What do you need help on? Cancel X
  Prev Next  
Close X FAQ/Walkthrough
by ZeoKnight

Table of Contents

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

5th Stratum

25F - The Genesis of Darkness

Remember, the difficulty can be changed anytime when you're in town.

Battering Boar
Jagged Tusk

Boulder Crush (legs),
Iron Bullets (head)
WeaknessFire, Panic
ResistIce, Stun, Petrification, Curse, Arm Bind, Leg Bind

Bladed Phasmid
79009480Stickbug Switch,
Burnt Leafblade
(defeat with fire attack)
Shin Slash (arms)
WeaknessFire, Sleep, Arm Bind
ResistInstant Death, Petrification, Panic, Poison,
Head Bind
Clawed Fiend
97000116400Wicked ArmspikesFull Swing
Armor Slicer
Radiation Shot
WeaknessIce, Arm Bind
ResistCut, Stab, Fire, Stun, Instant Death,
Curse, Panic, Paralysis, Head Bind
Crimson Caracal
61007320Red Catspaw

Paralysis Kick (legs)

WeaknessIce, Sleep
ResistFire, Stun, Curse, Panic, Blind

ImmuneLeg Bind
Cursed Capra
80009600Twisted HornCursed Assault (head)

WeaknessIce, Poison, Leg Bind
ResistInstant Death, Sleep, Panic, Blind, Head Bind
Fire Ant
61007320Sharp MandiblesInfernal Blaze
WeaknessStab, Volt, Paralysis, Blind
ResistFire, Instant Death, Curse, Sleep, Panic, All binds
155000186000Bloody Sickle,
Goddess Wings
(defeat while she's asleep)
Conviction (arms),
Discipline (arms),
Glorious Flare (head),
Boreal Wind (head),
Marionette (arms),
Inflame (head),
Charge Flamenco (legs),
Guard Waltz (legs),
Calculated Jig (legs),
Elusive Marzuka (legs),
Aberrant Klezmer (legs),
Mindless Rage (head)
ResistIce, Stun, Petrification, Sleep, Panic, Paralysis, Blind, All binds
ImmuneInstant Death
Hex Steed
860010320Statue Shard,
Equestrian Orb

Hellish Bolt (head)
WeaknessIce, Curse
ResistAll physicals, Fire, Volt, Stun, Instant Death,
Paralysis, Poison, Blind, Arm Bind, Leg Bind
ImmunePetrification, Sleep
Horned Gel
63007560Soft Yellow Core,
Holey Gelatin
(defeat with stab attack)
Bad Attack (legs)
WeaknessAll elements, Petrification, All binds
ResistAll physicals

ImmuneInstant Death, Panic, Paralysis, Poison, Blind
Ice Squirrel
56006720Fluffy Coldtail
Ice Shatter (legs)

WeaknessFire, Poison

ResistIce, Volt, Instant Death,
Petrification, Sleep, Blind, Head Bind
Panda Ant
54506540Monochrome LegDouble Bite (head),
Numbing Acid
WeaknessStab, Fire, Volt,
Stun, Petrification, Panic, Paralysis, Blind

ImmuneHead Bind
Plague Demon
88000105600Fiendish Mane,
Accursed Talon
(defeat with
curse damage,
not by your hands
after cursing it)
Doom Lightning
Repel Calamity
WeaknessFire, Curse
ResistIce, Instant Death, Poison, Blind, Arm Bind

Puffer Sparrow

Cracked Spike

Grudge Pierce (head),
Arm Breaker (head),
Thousand Needles
Pinchusion (head),
Wing Rest (head)
WeaknessAll physicals, Head Bind
ResistAll elements, Stun, Instant Death,
Petrification, Sleep, Paralysis, Leg Bind
Stone Steed
840010080Rockhorse Ear,
Bound Horseshoe
(defeat while
its legs are bound)
Corrosion Kick
WeaknessIce, Curse
ResistStab, Volt, Paralysis, Poison, Blind, Leg Bind

Move forward to find a campsite, so cook food when necessary. Now head 3 squares west and 1 square south to find the gravity switch. In order to progress you need to be in floating state and explore most of the areas until you find another switch in C2. The whole directions are too long to be explained here, so just look at the picture below.

There are 3 rooms with various FOEs, and their positions will be random as you need to fight random enemies, so there are some additional notes for each room.

In the room with 1 Clawed Fiend and 2 Plague Demon FOEs, before entering the room, make sure that the west Plague Demon doesn't move or appear in the south. Since the area can't be observed from the outside of the room, you need to wait until it appears south and then just recently move north. Keep going back north and south before the door while waiting for the FOE.
In the room with 1 Plague Demon and 1 Puffer Sparrow FOEs, after entering the room, you need to wait until Puffer Sparrow moves to the southeast of its moving pattern. Due to the floating state, Puffer Sparrow is easily alerted as you'll need to go through the same corner as it. Once it has moved there, just follow the path to the next door. Keep going back east and west at the entrance while waiting for the FOE.
In the room with 1 Clawed Fiend and 1 Puffer Sparrow FOEs, after entering the room and head east, you'll see Puffer Sparrow in the south. Make sure it doesn't appear in the southwest or southeast of its moving pattern and you should be fine. Keep going back west and east at B1-B2 while waiting for the FOE.

Head north and follow the way to open another door, and you'll be back to the area with 1 Plague Demon and 1 Puffer Sparrow FOEs. Move west and hide behind the wall at A6, wait until Puffer Sparrow goes north, then continue south. However, you won't be able to avoid Plague Demon unless you make a counterclockwise trip in the southwest. Now follow the south way to exit the area, then head east to find another door.After turning off the switch, head 2 squares west to open the shortcut on your left side, then move 6 squares south, 5 square east, 2 square north, 1 square east, and another 2 squares north to find a chest with 30000 en. Come back through the shortcut and then head west to open the door. You'll be back to the zone with 1 Clawed Fiend and 1 Puffer Sparrow FOE. Wait until Puffer Sparrow appears in the east of its moving pattern and is going north, then simply head toward the northwest door. The northeast door leads to an empty area and another door, which also leads to an empty room. Visit this area only for mapping purpose.

You'll be back to the room with 1 Clawed Fiend and 2 Plague Demon FOEs. However, before entering the room, make sure that the east Plague Demon stays at least 4 squares away from your next position in order not to alert it. Now enter the room, head 1 square west, 2 squares south, and 2 squares west to alert the west Plague Demon, then lure it to approach Clawed Fiend to be knocked out. There are 2 exit doors in the west and south. Take the south exit first.

Head 2 squares south and 1 square west to find a fishing point, move east until you find a chest with Hamao Prime, and then move clockwise and head north to the dead end to trigger the only event of this floor. Simply choose the first option to obtain 5 Forest Berries as reward.

Adventurer's Log

Berry Tasty

Lured by the sweet scent of berries, you had time to pick only the sweetest and ripest of the bunch. Yum, yum!

Adventure Result (EXP)AdvancedBasic

Head back to the previous room, and now exit through the west door. Follow the way southwest until you open the shortcut at E4, then come back and head straight north to approach the door. Arken shows up before the door and then explains the origin of Yggdrasil as well as her last request. Basically there is a boss in the following room, so it's better if you prepare yourself by returning to the town. You also need to clear the request.

At this point, you can start to encounter another type of FOE known as Harvester which pops up randomly in the southwest big area. I heard that this FOE has 1% chance of spawning for each step on this floor, and she's marked by yellow FOE sign on the map. Once she pops up, she moves randomly (doesn't follow certain movement pattern) and never being aggressive. However, it's possibly the strongest FOE in the game, having many variation moves and buffs. Aside of the usual ailment and bind moves, she can take control of your character to perform attack on the others, and also can counter attack if you dispel her buffs. She also has very tricky additional loot, which requires the player to defeat her while she is asleep. Don't fight her if you aren't fully prepared.


If you still haven't registered all Maps, Monsters, and Items you've found during 5th Stratum, now is the best time. You'll obtain Comet Ornament after submitting the entire 5th Stratum maps, Formaldehyde after registering 80 monsters, and Gold Ingot after registering 150 items. Now visit BAR to accept the requests.

The Point of No Return

A strong scorpion monster is rampaging on 6F. This is a request for a more experienced guild.

Reward: Formaldehyde

Crazed Stinger
4600055200-Deathly Needle (legs),
Hero Killer (legs)
WeaknessAll elements, Petrification, Paralysis, Poison
ResistCut, Stab, Head Bind, Leg Bind
ImmuneStun, Instant Death

After accepting the request, a new mark has appeared on 6F map. However, it's faster if you land on 7F and then go downstairs. Simply head there to find out that you need to defeat a total of 4 Crazed Stingers. This enemy is stronger than Glaring Stinger, but its strength is only on par with 3rd Stratum FOEs. It's slightly weak to all elements, and both of its moves use legs, but it can inflict Poison (and followed by Instant Death), so you may want to bring a few Therica Bs before fighting them.

Before entering the room, make sure that the one in the south doesn't face west, the one in the north faces east, and the second one in the far north hindered by walls doesn't face south if possible. First, you need to defeat the one directly in front of you, and if the second enemy in the north doesn't face south, you have more time to defeat your target. After defeating the first one, if you are ready, just wait at the corner and defeat the second one that chases you, otherwise get out of the room to make another preparation. Heal yourself after each fight and then clear the rest of the enemies. Remember that they move clockwise, so you may want to ambush the enemies when it's possible.

Adventure Result (EXP)AdvancedBasic

This is probably the best place to grind your characters. They give nice EXP and can be defeated as many as you want. Defeat 3 of them, then exit from this floor and reenter. Your party members' levels should be close to 70 which is the default level cap without defeating the optional bosses. The following boss is quite hard so you may want to grind your characters here. If you need the final push, this is one of your chances.

Now select PATRON to see some new faces, but no new persons here. Rest at Inn, make a preparation to fight the boss, save your progress, then return to 25F to fight it. The strategy will be discussed in the next section.