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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

In Depth - Base Classes

Fencer

Skill NameTypeBody PartPrerequisite SkillsTargetTPMastered Effects and Extra Notes
Lv 1
Rapier MasteryPassive--Self-Increases sword's damage output by 15% and switches Fencer's normal attack to stab instead
Chain FlameAttackLegs-One enemy412When the target is hit by either Stab or Fire damage, the user will perform a follow-up attack. Can follow up to 5 times, with 100% chance of activation, but decreases the chance by 10% for each activation
Chain FreezeAttackLegs-One enemy412When the target is hit by either Stab or Ice damage, the user will perform a follow-up attack. Can follow up to 5 times, with 100% chance of activation, but decreases the chance by 10% for each activation
Chain ShockAttackLegs-One enemy412When the target is hit by either Stab or Volt damage, the user will perform a follow-up attack. Can follow up to 5 times, with 100% chance of activation, but decreases the chance by 10% for each activation
Chain BoostPassive-Chain Flame (2),
Chain Freeze (2),
Chain Shock (2)
Self-Increases damage up to 99% at maximum stacks when the user performs any Chain skills, bonus is applied only until the end of turn. Only for Chain-related skills
Chain BurstPassive-Self-Performs follow-up attacks up to 3 times to another target when any Chain skills defeat the original target
PredictSupportLegs-Self715Increases evasion and being targeted by 200%, but decreases the evasion's rate by 50% and being targeted's rate by 40% for each activation, only last until the end of turn. However, all received damages will be multiplied by 2.5
Wind CurtainBuffHeadPredict (3)Selected row2030Increases chance of dodging an attack, but the buff is dispelled after one use. Lasts for 3 turns
Optic ThrustAttackArms-One enemy514Deals stab damage and has 80% chance to inflict Blind
SylphidPassiveArms-Self-Has 150% chance to counterattack after dodging attack, with 75% of normal damage output, but decreases by 40% for each activation. The user can only counter up to 4 times

Recommended Race(s): Earthlain, Therian

Fencer is one of the most nimble units in the game. This class excels in speed and evasion, and its skills revolve around chain attacks, in which it deals as many attacks as possible in a turn. However, since it depends on chaining, this class needs a party to be built around it, especially elemental skills and attacks that can trigger any chain skills. Chain Flame, Chain Freeze, and Chain Shock require a stab attack or a particular element to be triggered, Chain Boost amplifies the damage, and Chain Burst deals extra attack upon killing the enemy with a Chain skill. To cover up the lack of its defense, Fencer is the only class besides Dragoon who can equip shield, and it also has a few evasion skills. Predict grants an evasion bonus to the user and the Wind Curtain buff guarantees a single dodge for units in the user’s row. Sylphid counterattacks the enemy after dodging. Lastly, Optic Thrust can inflict the blind ailment, one of the useful ailments for early game.

As I've said above, if you decided to use Fencer as your main damage dealer, you need to build your party around it. Chain attacks require stab attacks or matching elemental attacks. So Rover, Shaman, and Botanist can be brought into the team as Bow-users which is considered to be a Stabbing attack. Or course, other classes who have stab skills are also good. Elemental attacks trigger chain attacks, so Warlock, Shaman, and other classes with elemental skills may be picked. Multiple Fencers in a party with Sylphid and Rapier Mastery are able to trigger additional Chain procs with Wind Curtain and/or Predict, although using Wind Curtain in this manner this may not be cost effective.

For early build, its skill points should be focused on one of Chain elements, especially the element that your party members have the most, as well as Chain Boost and Chain Burst. For instance, if the rest of party members can inflict fire-based attacks, spend your points to Chain Flame to level 4. Afterward, learn both Chain Boost and Chain Burst, and raise their levels to 5, then continue leveling their primary Chain Elemental Skill or invest a single point in Optic Thrust and/or Wind Curtain if your party is need of additional damage mitigation

Contributed by Hemless:

A brief note for the Chain Fencer build - Those looking to maximize single target damage, generally for slaying FOEs/Bosses, may elect to max out their primary elemental chain skill (if your TP pool can sustain this) and pair it with Chain boost Level 5. In this scenario Chain Burst can be skipped or delayed in favor of leveling Union/Racial/Gathering skills.

For those interested in a dodge-based Fencer build, be warned that failing to dodge when using Predict typically results in a death, so relying on Predict is not for the faint of heart.
An example build path:
[Predict (1) > Optic Thrust (1) > Sylphid(1) > Rapier Mastery (1) > Optic Thrust (4)]

Optic Thrust is likely the skill you are using most often, It may be wise to wait until your Fencer has a sufficient TP pool before leveling Optic Thrust to 5, despite the significant damage increase.

This is a good time to level Predict to 4, Sylphid to level 5, and/or divert points level Union/Racial/Gather skills (if you have not already) depending on what is more useful for your party composition and battle strategy.

Some players may find that Wind Curtain, a costly but potent damage mitigation tool, may be the difference between an insurmountable FOE or an arduous victory when combined with binds/ailments, solid strategy, or a high damage party composition.