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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Base Classes

Necromancer

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Wraith MasteryPassive--Self-Increases wraith's damage output by 15%, and increases the chance of Wraith's normal attack to inflict Paralysis to 5%
Summon WraithSupportHead--512Consumes 15% of the user's current HP to summons one Wraith with 80% HP bonus. Can be used in the labyrinth
Life ExchangeHealHeadSummon Wraith (2)All allies1224Sacrifices a wraith to restore HP, not including other wraiths
Wraith CryDebuffHead-One enemy615Sacrifices a wraith to decrease DEF by 35% for 6 turns
Soul CandyBuffHead-All allies615Sacrifices a wraith to increase elemental DEF by 34% for 6 turns
Fierce ShieldSupportHeadWraith Cry (2),
Fierce Shield (2)
One wraith38The chosen wraith will absorb all damages inflicted to any party members until it dies or the end of turn. The wraith also takes 25% reduced damage
GravekeepingPassive--Self-Has 25% chance to summon wraith at the end of turn if the user doesn't take any damage during the current turn. HP consumption effect of Summon Wraith is not treated as damage
ReincarnationPassive-Gravekeeping (3)Self-Has 33% chance to summon another wraith if the user sacrifices a wraith to perform Wraith-related skill
Poison BombAttackHead-All enemies620Sacrifices a wraith to inflict Poison with 95% chance
Flame BombAttackHead-All enemies1530Sacrifices a wraith to deal fire damage

Recommended Race(s): Celestrian

Necromancer skills revolve around wraiths. Basically the user tries to summon wraiths and then commands the wraiths to do various skills, often these skills kill a chosen wraith. Summon Wraith must be activated manually, but fortunately it can be performed outside of the battle so that the party starts the battle with wraiths. There are also two other skills to summon wraiths, either by Gravekeeping on Reincarnation. However, wraiths summoned with these skills don't have the bonus HP granted to the ones summoned with Summon Wraith skill. It should be noted that highest level Wraith Mastery skill you have applies to all wraiths, regardless of how they were summoned or who summoned them (in a party with multiple Necromancers). With wraiths on the field, the user can perform Life Exchange (restores health to party), Wraith Cry (single target defense debuff), Soul Candy (party elemental defense buff), Fierce Shield (absorbs all damage until the wraith dies), Poison Bomb (Ailment, targets all enemies) and Flame Bomb (Fire damage to all enemies).

Although Necromancer can wear a higher armor tier than Warlock, it’s not advised to put a Necromancer in the front row - Especially the default race, Celestrian, which has low VIT and HP. Necromancer appreciates having front liners to protect it, although Fierce Shield can also do the job. Do not use Necromancer with a Rover because Necromancer wants all 3 Summon slots, but Dragoon is a good partner if you do not use their Decoy Bunker skill.

The first point should be put on Summon Wraith as the other skills depend on it. For early build, Poison Bomb may be useful in clearing random enemies; it can defeat enemies while also inflicting poison to defeat the leftovers. However, this skill heavily depends on TP, so don't raise its level above 4 to conserve the TP. Afterward, spend 1 point to learn new skills as you want, then it depends on your build plan. If you want offensive build, upgrade Poison Bomb. If you want defensive build, upgrade Fierce Shield.

Contributed by Hemless

A Necromancer using Fierce Shield can replace a Dragoon, this skill forces a Wraith absorb damage for the party. Necromancer tank requires more thoughtful play to fully exploit their strengths and they benefit greatly from Pugilist and/or Harbinger to help them mitigate damage through binds/ailments, but Necromancer Tanks can function without them.

Necromancer’s Fierce Shield skill excels at blocking Single Target Attacks, the brunt of Splash attacks, and most Multi-Hit skills. Piercing attacks will hit the front row and generally aren’t an issue but Fierce Shield is weak to high powered party-wide attacks. For an early game party only 2 encounters, a FOE and a Boss, deal strong and consistent enough party-wide attacks to make it hard for a Necromancer to keep a wraiths on the battlefield.


Note in my builds:

  • With Poison Bomb and Fierce Shield Necromancer is a top tier party member for crushing random encounters quickly and safely, while also conserving the TP of all other members.
  • Wraiths exist solely for the purpose of being fuel and expendable pawns, no points are spent enhancing their Stats or HP because the active skills are much more effective.

Tank Necromancer (with a someone else healing)
Start Summon Wraith (1) > Poison Bomb (1)
Then work towards Wraith Cry (2) > Soul Candy(2)> Fierce Shield (1) OR Poison Bomb(4).

You should be level 8 by the time all of these skills -assuming that no Union/Racial/Gathering skills were leveled.

Then Gravekeeping (3) > Reincarnation (1) - Do not level these skills beyond the minimums - they are for the occasional benefit of not having the waste time summoning wraiths in a prolonged battle. These aren’t absolutely necessary, but you’ll likely get them eventually anyway - when you run out of skills worth leveling.

With Summon Wraith(1),Wraith Cry (2), Soul Candy(2), Fierce Shield (1),Poison Bomb(4), Gravekeeping (3), Reincarnation (1)
If the player is still in the first stratum and/or has a Low TP pool you may consider leveling Union/Racial/Gathering skills or saving your skill points until you are ready to start leveling Poison Bomb to 9

When you have Level 1 Summon Wraith(1),Wraith Cry (2), Soul Candy(2), Fierce Shield (1), Poison Bomb(9), Gravekeeping (3), Reincarnation (1)
At this point leveling Fierce Shield or Union/Racial/Gathering skills is recommended. Leveling anything else is pretty much a waste of points, because you'll either be poisoning the enemies or using Fierce Shield every turn.


Non-Tank Necromancer
Start Summon Wraith(1) > Poison Bomb(4)
Or
Summon Wraith(2) > Poison Bomb(1) > Life Exchange (1)
Or
Summon Wraith(2) > Life Exchange (1)
Then
When Poison bomb (4) and/or Life Exchange is sufficiently leveled:
Consider Gravekeeping (3) > Reincarnation (1) - I generally would not level these skills beyond the minimums - they are for the occasional benefit of not having the waste time summoning wraiths in a prolonged battle. A solo healer Necromancer may see more value to these skills than usual.

To be frank - Any skill points of outside of Poison Bomb or the Life Exchange (if you're using the Necromancer as a healer) is probably a waste unless you’re using the Necromancer for a specific purpose. Don’t get me wrong, Necromancer is incredibly flexible and can fit most roles, it’s just that Poison overshadows the other skills.