Review by KFHEWUI
Reviewed: 10/31/13 | Updated: 11/06/13
It's anything but...
Regular Show: Mordecai and Rigby in 8-Bit Land is based upon the hit Cartoon Network show, and the show is about two slackers that work at a park and love television, goofing off, and playing video games. The main characters are Mordecai (blue jay) and Rigby (raccoon) who work with their boss Benson (gumball machine), Skips (Yeti), Muscleman, and High-Five Ghost. Also there is Pops who is the son of the owner of the park. Also they have crazy adventures.
It is just another regular day at the park for our lovable duo, but they have received a new video game. Well, instead of a day of gaming, Mordecai and Rigby get sucked into the video game, and now they must escape from the game.
The story is short and sweet, and there are only two cut scenes in the entire game. One at the start and the other at the end of the game, and the story was written by series creator J.G. Quintel. The characters do act like themself however only a couple of characters from the show actually show up like Benson however there is no Skips, Muscleman, or High-Five Ghost.
Regular Show: Mordecai and Rigby in 8-Bit Land plays like a 2D platformer from the NES era, and the game really reminded me of M.C. Kids for the NES. The game takes place over four worlds, and each world has only five levels with the fifth level being the boss fight. In all twenty levels so the game is not that long. The goal of each level is simply go from point A to point B however there are items to collect along the way. Cash can be collected and has two benefits with the first being for use in a mini-game at the end of each level, and the second use is that every $100 collected, the player gains an extra life. Extra lives can also be obtained by collecting floating heads of Mordecai or Rigby, and I like how the head will change when the characters are switched.
The next item of importance is a fanny pack, and this item is very important. Collecting a fanny pack will give the player an extra continue. The last item is a gold VHS tape which is supposed to be "The Greatest VHS in the World". In each level there are three VHS tapes except for boss levels but this item does have some importance. Collecting a certain amount of tapes will unlock bonus content including concept art, jukebox, and cheat menu. Another item called the mullet, also comes in forms like shield and Uzi, and is a very important item that will be talked about later.
During the course of the game, the player must switch between Mordecai and Rigby, and each character has their own skills. Mordecai can double jump and transform into a ship, but Rigby can jump higher, use narrow passages, and transform the gameplay into a top down shooter.
The player will also have to fight enemies, but the enemies can seem weak at first however most of the enemies are from the show. There are strong arm guys, bleach blonde guys, fancy waiters, and construction foremen to name a few. The bosses are also unique and although I found the final boss to be a bit predictable but ultimately, it had to be that boss.
Combat is like Super Mario Bros. See Mordecai and Rigby cannot attack instead enemies are killed by jumping on them. Some enemies will die with only one hit but some take multiple hits. All it takes is a single hit to kill Mordecai and Rigby, and this would be okay if it was not for a major issue, the hit detection. The hit detection can be spotty at times. There were numerous times when the game would register Mordecai or Rigby as getting hit even if they killed the enemy. This is a huge problem in the second boss fight which in the second phase, the player has to jump on the head of the boss to destroy it. The problem is that even if you hit the head, the game can still register as one of the other heads hitting the player and give the player a death. This is ultimately the biggest flaw of the game, and it does drag the game down some. However there is a power up called the mullet and this power up is like a shield. Not only does it allow the player to take an extra hit, it also increases their attack power. Sadly this power up does not show up at all during boss fights would have been nice especially in the second boss fight.
While the game is mainly a platformer, there are two other types of game modes included. In certain areas, Mordecai can transform into a ship and the game turns into a side-scroll shooter, but Mordecai cannot use this ability until it is obtained. As for Rigby, he can transform into a top down perspective similar to games like Smash TV and Total Carnage except without the gore and violence. The final world combines all three elements and each mode must be used to beat the levels.
The graphics are great, and they capture the style of the show. The sprites have an 8-bit look, and they are nicely animated. Rigby when walking walks on two legs but the run animation has him running on all four legs, and Mordecai will grit his teeth as he runs. While the graphics look good, they do not look 8-bit at all save for enemies and characters, and it would have been nice if the graphics had been done NES style like the enemies and characters however it does not distract or harm the game in any way. 3D is supported, and the only changes I noticed is that the characters and enemies are larger in 3D.
Music on the other hand is pure 8-bit goodness. The sound effects are loud and composed of grating noises, but even with these effects they still sound great. Each track is catchy and enjoyable, and there is a jukebox that can be unlocked to listen to the tracks at any time.
Controls are simplistic and take little time to learn. "L" and "R" are used to transform if the skill has been obtained. The face buttons are all used with one mechanic mapped to each button from attack, accept, jump, and swap characters. One issue with the controls can be the movement, and the movement can feel loose at times. This is really bad in the boss fights where it is easy to miss the boss and instead take a cheap death.
Regular Show: Mordecai and Rigby in 8-Bit Land is a short game, and it took me around four to five hours to beat the game with all VHS tapes collected although there are unlockable goodies and a new game+ to extend the length. Anyone looking for a challenge will find it in NG+. Not only are enemies stronger, there is a time limit of 60 seconds however more time can be obtained by collecting clocks, and there are no checkpoints. Plus bosses take a lot more hits to beat.
Like the Adventure Time game, Regular Show: Mordecai and Rigby in 8-Bit Land is a decent game however this game is not just for fans of the show, but there are plenty of references to the show throughout. That said the game has some issues that hold it back not only the short length but the questionable hit detection. It is a good game that is at least worth a rental for anyone interested but is not a fan of the show.
There is very little story save for two cut scenes, but what little dialogue there is, is humorous.
Not only does it capture the look of the show, but the enemies and characters have an 8-Bit look.
The soundtrack is catchy, and the sound effects are pure 8-Bit goodness with grating effects.
While the layout of the controls is good, the movement can feel loose at times.
Pure 2D platformer with some side-scroll shooter and top down shooter elements mixed in.
There is some nice unlockables plus New Game+ offers a nice challenge.
Rating: 3.5 - Good
Product Release: Regular Show: Mordecai and Rigby in 8-Bit Land (US, 10/29/13)
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