Table of Contents
- The Basics
- Main Menu
- Rhythmia Unlockables
- CollectaCard Groups
- CollectaCard Passwords
- Touch Sounds
- Records Statistics
- Versus Mode AI Opponents
- Character Quotes
- Version History and Copyright Info
Here is where you go about creating your party with your unlocked Characters, equipping them with Abilities and Items, and powering them up with CollectaCards. There’s a lot to do here, so let’s start getting into details.
First of all, if you select a character from the top row, you’ll see their profile on the top screen which shows their current stats, EXP, abilities, summon avatar, and so on. You can learn all about stats in the Character Stats portion of the guide.
With the character selected, you can press the Button to bring up your roster of unlocked characters and switch one with the current character. There are also three menu options you can pick for the highlighted character.
This will show you a list of your character’s currently equipped abilities. Every character starts with two unlocked abilities at Lv 01 and then unlocks a new ability at every interval of 5 (e.g. Lv 05, Lv 10, ..., Lv 90, Lv 95). Almost all characters will start with one of them equipped. At this point, highlight either an empty slot or an equipped slot to bring up a list of all of the abilities that character has unlocked. As you scroll through the abilities, you’ll see a description on the top screen and the necessary CP to equip it to the right of the name. Abilities are divided between reactive abilities that activate based on performance and proactive abilities that are always active.
Each character has four slots to use for equipping abilities. Slots can be filled with either reactive or proactive abilities, limited only by the amount of CP that the character has available.
Each character has a set amount of CP that goes up as they level, eventually maxing out at 50. The limit of 50 can be broken either by using the Collecta Crystarium (see below) or by resetting their level once they are Lv 99. There will be a little crown button at the bottom when a character is Lv 99 that can be used to reset that character back to Lv 01. Their abilities and stats will reset but they will have more starting CP than they had before and will retain any added upgrades from the Collecta Crystarium. They will also get a numbered star on their profile picture to remind you that they have been reset.
Here’s how your CP will look after each reset:
- Reset 1: 10 CP (60 max at Lv 99)
- Reset 2: 8 CP (68 max at Lv 99)
- Reset 3: 8 CP (76 max at Lv 99)
- Reset 4: 6 CP (82 max at Lv 99)
- Reset 5: 6 CP (88 max at Lv 99)
- Reset 6: 4 CP (92 max at Lv 99)
- Reset 7: 2 CP (94 max at Lv 99)
- Reset 8: 2 CP (96 max at Lv 99)
- Reset 9: 2 CP (98 max at Lv 99)
- Reset Last: 1 CP (99 max at Lv 99)
This isn’t the only way to get 99 CP though, as you can gain CP from the Collecta Crystarium as well.
The party can hold one item when entering a stage. These items are generally activated by something happening in the stage or by completing the stage. For a complete list of items, check out the Items section of the Database.
The Colleca Crystarium is the place to go when you want to power up one of your characters beyond their regular stat boundaries using the CollectaCards that you earn playing in other modes. Each CollectaCard has one of more stats attached to it that can be applied to your characters. The higher the card rarity, the better the stats! The catch is that each card also has a Success Rate attached to it, meaning that it’s possible for the process to fail. Each card also has a Critical Rate attached to it, meaning it’s possible to get results above and beyond what you were expecting.
This will make more sense using an example. Let’s look at the normal variation of card #033, Yuna.
Normal ranked Yuna has the stat Spirit 1 attached to it. It has a Success Rate of 80% and a Critical Rate of 30%. That means that there is a 20% chance that the application will fail, but there’s also a 30% chance that you’ll get more than Spirit 1.
Now as mentioned before, the Rare and Premium versions of cards have even better stats to offer. A Rare Yuna card offers up Spirit 3 and a Premium Yuna offers up Spirit 5.
Now an 80% chance of success is pretty good, but can we do better? It turns out that we can, by using something called a Set Bonus. You probably noticed that you can apply up to 8 cards at once. You can earn Set Bonuses by applying multiple related cards. Cards are considered to be related if they are either from the same series (say, “Final Fantasy X”), the same family (like “Character”), both (two “Characters” from “Final Fantasy X”) or they are the exact same card, including rarity (two normal “Yuna” cards). Here’s a quick chart showing what types of set bonuses you can earn:
|Same Card||3% Success, 3% Crit||3% Success, 4% Crit||3% Success, 5% Crit|
|Same Series & Family||3% Success, 1% Crit||3% Success, 1% Crit||3% Success, 1% Crit|
|Same Series||2% Success, 1% Crit||2% Success, 1% Crit||2% Success, 1% Crit|
|Same Family||1% Success, 0% Crit||1% Success, 0% Crit||1% Success, 0% Crit|
That can be a bit much to follow, so let’s go back to our Yuna example. Let’s say that we want to apply two copies of Normal Yuna. Our set bonus jumps up to 6% Success Rate, 6% Critical Rate. That’s because both cards get the 3%/ 3% bonus from the chart above for being Normal and being the same card.
Now let’s add in a Normal Auron card. Now we’re at 9% Success Rate, 7% Critical Rate. This is because Auron gained us 3% Success and 1% Crit for being in the same series and family as Yuna.
Let’s continue and add on a Normal Shantotto card. She only gains us 1% Success because she’s only from the same family as our previous cards (“Character”), putting us at 10% Success and 7% Critical.
Let’s get more complicated. If we add in a Premium Yuna, we only go up by 3% Success and 1% Critical because she’s considered to be same series and same class as Yuna and Auron, but not the same card as Normal Yuna because she is a different rarity. Now we’re at 13% Success, 8% Critical.
What if we were to add Normal Kefka? Our Set Bonus stays the same. He doesn’t share a series (“Final Fantasy VI”) or family (“Monster”) with anyone else. If we add in 2 Kefkas though, we will gain 6% Success and 6% Critical as they both get the same card bonus.
We have one more slot left. Let’s use a Normal Ultimecia. This brings us up to 20% Success Rate (we gained 1% from sharing the “Monster” family with Kefka) and 14% Critical Rate bonus.
So now, that Yuna card that originally had an 80% Success Rate and 30% Critical Rate now has a guaranteed 100% Success Rate and a 44% Critical Rate. You can see how Set Bonus can greatly enhance your chances of success. Remember that Set Bonus applies to all of the cards, so all 8 of them would get the 20%/ 14% boosts.
That pretty much sums up the Collecta Crystarium. All that’s left to cover are the controls here. Tap the Button to toggle between rarities and the Button to change your sorting. You can change to different party members using the and Buttons. Other than that, if you want to see a very detailed list of all of the CollectaCard information you could ever need, check out the CollectaCards section of the Database in this guide.