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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

4th Stratum

7F - 9F Jagged Reach (hidden area)

Before arriving at this floor, you may want to bring a few Volt Talisman accessories, buyable at the shop for each Rodent Tailthorn, dropped by Volt Squirrel in 2nd Stratum. Later you'll be ambushed and may have to endure volt attacks. You may also want to bring a few Leg Binder items, buyable at the shop for each Flying Tailfin, dropped by Stoneray in 2nd Stratum. You may also want to bring a Guard Sole to reduce pillar's damage since you'll have to take the damage in order to proceed.

7F - Beware of Stampede (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Chiroptekong
EXPLootSkills
AdvancedBasic
18002160Giant Humerus,
Burnt Airsac
(defeat with fire attack)

Giant Hammer
(arms)
WeaknessBlind, Arm Bind
ResistStab, Stun, Panic
Immune-
Cliff Goat
EXPLootSkills
AdvancedBasic
570684Shattered Horn,
Bound Hoof
(defeat while
its legs are bound)
Panic Assault (head)
WeaknessIce, Petrification, Curse
ResistPanic, Blind
Immune-
Fire Squirrel
EXPLootSkills
AdvancedBasic
83009960Fiery Horn,
Bound Tail
(defeat while
all body parts are bound)
Burning Thread
(legs),
Explosive Spear
(legs)
WeaknessVolt, Poison
ResistFire, Ice, Instant Death,
Petrification, Sleep, Head Bind, Leg Bind
ImmuneStun, Blind
Megavolt Marmot
EXPLootSkills
AdvancedBasic
60007200



Alternator (legs),
Dynamo Thunder (legs)
WeaknessIce, Poison
ResistFire, Volt, Stun, Petrification, Sleep, Head Bind

ImmuneInstant Death, Blind
Jumping Caracal
EXPLootSkills
AdvancedBasic
420504
Feline Ear

Jump Kick (legs)
WeaknessVolt, Paralysis, Leg Bind
ResistFire
Immune-
Volt Squirrel
EXPLootSkills
AdvancedBasic
520624Rodent Tailthorn,
Electric Horn
(defeat with bash attack)
Volt Strike (legs)
WeaknessFire, Panic
ResistIce, Volt, Sleep, Head Bind
Immune-

There is a room in the south, which can be entered by opening one of its 3 doors. In order to open the chest, you have to enter the room using the west door, then go straight south to obtain Medica IV, and then step back to avoid fallen stone pillar. Return to previous zone, then proceed north to open another door. After heading east, there are 3 paths toward south. The first path leads to a dead end, the second path leads to a big room, and the third path leads to an upstairs to 8F.

The second path leads to a big room, with a treasure chest straight in front of you. Before opening this chest, equip your Volt Talisman if you bring it. When you open the chest, 2 Megavolt Marmots will ambush you. They are likely to perform Dynamo Thunder on their first turn, dealing a lot of damage to all party members and also inflict paralysis. If both enemies perform this move, your party members are very likely to be wiped out if you don't have volt protection. This is a scripted battle and you can't prevent Megavolt Marmots from ambushing you, so just hope that they don't perform Dynamo Thunder on their first turn. Once you've survived the first attack, use Leg Binder item to bind their legs, then perform your best moves to defeat them. Afterward, you'll obtain Old Book, which is required to clear a request later. Now climb the upstairs to 8F.

8F - A Beast Born to Fight (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Chiroptekong
EXPLootSkills
AdvancedBasic
18002160Giant Humerus,
Burnt Airsac
(defeat with fire attack)

Giant Hammer
(arms)
WeaknessBlind, Arm Bind
ResistStab, Stun, Panic

Immune-
Fire Squirrel
EXPLootSkills
AdvancedBasic
83009960Fiery Horn,
Bound Tail
(defeat while
all body parts are bound)
Burning Thread
(legs),
Explosive Spear
(legs)
WeaknessVolt, Poison
ResistFire, Ice, Instant Death,
Petrification, Sleep, Head Bind, Leg Bind
ImmuneStun, Blind
Jumping Caracal
EXPLootSkills
AdvancedBasic
420504Feline EarJump Kick (legs)
WeaknessVolt, Paralysis, Leg Bind
ResistFire
Immune-
Rending Mole
EXPLootSkills
AdvancedBasic
11001320Broken ClawMole Slash (legs)
WeaknessBash, Ice, Sleep, Blind, Leg Bind
ResistStun, Poison, Arm Bind
ImmuneCurse
Stun Cicada
EXPLootSkills
AdvancedBasic
400480
Brown Wing

Death Cry (head)
WeaknessStab, All elements, Sleep
ResistInstant Death, Paralysis
Immune-
Volt Squirrel
EXPLootSkills
AdvancedBasic
520624Rodent Tailthorn,
Electric Horn
(defeat with bash attack)
Volt Strike (legs)
WeaknessFire, Panic
ResistIce, Volt, Sleep, Head Bind
Immune-

The hidden area in 8F only serves as a bridge between 7F and 9F. Nothing should be done here, so head northwest to climb the upstairs.

9F - Across the Mountain Pass (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Fire Squirrel
EXPLootSkills
AdvancedBasic
83009960Fiery Horn,
Bound Tail
(defeat while
all body parts are bound)
Burning Thread
(legs),
Explosive Spear
(legs)
WeaknessVolt, Poison
ResistFire, Ice, Instant Death,
Petrification, Sleep, Head Bind, Leg Bind
ImmuneStun, Blind
Gobbler
EXPLootSkills
AdvancedBasic
450540
Turkey Feather


Guard Wing (arms)
WeaknessStab, Fire, Stun, Instant Death
Resist-

Immune-
Impeding Tengu
EXPLootSkills
AdvancedBasic
83009960Long NoseTengu Fist (arms),
Decoy (arms),
Reinforcement (head)
WeaknessAll physicals, Sleep
ResistStun
Immune-
Spotted Hound
EXPLootSkills
AdvancedBasic
13001560Canine Jawbone,
Black Dewclaw
Weapon Break
(head)

WeaknessIce, Curse, Panic, Head Bind
ResistSleep, Paralysis, Blind
Immune-
Stoneray
EXPLootSkills
AdvancedBasic
770924
Flying Tailfin

Bind Arm (legs)
WeaknessStab, Ice, Sleep, Poison
ResistBash, Volt, Petrification
Immune-
Volt Squirrel
EXPLootSkills
AdvancedBasic
520624Rodent Tailthorn,
Electric Horn
(defeat with bash attack)
Volt Strike (legs)
WeaknessFire, Panic
ResistIce, Volt, Sleep, Head Bind
Immune-

This area has 3 Impeding Tengu FOEs with 3 stone pillars, and the layout of this area makes them easily blocks the path. First, head toward the south door, then head 4 squares east. The first Impeding Tengu will push the stone pillar, dealing huge damage to your party members and also pushing you 2 squares south. If you use a Guard Sole beforehand, the damage will be reduced to 1. You need to be knocked in this way so you have enough time to run south before the second Impeding Tengu blocks the path. While you are on the east side of the second pillar, don't push it toward Impeding Tengu, as you'll block the access to a chest. It'll be acquired later. After the second FOE pushes the stone pillar, head 1 square south, 3 squares west, and 4 squares south to appear at the west of the third stone pillar. Once again don't push it toward Impeding Tengu, as you'll block the access to the final chests. Now simply follow the way, defeat Impeding Tengu if you want, or else make a round trip in the south, until you open 2 chests with Formaldehyde and Paralysis Mortar.

Your journey is actually completed. The chest you've skipped before only contains an Ariadne Thread, which is probably useless at this point. If you don't want to collect it, simply use your own Ariadne Thread to warp. Or else face west to find a one-way shortcut, then head north all the way until you find another one-way shortcut to the entrance, open the south door again, and then simply hug the right wall until you open the chest. However, you have to fight Impeding Tengu in order to collect it. If you want to attain 100% completion, you have to open the chest, so just defeat the FOE and then warp out of this floor.