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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Base Classes

Harbinger

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Scythe MasteryPassive--Self-Increases scythe's damage output by 15%
Soul GatherField---515Increases encounter rate by 500% and doubles battle EXP for 160 steps
Miasma ArmorSupportArms-Self23Consumes 5% of the user's current HP to activate Miasma Armor for 3 turns. Also multiplies action speed by 2.5
Auto-MiasmaPassive-Miasma Armor (2)Self-Has 100% chance to activate Miasma Armor at the start of battle. Only activates once per battle for the Harbinger with the highest Auto-Miasma level. Doesn't activate in preemptive battle
Endless ShroudPassive-Self-Has 67% chance to activate Miasma Armor when performing a debuff skill. Doesn't activate Miasma Armor if the user's arms are bound
JudgmentPassive-Any enemy-Has 30% chance to inflict Sleep with 100% chance, but only when Miasma Armor is activated and the user takes damage. HP consumption effect of Miasma Armor is not treated as damage
Stifling MiasmaDebuffHead-All enemies616Decreases ATK by 20% for 6 turns
Wilting MiasmaDebuffHeadStifling Miasma (3)All enemies616Decreases ailments and binds resistance by 1.5 for 6 turns
Paralyzing ReapAttackArms-One enemy's row716Deals cut damage and has 70% chance to inflict Paralysis, but only when Miasma Armor is activated
Cursed ReapAttackArmsParalyzing Reap (3)One enemy's row716Deals cut damage and has 70% chance to inflict Curse, but only when Miasma Armor is activated

Recommended Race(s): Earthlain

Harbinger's job is to lower enemies' resistance against ailments and then inflict other debuffs and ailments to mitigate enemies' assault. Wilting Miasma does the job in doing the first task, and then the user can perform various skills to land ailments. However, Harbinger needs to have Miasma Armor activated to inflict ailments with class skills. Unless it's activated manually, there are 2 other skills, Auto-Miasma and Endless Shroud, which have a chance to activate the aforementioned skill. With Miasma Armor activated, the user can inflict sleep (Judgment), paralysis (Paralyzing Reap), or curse (Cursed Reap), and their infliction rates are higher thanks to Wilting Miasma. Outside of the battle, Soul Gather can be used to increase the encounter rate and increase battle EXP - this effect is compatible with Masurao’s New Challenger.

Harbinger also fits on most teams, although outside of Wilting Miasma they are a bit lacking. Harbinger's attack skills aren't quite as strong compared to more damage-focused classes, so it's best to pair this class with Warlock, Pugilist, Rover, or Masurao. Leave out Chain Fencer because they don't play nice without a Shaman. Harbinger and Dragoon working together can greatly reduce the amount of damage your party receives even with low SP investments in Line / Mana Guard and Stifling Miasma skills. Classes that can inflict ailments or binds are also recommended because they benefit from Wilting Miasma.

Wilting Miasma is the main skill here, so it should be learned as early as possible. Afterward, two points to Miasma Armor and 1 point to each Auto-Miasma and Endless Shroud are recommended. Even though there are 3 ailment skills, I don't think all of them are needed at the same time. Paralyzing Reap may be picked if you need to obtain 1st Stratum boss’ conditional loot on your first battle. One point is enough to unlock your preferred skill, then start to upgrade Wilting Miasma and Miasma Armor related skills.

Contributed by Hemless

If you think you'll need more AOE damage for the 1st Stratum Boss:
Try Paralyzing Reap (4) or (5) if you are in dire need of AOE damage. Early on, I feel Paralyzing Reap doesn’t scale enough after level 5 to justify skipping the other skills.

You may choose to skip Miasma Armor if you don’t care about the Paralyze status effect. The Miasma Armor effect only provides a speed boost and the other ailment skills aren’t as useful.


If you plan to use Harbinger mostly as a Debuffer/Wilting Miasma user:
Start Paralyzing Reap (1) then work towards Wilting Miasma (4).
Then consider grabbing Miasma Armor (2) > Endless Shroud (1) > Auto-Miasma (1) if your Harbinger is being outsped by your party members that are taking advantage of Wilting Miasma. - Wearing shoes and/or gloves will also increase your character’s speed in battle, without spending skills points.
Then Level Paralyzing Reap (5), Wilting Miasma (9), and/or Union/Racial/Gathering skills as your TP pool allows, according to whichever skills your party needs most at the time.