FAQ/Walkthrough by ZeoKnight
Version: 1.4 | Updated: 04/05/18
Table of Contents
- The Beginning
- In Depth - Base Classes
- Racial Skills and Extra Notes
- Equipment Skills
- Recap of Buffs, Debuffs, Ailments and Binds Skills
- 1st Stratum
- 1F - Pursuing an Old Legend
- 2F - Around the Campfire
- 3F - What Lurks behind the Trees
- 4F - A Dance with Stone Statues
- 5F - The Guardian of the Woods
- 1st Stratum Boss and Epilogue
- 2nd Stratum
- 6F - Rising to New Heights
- 7F - Beware of Stampede
- 8F - A Beast Born to Fight
- 9F - Across the Mountain Pass
- 10F - The Master of the Skies
- 2nd Stratum Boss and Epilogue
- In Depth - Master Titles
- F - Phantom Duelist
- F - Chain Duelist
- D - Shield Bearer
- D - Cannon Bearer
- P - Barrage Brawler
- P - Impact Brawler
- H - Deathbringer
- H - Deathguard
- W - Omnimancer
- W - Elemancer
- N - Spirit Evoker
- N - Spirit Broker
- R - Flying Falcon
- R - Hunting Hound
- M - Blade Dancer
- M - Blade Master
- S - Divine Punisher
- S - Divine Herald
- B - Merciful Healer
- B - Graced Poisoner
- Equipment Skills II
- Recap of Buffs, Debuffs, Ailments and Binds Skills II
- 3rd Stratum
- 11F - Chasing the Dying Light
- 12F - Over a Toxic Graveyard
- 13F - Where Wraiths Wander
- 14F - An Executioner's Axe
- 15F - The Lord of the Undying
- 3rd Stratum Boss and Epilogue
- 4th Stratum
- 16F - Discovering the Next Level
- 17F - Pillars on the Pathway
- 16F - Discovering the Next Level (hidden area)
- 1F - Pursuing an Old Legend (hidden area)
- 3F & 4F Tutelary Forest (hidden area)
- 7F - 9F Jagged Reach (hidden area)
- 15F - The Lord of the Undying (hidden area)
- 18F - Lost in the Crystal Caves
- 19F - A Mysterious Stranger
- 20F - The Creature in the Cavern
- 4th Stratum Boss and Epilogue
- 5th Stratum
- 21F - Back to the Beginning
- 22F - Echoes of Calamity
- 23F - Hindered by Gravity
- 21F & 22F Untamed Garden (hidden area)
- 24F - Through a Needle's Eye
- 25F - The Genesis of Darkness
- 5th Stratum Boss and Epilogue
- 6th Stratum
- 26F - Taking a Step Beyond
- 2nd Stratum Superboss
- 27F - Paths Lit by Heaven
- 1st Stratum Superboss
- 28F - Propechies in the Void
- 3rd Stratum Superboss
- 29F - Past the Edge of Despair
- 4th Stratum Superboss
- 30F - The Dawn of a New Myth
- 6th Stratum Boss and Epilogue
- Special Strategy: 99999 damage
- Full Maps
- 1st Stratum - Tutelary Forest
- 2nd Stratum - Jagged Reach
- 3rd Stratum - Fetid Necropolis
- 4th Stratum - Lucent Hollows
- 5th Stratum - Untamed Garden
- 6th Stratum - Empyreal Bridge
- Iorys Marketplace
- SHOP - 1st Stratum
- SHOP - 2nd Stratum
- SHOP - 3rd Stratum
- SHOP - 4th Stratum
- SHOP - 5th Stratum
- SHOP - 6th Stratum
- Downloadable Content
13F - Where Wraiths Wander
Before arriving at this floor, you may want to rest until morning at Inn. You may also want to bring any TP healing items, as you'll take TP damage from one of the events. This particular event also advances the clock by 12 hours, turning the daylight into night and vice versa. As alternate, you may want to bring a few Guard Soles / activate Warlock's Levitation skill to prevent the damages during the daylight. Guard Soles are buyable at the shop for each Floating Cranium, dropped by Cracked Skull, a common enemy in 3rd Stratum.
Remember, the difficulty can be changed anytime when you're in town.
|1500||1800||Dirty Quiver||Vicious Arrow (arms)|
|Weakness||Fire, Volt, Paralysis|
|Resist||Instant Death, Curse, Arm Bind|
|1200||1440||Floating Cranium||Baneful Gaze (head)|
|Weakness||Stab, Ice, Stun, Head Bind|
|Resist||Fire, Curse, Sleep, Panic, Poison, |
Arm Bind, Leg Bind
|Neck Grip (arms)|
|Weakness||Cut, Fire, Paralysis|
|Resist||Ice, Head Bind|
|1700||2040||Vampire Crown, |
its arms are bound)
|Cursed Flame |
|Weakness||All physicals, Petrification, Panic|
|Resist||All elements, Curse, Arm Bind|
|Resist||All physicals, All elements, Petrification, Curse|
|3500||4200||Black Tail, |
(defeat with bash attack)
|Weakness||Fire, Poison, Blind|
|Resist||Stab, Volt, Sleep, Panic|
|1100||1320||Squishy Leg||Eye Stab (arms), |
|Resist||Stab, Volt, Stun, Panic|
|25000||30000||Illusory Cloth||Hellfire (head), |
Slash Sweep (arms),
Flame Sign (head)
|Weakness||Cut, Ice, Petrification, Curse, Blind|
|Resist||Fire, Stun, Instant Death, Head Bind|
|12000||14400||Rusty Blade||Fiendish Blade (arms), |
Step Slash (legs)
|Weakness||Fire, Volt, Paralysis|
|Resist||Instant Death, Curse, Panic, Arm Bind, Leg Bind|
|2950||3540||Sharpened Rim||Fire Spin (legs)|
|Weakness||Ice, Instant Death, Curse, Leg Bind|
|Resist||Cut, Fire, Volt, Petrification, Blind|
|1550||1860||Rotting Dogbone, |
it's inflicted with Panic)
|Poison Bite (head)|
|Resist||Ice, Instant Death, Paralysis|
Move forward to find an impassable crevice on your right side, then proceed to meet with Lili again. She is looking for a Necromancer who has stolen an important artifact from her homeland. You'll "meet" with him later. Anyway, hug the left wall until you arrive at the dead end. There are a few decisions in clearing this event. First, select the first option to examine the backpack, and you'll obtain Soma and 3 Fruit Cakes, then another option appears whether you want to taste the black liquid or not. If you taste it, one of your party members will lose 30 TP (Advanced) / 24 TP (Basic). Now examine the pot, then another option appears whether you want to drink the substances inside the pot or not. If you drink it, your party members' TP will be restored by 170. Now examine the sword to obtain Seal Greaves, and you'll clear this event. You can actually leave the camp without doing anything anytime (the last option), but it's not recommended and give less EXP reward.
Adventurer's LogAbandoned Articles
You looked through the items left at an abandoned campsite and found something useful. Finders, keepers!
Adventure Result (EXP) Advanced Basic 12500 15000
As you may notice, this big area is filled with 7 Roaming Wraith FOEs. This creature moves on square pattern but it hovers and easily passes through walls, so keep watching its movements before doing another step. This enemy is smarter than Skelesword since it always avoids the light during the daylight, which fortunately limits its travel range and disrupts its moving pattern. However, it's also burned instantly when it travels on the light square when morning comes.
For now simply follow the way and keep heading north to trigger another event at the dead end. Any selected choice will make you fight a Flame Temptress, but she will ambush you and inflict curse in the battle if you choose the first option. In this battle, you have to make sure that the nearby FOE doesn't appear directly south of you, or else you won't be able to escape unless you defeat the FOE. Waste your turn by performing DEFEND when necessary.
Adventurer's LogThe Pale Lady
You met a sobbing woman... but it turned out to be a monster! The witch was defeated before it could hex you.
Adventure Result (EXP) Advanced Basic 10000 12000
Now head southeast until you arrive at the dead end. Simply choose the first option to eat the mushrooms. At first, your party members' HP will be restored by 40 (Advanced) / 50 (Basic). However, they have a side effect. Your character will pass out, the clock will jump 12 hours ahead, and then your party members' TP will be reduced by 100 (Advanced) / 80 (Basic).
Adventurer's LogShroom and Doom
You cooked and ate some tasty mushrooms, only to learn they were poisonous... That's one trip you won't forget!
Adventure Result (EXP) Advanced Basic 14000 16800
I don't think the damage can be prevented. If your party members have used most of theirs TP, you may want to skip this event until you are ready to take the damage, or else you may need to eat your TP healing rations.
Now head north to open the chest with Legtaker's Scythe. This weapon may only have low attack points, but your Harbinger/Botanist may have a chance to bind enemy's legs when attacking. It may help against Soultaker and Grand Spriggan, as they use legs to perform their deadly move.
Turn back and hug the right wall all the way until you arrive at the dead end in the northeastern area on the map to open the chest with Copper Ingot. Now head back to the top-east corner and then head 8 squares west and 5 squares south to trigger another event. However, you have to make sure that the FOE doesn't appear directly north of your position, otherwise you can't get out unless you defeat the FOE. This event can only be triggered if you have triggered Lost Dog event at 12F. The same dog, now has become undead, can be seen again in the dead end. If you choose the first option, you'll ambush and eventually kill it. The second option lets you watch the dog, which now meets its master, who unfortunately had met his demise beforehand. However, it still remembers you and then gives 5 Celestial Silvers as a token of appreciation for saving its life in the previous floor.
Adventurer's LogBittersweet Reunion
You reunited with the dog you met earlier. It's undead now, but it gave you a gift... At least it found its owner.
Adventure Result (EXP) Advanced Basic 11000 13200
Now follow the path all the way to the west until you meet Solor again, who tells more stories about Lili and the one she is still looking for, known as Crow. Now if you look east, you'll find the upstairs to 14F, but I think it's better if you explore the whole area before going back.
Head 2 squares south to find an impassable crevice on your right side, then follow the path to the south until you find a shortcut which connects to the entrance. Go through it, then come back and keep heading south until you go through another hidden shortcut to the next zone. This zone is actually very big but neither gathering points nor events can be found here. Your objective is to head northeast and find a door to the next zone.
|There are 4 Skelesword FOEs on the field. Your destination is the northeast door, but it won't be easy. You need to travel in zigzag pattern until you wake up all FOEs, then head 2 squares west, 1 square north, 1 square south, 5 squares east and finally head north straight to the door.|
This room only has one chest with Fortune Necklace. It gives a fairly good LUC boost, so you may want to put it on your character whose job is to bind / land status ailments. Now just complete your map and then head back using Ariadne Thread. As usual you'll clear the request at BAR.
|If you need to return to previous zone, head 4 squares south, 3 squares west, 2 squares north, 2 squares west, and finally head northwest to exit.|
"I need help finding material for a bridal veil. Won't you help me out, [insert your guild name]?"
Reward: Heavenly Gift x2
Thadius' fiance, Mia, is looking for 2 Bane Weeds and 3 Ivory Sacks. Bane Weeds can be obtained at any taking point in 14F, and Ivory Sacks can be obtained by defeating Ghosts at 13F and 14F. Ivory Sacks can be collected during your previous journey, but you have to wait until your next journey to be able to collect Bane Weeds.
"We saw some strange monsters on 11F that must be from higher than 3rd Stratum--They need to go!"
Reward: Slumber Bow
Once you've accepted the request, three new marks appears on the map. Simply head toward each destination to clear this request. I don't know if the enemies are fixed, but I fought 1 Cracked Skull, 1 Bone Archer, and 2 Zombie Mutts at the first encounter, 3 Ghosts at the second encounter, and 1 Grand Spriggan at the third encounter, but then the fourth battle with 2 Grand Spriggans occurs immediately. You may need to bind their legs to prevent them from performing their deadly move.
"The Arcania Council hereby summons the [insert your guild name] to the Council Hall"
Reward: 7000 en
Head toward Council Hall, then Ramus asks whether you remember the stone monument, the one in the third room in 12F where you obtained Ancient Armor before. Select the first option to tell him, then touch the monument location on your touch screen. If done correctly, you'll clear this request automatically.
Now select PATRON to see some new faces. Mia shows up to provide further information about the first request. The rest of the patrons just inform some tips which may be useful during your adventure. If you take all of the above requests, land in 11F to clear the second request, then return to the town, save your game, and climb the upstairs to 14F.