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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

6th Stratum

3rd Stratum Superboss

Beneath the Battlefield

"I have a request for the [insert your guild name], I'll be on 12F, so won't you come and see me?"

Reward: 250000 en

This request only appears if you have cleared A Reunion and a Request and also have reached 28F.. Once you've accepted the request, a new mark appears on 12F map. However, before heading into the labyrinth, you need to bring a few Therica Bs or someone who can cure ailments, as you'll be constantly inflicted with blind while trying to approach the boss, and the boss itself can easily deal various ailments. You may also need to bring Formaldehyde in order to obtain the boss' additional loot, as it has very tricky condition to be fulfilled. Also, if you travel during the daylight, you may want to bring a few Guard Soles / activate Warlock's Levitation skill to prevent tile damages. Guard Soles are buyable at the shop for each Floating Cranium, dropped by Cracked Skull, a common enemy in 3rd Stratum.

The destination can be reached faster if you land on 13F and then go downstairs. Head there (it's slightly faster if you follow the north path) and you'll meet Solor who explains about the toughest monster found in 3rd Stratum. She offers to join your party members, which of course you want to accept, unless you want to challenge yourself. She also opens the blocked passage at C7.

12F - Over a Toxic Graveyard (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Cracked Skull
Floating Cranium

Baneful Gaze

WeaknessStab, Ice, Stun, Head Bind
ResistFire, Curse, Sleep, Panic, Poison,
Arm Bind, Leg Bind
Doom Wheel
3500042000Curved Blade,
Unseeing Eye
(defeat while it's blinded)
Vengenace Spin
Illusive Smoke
WeaknessIce, Curse
ResistCut, Fire, Volt, Petrification, Blind, Leg Bind

ImmuneInstant Death, Panic
Grand Spriggan
35004200Black Tail,
Necrotic Finger
(defeat with bash attack)
Stampede (legs)
WeaknessFire, Poison, Blind
ResistStab, Volt, Sleep, Panic
Horned Skull
18002160Blackened Horn,
Frozen Chunk
(defeat with ice attack)
Baneful Glare
WeaknessStab, Ice, Head Bind
ResistFire, Curse, Sleep, Panic, Poison, Leg Bind
Petite Spriggan
Squishy Leg

Eye Stab (arms),
Transform (innate)
WeaknessFire, Poison
ResistStab, Volt, Stun, Panic
Zombie Mutt
15501860Rotting Dogbone,
Confused Needle
(defeat while
it's inflicted with Panic)
Poison Bite (head)
ResistIce, Instant Death, Paralysis
Zombie Squirrel
16501980Tough MembraneBalloon Drop (legs)
WeaknessStab, Volt, Sleep
ResistIce, Instant Death, Paralysis, Blind

Your objective is to reach the upstairs at A3, and this area doesn't have any interesting spot to be visited except the chest at A1 with Guard Sole. What a letdown. Just finish your map and then go upstairs.

13F - Where Wraiths Wander (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Coffin Demon
Empty Casket

Death March (legs)

WeaknessAll elements, Petrification, Sleep, Arm Bind
ResistAll physicals, Curse, Paralysis, Poison, Blind
Doom Wheel
3500042000Curved Blade,
Unseeing Eye
(defeat while it's blinded)
Vengenace Spin
Illusive Smoke
WeaknessIce, Curse
ResistCut, Fire, Volt, Petrification, Blind, Leg Bind
ImmuneInstant Death, Panic
Flame Temptress
17002040Vampire Crown,
Bound Manastone
(defeat while
its arms are bound)
Cursed Flame
WeaknessAll physicals, Petrification, Panic
ResistAll elements, Curse, Arm Bind
Ivory Sack

Possession (head)
ResistAll physicals, All elements, Petrification, Curse
Roaming Wraith
2500030000Illusory ClothHellfire (head),
Slash Sweep (arms),
Flame Sign (head)
WeaknessCut, Ice, Petrification, Curse, Blind
ResistFire, Stun, Instant Death, Head Bind
29503540Sharpened Rim
Fire Spin (legs)

WeaknessIce, Instant Death, Curse, Leg Bind
ResistCut, Fire, Volt, Petrification, Blind

Upon entering this area, you'll see the boss, Zombie Dragon. It notices your presence and then activates Dark Breath which covers the entire field with darkness. Basically you won't be able to detect any nearby Roaming Wraith FOEs (the FOE signs disappear from the map), and if you manage to defeat the FOE, it'll respawn immediately. If you trigger random encounter, your party members will be inflicted with blind at the start of the battle. Dark Breath activates for 8 steps before it wears off, but Zombie Dragon then activates it again after 2 steps. While it's activated, do not use any fire attacks, as it'll trigger Zombie Dragon's Combustion skill which deals a lot of damage and possibly wipes out your party members. You also have to prevent Flame Temptress from using Cursed Flame and Soultaker from using Fire Spin, as both attacks count as fire attacks.

There are also a total of 8 Roaming Wraith FOEs on the field. This enemy should be relatively weak compared to your characters, but remember you are constantly blinded which makes even landing a hit is quite challenging. The FOE also respawns on your next step if you defeat it, so you may want to avoid all of them if you want to fight the boss with full force. Remember that their movement are limited during the daylight due to the sunlight.

Hug the left wall to open the shortcut, then come back and head south to find the first FOE on the field. You shouldn't have any trouble in dodging this FOE and reaching the south path. The next zone also has 1 FOE on the field. Dodge it as well, then head south to find 2 FOEs on the field. There is also a chest with Reliquary on the southwest corner. If you travel during the daylight, you can open it easily as both FOEs can't travel to your path, otherwise you need to wait until the FOE moves west toward the chest, then follow it. Backtrack and hug the left wall, move zigzag to avoid both FOEs when necessary, and then head north to open the door.

The first section has 2 FOEs on the field. Both FOEs move clockwise, so dodge the first one, wait at the light spot at D1, dodge the second one, and head north to escape. The next zone has another 2 FOEs on the field, and both FOEs move counterclockwise this time. If you travel during the daylight, you have to head north through the west path and defeat the FOE, otherwise head north through the east path. Either way, keep heading north until you find another door. Heal your party members when necessary and then open the door to find the boss. Before approaching the boss, you may want to wait until its Dark Breath wears off to start the battle without blind ailment. Also, if you think you are still unprepared, you can head east to open a shortcut to the entrance. Thanks to this shortcut, if you land on 14F and then go downstairs, you can head straight to the boss' room by taking 2 consecutive shortcuts in the west.

Zombie Dragon

If this is your first time dealing with the boss, you have the option to bring Solor as the sixth party member. She is a Harbinger - Deathguard, and is pretty much required to land debuffs, as Zombie Dragon has quite high resistance to debuffs. Atonement is also required to remove party's ailments, and Ephemeral Reap is simply her best move if you manage to land 3 debuffs. Unfortunately she lacks Black Mist, but it may already be covered with your party members.

Zombie Dragon
780000936000Corrupted Ulna,
Dead Dragonbone
(defeat with the effect of Combustion skill)
Dark Breath (head),
Combustion (innate),
Poison Rain (arms),
Cursed Rain (arms),
Dark Heal (innate),
Fire Breath (head),
Ice Slam (head),
Crushing Bite (head),
Dragon Quake (legs),
Loud Stomping (legs)
WeaknessAll elements, Curse, Poison, Blind
ResistAll physicals, Stun, Petrification, Panic, All binds
ImmuneInstant Death

Remember that you need to start the battle when Dark Breath field effect wears off, otherwise you'll start the battle in blind state which may cause further trouble. On its first two turns, it'll perform Dark Breath and Poison Rain, which inflict Blind and Poison, respectively. Dark Breath field effect stays for 8 turns, and may trigger Combustion effect if either side performs fire-based attacks. Poison Rain also inflict poison on the boss, but it's not a good news, as the boss has Dark Heal innate skill, which heals itself for about 5 times the amount of supposedly received damage. Afterward, it performs various moves before reapplying Dark Breath when it wears off. After depleting more of its health, it can also perform Cursed Rain, which similar to Poison Rain but inflict curse ailment instead. The boss will also be inflicted with curse, but thanks to Dark Heal it'll recover health instead of taking damage.

Now for the strategies. As usual you need to lockdown the boss to avoid serious trouble later. Solor should perform Wilting Miasma while the other party members inflict debuffs to trigger her Miasma Armor. When the boss performs Dark Breath / Poison Rain / Cursed Rain, cast Atonement on her next turn to remove those ailments. With Wilting Miasma debuff, try to land ailments and binds as much as possible. However, do not inflict poison or curse as they'll heal the boss. Head bind may be your first priority, as the boss can perform Fire Breath. This attack itself isn't dangerous, but it triggers Combustion effect which deals a lot of damage. Petrification or Panic may also be used to stop the boss temporarily. Zombie Dragon also slightly weak to all elements, but remember not to perform fire-based attacks to avoid the aforementioned Combustion damage.

If you manage to defeat it with the effect of its Combustion skill, you'll also obtain Dead Dragonbone as reward. Unless you can negate or absorb the damage, do not let it activates Combustion because it can easily kill some of your party members. Simply use Formaldehyde on the turn when you can finish it off. After the battle you'll also unlock the second level cap, so now you can reach level 90.

Request Completed!

Adventure Result (EXP)AdvancedBasic
1.75 million2.1 million

While in this stratum, you may also want to climb the upstairs to 15F and fight the Undead King again to if you didn't obtain its additional loot before. Head back to INN to save your progress and then warp to 29F. I think it's faster if you land on 28F, then return to 27F, warp back by using the purple warp point, and then follow the way to 29F.