use magic or attack it.  Good if you need some extra Magic Endurance.  Trap 
it in a corner and let sparks fly!

Goblin Fighter: 30 HP: Club Strike: Tower 1,2
-Stronger version of the Goblin.  Just use the same tactic, but be careful 
for this guy is pretty strong.

Small Spider: 20 HP: Bite: Tower 1,2
-Same as the Sludge but stronger.

Giant Spider: 30 HP: Fierce Bite: Tower 3,4,8
-Same as the above, but stronger and has more life.

Guard Wolf: 26 HP: Patrol/Pounce: Tower 1,2,3
-The Guard Wolf patrols a section of the Tower then quickly moves on.  If it 
sees you in it's field of vision, then it will quickly pounce you.  Block, 
then attack it.

Archer: 26 HP: Shoot Arrows: Tower 4,6,8,Top
-If the Archer sees you in his field of vision, then he'll start unleashing 
arrows at you.  Use magic or use Hit and Run on them.  One of them is easy to 
defeat, but if you're surrounded…

Giant Warrior: 49 and 51 HP: Swing Sword/Defend: Tower 4,5,7
-The Giant Warrior is one tough son of a gun so be careful.  He's just like 
the other warriors, attacks then defends.  You can Hit and Run or right after 
he strikes you attack then wait again.  I'm not sure if magic can faze him so 
if anyone were willing to check this out, then I'd appreciate it.

Gargoyle: 59 HP: Breathe Fire: Tower 5,6,7,8
-If it spots you, then it will begin shooting fire at you.  Retaliate back 
with your own fire magic or run up and kill it.  Good for Magic Endurance 
too.

Headless (Boss): 55 HP: Heavy Punch(Knock Back): Tower 5
-Not tough alone, but since you fight four of them and at the start of the 
fight they are surrounding you, you better make out your death wish now.  
Either use Warp Magic to escape their punch or use your strongest sword to 
hit the one in front of you till it dies and quickly run out.  Slowing down 
the game speed can help too.  These guys are pretty strong too for when they 
strike you, they can knock you back.  Once they are defeated, you will get 
the Shield of Darkness.

Axe Raider: 65 HP: Axe Strike: Tower 6,7,8
-This Ogre looking guy and not too easy nor hard.  Just beat this fool into 
submission or use long-range attacks like your magic.

Bandit: 30 HP: Steal/Run: Tower 7,9
-This guy can be annoying because he randomly steals one of your items and 
runs off with it.  If you want it back, then you'll have to chase him down, 
which can be annoying obviously.  He'll steal an item if you get close to him 
so the only way to kill him is to use magic, or you can ignore him.  But if 
you kill him, he won't appear again.

Dark Knight: 74 HP: Sword Attack/Block: Tower 9, Top
-Just like the rest of them, attack then blocks.  I think you know how to 
deal with these guys by now, so let's leave it at that.

Mage: 46,52,53 and 57 HP: Fire Wand/Electric Shock: Tower 9, Top
-When the Mage sees you in her field of vision, she'll shoot fireballs with 
her wand and sometimes if you get close to her, she'll unleash an electric 
shock at you.  Use magic back or attack her.  Good for Magic Endurance too.

Rakshahsa (Boss): 114 and 117 HP: Strike/Strike 2x/Block: Tower Top
-These two guys have four arms, meaning they wield four weapons, swords and 
what appears to be an axe.  They can block and strike once or twice so be 
careful when they hit.  Fire Magic hurts you if you try to use it and Ice 
won't work, but Thunder will so use it if you have it otherwise do Hit and 
Run on them.  These guys can take you out with two blows so be very cautious 
around them, especially if the two surround you because then you're toast.  
Once they are defeated, you can finally take one last look at the Tower cause 
you're on to the Cave!

Skeleton Warrior: 53 HP: Sword/Block/Regenerate: Cave 10,9,8,7,6,5,4,3
-This monster is a regular in the Cave, but it's nothing new to you.  Magic 
won't hurt it, so you'll have to attack it or leave it alone.

Bat: 22 HP: Repeated Attacks: Cave 10,9,8,7,4
-Very annoying monster.  It moves quickly and once it spots its victim, it 
will fly back and forth to kill it.  Just attack when it moves in front of 
you and it will die or use Thunder Magic/Ring of Anger to defeat it.

Sentry: 77 HP: Sword/Block: Cave 9
-Same as any attack/block enemy.  The Sentry guards the Flood Gate.

Cyclone: 36 HP: Thunder Shock: Cave 8,5
-This small tornado moves around and shocks itself here and there.  Just go 
up and whack it once or twice.

Enchanted Sword: 10 HP: Flying Sword: Cave 6,4
-This sword rotates in the air and when it sees you, it'll come after you.  
My advice is to trap it in a small area so it won't fly out of reach.  It 
keeps on moving until it hits a wall so keep that in mind.

Medusa: 78 HP: Freeze Breath: Cave 7,6,5
-The Medusa just does Freeze Magic, it can't hurt you at all so don't worry, 
but get rid of them anyway.

Arachness (Boss): 80 HP: Web/Poison Scratch: Cave 6
-The Arachness boss is very tough because of her Web attack and that the room 
is very small and tight.  Don't even try getting the chest yet, unless you 
want to get killed.  Avoid using the chest as a buffer zone between you and 
the boss, it's very difficult to maneuver in.  use the narrow part of the 
room instead.  Before you do battle the Arachness, stock up on some potions 
and swords because you won't survive very long.  To get out of the Web, you 
must mash buttons to escape otherwise you're dead.  He's a good strategy to 
do.  Put your item as H.Potion and equip the best stuff you have.  At the 
start of the battle, she'll web you, so button mash with the attack button 
and use item button, this way you'll escape the web and attack/heal at the 
same time.  This is the only way you can win because of the space, there 
really isn't much to do.  If you can't defeat her this way, then try to 
attack her when she's in the narrow path and quickly run back or at the 
intersection, attack her and run to the back and jump to the other side of 
the chest, depending on which way the Arachness moves.  You can only pray she 
doesn't use her Web on you every time you get near her.

Warlock: 101 HP: Fire Magic(Far range)/Ice Magic(Close range):Cave 7,5,4,3
-The Warlock isn't that tough if you have lots of Magic Endurance.  If you 
don't then I suggest that you gain it from him.

Armored Warrior: 120 HP: Axe Strike(Ignores Defense)/Immune to physical 
attacks/May leave Gold Bar: Cave 3,2,1, Fortress 2
-The problem here is that you can't hurt this guy with attacks, so you must 
use magic to kill him.  His Axe is too powerful that even blocking, his 
attack will pierce your shield and hurt you.  Take him out quick.

Gold Bat: 25 HP: Repeated Attacks: Cave 2,1
-Same as the Bat.

Sphinx: 120 HP: Mystic Breath(Far range)/Tackle(Close range): Cave 1, 
Fortress 1
-The Sphinx is not that hard to beat and it gives you decent amounts of Arm 
Strength, Knowledge and levels.  You can beat it, use magic or ignore it, but 
I would take time to kill them all.

Ninja (Boss): 180,130 and 2 HP: Ninja Star(Far range)/Slash(Close 
range)/Block/Clone Self: Cave 1
-The Ninja is the final boss of the Cave.  Defeat him to grant your escape 
from the Cave.  He is very fast and hard to beat, but he can be defeated.  He 
runs around the room and when he spots you, he'll get into position to throw 
ninja stars or shurikens at you.  When he does, he is exactly one space away 
from you and when you do get near him, he'll move back one space and continue 
to throw.  You have to back him up to the edge of the room to attack him.  
When you do attack him, there's a chance he will make a clone or image of 
himself, which makes double the trouble!  Kill the clone fast, it's weak but 
is very much deadly like the Ninja.  One strategy here is to fight his 
barrage of Ninja Stars with Fire.  If you have the Fire Magic or Ring of 
Fire, use it against him when he throws his ninja stars and see who can last 
longer!  It's worth a shot unless you want him to make a clone and make this 
battle tougher than it is.  When you get weak, you can either back out of the 
room where the wounded guy is and rest or use a potion and continue firing 
magic at him.  Once he is dead, you can obtain part of his sword in the back 
room and then leave the Cave forever!

Dark Magic: 100 HP: Magic Shot: Dark Zone 1
-This dark looking squid thing runs around shooting magic at you.  Use Freeze 
Magic or Fire Magic to take it out.

Dark Warrior: 120 HP: Sword Strike/Shield: Dark Zone 1,2
-Like other warriors, they hit and block.

Dark Warrior 2: 10 HP: Sword Strike/Shield: Dark Zone 1,2
-Like other warriors, they hit and block.

Dark Bat: 30 HP: Repeated Attacks: Dark Zone 2
-Like the Bat, but dark of course.

Headless: 200 and 150 HP: Heavy Punch(Knock Back) or Crush Punch(Ignores 
Defense): Fortress 1,Top
-The Headless guy is back in the Fortress.  This guy is the same back in the 
Tower but has more HP and a new move, Crush Punch which knocks you back and 
damages you whether you're blocking or not.  You can freeze him or attack him 
repeatedly.

Ninja: 110 HP: Ninja Star(Far range)/Slash(Close range)/Block: Fortress 1
-Same as the Ninja from the Cave.

Phantom: 160 HP: Scythe/Block/May leave Hardening Potion: Fortress 2
-This spirit is just like all other attack/block enemies, but stronger.

Erase Eye: 150 HP: Eye Laser/Erase Map: Fortress 2
-The Erase Eye is released by flipping the green wall switch in Fortress 2F.  
When that condition is met, the Eye floats around the floor and erases the 
map so you have to kill it fast or it will move around and erase the map.  
The laser it shoots can be used to gain some Magic Endurance if you need to 
max it out, which I suggest you do for the final areas of the Fortress.

Rakshahsa: 180 HP: Strike/Strike 2x/Block: Fortress 3,Top
-Same guys you defeated on the Tower.  These guys have four arms, meaning 
they wield four weapons, swords and what appears to be an axe.  They can 
block and strike once or twice so be careful when they hit.  Fire Magic hurts 
you if you try to use it and Ice won't work, but Thunder will so use it if 
you have it otherwise do Hit and Run on them.  These guys can take you out 
with two blows so be very cautious around them.

Harpy: 120 HP: Magic Hit/Move Back: Fortress 3
-This flying vixen hits you with magic and moves back to protect her from 
getting hit.  You can trap her in a corner or use magic to defeat her.  Also 
a good enemy to gain Magic Endurance late in the game.

Arachness: 150 HP: Web/Poison Scratch: Fortress 3
-The Arachness is the same as she was back in the Cave.  You have a wide 
range to attack her, but she doesn't move at all so too bad.  Too escape the 
Web attack, button mash the attack button and heal so you can kill it.  This 
enemy blocks many areas in the Fortress necessary to progress so you have no 
choice but to beat her again.

Fallen Retainer: 200 HP: Katana/Block/May leave sword and armor: Fortress 
4,5,6,7
-This is probably one of the smartest attack/block enemies ever.  Instead of 
randomly doing that technique, he will wait for you to drop your shield and 
strike you.  Be careful around this fool, but it's good to kill him for he 
may drop a random sword and armor, two for the price of one!

Fake Chest: 100 HP: Rapid Bite/Imitate Chest/May drop treasures: Fortress 
4,5,6,7
-In the Fortress, there are many chests that are actually monsters, so be 
very careful when approaching them.  The Fake Chest's rapid attack you so 
either freeze it and then hit or do a Hit and Run.

Giant Lobster (Boss): 200 HP: Rapid Claw(Ignores Defense): Fortress 4,5,6,7
-The Giant Lobster is a boss and enemy so you have to be careful around it.  
The Giant Lobster is a pain in the butt because it has rapid attack and 
ignore defense, which equals fast death for you.  Other than Stop Magic, 
magic is useless and attacking them directly will take some time, so you 
really have to work on your Hit and Run technique here and be ready to heal.  
Stop Magic is powerful because it will freeze the Lobster for a few seconds 
so you have time to take it out.  Just wait and when you see a good 
opportunity to use Stop Magic, use it and then go in and get some attacks in 
and run back to a safe area.

Armored Warrior 2: 200 HP: Mace(Knock Back and Ignores Defense): Fortress 
5,6,7
-A new version of the Armored Warrior.  He's still big and now has a Mace 
that knocks you back.  What he lost was his physical immunity so now you can 
strike this guy to his doom or use magic.

Magic Octopus: 100 HP: Fire Shot: Fortress 5,6,7
-This enemy stays still and shoots magic at you.  Just walk up to it and kill 
it.

Bezalhydra (Boss): HP Unknown: Fire Breath: Backbone
-When you open the door, be prepared to fight the Bezalhydra monster, a 
three-headed dragon that blasts fire at you.  If you have max Magic 
Endurance, then don't sweat the fire breath, but if you don't then that might 
be a problem.  Just have ready some H.Potions and keep on attacking the 
monster.  It doesn't matter which head you attack, just keep hitting it and 
it will eventually die.  I think this is the easiest boss if you have max 
Magic Endurance.

King Berebus (Final Boss): HP Unknown: Nova Magic/Laser Machine/Green Warp 
Circle/Spike Trap(Close Range): Berimya
-Prepare yourself with everything, like H.Potions, your best armor, and the 
Planet Blaster sword and make sure to save before you fight Berebus.  Enter 
the warp and get past the two laser machines and green warp circles.  King 
Berebus has two heads on the outside that shoot nova blasts that hurt, even 
with max Magic Endurance so try to avoid them.  The laser machines shoot 
laser and have a laser wall coming out from their sides so jump over them or 
get burned to a crisp.  The green warp circles move from side to side and if 
you touch it or it touches you, it will warp you back to the other warp 
circles on the sides that you see.  If you get close to Berebus, he/it will 
unleash a spike trap on you so move back to make it go away and continue your 
assault.  You have to use the Planet Blaster and attack the middle section of 
Berebus to kill him/it.  Slow the game speed down if you need to and go in 
conjunction with Berebus.  That means move in its direction and so you can 
avoid the nova blast from the two sides and you'll be in the middle part so 
you can attack once or twice before moving with Berebus.  If you can, move 
back to not get sucked in by the green warp circles and heal all the time.  
Make sure to have all your Ring of Lives in your inventory, not in the 
Dimensional Boxes in case you die.  Keep this pattern up and Berebus will 
succumb and fall to his/its doom.

-----------------------
Part K:  GAME SCRIPT
-----------------------

Added this in just for the hell of it you know.  Everything a person says or 
special dialogues if you came across something like the Dragon Statue.  Keep 
in mind that this is a SPOILER ALERT!  SPOILER ALERT!  SPOILER ALERT!

Ruins Basement Floor

Sound Room:  Bunny Girl

Hi there!  And welcome to the Sound Room!  I realize this wasn't easy to 
find, so in return for your efforts, we're going to let you listen to all the 
music in the game!  After you select a piece, just hit button A to start the 
music.  It's that easy!  Relax and enjoy the show!  You're leaving already?  
Thanks for stopping by!  Bye now!

Ruins 1

Item Shop:  Old Lady

Hello and welcome.  I imagine you got here just like the rest of us, eh?  
Fell down the hole, right?  Well, no matter.  Do you realize you're the 42nd 
person to come to my store?  Feel like I've been here forever.  Guess I must 
look like Death itself.  Hee hee hee…(cough) Well don't look so scared there 
now.  For goodness sakes, I'm just a poor old lady who's been down here too 
long.  But I've learned a lot.  Let me share a secret with you.  On your way 
here, you must have seen some walls that were old and crumbling.  They are 
pretty weak, so if you hit 'em with this sledgehammer, they ought to fall 
right down.  Oh yeah, I've got something else you might find useful.  They're 
just ordinary steel balls.  But since there are so many pits and holes around 
here, you can use these to check the area in front of you.  Pretty ingenious, 
don't you think?  OK, OK, what'll it be?

Weapon Shop:  Lonely Man

You're new here, aren't you? If you're looking to survive in this world, the 
key is to keep your mouth shut and stay out of trouble.  Take me, for 
instance.  I kill time by collecting weapons for sale.  And I've made quite a 
nice profit off newcomers like you.  It's a good business.  I've no 
complaints.  I landed up here with some friends, but now I'm the only one 
left.  All the others are..(sniff) gone.  And it's because they all tried to 
leave!  The fools!  I'm just trying to help you out.  The key is to accept 
your fate and live with it.  Home is where the heart is, or so I always say.

Magic Shop:  Middle-Aged Lady

Ah, another customer.  But this time it's a man.  What're you going to buy, 
son?  Same thing happened to you, eh?  You just woke up and found yourself 
here, right?  Well, join the crowd.  Just a little while ago some lady was in 
here.  What an outfit she had on!  She said she was lookin' fer a fella.  She 
musta meant you.  What're you?  A wanted criminal or somthin'?  Ha, ha!  
Either way, you'd better be real careful.  She loaded up on some potent magic 
staffs at my place.  Not that I mind the business…I got no idea what's gone 
on between the two of you, but I would apologize right away.  It'll be too 
late after she's burned you to a crisp.  Hah, hah, hah.  That's a joke son, 
don't you get it?  Oh yeah!  Have you seen the spring?  That spring is a 
lifesaver, without it I don't think we'd survive for more than a week down 
here…This whole world is just one big ball of energy and excitement.  Almost 
anything can happen!  And it usually does…Well, you heard enough from this 
old lady, be off with you now and be careful!

Ruins 3

Weapon Shop:  Young Guy

What brings you here stranger?  You came from where?  All by yourself?!  I'd 
say you did a pretty good job of making it this far.  If you've got anything 
valuable, I'd be happy to take it off your hands.  If the monsters don't get 
me first that is…

Ruins 4

Alexis

I've been expecting you!  I finally caught up with you, Varik!  I guess you 
didn't think I'd chase you this far, did you?  Did you really think I'd give 
up so easily?  After all, you not only destroyed my teacher, you've got quite 
a price on you're head.  Whoa!  I wouldn't move if I were you.  I could burn 
you to a crisp right here.  But you're worth far more to me if I bring you in 
alive.  So why don't you just give up quietly and hand over your sword?  I 
don't know where we are, but I believe that leaving would be to our mutual 
benefit.  It's not the most hospitable of places, is it?  Just stay right 
where you are.

Dragon Statue:  Ancient Sculpture

It looks like a small sculpture.  The layout carved into the floor is 
probably this underground labyrinth.  On the top of the tower that marks the 
center of the maze, sits a Dragon.  It's a very elaborate piece of artwork.  
It's so detailed that it seems as if the Dragon itself is alive.  The area 
around the tower consists of ruins.  They are made up of a mix of complicated 
mazes, which make reaching the tower almost impossible.  The labyrinth layout 
is so complicated that when you tried to examine it closely, you got dizzy 
and decided not to look at it anymore.

Ruins 6

Magic Shop:  Pretty Girl

I'm surprised that there are still humans here.  But that can only mean that 
there are still people falling down here.  Which would also mean that there 
are still people who live on the surface…Well, try to enjoy yourself while 
you're here.  Time has come to a stop on this floor.  Here I can live for all 
eternity.  But…but…(sobs) I have to do it alone.  Why don't you give up 
fighting monsters and stay here with me?  Just the two of us, forever…

Ruins 8

Weapon Shop:  Young Girl

Well, isn't this a surprise.  Meeting a young, energetic fellow like you down 
here.  Are you trying to get to the surface?  Usually the only people that 
come here are old men who know their days are numbered.  It's so exciting to 
see someone like you!  Say, looks like you got quite a nice bunch of loot 
with you there.  Tell you what, I'll buy some off you at a special price.  
Don't you think you ought to get some more swords?  There are a lot of 
monsters around these parts, you know.

Ruins 9

Magic Shop:  Old Man

This area is like one big treasure trove, but it's pretty dangerous with all 
the monsters around.  Oh, don't you worry yourself about me.  When you get to 
be as old as I am, you don't think twice about things like that.  Through the 
years, I've found that living alone with all my books isn't really as bad as 
it may sound.  So, forget about me and take care of yourself.  If there's 
ever anything you need, just feel free to stop on by.

Ruins 10

Magic Shop A:  Lady with her cat

I don't think I have anything you could buy.

Magic Shop B:  Lady with her cat

What're you doing!  That's the back door!  Are you crazy!  You mean you made 
it through that place with all the monsters!?  I guess you really can't judge 
a book by its cover.  Actually, there are several weapons here.

Ghost of a Young Girl

Who are you?  What are you doing here?  Where did you come from?  Why did you 
come here?  It's too late to save them now anyway.  Everyone is gone.  
Everyone…but me.  My father, my mother…everyone.  I'm the only one left, but 
I don't know why…Even though I was eaten by this four legged spider like 
thing…I'm still here.  Where are my parents?  Why aren't I with them?  What's 
going to happen to me?  Do I have to spend the rest of my life here?!

(After Giant Crab)
Thank you.  Thank you very much.  Mama…Papa…It's me!  I'm coming!

Foot of Tower

Old Man Guarding Ruins

Who are you?  You look pretty strong.  It must have been hard to make it all 
the way here.  But nevertheless, this is as far as you go.  All your efforts 
were for naught!  There's no way out.  Oh no!  No way for me…no way for you.  
That town, the rocks, this whole world is just an illusion.  This place is 
nothing more than a nightmare.  You're in it, and so am I.  There's no way 
out.  See look at this.  My feet have turned to stone.  I cannot move at all 
anymore.  I no longer hunger, nor do I thirst.  But I am so very lonely.  Be 
kind to an old man.  Stay here, with me, forever…

(After Giant Crab)
What manner of man are you?  You did a fair job of beating those monsters.  
But it won't do you any good…In order to get into the tower, you have to pass 
through the gates.  But the guards who watch the gates have all been eaten by 
monsters.  And only the guards hold the key necessary for passage through the 
gates.  So you're stuck…like me.  You won't be able to go any further.  As 
long as you don't find someone that used to be a guard, that is.

End of Ruins; beginning of Tower

You reached the tower.  As you turn around, your gaze passes over the ruins 
that surround the tower.  Nothing but ruins…Above you, the cavern ceiling 
stretches out as far as the eye can see.  It looks as if the top of the tower 
touches the ceiling.  If you reach the top of the tower, will you be able to 
escape…or are you to be forever deprived of the sun's light?

Tower 1F

Gayla's Weapon Shop:  Gayla

Hey, mister!  Where are you planning on going?  What!?  You're trying to get 
to the surface!?  Do you have any idea what you're saying?  If somebody as 
young and inexperienced as you could get out, there wouldn't be anyone down 
here now!  You've probably realized this by now, but the higher you go, the 
worse the monsters come.  And there's more of 'em too!  If there's any way 
out of here, I'd have found it by now.  But go ahead and do as you like.  
Before you go off, why don't you buy some weapons.  It would be a real shame 
if you ran out while surrounded by a bunch of monsters.

Man (Boyfriend of Imprisoned Woman)

Who are you?!  What do you want?  What's that?  My girlfriend asked you to 
find me?  Oh, well that changes everything then!  Thanks!  I'm going to get 
all of the treasure down here and haul it back up there.  Mark my words!  
Well, I can't stand around here all day jabberin' with you.  Somebody else'll 
find all the loot.  See ya, pal.

Tower 2F

Friendly Goblin (Well, at least he doesn't attack you…)

Well, well, if it isn't a human.  Hey wait a minute.  Slow down there.  I 
have no quarrel with you.  You look like you're carrying quite a bit of gold.  
Well, how about trading some of that gold for some valuable information?  Say 
5,000 pieces?  Yes or No.

(If you chose No)
Oh, if you want any information just come back here, but bring gold!  Of 
course that's only if I'm still alive when you come…

(If you chose Yes)
OK.  Now listen up.  You already know that there are walls that can break 
down.  But there are also illusionary walls produced by magic.  But they're 
hard to find, so most of the other guys that made it this far ended up 
getting lost.  But, those magic walls are not really there.  IF you look very 
carefully, you will be able to tell the difference.  The rest is up to you.  
That's all.  Now off with you.

(After saying Yes)
Hey you brought some more gold!  That's great.  Unfortunately, I don't have 
any new information to give you.

Tower 3F

Imprisoned Woman

Please spare me…Please.  What?  You're going to save me?  I'm sorry.  I 
thought you were some kind of evil monster or something.  Oh!  I almost 
forgot!  Mr. Warrior, could you do me a favor?  My boyfriend's in trouble.  
According to the monsters around here, he's imprisoned two floors down.  He 
means everything to me.  Please, you've got to help him!  I'm begging you!  
Please go save my boyfriend!

(After saving boyfriend)
Well, did you find him?  Did you help him escape?  You did?!  He went off 
somewhere in search of some treasure?!  Ever since we came here that's all he 
ever talks about…treasure, treasure, treasure…(sob).  Mister!  I've got to 
stop him!  This isn't much, but take it with my thanks.  I'll leave it right 
here.

Tower 4F

Spells Galore:  Old Man 2

Wow, it's been a long time since a youngster like you stopped by.  Although 
there's a warrior and powerful wizard that stop by every now and then…Now 
don't get all bent out of shape there.  Kids like you, they get all worked 
up, but don't have the experience to back 'em up and more often than not end 
up gettin' themselves hurt.  Now I'm telling you this for you own good.  
Don't rush things.  You could get caught in trap, or miss something really 
important.  Just take it slow and steady.  Yes I'm serious!  Slow and steady.

Tower 6F

Weapon Shop:  Middle-Aged Man 2

Huh?  You wanna ask me somethin'?  Well, there's nothing real important in 
this noggin' of mine, but I know for sure that the floor above us in full of 
crooks.  So keep a close eye on your valuables.  Actually, I bought all the 
goods here from those crooks…I'm just kidding!  Don't get all upset, now.  
See ya!

Tower 8F

Magic Shop:  Elf Lady

Well now, isn't this rare.  Two customers in a row.  And in such a short 
time.  That reminds me.  My last customer must have been asking about you…She 
was a young sorceress…very pretty.  She asked me if I had seen a young 
warrior come this way yet.  Do you have any idea who she is?

Tower 9F

Gadie the Warrior

Well, if it isn't another warrior, like myself.  I'm trying to get out of 
here too, but I can't seem to get past the next big room.  I think you've got 
to do something with all the switches on the floor.  But I haven't figured it 
out yet…While I was playing with the switches, some monsters came up and 
well, here I am.  The key to the room is in the chest to my left.  Why don't 
you take it and give it a try?  I didn't have any luck, but I think you might 
fair pretty well.  If you figure out the switch mechanism be sure to come 
back and tell me, OK?

(After completing puzzle)
Well, how'd it go?  What?!  You figured it out!  That's great!  Once I'm well 
enough to go on, I'm going to leave too.  Oh, take this armor with you.  It's 
kind of beat up, but it's actually pretty good stuff.  It's in the chest to 
my right.  Go ahead and take it.  I really owe you one.  Good luck to you!

Tower Top

Alexis

I've been expecting you!  Don't you know it's impolite to keep a girl 
waiting?  This time I'm ready for you.  You won't slip away from me again!  
On guard!

End of Tower; beginning of Cave

The top of the tower reaches the cavern ceiling and then continues into a 
cave.  A chill breeze blows gently from the depths of the cave.  This place 
must be pretty far underground.  High pitched bird-like cries occasionally 
pierce the silence and echo off the walls.  Will you be able to reach the 
outside if you make it through this cave?

Cave B10

Weapon Shop:  Old Bald Man

Ho, ho, ho!  Haven't had a customer come this way in quite a while.  Welcome, 
welcome young master.  There's a monster lair around here.  And in the den, 
there's a spring so wonderful you'd never think to find it there.  Every now 
and then, you can hear the beautiful voice of the sprite that lives in the 
spring.  Actually, I've become quite fond of that spring.  It's a nice place.  
But the monsters don't seem to like it very much and so they're trying to get 
rid of the sprite.  A most uncivilized lot, these monsters.

Nicksy

Congratulations on making it this far.  I am the guardian of this spring.  
Recently, the spring has started to run dry.  It seems that the monsters have 
cut off the current to the spring somewhere upstairs.  If the spring runs 
dry, we won't survive.  I was lost in thought on that very subject when you 
first arrived.  If you feel any compassion or pity for us poor souls, perhaps 
you would consider unblocking the water flow upstairs.  Please take pity upon 
us and accept this task I ask of you.  Please save the spring.

(After opening Flood Gate)
You freed the source of the spring?!  How can I ever thank you?!  I am 
forever in you debt.  I will repay this favor in the near future.  I swear 
it!  I will ask the gods to protect you on your…I almost forgot!  There's 
something I must tell you.  I'm glad I remembered.  You've probably already 
found it, but in the room with the spring on the floor just above, there is a 
hidden room.  If you hit the switch there, you will be able to cross over the 
spring.

(After conversation in B6)
You again!  I really must thank for your help back there.  I hope the armor 
helped in some small way.  Oh yeah, I just got some useful information from a 
witch that passed by here a little while ago.  The poison that depletes MP 
has some good uses too.  She said that it helps stop immortal monsters from 
healing.  I hope this information helps you out.

Cave B7

Grandma's Magic Shop:  Grandma

Did you see the big hole to the side of my place?  Don't even think about 
trying to jump that baby.  Sometimes taking the long way, does have its 
advantages.  Only…I've heard that there's a place that you can only get to by 
going down the hole.  Well, you're a courageous lad, and you've made it this 
far.  But nothing is better than your own gut instincts.  Take care out 
there.

Cave B6

Nicksy

I've been waiting for your arrival.  You did a marvelous job of finding the 
armor at the bottom of the spring.  And since you saved the spring, I would 
like you to take this armor with my gratitude.  I am certain it will prove to 
be invaluable to you.  Well, I doubt our paths will cross again, so take 
care.

Trapped Woman/Prisoner

Hey you!  I hear you out there!  Help me get out of here!  Will you?  The 
Medusas hold the key.  They're somewhere on this floor.  The only way to get 
the key is to defeat them.

(After obtaining Blue Key from Medusas)
Thank you for everything!  To think that I would meet a soul as brave as you, 
in a place like this.  Say!  As my way of saying thanks, let me show you 
something really interesting.  But I need you to turn and face the opposite 
way until I give the word.  OK?  Hey!  Make sure you're looking the other 
way!  OK, I'm ready!  Turn around!  You fool!  You'll pay for this!

Cave B5

Arms Shop:  Happy Bald Guy

Hey there now, you did a pretty good job of making it this far.  Ha, ha, ha, 
ha.  Well, go ahead and rest all you want.  Huh?  You're asking me for 
advice?  Well, it's nothing special.  Everyone around here knows about it 
but…Well, I guess I can tell you.  I've heard that there's a stairway that 
some monsters hid with a magic wall around here.  Wah, ha, ha.  Well, I'm not 
sure if it's true or not either.  Wah, ha, ha, ha, ha…

Cave B3

Magic Shop:  Mystic Man

Welcome master warrior, sir.  Eh?  You wanna know if an old man like me has 
any advice?  Hmm…Let me see.  Well for starters, do you get the feeling that 
this floor is a lot more cramped compared to other floors?  There's no doors, 
but I can't tell you how many times I've heard the screams and trompings of 
monsters come from the other side of the walls.  I figure there's probably a 
way to get to the other side on the floors above and below this one, but who 
knows?  Well?  Does that help you at all?

Cave B2

Alexis

Nice to see you again, Varik!  My, you are a bit slow, aren't you?  I had 
almost given up on you.  You won't get away from me this time!  I never 
thought catching you would be this much trouble.  I don't want to hear any 
excuses!  Forget about going easy on you.  You've worn my patience too thin.  
What?!  What's this?!  Argh!!  No…this can't be happening…I'll get you!

Cave B1

Wounded Warrior

(cough)…(gasp)…Save me…Th…The monsters in that room, they got me.  To think I 
made it this far…and now(cough)…this…(cough)  .....

End of Dark Zone; beginning of Fortress

It looks like you made it through the cave.  But where now?  This 
atmosphere…it's so strange.  It feels like, like the gut of some creature.  
Here and there on the floor, strange bubbles pop and release their putrid 
gas.  It looks like you can go a little further, but does this path lead 
outside?

Fortress 1F

Weapons Shop:  Cute Girl

Wow, you made it this far all alone?!  The elf next door and I paired up and 
fought our way here, but the monsters were just too strong for us.  So we 
gave up here.  Their incredible magic powers were just too much of a match 
for us.  You'd better prepare yourself if you're going to continue.  One 
mistake could mean the end!

Magic Shop:  Elf

I wouldn't hope to find too many shops further on if I were you.  I think you 
should buy as much as you can here.  That's just a warning, not a sales 
pitch.  The monsters' magic is in a different league entirely.  I'm just 
another person whose dreams of reaching the surface have been crushed.  I 
wish you all the best of luck.

Fortress 3F

Black Room:  Beast Merchant

Hm, hm, hm.  Can't tell you how many years it's been since I saw a human.  
But, don't worry.  I usually only deal with monsters, but if you've got the 
gold, I suppose I could deal with a human like you too.  So what'll be?

Fortress 7F

Black Room:  Beast Merchant

Your business is welcome here anytime.  Well, what can I do for you today?

Fortress Top

Alexis

You're not just going to leave me here, are you?!  Come give me a hand with 
this brute, you nitwit!

(After killing Rakshahsa)
Now I owe you.  And I hate owing people favors!  Why don't I let you go this 
time.  Bye!

(After killing her)
V…Varik!   Alexis is no longer with us…

Deserted Room

There's no one in the room.  There's an old tome lying on the table.  It 
looks like it may tell something of this labyrinth.  "How many seasons have 
passed since this, our land, was swallowed by the earth?  There is no one 
left that can answer that now.  Our beloved land, along with the cursed King, 
will spend eternity forever in darkness.  We wait.  We wait for the one that 
will free us, free us from our cursed fate…"

--------------------------
Part L:  SPECIAL THANKS
--------------------------

First off, I thank Ivan Ferrel for his Item Hack guide and all his help.  
Without it, I wouldn't have finished, thanks man.

The posters at Gamefaqs, because they gave me reason to make a guide and keep 
going on as well as emails too.

Thanks goes to Nheod at the Gamefaqs message boards for the secret Sound Room 
in Ruins Area 1/Basement Floor.

Thomas Goembel for pointing out that Falcom made Brandish and Koei licensed 
it.

Falcom for making one of the greatest RPG games that I've played.  (Please 
make some more Brandish games in English!!!)

Koei for licensing the game as well.  (Smart move!!!)

Team ZSNES who made an excellent emulator because my Super Nintendo broke 
down as well as my game.

All the people who have emailed me about Brandish.  I never thought that I 
would get any at all…well I was wrong.

And of course the person who made it…

Until next update!  This is Jax saying keep on playing Brandish.  Reach for 
the stars!  Be the best!  Right on!  …Forget I said that.

Questions or comments?  Email me at cerubix_7@hotmail.com

Brandish is property of Falcom/Koei
SNES is property of Nintendo
ZSNES is property of Team ZSNES

This document copyright 2002-2003 Jax Aagar










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