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by ABXInferno

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FAQ/Walkthrough by ABXInferno

Version: Zelda | Updated: 01/13/18

Walkthrough

Final Push

OBJECTIVES

  1. OPTIONAL: Complete the game's optional dungeon, the Gerudo Training Grounds, to get an optional item.
  2. OPTIONAL: Get the one-hundredth Golden Skulltula.
  3. Get the Light Arrows from Sheik.
  4. Finish Ganondorf once and for all.

Gerudo Training Grounds

Status

Heart ContainersPieces of HeartGold SkulltulasOcarina Songs
20369913

Playing Master Quest? Click here for the Master Quest dungeon walkthrough

Return to Gerudo's Fortress and pay the lady at the base in front of the gate 10 Rupees to enter. Inside, turn around and hit the eye switch above the doorway to drop chests containing a Blue Rupee and Arrows. Enter the eastern door first and use the skills you've earned to defeat the Dinolfos (stronger Lizalfos), as well as the Beamos, to spawn a chest containing our first Small Key.

In the next room, use your Hover Boots to cross the "sea of fire", as well as collect the Silver Rupees. While going through, Navi will turn green in one particular spot; play the Song of Time to spawn some time blocks (time stairs?) up towards the center platform. Collecting all five Silver Rupees not only opens the door to the next room, but also drops the second Small Key on that raised platform in the middle. Enter the doorway directly opposite.

Play the Song of Time to get rid of the time blocks and use the Iron Boots to sink to the bottom. Collect the five Silver Rupees to get the third Small Key, then return to the previous room and enter the door on the high ledge with the Hookshot target.

In here, clear all of the enemies to spawn a chest with Arrows. Hit the pillars next to the chest with the Hammer to reveal a hidden eye switch that kills the flames around the chest, which contains our fourth Small Key. Exit out the next door and here, hit the eyes of the statue with your bow to get the fifth Small Key in a chest right next to the statue. Hookshot back to the ledge and return to the first room.

Enter the doorway opposite and kill the Stalfos in the next room to get the sixth Small Key. Proceed to the next room over and look above the entrance for a Hookshot target to collect the first Silver Rupee. Hookshot up the ledge ahead and jump towards the second Silver Rupee. Back down, turn left at the first fork to the left of the entrance, and left again for the third Silver Rupee. Sneak past the boulder towards the fourth Rupee near the place the boulders drop. The fifth and final one is on the opposite side of the flame wall directly to the right of the entrance. After getting it, Hookshot up to the high ledge and enter the door.

Here, dispatch the Wolfos to get Arrows. Look above the colorful door with your Lens of Truth (the door is a trap) for a Hookshot target and the real door. Proceed along the high ledge in the statue room we were in before and enter the door at the end. In here is the seventh Small Key. Return to the Wolfos room and push the block with your Silver Gauntlets to the end. Enter the door and kill the Like Likes. The chest that appears is a trap; the real one is one of the invisible ones you can only see with the Lens of Truth to get the eighth Small Key.

Return to the lobby room and enter the center doorway this time. Here, enter the left door. Equip the Lens of Truth to reveal a hidden room above with the ninth and final Small Key. You can now unlock all of the locked doors here, but only seven are required to reach the center and get the Ice Arrows, a neat but perfectly optional upgrade to your bow! With that done, exit out the dungeon.

The Last One

Status

Heart ContainersPieces of HeartGold SkulltulasOcarina Songs
20369913

Go to Zora's Fountain and by the Fairy Fountain, there is a silver boulder we can now pick up. Drop down inside the hole and equip the Lens of Truth to see some invisible Skulltulas. Kill them then head to the end and climb the ladder, where Gold Skulltula #100 is waiting. That's every last one in the game!

Warp to Kakariko and visit the House of Skulltula. The final prize for getting all 100 Skulltulas is... a Huge Rupee. Nyek nyek nyek. On the upside, you can come back at any time and get more money, but the downside is that that money really isn't that useful in Ocarina of Time.

Shining Bright

Status

Heart ContainersPieces of HeartGold SkulltulasOcarina Songs
203610013

With that done, let's head on over to the Temple of Time, and a cutscene will play. During the cutscene, you will receive the Light Arrows, as well as a challenge from Ganondorf. You have all twenty heart containers, all one hundred of those damn Gold Skulltulas, and seen almost everything Ocarina of Time has to offer. It's time to finish this, once and for all.

Enter Ganon's Castle grounds and as you approach the castle, the six Medallions will combine to form a mystical bridge that crosses the moat into Ganon's Castle. Head inside to find yourself in a large central room, with a central pillar protected by some form of magical barrier. To remove this barrier, you must clear the six trials in the dungeon and emerge victorious.

While you can do the trials in any order you like (except the Light Barrier, which requires the Golden Gauntlets from the Shadow Barrier), I strongly advise doing the Shadow Barrier first. Within it, you score the Golden Gauntlets, a tool that lets you lift incredibly large objects. With the Golden Gauntlets scored, you can exit the castle momentarily. Head up the road to find a large pillar you can now remove, and head inside. Speak to the Great Fairy to earn our most important upgrade yet: Greater Defense. Do you want to know what this does? Every enemy now deals HALF the damage to you, including Ganondorf. This means Master Quest players now enjoy getting the same amount of damage as a normal player would before this upgrade. That's HUGE.

Alright, with that done, here are the guides for each of the barriers. Playing Master Quest? Click here for the Master Quest dungeon walkthrough


Forest Barrier

Kill the White Wolfos to spawn a chest with a Blue Rupee, then use Din's Fire to light the torches surrounding the center. Finally, look above the doorway for the final unlit torch; use your Fire Arrow to light it. Head on through the newly unlocked door. Here, collect the five Silver Rupees around the arena, using your Hover Boots, as well as the unactivated fans (use the switch in the top-left corner to turn them on) to grab the five pieces. Doing so will open the door to the barrier room, where there is a barrier you can dispel with your Light Arrows.


Fire Barrier

Note that you will need the Golden Gauntlets from the Shadow Barrier to complete this barrier. In the main room, equip the Hover Boots and run around the large arena, collecting the Silver Rupees. One of the Silver Rupees is beneath a large obelisk you can only lift with the Golden Gauntlets. Collecting all five Rupees opens the path to the barrier room.


Water Barrier

Slash the ice crystals and bottle 2 doses of blue flame. Proceed to the door blocked by the red ice, then push the farther block into the hole, allowing the block nearer to the entrance to slide past the gap. Push it towards the high ledge with the red ice; melt it with your blue flame. Hit the rusted switch with your Megaton Hammer, opening the door to the barrier room.


Shadow Barrier

Equip the Fire Arrows and shoot one through the unlit brazier to spawn the crystal platform. Quickl rush over to the small chest and open it for a Blue Rupee, before re-lighting the brazier and heading to the central platform with the Like-Like. Equip the Hover Boots and cross the gap towards the next platform, then use the Lens of Truth to see the invisible walkway leading to the rusted switch. Use your Megaton Hammer to activate it. Follow the walkway back and you will see a switch located on an invisible platform floating just above the pit. Step on it to spawn a chest; use your Hookshot to grapple onto it. Open it for the Golden Gauntlets. With that secured, head on over to the door and dispel the barrier.


Spirit Barrier

Take care of the Beamos before collecting the five Silver Rupees scattered around the room. Use the Armos statues to your advantage and drag them around as you see fit, such as when you need to protect yourself from Bladetraps, or simply increasing the time intervals at which the Bladetraps will hit a certain point in the arena. Once you do so, the door to the next room will open. Hit the switch for some Bombchus in the chest that spawns. This should give you a hint of what to do: line a Bombchu up with the crystal switch on the opposite side of the grate to activate it and open the door. Proceed into the circular room and shoot a Fire Arrow at the web in the ceiling to let light through (I don't see how a spider web is blocking light, but oh well). Beware the Wallmaster that falls, before using the Mirror Shield to activate the sun symbol and open the final door to the barrier room.


Light Barrier

The final barrier is hidden behind the large obelisk is the main room you can only lift with the Golden Gauntlets. Use the Lens of Truth to see the hidden enemies within and kill them all to spawn a chest with the Small Key. Proceed to the next room and play Zelda's Lullaby on the Triforce symbol to reveal another chest containing a Small Key. In here, collect the Silver Rupees in the tiny room and proceed through the door that opens once you're done. Use the Lens of Truth to see a hidden doorway in the back wall and enter the true barrier room. Dispel it.


With the barriers removed, enter the tower. Go and grab any fairies or potions you may want before doing so. This is your last chance. Inside the tower, you will face off against two Lizalfos, two Stalfos and two Iron Knuckles. Yeah. Two Iron Knuckles. Fortunately, you can activate only one at a time, since it sleeps unless hit, so unless you're feeling particularly courageous and you're confident of your combat skills, avoid waking both up at once. During the battles, you will obtain the Boss Key.

At the top of the stairs, enter the boss door. A cutscene will play, and Navi won't be able to help you during this. It's one on one.

Boss Battle - Ganondorf, King of Evil

Ganondorf begins the battle by breaking away the blocks surrounding the center platform, leaving it just wide enough for Link to grab on if he jumps, but the size of the gap can be increased as the battle continues. His primary attack is tossing a ball of energy at you, much like Phantom Ganondorf in the Forest Temple, except it now does more damage. You want to do the same thing as before and volley it back at him with your sword (or hell, a bottle). Keep tossing the orb back at him until he misses, stunning him temporarily and allowing you to hop across (or use the Hover Boots) and deal massive damage.

Ganondorf has two other attacks. He can either do a kind of body slam if you stick around on the center platform, as well as a larger ball of lightning that cannot be shielded or volleyed back; your only option is to run. If at any point during the battle you fall, the center pillar can be scaled. Keep repeating what you did before and you'll be able to kill Ganondorf with enough patience.

What is this, Metroid? Anyway, your goal here is to get to the base of the tower and exit safely. Along the way you'll have to deal with falling debris as well as some enemies, including two Stalfos you have to kill to proceed. You should be fairly comfortable defeating them at this point, so I'll leave you to it to get to the tower base. Once you exit, another cutscene will play.

Final Boss - Ganon

How ominous. Something so dark and malicious, it doesn't even need a title. Also, I hope you got the Biggoron's Sword, because right about now, it's really useful. With the Master Sword out of reach, you either need to use Biggoron's Sword or you'll be attacking with your Megaton Hammer.

The easiest way to deal with Ganon is to wait for him to raise his swords to attack, then quickly roll between his legs and slash (or pound, if you're using the Hammer) at his tail repeatedly. You can alternatively use Deku Nuts, the Hookshot or Light Arrows to temporarily stun him before approaching his tail with a less risky maneuver, but I find the roll method to be the fastest, and once you get the timing down, you'll be able to consistently pull it off without getting damaged.

After damaging Ganon enough, Zelda will toss you the Master Sword. Go in for one final blow to end the battle.

One last cutscene plays. The credits roll. Congratulations! You've completed The Legend of Zelda: Ocarina of Time 3D! Thanks for reading!