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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

5th Stratum

5th Stratum Boss and Epilogue

Pass through the shortcut in the north, and head straight to the door.

Eternal Tyrant

Eternal Tyrant
EXPLootSkills
AdvancedBasic
210000252000Shadow DorsalfinFreeze Breath (head),
Thunder Howl (head),
Dark Claw (arms),
Crushing Claws (arms),
Panic Crush (legs),
Ruinous Roar (head),
Grudge Miasma (innate),
Miasma Drain (innate),
Burning Miasma (head)
WeaknessIce, Sleep
ResistStun, Petrification, Curse, Panic, Paralysis, Poison, Arm Bind, Leg Bind
ImmuneInstant Death

There it is. The final boss of the game. Unlike the previous four bosses, this battle is actually quite hard as the boss hits like a truck while also inflicting ailments or binds. I would say don't try to fight this boss unless you nearly or reach level 70, have nearly or the best gears, and bring the necessary items, explained below.

This boss doesn't have an opening move. It just alternates between Freeze Breath, Thunder Howl, Dark Claw, Crushing Claws, and Panic Crush, all of which hit some or all party members for moderate damage. It also can cast Ruinous Roar, which gives buffs to both the boss and you. After 5 turns have passed, it'll activate Grudge Miasma. This is a field effect in which in the end of the turn, all damage dealt by both you and Eternal Tyrant will be combined, then a quarter of that number is dealt toward both sides. The boss takes full damage, and the damage to your side will be spread to all party members including turrets/summons/wraiths. After two turns, it'll use Miasma Drain which cancels the effect, and also telegraphs for its ultimate move, Burning Miasma, which deals huge fire-based damage to all party members. The surviving characters also has their defense reduced by 30%, which pretty much spells game over as its next move can easily wipe out the remaining characters while you are trying to recover. Afterward, it'll use 5 random moves again which repeats the cycle.

For the strategies, this boss is weak to sleep ailment, so bring a few Sleep Gas, buyable at the shop for each Sharp Batfang, dropped by Hypno Bat in 4th Stratum. Use your first turn to cast sleep, then cast full buffs to your team before using high-damaging moves to wake it up. Ice element buff is also good since the boss is also weak to ice. All of its random moves hits for quite a pack of damage, so if your party members don't have high defense, healing may pose another trouble, hence you need to level up. Freeze Breath and Thunder Howl has Ice and Volt element, respectively, so you may want to use some element-mitigation items/skills. If it casts Ruinous Roar, you may want to dispel its buff by using Laudanum, buyable at the shop for each Thick Stalk, a common taking material in 5th Stratum. After it casts Grudge Miasma, you may want to hold off your best deal-damaging moves unless you are ready to take the recoil. Use this period to reapply buffs. After it casts Miasma Drain, try to bind its head, inflict sleep, use All Mist to reduce the fire-based damage, or activates Aegis Shield / any fire-nullifier/absorber skills. The normal fight usually lasts for 2 cycles, so you need to deal with Burning Miasma twice.

Defeating this boss nets Shadow Dorsalfin. Fortunately it doesn't have additional loot so you don't need to worry about it. Thankfully Atlus doesn't make this fight even more annoying.


Enjoy the ending and then save the game to mark it as completed. This is my Guild Card stats after defeating the final boss.

Lv 70
Zeo Guild
Basic
049:26:21
MAX LEVEL70WALKED20413
MONSTROUS CODEX72.58%TOTAL en642545
ITEM COMPENDIUM71.15%FORGED130
VENTURED DAYS36UNIONS911
ENEMIES HUNTED1503FOOD EATEN142
Jagged ReachProof of reaching the Jagged Reach.
Fetid NecropolisProof of reaching the Fetid Necropolis.
Lucent HollowsProof of reaching the Lucent Hollows.
Untamed GardenProof of reaching the Untamed Garden.
????????????
????????????
Cache SeekerRetrieved over half of the items stored in treasure boxes in the labyrinth.
Iorys FixerGiven to you for your accomplishing over half of the quests from the bar.
Veteran HunterLogged over half of the monsters that dwell in the labyrinth.
Devoted ScavengerAwarded for logging over half of the materials found in the labyrinth.
Iorys's GuideProof that you have drawn over half of the labyrinth maps.

However, the game doesn't end yet, as you can progress deeper to the optional stratum, the 6th Stratum. You can also fight the optional bosses later. Remember the Primordiphant in 8F? You'll need to fight it later.

Interlude

Load the game and head outside of INN. A Town Crier informs that you need to report your achievement to Ramus, so head into Council Hall. Ramus gives Arcania's Orb as reward for conquering the labyrinth. This accessory gives HP +50, TP +50, and 10 points to all stats so definitely equip this accessory to your character.

Now return to 25F and continue to head north of the last boss' battlefield to find another door. Arken shows up again, on its true form this time, congratulating you for defeating the evil. She gives you Yggdrasil Ring and Yggdrasil Mythril as reward. Yggdrasil Ring gives 30 points to STR and INT, so equip it to your main attacker. She also makes another request if you want to escort her until she reaches her destination. Choose the first option to accept it, then open the door and head straight again to start your journey in 6th Stratum.