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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

2nd Stratum

7F - Beware of Stampede

Before arriving at this floor, make sure you have a Forest Fish to be given later.

Remember, the difficulty can be changed anytime when you're in town.

Bucking Giraffe
71008520Giraffe FurPower Save (head),
Power Sweep (head)
WeaknessCut, Instant Death, Head Bind
ResistFire, Stun, Blind
450540Turkey FeatherGuard Wing (arms)

WeaknessStab, Fire, Stun, Instant Death
Jumping Caracal

Feline Ear

Jump Kick (legs)
WeaknessVolt, Paralysis, Leg Bind
Popping Gel
550660Gelatinous Core,
Toxic Gelatin
(defeat with poison damage,
not by your hands
after poisoning it)
Body Attack
WeaknessAll elements, Petrification, All binds
ResistAll physicals, Curse
Rending Mole
11001320Broken ClawMole Slash (legs)
WeaknessBash, Ice, Sleep, Blind, Leg Bind
ResistStun, Poison, Arm Bind
Stun Cicada
400480Brown WingDeath Cry (head)
WeaknessStab, All elements, Sleep
ResistInstant Death, Paralysis
Volt Squirrel
520624Rodent Tailthorn,
Electric Horn
(defeat with bash attack)
Volt Strike (legs)
WeaknessFire, Panic
ResistIce, Volt, Sleep, Head Bind

Hug the left wall to find an impassable crevice, then follow the way to open a door to the next zone where a new FOE, Bucking Giraffe, shows up on the field. This creature leaps straight ahead as long as it can until it hits any obstacle, stays idle to recover, turns toward another direction, leaps straight ahead again, etc.

Hug the left wall until you get out from the wide zone, then hug the right wall to trigger an event about capturing a rare beetle. Select the first option, then the second option to obtain Emperor Beetle as reward, or else the beetle will escape.

Adventurer's Log

Rhinoceros Beetle

You chanced upon a rare rhinoceros beetle and successfully managed to capture the bug.

Adventure Result (EXP)AdvancedBasic

Backtrack and keep hugging the right wall, avoid the second FOE on the field, and continue southeast to trigger an event at the dead end. This event can be cleared with Therian's Hunting Skill. Simply choose the first option to obtain 3-5 Meats as reward.

Adventurer's Log

Rabbit Season

You tracked down a herd of rabbits using your Hunting skills and successfully obtained their meat.

Adventure Result (EXP)AdvancedBasic

Backtrack and hug the right wall to meet Conrad again. The best option is by choosing the second option "Wait for a while" to receive 8 Moon Apples. Any other options give less Moon Apples as reward. Now keep hugging the right wall to open a chest with Ward Chime, then head southwest while watching 2 FOEs on the field. Remember that if you can't make a turn in 2 movements, you may need to hide in the center of this zone to avoid the battle. Follow the way until you arrive at the other side of the crevice, touch it to open the shortcut, then come back and hug the right wall to harvest a few Moon Apples. Now backtrack and head north to meet Lili again. Choose the first option and then she gives Thick Sap and Meat as rewards. Turn left and follow the way to find an impassable crevice, keep going to find a chopping point with Sturdy Branch, Thick Sap, and Writhing Root, and then turn back and head all the way to the east while avoiding 2 FOEs on the field. If you always observe their movements, you won't accidentally trigger the battle.

Now hug the left wall until you arrive at the dead end to harvest a few Forest Wheats, backtrack and head west to push the stone pillar, and hug the right wall to meet a Forest Hen, the same Forest Hen you've encountered in 6F. Give it a Forest Fish, then head south but push the stone pillar to the west. Don't push it to the south as you won't be able to open the chest. Now hug the left wall until you open a chest with Soma, head south and push the stone pillar to the west, head 6 squares south and 3 squares west to find a sealed door which requires certain key, and then head 3 squares east and hug the left wall until you arrive at a dead end. This event requires someone who has learned Forage Skill which you should already have. Choose the first option, then choose the second option to clear this event without taking any damage, or else one of your characters will lose some HP.

Adventurer's Log

Venomous Scorpion

Surprised by a scorpion, you stayed calm and came out of the situation unscathed.

Adventure Result (EXP)AdvancedBasic

Keep hugging the left wall until you find a crevice on your right side, touch it to open the shortcut, then come back and keep going north to open the door, and head into the center of the field to find an examinable area. You'll take several damages in clearing this event, but your characters won't be able to die from the result. Now choose the first option, then the second option to minimize the damage.

  • The first chosen character loses 30 HP (Advanced) / 24 HP (Basic),
  • The first and second chosen characters lose 30 HP (Advanced) / 24 HP (Basic)
  • The first and second chosen characters lose 30 HP (Advanced) / 24 HP (Basic) (again), and then all party members lose 30 HP (Advanced) / 24 HP (Basic)
  • Finally all party members lose 15 HP (Advanced) / 12 HP (Basic).

Therefore the first chosen character loses 135 HP (Advanced) / 108 HP (Basic), and the second character loses a total of 105 HP (Advanced) / 84 HP (Basic). However, any characters will be left with 1 HP if they receive more damage than their current HP. Afterward, you'll obtain a map which pinpoints a location in 6F. It'll be visited later.

Adventurer's Log

Flowers and a Corpse

You came upon harmful plants, and after braving their danger obtained a treasure map left by a fallen adventurer.

Adventure Result (EXP)AdvancedBasic

Obviously heal your party members immediately with rations, hug the left wall until you find a chopping point with Sturdy Branch, Thick Sap, and Writhing Root, and then keep hugging the left wall until you find an upstairs to 8F. However, you still have the newly-unlocked destination in 6F, so descend the stairs and head toward the exclamation mark in 6F.

6F - Rising to New Heights (continue)

Once you've arrived at the exclamation mark, simply press the A button several times to finally obtain 2 Celestial Silvers and Zepheria Coin as rewards. However, this event requires Celestrian's Detect Mana and Therian's Brute Strength skills to be able to be cleared.

Adventurer's Log

Treasure Excavation

Upon finding a treasure chest, you successfully disarmed a magic trap cast over it and obtained valuable coins.

Adventure Result (EXP)AdvancedBasic

Now return to 7F since there is one thing left you need to do.

7F - Beware of Stampede (continue)

Remember about the stone pillars that block the path? Now you can pass through the west shortcut and head northwest to open a chest with Amrita without pushing any stone pillar. This floor is done, but there are some requests at BAR as usual.

Prepare for More Adventure!

This request from Syrik calls for a set of materials needed to make a new weapon.

Reward: Resin Targe

Syrik needs 3 Thick Saps, obtained at any chopping points in 7F, to make a Resin Targe, so just sell the required loot to him. If you have farmed these items during your previous adventure, this request can be cleared immediately.

Adventure Result (EXP)AdvancedBasic

The Big Bad Beast

This request came from a rowdy man and calls for the extermination of a dire beast on 7F

Reward: 1500 en

Once you've accepted the request and talk to Loud Drinking Guest, a new destination appears in 7F. However, after arriving at that place, you can choose whether to treat the wolf's wounds (first option) or let it die (second option). If you select the first option, you need someone who has learned Animal Care to treat the wound. Either choice, return to BAR and talk to Loud Drinking Guest to report the result. If you treat the wound, there is another option to tell him that you've treated the wound. If you let the wolf die, you'll get 1500 en and 7000 EXP (Advanced) / 8400 EXP (Basic). If you treat the wound but tell him that you've killed the wolf, you'll get the same reward. However, if you treat the wound AND tell him that you've treated the wound, you'll get 900 en and 12000 EXP (Advanced) / 14400 EXP (Basic).

Adventure Result (EXP)AdvancedBasic

Jenetta's True Feelings

It's me, Jenetta! There's a mysterious guest at my inn--and I want to give him a present!"

Reward: Nectar x4

Head into INN to retrieve the information, in which Jenetta wants a Meat and a Forest Wheat. Meat is sold by Jaimie the Hunter at BAR, and Forest Wheat can be harvested in either 2F, 4F, 6F, 7F. If you have both items, exit and reenter INN to clear this request immediately.

Adventure Result (EXP)AdvancedBasic

Holey Moley!

Lately, some raging moles have been harassing explorers. Please exterminate 12 moles on 7F.

Reward: Luck Necklace

Angry Mole Lord
40004800-Mole Slash (innate)
WeaknessBash, Ice, Sleep, Blind, Leg Bind
ResistStun, Instant Death, Poison, Arm Bind

Once you've accepted the request, Rending Moles will appear all over 7F. Simply defeat a total of 12 Rending Moles, then you have to fight an Angry Mole Lord. It's a stronger version of Rending Mole, but the battle is actually quite easy since it's alone.

Adventure Result (EXP)AdvancedBasic

Now select PATRON to see some new faces. The second person in the list is the rowdy man who provides further information about the second request. Kashmir also shows up here, informing about those rare beetles that you may not obtain during your adventure. If any, he'll sell it for a certain price. The rest of the patrons just inform some tips which may be useful during your adventure. Once all requests have been cleared, upgrade your equipment, save your progress, then climb the upstairs to 8F. Put some of your Nectars to your inventory box as you'll buy them soon. You may also want to have 1,420 en before leaving the town.

8F - A Beast Born to Fight (intro)

Hug the left wall to meet Syrik, who sells a few set of items for a certain price.

  • 3 Nectars for 300 en
  • 3 Amritas for 1,000 en
  • 3 Analysis Scopes for 120 en

Amrita isn't unlocked yet at the shop, and both Nectars and Analysis Scopes are sold much cheaper. Syrik disappears after this, so this is your only chance to buy those items. Now keep heading west to harvest a few Forest Wheats, head southeast to find an impassable crevice, and then head north to open the door. A gigantic monster is seen nearby, so you have to return to Council Hall to report about it. Ramus tells that several reports about the sighting of a huge elephant have been made before, so the Council can't ignore this issue anymore. Now it becomes an official mission which you need to accept it.

A Primordiphant Shakes the Earth

A hulking elephant known as the Primordiphant has been spotted on the 2nd Stratum. Investigate the area and find a safe route to the next floor.

While you are in the town, since you have landed your foot on 8F, you may want to accept all of the unlocked requests. However, I'll mention them in the bottom of the 8F section for easier reading.