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by ZeoKnight

Table of Contents

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FAQ/Walkthrough by ZeoKnight

Version: 1.4 | Updated: 04/05/18

Table of Contents

  1. Intro
    1. Gameplay Info
  2. The Beginning
  3. In Depth - Base Classes
    1. Fencer
    2. Dragoon
    3. Pugilist
    4. Harbinger
    5. Warlock
    6. Necromancer
    7. Rover
    8. Masurao
    9. Shaman
    10. Botanist
    11. Racial Skills and Extra Notes
    12. Equipment Skills
    13. Recap of Buffs, Debuffs, Ailments and Binds Skills
  4. 1st Stratum
    1. 1F - Pursuing an Old Legend
    2. 2F - Around the Campfire
    3. 3F - What Lurks behind the Trees
    4. 4F - A Dance with Stone Statues
    5. 5F - The Guardian of the Woods
    6. 1st Stratum Boss and Epilogue
  5. 2nd Stratum
    1. 6F - Rising to New Heights
    2. 7F - Beware of Stampede
    3. 8F - A Beast Born to Fight
    4. 9F - Across the Mountain Pass
    5. 10F - The Master of the Skies
    6. 2nd Stratum Boss and Epilogue
  6. In Depth - Master Titles
    1. F - Phantom Duelist
    2. F - Chain Duelist
    3. D - Shield Bearer
    4. D - Cannon Bearer
    5. P - Barrage Brawler
    6. P - Impact Brawler
    7. H - Deathbringer
    8. H - Deathguard
    9. W - Omnimancer
    10. W - Elemancer
    11. N - Spirit Evoker
    12. N - Spirit Broker
    13. R - Flying Falcon
    14. R - Hunting Hound
    15. M - Blade Dancer
    16. M - Blade Master
    17. S - Divine Punisher
    18. S - Divine Herald
    19. B - Merciful Healer
    20. B - Graced Poisoner
    21. Equipment Skills II
    22. Recap of Buffs, Debuffs, Ailments and Binds Skills II
  7. 3rd Stratum
    1. 11F - Chasing the Dying Light
    2. 12F - Over a Toxic Graveyard
    3. 13F - Where Wraiths Wander
    4. 14F - An Executioner's Axe
    5. 15F - The Lord of the Undying
    6. 3rd Stratum Boss and Epilogue
  8. 4th Stratum
    1. 16F - Discovering the Next Level
    2. 17F - Pillars on the Pathway
    3. 16F - Discovering the Next Level (hidden area)
    4. 1F - Pursuing an Old Legend (hidden area)
    5. 3F & 4F Tutelary Forest (hidden area)
    6. 7F - 9F Jagged Reach (hidden area)
    7. 15F - The Lord of the Undying (hidden area)
    8. 18F - Lost in the Crystal Caves
    9. 19F - A Mysterious Stranger
    10. 20F - The Creature in the Cavern
    11. 4th Stratum Boss and Epilogue
  9. 5th Stratum
    1. 21F - Back to the Beginning
    2. 22F - Echoes of Calamity
    3. 23F - Hindered by Gravity
    4. 21F & 22F Untamed Garden (hidden area)
    5. 24F - Through a Needle's Eye
    6. 25F - The Genesis of Darkness
    7. 5th Stratum Boss and Epilogue
  10. 6th Stratum
    1. 26F - Taking a Step Beyond
    2. 2nd Stratum Superboss
    3. 27F - Paths Lit by Heaven
    4. 1st Stratum Superboss
    5. 28F - Propechies in the Void
    6. 3rd Stratum Superboss
    7. 29F - Past the Edge of Despair
    8. 4th Stratum Superboss
    9. 30F - The Dawn of a New Myth
    10. 6th Stratum Boss and Epilogue
    11. Special Strategy: 99999 damage
  11. Full Maps
    1. 1st Stratum - Tutelary Forest
    2. 2nd Stratum - Jagged Reach
    3. 3rd Stratum - Fetid Necropolis
    4. 4th Stratum - Lucent Hollows
    5. 5th Stratum - Untamed Garden
    6. 6th Stratum - Empyreal Bridge
  12. Iorys Marketplace
    1. SHOP - 1st Stratum
    2. SHOP - 2nd Stratum
    3. SHOP - 3rd Stratum
    4. SHOP - 4th Stratum
    5. SHOP - 5th Stratum
    6. SHOP - 6th Stratum
  13. Book
    1. Quests
    2. Missions
    3. Monstrous Codex
    4. Item Compendium
  14. Unlockables
  15. Downloadable Content
  16. Closing

4th Stratum

16F - Discovering the Next Level (hidden area)

Remember, the difficulty can be changed anytime when you're in town.

Cave Leech
30003600Elastic WormskinBlood Drain (head)

WeaknessFire, Petrification, Paralysis
ResistInstant Death, Curse, Panic, Poison, Blind,
Leg Bind
60007200Primate PatagiumGiant Hammer
ResistStab, Stun, Instant Death, Curse, Panic

Fire Cryst
31003720Redglass Shell,
Cloudy Crystal
(defeat while it's blinded)
Fire Spit (head)
WeaknessVolt, Curse, Sleep, Panic, Paralysis, Poison, Blind
ResistFire, Ice
ImmunePetrification, All binds
Hypno Bat
Sharp Batfang

Hypnotic Wave (arms)
WeaknessStab, Volt, Leg Bind
ResistStun, Sleep, Blind, Head Bind
Mole King
42005040Imperial Talon
Mole Claws (legs)

WeaknessBash, Ice, Instant Death, Sleep
ResistStun, Poison, Blind, Arm Bind
Raging Tortoise
4000048000Rigid ShellFurious Tailslam (legs),
Tail Whip (legs),
Shell Guard EX (legs)
WeaknessAll elements, Poison
ResistCut, Stab, Stun, Instant Death, Panic, Blind
Sonar Worm
4800057600Tremor NeedlesDevoured Needle
Panic Voice (head),
Echo Effect (head)
WeaknessFire, Instant Death, Blind, Leg Bind
ResistStun, Petrification, Sleep, Poison, Head Bind

Sword Saurian
36004320Chipped Blade
Aerial Slash (legs),
Spell Chaser (legs)

WeaknessBash, Petrification, Arm Bind
ResistCut, Instant Death,
Curse, Sleep, Paralysis, Poison, Head Bind
Volt Cryst
28003360Warped Voltstone,
Inert Sugarcore
(defeat while it's paralyzed)
Thunder Spit
WeaknessIce, Curse, Sleep, Panic, Paralysis, Poison, Blind
ResistFire, Volt
ImmunePetrification, All binds

Hug the left wall until you find a one-way shortcut, then head 2 squares south and 1 square east to find a giant crystal on your south. Break it, then break the second crystal in the east, and then get back and hide in the small room behind the first crystal's position. Keep moving between 2 squares until Raging Tortoise head west, then get out and continue south until you break the third giant crystal at E7. If you move forward and face north, you can find another one-way shortcut. Touch it to come back at D7, then wait until Raging Tortoise is trapped in the north, and then move to the intersection to fight this FOE. You don't need to win the battle, but try to bind its legs before running away. If you can't move into the intersection while it's trapped, you need to engage random encounter and win or escape after 1 turn has passed. Once you've won or escaped, proceed south to open a chest with Haste Pin. Now head back all the way to A7, then head west to open the door to the next zone.

This area has one Sonar Worm FOE and 5 giant crystals. Your objective is the southwest door, but you have to break those 4 crystals to open the path. Break the first crystal, strike the second crystal once, strike the crystal in the west once, break the second crystal, break the west crystal, break the third crystal, break the fourth crystal, and then proceed to the next door. You have to make an adjustment if you engage a random encounter while in this room.
The last area has 4 Sonar Worm FOEs on the field, and there are 4 giant crystals. Your objective is to lure the last FOE to come out from the narrow path by breaking the crystals. First, strike the first crystal from its south, then break it from its east. Now approach the west giant crystals at A2 and break it, then strike the southeast giant crystal once, strike the southwest giant crystal once, break the southeast giant crystal, break the southwest giant crystal, and finally you can proceed through the narrow path to obtain Master Key from the chest. If you step back 1 square and face south, you can find another one-way shortcut to B3.

Master Key unlocks the sealed door you've been found at some floors before, so let's focus on clearing them. If you need to return to the town, just go through the aforementioned one-way shortcut and then follow the way to Geomagnetic Pole.