FAQ/Walkthrough by ZeoKnight

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    FAQ/Walkthrough by ZeoKnight

    Version: 1.3 | Updated: 03/12/18 | Search Guide | Bookmark Guide

    Table of Contents

    1. Intro
    2. The Beginning
    3. In Depth - Base Classes
      1. Fencer
      2. Dragoon
      3. Pugilist
      4. Harbinger
      5. Warlock
      6. Necromancer
      7. Rover
      8. Masurao
      9. Shaman
      10. Botanist
      11. Racial Skills and Extra Notes
      12. Recap of Buffs, Debuffs, Ailments and Binds Skills
    4. 1st Stratum
      1. 1F Tutelary Forest - Pursuing an Old Legend
      2. 2F Tutelary Forest - Around the Campfire
      3. 3F Tutelary Forest - What Lurks behind the Trees
      4. 4F Tutelary Forest - A Dance with Stone Statues
      5. 5F Tutelary Forest - The Guardian of the Woods
      6. 1st Stratum Boss and Epilogue
    5. 2nd Stratum
      1. 6F Jagged Reach - Rising to New Heights
      2. 7F Jagged Reach - Beware of Stampede
      3. 8F Jagged Reach - A Beast Born to Fight
      4. 9F Jagged Reach - Across the Mountain Pass
      5. 10F Jagged Reach - The Master of the Skies
      6. 2nd Stratum Boss and Epilogue
    6. In Depth - Master Titles
      1. F - Phantom Duelist
      2. F - Chain Duelist
      3. D - Shield Bearer
      4. D - Cannon Bearer
      5. P - Barrage Brawler
      6. P - Impact Brawler
      7. H - Deathbringer
      8. H - Deathguard
      9. W - Omnimancer
      10. W - Elemancer
      11. N - Spirit Evoker
      12. N - Spirit Broker
      13. R - Flying Falcon
      14. R - Hunting Hound
      15. M - Blade Dancer
      16. M - Blade Master
      17. S - Divine Punisher
      18. S - Divine Herald
      19. B - Merciful Healer
      20. B - Graced Poisoner
      21. Recap of Buffs, Debuffs, Ailments and Binds Skills II
    7. 3rd Stratum
      1. 11F Fetid Necropolis - Chasing the Dying Light
      2. 12F Fetid Necropolis - Over a Toxic Graveyard
      3. 13F Fetid Necropolis - Where Wraiths Wander
      4. 14F Fetid Necropolis - An Executioner's Axe
      5. 15F Fetid Necropolis - The Lord of the Undying
      6. 3rd Stratum Boss and Epilogue
    8. 4th Stratum
      1. 16F Lucent Hollows - Discovering the Next Level
      2. 17F Lucent Hollows - Pillars on the Pathway
      3. 16F Lucent Hollows - Discovering the Next Level (hidden area)
      4. 1F Tutelary Forest - Pursuing an Old Legend (hidden area)
      5. 3F & 4F Tutelary Forest (hidden area)
      6. 7F - 9F Jagged Reach (hidden area)
      7. 15F Fetid Necropolis - The Lord of the Undying (hidden area)
      8. 18F Lucent Hollows - Lost in the Crystal Caves
      9. 19F Lucent Hollows - A Mysterious Stranger
      10. 20F Lucent Hollows - The Creature in the Cavern
      11. 4th Stratum Boss and Epilogue
    9. 5th Stratum
      1. 21F Untamed Garden - Back to the Beginning
      2. 22F Untamed Garden - Echoes of Calamity
      3. 23F Untamed Garden - Hindered by Gravity
      4. 21F & 22F Untamed Garden (hidden area)
      5. 24F Untamed Garden - Through a Needle's Eye
      6. 25F Untamed Garden - The Genesis of Darkness
      7. 5th Stratum Boss and Epilogue
    10. 6th Stratum
      1. 26F Empyreal Bridge - Taking a Step Beyond
      2. 2nd Stratum Superboss
      3. 27F Empyreal Bridge - Paths Lit by Heaven
      4. 1st Stratum Superboss
      5. 28F Empyreal Bridge - Propechies in the Void
      6. 3rd Stratum Superboss
      7. 29F Empyreal Bridge - Past the Edge of Despair
      8. 4th Stratum Superboss
      9. 30F Empyreal Bridge - The Dawn of a New Myth
      10. 6th Stratum Boss and Epilogue
      11. Special Strategy: 99999 damage
    11. Full Maps
      1. 1st Stratum - Tutelary Forest
      2. 2nd Stratum - Jagged Reach
      3. 3rd Stratum - Fetid Necropolis
      4. 4th Stratum - Lucent Hollows
      5. 5th Stratum - Untamed Garden
      6. 6th Stratum - Empyreal Bridge
    12. Iorys Marketplace
      1. SHOP - 1st Stratum
      2. SHOP - 2nd Stratum
      3. SHOP - 3rd Stratum
      4. SHOP - 4th Stratum
      5. SHOP - 5th Stratum
      6. SHOP - 6th Stratum
    13. Book
      1. Quests
      2. Missions
      3. Monstrous Codex
      4. Item Compendium
    14. Unlockables
    15. Downloadable Content
    16. Closing


    Thank you for visiting this guide. Etrian Odyssey V: Beyond the Myth is a role-playing game developed exclusively for Nintendo 3DS console. The plot kicks off with the introduction of Yggdrasil, the massive tree that grows and manages to reach the heavens. Since it's considered as a sacred tree, the Arcania Council forbid anyone to approach it. However, that particular ban has been lifted recently. Now adventurers are allowed to do a full exploration and climb the tree as high as possible. People from all over the continents then gather to take on the challenge, and you are one of those people. Very simple story yet interesting.

    Basic Control

    Analog StickObserve surrounding field
    Navigate around while drawing the maps
    D-PadMove on the field
    Navigate around while opening the menu
    A ButtonConfirm
    B ButtonCancel
    Y ButtonOpen main menu
    Show buffs/debuffs while in battles
    Various controls while checking inventory / navigating at shop
    X ButtonZoom / unzoom the map
    Various controls while checking inventory / navigating at shop
    L & R ButtonsMove sideways to the left / right while moving on the field
    Switch characters while checking equipment / navigating at shop
    Start ButtonCreate a temporary save point


    HP(Hit Points) The character is incapacitated when it reaches zero
    TP(Talent Points) It's required for performing skills and casting spells
    STR(Strength) Increase physical-based damage
    INT(Intelligence) Increase magical-based damage
    VIT(Vitality) Increase physical-based defense skills
    WIS(Wisdom) Increase magical-based defense and/or healing skills
    AGI(Agility) Increase speed, accuracy, and/or evasion rate
    LUC(Luck) Increase critical hits rate, and/or evasion, and/or status ailments rate, and/or binds rate
    ATK(Attack) Base physical attack
    MAT(Magic Attack) Base magical attack
    DEF(Defense) Base physical defense
    MDF(Magic Defense) Base magical defense

    Battle Screen

    ATTACKInflict physical damage based on ATK and STR stats
    SKILLSPerform skills whose damage/effect depends on theirs STR/INT/VIT/WIS/AGI/LUC icons
    DEFENDReduce all physical and magical damage taken
    ITEMSUse any consumable items
    MOVESwitch character's position to front or back row
    UNIONPerform Union Skills
    ESCAPEFlee from battle. May require several times before succeeding

    Union Skills are one of the game's unique features, in which your party members can cooperate and perform combination moves that require several characters. Some Union Skills are unlocked by default, but more skills have to be learned. The person who activates the Union Skill must have 100% Union Skill Gauge, shown at the right side of the screen. However, the helpers don't need to have 100% Union Skill Gauge to aid the main character. Once the Union skills are performed, every character who activates the skill will have theirs Union Skill Gauge drops to 0%. Every command will recharge the gauge again until the gauge reaches 100% and is ready to be used.

    Ailments and Binds

    Status ailments have become one aspect of most (if not every) RPG games. By inflicting ailment, you can mitigate or even turn the tide over the battle. In this game there are 9 type of ailments with their own effects, which will be described below. Binds may become something new for someone who never played any EO games before. Most of the skills in the game will require any body part: either Head, Arms, or Legs to be able to be performed. By disabling the right body part, you can prevent your target from unleashing their deadly move which increases your chance of survival.

    Ailments / BindsEffect
    StunAny action is cancelled for one turn
    Instant DeathInstantly kills target. Incapacitated member won't receive EXP from battle and Adventure Result, can't activate any Gathering skills, and can't be selected to deal with certain events
    PetrificationUnable to move, perform attack, and also evade incoming attack, but all received physical damage is decreased by 40%
    CurseReceives damage equal to half of the inflicted damage to the enemy, but only if the enemy isn't killed
    SleepUnable to move, perform attack, and also evade incoming attack. Any attack will remove this ailment, but any waking up physical-based attack gets 1.5 bonus multiplier.
    PanicRandomly attack one enemy, one ally, or self. Unable to evade incoming attack
    ParalysisHas a chance to cancel the inputted action, and if cancelled, unable to evade incoming attack
    PoisonReceives constant damage in the end of the turn. Poison damage can't be mitigated by any means
    BlindDecreases accuracy and becomes harder to evade incoming attack
    Head BindDecreases INT-based damage, can't perform any skills that use head
    Arm BindDecreases STR-based damage, can't perform any skills that use arms
    Leg BindDecreases AGI, unable to evade incoming attack, unable to escape from random encounter, and can't perform any skills that use legs