Etrian Odyssey V: Beyond the Myth – FAQ/Walkthrough
3DS
BOOKMARK
FAQ/Walkthrough by ZeoKnight
Version: 1.4 | Updated: 04/05/18
Table of Contents
- Intro
- The Beginning
- In Depth - Base Classes
- Fencer
- Dragoon
- Pugilist
- Harbinger
- Warlock
- Necromancer
- Rover
- Masurao
- Shaman
- Botanist
- Racial Skills and Extra Notes
- Equipment Skills
- Recap of Buffs, Debuffs, Ailments and Binds Skills
- 1st Stratum
- 1F - Pursuing an Old Legend
- 2F - Around the Campfire
- 3F - What Lurks behind the Trees
- 4F - A Dance with Stone Statues
- 5F - The Guardian of the Woods
- 1st Stratum Boss and Epilogue
- 2nd Stratum
- 6F - Rising to New Heights
- 7F - Beware of Stampede
- 8F - A Beast Born to Fight
- 9F - Across the Mountain Pass
- 10F - The Master of the Skies
- 2nd Stratum Boss and Epilogue
- In Depth - Master Titles
- F - Phantom Duelist
- F - Chain Duelist
- D - Shield Bearer
- D - Cannon Bearer
- P - Barrage Brawler
- P - Impact Brawler
- H - Deathbringer
- H - Deathguard
- W - Omnimancer
- W - Elemancer
- N - Spirit Evoker
- N - Spirit Broker
- R - Flying Falcon
- R - Hunting Hound
- M - Blade Dancer
- M - Blade Master
- S - Divine Punisher
- S - Divine Herald
- B - Merciful Healer
- B - Graced Poisoner
- Equipment Skills II
- Recap of Buffs, Debuffs, Ailments and Binds Skills II
- 3rd Stratum
- 11F - Chasing the Dying Light
- 12F - Over a Toxic Graveyard
- 13F - Where Wraiths Wander
- 14F - An Executioner's Axe
- 15F - The Lord of the Undying
- 3rd Stratum Boss and Epilogue
- 4th Stratum
- 16F - Discovering the Next Level
- 17F - Pillars on the Pathway
- 16F - Discovering the Next Level (hidden area)
- 1F - Pursuing an Old Legend (hidden area)
- 3F & 4F Tutelary Forest (hidden area)
- 7F - 9F Jagged Reach (hidden area)
- 15F - The Lord of the Undying (hidden area)
- 18F - Lost in the Crystal Caves
- 19F - A Mysterious Stranger
- 20F - The Creature in the Cavern
- 4th Stratum Boss and Epilogue
- 5th Stratum
- 21F - Back to the Beginning
- 22F - Echoes of Calamity
- 23F - Hindered by Gravity
- 21F & 22F Untamed Garden (hidden area)
- 24F - Through a Needle's Eye
- 25F - The Genesis of Darkness
- 5th Stratum Boss and Epilogue
- 6th Stratum
- 26F - Taking a Step Beyond
- 2nd Stratum Superboss
- 27F - Paths Lit by Heaven
- 1st Stratum Superboss
- 28F - Propechies in the Void
- 3rd Stratum Superboss
- 29F - Past the Edge of Despair
- 4th Stratum Superboss
- 30F - The Dawn of a New Myth
- 6th Stratum Boss and Epilogue
- Special Strategy: 99999 damage
- Full Maps
- 1st Stratum - Tutelary Forest
- 2nd Stratum - Jagged Reach
- 3rd Stratum - Fetid Necropolis
- 4th Stratum - Lucent Hollows
- 5th Stratum - Untamed Garden
- 6th Stratum - Empyreal Bridge
- Iorys Marketplace
- SHOP - 1st Stratum
- SHOP - 2nd Stratum
- SHOP - 3rd Stratum
- SHOP - 4th Stratum
- SHOP - 5th Stratum
- SHOP - 6th Stratum
- Book
- Unlockables
- Downloadable Content
- Closing
In Depth - Master Titles
M - Blade Dancer
Skill Name | Type | Body Part | Prerequisite Skills | Target | TP | Mastered Effects and Extra Notes | |
---|---|---|---|---|---|---|---|
Lv 1 | ★ | ||||||
Multi-Katana | Passive | - | - | Self | - | Enables the user to equip up to 4 katanas at once, and has 50% chance for each katana to attack with all equipped katanas when performing normal attack, with decreasing damage for each successive hit. Won't be activated if the user equips nothing on the first slot | |
HP Up | Passive | - | - | Self | - | Increases HP by 20% | |
Reincarnation | Passive | - | HP Up (3) | Self | - | Has 25% chance to revive the user with 1 HP when they are killed | |
Hell Slash | Attack | Arms | Swallow Soar (3) | Both sides | 4 | 35 | Chases all attacks done to whoever performs them, for a maximum of 12 hits if the user equips 4 katanas. The enemies will take double damage, and the party members will take around a third of the normal damage |
Reblossom | Passive | - | Hell Slash (3) | Self | - | Has 100% chance to repeat any Katana-related skills after being used, only if the user equips 4 katanas. Won't be activated if the user equips only one katana | |
Sacred Tetrad | Attack | Arms | Whirlwind (3) | One enemy | 4 | 10 | Deals multiple cut damage based on how many katanas are equipped, and it produces maximum damage output when the user equips 4 katanas |
Layered Bloom | Attack | Arms | One enemy's row | 9 | 21 | Deals multiple cut damage up to 8 times to random enemies on the selected row, and each damage won't be mitigated if the user equips 4 katanas | |
Vast Flourish | Attack | Arms | Sacred Tetrad (3), Layered Bloom (3) | Random enemies | 14 | 30 | Deals multiple cut damages based on how many katanas are equipped and multiplied by how many enemies on the field. However, each hit will only produce 40% of normal damage output |
Phys ATK Up | Passive | - | - | Self | - | Increases ATK by 15% | |
Meteor Rain | Attack | Arms | Phys ATK Up (3) | Random enemies | 7 | 16 | Deals multiple random type damage (either cut, stab, bash, fire, ice, volt, or almighty) based on how many katanas are equipped |
Recommended Race(s): Therian
Blade Dancer’s main gimmick comes from the skill, Multi-Katana, which allows the user to tetra-wield katanas. Multi-Katana also enhances Katana skills in various ways and provides a chance to do multiple strikes for its normal attack. However, in doing so, it sacrifices armor and accessory slots, because the user needs to maintain 4 katanas at once to deal maximum damage. Reincarnation enables a chance to Auto-Revive, Hell Slash chases all attacks (this skill attacks enemies and allies) with cut attacks for certain limit, Reblossom enables a second automatic activation of Katana skills without an additional TP cost, Sacred Tetrad, Layered Bloom, Vast Flourish, and Meteor Rain deal multi hit attacks based on the number of equipped katanas.
As I've said above, Blade Dancer's Multi-Katana skill sacrifices armor and accessory slots, so it's very fragile. A Dragoon may be required to redirect the damage from this class, especially Shield Bearer's Divide Guard. A Necromancer using Fierce shield also works as a great protector. Blade Dancer works well with classes that have skills that allow them to attack multiple times in a single turn, although Blade Dancer and a Chain Duelist in the same party can prevent each other from reaching their maximum potential. Shaman is a great ally because they provide elemental Prayers that work with Hell Slash, buffs, and Dance Oracle. Barrage Brawler’s multi-hit skills and binding skills are incredibly useful as they vastly improve a Blade Dancer’s damage capabilities and ensure their survival even with minimal protection from a tank. Overexertion is always welcome as well. With or without a Pugilist, Graced Poisoner, Rover, and/or Deathbringer make for good allies as they enable “lockdown” parties to greatly increase Blade Dancer’s survivability.
Contributed by Hemless: Edgy Trails of Cold Steel “PSSSHHH” “Dog-eats-dog world” “teleports behind u” build notes:
Start [Multi-Katana (1) > Duel (3) > Swallow Soar (3) > Hell Slash (4) > Reblossom (10) > Air Blade (3) > Whirlwind(3) > Sacred Tetrad (1) > Layered Bloom(4)] Prioritize Layered Bloom to 9 (used when it is too risky to use Hell Slash on FOEs/Bosses or in random battles) and Hell Slash (9). As always consider your TP pool before leveling skills. Sacred Tetrad(4) is a fine option, but it can be saved for later or Sacred Tetrad(9) for those who are afraid to tempt fate with Layered Bloom. From there skills like Peerless Demon (very good), Katana Mastery, Phys ATK Up, and Racial skills, should all be considered based on which gives the biggest damage boost per point spent. The other skills I didn’t mention at all in this blurb aren’t as good as the rest. Yes, Reincarnation is for sissies, even if you have a cool line like, “The Devil threw me outta Hell for kickin’ up too much of a ruckus.” |