Etrian Odyssey V: Beyond the Myth – FAQ/Walkthrough
3DS
BOOKMARK
FAQ/Walkthrough by ZeoKnight
Version: 1.4 | Updated: 04/05/18
Table of Contents
- Intro
- The Beginning
- In Depth - Base Classes
- Fencer
- Dragoon
- Pugilist
- Harbinger
- Warlock
- Necromancer
- Rover
- Masurao
- Shaman
- Botanist
- Racial Skills and Extra Notes
- Equipment Skills
- Recap of Buffs, Debuffs, Ailments and Binds Skills
- 1st Stratum
- 1F - Pursuing an Old Legend
- 2F - Around the Campfire
- 3F - What Lurks behind the Trees
- 4F - A Dance with Stone Statues
- 5F - The Guardian of the Woods
- 1st Stratum Boss and Epilogue
- 2nd Stratum
- 6F - Rising to New Heights
- 7F - Beware of Stampede
- 8F - A Beast Born to Fight
- 9F - Across the Mountain Pass
- 10F - The Master of the Skies
- 2nd Stratum Boss and Epilogue
- In Depth - Master Titles
- F - Phantom Duelist
- F - Chain Duelist
- D - Shield Bearer
- D - Cannon Bearer
- P - Barrage Brawler
- P - Impact Brawler
- H - Deathbringer
- H - Deathguard
- W - Omnimancer
- W - Elemancer
- N - Spirit Evoker
- N - Spirit Broker
- R - Flying Falcon
- R - Hunting Hound
- M - Blade Dancer
- M - Blade Master
- S - Divine Punisher
- S - Divine Herald
- B - Merciful Healer
- B - Graced Poisoner
- Equipment Skills II
- Recap of Buffs, Debuffs, Ailments and Binds Skills II
- 3rd Stratum
- 11F - Chasing the Dying Light
- 12F - Over a Toxic Graveyard
- 13F - Where Wraiths Wander
- 14F - An Executioner's Axe
- 15F - The Lord of the Undying
- 3rd Stratum Boss and Epilogue
- 4th Stratum
- 16F - Discovering the Next Level
- 17F - Pillars on the Pathway
- 16F - Discovering the Next Level (hidden area)
- 1F - Pursuing an Old Legend (hidden area)
- 3F & 4F Tutelary Forest (hidden area)
- 7F - 9F Jagged Reach (hidden area)
- 15F - The Lord of the Undying (hidden area)
- 18F - Lost in the Crystal Caves
- 19F - A Mysterious Stranger
- 20F - The Creature in the Cavern
- 4th Stratum Boss and Epilogue
- 5th Stratum
- 21F - Back to the Beginning
- 22F - Echoes of Calamity
- 23F - Hindered by Gravity
- 21F & 22F Untamed Garden (hidden area)
- 24F - Through a Needle's Eye
- 25F - The Genesis of Darkness
- 5th Stratum Boss and Epilogue
- 6th Stratum
- 26F - Taking a Step Beyond
- 2nd Stratum Superboss
- 27F - Paths Lit by Heaven
- 1st Stratum Superboss
- 28F - Propechies in the Void
- 3rd Stratum Superboss
- 29F - Past the Edge of Despair
- 4th Stratum Superboss
- 30F - The Dawn of a New Myth
- 6th Stratum Boss and Epilogue
- Special Strategy: 99999 damage
- Full Maps
- 1st Stratum - Tutelary Forest
- 2nd Stratum - Jagged Reach
- 3rd Stratum - Fetid Necropolis
- 4th Stratum - Lucent Hollows
- 5th Stratum - Untamed Garden
- 6th Stratum - Empyreal Bridge
- Iorys Marketplace
- SHOP - 1st Stratum
- SHOP - 2nd Stratum
- SHOP - 3rd Stratum
- SHOP - 4th Stratum
- SHOP - 5th Stratum
- SHOP - 6th Stratum
- Book
- Unlockables
- Downloadable Content
- Closing
In Depth - Base Classes
Necromancer
Skill Name | Type | Body Part | Prerequisite Skills | Target | TP | Mastered Effects and Extra Notes | |
---|---|---|---|---|---|---|---|
Lv 1 | ★ | ||||||
Wraith Mastery | Passive | - | - | Self | - | Increases wraith's damage output by 15%, and increases the chance of Wraith's normal attack to inflict Paralysis to 5% | |
Summon Wraith | Support | Head | - | - | 5 | 12 | Consumes 15% of the user's current HP to summons one Wraith with 80% HP bonus. Can be used in the labyrinth |
Life Exchange | Heal | Head | Summon Wraith (2) | All allies | 12 | 24 | Sacrifices a wraith to restore HP, not including other wraiths |
Wraith Cry | Debuff | Head | - | One enemy | 6 | 15 | Sacrifices a wraith to decrease DEF by 35% for 6 turns |
Soul Candy | Buff | Head | - | All allies | 6 | 15 | Sacrifices a wraith to increase elemental DEF by 34% for 6 turns |
Fierce Shield | Support | Head | Wraith Cry (2), Fierce Shield (2) | One wraith | 3 | 8 | The chosen wraith will absorb all damages inflicted to any party members until it dies or the end of turn. The wraith also takes 25% reduced damage |
Gravekeeping | Passive | - | - | Self | - | Has 25% chance to summon wraith at the end of turn if the user doesn't take any damage during the current turn. HP consumption effect of Summon Wraith is not treated as damage | |
Reincarnation | Passive | - | Gravekeeping (3) | Self | - | Has 33% chance to summon another wraith if the user sacrifices a wraith to perform Wraith-related skill | |
Poison Bomb | Attack | Head | - | All enemies | 6 | 20 | Sacrifices a wraith to inflict Poison with 95% chance |
Flame Bomb | Attack | Head | - | All enemies | 15 | 30 | Sacrifices a wraith to deal fire damage |
Recommended Race(s): Celestrian
Necromancer skills revolve around wraiths. Basically the user tries to summon wraiths and then commands the wraiths to do various skills, often these skills kill a chosen wraith. Summon Wraith must be activated manually, but fortunately it can be performed outside of the battle so that the party starts the battle with wraiths. There are also two other skills to summon wraiths, either by Gravekeeping on Reincarnation. However, wraiths summoned with these skills don't have the bonus HP granted to the ones summoned with Summon Wraith skill. It should be noted that highest level Wraith Mastery skill you have applies to all wraiths, regardless of how they were summoned or who summoned them (in a party with multiple Necromancers). With wraiths on the field, the user can perform Life Exchange (restores health to party), Wraith Cry (single target defense debuff), Soul Candy (party elemental defense buff), Fierce Shield (absorbs all damage until the wraith dies), Poison Bomb (Ailment, targets all enemies) and Flame Bomb (Fire damage to all enemies).
Although Necromancer can wear a higher armor tier than Warlock, it’s not advised to put a Necromancer in the front row - Especially the default race, Celestrian, which has low VIT and HP. Necromancer appreciates having front liners to protect it, although Fierce Shield can also do the job. Do not use Necromancer with a Rover because Necromancer wants all 3 Summon slots, but Dragoon is a good partner if you do not use their Decoy Bunker skill.
The first point should be put on Summon Wraith as the other skills depend on it. For early build, Poison Bomb may be useful in clearing random enemies; it can defeat enemies while also inflicting poison to defeat the leftovers. However, this skill heavily depends on TP, so don't raise its level above 4 to conserve the TP. Afterward, spend 1 point to learn new skills as you want, then it depends on your build plan. If you want offensive build, upgrade Poison Bomb. If you want defensive build, upgrade Fierce Shield.
Contributed by Hemless A Necromancer using Fierce Shield can replace a Dragoon, this skill forces a Wraith absorb damage for the party. Necromancer tank requires more thoughtful play to fully exploit their strengths and they benefit greatly from Pugilist and/or Harbinger to help them mitigate damage through binds/ailments, but Necromancer Tanks can function without them. Necromancer’s Fierce Shield skill excels at blocking Single Target Attacks, the brunt of Splash attacks, and most Multi-Hit skills. Piercing attacks will hit the front row and generally aren’t an issue but Fierce Shield is weak to high powered party-wide attacks. For an early game party only 2 encounters, a FOE and a Boss, deal strong and consistent enough party-wide attacks to make it hard for a Necromancer to keep a wraiths on the battlefield. Note in my builds:
Tank Necromancer (with a someone else healing) You should be level 8 by the time all of these skills -assuming that no Union/Racial/Gathering skills were leveled. Then Gravekeeping (3) > Reincarnation (1) - Do not level these skills beyond the minimums - they are for the occasional benefit of not having the waste time summoning wraiths in a prolonged battle. These aren’t absolutely necessary, but you’ll likely get them eventually anyway - when you run out of skills worth leveling. With Summon Wraith(1),Wraith Cry (2), Soul Candy(2), Fierce Shield (1),Poison Bomb(4), Gravekeeping (3), Reincarnation (1) When you have Level 1 Summon Wraith(1),Wraith Cry (2), Soul Candy(2), Fierce Shield (1), Poison Bomb(9), Gravekeeping (3), Reincarnation (1) Non-Tank Necromancer To be frank - Any skill points of outside of Poison Bomb or the Life Exchange (if you're using the Necromancer as a healer) is probably a waste unless you’re using the Necromancer for a specific purpose. Don’t get me wrong, Necromancer is incredibly flexible and can fit most roles, it’s just that Poison overshadows the other skills. |