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by KeyBlade999

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FAQ/Walkthrough by KeyBlade999

Version: v1.05 | Updated: 01/14/2015
Highest Rated FAQ

                   _____      _
                  |  __ \    | |
                  | |__) |__ | | _____ _ __ ___   ___  _ __
                  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                  | |  | (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
          _____                _            _____                 _
         |  __ \       _   _  | |          |_   _|               (_)
         | |__) | __ _| |_| |_| | ___        | |_ ___________ _____
         |  __ < / _` |  _|  _| |/ _ \       | | '__/ _ \_  // _ \ |
         | |__) | (_| | |_| |_| |  __/       | | | | (_) / /|  __/ |
         |_____/ \__,_|\__|\__|_|\___|       |_|_|  \___/___|\___|_|

  • Game: Pokémon Battle Trozei (also known as Pokémon Link: Battle in Europe)
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.05
  • Time of Update: 3:51 PM 1/14/2015
  • File Size: 198 KB

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While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


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keyblade999.faqs@gmail.com




Introduction

Hello, and welcome to my first 3DS FAQ in a while. This FAQ is one that's been delayed for a good while now. Back on March 20th - almost two months ago from when I began writing this - a new Pokémon game, Pokémon Battle Trozei, was released. It didn't take me long to grab this game - rather cheaply, at that! - from the 3DS eShop. After the flawed experience I felt Pokémon X/Y provided, Battle Trozei was a refreshing experience. I've never played a Pokémon puzzle game before, and the challenge this offers ... it's extreme. I've been playing Pokémon for over ten years, and have put tens of thousands of hours into it; I've FAQed many of the mainstream games, and played almost every Pokémon game released; I am essentially a veteran of the series. And yet, after all that time, and after my huge experience and enjoyment of puzzle games, Battle Trozei was extremely difficult to 100%. And even so, it has quickly become one of my favorites: it's that kind of challenge that becomes addictive over time.

In any case, I'm here to try and provide a thorough FAQ for you on this newest Pokémon game (at least until Omega Ruby and Alpha Sapphire come out). Enjoy!




General Info


The Touch Screen interface.

The initial premise of Pokémon Battle Trozei is rather simple: it's one of those "line-'em-up" puzzle games. This is mostly done on the Touch Screen - which will look similarly to the screenshot to the right - though referring to the top screen will be crucial, especially in later levels of the game, for your strategy. More on why that is momentarily. So, anyways, the main feature of the Touch Screen is the Trozei Box, a 6x6 grid of 36 Pokémon sprites. These will consist of certain Pokémon given to you based on the level in addition to a number of Pokémon you can bring with you before the level starts, if you so choose. The Trozei Box is lined to the left and right sides by health gauges. These health gauges deplete as the Pokémon on the top screen batter your Box, and you fail the level if they empty.


The top screen.

Your opponents have one other tool at their disposal. When they attack the Trozei Box, yes, they will end up damaging you. However, they will also damage the barrier - the outline around the box. This has a vital purpose for you. Should one of the Pokémon damage the barrier enough so as to break through it, they can go down into the Trozei Box itself. You will not be able to remove the Pokémon from the box short of defeating them, and they will do much more damage while in there. Additionally, they will take up space, limiting your options for matching Pokémon, and also end up destroying others. This is a huge danger to you, so be very careful.

To counter the enemies, you need to match Pokémon. To match Pokémon, you need to drag them on the Touch Screen so that they line up in rows of three, four, five, or six. The more Pokémon you line up for the first Trozei (for that is what it is called), the stronger the attack, although there are exceptions. This first Trozei will also determine the type of your attack: see, like in normal Pokémon games, every Pokémon here is given a type (although there are no longer any dual-typed Pokémon). This, in turn, affects the effectiveness of your attack: supereffective deals around double damage (i.e. Fire versus Grass), resistances halve the damage (i.e. Fire versus Water), and immunities reduce it further than resistances (i.e. Ground versus Flying).

Keep in mind that you MUST line the Pokémon up in this first and any other Trozei must be vertical or horizontal; you cannot match diagonally or in those "L" blocks or anything. If, by some chance, you happen to make two legitimate Trozeis before either is counted (there is a brief <1 second period before a Trozei is counted), then there is a slight priority system. What this does is determine which of the Trozeis will be considered for the purposes of attack damage calculation, type determination, and so on. Both Trozeis will disappear as normal, though, but they also will only add one point to the current combo. (The point of avoiding that is to be detailed later.) Generally, it works like this:


  • Whichever is the longest of the two Trozeis by number of Pokémon will go first (6 > 5 > 4 > 3 > 2).
  • If they are of the same length, then the Trozei highest in the box will be considered first.
  • If they are at the same height, then the most advantageous Trozei to you (by type, then by Pokémon's power) is considered first.
  • Generally, after that, you simply have two Trozeis of the same Pokémon, so it's not important.

After making a Trozei, there will be a brief period of about 2 or 3 seconds in which you can make further matches. As you continue to make Trozeis, the Trozei Box will be replenished infinitely with new ones coming in from the top. If you continue making such a "combo", the damage output or effectiveness of your ability (whatever the situation may be) will increase dramatically.

There are some special instances of this. Normally, when you make a Trozei, your attack will only hit one of the enemies on the top of the screen. In the early levels where you are only opposed by a single Pokémon, that doesn't matter much. But later levels can have you fight as many as five at once, which is where the true challenge of the game comes in: you have to think quickly. This is further aided by the two special Trozeis.

Firstly, if your first Trozei was a match of five or six Pokémon, then you will execute a Scatter Attack. (Obviously, the six-Pokémon Trozei will be the stronger of the two, unless the Power of Five ability activates.) A Scatter Attack will hit ALL of the Pokémon opposing you. Clearly, this can be useful: especially if you get a long combo, you can easily wipe them out with one fell blow!

The other special Trozei is the more-often used and the easiest to abuse - it is the Trozei Chance! The Trozei Chance will occur if you make two Trozeis that occur separately, but as part of a combo, which means in quick succession. The first Trozei must contain four, five, or six Pokémon. The second Trozei must simply occur: its length does not matter, and neither do its contents. After that, "Trozei Chance!" will be displayed. This indicates things will become much easier. It begins with the fact that you only need to match two Pokémon to make a Trozei. (You can match any more than that as well, if you prefer.) This makes it much easier to maintain a huge combo, and thusly makes it easier to defeat the opposition.

When using Trozei Chance as well, you'll also see Ditto falling at random from above. These Pokémon, like you'd probably guess, have their own purpose: to provide a "wild card" Pokémon that can fill in any gap in the middle of a Trozei. Why does this matter in particular with Trozei Chances? The "infinitely replicative" nature of the Trozei Box will be nullified: you can actually run out of Pokémon in the Box. If you manage to clear out a whole box, another one will be given to you, but you will have to start up another Trozei Chance to use it again. The combo will continue nonetheless, and the attributes of the first Trozei from the first Box will be considered still should you fail to act fast enough to continue the combo.

When you end up defeating a Pokémon or swarm thereof in the midst of a level, you'll continue on to the next encounter. The number of Pokémon fought in each level will vary from 3 to a near-infinite amount in some circumstances, although the rules of combat are all the same nonetheless. That said, some Pokémon in each level will not be fought unless certain conditions are met. In any case, when you beat all of the Pokémon in the level, you will be given a rank based on your score. Your score is the sum of the damage amounts dealt to all Pokémon.

I think that's about it.


Some Useful Tips

If you have anything else you think I should place here, be sure to contact me! (Just keep in mind that this is a general thing - I'll take tips for specific levels as well, but they'll be added in the pseudo-walkthroughs for those levels.)


  • Color Contrasts: I kid you not, this can be extremely helpful. You'll notice this especially in some of the levels where you don't bring Pokémon of your own: one I "dearly" recall involved having Plusle and Minun in the same level. Think about how Plusle and Minun look in this game: they're almost the same, except one's red and one's blue in certain places. When you're sifting for combos to make, their lack of contrast will be inhibitory: on multiple occasions, I've placed Plusle and Minun next to each other, and almost thought them to be able to Trozei, only to interrupt my combo. When possible, you'll want to bring along Pokémon whose colors contrast with each other and with those in the level. Seriously, especially if you have partial color-blindness, it makes much easier to spot out matching Pokémon.

  • Ditto Conservation: This mostly regards the appearance of Ditto during Trozei Chances. As you know, it works as a wild card to help you when you're about to empty that Trozei Box but only happen to have one some Pokémon. While it's practically impossible in the early stages of a Trozei Chance, throwing Ditto off to the side of the Box can help you out. See, when you match up Ditto with Pokémon, you can match it with any adjacent Pokémon - even multiple adjacent Pokémon of differing species. With the proper speed, you can later slide multiple Pokémon next to the Ditto to clear them out.

  • Prolonged Combos: As you'll probably figure out in one of your first Trozei Chances (at least, I noticed it first), you'll learn that making multiple Trozeis at the same time so that they all disappear together will only add one point to your combo. Since the first Trozei's attributes and the length of the combo are the main determinants of damage, what does this mean in regards to simultaneous Trozeis? Essentially, you're hastening the end of your combo for no reason. Rather, forcing it so that only one Trozei happens at a time is ideal (if a bit difficult to achieve in Trozei Chance) - you get a longer combo, and thus more damage/healing output.

  • Supportive Pokémon: Because of their abilities, some Pokémon play more supportive than offensive roles. These include the Pokémon with the Healer ability (Happiny, Chansey, Blissey), which heals your health gauge. There are also Pokémon with the Builder ability (Alakazam, Mr. Mime, Cresselia). The point? You'll generally want one or both of these in the party. For the first six or seven Zones, you'll have no problem without either. Beyond there, you'll to add in a Healer Pokémon, and also bring along a Builder Pokémon for Zones 9 on, probably. Granted, this is just speaking from personal experience. You might need to add some later or earlier; in any case, just keep in mind that you do NOT have to maintain an offense-only party.



First and foremost...

Even though I labeled this as a walkthrough, this will not work on a step-by-step basis. The Trozei Boxes initially given are random, after all, and it only gets further random from there on. The odds of me producing an actual walkthrough that'll work for anyone on a step-by-step basis is pretty much zero. That said, this section will cover some good basic and strategic info that you can peruse at will to try and make good parties, and other good notes. For the record, if you have any level-specific tips, I'll gladly put them in! My contact info is in the Legalities section.


For each area of the game, I'll cover some basic info initially, per the below format.


  • Dominant Types: The main Pokémon type you'll encounter here.
  • Recommended Types: As a result of the above, the main Pokémon you'll find good for battling here.
  • Level Unlocked: How the level is unlocked. This mostly refers to the XX-05 and XX-06 levels.
  • Conditional Pokémon: Not all Pokémon are simply fought in consecutive order. This will list the Pokémon you'll need to meet certain conditions to fight.

Following this will be a table detailing more specific info on the Pokémon fought there.


ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
EeveeNormal2/5NoneFightingGhost
LucarioFighting3/5Power of FiveFlying, Psychic, FairyNone
PikachuElectric1/5NoneGroundNone

Keep in mind that the above is just a sample table based off my memory; it is by no means meant to represent real data. It will also intend to list the Pokémon you find in the order you'll find them. In any case, it details several things. First is the Pokémon species, obviously enough. This is followed by the Pokémon's type (used in the determination of weaknesses/resistances). The following two columns are mostly useful for when you actually recruit them: their base power rating (1 to 5) and Ability, if any. Then there are the two main things of the type data. The "Weaknesses" are the types of attacks that'll do extra damage to the Pokémon, and thus the ones you should favor. Following that are the types of moves that the Pokémon is going to take a lot less damage from, analogous with the immunities in mainstream Pokémon. These are the two most important things to be aware of; while resistances are also important to some extent, it's much easier to deal with them than near-immunities. (Not to mention the table width issues that'd eventually result.)

Following that, there will be any other level-specific tips I can think or those that have been submitted. For most levels, there's not much you'll find useful, so we'll simply continue on to the next level in those cases.

That's about it. Enjoy.


Zone 01 - Stage 01



  • Dominant Types: Grass
  • Recommended Types: Initially, you don't have much choice, but any of the Grass type's weaknesses work well, obviously.
  • Level Unlocked: Initial level.
  • Conditional Pokémon:
    • Quilladin - Get a combo of 15+ on Chespin

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
SkiddoGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
GogoatGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
ChespinGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
QuilladinGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone


Zone 01 - Stage 02



  • Dominant Types: Water
  • Recommended Types: The Pikachu you started with, or, preferably, Gogoat or Quilladin (who are Grass Pokémon).
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Frogadier - Get a combo of 15+ on Froakie

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
FinneonWater1/5NoneGrass, ElectricNone
LumineonWater2/5NoneGrass, ElectricNone
FroakieWater1/5NoneGrass, ElectricNone
FrogadierWater2/5NoneGrass, ElectricNone


Zone 01 - Stage 03



  • Dominant Types: Fire
  • Recommended Types: One of the Water Pokémon - Lumineon or Frogadier, preferably - from Zone 01-02.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Braixen - Get a combo of 15+ on Fennekin

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
BunnelbyNormal1/5NoneFightingGhost
LitleoFire1/5NoneWater, Rock, GroundNone
FennekinFire1/5NoneWater, Rock, GroundNone
BraixenFire2/5NoneWater, Rock, GroundNone


Zone 01 - Stage 04



  • Dominant Types: Bug by 60%, Rock by 40%
  • Recommended Types: Pick which you want: one of 01-03's Fire Pokémon to combat the larger majority and to get your first Pokémon with an ability, or one of the prior level's Grass or Water Pokémon to combat the boss.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Spewpa - Beat Scatterbug with a super-effective attack
    • Vivillon - Beat Spewpa with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
ScatterbugBug1/5NoneFire, Flying, RockNone
SpewpaBug1/5NoneFire, Flying, RockNone
VivillonBug2/5Power of FiveFire, Flying, RockNone
TyruntRock1/5NoneGrass, Water, Fighting, Steel, GroundNone
TyrantrumRock2/5NoneGrass, Water, Fighting, Steel, GroundNone


Zone 01 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Pick whatever you want. I would recommend a good Grass or Electric Pokémon to beat off the boss, Greninja.
  • Level Unlocked: Complete Zones 01-01, 01-02, and 01-03 in full - that means to capture Quilladin, Braixen, and Frogadier.
  • Conditional Pokémon: None.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
ChesnaughtGrass3/5Power of FiveFire, Ice, Flying, Poison, BugNone
DelphoxFire3/5Power of FiveWater, Rock, GroundNone
GreninjaWater3/5Power of FiveGrass, ElectricNone


Zone 01 - Stage 06



  • Dominant Types: Electric
  • Recommended Types: If possible, a Ground-type Pokémon would be ideal. However, if you're doing this linearly, then going for a neutral type is better; that is, any of the Zone 01-05 Pokémon, the strongest you can get insofar. Then again, bringing along Pikachu with your party helps you to 100% the level.
  • Level Unlocked: Hit A-Rank or S-Rank on the other Zone 01 stages.
  • Conditional Pokémon:
    • Dedenne - Bring along Pikachu as part of your party.
    • Heliolisk - Get an as-of-yet-undetermine high score and high combo

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
PichuElectric1/5NoneGroundNone
PikachuElectric1/5NoneGroundNone
DedenneElectric1/5NoneGroundNone
HelioptileElectric1/5NoneGroundNone
HelioliskElectric2/5NoneGroundNone
RaichuElectric2/5Flinch AttackGroundNone

Zone 02 - Stage 01



  • Dominant Types: Grass and Fighting
  • Recommended Types: A Flying Pokémon - which I'd recommend - is not available at this point in the game. Thus, I would be more likely to recommend a good Fire Pokémon since it combats the majority here, you will have one, and it's not resisted by Fighting.
  • Level Unlocked: Beat the previous stage (Zone 01 - Stage 04).
  • Conditional Pokémon:
    • Pangoro - Get a high combo and defeat both Pangoros in a single attack
    • Ivysaur - Beat Bulbasaur with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
PansageGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
PanchamFighting1/5NonePsychic, Flying, FairyNone
PangoroFighting2/5Flinch AttackPsychic, Flying, FairyNone
BulbasaurGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
IvysaurGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone


Zone 02 - Stage 02



  • Dominant Types: Fire and Bug
  • Recommended Types: A Rock-type Pokémon, such as Tyrantrum from Zone 01-04.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Charmeleon - Beat Charmander with a super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
PansearFire1/5NoneRock, Water, GroundNone
WeedleBug1/5NoneRock, Fire, FlyingNone
KakunaBug1/5NoneRock, Fire, FlyingNone
CharmanderFire1/5NoneRock, Water, GroundNone
CharmeleonFire2/5NoneRock, Water, GroundNone


Zone 02 - Stage 03



  • Dominant Types: Water and Normal
  • Recommended Types: A good Grass or Electric type (preferable Zone 01-05's Chesnaught) combats the majority here and the boss.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Wartortle - Beat Squirtle with a super-effective attack.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
PanpourWater1/5NoneGrass, ElectricNone
ZigzagoonNormal1/5NoneFightingGhost
LinooneNormal2/5NoneFightingGhost
SquirtleWater1/5NoneGrass, ElectricNone
WartortleWater2/5NoneGrass, ElectricNone


Zone 02 - Stage 04



  • Dominant Types: Steel and Rock
  • Recommended Types: A good Fighting or a good Ground type will work. At this point in the game, only the former will be available in the form of 02-01's Pancham and Pangoro.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Barbaracle - Get a high combo against Binacle and beat it with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
BinacleRock1/5NoneFighting, Ground, Water, Steel, GrassNone
BarbaracleRock2/5NoneFighting, Ground, Water, Steel, GrassNone
HonedgeSteel1/5NoneFighting, Ground, FirePoison
DoubladeSteel2/5NoneFighting, Ground, FirePoison
AegislashSteel3/5NoneFighting, Ground, FirePoison


Zone 02 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Since there are no common weaknesses, just something that combats Charizard - the boss - well.
  • Level Unlocked: Fully complete Zones 02-01, 02-02, and 02-03, thus capturing Ivysaur, Charmeleon, and Wartortle, respectively.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
BlastoiseWater3/5True StrengthGrass, ElectricNone
VenusaurGrass3/5Power of FiveFire, Ice, Flying, Bug, PoisonNone
CharizardFire3/5Power of FiveWater, Rock, GroundNone


Zone 02 - Stage 06



  • Dominant Types: Fairy
  • Recommended Types: A Steel Pokémon - preferably Aegislash - from Zone 02-04.
  • Level Unlocked: Get A- or S-Rank in the other Zone 02 stages.
  • Conditional Pokémon:
    • Sylveon - Bring Eevee as a partner into the level. You won't get Eevee until Zone 03-06, though.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
SpritzeeFairy1/5NonePoison, SteelDragon
SwirlixFairy1/5NonePoison, SteelDragon
HappinyNormal1/5HealerFightingGhost
IgglybuffFairy1/5NonePoison, SteelDragon
JigglypuffFairy1/5NonePoison, SteelDragon
WigglytuffFairy2/5NonePoison, SteelDragon
SylveonFairy3/5NonePoison, SteelDragon

Zone 03 - Stage 01



  • Dominant Types: Water and Rock
  • Recommended Types: Grass
  • Level Unlocked: Beat the previous stage (Zone 02 - Stage 04).
  • Conditional Pokémon:
    • Dewott - Get a high combo versus Oshawott and beat him with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
DucklettWater1/5NoneGrass, ElectricNone
OshawottWater1/5NoneGrass, ElectricNone
DewottWater2/5NoneGrass, ElectricNone
ShieldonRock1/5NoneGrass, Fighting, Water, Ground, SteelNone
CranidosRock1/5NoneGrass, Fighting, Water, Ground, SteelNone
RegirockRock1/5NoneGrass, Fighting, Water, Ground, SteelNone


Zone 03 - Stage 02



  • Dominant Types: Fire and Ice
  • Recommended Types: Rock
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Pignite - Beat Tepig in a single, high-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
DarumakaFire1/5NoneRock, Water, GroundNone
TepigFire1/5NoneRock, Water, GroundNone
PigniteFire2/5NoneRock, Water, GroundNone
CryogonalIce2/5NoneRock, Steel, Fire, FightingNone
MamoswineIce3/5NoneRock, Steel, Fire, FightingNone
RegiceIce4/5NoneRock, Steel, Fire, FightingNone


Zone 03 - Stage 03



  • Dominant Types: Grass and Steel
  • Recommended Types: Fire
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Servine - Beat Snivy with a single, high-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
MaractusGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
SnivyGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
ServineGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
BronzorSteel1/5NoneFire, Ground, FightingPoison
KlangSteel2/5NoneFire, Ground, FightingPoison
RegisteelSteel4/5NoneFire, Ground, FightingPoison


Zone 03 - Stage 04



  • Dominant Types: Fighting, Dark, and Normal
  • Recommended Types: Fighting or Fairy. Fairy has the advantage of killing off the first four minor Pokémon species, but Fighting has the advantage of killing off the later four, one of whom is the boss of the area. Pick whichever you prefer.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Scrafty - Beat Scraggy with a single, super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
TimburrFighting1/5NoneFairy, Flying, PsychicNone
GurdurrFighting2/5NoneFairy, Flying, PsychicNone
ScraggyDark1/5NoneFairy, Fighting, BugNone
ScraftyDark2/5NoneFairy, Fighting, BugNone
AmbipomNormal2/5NoneFightingGhost
RegigigasNormal4/5NoneFightingGhost


Zone 03 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Regice was my preference so I could readily defeat the boss, Serperior.
  • Level Unlocked: Fully finish Zone 03-01, Zone 03-02, and Zone 03-03 by capturing Dewott, Pignite, and Servine.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
EmboarFire3/5True StrengthWater, Rock, GroundNone
SamurottWater3/5True StrengthGrass, ElectricNone
SerperiorGrass3/5Power of FiveFire, Ice, Flying, Bug, PoisonNone


Zone 03 - Stage 06



  • Dominant Types: Normal
  • Recommended Types: Fighting would be a quick preference, but keep in mind the conditional captures. It may be to your benefit to bring along additional Water, Electric, or Fire Pokémon.
  • Level Unlocked: Get A- or S-Rank in all other Zone 03 stages.
  • Conditional Pokémon:
    • Vaporeon - Beat Eevee with a single Water-type attack
    • Jolteon - Beat Vaporeon with a single Electric-type attack
    • Flareon - Beat Jolteon with a single Fire-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
SkittyNormal1/5NoneFightingGhost
DelcattyNormal1/5NoneFightingGhost
EeveeNormal1/5NoneFightingGhost
VaporeonWater3/5NoneGrass, ElectricNone
JolteonElectric3/5NoneGroundNone
FlareonFire3/5NoneWater, Rock, GroundNone

Zone 04 - Stage 01



  • Dominant Types: Grass and Ghost
  • Recommended Types: Simply anything weakness-hitting. In this case, Regice is good for the Grass-types and Scrafty for the Ghosts. Then again, you might want a strong Grass-type since 100%-ing this level requires you to use one, and the context is a not-very-effective hit.
  • Level Unlocked: Beat the previous stage (Zone 03 - Stage 04).
  • Conditional Pokémon:
    • Treecko - Beat Tropius with a Grass-type attack
    • Grovyle - Beat Treecko with a Grass-type attack
    • Sceptile - Beat Grovyle with a Grass-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
DrifloonGhost1/5NoneGhost, DarkNormal, Fighting
MismagiusGhost1/5NoneGhost, DarkNormal, Fighting
TropiusGrass2/5True StrengthFire, Ice, Flying, Bug, PoisonNone
TreeckoGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
GrovyleGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
SceptileGrass3/5Power of FiveFire, Ice, Flying, Bug, PoisonNone
DusknoirGhost3/5NoneGhost, DarkNormal, Fighting


Zone 04 - Stage 02



  • Dominant Types: Water, though it's even with Flying should you decide to not to 100% the level
  • Recommended Types: Electric by far, although not many good ones are recruited at this point other than Jolteon and Raichu. And, then again, you need to use Water-type
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Mudkip - Beat Carracosta with a Water-type attack
    • Marshtomp - Beat Mudkip with a Water-type attack
    • Swampert - Beat Marshtomp with a Water-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
TranquillFlying1/5NoneElectric, Rock, IceGround
NoibatFlying1/5NoneElectric, Rock, IceGround
CarracostaWater2/5NoneElectric, GrassNone
MudkipWater1/5NoneElectric, GrassNone
MarshtompWater2/5NoneElectric, GrassNone
SwampertWater3/5Power of FiveElectric, GrassNone
KyogreWater5/5NoneElectric, GrassNone


Zone 04 - Stage 03



  • Dominant Types: Fire makes up half if 100% it; otherwise, it's more oriented to Ground and Rock
  • Recommended Types: Water by far. That Kyogre you recently got works well. =P
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Solrock & Lunatone - Fought after Krokorok as normal. However, Solrock is daytime only, which is 08:00 to 20:00 (8:00 AM to 8:00 PM) per the 3DS clock, and Lunatone is nighttime only, which is 20:00 to 08:00 (8:00 PM to 8:00 AM) per the same.
    • Torchic - Beat Darmanitan with a Fire-type attack
    • Combusken - Beat Darmanitan with a Fire-type attack
    • Blaziken - Beat Darmanitan with a Fire-type attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
KrokorokGround2/5NoneWater, Ice, GrassElectric
SolrockRock2/5NoneWater, Ground, Grass, Fighting, SteelNone
LunatoneRock2/5NoneWater, Ground, Grass, Fighting, SteelNone
DarmanitanFire3/5NoneWater, Rock, GroundNone
TorchicFire1/5NoneWater, Rock, GroundNone
CombuskenFire2/5NoneWater, Rock, GroundNone
BlazikenFire3/5Flinch AttackWater, Rock, GroundNone
GroudonGround5/5NoneWater, Ice, GrassElectric


Zone 04 - Stage 04



  • Dominant Types: It's about even between Fairy and Dragon if you 100% the level, and it strongly favors Dragon otherwise.
  • Recommended Types: Registeel and Regice are preferred; they'll get the majority of the enemies here down.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Floette - Beat Flabébé with a single, 15+-combo attack
    • Florges - Beat Floette with a single, 15+-combo attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
FlabébéFairy1/5NonePoison, SteelDragon
FloetteFairy2/5NonePoison, SteelDragon
FlorgesFairy3/5NonePoison, SteelDragon
GoomyDragon1/5NoneDragon, Ice, FairyNone
AxewDragon1/5NoneDragon, Ice, FairyNone
ChanseyNormal2/5HealerFightingGhost
DruddigonDragon2/5NoneDragon, Ice, FairyNone
RayquazaDragon5/5NoneDragon, Ice, FairyNone


Zone 04 - Stage 05



  • Dominant Types: Sommewhat varied
  • Recommended Types: Fairy would probably be best, especially if you don't 100% the level
  • Level Unlocked: Beat Rayquaza (Zone 04-04) in a single attack.
  • Conditional Pokémon:
    • Shedinja - Enter the level with one of your Support Pokémon slots free, and beat Ninjask in a single attack with a combo of 20 or more. Shedinja will become one of your supports after the level. (This mirrors Shedinja's evolution method in the mainstream games: get Nincada to Level 20 with a blank slot in the party and Shedinja will appear in said blank slot after Nincada and becomes Ninjask.)

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
AbsolDark2/5NoneFighting, Bug, FairyPsychic
NincadaBug1/5NoneFire, Flying, RockNone
NinjaskBug2/5NoneFire, Flying, RockNone
ShedinjaBug2/5NoneFire, Flying, RockNone
LatiasDragon4/5Flinch AttackDragon, Ice, FairyNone
LatiosDragon4/5Power of FiveDragon, Ice, FairyNone


Zone 04 - Stage 06



  • Dominant Types: Dragon
  • Recommended Types: A good Fairy and a good Fighting Pokémon will do best.
  • Level Unlocked: Get A- or S-Rank in all other Zone 04 stages.
  • Conditional Pokémon:
    • Jirachi - Have your Pokédex at 50% completion or higher, and beat Ditto using Unown. The form of Unown is irrelevant, but you should be able to capture at least one in any of Safari Jungle's (Zone 11) stages on any day.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
BagonDragon1/5NoneDragon, Ice, FairyNone
ShelgonDragon2/5NoneDragon, Ice, FairyNone
SalamenceDragon3/5NoneDragon, Ice, FairyNone
DittoNormal1/5TransformFightingGhost
JirachiSteel3/5Power of SixFighting, Fire, GroundPoison

Zone 05 - Stage 01



  • Dominant Types: Dark, especially if you don't 100% the level
  • Recommended Types: A good thing to hit the Dark types (I'd use Sylveon) and a good thing to hurt Water Pokémon (I'd use Sceptile).
  • Level Unlocked: Beat the previous stage (Zone 04 - Stage 04).
  • Conditional Pokémon:
    • Prinplup - Beat Piplup in a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
MurkrowDark1/5NoneFighting, Bug, FairyPsychic
PiplupWater1/5NoneGrass, ElectricNone
PrinplupWater2/5NoneGrass, ElectricNone
FloatzelWater2/5NoneGrass, ElectricNone
SneaselDark2/5NoneFighting, Bug, FairyPsychic
WeavileDark3/5NoneFighting, Bug, FairyPsychic
HonchkrowDark3/5NoneFighting, Bug, FairyPsychic


Zone 05 - Stage 02



  • Dominant Types: Fighting and Grass, but strongly favoring Fighting (2:1) if you 100% the level.
  • Recommended Types: Flying by a huge margin.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Grotle - Beat Turtwig in a snigle attack.
    • Hitmontop - Bring Tyrogue as a support Pokémon (which means you'll have to play this level twice at least).
    • Hitmonlee - Beat Hitmontop with a single attack and with a combo of 15+.
    • Hitmonchan - Beat Hitmonlee with a single attack and with a combo of 15+.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
RioluFighting1/5NoneFlying, Psychic, FairyNone
TurtwigGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
GrotleGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
CarnivineGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
TyrogueFighting1/5NoneFlying, Psychic, FairyNone
HitmontopFighting2/5True StrengthFlying, Psychic, FairyNone
HitmonleeFighting2/5True StrengthFlying, Psychic, FairyNone
HitmonchanFighting2/5True StrengthFlying, Psychic, FairyNone
LucarioFighting3/5Power of FiveFlying, Psychic, FairyNone


Zone 05 - Stage 03



  • Dominant Types: It's about even between Psychic and Fire
  • Recommended Types: Dark and Ghost will help cover the Psychics without forcing resistant moves in desperate situations against the Fire Pokémon; Dusknoir works well. Any of the weaknesses for Fire also work well; Kyogre or Groudon work best in that regard.
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Monferno - Beat Chimchar with a single attack
    • Xatu - Beat Natu with a single attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
Mime Jr.Psychic1/5NoneDark, Ghost, BugNone
ChimcharFire1/5NoneWater, Rock, GroundNone
MonfernoFire2/5NoneWater, Rock, GroundNone
NatuPsychic1/5NoneDark, Ghost, BugNone
XatuPsychic2/5NoneDark, Ghost, BugNone
MagmortarFire3/5NoneWater, Rock, GroundNone
CresseliaPsychic3/5BuilderDark, Ghost, BugNone


Zone 05 - Stage 04



  • Dominant Types: Normal and Psychic, but strongly favoring Psychic without 100%-ing the level.
  • Recommended Types: A Fighting-type for the Normals, and a Dark or Bug Pokémon for the Psychics. (Ghost could cause problems if you're forced to use them against Normal.)
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Porygon - Beat Furret with a combo of 15+.
    • Porygon2 - Beat Porygon with a combo of 30+.

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
SentretNormal1/5NoneFightingGhost
FurretNormal2/5NoneFightingGhost
PorygonNormal1/5NoneFightingGhost
Porygon2Normal2/5NoneFightingGhost
GirafarigPsychic2/5NoneDark, Ghost, BugNone
GalladePsychic3/5NoneDark, Ghost, BugNone
UxiePsychic4/5NoneDark, Ghost, BugNone
MespritPsychic4/5NoneDark, Ghost, BugNone
AzelfPsychic4/5NoneDark, Ghost, BugNone


Zone 05 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Pick whichever you want, but it'd be best to pick weakness-piercing ones as usual.
  • Level Unlocked: Capture Prinplup, Grotle, and Monferno from Zones 05-01, 05-02, and 05-03.
  • Conditional Pokémon: None

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
TympoleWater1/5NoneGrass, ElectricNone
CacturneGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
MagbyFire1/5NoneWater, Rock, GroundNone
EmpoleonWater3/5True StrengthGrass, ElectricNone
TorterraGrass3/5True StrengthFire, Ice, Flying, Bug, PoisonNone
InfernapeFire3/5True StrengthWater, Rock, GroundNone


Zone 05 - Stage 06



  • Dominant Types: Relatively varied, but dominated by Dragon if you don't bother 100%-ing the level
  • Recommended Types: Ice Pokémon work best
  • Level Unlocked: Capture Uxie, Mesprit, and Azelf (each from Zone 05-04), each with a single attack.
  • Conditional Pokémon:
    • Shaymin (Land Forme) - Beat Garchomp with your Pokédex at 60% completion or higher
    • Shaymin (Sky Forme) - Beat Shaymin's Land Forme in a single attack with a combo of 20 or higher

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
Porygon-ZNormal3/5NoneFightingGhost
GibleDragon1/5NoneDragon, Ice, FairyNone
GabiteDragon2/5NoneDragon, Ice, FairyNone
GarchompDragon3/5Flinch AttackDragon, Ice, FairyNone
Shaymin (Land Forme)Grass2/5NoneFire, Ice, Bug, Flying, PoisonNone
Shaymin (Sky Forme)Grass3/5NoneFire, Ice, Bug, Flying, PoisonNone

As a note, Shaymin is extremely difficult to beat, perhaps the most so in the game. Even at full health, I've had it completely one-hit kill me. The key to beating him is to begin a combo as quickly as possible - get a four-Pokémon (or more) Trozei ready (have two placed near each other, and two others nearby, but not near enough for a Trozei), then quickly set up the Trozei, then the Trozei Chance, and just keep it going for as long as you can. You HAVE to beat Shaymin in a single attack, pretty much, or except a swift and sudden death.


Zone 06 - Stage 01



  • Dominant Types: Poison and Bug
  • Recommended Types: One should be Psychic to work against the Poison Pokémon without a resistance problem against Bug. Do whatever you want against the Bugs, though; I used Regirock.
  • Level Unlocked: Beat the previous stage (Zone 05 - Stage 04).
  • Conditional Pokémon:
    • Arbok - Beat Ekans in a single attack
    • Scizor - Beat both Scyther and Pinsir each with single attacks and with combos of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
EkansPoison1/5NonePsychic, GroundNone
ArbokPoison2/5NonePsychic, GroundNone
StunkyPoison1/5NonePsychic, GroundNone
ScytherBug2/5NoneFire, Flying, RockNone
PinsirBug2/5NoneFire, Flying, RockNone
ScizorBug3/5NoneFire, Flying, RockNone
SkuntankPoison2/5NonePsychic, GroundNone


Zone 06 - Stage 02



  • Dominant Types: Fire and Steel
  • Recommended Types: Ground by far
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Probopass - Beat Nosepass with a combo of 30+
    • Aggron - Beat Lairon in a single attack and a combo of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
NosepassRock2/5NoneGround, Water, Steel, Fighting, GrassNone
ProbopassRock3/5NoneGround, Water, Steel, Fighting, GrassNone
TorkoalFire2/5NoneGround, Water, RockNone
AronSteel1/5NoneGround, Fighting, FirePoison
LaironSteel2/5NoneGround, Fighting, FirePoison
AggronSteel3/5NoneGround, Fighting, FirePoison
HeatranFire4/5NoneGround, Water, RockNone


Zone 06 - Stage 03



  • Dominant Types: Ghost
  • Recommended Types: Ghost and Dark
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Gengar - Beat Haunter with a combo of 35+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
LitwickGhost1/5NoneGhost, DarkNormal, Fighting
GastlyGhost1/5NoneGhost, DarkNormal, Fighting
HaunterGhost2/5NoneGhost, DarkNormal, Fighting
GengarGhost3/5NoneGhost, DarkNormal, Fighting
LampentGhost2/5NoneGhost, DarkNormal, Fighting
ChandelureGhost3/5NoneGhost, DarkNormal, Fighting


Zone 06 - Stage 04



  • Dominant Types: Ice, Grass, and Dark, all about even, although Dark is favored if you don't 100% the level
  • Recommended Types: A good Fire Pokémon and a good Fighting Pokémon ... although that will cause 100%-ing problems regarding the capture of Jynx unless you've already gotten the third Support Pokémon slot
  • Level Unlocked: Beat the previous stage.
  • Conditional Pokémon:
    • Jynx - Beat Smoochum in a single, Ice-type attack
    • Abomasnow - Beat Snover using a single, super-effective attack

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
SmoochumIce1/5NoneFire, Fighting, Rock, SteelNone
JynxIce2/5NoneFire, Fighting, Rock, SteelNone
SnoverGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
AbomasnowGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
PawniardDark1/5NoneFighting, Bug, FairyPsychic
BisharpDark2/5NoneFighting, Bug, FairyPsychic
DarkraiDark4/5Power of FiveFighting, Bug, FairyPsychic


Zone 06 - Stage 05



  • Dominant Types: Varied
  • Recommended Types: Try to hit weaknesses. Especially since you'll need to do so to 100% the level.
  • Level Unlocked: Beat Darkrai (06-04) in a single attack.
  • Conditional Pokémon:
    • Bayleef - Beat Chikorita with a single, super-effective move
    • Meganium - Beat Bayleef with a single, super-effective move
    • Quilava - Beat Cyndaquil with a single, super-effective move
    • Typhlosion - Beat Quilava with a single, super-effective move
    • Croconaw - Beat Totodile with a single, super-effective move
    • Feraligatr - Beat Croconaw with a single, super-effective move

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
ChikoritaGrass1/5NoneFire, Ice, Flying, Bug, PoisonNone
BayleefGrass2/5NoneFire, Ice, Flying, Bug, PoisonNone
MeganiumGrass3/5True StrengthFire, Ice, Flying, Bug, PoisonNone
CyndaquilFire1/5NoneWater, Rock, GroundNone
QuilavaFire2/5NoneWater, Rock, GroundNone
TyphlosionFire3/5True StrengthWater, Rock, GroundNone
TotodileWater1/5NoneGrass, ElectricNone
CroconawWater2/5NoneGrass, ElectricNone
FeraligatrWater3/5True StrengthGrass, ElectricNone


Zone 06 - Stage 06



  • Dominant Types: Steel and Fighting
  • Recommended Types: Anything that hits Steel or Fighting super-effectively, I suppose
  • Level Unlocked: Get A- or S-Rank in all other Zone 06 stages.
  • Conditional Pokémon:
    • Metagross - Beat Metang with a combo of 30+

ENEMY POKÉMON FOUGHT IN THIS AREA
Enemy PokémonPokémon TypePowerAbilityWeaknessesNear-Immunities
BeldumSteel1/5NoneFire, Fighting, GroundPoison
MetangSteel2/5NoneFire, Fighting, GroundPoison
MetagrossSteel3/5NoneFire, Fighting, GroundPoison
MachopFighting1/5NoneFlying, Psychic, FairyNone
MakuhitaFighting1/5NoneFlying, Psychic, FairyNone
HariyamaFighting2/5NoneFlying, Psychic, FairyNone
DeoxysPsychic4/5Flinch AttackDark, Ghost, BugNone