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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Base Classes


Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Prayer MasteryPassive--Self-Increases the speed of Prayer skills by 35%, and reduces their TP cost
GospelPassive Heal--All allies-Restores HP when any Prayer skill is cast
Ruinous PrayerBuffHead-All allies1022Increases ATK by 35% for 6 turns
Aegis PrayerBuffHead-All allies1022Increases DEF by 25% for 6 turns
Focus PrayerBuffHead-All allies615Increases accuracy by 40% for 6 turns
Heaven's GiftSupport HealHeadRuinous Prayer (2),
Aegis Prayer (2),
Focus Prayer (2)
One ally312Dispels buff and/or debuff to multiply action speed by 999%. Also restores HP and it's amplified if the targeted ally has both buff and debuff
Blaze PrayerBuffHead-All allies1528Increases fire DEF by 50% for 6 turns and imbues fire element to weapon
Hail PrayerBuffHead-All allies1528Increases ice DEF by 50% for 6 turns and imbues ice element to weapon
Bolt PrayerBuffHead-All allies1528Increases volt DEF by 50% for 6 turns and imbues volt element to weapon
Dance OracleSupportHeadBlaze Prayer (3),
Hail Prayer (3),
Bolt Prayer (3)
All enemies1226Dispels Blaze Prayer / Hail Prayer / Bolt Prayer to decrease DEF of the dispelled-element by 50% until the end of turn

Recommended Race(s): Brouni, Celestrian

Shaman is another supportive unit in the game, and its skills are mostly about party-wide buffs. Ruinous Prayer gives a physical/magical attack buff, Aegis Prayer gives a physical/magical defense buff, Focus Prayer gives accuracy buff, and Blaze Prayer, Hail Prayer, and Bolt Prayer imbue fire, ice, or volt element to party's weapons and increase resistance to that element, respectively. Gospel passively heals party members when any Prayer Skill is used. Prayer Mastery increases the speed of prayer skills and reduces their TP cost. It also has 2 skills to dispel own Prayer buffs. Heaven's Gift can be used if you want a certain party member to act first before the others (with bonus heal), and Dance Oracle dispels Blaze Prayer, Hail Prayer, or Bolt Prayer (only from the shaman) to deal damage to a single enemy and amplify all damage of the same element to that enemy for 1 turn.

Shaman can fit into any team, but as a supportive unit Shaman shouldn't be put into the front row. It gives party buffs, which benefit all type of classes, and also has element buffs which probably has the best synergy with Warlock or Fencer with Chain as its main skills deal with elemental attacks. With the ability as party healer, you may not need to bring another healer such as Rover or Botanist.

Shaman's job is all about giving buffs, so all type of Prayer must be learned as early as possible. One point is enough to learn all of them, then level up Gospel (to heal the entire party) and Prayer Mastery (to mitigate TP cost) to a reasonable level. Don’t maximize them yet as you still need skill points to learn and upgrade Prayer skills. Heaven's Gift may be useful or not depending on the rest of your party, and Dance Oracle is almost game-breaking with a proper party built around it. For instance, if Bolt Prayer is dispelled, the rest of party members should inflict volt-based damage (one or more Pugilists using Maxed Thunder Fist, optionally paired with Fencer's Maxed Chain Shock) will quickly demolish any FOE or Boss that is unlucky enough to be the target.

Contributed by Enfinete:

Aegis Prayer is available as bow skill early on (Sequoian Bow). You’ll need to forge it to unlock the skill.

Contributed by Hemless:

Notes for Shaman and My Build:

  • Keep in mind that your party members only have 3 buff slots, with skills like Chain Boost, High Ground, Amplify, and Overexertion competing for those slots will be times where you’ll actually need to be careful that your Shaman doesn’t overwrite a more powerful buff. Luckily, Gospel still heals when spamming the same buff repeatedly.
  • Brouni’s Guard Order, Aegis Shield and Hygieia’s Bowl are incredible union skills for a party with a shaman as a solo healer, especially in the most early stages of the build.
  • I tend to prefer strong healing and cheap TP costs over stronger buffs, this allowed prolonged dungeon exploration without needing food/items. I would only return to town for new npc dialog, a full inventory, or dread of having to re-travel a particularly annoying floor after finding a shortcut. Gospel (10) / Prayer Mastery (10).

If Shaman is your main healer:
Start Prayer Mastery(1) > Gospel > Aegis Prayer(1),
Then get 1 points in the other buffs. Focus Prayer can be skipped and Ruinous / Aegis Prayer can be used to heal early game, but Focus is very cheap way to heal when you're about to end a battle. You may choose to skip the elemental prayers other than Blaze Prayer if you don't have a Chain Fencer, but you'll eventually want to get all of them. Those who persist in jolly dungeon exploration will find out why Blaze Prayer is an exception.
Then Gospel (5) and Prayer Mastery (5). You may skimp on Prayer Mastery points if you don't mind going back to town a lot.

At that point you can decide if you want Aegis or Ruinous Prayer to level 4 (but this will slow you down from getting Dance Oracle way down the road)
If you'd rather be more TP efficient for longer dungeon runs / less food consumption get Prayer Mastery to 10.
If you still need more Healing then Gospel has to go to 10.