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by ABXInferno

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FAQ/Walkthrough by ABXInferno

Version: Zelda | Updated: 01/13/18

Master Quest Dungeons

Ganon's Castle Master Quest


Heart Containers

Pieces of HeartGold SkulltulasOcarina Songs

The Master Quest version is actually a teensy bit different. You can start with the Forest, Shadow or Spirit Barrier first, as the Water Barrier requires a Small Key, while the Fire and Light Barriers require the Golden Gauntlets.

I strongly advise doing the Spirit Barrier first, as you score the Golden Gauntlets within, a tool that lets you lift incredibly large objects. With the Golden Gauntlets scored, you can exit the castle momentarily. Head up the road to find a large pillar you can now remove, and head inside. Speak to the Great Fairy to earn our most important upgrade yet: Greater Defense. Do you want to know what this does? Every enemy now deals HALF the damage to you, including Ganondorf. This means Master Quest players now enjoy getting the same amount of damage as a normal player would before this upgrade. That's HUGE.

Forest Barrier

Kill the two Stalfos in the first room, then Hookshot onto the torch on the narrow ledge above the doorway. Equip the Iron Boots and walk past the fan (which would otherwise blow you straight off) to grab the Small Key. Proceed into the next room.

Here, head around the room and take care of the all the Beamos (as well as one Armos statue) first so that they don't annoy you. Shoot an arrow through the eye switch in one of the fans by the corner to spawn a chest with some Arrows. The frozen eye switch in another fan will spawn another chest with Bombs. Anyway, head to the platform by the locked door, hop across to the narrow platform next to the blue switch when the fan is off and quickly equip the Iron Boots. Keep playing the Song of Time repeatedly to drop an Armos statue onto the blue switch, opening the door to the barrier room. Shoot a Light Arrow at it to dispel it.

Fire Barrier

Equip the Goron Tunic and Hover Boots, then move forward onto the first moving platform. Hop across onto the set of four platforms, wait for either of the two left ones to send you up to collect the first Silver Rupee. Kill the Beamos and remove the large obelisk with the Golden Gauntlets to get the second Rupee. Head on over to the second large obelisk in the room and remove it, then drop down onto the nearby moving platform and collect the third Rupee. Hookshot across onto the target above the lava and collect the fourth piece nearby. The fifth and final Rupee is above the large obelisk we tossed into the lava earlier. Use one of the nearby platforms that rocket you up into the air to land atop the obelisk and collect the final piece, allowing you to access the barrier room.

Water Barrier

In here, deal with the Freezards as you enter so they won't disturb you. The ceiling has iclces that keep regenerating as well, and there's not much you can do but be careful. You will spot a Dead Hand's limb right next to an ice pillar, which hides a cleverly hidden crystal switch you can activate with a spin attack, which will lower the water fountain briefly, allowing you access to the Blue Fire. Grab three bottles, then melt the red ice that hides a locked door behind it. Proceed through.

In this room, drop down into the pit up ahead to grab the first Silver Rupee. Run around the room and collect four of the five pieces without moving any of the blocks. For the final Rupee, you want to push the block near the entrance to the right, then up towards the hole. Now push the second block around into the narrow alcove in the wall. Climb up, melt the red ice and grab the fifth and final Rupee. Now reset the block puzzle (push any of the blocks into a hole) and use one of the blocks to reach the ledge with the newly opened doorway to reach the barrier room.

Shadow Barrier

Begin by shooting the Bomb Flower on the far platform, which will drop a chest nearby. Hookshot over to it and open the chest for Arrows. Equip both the Lens of Truth and the Hover Boots to grab the two Silver Rupees near the floating platform and the Bomb Flower platform. Head to the center platform and kill the Beamos for the third Silver Rupee. Shoot a Fire Arrow through the torch in the floor (it's weird, I know) to spawn a crystal platform that allows you to proceed. Hop across and turn around to find an eye switch you can shoot to drop a chest containing a Small Key. The last two Silver Rupees are around here: one is under the nearby Beamos, and the other behind the guillotine. Collect both to open the door to the barrier room.

Spirit Barrier

Kill the Torch Slugs in the room before activating the eye switch above one of the doorways to spawn an Iron Knuckle. Activate it and have it destroy the stone blocks by the center of the room to reveal a rusted switch. Kill the Iron Knuckle before activating the switch with your Hammer. In the next room, take care of the Green Bubble. Open the chest for some Bombchus, which should give you a pretty good idea of what to do: line a Bombchu up with the crystal switch on the opposite side of the grate to activate it and open the door. Proceed into the circular room, take care of all the enemies, then shoot a Fire Arrow at the web in the ceiling to let light through (I don't see how a spider web is blocking light, but oh well). Beware the Wallmaster that falls. Use the Mirror Shield to activate all the sun symbols in the room, which will spawn a bunch of chests. There is a Small Key in one of them, as well as the Golden Gauntlets in the large one! With that done, proceed to the barrier room and dispel it to proceed.

Light Barrier

The Light Barrier is hidden behind the large obelisk in the main room, which needs to be removed with the Golden Gauntlets. Kill all the enemies in this room to open the path forward. In this next room, make your way to the locked door and head on through, and... there's no barrier? Equip the Lens of Truth to see a fake doorway in the back wall, blocked by a crystal platform. Hit the torch on the left with your sword (yeah, just hit it) to remove it, then head on through to the barrier room. Dispel the final barrier.

With the barriers removed, enter the tower. Go and grab any fairies or potions you may want before doing so. This is your last chance. Inside the tower, you will face off against two Dinolfos, two Stalfos and two Iron Knuckles. Yeah. Two Iron Knuckles. Fortunately, you can activate only one at a time, since it sleeps unless hit, so unless you're feeling particularly courageous and you're confident of your combat skills, avoid waking both up at once. During the battles, you will obtain the Boss Key.

At the top of the stairs, enter the boss door. A cutscene will play, and Navi won't be able to help you during this. It's one on one.

Boss Battle - Ganondorf, King of Evil

Ganondorf begins the battle by breaking away the blocks surrounding the center platform, leaving it just wide enough for Link to grab on if he jumps, but the size of the gap can be increased as the battle continues. His primary attack is tossing a ball of energy at you, much like Phantom Ganondorf in the Forest Temple, except it now does more damage. You want to do the same thing as before and volley it back at him with your sword (or hell, a bottle). Keep tossing the orb back at him until he misses, stunning him temporarily and allowing you to hop across (or use the Hover Boots) and deal massive damage.

Ganondorf has two other attacks. He can either do a kind of body slam if you stick around on the center platform, as well as a larger ball of lightning that cannot be shielded or volleyed back; your only option is to run. If at any point during the battle you fall, the center pillar can be scaled. Keep repeating what you did before and you'll be able to kill Ganondorf with enough patience.

What is this, Metroid? Anyway, your goal here is to get to the base of the tower and exit safely. Along the way you'll have to deal with falling debris as well as some enemies, including two Stalfos you have to kill to proceed. You should be fairly comfortable defeating them at this point, so I'll leave you to it to get to the tower base. Once you exit, another cutscene will play.

Final Boss - Ganon

How ominous. Something so dark and malicious, it doesn't even need a title. Also, I hope you got the Biggoron's Sword, because right about now, it's really useful. With the Master Sword out of reach, you either need to use Biggoron's Sword or you'll be attacking with your Megaton Hammer.

The easiest way to deal with Ganon is to wait for him to raise his swords to attack, then quickly roll between his legs and slash (or pound, if you're using the Hammer) at his tail repeatedly. You can alternatively use Deku Nuts, the Hookshot or Light Arrows to temporarily stun him before approaching his tail with a less risky maneuver, but I find the roll method to be the fastest, and once you get the timing down, you'll be able to consistently pull it off without getting damaged.

After damaging Ganon enough, Zelda will toss you the Master Sword. Go in for one final blow to end the battle.

One last cutscene plays. The credits roll. Congratulations! You've completed The Legend of Zelda: Ocarina of Time 3D! Thanks for reading!