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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Master Titles

N - Spirit Broker

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Hell's LurePassive--Self-Has 100% chance to summon wraith at the end of turn if the user's HP falls below 30%
TP UpPassive--Self-Increases TP by 30%
Auto-WraithPassive-Life Exchange (3)Self-Has 100% chance to activate Summon Wraith at the start of battle
Fair TradeAttackHeadFierce Shield (3)One enemy29Sacrifices a wraith to deal damage equal to that wraith's HP
Wraith ExplosionAttackHeadFair Trade (5)All enemies2045Sacrifices a wraith to deal amplified bash and fire damage based on how many Wraiths are sacrificed
SacrificeSupport ChargeHead-Self225Sacrifices a wraith to multiply next turn's damage by 2.5
Negative EnergyAttackHeadSacrifice (3)One enemy512Deals amplified INT-based almighty damage at the end of turn based on how many allies, enemies, and/or wraiths are died during the turn
Magic ATK UpPassive--Self-Increases elemental ATK by 15%
Gates of HellAttackHeadPoison Bomb (5),
Flame Bomb (5)
One enemy1634Deals INT-based bash damage and summons a wraith equal to the damage dealt
Zombie PowderAttackHeadGates of Hell (5)One enemy919Has 80% chance to inflict Instant Death, and then summons a wraith with HP equal to the target's remaining HP when succeed, with a cap of 9999 HP

Recommended Race(s): Celestian

While Spirit Evoker uses Wraith attacks and ailments, Spirit Broker focuses mostly on offensive spells, some of these spells can spawn beefy Wraiths to be used defensively or offensively. This class has 2 moves to summon high HP wraiths which can be used as the best shield. Gates of Hell deals damage and then summons a wraith with HP equal to the damage dealt and Zombie Powder may instantly kill one enemy and then summons a wraith with HP equal to the targeted enemy’s remaining HP (9999 Max). Fair Trade, which sacrifices a wraith and deals damage equal to its current HP (this damage cannot be reduced), works well in conjunction with the two previous skills. Other moves are: Hell's Lure gives a chance to a summon wraith when fulfilling certain condition, Auto-Wraith gives a chance to summon wraith at the start of the battle, Wraith Explosion sacrifices all wraiths and deals amplified damage based on how many wraiths are sacrificed, Sacrifice amplifies next-turn’s damage by sacrificing a wraith, and Negative Energy deals amplified damage based on how many party members and wraiths are killed on that turn.

Spirit Broker's damage spells are dependent on having as many Wraiths as possible alive or having open slots to create beefy wraiths with, so Rover or Dragoon summons are highly discouraged to be used in the same party. Zombie Powder has a chance to instantly kill the target via the Instant Death ailment, so Harbinger's Wilting Miasma is a welcome addition. When used as a damage dealer, Sacrifice + Gates of Hell benefit from all class that increases Bash damage, and Sacrifice + Wraith Explosion benefit from all damage buffs and debuffs. Spirit Broker is also a formidable tank by using Zombie Powder or Sacrifice + Gates of Hell to create high HP wraiths (9999 hp Max) that will absorb damage for the party with Fierce Shield, this makes for Blade Dancer and/or Pugilist being solid additions to the party.

With the assumption of rested character with around 30 skill points, maximize Fierce Shield and Zombie Powder as soon as possible. Most of random enemies don't have high resistance to Instant Death, so Zombie Powder can defeat them and then be used as shields to absorb damage. On higher floor, there is another 2 FOEs which have weak resistance to Instant Death, so the user can summon 9999 HP wraiths when needed. At this point Fair Trade gets maximum benefit as it deals 9999 damage, quickly depleting bosses' HP, and remember there are 3 slots for summoning wraiths. The other skills don't matter.

Contributed by Enfinete:

  • Fair Trade: damage is fixed damage and cannot be affected by charge skills, etc.
  • Sacrifice: like all charge skills, this doesn't affect Union skills, but otherwise works for all types of damages.
  • Negative Energy: formula: damage = 200%+200%*1.5*number of dead units in that turn. The attack basically goes last. Almighty damage but Sacrifice works.
  • Gates of Hell/Zombie Powder: the HP of created Wraith is capped by enemy's CURRENT HP.

Contributed by Hemless:

Build notes:

  • In my opinion if you’re using a solo Necromancer it should always be a Spirit Broker because they deal more MUCH more damage, you can break the game by creating HP wraiths with Zombie Powder if you choose to do so, they are better at tanking because of the previously mentioned high HP Wraiths, and they retain access to the very useful basic Necromancer skills. The one exception would be if Tombstone Vice is absolutely vital to your battle strategy.
  • It is best to use Sacrifice before using Gates of Hell, Wraith Explosion, or Negative Energy.
  • Fair Trade’s untyped damage is always equal to the current HP of the targeted Wraith, it cannot be reduced or increased.
  • Poison Bomb (9 or 10) shouldn’t be necessary for most parties, but feel free to take it if like the skill or have nothing else to spend points on.
  • Auto-Wraith is a pointless skill unless you hate opening the menu, it also gets in the way of Zombie Powder.

Start [Summon Wraith (1) > TP Up (1) > Wraith Cry (2) > Soul Candy (2) > Fierce Shield (1) > Poison Bomb (5) > Flame Bomb (5) > Gates of Hell (5) > Zombie powder (10)]

Optional Gravekeeping (3) > Reincarnation (1) and/or Hell’s Lure.

Then [Fierce Shield (3) > Fair Trade (10) > Sacrifice (1) > Fierce Shield (10), Gates of Hell (10), and/or Wraith Explosion (10)]