What do you need help on? Cancel X
  Prev Next  
Close X FAQ/Walkthrough
by ZeoKnight

Table of Contents

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Master Titles

R - Flying Falcon

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Sky PatrolField----When walking on the labyrinth with Hawk, it has an unknown chance of obtaining food
Finishing ShotPassive--Any enemy-When any enemy's HP falls below 30% after each attack done by the user, they will perform extra normal attack to the target
Aerial TalonsAttackHeadHawk Arrow (3)One enemy717Commands the hawk to perform cut attack which has 50% chance to inflict Head Bind. Requires a hawk on the field
Ice PeckAttackArmsWing Thrash (3)All enemies1224Deals stab damage, and then the hawk will perform a follow up ice damage to all enemies. Requires a hawk on the field
Sky DiveAttack ChargeHeadAerial Talons (5),
Ice Peck (5)
One enemy1632Deals amplified cut damage and has 120% chance to inflict Head Bind, but requires a hawk on the field, 3 turns to be charged, and can't perform any Hawk-related skills while charging
Phys ATK UpPassive--Self-Increases ATK by 15%
Speed UpPassive--Self-Multiplies action speed by 1.4 and increases accuracy and evasion by 10%
Power ShotAttackArmsTarget Arrow (5)One enemy921Deals line-piercing stab damage
Million ArrowsAttackArmsPower Shot (5)Random enemies1327Deals multiple hits from 8 up to 16 times at the start of next turn, with each target can only be hit up to 4 times, not counting misses. The user can't perform any command in the next turn
Feather StormAttackHead-One enemy's row39Commands the hawk to inflict Blind with 70% chance. Requires a hawk on the field

Recommended Race(s): Therian; most skills are based on the Pet’s stats, so race is somewhat flexible for the Rover

Flying Falcon gains specialty in Hawk as pet. When Hawk is summoned, the user can perform various Hawk-related skills. Sky Patrol gives a chance to obtain food/items when exploring the labyrinth, Aerial Talons may inflict Head Bind, Ice Peck deals two successive attacks to all enemies, Sky Dive deals amplified damage after it’s charged for 3 turns and also may inflict Head Bind, and Feather Storm may inflict blind ailment to one enemy's row. There are also bow-related skills that the Hawk does not take part in. Finishing Shot deals an automatic free extra hit when damaging a low hp enemy, Power Shot deals line-piercing damage, and Million Arrows deals 16 multi hit attacks than can hit any enemy up to 4 times.

Flying Falcon has access to head bind skills, and with Rover's Hunter Shot, the user can perform any type of binds to the enemies. That's why Harbinger's Wilting Miasma is useful here. However, Hawk and Hound are both required to do it, so don't bring other summoner such as Dragoon or Necromancer. Using both pets is very TP and SP intensive. Feather Storm may inflict blind ailment, so Phantom Duelist may have synergy with this class. Botanist can also be considered into the team because Dark Smoke benefits Feather Storm, Graced Poisoner provides additional ailments to prolong the period in which an enemy is fully “locked down” (all binds + ailment), has access to a revive spell, and ability to heal on demand. A Barrage Brawler for Head Bind and Leading Blow should be considered as well.

With the assumption of rested character with around 30 skill points, learn Aerial Talons and Hunter Shot as soon as possible. That's 3 points to each Hawk Whistle and Hound Whistle, 3 points to Hawk Arrow, then one point to each Aerial Talons and Hunter Shot. Both Whistle skills gain another benefit with the same TP cost at level 4, so upgrade them. Don't forget to maximize Animal Therapy and Target Arrow as well to maintain its supportive role.

Contributed by Enfinete:

  • Pets
    • Hawk: normal attack attempts head bind at a certain % chance (7% as per DrFetus). I'm not sure if that 7% is the same chance is skills' chances; anecdotally it seems to land more often. Maybe it's a flat chance?
    • Stats depend on user's level and the summon skill's level (which modifies the stat).
    • Skills with pet component will use pet stats.
    • Pets cannot suffer ailment/bind/buffs/debuffs as they don't have slot for that.
  • Animal Therapy/Brushing: WIS-dependent. Doesn't stack across multiple Rovers.
  • Finishing Shot: doesn't proc multiple Chain. Only responds to Rover's attacks doing damage when enemy HP is at threshold. Does proc Hell Slash separately.
  • Ice Peck: doesn't proc 2 chains (though any portion can proc 1 if Chain Freeze)
  • Sky Dive: Hawk won't return to party if battle is done before Hawk lands. If you summon Hawk while Hawk is up, the skill fails.
  • Million Arrows: 4 hits/single target, but that's 4 hits landing and not 4 hits attempted, so you don't really need accuracy modifier if you only have 1 target. Attack lands at the start of next turn.

Contributed by Hemless:

Build notes:

  • Brushing and/or Animal Therapy as low as possible to keep the Hawk alive
  • ZeoKnight did a Hunter Shot / Head Bind build so I will do...

Flying Falcon Damage build:
Start [Hawk Whistle (9) > Hawk Arrow (8, 9, or 10) > Wing Thrash (3) > Aerial Talons (5) > Ice Peck (5)] 2 points leftover with Hawk Arrow (8)

Optional Brushing (1), Target Arrow (1 or 5), and/or Feather Storm (1)

Then [Hawk Arrow (8 or 10) > Target Arrow (5) > Power Arrow (5) > Million Arrows (9 or 10) and/or Sky Dive(10)].