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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Base Classes

Rover

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Bow MasteryPassive--Self-Increases bow's damage output by 15%
Animal TherapyPassive Heal--All allies-Restores HP at the end of turn, but requires a hawk or hound on the field
Hawk WhistleSupportHead--2575Summons one Hawk whose stats are multiplied by 1.5. Can be used in the labyrinth
Hawk ArrowAttackArmsHawk Whistle (3)One enemy612Deals splashed stab damage, and then the hawk will perform a follow up cut damage to the enemies hit by splash damage if they are still alive. Requires a hawk on the field
Wing ThrashAttackArmsOne enemy918Deals stab damage, and then the hawk will perform a follow up cut damage to that enemy's row. Requires a hawk on the field
Hound WhistleSupportHead--2575Summons one Hound whose stats are multiplied by 1.5. Can be used in the labyrinth
Aid CommandHealHeadHound Whistle (3)One ally714Restores HP and cures ailments. Requires a hound on the field
Hunter ShotAttackArmsOne enemy513Deals stab damage, and then the hound will attempt to bind the target's arms and legs, with 50% chance, if they are still alive. Requires a hound on the field
BrushingPassive Heal--Hawk and Hound-Restores HP at the end of turn
Target ArrowDebuffArms-One enemy410Deals stab damage and decreases physical DEF by 30% for 6 turns. While the debuff is active, the hawk and hound will also attack this target

Recommended Race(s): Therian; most skills are based on the Pets stats, so race is somewhat flexible for the Rover

Rover is a support unit, and most of its skills require the presence of pet. There are 2 available pets and the user can summon both pets if needed. Hawk can be summoned with Hawk Whistle skill, and when it's alive, the user can activate 2 skills: Hawk Arrow and Wing Thrash deals single and multi-target attacks, respectively. Hound can be summoned with Hound Whistle skill, and when it's alive, the user can activate another 2 skills: Aid Command can heal and cure ailments, and Hunter Shot can bind enemies' arm and leg. There are also 2 passive skills, Animal Therapy and Brushing, which heal pets and party members. For completing its role as support unit, it has Target Arrow to mitigate a single target's physical defense while dealing damage. Hound users should be aware that when the Target Arrow debuff is active the hound will not passively heal with lick and will instead launch a normal attack unless ordered to do something else with another skill.

Rover can also fit into any team, and also can be put on either front or back row, but remember, since this class gains such large benefits from pets, you shouldn't bring other classes which can also summon such as Necromancer or a bunker-focused Dragoon. This class can also act as a party healer, so you might not need to bring another healer such as Shaman or Botanist. With the presence of Hound, Harbinger may be useful for to mitigating the enemies' damage and resistance to binds.

This class can be built into 2 path, either Hawk's path or Hound's path, but either way, its regenerative role is your first priority. Learn Hawk or Hound Whistle, or both if needed, then learn Animal Therapy to level 4. This way, you gain free HP restoration for every turn, diminishing the necessity of using healing items or foods. Afterward, spend 1 point to Target Arrow, and then you can upgrade Hawk or Hound Whistle (of course to level 4 to conserve your TP), Target Arrow, or spread skill points to learn pet-only skills.

Contributed by Enfinete:

Whistle skills need high TP, but there is one neat trick: sleep at the inn with TP-boosting equipment, and go to labyrinth, summon the pet(s), and then swap to your combat gear. For early game, Wisdom Earring gives +15 TP when equipped.

Contributed by Hemless:

  • When using Rovers (1 or 2 pets) and Dragoons (1 or 2 bunkers) in the same party, be aware that the Bunkers will draw Row-attacks and Splash attacks to the summon row which typically causes pets to take more damage than usual. Rover pets are very costly to replace, so it may be wise to skip bunkers for the sake of avoiding fatal damage to the pet(s).
  • Hawk pets have a passive chance to bind an enemies head whenever they auto-attack.
  • After learning either Whistle skills, raise Animal Therapy to 4 or 5, I'd lean toward 5 if your party really needs healing. Invest as little as possible to in Brushing during the early game - especially if you're trying for a Hawk Build. The Hawk Skills have very good damage multipliers, but skill points are tight for Rover.
  • Hound Rover builds choosing Hunter Shot and Aid Command is fairly obvious, level them as much as you need them. To repeat something from above - Hound users should be aware that when the Target Arrow debuff is active the hound will not passively heal with lick and will instead launch a normal attack unless ordered to do something else with another skill.