FAQ/Walkthrough by Laokia
Version: .75 | Updated: 10/12/16
Table of Contents
- About This Game
- General Tips
- Physical VS Digital
- Original VS Seedling
- Tricks & Cheats
- Using This Guide
- Basic Information
- Starting the Game
- Items to Store - Spring Y1
- Week 1 - Tutorial
- Spring - Y1
- Summer - Y1 (TBA)
- Autumn - Y1 (TBA)
- Winter - Y1 (IP)
- The Greenhouse & Ferris Wheel
- Spring Crops
- Summer Crops
- Fall Crops
- Winter Crops
- Fruit Trees
- Public Fields
- HQ (+) Products
- Affection & Personalities - IP
- Barn Animals
- Coop Animals
- Pets - IP
- Wild Animals - IP
- Fish Hatchery - IP
- Maker Factories & Studios
- Exploring & Collecting
- Shops & Merchants
- Trade Depot
- Customer Appreciation Points
- Requests- IP
- Special Postcards
- Silk Country
- Cabin Country
- Sakura Country
- Wheat Country
- Rose Country
- Tropical Country
- Ice Country
Hello all, welcome to my Story of Seasons guide. I am not a very experienced FAQ writer, but I still hope my guide will be useful. I really do love this game, and the series; hopefully I will be able to make more FAQs in the future.
Some of the information in this guide was discovered through a series of tests and are estimates based on that- this information is subject to change if it is inaccurate or incomplete. I apologize for this, and please correct me if you find errors! I did try my best to do extensive tests and calculations. Also note that you may find spoilers in here- obviously if you refer to a specific section (ie Crops) you will find lists that include unlockable crops and such. In the walkthrough you will encounter more specific spoilers; It is a walkthrough. If you do not want to know what will happen on a specific day each season, then don't read it. Important non-spoiler notes will be made at the start of each walkthrough section, so you can safely glance at those and ignore the rest. I will not be using spoiler tags unless absolutely necessary, sorry.
I would also like to point out that this guide is currently a work in progress. I will be updating it regularly as I get information; most of the info in here was experienced and tested personally, though I have not advanced far enough in the game to check everything. Fogu.com was a great help and though I did check and write information in my own words where possible you will likely find a lot of the same or similar information in my guide; other information from the brilliant GameFAQs board members may be used as well in some cases, thanks! Information may be lacking or incomplete where I have not been able to experience or test it, my apologies. Sections with TBA in their title have little or no information as of the current version of my guide, and sections with IP in the title have some information but are incomplete.
UPDATE - 10/19/2016 - Guide Completion & Rewriting
As of right now I am rewriting this guide and completing the missing information. The revised guide will be posted in full once the work is done, but I will also be editing it every so often with important information or some fixes/corrections dealing with that information. I do not exactly have an estimate at when this new guide will be complete, but it should be within the next month- before December at the latest, unless something prevents my work and posting of it. I am trying to make the revised guide be much nicer looking, easier to use, and be organized a bit more logically.
Sorry it has taken me so long, but for those who do use this guide I hope that you will like the changes I'm going to make!
Though it has been stated numerous times, Story of Seasons is the 'Harvest Moon' players have known and loved for years, aka 'Bokujou Monogatari' in Japan. However, the company that makes the BokuMono games (currently 'Marvelous!') has transferred localization of the games to their own company known as 'XSEED Games'. Since the 'Harvest Moon' title is still owned by the former localization company 'Natsume', a new title was given. Natsume now uses the 'Harvest Moon' title for their own spinoff games. So to sum up, Story of Seasons is the original and Harvest Moon is now a new different series though still similar.
Story of Seasons is a casual farming sim/RPG with some fantasy elements. It is rated E10+, and like most BokuMono games it has alcohol- though it does not encourage alcoholism or underage drinking. Marriage and having children and breeding livestock is also a part of the game, but it is not explicit. There is death in this game- and there is a warning regarding this as you start the game. The core of the game is to build a successful farm, growing crops and raising livestock and optionally a family. The trading market is a large part of Story of Seasons as well.
- If you press the left-shoulder button (L) when standing near or in front of a villager, an icon will appear above their head which shows their current friendship. Check the 'Villagers' section for more info on these icons.
- In inventory, storage, and maker menus pressing either the circle pad or the d-pad left/right will act as page up/down, respectively; this will allow faster navigating long lists.
- Some things you should always keep are building materials, especially lumber and stones. Keep your bricks, iron, glass stone, and copper as well; better to store it now than have to hunt for it later. Once money is not an issue you may want to keep gems as well- there are a lot of items you can craft later in the game that will use them.
- Weeds won't sell for much and actually do have purpose in this game- it would not be a bad idea to hang onto them until you can use them.
- Some items you may want to keep early on in the game are 5 Turnip Seeds and 5 Bottles. You will need them to build some important resources, and again it is better to have them than wish you did.
- It never hurts to spend some extra time talking to the villagers or gifting them if you see them. Picking up the wild animals is also an easy thing to do in passing.
- There is only one villager that you have to specifically focus on, and that is Eda. You won't be able to see her events after Winter of the first year, so if you care about seeing all the rival farmer events you should spend a little time on her each day. You should be able to easily get her friendship high enough for the events just by talking to her and giving her an occasional gift.
- The seed maker, kitchen, and sewing studio will be very helpful in increasing your income and lessening your financial burden.
- Once you upgrade your house the first time you will be able to move or remove your fenced crop area to expand it. You can also make the animal pen bigger and move certain things around. Also, those crops you plant during the tutorial are yours and you should remember to take care of them- and after you pick them you can still use the four plots.
- If you do not eat before 21:00 or stay awake past 2:00 your health will drop from yellow to green and you will not be able to restore it until the next day.
- You will pass out at 5:00 exactly and have to watch the Marian & Angela event- when it is over you will be at your house that morning but you will not be able to trigger any other morning events that day.
- Saving some farm space to grow fodder and collecting it every day can help in the long run- hoard that fodder. (See Conquests or Vendor Unlocks for more information.)
- Objects used for storage (Toolbox, Storage Box, Material Bin, and Refrigerator) can have their storage space expanded by placing more than one in your house. The space adds onto what you already have, for example if you have a regular Toolbox (50 slots) and then build and place another you will have 100-slots with linked storage between the two.
- It never hurts to start planning your strategy to unlock the last two countries early- starting to work on it early will save you some frustration later on.
- In any area there is a limit of 100 items on the ground; this includes stacked items. Once the limit is passed, earlier items will be erased- entire stacks if the item is part of a stack. For instance, lying down 99 twigs to chop is alright, but if you set down another stack with as little as 2 twigs, the entire first stack will be erased. Note that boxed crops count as a single item rather than the number of crops contained- so you could have 100 boxes harvested at a time and be fine.
- Animals that drop their products (Chickens/Rabbits) do not require you to retrieve the items each drop-day. If you leave them new drops will still be left; in the case of Eggs they will lie atop each other in separate stacks. Just remember the 100-item limit.
- For the most part you will only be able to trigger one event a day, so if you see a friendship, romance, or rival event you will not get another that same in-game day.
- Circle Pad - Move your character / Scroll in menus
- D-pad - Up/Down to zoom out/in respectively (outside only) / Scroll in menus
- A-button - Interact / Throw held item / Pickup Item / Use tool / Dive (while swimming)
- B-button - Jump / Swim (from dock) / Cancel
- X-button - Open Inventory / Register item (in inventory) / Switch between category or item location (when shipping) / Speed-Up Text (events) / Skip Scene (cutscenes)
- Y-button - Organize & Merge item stacks (in inventory or storage) / Exit edit mode (in farm/home/town edit)
- R-button - Fast Access Menu (Tools->Seeds->Registered) / Next page/panel (menus)
- L-button - Display Friendship / Previous page/panel (menus)
- Bottom Screen:
- Lower Left 1 - Current amount of money
- Lower Left 2 - Display fastest route to return home
- Lower Left 3 - Show area information- buildings or public fields
- Upper Left - Season, date, and time information.
- Top Right - Open your inventory.
- Mid Right - Shipping information- Note (???), Ship Log, and Balances.
- Bottom Right - Open Diary to save game, load game, or return to title screen.
Adding this section just to point out some pros/cons of both game versions. There are no differences with actual gameplay for either version. Each person has their own preference for this, and everything here is fairly basic stuff. Still, perhaps it will help for those who want the game but haven't decided whether to get a physical copy or a digital one. These points will apply to (almost) ANY game, and please note that some of them are extremely unlikely or rare, such as malfunctions and whatnot. Also, the save-data backup can't be used with all digital games, but it does work for this one.
Physical - (Pros) The game can be resold if you tire of it or just don't like it. As there are two save files, it can be shared with a sibling, partner, or friend without sharing the 3DS itself. It is something you can actually hold in your hand. (Cons) If you lose or ruin the game cartridge you will have to buy another. You will have to carry it with you to play it. The game may have internal issues that cause it to stop working or lose your saves.
Digital - (Pros) The game is stored right on your system. You have access to any digital games without having to change the cartridge. If your 3DS is lost or ruined you can get another and contact Nintendo to have your account transferred with all your purchases/downloads. You can use the 'Save Data Backup' to have as many saves as you want rather than being limited to two. (Cons) You will need to back up your save data periodically in case something does happen to your DS or you could lose all progress. If your SD card is ALSO lost/damaged you will be unable to retrieve the backup data to put on your system. You cannot share the game without sharing the entire system. You cannot hold the game and will not get a box.
As you start your file you will be presented with the choice of playing in either Original or Seedling mode. Now, all the major gameplay is still the same, all the events happen the same, and you will have access to everything in both games. The only reason to choose one over another is a personal preference on difficulty. Seedling mode halves the amount of stamina needed to do tasks and cuts the prices of items in shops by 30%, plus it lowers the shipping requirements to unlock the last two vendors. Everything else is the same- the amount your items sell for, the requirements to unlock everything besides the mentioned vendors, the amount of stamina recovered by eating, everything.
There is no shame in playing one mode over another- it is YOUR game. Play whichever you want. Heck, play both! If you want the game to be a bit more relaxed then Seedling is probably better; if you want to have just a little more of a challenge then Original should be fine. Neither is really absurdly difficult, and neither is super easy.
Basically, this uses the easy save and read features in Story of Seasons. This can be used to help turn luck in your favor when participating in competitions, getting the items you want while diving/mining/foraging/fishing, or getting a rough estimate what to expect for conquest results or the week's weather. To be more specific... if you save before entering a competitive festival you can reload if you have lousy luck, such as having strong opposition. When you reload the competitors can change, and their entries can also change which could be to your benefit as well. Remember, they cheat. Okay, well, not cheat, but they have access to items and animals, not to mention that skewed NPC luck, that you just do not have. For the getting items aspect, it can be downright frustrating trying to find something when you need it. If you are unlucky, you could spend several seasons just trying to collect what you need. Saving before diving, mining, foraging (in safari tree stumps), and fishing will enable you to reload and try your luck again. For conquests you will have an edge if you save early enough, go to bed and check out the results the next morning. Then you can aim for just a bit higher than your competition, and still have stuff to ship if you have another conquest coming up soon.
This uses Save-Data Backup with the digital version to have 'unlimited' saves. Note that as the saves are stored on your SD card, there IS a limit based on how much space you actually have available on it. Story of Seasons backups take 4 blocks of data. This can only be done with the digital version of the game. If you move your selection over the game on your home menu, you should see the options at the bottom of the lower screen for manual and play- but there is also a little arrow on the left. That takes you to the Save-Data backup options, allowing you to overwrite a previous backup (if available) or create a new one. The files will be arranged based upon the time and date that they are saved- to keep them straight if you want more than one for a game, jot down the information for the most recent backup of it somewhere (you could even use the 3DS notes). To restore a backup, go to 'Settings -> Data Management -> 3DS -> Save-Data Backup -> Restore'. Your current game saves will be overwritten by the backup, so make sure you back that up beforehand if you want to keep it. You will have both the files as they were at the time of your backup and can have however many games you want so long as you have the space and some way to keep track of them.
You can give items through multiplayer without actually losing any from your game if you save onto the secondary slot and use that for multiplayer. This can be used in several ways. You can use it to give items to people that are hard to make/get or that you only have a limited amount of. One example is sending someone a dish they need to meet the favorite requirement for the reverse proposal from a marriage candidate. On the more cheating side, it can be used with a friend to get an unlimited amount of any tradeable item- send the item from your second file for some junk as much as desired and then have them send it back to your main game (or keep it themselves). As games are meant to be enjoyed, if you enjoy it better by cheating then there is no reason not to; not like you are really hurting anyone else. Let your own moral code decide.
When crops are ready to be harvested, you can save game-time by entering edit mode before picking up the boxes (after you actually harvest them to the boxes). Note that this will only work for crops planted outside on your farm- so not in greenhouses, ferris wheels, or in the public field areas. If you have a lot of crops ready to harvest at once, this can be quite helpful. If you have only a few though you may find it easier and better just to harvest like normal. (Credit to Jamiibo)
There are actually a few methods you could use to easily dispense treats to your animals. My personal favorite is to grab a treat for one animal, bag it, then grab another until I have enough to give each cow or chicken their treat; as you give one the next will be pulled out automatically and you won't need to keep running up to the bin. Another method is to just keep all your treats in your bag and get one out to start the treat giving chain, though this one will require bag space rather than storage space. Another method I have seen mentioned is to go to your storage box each day and pull out the treats you will need before you get started with your daily routine- kind of a balance between the other methods.
Though you technically only need one cat bell or bone, Cabin Country will stock several each visit. If you buy a lot of them, playing with your pets to increase their affection is much easier. Just keep tossing all the toys in your stack to your pet and you will pull out the next one automatically- much quicker and less annoying than having to go into your inventory or quick-inventory to hold them between every toss. It will take a lot of toy tossing to raise your pets' friendship, but you can raise it continuously throughout the day.
For the most part this guide should be fairly straightforward. Anything specific that should be noted about a section will usually be stated right away. The tables for various items and such after the walkthrough portion will have some shortened or abbreviated terms. I did this because it would have made the tables even larger to not do so, and believe me some of them are pretty huge as it is. Abbreviations that are only found in a certain section will be mentioned there, however there are some common ones that I will list here for convenience. Also I have values for each star rank (.5 to 5) for nearly all the items that have ranks, and if I do not due to space limitations or some such then the .5, 2.5, and 5 star values will be listed instead. Also where possible I did put both the original-mode and the seedling-mode prices, with original listed first.
SC - Silk Country | CC - Cabin Country | SK - Sakura Country | WC - Wheat Country | RC - Rose Country | TC - Tropical Country | IC - Ice Country
EF - Eda's Farm | YF - Your Farm | MP - Mountain Path | GF - Grain Field | BA - Bridge Area | FG - Fritz/Giorgio Farm | TM - Town Main | TW - Town West | TD - Trade Depot
EM - Elise's Mansion | BF - Bee Field | OF - Orchard Field | RF - Root Field | SW - Safari West | SE - Safari East | WP - Witchie Pond
HQ - High quality (used in this guide for +/gold products) | k - thousand | Y or yr - year(s) | hr - hour(s) | min - minute(s) | wk - week(s) | mil - million
Sp - Spring | Su - Summer | F or Fa - Fall | W or Wi - Winter
This section will be devoted to the things that do not really fit well in other parts of this guide, but should perhaps be mentioned. This information will mostly be geared towards beginners and will contain some of the things you learn during the tutorial, but will also touch on tool upgrades and such things.
Taking care of your crops is fairly simple. First you will need to till a plot of land with your hoe. When you equip the hoe, you will see a dotted border around a square area- this indicates that you can use your tool there. Areas without this indicator cannot be tilled, so you will only waste stamina by trying. Though the game does mention that you can move while tilling plots, it is generally not advised to actually do so. The hoe is difficult to perfectly time so as not to waste energy, but if stamina is not a problem and you prefer tilling while moving, by all means do so.
Next you will want to plant some seeds. You may notice that your tilled plots have 9 spaces in them- in Story of Seasons crops are planted and cared for in entire plots of nine. One bag of seeds will produce nine plants. Now, trees are an obvious exception- one tree will fill the entire plot. You do not have to leave space around your trees. Sowing seeds will also have the dotted indicator, and you cannot use equipped seeds anywhere they are not able to be planted, so no worries about accidently wasting any.
After you have some plants you will want to water them. There will be a dotted indicator on plants that need water- while you can use the watering can in other places it will only waste stamina. Trees, tea leaves, and grass cannot be watered and will not have the indicator. If you water your crops early in the morning you can water the again in the evening- the soil dries out after 12 in-game hours. You only have to water once a day- technically not even that. Crops will start wilting before they die and will remain in the wilting state for several game-days. You only need to sprinkle the barest amount of water to revive wilted crops- the soil does not need to darken.
Once planted the crops will grow if you care for them. Most crops have several growth stages and you will know when they are ready to harvest because you will no longer be able to water or fertilize them, so the dotted indicator will not appear. Usually it should be fairly obvious when a crop is ready to harvest, and trying to harvest most crops will not hurt them; however, for crops that are harvested using the sickle this can be a good way to avoid mistakes.
One other thing to note about crop care is fertilizing. At the start you may be able to fertilize every crop each day no problem, depending on how many you have. However there is a limit to how much fertilizer you can get each day, so after you have more crops the best strategy is to focus on fertilizing just one of each crop type, perhaps more of regrowing or slow growing crops. Raising the star rank of your crops will take a while- turning your harvested crops into seeds will not only keep the fertilization points but will also add a small amount of points itself. Without a seed maker it is impossible to raise the quality of your crops past a certain level on your own (without multiplayer).
Unlike your crops, animals will not have dotted indicators. To interact with them you need to stand next to them- you can tell which animal you will be interacting with because the top screen will display the name of the animal. You can check on your animals' information in the book inside the barn, coop, and pet house; this status screen will show what has been done with the animal that day (except going outside and using the bell). Now, there is the main interaction which will be slightly different based on the type of animal. All the barn animals besides the horse can be petted; the horse can be ridden instead. The coop animals and pets can be picked up and placed back down. The stethoscope will count as the main interaction as well as show your animals' status screen.
Animals will eat at 7 am each morning. Inside they will eat the food left in the appropriate area, but when left outside you will have to plant grass or build feeders for them. Eating will raise friendship and is required for your animals to provide their products. If they do not eat for two days you will not be able to collect products from them until after they eat. Not eating for long periods of time will increase their stress and can lead to them getting sick, running away, or dying- so feed them!
You can brush animals by standing next to them- it will take a little while to finish, you can tell when you are done by the sparkles and hearts that appear over the animal. All barn animals and the rabbits can be brushed, and the status will show if they have been brushed that day. You can also use the bell for most barn animals to raise their friendship- ring it and either let the animals walk up to you or save time by walking over to them while ringing; this will not move animals outside or inside for you and is not tracked in the status screen.
The final thing you can do is to collect your animals' products. For the coop animals that leave their products, you will not get the bonus friendship from collecting. For other animals you use the milker or clippers to collect their products and the process will provide some friendship. Letting your animals outside can relieve their stress and raise their friendship as well, but you do not have to let them out. In the second year you can purchase a dog that can herd your animals in and out for you.
Pets have some different interactions. You can walk your pets using the leash to keep them from getting fat. Fat pets will be stressed and unhealthy, but you don't need to walk them that often to keep them fit. You can get pet toys to play with your pets- the cat bell for cats and the dog bone for dogs. To play with them, hold the toy and stand beside the pet then throw the toy; you will know you have done it correctly if an exclamation point appears over the pets' head. Unlike raising friendship in most other ways, you can play with the pet continuously to raise their friendship.
Most of the tools you will obtain in this game have upgrades- it is important to point out that there are no tasks that require a certain tool level, however higher levels will feature easier usage and decreased stamina consumption. For the fishing rod and hammer upgraded versions allow you to get better results from fishing or mining as well. Speed is measured by in-game time. The axe and hammer will be separated into their own sections as they have more information.
Watering Can: This tool only affect plots of land with dotted indicator outlines. Press 'A' to use- hold 'A' to walk while watering and water fields more quickly.
Old Watering Can: This tool is given to you by Eda during the 7-day tutorial at the beginning of the game. Speed- ?? per plot & Stamina- ?? points.
Watering Can: This blueprint is sold by Silk Country after your first house upgrade. Speed- ?? per plot & Stamina- ?? points.
Copper Watering Can: This blueprint is sold by Silk Country after purchasing the previous blueprint. Speed- ?? per plot & Stamina- ?? points.
Silver Watering Can: This blueprint is sold by Cabin Country after purchasing the previous blueprint. Speed- ?? per plot & Stamina- ?? points.
Gold Watering Can: This blueprint is sold by Cabin Country after purchasing the previous blueprint. Speed- ?? per plot & Stamina- ?? points.
Master Watering Can: This blueprint is sold by ??? after purchasing the previous blueprint. Speed- ?? per plot & Stamina- ?? points.
Hoe: This tool only affects areas on your farm or your rented public fields that have a dotted indicator. Press 'A' to use- hold 'A' to walk while using the hoe.
Sickle: This tool only affects plots that have a dotted indicator. Press 'A' to use- hold 'A' to walk while using, not recommended for the sickle unless clearing dead crops.
Brush: Info here.
Milker: Info here.
Clippers: Info here.
Bell: Info here. No upgrades.
Pitchfork: Info here. No upgrades.
Animal Whistle: Info here. No upgrades.
Fish Hatchery: Info here. No upgrades.
Leash: Info here. No upgrades.
This tool can chop down trees- the wild ones that grow on your farm, the fruit trees you plant, and the wood trees you plant. It can also chop away stumps and chop twigs, branches, and black branches into small lumber, lumber, and black lumber respectively.
There are two types of wild trees- the smaller darker trees will give small lumber and the larger lighter trees will give lumber. Info on other trees coming soon!
Old Axe - Stamina- ?? points
Small Tree: 25 hits (15 hits = 'Just a little more now') - Stump = 2 hits
Large Tree: 50 hits (10 hits = 'I think I'm about halfway there' / 30 hits = 'Just a little more now') - Stump = 4 hits
Axe - Stamina- ?? points
Small Tree: 13 hits (8 hits = 'Just a little more now') - Stump = 1 hit
Large Tree: 25 hits (5 hits = 'I think I'm about halfway there' / 15 hits = 'Just a little more now') - Stump = 2 hits
This tool can smash apart boulders- the ones found on your farm at the start of the game. It can also smash pebbles, rocks, and black rocks into small stone, stone, and black stone respectively. The hammer is even used to mine at the mining spot in the safari.
There are two types of boulders on your farm at the start of the game- the lighter boulders will give stone and the darker boulders will give black stone; both also give small stone.
Old Hammer - Stamina- ?? points
Light Boulder: 50 hits (11 hits = 'Not much longer now' / 31 hits = 'Almost there')
Dark Boulder: 100 hits (1 hit = 'I see a crack' / 21 hits = 'Not much longer now' / 41 hits = 'It's really falling apart now' / 61 hits = 'Just a little more' / 81 hits = 'Almost there')
Hammer - Stamina- ?? points
Light Boulder: 25 hits (6 hits = 'Not much longer now' / 16 hits = 'Almost there')
Dark Boulder: 50 hits (1 hit = 'I see a crack' / 11 hits = 'Not much longer now' / 21 hits = 'It's really falling apart now' / 31 hits = Just a little more' / 41 hits = 'Almost there')
As Story of Seasons is the sort of game that leaves the speed and activities up to the player, I am not going to provide a day-by-day walkthrough. However I will provide an overview of what to expect each season, tips and details for unlocking things, filling collections, and completing the game, plus information on date-specific events. For more detailed information on shop stocks, crops, and items found each season refer to their specific sections. The main portion of each walkthrough section will contain spoilers as to major events or unlocks. To avoid these, simply read the general overview (found first) rather than the specific dates.
As you start your game you will need to select a gender for your character. Gameplay remains mostly the same, but you can only marry the candidates of the opposite gender. All of the clothing and customization options are available regardless of your character's gender, so you can make yourself look like the opposite gender if desired. Note that female characters will still have the birth event if you meet the requirements; you could opt to not get the largest house or to simply pretend you 'adopted' if this bothers you.
After selecting your gender you can begin with the basic customization. Note that you cannot change your hairstyle or clothing at this point in the game. You can select from four skin colors and a variety of hair and eye colors. You can also select your face/eye type. All of these features can be changed as often as desired after completing your first house upgrade (you can even change your name). Afterward you can select your birthday and choose your name. Birthdays are recognized in this game- see 'Your Birthday' in the festivals section for more info.
- 5 Turnip Seeds (see: Getting Started OR Blueprints)
- 5 Milk (see: Spring 15)
- Wildflowers (see: Spring 31)
- Twigs/Branches/Pebbles/Rocks (see: Always)
- Weeds (see: Always)
- Potatoes (see: Villagers -> Eda)
- Flax (see: Summer, Money)
- Copper/Iron/Glass Stone/Brick/5 Bottles (see: Blueprints)
- Some Bees - 9+ (see: Conquests OR Public Fields)
One chilly winter day, as you leafed through your mail, a simple pamphlet caught your eye. "New Farmers Wanted! Join us and help Oak Tree Town grow as you work the land!" Wouldn't it be interesting to become a farmer? To leave city life behind and live off the land, in harmony with nature? With visions of green pastures and friendly animals in your head, you filled out and submitted the application. One week ago, the reply came. You'd been accepted! Now, a new life awaits you in the countryside...
You received an advertisement from a small town seeking a new farmer- naturally, you decided to apply. Perhaps this is what you need to get some direction in your life? Weeks pass and you receive a response that your application has been accepted! You travel to Oak Tree Town right away. The guild master, Veronica, will greet you and welcome you to the small town. Your farm is not ready yet, so Veronica takes you to live with a respected elderly farmer named Eda. The kind woman is happy to have you around and will be teaching you the basics while your land is being prepared. You will get your own room, and Eda will explain how to use the furniture. Of course you must be exhausted from all that travel and that hike up the mountain so Eda will leave you to get some sleep, after allowing you to save. You can look around the house but will not be able to leave it; you will have to wait several days before your character has the strength to handle the exhausting country living. Oh, and Eda will give you your first allowance- 1000G.
Say Hello to Giorgio
After going to bed, you will meet Giorgio, one of your farming rivals- this actually happens right before your character goes to sleep.
In the morning your character will wake up groggy. You start by learning about the health and stamina system, then you will head outside and learn about gathering items and using your inventory. You will get 5 twigs and 5 pebbles which you should keep, and Eda will give you some Orange Juice as well. Afterward you will meet Fritz, another farming rival and a marriage candidate. You will go off to play with him, where you will learn about swimming and diving, and you will get a rock. You will return to Eda's home and again will not be able to leave; Eda gives you a 500G allowance today.
Today Eda will escort you to the trade depot so you can learn about trading. Veronica will be explaining this and introduce you to the Silk Country trader, Asche, who is also the only vendor available at this point. You will also meet Jonas, who is a member of the guild and in charge of overseeing the depot. You can see him at his booth to view information on the traders, such as items they will buy at higher prices or sales they are having. Later in the game you can even talk to him to accept requests from the traders. After learning the basics of trading, Eda will take you back to her home, give you a 500G allowance, and once again send you off to bed.
Eda will teach you how to work the fields to grow crops today. She will take you to a fenced-in four plot area on her farm and give you the tools you will need, starting with a hoe. She will briefly explain two methods of equipping your tools and have you till the land. You do need to till all four plots to move onward. Once you finish tilling, Eda will give you four Turnip seeds to plant. Though she says that she will give you more if you run out, there is actually no way to use, throw, or discard the seeds for anything other than planting in the plots you made- once you are playing normally you can throw/discard/sell/give them, but you can still only actually use the seeds to plant in tilled soil, so no worries about accidentally trying to use them in the wrong spot. All that aside, Eda will give you a watering can next and have you, go figure, water your crops. She mentions having to make sure you water enough (darkened soil, no grid lines), though in normal play you could just sprinkle each crop any amount to keep them alive or revive them if they begin wilting; not that this is recommended, just a note. She will also give you the field you just worked on, and you should take care of your Turnips to get a nice harvest; those four plots remain yours, so replant or save the area for trees, or ignore the field even if you want. Eda will mention season changes- crops cannot grow past their ideal seasons; it is good practice to sickle crops that are going to die on the 31st each season to reserve some stamina to plant right away the next day.
Eda will give you the old hoe and old watering can- these can be bought again from the General Store if lost or sold. Finally, Eda will suggest that you go to town and start rubbing elbows with the folks there. You will also get your first look at your map, which is highly useful not only in finding your way, but also in tracking down specific townsfolk. She will send you on your way and give you your 500G allowance, it will be 10am. Time to explore! As a note, you should look around for twigs and pebbles as you will need 10 more of each once the tutorial is over. You can dive in rivers to find fish/items to sell, catch some bugs, and find some other goodies. You may want to consider trying some of the 'secret' jumping spots (found in the appropriate section) to get a 'jump' start on some nice seeds, free too. Asche should be at your Depot today, so you could buy some seeds at a slightly lower price than the General Store. If you want to make a little money and are playing Seedling mode, you can buy yellow pearls from the Antique shop and Crystal from the vendor and resell them for a decent 200G profit. Don't forget to water those turnip seeds before you go to bed!
As you leave Eda's farm you will meet an elderly man who tells you to hurry to the manor to avoid being scolded by some lady. Naturally, you are confused. He seems to be mistaking you for someone else... When you arrive at the extravagant manor, you meet a woman asking for help, another one of the marriage candidates, Elise. Apparently you look like a servant. Your clothes aren't that shabby, are they? Perhaps you just give off the over-helpful sort of vibe. Wonder if Fritz had the same sort of trouble when he first arrived...? You manage to explain things before they call for help- wonder who that would have been? Maybe Gunther. No, no, Margot, definitely- she could scold the crime right outta someone. Scary.
First Look at [INSERT STORE NAME HERE]
Whenever you go into a shop for the first time during business hours, you will get an introductory event. The shopkeeper will introduce themselves and explain what you can do or buy at their establishment. The shops with first look events are the Carpenter's Shop, the General Store, the Antique Shop, the Clinic, and the Restaurant though it will be closed as day 4 is a Wednesday.
You will learn about harvesting crops today. Eda has two plots of Turnips ready to pick that you may have noticed the day before. She mentions that some crops are harvested with a sickle, though there are only a few of those; grass is likely the first you will come across that needs to be sickled. Unlike most of the items you have obtained, you can't keep Eda's turnips- she'll cook them up instead. She will explain how to tag/register items in your bag for easy access, then she will send you on your way once again, with another 500G allowance; it will be 10am. Swing by to water your turnips then just continue working on gathering twigs and pebbles and making some money.
Livestock is the focus of today's training, though you will only be learning how to take care of cows. Eda will take you to the barn and introduce you to Hanako, her cow. She will give you an old brush and old milker to take care of Hanako. She will cover feeding, brushing, and milking all at once so you won't have to do the caretaking in steps like you did the field on day 4. Even though you petted Hanako during the explanation, you can pet her again once you have control of your character. Pick up the milk you get- it is yours to keep. Return to Eda and she will congratulate you on completing your farmer training, send you off and give you your 500G allowance for the day; it will be 10am. Remember those Turnips! Otmar will have a few new items for sale at the general store, specifically those used to care for animals; you may want to get some fodder and grass seed.
Finally, it's the big day- the day you get your own farm! Veronica will arrive and ask how your training went; naturally, Eda will praise your effort and skill. Veronica will explain why she was seeking new farmers in the first place- it seems that the town has prospered and grown as much as it is likely to without making a change. You would be that change, new blood to liven things up and do all the dirty work. No, really, dirty; if you've ever actually tended a garden you know. Veronica and Eda will escort you to the land right of Eda's, which will be your new home. It is kinda shabby, but if you've been collecting twigs and pebbles then you should be able to remedy that as early as today. You will be asked to name your farm, then you will get to see inside your house. You'll have all your old furniture from your room at Eda's house, plus a few new pieces. Veronica will introduce you to Gunther, who you may have already met. Eda will give you her old hammer and old axe so you can gather the materials you'll need to upgrade your house and get a free barn- 15 small lumber and 15 small stone. She will explain how to break up rocks/boulders and how to chop sticks/trees to get the building materials. Eda will thank you for your company, explain the calendar, and give you 6 turnip seeds and a stew as housewarming gifts. She'll give you your last allowance (500G) and be on her way; once again it will be 10am. Well, that concludes the tutorial! Good luck with your farm.
Enter the Carpenter's Shop during business hours with 15 small lumber and 15 small stone in your bag to trigger this event. Gunther will take you to your house and build you a craft table, essential for building and editing your home and farm. He will explain the table, give you some basic blueprints, then oversee as you renovate. Feel free to laugh at the absurdity- but really, this is one of the more natural renovations. Gunther appears to have some magic in him, because when you finish your house the barn will be done as well- wasn't it just a pile of lumber a second ago? He will give you some books, do a little more explaining, then be on his way. Eda will show up with a familiar face- Hanako, the cow you took care of. Eda wants you to take her as she took a shine to you.
Your farming life begins! Officially it starts on Spring 7, when you are finally free to spend each day as you wish. You should try to hang onto your flowers and keep 5 milk for later in the season. You should have or nearly have the 15 small stone & lumber, so go ahead and get that upgrade from Gunther as soon as possible; you can even do it that first day. To get the materials, place the pebbles/twigs on the ground and use the hammer/axe to break them into small stone/lumber and pick them back up- it saves energy to do whole stacks at a time rather than one by one. Otherwise for this season you will want to work on getting money. You can move the stuff around your farm, even get rid of the fence and expand your crop space. Don't forget about your 4-plot garden over above Eda's house- it is yours to use as you wish. If you want some peaches in Summer, plant the trees as early as possible; Eda's plots are a good place for this. Make the seed maker and the kitchen as soon as you can as they will increase your profits. The coop and a fridge are going to come in handy as well. Remember- eat at the Restaurant or munch on some fish/crops (or make your own dishes once you have a kitchen) to keep your stamina and health up!
If you want to have a Peach Tree bearing fruit in the Summer, you should plant it as early as possible. Same thing goes for a Lemon Tree for Fall.
- Animal Care
- Water Crops #1
- Farm Maintenance
- Wild item pickup / insect catching
- Relationship Building
- Eat & Shop/Ship
- Put livestock to bed
- Water Crops #2
- Save & Sleep
- 08 - Fritz's Birthday
- 14 - White Day
- 17 - Otmar's Birthday
- 19 - Livestock Expo (Moo-Moo Festival)
- 24 - Klaus' Birthday
- 30 - Harvest Festival
- 31 - Flower Fair
- Silk Country Visits - 4-5 / 9-10 / 14-15 / 19-20 / 24-25 / 29-30
An important thing to do at this point, if not during the tutorial itself, is to figure out your goals. What is it you want to accomplish this first year? Note that you won't have to befriend anyone specifically during this year except for Eda, and that is only if you want to see her farm rival events. Just a heads up, there is an event with Melanie that requires you not to be dating or married, but you cannot see it until year two at the earliest. In this walkthrough I will just be relating important events that will be happening and noting some things you should do to unlock certain aspects of the game.
You should get your house upgraded as soon as possible. Once you do, Gunther will build you a barn and Eda will stop by and give you Hanako- yup, that darling cow you took care of during the tutorial. You will be able to start getting milk right away. Those Turnips you planted during the tutorial should be ready to pick soon (if you have been taking care of them). Dive to substantiate your income; you can even save before you go diving and reload to get different results if desired. You should be making some money easily enough without needing to do that, unless you are incredibly unlucky. You don't start off with much space, but given your mild funds that is alright. Work on clearing your land- this will be easier and cheaper in Seedling mode. If you want to unlock 'Gold' seeds, you will need to ship 500 of that crop, so plan for that if it is something you want to attempt this year, or knock a bit off in preparation for next year.
If you are diligently working and diving it should not be too long before you have enough cash to buy the seed maker blueprint. If you want to make your life easier, increase the star rank of your crops, and generally boost your income you should definitely focus on building the Seed Maker. You will need 5 Turnip Seeds- no problem in Spring, but if you wait and forget to store the seeds you can still find them fairly easily by using the secret jumping locations or fulfilling requests. Once you have the maker built, place it on your farm and revel in how much better your life is. You won't have to buy those seeds anymore, just chuck your crops in the drier and then make them into seeds. For every seed you get nine crops, and thus nine more seeds. Plus, the seeds will keep the star rank of the crops, finally making fertilizing worth it. It is much simpler and easier on fertilizer reserves if you only focus on raising the rank of one plot for each crop; remember, that plot will give you nine seeds, no need to try fertilizing every crop you own. Oh, but you should fertilize all your trees if you plant any, by the time they produce fruit they should have a nice ranking.
After the seed maker, your finances should level off to a nice amount of profit. To strike it rich though, well, that goal will become much easier in the Summer. Save up some money for that, but if you are keeping up the cash flow you should have more than enough breathing room to make the Coop and Kitchen, plus a Fridge wouldn't hurt. You may even want to buy some more cows- not too many though. One or two should be good, and once you are able to buy treats (again, Summer) you will be able to work on increasing their milk output. Get a single Chicken once you build the Coop- put an egg in the incubator to incubate a chick, which will be hatched and producing eggs in 17 days (7 to hatch, 10 to grow). You can have 8 chickens, but keep it at 6 if you want to get rabbits (2 rabbits per coop is the max). Feel free to sell excess chickens if desired, 2-3 is good enough. If you buy the kitchen, check my recipes section for info on those; for profit though, Turnip Salad/Soup, Potato Pancakes, Egg Soup, and Milk Soup will all give a larger profit than selling the ingredients. Grilled Fish will as well if you use small/cheap fish.
A final note, do yourself a favor and keep your flax. Also, grow some (derp). Early on Flax is the easiest and best way to make a lot of money; some people do find it too easy for too great a profit, and if you feel that way then you can simply not grow it, or only grow a small amount. It does make a huge difference on your income, but there are numerous things that you can easily blow your money on. Like everything in this game, Flax is a choice! Plus, to make a huge profit on it you would still have to put in a great deal of work cultivating it. I guess, try it and see how you feel about it. If it cheapens your experience then don't do it.
As this will be the first white day, you will not be able to benefit from it if you are playing as a female. Boys will give the female character gifts if the either were given one during the Winter Valentine's Day OR if they have 2+ flowers. Neither is possible the first Spring unless you manage to start a new game + with the 10k friendship boost and give the guys their favorite gift every single day. Players with the male character will be able to give the bachelorettes sweets- in all likelihood they will need to be purchased from the General Store this first year. Otmar will sell desserts (madeleines and soy milk cookies) just for this day so if you have some spare cash this will provide a nice friendship boost.
An event titled All Farmers Have Horses will start once you leave your farm and head toward the mountain. Elise will charge up on a rather pretty white horse and nearly mow you over. Naturally this is completely your fault, I mean, how dare you leave your farm right? Also turns out that you are not a real farmer without having a horse of your own; What have you been doing calling yourself one, the nerve! Oh, wait, turns out none of the other farmers have horses either. Yeah, Fritz having enough money for a horse... well, I think he would rather spend it on food. Anyway, I digress, this event will obviously be leading up to you getting your own horse. Remember that list of items earlier, those five milks? Well, this is when they will come in handy. Elise will request 5 milk in return for a horse- not really that difficult. Not that her first plan was so generous... You cannot give her the milk today even if you have it, you will have to wait until the next day at the earliest (it cannot be given on a Sunday). The event where you hand over the milk will trigger as you enter her mansion, and it will be an event. Don't just give her the milk if it doesn't trigger, she will accept it as a normal gift. Also, you cannot get the horse unless you have a barn- then again, getting the milk would be a bit of a problem if you don't anyway, at least until you unlock multiplayer and requests.
For Spring the expo is a Moo-Moo Festival, meaning cows. If you managed to upgrade your house on Spring 7 and get the barn and Hanako the cow... well, the chances of actually winning are slim. Perhaps if you use multiplayer to get some treats and craft the bell/pitchfork to care for her, she might have a chance of winning. Hanako seems to always be the 'Level-Headed' personality, which is about average for friendship raising, but having an 'Active' personality cow would be better. Even obtaining it later it should fairly easily surpass Hanako in affection, which will boost your chances of a win, or even just placing. At optimum you might manage to have a cow around 2-3 hearts which may win given enough luck and save-scumming. The first year is supposed to be the 'easiest' to win, but honestly you are much more likely to win your second year. If you want to give it a try, good luck!
An event titled "Let's Rent A New Field!" will start immediately as the day begins. Veronica will visit and ask you to go to the guild- and by ask I mean she will just take you there. Now, you may or may not have used up every available plot on your farm already- if you have then you are probably the crazy sort like me who actually does want more space. If not, well... those annoying roadblocks will be moved so you can finally explore around those areas. Technically it is Sunday, so the guild won't be open for you to rent a field- however Veronica basically forces you to do so, so go ahead and talk to her over the counter as if it were a normal day. Naturally everyone else has already staked their claims on fields, so you are left with the only one available- the Root Crop field. So you can plant more of the same crops you have probably already been growing, yippee! Once you rent the field and exit the menu Veronica will explain the fields and show a map on the bottom screen. Your field is the southernmost area, just go straight from your farm down the mountain path and it is the south field in that area. Pretty straightforward. She will hint at a system to rent other fields which will be ready in Summer.
Meet the Nature Sprites
Once the barricades have been removed and the three public field areas branching off the mountain path become available, you can meet the nature sprites. They will not be unlocked as characters fully until your second year, but you do need to meet them all in order to unlock Dessie and them next year. You will know when you meet them as an event titled "Nature Sprite Inspection" will begin upon entering the area. You do not have to rush to do this or anything, but they must be met in a certain order. In the north-east area, with the orchard and tea field, you will meet Flik (red) and Mora (yellow). In the north-west area, with the mushroom/honey and tall crop fields, you will see Flik again and meet Pepita (pink). In the south-east area, with the root and leafy crop fields, you will see Flik again and meet Gusto (blue). Finally, in the south-west area, with the grain and paddy fields, you will see Flik once more and meet Torque (purple). Each sprite will send you a letter the day after you meet them.
An event titled "About Streetpass" will start off your day. Veronica will arrive at your house to tell you about a new service- streetpass. You will have to activate it at the guild if you want to use it. Streetpass will not really get you anything substantial, but you will be able to see other players' avatars and see a short profile about their farms. They will walk around your town after you streetpass (or meet them in multiplayer) and you can interact with them to view their information at any time. The players' info will be updated if you streetpass/meet them again.
An event titled "About Farm Tours" will start in the morning, with Veronica once again showing up at your door. She will tell you about farm tours, the multiplayer activity. She will explain it briefly then give you some options to ask for more detailed information. You can check my multiplayer section for more information, as well as asking her. The important thing is that you can now exchange items with other players and help fertilize their crops or have others help to fertilize yours.
On Spring 28 or later you can enter the trade depot to trigger this event which will unlock vendor requests. Note that this event will not happen if you have already seen an event that day, and it may not be able to be seen after 18:00. If you are having trouble triggering it, try going there earlier on days when no events have happened and it should trigger just fine. Jonas will stop you and talk for a minute before mentioning the requests from the countries- he will have these requests available in his options when talking to him afterwards. You can have 10 open requests at any time, and can view them from the shipping information (icon on bottom screen above diary), 'Note' will replace the '???' in the options. There are two main types of requests, which are the normal green ones and the special blue ones- the former will reward you random items common to the requesting country, and the latter will reward you with a blueprint/recipe/pattern. You will earn money for the items as normal but to fulfill requests you have to select 'Ship Requested Items' from the traders' menu.
Ah, the first harvest festival. This you might actually have a chance to win (on your own) if you obtained the seed maker early and have been judiciously fertilizing your crops. You can very well have 2.5 star turnips or potatoes, perhaps even managing a bit higher. You will likely have to reset as your opposition and luck are big factors in winning any competitive festival. If you manage to win, you will increase the brand for whichever crop you entered, get a prize, and raise the friendship with the townsfolk a good bit. If you don't win, don't worry about it too much, the game is only beginning- plus you will raise friendship just by participting so you won't walk away totally empty handed... metaphorically speaking. Whatever crop you enter will be returned to your bag after the contest. To enter you need any crop (not one for each category, you can only enter one) and it must be in your bag when you talk to Veronica at the trade depot entrance.
My First Time Fishing
Walk into Otmar's shop on or after Spring 30, year 1, to trigger this event. You will run into Otmar- literally- and he will give you a basic fishing rod. He'll take you to the river to teach you how to fish, which is pretty easy. With your rod equipped, stand at the edge of any dock and press the 'A' button (rather than 'B' for swimming) to cast it. When a fish bites an exclamation mark (!) will appear over your head- press the 'A' button repeatedly until you reel it in. During the 'tutorial' you'll dredge up junk, but Otmar will take it off your hands. He will give you a book and then leave you there at the dock. Happy fishing!