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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Master Titles

M - Blade Dancer

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Multi-KatanaPassive--Self-Enables the user to equip up to 4 katanas at once, and has 50% chance for each katana to attack with all equipped katanas when performing normal attack, with decreasing damage for each successive hit. Won't be activated if the user equips nothing on the first slot
HP UpPassive--Self-Increases HP by 20%
ReincarnationPassive-HP Up (3)Self-Has 25% chance to revive the user with 1 HP when they are killed
Hell SlashAttackArmsSwallow Soar (3)Both sides435Chases all attacks done to whoever performs them, for a maximum of 12 hits if the user equips 4 katanas. The enemies will take double damage, and the party members will take around a third of the normal damage
ReblossomPassive-Hell Slash (3)Self-Has 100% chance to repeat any Katana-related skills after being used, only if the user equips 4 katanas. Won't be activated if the user equips only one katana
Sacred TetradAttackArmsWhirlwind (3)One enemy410Deals multiple cut damage based on how many katanas are equipped, and it produces maximum damage output when the user equips 4 katanas
Layered BloomAttackArmsOne enemy's row921Deals multiple cut damage up to 8 times to random enemies on the selected row, and each damage won't be mitigated if the user equips 4 katanas
Vast FlourishAttackArmsSacred Tetrad (3),
Layered Bloom (3)
Random enemies1430Deals multiple cut damages based on how many katanas are equipped and multiplied by how many enemies on the field. However, each hit will only produce 40% of normal damage output
Phys ATK UpPassive--Self-Increases ATK by 15%
Meteor RainAttackArmsPhys ATK Up (3)Random enemies716Deals multiple random type damage (either cut, stab, bash, fire, ice, volt, or almighty) based on how many katanas are equipped

Recommended Race(s): Therian

Blade Dancer’s main gimmick comes from the skill, Multi-Katana, which allows the user to tetra-wield katanas. Multi-Katana also enhances Katana skills in various ways and provides a chance to do multiple strikes for its normal attack. However, in doing so, it sacrifices armor and accessory slots, because the user needs to maintain 4 katanas at once to deal maximum damage. Reincarnation enables a chance to Auto-Revive, Hell Slash chases all attacks (this skill attacks enemies and allies) with cut attacks for certain limit, Reblossom enables a second automatic activation of Katana skills without an additional TP cost, Sacred Tetrad, Layered Bloom, Vast Flourish, and Meteor Rain deal multi hit attacks based on the number of equipped katanas.

As I've said above, Blade Dancer's Multi-Katana skill sacrifices armor and accessory slots, so it's very fragile. A Dragoon may be required to redirect the damage from this class, especially Shield Bearer's Divide Guard. A Necromancer using Fierce shield also works as a great protector. Blade Dancer works well with classes that have skills that allow them to attack multiple times in a single turn, although Blade Dancer and a Chain Duelist in the same party can prevent each other from reaching their maximum potential. Shaman is a great ally because they provide elemental Prayers that work with Hell Slash, buffs, and Dance Oracle. Barrage Brawler’s multi-hit skills and binding skills are incredibly useful as they vastly improve a Blade Dancer’s damage capabilities and ensure their survival even with minimal protection from a tank. Overexertion is always welcome as well. With or without a Pugilist, Graced Poisoner, Rover, and/or Deathbringer make for good allies as they enable “lockdown” parties to greatly increase Blade Dancer’s survivability.

Contributed by Hemless:

Edgy Trails of Cold Steel “PSSSHHH” “Dog-eats-dog world” “teleports behind u” build notes:

  • For those who would choose this master class and even consider not equipping 4 swords at all times - I would suggest that you instead go home, drink your milk, and wet the bed.
  • I view the entire point of choosing this class as dealing enough damage to have decisively won battles within the first two rounds (one or two skills used) and having ended them by the at least 3rd. FOES/Bosses lasting longer mostly because you’ll have to bother with setting up skill combos.
  • There is a Katana called “Shokudaikiriwhich, when forged to level 5, gives the “Power Charge” skill that doubles all of the Blade Dancer’s damage on the next turn. It is often suggested to keep this Katana equipped in the fourth equipment slot at all times.
  • Multi-Katana is a newbie trap and Blade Dancer is SP hungry, place one point in it and never touch it again. Quite simply Hell Slash and your other skills with Reblossom will always do far more damage, so you’re wasting your time and potential by using the Attack command. The only reason you’ll be bothering with the attack command is if you already won the battle or if you are facing enemies too weak to spend TP on, so why would you waste SP on enemies you could defeat with auto-battle?
  • With max level Reblossom, Blade Dancer can do Armor pierce twice in one turn for a longer lasting debuff.
  • Layered Bloom targets a row of enemies, hitting 2 - 8 (4-16 with Reblossom) times for 100% with an average of 500% damage per use (1000% average with Reblossom, 1600% maximum damage). Layered Bloom is my preferred damage skill outside of Hell Slash because it out-damages Sacred Tetrad 5 out 7 times (those are the odds). If you kill the enemy front row with the first activation, the 2nd activation will target any enemies that move into the front row.
  • Sacred Tetrad targets a single enemy for 360% damage (720% with Reblossom), If you kill an enemy with the first activation, the 2nd activation will target another enemy. Sacred Tetrad is very solid for those who don’t like taking chances even with the odds stacked in the favor of the player. Sacred Tetrad’s low TP cost also makes it a great skill to keep at Level 4 for picking off weakened enemies or putting the hurt on a specific troublesome target.
  • Hell Slash attacks the target of any previous attack (enemy or ally) this occurs until you run out of Hell Slash’s chases. For this reason it is sometimes best to only level Hell Slash to have only enough chases for your party to safely use, so that the enemy (if they somehow survive) cannot use extra chases to kill your party. Personally, I found Level 4 Hell Slash as a nifty tool for dealing great damage at very low TP cost in the 3rd Stratum.

Start [Multi-Katana (1) > Duel (3) > Swallow Soar (3) > Hell Slash (4) > Reblossom (10) > Air Blade (3) > Whirlwind(3) > Sacred Tetrad (1) > Layered Bloom(4)]
With any points left over, consider if you would like to have High Ground (1) or Armor Pierce (1). I chose Armor Pierce for the 8 turn debuff and because buff slots are very valuable. I wouldn’t choose both because a Blade Dancer should have better things to do than spend two turns buffing/debuffing. Skipping both skills until end game is fine. Once you’ve made your decision here:

Prioritize Layered Bloom to 9 (used when it is too risky to use Hell Slash on FOEs/Bosses or in random battles) and Hell Slash (9). As always consider your TP pool before leveling skills. Sacred Tetrad(4) is a fine option, but it can be saved for later or Sacred Tetrad(9) for those who are afraid to tempt fate with Layered Bloom.

From there skills like Peerless Demon (very good), Katana Mastery, Phys ATK Up, and Racial skills, should all be considered based on which gives the biggest damage boost per point spent. The other skills I didn’t mention at all in this blurb aren’t as good as the rest. Yes, Reincarnation is for sissies, even if you have a cool line like, “The Devil threw me outta Hell for kickin’ up too much of a ruckus.”