What do you need help on? Cancel X
  Prev Next  
Close X FAQ/Walkthrough
by ZeoKnight

Table of Contents

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing


Gameplay Info

Basic Control

Analog StickObserve surrounding field
Navigate around while drawing the maps
D-PadMove on the field
Navigate around while opening the menu
A ButtonConfirm
B ButtonCancel
Y ButtonOpen main menu
Show buffs/debuffs while in battles
Various controls while checking inventory / navigating at shop
X ButtonZoom / unzoom the map
Various controls while checking inventory / navigating at shop
L & R ButtonsMove sideways to the left / right while moving on the field
Switch characters while checking equipment / navigating at shop
Start ButtonCreate a temporary save point


HP(Hit Points) The character is incapacitated when it reaches zero
TP(Talent Points) It's required for performing skills and casting spells
STR(Strength) Increase physical-based damage
INT(Intelligence) Increase magical-based damage
VIT(Vitality) Increase physical-based defense skills
WIS(Wisdom) Increase magical-based defense and/or healing skills
AGI(Agility) Increase speed, accuracy, and/or evasion rate
LUC(Luck) Increase critical hits rate, and/or evasion, and/or status ailments rate, and/or binds rate
ATK(Attack) Base physical attack
MAT(Magic Attack) Base magical attack
DEF(Defense) Base physical defense
MDF(Magic Defense) Base magical defense

Battle Screen

ATTACKInflict physical damage based on ATK and STR stats
SKILLSPerform skills whose damage/effect depends on theirs STR/INT/VIT/WIS/AGI/LUC icons
DEFENDReduce all physical and magical damage taken
ITEMSUse any consumable items
MOVESwitch character's position to front or back row
UNIONPerform Union Skills
ESCAPEFlee from battle. May require several times before succeeding

Union Skills are one of the game's unique features, in which your party members can cooperate and perform combination moves that require several characters. Some Union Skills are unlocked by default, but more skills have to be learned. The person who activates the Union Skill must have 100% Union Skill Gauge, shown at the right side of the screen. However, the helpers don't need to have 100% Union Skill Gauge to aid the main character. Once the Union skills are performed, every character who activates the skill will have theirs Union Skill Gauge drops to 0%. Every command will recharge the gauge again until the gauge reaches 100% and is ready to be used.

Ailments and Binds

Status ailments have become one aspect of most (if not every) RPG games. By inflicting ailment, you can mitigate or even turn the tide over the battle. In this game there are 9 type of ailments with their own effects, which will be described below. Binds may become something new for someone who never played any EO games before. Most of the skills in the game will require any body part: either Head, Arms, or Legs to be able to be performed. By disabling the right body part, you can prevent your target from unleashing their deadly move which increases your chance of survival.

Ailments / BindsEffect
StunAny action is cancelled for one turn
Instant DeathInstantly kills target. Incapacitated member won't receive EXP from battle and Adventure Result, can't activate any Gathering skills, and can't be selected to deal with certain events
PetrificationUnable to move, perform attack, and also evade incoming attack, but all received physical damage is decreased by 40%
CurseReceives damage equal to half of the inflicted damage to the enemy, but only if the enemy isn't killed
SleepUnable to move, perform attack, and also evade incoming attack. Any attack will remove this ailment, but any waking up physical-based attack gets 1.5 bonus multiplier.
PanicRandomly attack one enemy, one ally, or self. Unable to evade incoming attack
ParalysisHas a chance to cancel the inputted action, and if cancelled, unable to evade incoming attack
PoisonReceives constant damage in the end of the turn. Poison damage can't be mitigated by any means
BlindDecreases accuracy and becomes harder to evade incoming attack
Head BindDecreases INT-based damage, can't perform any skills that use head
Arm BindDecreases STR-based damage, can't perform any skills that use arms
Leg BindDecreases AGI, unable to evade incoming attack, unable to escape from random encounter, and can't perform any skills that use legs