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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Master Titles

N - Spirit Evoker

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
NecromancyPassive--Self-Has 40% chance to summon another wraith if any party member or enemy dies, not including Wraiths, Bunkers, Turrets, Hawks, Hounds
HP UpPassive--Self-Increases HP by 20%
Burden ShiftPassive Heal-Life Exchange (5)Self-Has 50% chance to sacrifice a wraith in order to endure fatal blow and restore 200 HP
Soul TradeHealHeadBurden Shift (5)All allies2030Sacrifices a wraith to have 75% chance of reviving all party members with 200 HP
GraveSupportHeadFierce Shield (3)One ally514When the chosen ally takes damage, all Wraiths on the field has 100% chance to counterattack, but decreases the chance by 9% for each activation. These wraiths have amplified damage boost and also have 60% chance to inflict Paralysis. Only last until the end of turn
Wraith DanceSupportHeadGrave (5)All wraiths1325All Wraiths on the field will attack 3 times for each normal attack they'll do until the end of turn, with each damage is multiplied by 1.2
Status ATK UpPassive--Self-Multiplies the chance of inflicting ailments and binds by 1.2
Curse BombAttackHeadPoison Bomb (3)All enemies620Sacrifices a wraith to inflict Curse with 100% chance
Ice BombAttackHeadFlame Bomb (3)All enemies1530Sacrifices a wraith to deal ice damage
Tombstone ViceAttackHeadCurse Bomb (3),
Ice Bomb (3)
One enemy412Sacrifices all wraiths to inflict Petrification with 60% chance. If 3 wraiths are sacrificed, the chance is increased to 160%

Recommended Race(s): Celestian

Necromancer's job is to summon wraiths, and Spirit Evoker uses them to perform various offensive moves. Necromancy gives a chance to summon wraiths when an enemy or ally dies, Burden Shift enables Auto-Revive for the Spirit Evoker, Soul Trade has a 75% chance to perform a party-wide revival, Grave commands all wraiths to counterattack if enemies damage the ally or Wraith you choose, Wraith Dance commands all wraiths to attack 3 times, Curse Bomb may inflict curse ailment, Ice Bomb deals ice-based damage, and Tombstone Vice may inflict Petrification.

This class gains maximum benefit when 3 wraiths are summoned into the field, so it's highly discouraged to bring another summoner such as Rover and Dragoon, although Dragoon's Dragon Roar integrates well with Grave. Tombstone Vice inflicts petrification so Harbinger's Wilting Miasma is a welcome addition for ailment infliction and Blade Master’s Helm Splitter cannot miss and does full damage to a Petrified enemy. If you can avoid murdering your own party, Blade Dancer has synergy with Wraith Dance. Having a total of 2 or 3 Necromancers (2 Spirit Evokers, 1 Spirit Broker or 1 Dragoon) also makes for an gimmick party that can abuse Grave + Wraith Dance + Fierce Shield or Dragon Roar). This class doesn’t create beefy Wraiths when compared to a Spirit Broker, but it can still use Fierce Shield to tank for the party. Party healers such as Rover, Shaman, or Botanist may be good additions to the team to supplement Life Exchange and cover for Soul Trade’s 25% chance to fail.

With the assumption of rested character with around 30 skill points, maximize Summon Wraiths, 3 points to Gravekeeping, 1 point to Reincarnation, 1 point to Necromancy, and then maximize Tombstone Vice. One of its main jobs is to petrify enemies as fast as possible. The rest of the points can be spent on Grave and Wraith Dance, but they require many skill points to be unlocked. Wraith Mastery can be mastered after Wraith Dance.

Contributed by Enfinete:

  • Necromancy: Bunkers/Turrets are not included I believe. Wraiths also not. I've not tested other pets. Atwiki doesn't seem to confirm or deny it.
  • Grave and Wraith Dance: Using both will make each counter 3-hit. I've once had this not hit 3 times but not sure what triggered it and I can't replicate it.

Contributed by Hemless:

Build notes:

  • Evoker typically focuses on using the Wraith attacks to deal damage and/or making use of Tombstone Vice’s amazing Infliction rate to shut down FOEs/Bosses for several turns.
  • In my opinion, there are only two reasons to use Spirit Evoker instead of Spirit Broker:
    1. You are using a Blade Master with Helm Splitter or a party where Tombstone Vice is absolutely vital.
    2. You are using a Grave + Wraith Dance party with 2 Spirit Evokers and 1 Spirit Broker (Fierce Shield, Zombie Powder, Gates of Hell) or a Dragoon (Dragon Roar).

Solo Evoker Build:
Start [ Summon Wraith (1) > Necromancy (1) > Status ATK Up (1) > Ice Bomb (3), Poison Bomb(3, 9, or 10) > Gravekeeping (3) > Reincarnation (1) > Tombstone Vice (6 or 10)] You cannot have Tombstone Vice (10) and Poison Bomb (9) with 30 skills points. If you choose to have a higher level Poison Bomb first then max Tombstone Vice ASAP afterwards.

Then work towards Life Exchange (possibly Soul Trade if you have no better options for revival), Fierce Shield (Grave and/or Wraith Dance if you want to play with the damage options), and/or grab useful Union/Gathering/Racial Skills.


2 Spirit Evokers, 1 Spirit Broker or Dragoon Build (32 SP):

-Spirit Evoker A
*Uses Wraith Dance, maxes Summon Wraith or grabs other useful skills.
[Summon Wraith (1) > Necromancy (1) > Wraith Cry (2) > Soul Candy (2) > Fierce Shield (3) > Grave (5) > Wraith Dance (10)]. 8 points left open

-Spirit Evoker B
*Uses Grave and has Wraith Mastery (10).
[Wraith Mastery (10) > Summon Wraith (1) > Necromancy (1) > Wraith Cry (2) > Soul Candy (2) > Fierce Shield (3) > Grave (10) > Gravekeeping (3)]

-Spirit Broker
*Uses Fierce Shield, creates beefy Wraiths with Zombie Powder or Sacrifice + Gates of Hell.
[Summon Wraith (1) > Wraith Cry (2) > Soul Candy (2) > Fierce Shield (2) > Poison Bomb (5) > Flame Bomb (5) > Gates of Hell (5) > Zombie powder (10)]

Optional TP Up (1)

Then Sacrifice (1) > Fierce Shield (10) or Gates of Hell (10)

-Dragoon
*Uses Dragon Roar if there is not a 3rd Necromancer.
Dragon Roar (10)

  • I believe that only one Necromancer needs to have Wraith Mastery (10) and it will affect all wraiths, regardless of who summoned them or how they were summoned.
  • Spirit Broker’s Auto-Wraith is a pointless skill unless you hate opening the menu, it also gets in the way of Zombie Powder. The other passive summoning skills can be grabbed according to your own preferences. Gravekeeping (3) > Reincarnation (1) are nice.
  • Counter Guard (if Dragoon is a Shield Bearer), Wraith Dance, and Grave have been reported to have wonky interaction when all used on the same turn, so it may not be the best option to use these skills together.
  • Eventually Negative Energy and Tombstone Vice’s shenanigans could be worthwhile.