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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

2nd Stratum

6F - Rising to New Heights

Remember, the difficulty can be changed anytime when you're in town.

Glaring Stinger
60007200Sharp Pincer,
Scorpion Crystal
(defeat while it's petrified)
Bind Mace (legs)
WeaknessAll elements, Petrification, Paralysis, Poison
ResistCut, Stab, All binds
Turkey Feather

Guard Wing (arms)
WeaknessStab, Fire, Stun, Instant Death
Jumping Caracal
420504Feline EarJump Kick (legs)
WeaknessVolt, Paralysis, Leg Bind
Rending Mole
11001320Broken ClawMole Slash (legs)
WeaknessBash, Ice, Sleep, Blind, Leg Bind
ResistStun, Poison, Arm Bind
Stun Cicada
400480Brown WingDeath Cry (head)
WeaknessStab, All elements, Sleep
ResistInstant Death, Paralysis

Move 2 squares east to trigger the first event about retrieving a backpack on the cliff. Simply choose the first option to obtain White Bread and 3 Mountain Coppers as rewards. However, you need someone who has learned Reflexes to clear this event.

Adventurer's Log

Cliffhanging Bag

You successfully retrieved a small bag dangling from the side of a cliff and claimed its contents for yourself.

Adventure Result (EXP)AdvancedBasic

Head west to meet a Harbinger named Solor. After a few chats, she points her scythe toward a Geomagnetic Pole. This portal enables instant warp to the town and also acts as a save point when needed. Nice. Keep hugging the left wall to find a door, continue northwest to find a taking point with Aromatic Moss, Cecidium, and Rainbow Fruit, follow the way to the east, and you'll notice a boulder on your left side. This event can be cleared with Therian's Brute Strength (first option) or Celestrian's Night Vision (second option). Either option, you'll obtain Celestial Silver as reward. Either choice gives the same EXP reward.

Adventurer's Log

Boulder and a Turtle
First OptionSecond Option
Using your great strength, you successfully freed the turtle from under a boulder.Using your Night Vision, you peered through the darkness and successfully freed the turtle from under a boulder.

Adventure Result (EXP)AdvancedBasic

Follow the way to the dead end in the north to harvest a few Forest Wheats, head southeast to find a door, and then follow the way to trigger another event. This event can be cleared by default if you choose the second option. However, if you choose the first option, you'll need Therian's Reflexes to be able to save one of your party members from getting crushed by the boulder. The first option gives better EXP reward than the second one.

Adventurer's Log

Watch for Falling Rocks

Thanks to your high agility, you deftly dodge the falling rocks and avoid catastrophe.

Adventure Result (EXP)AdvancedBasic

Hug the left wall until you find an impassable crevice on your right side, then follow the path to the dead end to trigger another event which requires Therian's Hunting Skill to be cleared. Select the first option to obtain 3-5 Meats as reward.

Adventurer's Log

Quail Hunting

You successfully obtained quail meat using your Hunting Skills

Adventure Result (EXP)AdvancedBasic

Step back to find a crevice in the west and enter it, then open a chest with Miraculous Ring. This accessory permits the user to revive an incapacitated ally, so you may want to put it on one of your backline characters. Head back and follow the way southeast to find another door, then examine a resting spot which recovers 24 (Advanced) / 30 (Basic) HP and TP to all party members. However, you'll be ambushed by 3 Stun Cicadas afterward, so defeat them to clear the event.

Adventurer's Log

A Dangerous Rest

You found what seemed like an ideal place to rest, but wound up encountering monsters!

Adventure Result (EXP)AdvancedBasic

Return to previous area and head southwest to find another door to the next zone which has a fishing point. If you move northwest, you can also find a starving Forest Hen. Give your Forest Fish to it, then it'll flee. Get out and hug the right wall until you find another crevice which opens the shortcut to Geomagnetic Pole. Save the game if you want, then head back and go east to meet a guard who doubles as campsite and resting point. You can make some rations as you want, but the resting point can only be used once per day, healing 25 HP and 15 TP to your party members. Once you're done, hug the right wall until you find another taking point with Aromatic Moss, Cecidium, and Rainbow Fruit, backtrack and keep hugging the right wall to find another impassable crevice on your right side, and then head north find a door to the next zone.

A new FOE, Glaring Stinger, shows up on the field. This creature stays idle and observes what's on its direction for two movements before changing its observation direction CLOCKWISE. However, it won't look toward a dead end. For instance, if it appears on the northeast corner, it won't look toward north and east, leaving only 2 other directions. While traveling in long straight path, you won't be able to avoid its line sight. Once this creature finds you, it'll chase, similar to Owl Beast, until you manage to get out of the zone.

Hug the right wall and watch its direction to be able to open a chest with Heavenly Gift without alerting the FOE, follow the path all the way to the north until you find a door, touch a crevice on your left side to open the shortcut, then head back and follow the way to trigger another event. If you choose the first option, you'll recover 24 (Advanced) / 30 (Basic) HP and TP to all party members, otherwise all party members will lose some HP.

Adventurer's Log

A Small Break

You decide to take a break behind some rocks to regain your strength before pushing through the harsh winds.

Adventure Result (EXP)AdvancedBasic

Follow the way to open another door, then hug the right wall until you open a southwest door. Remember to always keep watching the FOE's observation line. Open the door and then hug the left wall to trigger another event. In order to climb the rocks easily, choose your Earthlain who has learned Forage Skill, or else your character will lose 10 (Advanced) / 8 (Basic) HP and TP. While atop the cliff, there are 3 options. The first option causes you to obtain Forest Wheat, the second option gives the item to the animal, and the third option causes another animal to snatch the item. Any choice gives identical EXP reward, but I think the second option is better.

Adventurer's Log

Wheat and Animal

Giving the wheat to the animal filled your hearts with joy.

Adventure Result (EXP)AdvancedBasic

Head southwest to find a door to the next zone with 2 FOEs on the field. Keep hugging the left wall while watching both FOEs until you find another door in the southwest. Now head east to find an examinable area, but it can only be cleared after triggering an event in 7F. Nothing can be done for now. Head west to find another door, and then move 1 square west to meet Conrad again, who gives you Copper Ingot after a few chats. An upstairs to 7F can be seen directly in the north, but if you move one square north, you can find a crevice on your left side. Touch it to open the shortcut, then come back and go upstairs to 7F if you want. However, I decided to go back to Geomagnetic Pole and return to the town because I had no inventory space left. Remember that there are some requests that you may want to clear.

A Most Dangerous Game

This request from a monster hunter calls for the disarming of magic traps set up in the labyrinth.

Reward: Addle Gas x3

Once you've accepted the request, a new mark appears in 5F. You also obtain Mana Detector and 5 Mana Extractors to be used there. Now simply go there and then check every step with Mana Detector or someone with Detect Mana skill. However, someone with Detect Mana skill can pinpoint the exact direction rather than Mana Detector as it only produces a "Ding" sound. Whenever the character detects the trap in any directions, put Mana Extractor there. Repeat this method 3 times to clear the request. I don't know if it's randomized for each game, but I found mine on the 5th, 13th, and 17th squares.

Adventure Result (EXP)AdvancedBasic

Monsterology 101

This request from the Monster Observation Institute calls for three Feline Ears.

Reward: Medica III x2

Feline Ear is dropped by Jumping Caracal, found in 6F. I think that this creature rarely appears, but it's quite easy to be defeated. If you have farmed 3 Feline Ears during your previous adventure, this request can be cleared immediately.

Adventure Result (EXP)AdvancedBasic

Now select PATRON to see some new faces. However, they just inform some tips which may be useful during your adventure. Once you've cleared both requests, upgrade your equipment, save your game, and then climb the upstairs to 7F.