Battle Sticker List by Pictocheat

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    Battle Sticker List by Pictocheat

    Updated: 02/21/14 | Search Guide | Bookmark Guide

    Table of Contents

    1. Battle Stickers
      1. No. # - (Sticker Name)
      2. No. 1 - Worn-Out Jump
      3. No. 2 - Jump
      4. No. 3 - Shiny Jump
      5. No. 4 - Flashy Jump
      6. No. 5 - Big Shiny Jump
      7. No. 6 - Megaflash Jump
      8. No. 7 - Iron Jump
      9. No. 8 - Shiny Iron Jump
      10. No. 9 - Flashy Iron Jump
      11. No. 10 - Big Shiny Iron Jump
      12. No. 11 - Megaflash Iron Jump
      13. No. 12 - Hopslipper
      14. No. 13 - Shiny Hopslipper
      15. No. 14 - Flashy Hopslipper
      16. No. 15 - Big Shiny Hopslipper
      17. No. 16 - Megaflash Hopslipper
      18. No. 17 - Line Jump
      19. No. 18 - Shiny Line Jump
      20. No. 19 - Flashy Line Jump
      21. No. 20 - Big Shiny Line Jump
      22. No. 21 - Megaflash Line Jump
      23. No. 22 - Flashy Clone Jump
      24. No. 23 - Big Shiny Clone Jump
      25. No. 24 - Megaflash Clone Jump
      26. No. 25 - Flashy Infinijump
      27. No. 26 - Big Shiny Infinijump
      28. No. 27 - Megaflash Infinijump
      29. No. 28 - Worn-Out Hammer
      30. No. 29 - Hammer
      31. No. 30 - Shiny Hammer
      32. No. 31 - Flashy Hammer
      33. No. 32 - Big Shiny Hammer
      34. No. 33 - Megaflash Hammer
      35. No. 34 - Slaphammer
      36. No. 35 - Shiny Slaphammer
      37. No. 36 - Flashy Slaphammer
      38. No. 37 - Big Shiny Slaphammer
      39. No. 38 - Megaflash Slaphammer
      40. No. 39 - Eekhammer
      41. No. 40 - Shiny Eekhammer
      42. No. 41 - Flashy Eekhammer
      43. No. 42 - Big Shiny Eekhammer
      44. No. 43 - Megaflash Eekhammer
      45. No. 44 - Hurlhammer
      46. No. 45 - Shiny Hurlhammer
      47. No. 46 - Flashy Hurlhammer
      48. No. 47 - Big Shiny Hurlhammer
      49. No. 48 - Megaflash Hurlhammer
      50. No. 49 - Baahammer
      51. No. 50 - Big Shiny Baahammer
      52. No. 51 - Megaflash Baahammer
      53. No. 52 - Burnhammer
      54. No. 53 - Big Shiny Burnhammer
      55. No. 54 - Megaflash Burnhammer
      56. No. 55 - Chillhammer
      57. No. 56 - Big Shiny Chillhammer
      58. No. 57 - Megaflash Chillhammer
      59. No. 58 - Super Boot
      60. No. 59 - Shiny Super Boot
      61. No. 60 - Tail
      62. No. 61 - Shiny Tail
      63. No. 62 - Frog Suit
      64. No. 63 - Shiny Frog Suit
      65. No. 64 - Spike Helmet
      66. No. 65 - Shiny Spike Helmet
      67. No. 66 - Flashy Spike Helmet
      68. No. 67 - Fire Flower
      69. No. 68 - Shiny Fire Flower
      70. No. 69 - Flashy Fire Flower
      71. No. 70 - Ice Flower
      72. No. 71 - Shiny Ice Flower
      73. No. 72 - Flashy Ice Flower
      74. No. 73 - POW Block
      75. No. 74 - Shiny POW Block
      76. No. 75 - Flashy POW Block
      77. No. 76 - Shell
      78. No. 77 - Shiny Shell
      79. No. 78 - Flashy Shell
      80. No. 79 - Mushroom
      81. No. 80 - Shiny Mushroom
      82. No. 81 - Flashy Mushroom
      83. No. 82 - Big 1UP
      84. No. 83 - Big Shiny 1UP
      85. No. 84 - Poison Mushroom
      86. No. 85 - Leaf
      87. No. 86 - Shiny Leaf
      88. No. 87 - Secret Door
      89. No. 88 - Snowball
      90. No. 89 - Spike Ball
      91. No. 90 - Barrel
      92. No. 91 - Wrench
      93. No. 92 - Bone
      94. No. 93 - Boomerang
      95. No. 94 - Bomb
      96. No. 95 - Sombrero
      97. No. 96 - Throwing Star

    Battle Stickers

    The following list is in sticker museum order and uses the following outline:

    No. # - (Sticker Name)

    =----=

    • Description: The sticker museum's description of the sticker.
    • Purchase: If this sticker is purchasable at a store by the end of the game, this will list where and for how much you can buy it.
    • Location: Specific locations throughout the game where you can find this sticker; this generally applies to the rarer Megaflash stickers and enemy-specific sticker drops. This guide will NOT account for stickers you can peel from the environment, so if this field says "N/A" for a more basic sticker, the sticker may still be possible to find in the field.
    • Paperization: There are some areas in the game where if you paperize a sticker within a box outline, it will create a ? Block that yields a different, often more powerful sticker. The stickers listed in this field are those that you can paperize to get this specific sticker in return.

    Damage

    • Base: The amount of (unboosted) damage this sticker deals to an enemy without defense buffs or resistances, and without using any action commands. Healing items will be considered as doing negative damage.
      • Nice: The amount of damage dealt when "NICE" appears on the screen. (x#) means the number of times you can get the "NICE" bonus if you keep successfully inputting the action command. If separate bonuses have different damage values, they'll be placed in {these brackets} (ex. {3, 4} means 3 HP damage on first hit, 4 HP damage on second hit).
      • Great: The amount of damage dealt when "GREAT" appears on the screen; same principles as above apply. If this field says "N/A" but there's a value for Excellent, the move skips this bonus and goes straight to Excellent.
      • Excellent: The amount of damage dealt when "EXCELLENT" appears on the screen; same principles as above apply.
    • Total Possible Damage: The total amount of damage you can do with this attack if you input all the action commands successfully.
    • Extra Effect: Any extra effects (crumpling, dizziness, etc.) this sticker can cause.
    • Action Command: A description of what you must do and when to do it in order to make the attack stronger.

    Area of Effect

    • Ground: Whether or not this sticker affects grounded foes.
    • Low Altitude: Whether or not this sticker affects foes flying/floating close to the ground.
    • Air: Whether or not this sticker affects foes flying in the air.
    • Spiked: Whether or not this sticker can damage spiked foes.
    • Range: The number of foes this sticker affects, and their relation to the targeted enemy (if applicable).
    DISCLAIMER

    This guide is a result of community collaboration; any information provided here was either obtained through contributing users' personal gameplay experiences, or properly cited in the Source Notes if otherwise. As such, non-contributing users may utilize any data within this article for their own purposes.

    No. 1 - Worn-Out Jump

    =----=

    • Description: A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it.
    • Purchase: N/A
    • Location: N/A
    • Paperization: Worn-Out Hammer

    Damage

    • Base: 3 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 7 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 2 - Jump

    =----=

    • Description: A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it.
    • Purchase: Decalburg, W1-5 (3 coins)
    • Location: N/A
    • Paperization: Hammer, Worn-Out Jump

    Damage

    • Base: 7 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 11 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 3 - Shiny Jump

    =----=

    • Description: A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes.
    • Purchase: W4-4, W5-6 (10 coins)
    • Location: N/A
    • Paperization: Bomb, Bone, Flashy Hammer, Jump, Shiny Hammer, Sombrero, Spike Ball, Throwing Star

    Damage

    • Base: 13 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 17 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 4 - Flashy Jump

    =----=

    • Description: A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies.
    • Purchase: W5-6 (20 coins)
    • Location:
    • Paperization: Barrel, Boomerang, Flashy Hammer, Flashy Jump, Shiny Jump, Snowball, Wrench

    Damage

    • Base: 21 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 25 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 5 - Big Shiny Jump

    =----=

    • Description: A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power.
    • Purchase: Decalburg, W3-6, W5-6 (25 coins)
    • Location: N/A
    • Paperization: N/A

    Damage

    • Base: 28 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 32
    • Extra Effect: Crumpled
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 6 - Megaflash Jump

    =----=

    • Description: A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool.
    • Purchase: N/A
    • Location: W6-2 Secret Door (right after entering the ship)
    • Paperization: N/A

    Damage

    • Base: 38 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 42 HP
    • Extra Effect: Crumpled
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 7 - Iron Jump

    =----=

    • Description: As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it.
    • Purchase: Decalburg (5 coins)
    • Location: Stuck to the environment; ? blocks
    • Paperization: Jump, Shiny Slaphammer, Slaphammer

    Damage

    • Base: 7 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 11 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: Yes
    • Range: Single foe

    No. 8 - Shiny Iron Jump

    =----=

    • Description: An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light!
    • Purchase: W4-4, W5-6 (12 coins)
    • Location: N/A
    • Paperization: Flashy Slaphammer, Iron Jump, Shiny Jump, Shiny Slaphammer

    Damage

    • Base: 13 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 17 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: Yes
    • Range: Single foe

    No. 9 - Flashy Iron Jump

    =----=

    • Description: A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty?
    • Purchase: N/A
    • Location:
    • Paperization: Flashy Iron Jump, Flashy Jump, Flashy Slaphammer, Shiny Iron Jump

    Damage

    • Base: 21 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 25 HP
    • Extra Effect: N/A
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: Yes
    • Range: Single foe

    No. 10 - Big Shiny Iron Jump

    =----=

    • Description: A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy.
    • Purchase: Decalburg, W5-6 (30 coins)
    • Location:
    • Paperization: N/A

    Damage

    • Base: 28 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 32 HP
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: Yes
    • Range: Single foe

    No. 11 - Megaflash Iron Jump

    =----=

    • Description: An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle.
    • Purchase: N/A
    • Location: W5-5 (last screen of level, inside an underground cave opened up by falling lava rocks)
    • Paperization: N/A

    Damage

    • Base: 38 HP
      • Nice: 1 HP (x2)
      • Great: 1 HP
      • Excellent: 1 HP
    • Total Possible Damage: 42 HP
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to four times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: Yes
    • Range: Single foe

    No. 12 - Hopslipper

    =----=

    • Description: A slightly weak attack befitting a slipper, but capable of up to ten jumps if your timing is on.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 2 HP
      • Nice: 2 HP (x8)
      • Great: N/A
      • Excellent: 2 HP
    • Total Possible Damage: 20 HP
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to nine times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 13 - Shiny Hopslipper

    =----=

    • Description: A less-than-powerful attack that can stomp up to ten times using wonderful spring technology.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 3 HP
      • Nice: 3 HP (x8)
      • Great: N/A
      • Excellent: 3 HP
    • Total Possible Damage: 30 HP
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to nine times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 14 - Flashy Hopslipper

    =----=

    • Description: A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great: N/A
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to nine times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 15 - Big Shiny Hopslipper

    =----=

    • Description: An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great: N/A
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to nine times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 16 - Megaflash Hopslipper

    =----=

    • Description: A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
    • Purchase:N/A
    • Location:W5-4(enter a hidden pipe guarded by Piranha Plant moving to and fro)
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great: N/A
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to nine times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single foe

    No. 17 - Line Jump

    =----=

    • Description: An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; ends chain)
    • Range: All foes

    No. 18 - Shiny Line Jump

    =----=

    • Description: A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 12 HP to target
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; ends chain)
    • Range: All foes

    No. 19 - Flashy Line Jump

    =----=

    • Description: A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; ends chain)
    • Range: All foes

    No. 20 - Big Shiny Line Jump

    =----=

    • Description: A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping!
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; ends chain)
    • Range: All foes

    No. 21 - Megaflash Line Jump

    =----=

    • Description: The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; ends chain)
    • Range: All foes

    No. 22 - Flashy Clone Jump

    =----=

    • Description: An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 10 HP (x4)
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Crumpled
    • Action Command: Press A as Mario clones are about to land.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; only counted once)
    • Range: Single foe

    No. 23 - Big Shiny Clone Jump

    =----=

    • Description: A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Crumpled
    • Action Command: Press A as Mario clones are about to land.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; only counted once)
    • Range: Single foe

    No. 24 - Megaflash Clone Jump

    =----=

    • Description: An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow.
    • Purchase: N/A
    • Location: 5-6 Rumble Volcano (Hammer far right chain)
    • Paperization: N/A

    Damage

    • Base: 18 ea. indv. x 4
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Crumpled
    • Action Command: Press A as Mario clones are about to land.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self; only counted once)
    • Range: Single Foe

    No. 25 - Flashy Infinijump

    =----=

    • Description: An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right.
    • Purchase: N/A
    • Location: 5-4 Chomp Ruins (On a wall inside ruins), 2 in (once only) 4-3 Enigmansion
    • Paperization: Flashy Clone Jump

    Damage

    • Base: 1 HP
      • Nice: 1 HP (x98)
      • Great: N/A
      • Excellent: 1 HP
    • Total Possible Damage: 100 HP
    • Extra Effect:
    • Action Command: Press A right before you land on the enemy; can be done up to 99 times.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single Foe

    No. 26 - Big Shiny Infinijump

    =----=

    • Description: A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid.
    • Purchase: N/A
    • Location: 5-3 Long Fall Falls (Take 5-1 Shy Guy Jungle Exit route, Do not hit comet piece, rather keep going, jump over fence. It is in a block on the ground by the Secret Door for that stage.)
    • Paperization: N/A

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A as Mario lands

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: Single Foe

    No. 27 - Megaflash Infinijump

    =----=

    • Description: An attack said to bring enlightenment if you make your mind blank and become one with your jump.
    • ''Purchase:'N/A'
    • ''Location:'5-3 Long Fall Falls (Take 5-4 Exit route. Jump over the railing to the right of the comet piece to enter a hidden room with a ? block containing the sticker)'
    • ''Paperization:'N/A'

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: Yes
    • Spiked: No (5 HP damage to self)
    • Range: All foes

    No. 28 - Worn-Out Hammer

    =----=

    • Description: A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP to target
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 29 - Hammer

    =----=

    • Description: A hammer that can pound enemies flat but is useless against flying enemies. Use it wisely.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP to target
      • Nice: 8 HP to target, 4 HP to adjacent enemies
      • Great: 9 HP to target, 5 HP to adjacent enemies
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: Shockwave only
    • Air: No
    • Spiked: Yes
    • Range: Multiple foes

    No. 30 - Shiny Hammer

    =----=

    • Description: A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP
      • Nice: 15 HP to target, 7 HP to adjacent enemies
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 31 - Flashy Hammer

    =----=

    • Description: Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage!
    • Purchase:
    • Location:
    • Paperization: Press A before shine disappears (damage increases the longer you wait).

    Damage

    • Base: 1 HP to target
      • Nice: 23 HP to target, 12 HP to adjacent enemies
      • Great: 28 HP to target, 14 HP to adjacent enemies
      • Excellent: 35 HP to target, 24 HP to adjacent enemies
    • Total Possible Damage: 83 HP
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range: Target a

    No. 32 - Big Shiny Hammer

    =----=

    • Description: A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out.
    • Purchase:
    • Location:
    • Paperization: Press A before shine disappears (damage increases the longer you wait).

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 33 - Megaflash Hammer

    =----=

    • Description: A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED.
    • Purchase: N/A
    • Location: 2-2 Yoshi Sphinx (Go around the Sphinx until you see a door. Hit the bottom part of the right wall that is jutting out to cause it to fall, leading to the room with the Hammer inside).
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 34 - Slaphammer

    =----=

    • Description: An attack that strikes from the side. If swung with good timing, it sends enemies flying.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP
      • Nice: 11 HP
      • Great: 13 HP
      • Excellent: 16 HP
    • Total Possible Damage: 16 HP
    • Extra Effect: Dizzy
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: Single foe

    No. 35 - Shiny Slaphammer

    =----=

    • Description: A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Dizzy
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: Single foe

    No. 36 - Flashy Slaphammer

    =----=

    • Description: An attack that only hits a single target, but hits it really hard and might make it dizzy.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent: 48 HP
    • Total Possible Damage: 48 HP
    • Extra Effect: Dizzy
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: Single foe

    No. 37 - Big Shiny Slaphammer

    =----=

    • Description: A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Dizzy
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: Single foe

    No. 38 - Megaflash Slaphammer

    =----=

    • Description: An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Dizzy
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: Single foe

    No. 39 - Eekhammer

    =----=

    • Description: A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 40 - Shiny Eekhammer

    =----=

    • Description: A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 41 - Flashy Eekhammer

    =----=

    • Description: A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 42 - Big Shiny Eekhammer

    =----=

    • Description: Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 43 - Megaflash Eekhammer

    =----=

    • Description: A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 44 - Hurlhammer

    =----=

    • Description: A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 45 - Shiny Hurlhammer

    =----=

    • Description: An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP to target
      • Nice: 7 HP to target, 5 HP to adjacent enemies, 2 HP to everyone else
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 46 - Flashy Hurlhammer

    =----=

    • Description: A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 47 - Big Shiny Hurlhammer

    =----=

    • Description: A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 48 - Megaflash Hurlhammer

    =----=

    • Description: A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 49 - Baahammer

    =----=

    • Description: A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP to target
      • Nice: 2 HP to target and adjacent enemies
      • Great: 3 HP
      • Excellent: 4 HP to all enemies
    • Total Possible Damage: 4x HP (x = # of enemies)
    • Extra Effect: Asleep
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 50 - Big Shiny Baahammer

    =----=

    • Description: A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent: Press A before shine disappears (damage increases the longer you wait).
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 51 - Megaflash Baahammer

    =----=

    • Description: A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 52 - Burnhammer

    =----=

    • Description: A hammer whose tepid flames can fry small fry. If your timing's off, though, you won't produce any flames.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great: 16 HP to target and two enemies on each side
      • Excellent: 20 HP
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 53 - Big Shiny Burnhammer

    =----=

    • Description: A hot, flaming hammer attack that's nonetheless ineffective against the Buzzy Beetle family.
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 54 - Megaflash Burnhammer

    =----=

    • Description: A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know?
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 55 - Chillhammer

    =----=

    • Description: A hammer that, if timed well, sends a freezing arctic blast howling into the faces of all enemies.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 1 HP to target
      • Nice: 10 HP
      • Great: 16 HP to all enemies
      • Excellent: 20 HP to all enemies
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 56 - Big Shiny Chillhammer

    =----=

    • Description: A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean?
    • Purchase: Decalburg
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 57 - Megaflash Chillhammer

    =----=

    • Description: An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command: Press A before shine disappears (damage increases the longer you wait).

    Area of Effect

    • Ground:
    • Low Altitude:
    • Air:
    • Spiked:
    • Range:

    No. 58 - Super Boot

    =----=

    • Description: Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Allows you to jump on spiked enemies with any jump attack.
    • Range: Self

    No. 59 - Shiny Super Boot

    =----=

    • Description: A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect:
    • Action Command:

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Allows you to jump on spiked enemies with any jump attack.
    • Range: Self

    No. 60 - Tail

    =----=

    • Description: A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 0 HP
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Repels some attacks back at the enemy.
    • Action Command: Press A when an enemy or attack is about to hit you (won't work against attacks from above).

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Yes
    • Range: Self

    No. 61 - Shiny Tail

    =----=

    • Description: A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 0 HP
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Repels some attacks back at the enemy.
    • Action Command: Press A when an enemy or attack is about to hit you (won't work against attacks from above).

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Yes
    • Range: Self

    No. 62 - Frog Suit

    =----=

    • Description: A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: N/A
      • Nice: N/A
      • Great: N/A
      • Excellent: N/A
    • Total Possible Damage: N/A
    • Extra Effect:
    • Action Command: Press A when an enemy or attack is about to hit you.

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: N/A
    • Range: Self

    No. 63 - Shiny Frog Suit

    =----=

    • Description: A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: N/A
      • Nice: N/A
      • Great: N/A
      • Excellent: N/A
    • Total Possible Damage: N/A
    • Extra Effect:
    • Action Command: Press A when an enemy or attack is about to hit you.

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: N/A
    • Range: Self

    No. 64 - Spike Helmet

    =----=

    • Description: An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: N/A
    • Action Command: Press A when the enemy is about to hit you (won't work against attacks from the front).

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Yes
    • Range: Self

    No. 65 - Shiny Spike Helmet

    =----=

    • Description: A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: N/A
    • Action Command: Press A when the enemy is about to hit you (won't work against attacks from the front).

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Yes
    • Range: Self

    No. 66 - Flashy Spike Helmet

    =----=

    • Description: A flashy spike attack that counters attacks from above with authority. Time it right, and OW!
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great:
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: N/A
    • Action Command: Press A when the enemy is about to hit you (won't work against attacks from the front).

    Area of Effect

    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: Yes
    • Range: Self

    No. 67 - Fire Flower

    =----=

    • Description: An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 8 HP (chance of missing)
      • Nice: 10 HP (one enemy)
      • Great: 10 HP (two enemies)
      • Excellent: 10 HP (three or more enemies)
    • Total Possible Damage: 10x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each fireball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 68 - Shiny Fire Flower

    =----=

    • Description: An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 12 HP (chance of missing)
      • Nice: 14 HP (one enemy)
      • Great: 14 HP (two enemies)
      • Excellent: 14 HP (three or more enemies)
    • Total Possible Damage: 14x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each fireball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 69 - Flashy Fire Flower

    =----=

    • Description: An attack that greets each grounded and low-altitude foe with a strong, made-to-order fireball.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 16 HP (chance of missing)
      • Nice: 18 HP (one enemy)
      • Great: 18 HP (two enemies)
      • Excellent: 18 HP (three or more enemies)
    • Total Possible Damage: 18x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each fireball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 70 - Ice Flower

    =----=

    • Description: A chlly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 8 HP (chance of missing)
      • Nice: 10 HP (one enemy)
      • Great: 10 HP (two enemies)
      • Excellent: 10 HP (three or more enemies)
    • Total Possible Damage: 10x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each ice ball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 71 - Shiny Ice Flower

    =----=

    • Description: A stronger ice-ball attack that strikes ground-based and low-altitude foes with shiny chill damage.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 12 HP (chance of missing)
      • Nice: 14 HP (one enemy)
      • Great: 14 HP (two enemies)
      • Excellent: 14 HP (three or more enemies)
    • Total Possible Damage: 14x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each ice ball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 72 - Flashy Ice Flower

    =----=

    • Description: A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctly.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 16 HP (chance of missing)
      • Nice: 18 HP (one enemy)
      • Great: 18 HP (two enemies)
      • Excellent: 18 HP (three or more enemies)
    • Total Possible Damage: 18x HP (x = # of enemies)
    • Extra Effect:
    • Action Command: Press A right before Mario throws each ice ball.

    Area of Effect

    • Ground: Yes
    • Low Altitude: Yes
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 73 - POW Block

    =----=

    • Description: An attack that can crumple grounded foes. You get two chances at it, so time it well.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base:
      • Nice:
      • Great: N/A
      • Excellent:
    • Total Possible Damage:
    • Extra Effect: Crumpled; can flip over some enemies.
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 74 - Shiny POW Block

    =----=

    • Description: An attack that offers higher damage and an elevated crumple rate if you time it well.
    • Purchase:
    • Location:
    • Paperization:

    Damage

    • Base: 6 HP
      • Nice: 7 HP (execute Action Command once)
      • Great: N/A
      • Excellent:
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    • Extra Effect: Crumpled; can flip over some enemies.
    • Action Command: Press A right before Mario's head hits POW Block

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 75 - Flashy POW Block

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    • Description: A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness.
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    Damage

    • Base:
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      • Great: N/A
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    • Extra Effect: Crumpled; can flip over some enemies.
    • Action Command:

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: All foes

    No. 76 - Shell

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    • Description: A shell that knocks around foes when stomped and kicked. Time it well for more power.
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    • Action Command: Press A right before Mario lands on Koopa.

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    No. 77 - Shiny Shell

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    • Description: A powerful shell that should remind you to pre-stomp Koopas in the field. Then you can use them to scatter other foes.
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    Damage

    • Base: 12 HP
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    • Extra Effect: Press A right before Mario lands on Koopa.
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    No. 78 - Flashy Shell

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    • Description: A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing.
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    • Action Command: Press A right before Mario lands on Buzzy Beetle.

    Area of Effect

    • Ground: Yes
    • Low Altitude: No
    • Air: No
    • Spiked: Yes
    • Range: All ground foes

    No. 79 - Mushroom

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    • Description: An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you!
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    • Ground: N/A
    • Low Altitude: N/A
    • Air: N/A
    • Spiked: N/A
    • Range: Self

    No. 80 - Shiny Mushroom

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    • Description: An item that increases HP more than a regular mushroom. Wait until you're really flagging to use it!
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    No. 81 - Flashy Mushroom

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    • Description: A flashy mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing.
    • Purchase: Decalburg
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    No. 82 - Big 1UP

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    • Description: A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
    • Purchase: N/A
    • Location: 2-1 Drybake Desert (At the top of the quicksand hill where the Pokeys come down at you there is a secret entrance in the top of the hill).
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    No. 83 - Big Shiny 1UP

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    • Description: A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power!
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    No. 84 - Poison Mushroom

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    • Description: Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned...
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    No. 85 - Leaf

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    • Description: A helpful sticker that automatically makes every attack Excellent and every block successful.
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    No. 86 - Shiny Leaf

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    • Description: A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more.
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    No. 87 - Secret Door

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    • Description: A door that opens the way to a secret place. This sticker can also be used to flee a battle.
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    No. 88 - Snowball

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    • Description: An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack
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    No. 89 - Spike Ball

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    • Description: A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw!
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    No. 90 - Barrel

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    • Description: A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
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    No. 91 - Wrench

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    • Description: A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin!
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    No. 92 - Bone

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    • Description: Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying DONK if thrown with enough force.
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    No. 93 - Boomerang

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    • Description: A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw!
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    No. 94 - Bomb

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    • Description: An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly.
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    No. 95 - Sombrero

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    • Description: A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out!
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    No. 96 - Throwing Star

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    • Description: A throwing star favored by Ninjis. It's easy to time this attack if you concentrate.
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