What do you need help on? Cancel X
  Prev Next  
Close X FAQ/Walkthrough
by KeyBlade999

Table of Contents

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by KeyBlade999

Version: v1.30 | Updated: 08/06/2015
Highest Rated FAQ

Job Classes (Continued)

Defender


  • Type: Buff Skill
  • Effects: Raises the defense for the whole party for three turns. Improve to increase duration.



Delayed Charge


  • Type: Spear Skill
  • Effects: Lowers the user's HP to induce a ranged Stab 2 turns later. This attack is raised in power, but cannot be used multiple times, and is negated if the user dies.



Delayed Heal


  • Type: Healing Skill
  • Effects: Restores the party's HP at the start of the next turn. This is not able to be used consecutively nor will it take effect is the user dies in the interim. This is strategically best to use early in boss battles if you have reason to believe a party-wide attack will be used and you want to circumvent the threat early.



Diagnosis


  • Type: Buff Skill
  • Effects: One line of the party will have their critical-hit rate boosted temporarily. Improvements increase duration.



Dilution


  • Type: Debuff Skill
  • Effects: Lowers the elemental defense of all enemies for three turns. Improvements increase duration.



Disabling Shot


  • Type: Bow Skill
  • Effects: Ranged Stab attack to a single enemy. May bind the legs.



Double Strike


  • Type: Passive Skill
  • Effects: Normal attacks could hit twice!



Drain Bite


  • Type: Sword Skill
  • Effects: A melee Cut attack to a single enemy. The user regains HP proportionate to the amount of damage caused.



Draining Thrust


  • Type: Spear Skill
  • Effects: The user's HP goes down to raise the power of a strike to the enemy's front line.



Draining Burst


  • Type: Spear Skill
  • Effects: The user's HP goes down to raise the power of a strike to all enemies.



Drawing Stance


  • Type: Katana Skill
  • Effects: Raises speed, accuracy, and evasion for four turns. Improvements will increase duration.



Echoing Rondo


  • Type: Song Skill
  • Effects: If an ally (the target) recovers some HP, all other allies recover some HP once per turn for three turns. The duration will increase with improvements to this ability.



Ecstasy


  • Type: Whip Skill
  • Effects: Melee Cut attack to one enemy. More damage is dealt per bind on the enemy. Thusly, it is ideal to compound this attack with the already-learned Gag, Shackles, and Cuffs abilities, or other suitable ailments dealt out by your allies. Food for thought.



Eerie Chorus


  • Type: Song Skill
  • Effects: Removes any positive effects aiding any enemy. Initially only works for one effect, but improvements to this skill increase the number removed.



Efficiency


  • Type: Passive Skill
  • Effects: Makes HP/TP recovery items more effective in battle.



Endorphins


  • Type: Passive Skill
  • Effects: Whenever the user dodges an attack, they recover some TP.



En Garde


  • Type: Passive Skill
  • Effects: Occasionally reduces damage taken.



Evil Eye


  • Type: Curse skill
  • Effects: Can induce fear in a line of enemies.



Falcon Slash


  • Type: Sword Skill
  • Effects: A melee Cut attack to multiple enemies, chosen at random, though each can only be hit once.



Fire Chaser


  • Type: Sword Skill, Axe Skill
  • Effects: If an enemy is hit with a Fire-based attack, the user will attack to follow-up with a Fire-based attack (plus whatever other elements his/her weapon has). Initially can use up to three follow-up strikes, and more with improvements: however, the chance of activation is lowered each successive time it is activated. Still, strategically, it is ideal to have multiple characters use attacks of this element to cause a lot of additional attacks.



Fire Formula


  • Type: Alchemy Skill
  • Effects: Ranged Fire-based attack to an enemy.



Firelight


  • Type: Alchemy Skill
  • Effects: At the end of the turn, a ranged Fire attack will hit enemies affected by the Light Formula or Pain Formula.



Fire Prelude


  • Type: Song Skill
  • Effects: Attacks on the target become Fire-elemental for three turns. Improvements to this ability increase its duration.



Fire Rounds


  • Type: Gun Skill
  • Effects: Stab- and Fire-based attack to one enemy.



Fire Wall


  • Type: Shield Skill
  • Effects: Nullifies one Fire-based attack against your allies this turn.



Flame Fantasia


  • Type: Song Skill
  • Effects: All enemies will take more damage from Fire-based attacks and your allies take less from it. This effect lasts for three turns, and for longer with improvements to this ability.



Flame Formula


  • Type: Alchemy Skill
  • Effects: Ranged Fire-based attack that hits enemies around the target.



Flame Grater


  • Type: Upper Skill
  • Effects: Use a Fire-based attack on the enemy line. Upper Stance only.



Flee


  • Type: Escape Skill
  • Effects: Lowers the party's HP to escape from battle to the floor entrance. (Failures do not consume HP. Always fails in boss battles or other unfleeable battles.)



Focus


  • Type: Battle Skill
  • Effects: If the user's HP is full at the end of a turn, he/she will recover some TP.



Fortify


  • Type: Buff Skill
  • Effects: The Defense of the user is raised for three turns. Improve to increase duration.



Formula Mastery


  • Type: Mastery Skill
  • Effects: Enables Alchemy skills and raises elemental damage dealt by the user.



Fraility Curse


  • Type: Curse Skill
  • Effects: Lowers the physical and elemental Defense of all enemies for three turns. Improve to increase duration.



Freeze Formula


  • Type: Alchemy Skill
  • Effects: Ranged Ice-based attack that pierces enemy lines.



Frigid Slash


  • Type: Drawing Skill
  • Effects: An Ice-elemental attack to all enemies. Drawing Stance only.



Frightful Yawl


  • Type: Field Skill
  • Effects: You'll encounter less enemies for a certain number of steps. (It is initially 30, but improvements to this skill increase the duration.)



Front Guard


  • Type: Shield Skill
  • Effects: Lowers all physical damage against the front line for one turn.



Frost Fantasia


  • Type: Song Skill
  • Effects: Enemies take more damage from Ice-based attacks and your allies will take less damage from them. This effect lasts for three turns, and this increases with improvements to this ability.



Gag


  • Type: Whip Skill
  • Effects: Melee Cut attack to a single enemy. May bind the head.



Gun Mastery


  • Type: Mastery Skill
  • Effects: Enables Gun Skills and ups Gun-based damage.



Hasten


  • Type: Buff Skill
  • Effects: Raises the turn speed of an ally for two turns, letting them move earlier. Improvements to this ability increases the duration of the effect.



Head Bash


  • Type: Axe Skill
  • Effects: Melee Bash attack to a single enemy. May cause binding.



Head Pierce


  • Type: Spear Skill
  • Effects: Stabs one enemy's head, causing an instant kill or a bind on the enemy's head sometimes.



Head Snipe


  • Type: Gun Skill
  • Effects: Stab attack to a single enemy; may bind the head.



Heal


  • Type: Healing Skill
  • Effects: Greatly restores an ally's HP, moreso than Cure.



Healing Lullaby


  • Type: Song Skill
  • Effects: For three turns, all allies have their HP healed at the end of the turn. Improvements will increase the duration.



Heal Mastery


  • Type: Mastery Skill
  • Effects: Enables Healing Skills and increases HP restoration by the user.



High Caliber


  • Type: Passive Skill
  • Effects: Raises the damage dealt out by critical hits.



Holy Gift


  • Type: Passive Skill
  • Effects: Increases the EXP. earned after battles!



Horse Slash


  • Type: Upper Skill
  • Effects: A melee attack to one enemy. Upper Stance only.



HP Up


  • Type: Stat Up
  • Effects: Increases max HP.



Hypno Bite


  • Type: Sword Skill
  • Effects: Melee Cut attack to one enemy. May induce sleep.



Ice Chaser


  • Type: Sword Skill, Axe Skill
  • Effects: If an enemy is hit with an Ice-based attack, the user will attack to follow-up with an Ice-based attack (plus whatever other elements his/her weapon has). Initially can use up to three follow-up strikes, and more with improvements: however, the chance of activation is lowered each successive time it is activated. Still, strategically, it is ideal to have multiple characters use attacks of this element to cause a lot of additional attacks.



Ice Formula


  • Type: Alchemy Skill
  • Effects: Ranged Ice attack to an enemy.



Ice Prelude


  • Type: Song Skill
  • Effects: The target's attacks become Ice-elemental for three turns. Improvements to this ability increase its duration.



Ice Rounds


  • Type: Gun Skill
  • Effects: Ranged Ice- and Stab-based attack to a single enemy.



Ice Wall


  • Type: Shield Skill
  • Effects: Nullifies one Ice-based attack against your allies this turn.



Immobile Curse


  • Type: Curse Skill
  • Effects: May bind an enemy's legs.



Immunize


  • Type: Guard Skill
  • Effects: Raises the elemental defense of the party for three turns. Improvements increase duration.



Indomitable Cry


  • Type: Battle Skill
  • Effects: Could induce fear in all enemies.



Inferno Formula


  • Type: Alchemy Skill
  • Effects: Ranged Fire-based attack to all enemies.



Insight Melody


  • Type: Song Skill
  • Effects: The hit rate for all allies is increased for three turns. Improvements to this ability increase the effect's duration.



Katana Mastery


  • Type: Mastery Skill
  • Effects: Enables Katana skills; increases Katana-based damage.



Leaden Curse


  • Type: Curse Skill
  • Effects: Lowers the Speed of all enemies for four turns. Improve to increase duration.



Legion Burst


  • Type: Spear Skill
  • Effects: The party's HP goes down to strike all enemies.



Leg Snipe


  • Type: Gun Skill
  • Effects: Stab attack to an enemy. May bind the legs.



Legion Thrust


  • Type: Spear Skill
  • Effects: The party's HP goes down to strike the enemy's front line more powerfully.



Lightning Stab


  • Type: Clear Skill
  • Effects: Use a lightning-quick attack to Stab through enemies to pierce enemy lines. Clear Stance only.



Light Formula


  • Type: Alchemy Skill
  • Effects: This nullifies physical attacks against the user for the turn. Consecutive use lowers the success rate.



Light Tincture


  • Type: Alchemy Skill
  • Effects: This nullifies elemental attacks against the user for the turn. Consecutive use lowers the success rate.



Limitless


  • Type: Battle Skill
  • Effects: The user charges up, dealing increased damage with his next action. This ignores the limits of equipment.



Long Thrust


  • Type: Spear Skill
  • Effects: It is a ranged Stab attack to one enemy.



Luring Whisper


  • Type: Field Skill
  • Effects: Raises the encounter rate for 20 steps.



Madness Curse


  • Type: Curse Skill
  • Effects: Can cause panic in a line of enemies.



Medic Bullet


  • Type: Gun Skill
  • Effects: Target an ally to heal their status ailments and some HP.



Mirage Bite


  • Type: Sword Skill
  • Effects: Melee Cut attack to one enemy. May induce panicking.



Mine


  • Type: Field Skill
  • Effects: The user can find more stuff when mining in certain places.



Multi-Shot


  • Type: Bow Skill
  • Effects: Two ranged Stab attacks to all enemies.



Muting Word


  • Type: Curse Skill
  • Effects: Enemies in fear will not move during this turn, and their Defense are also lowered!



Nerve Bite


  • Type: Sword Skill
  • Effects: Melee Cut attack to one enemy. May induce paralysis.



Owl Eye


  • Type: Field Skills
  • Effects: Reveals all F.O.E.'s within a certain number of steps of you: it starts at 16 steps and increases as this ability is improved.



Pain Formula


  • Type: Alchemy Skill
  • Effects: A melee Bashing attack to one enemy. You can only use it from the front line, and it only affects the front line of the enemy.



Parry


  • Type: Guard Skill
  • Effects: Repel all attacks against the user's line for the turn. Repeated use lowers success rate.



Party Cure


  • Type: Healing Skill
  • Effects: Restores some HP to the whole party.



Peace Ballad


  • Type: Song Skill
  • Effects: Restores some TP to all allies at the end of the next three turns. (This lasts longer with improvements to the ability.)



Peerless Stance


  • Type: Stance Skill
  • Effects: You can use this during the Clear, Drawing, or Upper Stances only. For three turns after the use of this, any stance's skill (Clear Skill, Drawing Skill, Upper Skill) can be used. You cannot go into this from Slantwise Cut, and improvements strengthen stat benefits. Multiple uses do not increase duration.



Penetrator


  • Type: Gun Skill
  • Effects: Normal attacks can possibly cross to the lines behind the front. If your attack is not ranged, the further-back attacks deal less damage.



Perfect Chaser


  • Type: Stance Skill
  • Effects: Follow all allies' attacks on this turn with one of your own. It activates less and less as it becomes more activated.



Power Crush


  • Type: Axe Skill
  • Effects: Melee Bash attack that pierces enemy lines.



Power Shot


  • Type: Bow Skill
  • Effects: Ranged Stab attack to a single enemy.



Prayer


  • Type: Passive Skill
  • Effects: The party will heal some HP and TP after battle. Having multiple users with this ability will not induce extra healing. If multiple users do have it, the effect is based on the one with the highest skill level.



Predator


  • Type: Passive Skill
  • Effects: There is an increased chance of beginning battles with a pre-emptive strike wherein you get a free shot at the enemy(s). Some F.O.E.'s do not get affected by this (like Giant Moas) since pre-emptive strikes against them are based on certain conditions (in this case, running into them from behind).



Provoke


  • Type: Buff Skill
  • Effects: Makes enemies more likely to attack the user for three turns. Improvements increase duration. Keep in mind this is good to use to cover for weaker allies as well as when you have high Defense/HP. Also, those using this get a Defense bonus.



Quick Step


  • Type: Battle Skill
  • Effects: The target may get to go first on their next turn.



Raging Edge


  • Type: Sword Skill
  • Effects: A melee Cut attack to a single enemy.



Razor Dodge


  • Type: Clear Skill
  • Effects: Dodges enemy attacks, but fails more as it is used more. Clear Stance only.



Rear Guard


  • Type: Shield Skill
  • Effects: Lowers damage against the rear line for one turn.



Recharge


  • Type: Passive Skill
  • Effects: Can recover the TP used for a skill.



Recover


  • Type: Healing Skill
  • Effects: Removes the binds on the user and raises his/her maximum HP. (The in-game description was wrong on this ability: it only works for the user, not allies.) The HP increase is proportional to the number of binds removed, and more binds can be removed as the skill is improved.



Recovery Aria


  • Type: Song Skill
  • Effects: The duration of status ailments on your allies is decreased for three turns. (Not by three turns.) The duration of this ability's effect is increased with improvements.



Refresh


  • Type: Healing Skill
  • Effects: Removes ailments from an ally. Improve to increase the area of effect.



Regenerate


  • Type: Healing Skill
  • Effects: For three turns, the user is healed for some HP at the end of those turns.



Relapse Curse


  • Type: Curse Skill
  • Effects: Makes it tougher for enemies to recover from status ailments for three turns. Improvements will increase duration.



Restful Tune


  • Type: Healing Skill
  • Effects: Restores the HP of an ally. Only functions in the field.



Resuscitate


  • Type: Healing Skill
  • Effects: There is a slight chance of reviving KO'ed allies while in the field. It is initially 25% and increases as the ability improves.



Return Formula


  • Type: Field Skill
  • Effects: May let you return to town. Success rate is initially 50%.



Revenge Stance


  • Type: Battle Skill
  • Effects: An attack to a single enemy that is more powerful as the user's HP is lower. The damage is based on a percentage of the user's HP rather than the actual number: namely, current HP divided by max HP.



Revive


  • Type: Healing Skill
  • Effects: Revives an ally from KO.



Ricochet


  • Type: Gun Skill
  • Effects: Can cause multiple ranged Stab attacks to all enemies. Improvements can mean more attacks. Initially 2 or 3 hits.



Safe Passage


  • Type: Field Skill
  • Effects: Lowers the damage taken from hazard areas for 25 steps. Improvements will increase the number of steps.



Sagittarius Shot


  • Type: Bow Skill
  • Effects: A delayed attack: a ranged Stab attack to a single enemy, which occurs two turns after the use of this skill. You cannot have it in effect more than one time per character, and its effect is negated if the user dies in the interim.



Salve


  • Type: Healing Skill
  • Effects: Similar to Party Cure, it heals HP for the whole party.



Sapping Curse


  • Type: Curse Skill
  • Effects: Lowers the physical and elemental damage dealt by enemies for three turns. Improve to increase duration.



Savage Cry


  • Type: Buff Skill
  • Effects: The user draws the attacks of enemies for three turns while decreasing said enemies' Defense. Improvements will increase duration.



Scavenge


  • Type: Passive Skill
  • Effects: Enemies drop items more often.



Severing Slash


  • Type: Passive Skill
  • Effects: There is a chance of all enemies being killed right at the start of battle. The odds of this increase when the enemy's level is lower than your own.



Shackles


  • Type: Whip Skill
  • Effects: Melee Cut attack to one enemy. May bind the legs.



Shadow Veil


  • Type: Buff Skill
  • Effects: Lowers the chance of the user being targeted for attacks for three turns.



Shell Shock


  • Type: Battle Skill
  • Effects: This attack lowers the Attack, Defense, accuracy, and evasion of the back enemy line, and may even stun them!



Shelter Song


  • Type: Song Skill
  • Effects: The damage received by all allies is reduced for three turns. The duration of this effect increases when the ability is improved.



Shield Mastery


  • Type: Mastery Skill
  • Effects: Enables Shield Skills and increases the Defense earned from equipping shields.



Shield Rush


  • Type: Shield Skill
  • Effects: Melee Bashing attack to all enemies. Lowers the targets' physical attacking power.



Shield Smite


  • Type: Shield Skill
  • Effects: Melee Bashing attack to a single enemy. May bind the arms.



Shock Fantasia


  • Type: Song Formula
  • Effects: Makes enemies take more damage from Volt-based attacks and your allies take less damage from them. This effect lasts for three turns, and longer if the ability is improved.



Sight Formula


  • Type: Field Skill
  • Effects: Displays the location of all set encounters in the area.



Skanda Song


  • Type: Song Skill
  • Effects: The speed of all allies is increased for three turns. Improvements to this ability increase the effect's duration.



Slantwise Cut


  • Type: Katana Skill
  • Effects: Attacks one enemy, allowing you to use skills requiring a stance afterward. (Stances' stat boosts will not apply.)



Song Mastery


  • Type: Mastery Skill
  • Effects: Enables Song Skills. Also makes the user go earlier on turns when using Song Skills.



Soul Liberator


  • Type: Sword Skill
  • Effects: A melee Cut attack to a single enemy with a double-edged effect. If the enemy has no status ailments, then the damage dealt is lessened; yet if there are ailments, they are removed and the damage dealt rises. How these ailments arrive is irrelevant (though it could be ideal to set up combos by using the previously-learned Hypno Bite, Nerve Bite, and Mirage Bite skills), but definitely status the enemy first.



Spark Formula


  • Type: Alchemy Skill
  • Effects: Ranged Volt-based attack to an enemy line.



Spear Assist


  • Type: Spear Skill
  • Effects: A Stab attack to a single enemy, with an element based on the skill that activates it.



Spear Mastery


  • Type: Mastery Skill
  • Effects: Enables Spear Skills and increases Spear-based damage.



Spirit Shield


  • Type: Buff Skill
  • Effects: Lowers the user's HP to raise one line's elemental defense for three turns; improvements increase duration.



Staggering Word


  • Type: Passive Skill
  • Effects: At the start of the battle, all enemies could be stunned.



Stalker


  • Type: Field Skill
  • Effects: Makes it less likely to encounter enemies for a certain number of steps. It initially works for 30 steps and increases as the ability is improved.



Stigmata


  • Type: Battle Skill
  • Effects: This could bind an enemy and the user. The main benefit is that the user's ailments could be passed to the target, so it's moreso for strategy than direct offense.



Stoning Curse


  • Type: Curse Skill
  • Effects: Can petrify can enemy.



Strike Chaser


  • Type: Battle Skill
  • Effects: The allies of the user - who use the same type of attack - may attack the same target as the user. The damage of those attacks will be increased if they "follow" the user.



Stunning Smash


  • Type: Axe Skill
  • Effects: Melee Bash attack to a single enemy. Can stun the enemy. Its turn speed increases at Level 5 and Level 10.



Suicide Word


  • Type: Curse Skill
  • Effects: An improvement upon Conflict Word, really. Enemies in fear still will attack themselves, but multiple times; improvements upon this skill increase the number of times the enemies are hit.



Sure Shot


  • Type: Buff Skill
  • Effects: Raises the accuracy of one line of allies for three turns. Improvements to this ability increase the duration of the effect.



Swallow Strike


  • Type: Upper Skill
  • Effects: Attacks a single enemy twice. Upper Stance only.



Sword Mastery


  • Type: Mastery Skill
  • Effects: Enables Sword Skills and damage dealt via swords.



Taboo Rondo


  • Type: Song Skill
  • Effects: The duration of any ability that provides a limited turn-based effect on either enemies or allies will last longer. This initially adds one more turn to their effects, with improvements to this ability increasing it further.



Take


  • Type: Field Skill
  • Effects: Certain spots in the field can have items earned only through this ability.



Thor Formula


  • Type: Alchemy Skill
  • Effects: Ranged Volt-based attack to all enemies.



Tornado


  • Type: Sword Skill
  • Effects: A melee Cut attack that hits adjacent enemies of the same line. The main target earns the normal damage amount and those adjacent take 50% of that.



Torpor Curse


  • Type: Curse Skill
  • Effects: Can cause a line of enemies to fall asleep.



Toxin Injection


  • Type: Battle Skill
  • Effects: Could poison an enemy.



Trickery


  • Type: Debuff Skill
  • Effects: Lowers the accuracy of all enemies for three turns. Improvements to this ability increase the duration of its effect.



Triple Charge


  • Type: Battle Skill
  • Effects: On the next turn, the user's damage output, accuracy, and ailment-success rate all increase.



TP Up


  • Type: Stat Up
  • Effects: Increases max TP.



Turning Tide


  • Type: Passive Skill
  • Effects: Recovers HP for all allies if the user kills an enemy.



Unbind


  • Type: Healing Skill
  • Effects: Cures bind ailments on an ally. Improve to increase the number removed from the initial "1".



Upper Stance


  • Type: Katana Skill
  • Effects: Raises Attack and Defense for three turns. Increased duration comes with improvements.



Viper


  • Type: Whip Skill
  • Effects: Melee Cut attack to one enemy. May induce poisoning.



Volt Chaser


  • Type: Sword Skill, Axe Skill
  • Effects: If an enemy is hit with a Volt-based attack, the user will attack to follow-up with a Volt-based attack (plus whatever other elements his/her weapon has). Initially can use up to three follow-up strikes, and more with improvements: however, the chance of activation is lowered each successive time it is activated. Still, strategically, it is ideal to have multiple characters use attacks of this element to cause a lot of additional attacks.



Volt Formula


  • Type: Alchemy Skill
  • Effects: Ranged Volt-based attack to an enemy.



Volt Prelude


  • Type: Song Skill
  • Effects: The target's attacks become Volt-elemental for three turns. Improvements to this ability increase its duration.



Volt Rounds


  • Type: Gun Skill
  • Effects: Ranged Volt- and Stab-based attack to a single enemy.



Volt Wall


  • Type: Shield Skill
  • Effects: Nullifies one Volt-based attack against your allies this turn.



Vulcan Stance


  • Type: Buff Skill
  • Effects: Attacks from the user are more powerful and hit all enemies. The effect lasts for three turns, but can be lengthened with improvements.



War Cry


  • Type: Buff Skill
  • Effects: The allies on the user's line will have their Attack raised and Defense lowered for three turns at the cost of some of their HP. Improvements increase duration.



Warrior Song


  • Type: Song Skill
  • Effects: The damage output of all allies is boosted for three turns. Improve this ability to increase the effect's duration.



Whip Mastery


  • Type: Mastery Skill
  • Effects: Enables Whip skills and increases Whip-based damage.



Wrath's Might


  • Type: Battle Skill
  • Effects: When the user's HP falls below a certain limit, their Attack is boosted. This limit starts at 30% and slowly increases as the ability is improved.





Abbreviations

To keep the listings somewhat compact, the following abbreviations are used. You'll mostly see these in use with the equipment - Weaponry, Armor, and Accessories.


  • Stats:
    • ATK = Attack
    • DEF = Defense
    • HP = (Max) HP
    • TP = (Max) TP
    • STR = Strength
    • TEC = Tech
    • VIT = Vitality
    • AGI = Agility
    • LUC = Luck



Consumable Items

Item NameEffects
AmritaRestores 50 TP to one ally.
Amrita IIRestores 100 TP to one ally.
Ariadne ThreadThis allows instant escape from the Yggdrasil Labyrinth.
Guard SoleUse in the field to help protect against damaging floors.
HamaoRestores 100 HP and 20 TP to one ally.
HamaoprimeRestores 200 HP and 40 TP to one ally.
Luring BellIncreases the random-encounter rate temporarily.
MedicaRestores 50 HP to one ally.
Medica IIRestores 100 HP to one ally.
Medica IIIRestores 200 HP to one ally.
Medica IVRestores one ally's HP completely, no matter how much.
NectarRevives a KO'ed party member; will have low HP (~20 HP).
Nectar IIRevives a KO'ed party memer with all of their HP, no matter how much.
Shilleka's SP PotionRestores 50 HP and 10 TP to one ally.
SomaRestores 100 HP to the party.
SomaprimeRestores 160 HP to the party.
Theriaca ACures binding status ailments from one ally.
Theriaca BCures all status ailments (except KO) from one ally.
Warding BellLessens the random encounter rate temporarily.

Battle Items

Item NameEffects
All MistLessens the damage taken from any elemental attack for five turns.
Analysis LensesThe data of an enemy is added to the Monstrous Codex.
AxcelaFills up the Boost gauge slightly.
Blaze OilMakes the target's weapon Fire-elemental for five turns.
Blind GasBlinds all enemies.
BravantIncreases Attack for five turns.
Chill MistLessens the damage taken from Ice-elemental attacks for five turns.
Confuse GasMay cause all enemies to Panic.
Curse GasMay Curse all enemies.
Divine GiftIncreases EXP. earnings by 40% (x1.4) over the norm. Rare breeds result in a combined seven-times-more EXP.
Fire TalismanFire-elemental attack at a single enemy.
Flame TalismanFire-elemental attack to all enemies.
Flash BombStops F.O.E.'s from joining battles mid-battle for a turn.
FormaldehydeWhen used, all enemies slain that turn are guaranteed to drop all materials: even the conditional ones!
Four-Leaf CloverGrimoires made on the turn when this is used via a Grimoire Chance could be better than normal.
Freeze OilMakes the target's weapon Ice-elemental for five turns.
Frost TalismanIce-elemental attack to all enemies.
Ice TalismanIce-elemental attack at a single enemy.
Heat MistLessens the damage taken from Fire-elemental attacks for five turns.
Hunting HornMakes it possible for you to get a Grimoire, even without a Grimoire Chance.
Lucky ScarabIts use during a Grimoire Chance guarantees that you get a Grimoire Stone.
MetoponRemoves all status buffs and debuffs from an enemy.
Nerve GasParalyzes all enemies.
Poison GasPoisons all enemies.
Shock OilMakes the target's weapon Volt-elemental for five turns.
Sleep GasMakes all enemies fall asleep.
Sonic BombPrevents Forest Wolves from calling allies, or to generally prevent charging up of attacks.
Spark MistLessens the damage taken from Volt-elemental attacks for five turns.
StonardIncreases the Defense of the target for five turns.
Storm TalismanVolt-elemental attack to all enemies.
Tangler: ArmBinds the arms of all enemies.
Tangler: HeadBinds the heads of all enemies.
Tangler: LegBinds the legs of all enemies.
UnihornRemoves all status buffs and debuffs from the party.
Volt TalismanVolt-elemental attack at a single enemy.

Constructive Items & Locations

The item list below primarily consists of items you can find in dungeons or those dropped by enemies. Their main purpose is simply to sell to Shilleka to make more items availabile. You can also get an Alchemist to learn the Alchemy skill to allow discarding these to earn you money.

Below, you'll find the list of items and general ideas of their locations, most of which are from enemies. Note that practically every single item in this list is assumably random: even the conditional drops (for which you must meet certain conditions for the item to even be able to drop) are random. Don't complain to me when you start having trouble finding items on your first or second try; just boost your Scavenge skill levels if you're so lazy. If you have legitimate concern over a mistake here, e-mail me in the Legalities section.

And, finally, note that some enemies cannot be found in Story Mode, and some cannot be found in Classic Mode. For example, the Bloody One-Arm is in a Classic Mode-exclusive quest, and Gladsheim-exclusive enemies generally are not in Classic Mode.


Item NameWhere/How to Find Item
Amber Lump1st Stratum Take points - random, rare find
Random, rare drop by Army Wasp, Honey Ant, Pixie, Divine Bee
Ambrosia6th Stratum Take points - random, common find
Andradite1st Stratum Mine points - random, rare find
Angel WingRandom drop by Divine Bee
Ant ClawRandom drop by Huge Ant
Ant's JawsConditional drop by Queen Ant - defeat it when it is in a Head Bind
Armroot6th Stratum Chop points - random, rare find
Artificial HermitRandom drop by Pylon Crab
BarbelRandom drop by Storm Emperor
Bat EarRandom drop by Forest Bat
Bat SkinRandom drop by Vampire Bat, Forest Bat, and Essence Drainer
Bat WingRandom drop by Forest Bat
Bear FutRandom drop by Cutter
Beast BoneRandom drop by Clawed Mole
Beast EyeConditional drop by Manticore - kill it while it is Blinded
Beetle JawRandom drop by Giraffa Beetle
Beetle WhiskerRandom drop by Claw Beetle
Bent ClawRandom drop by Giant Sloth
Binded JawConditional drop by Huge Ant - kill it when it is in a Head Bind
Binded VineConditional drop by Fanged Vine - kill it when it is in an Arm Bind
Bird LimbRandom drop by Giant Moa
Bird TendonRandom drop by Huge Moa
Black CarapaceRandom drop by Blood Ant
Black RootRandom drop by Evilroot
Black StingerRandom drop by Coeurl
Blade SpiralRandom drop by Bladefish
Blaze MineralRandom drop by Flame Ooze
Bloodbear ClawRandom drop by Redclaw
Blood PlateRandom drop by Bloody One-Arm; Classic Mode only
Blue BloodRandom drop by Bane Lizard
Blue CrystalRandom drop by Bladefish
Blue SternumRandom drop by Bane Lizard
Bone ShardRandom drop by Guardian Ant
Bound ArmConditional drop by Cutter - kill it while it is in an Arm Bind
Bound FeetConditional drop by Huge Moa - kill it while it is in a Leg Bind
Broken TuskRandom drop by Boulder Boar
Broken WingRandom drop by Firebird
Bronzite1st Stratum Mine points - random, semi-common find
Bug NestRandom drop by Dragonfly
Bug ScaleRandom drop by Woodfly
Bull HornRandom drop by Gudanna
Burnt BarrelRandom drop by Gimle
Burnt BloodConditional drop by Desouler - kill with Fire-based damage
Calculus6th Stratum Mine points - random, semi-common find
Camel PeltRandom drop by Errant Camel
CarapaceRandom drop by Scissor Crab
CarminiteConditional drop by Firebird - defeat with Fire-based damage
Century ShellRandom drop by Iron Turtle
Chaos EyesConditional drop by King Dragonfly - defeat it while it is Confused
Clear CoreConditional drop by Towering Ooze - kill it while it is in a Head Bind
Condensed MucusConditional drop by Venom Ooze - defeat with Bash-based damage
Cordyceps4th Stratum Take points - random, rare find
Corundum3rd Stratum Mine points - random, rare find
Crab LegRandom drop by Scissor Crab
Crabapple1st Stratum Take points - random, semi-common find
Crimson EyeRandom drop by Hexfrog
Crinoid Leaf3rd Stratum Take points - random, common find
Cross Seed2nd Stratum Take points - random, rare find
Crystal PlumeRandom drop by Songbird
Crystal Wall5th Stratum Mine points - random, semi-common find
Cullinan4th Stratum Mine points - random, rare find
Curse TuskRandom drop by Arboreal Hulk
Cursed ArmConditional drop by Cernunnos - let it kill itself while it is Cursed
Cursed LegConditional drop by Plated Roller - allow it to kill itself while it is Cursed
Cursed RootConditional drop by Evilroot - kill it while it is Cursed
Curved ClawRandom drop by Mauler Mole
Cut FeathersConditional drop by Longisquama - kill it with a Cut-based attack
Damascus IngotRandom drop by Forest Warrior
Death ClawRandom drop by Queen Ant
Death Stem5th Stratum Chop points - random, common find where Ice Claws haven't been
Deer AntlerRandom drop by Ragelope
Demon CoreGuaranteed drop by the Yggdrasil Core (the first fight, pre-credits Story Mode)
Demon FurRandom drop by Chopper Hare
Deposit Piece3rd Stratum Mine points - random, semi-common find
Developed JawRandom drop by Hell Angler
Doom PetalConditional drop by Muskoid - kill it with an instant-death attack
Dragon CoreCommon drop by Dragon Clone, Blizzard Clone, and Storm Clone
Dragon HornConditional drop by Storm Clone - kill it with a Bash-based attack
Dragon TailRandom drop by Bone Lizard
Drake EyeConditional drop by Blizzard Clone - kill it with Stab-based damage
Drake WingRandom drop by Blizzard King
Dread CrestConditional drop by Forest Demon - kill it while it is in a state of Fear
Dried Peachtreee4th Stratum Chop points - random, semi-common find
Drywall5th Stratum Mine points - random, common find
Elastic SkinRandom drop by Madworm
Enamel LegRandom drop by Venomfly
Entangling Ivy2nd Stratum Chop points - random, semi-common find
Evil FlowerRandom drop by Eviloid
Evil LeafRandom drop by Forest Demon
Evil PlumeRandom drop by Forest Demon
Evil ScaleRandom drop by Forest Ogre
Faerie HairRandom drop by Pixie
Faerie PitchRare drop by Faerie
Faerie WingsRandom drop by Pixie
Fire FangRandom drop by Great Dragon
Fire FeatherRandom drop by Firebird
Fire ScaleRandom drop by Great Dragon
Fish ScaleRandom drop by Swordfish
Flamerat SkullRandom drop by Flamerat
Flex VineRandom drop by Petaloid
Fossil NestConditional drop by Servitor Ant - kill it by Petrifying it
Frog SkinRandom drop by King Frog
Frost ScytheRandom drop by Ice Claws
Frozen WingConditional drop by Blizzard King - kill it via a Ice-based attack
FurcasternumRandom drop by Queen Bee
Gator SkinRandom drop by Creeping Death
Gem CoreRandom drop by Burst Ooze
Giant WingRandom drop by King Dragonfly
Glacier Ootheca5th Stratum (B22F) Chop points where Ice Claws sit; very rare find
Glimmer StoneRandom drop by Hell Angler
Glow BeakRandom drop by Glowbird
Glow TalonRandom drop by Glowbird
Gold AntlerRandom drop by Golden Deer
Gold CarapaceRandom drop by Huge Ant
Gold FurRandom drop by Gullinbursti
Gold PeltRandom drop by Golden Deer
Gold ShellRandom drop by Beetle Lord
Gold TuskRandom drop by Gullinbursti
Golden PlumeConditional drop by Iwaoropenelep - kill it while it is Paralyzed
Gray PincerRandom, rare drop by Iron Crab
Gray ShellRandom drop by Iron Crab
Great TuskRandom drop by Tusked Ruin
Gum HideRandom drop by Roller
Gum ThroatRandom drop by Treefrog
Gummy Wire5th Stratum Chop points - random, rare find where Ice Claws haven't been
Hard BarkRandom drop by Medusa Tree
Hard RockRandom drop by Forest Soldier and by Forest Warrior
Hard Shard4th Stratum Mine points - random, semi-common find
Hard ShellRandom drop by Flying Beetle
Hardwood1st Stratum Chop points - random, common find
Haze WingRandom drop by Hazefly
Headroot6th Stratum Take points - random, rare find
Heat HornConditional drop by Great Dragon - kill it with a Fire-based attack
Hex ThroatRandom drop by Hexfrog
Hex ChainRandom drop by Tlachtga
Hex TuskConditional drop by Arboreal Hulk - kill it while it is Cursed
Honey CrystalRandom drop by Honey Ant
Huge FinRandom drop by Corotrangul
Ice ScaleRandom rare drop by Blizzard King
Ice SweatConditional drop by Treefrog, King Frog, and Hexfrog - defeat using an Ice-based attack
Ice WingRandom drop by Hellfly
Iced IvoryConditional drop by Tusked Ruin - kill it with an Ice-based attack
Iced SkinConditional drop by Forest Bat - defeat using an Ice-based attack
Insect EyeConditional drop by Woodfly and Venomfly - don't use any physical attacks on it
Iron ExoskeletonRandom drop by Honey Ant
Iron ShellRandom drop by Death Scorpion
Jomon Oak2nd Stratum Chop points - random, rare find
Judge ClawRandom drop by Desouler
Lady Palm6th Stratum Chop points - random, semi-common find
Lapis Strawberry3rd Stratum Take points - random, rare find
Laterite2nd Stratum Mine points - random, semi-common find
Leafy BranchRandom drop by Fanged Vine
Legroot6th Stratum Mine points - random, rare find
Light Wood2nd Stratum Chop points - random, common find
Lucky LeafGuaranteed drop by World Clover
Machine PlateRandom drop by M.I.K.E.
MagatamaRandom drop by Forest Druid
Magic LeafGuaranteed drop by World Bud
Mandrake BootRandom drop by Mandrake
Metal HornRandom drop by War Bison
Millennial ShellRandom drop by Nether Tortoise
Mint Leaf2nd Stratum Take points - random, common find
Monkey BoneRandom drop by Zebratherium
Monotropastrum6th Stratum Take points - random, semi-common find
Moschino6th Stratum Chop points - random, common find
Mugwort5th Stratum Take points - random, semi-common find
Narcissus3rd Stratum Chop points - random, rare find
Navy FluidRandom drop by Pylon Crab
Nyx ScytheRandom drop by Death Mantis
Obsidian FangRandom drop by Babirusa
Ogre BeltConditional drop by Forest Ogre - kill it through an instant-death attack
Oleander4th Stratum Take points - random, common find
Palm BarkRandom drop by Cannon Palm
Paralyzed LegConditional drop by Dragonfly - defeat it while it is Paralyzed
Paralyzed TailConditional drop by Flamerat - defeat it while it is Paralyzed
Pearl CarapaceRandom drop by Death Mantis
Penetrated HideConditional drop by War Bison - defeat it with a Stab-based attack
Pink WingRandom drop by Blue Patroller
Poison PithConditional drop by Medusa Tree - kill it through Poison-based damage
Poison WingRandom drop by Venomfly
Pressed FurConditional drop by Black Boar - defeat it with a Bash-based attack
Pure RootRandom drop by Hexroot
Purple ThreadRandom drop by Diabolix
Pyroxene1st Stratum Mine points - random, common find
Rabbit ToothRandom drop by Forest Hare
Rainbow GelRandom drop by Towering Ooze
Red BladeRandom drop by Aquatic Butcher
Red BloodRandom drop by Dire Wolf
Red CarapaceRandom drop by Servitor Ant
Red CrystalRandom drop by Red Corpuscle
Red Fruit1st Stratum Chop points - random, rare find
Red FurRandom drop by Dire Wolf
Red HideRandom drop by Redclaw
Red StringRandom drop by Cruella
Redbird PlumeRandom drop by Carmine Beak
Restrained LegConditional drop by Wyvern - kill it while it is in a Leg Bind
Rigid ThoraxRandom drop by Dragonfly
Rock Coral3rd Stratum Chop points - random, common find
Roller SpikesRandom drop by Spiked Roller
Roller TailRandom drop by Spiked Roller
Rose WhipConditional drop by Diabolix - defeat it while it is in a Head Bind, Leg Bind, and Arm Bind, all at once
Royal HideRandom drop by Voracious King
Ronin ArmorRandom drop by Ren
Royal VineRandom drop by Alraune
Ruffled FeatherConditional drop by Songbird - kill it while it is Confused
Ryuguu PearlRandom drop by Dragonhorse
Sand ClothRandom drop by Forest Mystic
Sand Twig4th Stratum Chop points - random, common find
Sandfish CrystalRandom drop by Sandfish
Sandfish EyeRandom drop by Sandfish
Sap Lump2nd Stratum Take points - random, semi-common find
Sap VineRandom drop by Hexroot
Sap Wine4th Stratum Take points - random, semi-common find
Savage TuskRandom drop by Black Boar
Saw FinRandom drop by Sawfish
Sawfish ScaleRandom drop by Sawfish
Scale PlateRandom drop by Dragonhorse
Scarlet ManeRandom drop by Babirusa
Scarlet OreRandom drop by Sleeper Ooze
Scrap Iron2nd Stratum Mine points - random, common find
Scratched ShellConditional drop by Iron Turtle - defeat using a physical attack
ScytheRandom drop by Reaping Shade
Sea Branch3rd Stratum Chop points - random, semi-common find
Sea Pyroxene3rd Stratum Mine points - random, common find
Severed Plant5th Stratum (B22F) Chop points where Ice Claws sit; common find
Severed StingerConditional drop by Steel Barb - kill it via Cut-based damage
Sharp HornRandom drop by Cernunnos
Sharp StingerRandom drop by Army Wasp
Shiny Seed5th Stratum Mine points - random, rare find
Shiny Vine5th Stratum Chop points - random, semi-common find where Ice Claws haven't been
Shiver StingerRandom drop by Steel Barb
ShroudRandom drop by Etreant
Shrunken CellConditional drop by Red Corpuscle - defeat it while it is in a state of Fear
Sinister BeakRandom drop by Depth Dancer
Sleepy EyeballConditional drop by Madworm - kill it while it is Sleeping
Slumber WebConditional drop by Silkbinder - kill it while it is Sleeping
Small FangRandom drop by Tree Rat
Smashed Fossil2nd Stratum Mine points - random, rare find
Soft HideRandom drop by Clawed Mole
Space ClawRandom drop by King Dragonfly
Space HuskRandom drop by Plated Roller
SpinneretteRandom drop by Venom Spider
Spiral Seed5th Stratum Take points - random, rare find
Split TailRandom drop by Raging Camel
Sprout LeafGuaranteed drop by World Sprout
Squeezing IvyRandom drop by Slavering Vine
Stab Shell3rd Stratum Take points - random, semi-common find
StarseedRandom drop by Cannon Palm
Statue PlateRandom drop by Golem
Steel Chip4th Stratum Mine points - random, common find
Steel ChitinRandom drop by Killer Ant
Steel ClawRandom drop by Iwaoropenelep
Steel SnoutRandom drop by Woodfly
SternumRandom drop by Bone Lizard
Sticky GooRandom drop by Sleeper Ooze
Stiff WingConditional drop by Depth Dancer - kill it while it is in a Head Bind, Arm Bind, and Leg Bind, all at once
Stone ArmConditional drop by Golem - kill it while it is in an Arm Bind
Stone DressConditional drop by Faerie - kill it via Petrification
Stone HeartConditional drop by Bane Lizard - kill it via Petrification
Strawberry5th Stratum Take points - random, common find
Stretchy FeatherRandom drop by Longisquama
Stretchy SkinRandom drop by Meltworm
Strong WebRandom drop by Silkbinder
Temari Katahiba4th Stratum Chop points - random, rare find
Tempered ShellConditional drop by Nether Tortoise - defeat using a physical attack
ThornRandom drop by Flying Beetle
Thorn StemRandom drop by Muskoid
Throbbing VineRandom drop by Gasser Tree
Thunder EyeConditional drop by Storm Emperor - defeat it with a Volt-based attack
Tied ScytheConditional drop by Reaping Shade - defeat while it is in an Arm Bind
Tiger FangRandom drop by Barbed Tiger
Tiger FurRandom drop by Barbed Tiger
Tiny Petal1st Stratum Take points - random, common find
Tiny ToothRandom drop by Chopper Hare
Torn HeartConditional drop by Bone Lizard - kill it while it is Poisoned
Tough WingRandom drop by Wyvern
Toxic BarbRandom drop by Jungle Killer
Toxic PawRandom drop by Manticore
Tree EyeRandom drop by Medusa Tree
Tri-Color6th Stratum Mine points - random, common find
True Demon CoreGuaranteed drop by the Yggdrasil Core - defeat it in the post-credits game in Story Mode
Twining Ivy1st Stratum Chop points - random, semi-common find
Unknown ShellRandom drop by Calamity Crab
VelvetConditional drop by Alraune - kill it while it is Sleeping
Venom BarbRandom drop by Death Scorpion
Venom FangConditional drop by Essence Drainer - kill it through Poison damage
Venom SpineConditional drop by Corotrangul - kill it through Poison damage
Venomous GelRandom drop by Divine Bee
Vermillion HairRandom drop by Doom Bison
Vermillion HornRandom drop by Doom Bison
VineRandom drop by Mandrake
Vine StrandConditional drop by Cruella - defeat it while it is in a Head Bind, Leg Bind, and Arm Bind, all at once
Violet OreRandom drop by Venom Ooze
Vivid PetalRandom drop by Fanged Vine
Volt ScaleRandom, rare drop by Storm Emperor
Volt ShellConditional drop by Aquatic Butcher - defeat it with a Volt-based attack
White CrystalRandom drop by Leukocyte
White FangRandom drop by Sabretooth
Wing ScaleRandom drop by Hellfly
Wolf FangRandom drop by Forest Wolf
Wolf King ManeRandom drop by Fenrir
Wolf PeltRandom drop by Skoll
Wolf TailConditional drop by Fenrir - defeat it on the very first turn of battle
Wyrm HeadConditional drop by Dragon Clone - defeat it with a Cut-based attack

Weapons: Axes

Weapon NameTypeATKDEFHPTPSTRTECVITAGILUCClasses*Other Effects
Axe of ShiversAxe+10--------LMay induce fear
BardicheAxe+90-+20------LN/A
Battle AxeAxe+70--------LN/A
BhujAxe+148--------LN/A
BiliomgAxe+77-----+2--LN/A
Bone AxeAxe+33--------LN/A
BreakerAxe+123--------LN/A
BroadaxeAxe+59--------LN/A
CeltisAxe+51--------LN/A
CorsescaAxe+178--------LN/A
Earth AxeAxe+195--------LN/A
Executioner AxeAxe+162-+30+10-----LN/A
Flame AxeAxe+229--+30-----LFire-elemental
FranciscaAxe+137--------LN/A
Giant AxeAxe+166--------LN/A
Great AxeAxe+95--------LN/A
HalberdAxe+112--------LN/A
Hand AxeAxe+44-+10------LN/A
HatchetAxe+26--------LN/A
LabyrisAxe+130-----+2--LN/A
Mantis AxeAxe+36-----+3--LN/A
Meteor AxeAxe+240-+50---+5--LN/A
SekifuAxe+55-----+3--LN/A
Space AxeAxe+158-----+3--LN/A
TabarAxe+84--------LN/A