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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Master Titles

R - Hunting Hound

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Ground PatrolField----When walking on the labyrinth with Hound, it has an unknown chance of obtaining chopping, mining, or taking materials
Healing UpPassive--Self-Increases the amount of HP restored of hound's normal lick, Aid Command, Guard Command, and Medicinal Lick
Status ATK UpPassive--Self-Multiplies the chance of inflicting ailments and binds by 1.2
TP UpPassive--Self-Increases TP by 30%
Menacing HowlAttackHead-All enemies613Commands the hound to inflict Panic with 40% chance. Requires a hound on the field
Guard CommandSupport HealHeadAid Command (3)One ally410Hound will absorb all damages inflicted to the chosen ally until the end of turn, and then heal that party member. The received damage isn't increased at maximum level. Requires a hound on the field
Foot PierceAttackArmsHunter Shot (3)One enemy's row1020Deals stab damage and has 50% chance to inflict Leg Bind, and then the hound will perform a follow up bash attack to every targeted enemy with bounded legs. Requires a hound on the field
Medicinal LickHealHeadGuard Command (5),
Foot Pierce (5)
Random allies1025Restores HP to random allies, including hawk if present, for a total of 9 times, with each ally can only be healed twice
Arc ShotAttackArmsTarget Arrow (5)One enemy718Deals stab damage and it's multiplied by 2.5 if the target is on the back row
Stun ShotAttackArmsArc Shot (5)One enemy918Deals stab damage and then the hound will attempt to inflict Stun with 65% chance. Requires a hound on the field

Recommended Race(s): Therian; most skills are based on the Pet’s stats, so race is somewhat flexible for the Rover

As opposed to Flying Falcon, this class has access to Hound-related stuff. When Hound is summoned, the user can perform various Hound-related skills. Ground Patrol gives a chance to obtain food/items when exploring the labyrinth, Healing Up increases Hound-related recovery skills, Menacing Howl may inflict panic ailment to all enemies, Guard Command lets Hound absorbs damage for one ally, Foot Pierce deals damage and may inflict Leg Bind, Medicinal Lick restores HP to random party members, and Stun Shot may inflict Stun ailment. There is only one bow-related skill when Hound is unavailable: Arc Shot deals damage to one enemy with a 2.5x bonus if the enemy is in the back row.

Hunting Hound is capable of solo healing, so it may be redundant to have a Merciful Healer in the party. Necromancers don’t like sharing summon slots, but sharing hinders the Necromancer much more than it hinders the Hunting Hound. Hunter Shot, Menacing Howl, Foot Pierce, and Stun Shot inflict ailments or binds, so Harbinger's Wilting Miasma may be useful here. Graced Poisoner can be considered into the team due to its Chaos Smoke which benefits Menacing Howl, brings additional ailments to prolong the period in which an enemy is “locked down” (although head bind options are lacking), and also has access to a revive spell and ability to heal on demand. A Flying Falcon for Head Bind or Barrage Brawler for Head Bind and Leading Blow should be considered as well.

With the assumption of a rested character with around 30 skill points, maximize Menacing Howl and Status ATK Up as soon as possible. Panic ailment works really well to stop the enemies, and Menacing Howl inflicts it on all enemies. Don't forget to learn Hound Whistle to level 4, then maximize Animal Therapy and Target Arrow. Foot Pierce, Stun Shot, and other healing-related stuff can be learned as you go.

Contributed by Enfinete:

  • Pets
    • Hound: usually will attempt healing, targeting ally with lowest HP at the start of turn. Amount healed as per atwiki is HP * 15% + 5, modified by Healing Up. With Target Arrow, Hound will attempt attack with 8% leg bind chance.
    • Stats depend on user's level and the summon skill's level (which modifies the stat).
    • Skills with pet component will use pet stats.
    • Pets cannot suffer ailment/bind/buffs/debuffs as they don't have slot for that.
    • Passives and Pets: need to test. Supposedly Status ATK Up applies to pets (atwiki). Not sure if true for other passives. Should test.
  • Animal Therapy/Brushing: WIS-dependent. Doesn't stack across multiple Rovers.
  • Healing Up: this only works for healing skills involving Hound.
  • Medicinal Lick: the attempt targets self and other pets.

Contributed by Hemless:

Build notes:

  • Brushing and/or Animal Therapy as low as possible to keep the pet alive and the party healthy.
  • I’ll admit my build may be too ambitious at the start, but Foot Pierce does incredible damage, especially at level 9, so try to make use of that once your get the healing situation addressed.

Hound Damage, Binder, Healer build:
Start [Hound Whistle (9) > Hunter Shot (3) > Aid Command (3) > Guard Command (5) > Foot Pierce (5) > Medicinal Lick (4)]. Hound Whistle(4) may be an option to free up points.

Optional Brushing (1), Animal Therapy (5 or 10), Target Arrow (1 or 5), Healing Up (1, 5 or 10), Status ATK Up (1) and/or TP Up (1)

Then [Foot Pierce (9), Aid Command (3-10), Medicinal Lick (4-10)]