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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

6th Stratum

1st Stratum Superboss

Request Friends Forever

"Welcome, dear guests--I mean, it's me, Jenetta! I really need help with making a friend my age!"

Reward: Nectar II x5


This request only appears if you have cleared all of the previous Jenetta's requests and also have reached 27F. Head into INN and meet Jenetta again, who now wants to make some friends. She'll go outside after the conversation, so follow her. After a few chats, she explains that some patrons at BAR may have a good information in clearing her objective, so head there. Select PATRON and talk to Indecisive Eater, who informs that he heard about a girl beyond the Master Gate in 3F. Head outside to find Jenetta again, and now she wants to meet with this girl. She goes to the labyrinth and waits for you at the area beyond the master gate.

Before heading into the labyrinth, you need to have someone who can inflict Head Bind. Head Binder item may be general solution, as well as Celestrian's Chain Blast, but some other skills can be used depending on your party. The superboss is also slightly weak to Paralysis, Panic, Sleep, and Petrification, so you may want to consider having skills/items to inflict one or most of those ailments. You may also need to bring Formaldehyde in order to obtain this boss' additional loot, as she has very tricky condition to be fulfilled.

Remember that the master gate can be reached faster if you land on 4F and then go downstairs. Enter the gate, then simply head straight to the upstairs at A2, and you'll find the girl there. However, after approaching her, your party realizes that she's actually a monster, having had slayed many adventurers who tried to approach her. Jenetta looks very mad when she sees those corpses and then is ready to teach her a lesson, with your help of course.

Dryad

If this is your first time dealing with the boss, Jenetta will join as the sixth party member. She is a Rover - Hunting Hound, and even though she doesn't have the best build, she may act as "ailments/binds imposer", having maxed Hunter Shot, Menacing Howl, and Status ATK Up. Unfortunately she lacks up Head Bind skill, which is pretty much required to shutdown the boss as most of her attacks use head.

Dryad
EXPLootSkills
AdvancedBasic
660000792000Bewitching Bud,
Treant Velvet
(defeat with poison damage,
not by your hands after poisoning it)
Rage Vent (legs),
Earth's Heal (head),
Black Pollen (head),
Double Flame (head),
Triple Icicle (head),
Thunderbolt (head),
Bull Whip (arms)
WeaknessFire, Petrification, Sleep, Panic, Paralysis, All binds
Resist-
ImmuneInstant Death

Dryad is very likely to open the battle with Rage Vent, which may kill one or some of your party members if being hit multiple times, then it telegraphs for its ultimate move, Earth's Heal, which heals around half of her health bar. Afterward, she alternates between fire attack (Double Flame), ice attack (Triple Icicle), volt attack (Thunderbolt), or bash attack (Bull Whip). Bull Whip and Rage Vent may have low accuracy, but she also can perform Black Pollen to reduce your party members' evasion rate. After 5 turns she'll telegraph her Earth's Heal again, which repeats the cycle.

Now for the strategies. Fortunately she is slightly weak to some ailments, and she has average tolerance to binds. Your first objective is to bind her legs to prevent her Rage Vent. Jenetta's maxed Status ATK Up + Hunter Shot can accomplish this task, but you may want to use another character to bind her legs as well. Her second turn is Earth's Heal so you may want to bind her head. Cancelling Earth's Heal is unnecessary for now as you haven't depleted some of her health yet, but you need the bind to disable her other skills. Now cast your buffs/debufs and launch your best attacks while Jenetta performs Menacing Howl to inflict panic, Hunter Shot to disable her arms/legs, Target Arrow to debuff, or uses ailment items when necessary. If you always make sure to bind her head when she performs Earth's Heal, the battle should end before the third Earth's Heal.

If you manage to defeat her with poison damage, you'll also obtain Treant Velvet as reward. I believe, if the boss can be completely shutted down, which shouldn't be too hard, you can let poison deal the last hit. However, with the danger of Earth's Heal, if you unsuccessfully bind her head at the right time, she'll heal around half of her health bar, at which point you may lose your motivation in continuing the battle. During my first attempt, I watched her healing in that way, and I immediately reloaded the game. My second attempt was also failed because the boss died when I tried to drop her health as low as possible. I didn't want to repeat the battle again, so I brought Formaldehyde and used it before I dealt the finishing blow. You'll also unlock the first level cap, so now you can reach level 80.

Request Completed!

Adventure Result (EXP)AdvancedBasic
1.5 million1.8 million

While in this stratum, you may also want to climb the upstairs to 5F and fight the Amalgolem again to if you didn't obtain its additional loot before. Head back to INN to save your progress and then warp to 28F by using the purple warp point.