Review by RudderZ
The perfect Monster Hunter
Monster Hunter 3G is the last in the line of expansions based around Monster Hunter Tri. It takes what made the previous games of the generation good and improves upon them on a whole new platform. This has alienated some, but being closed-minded is never a good thing for gamers, and heavily obscures their view on the matter.
The first thing you notice upon booting the game is of course, the 3DS's 3D. You are introduced to the game with a short but gorgeous cinematic showing off some of the games sub-species and the all new boxing Brute, Bracchidios. The scene is perfect, and really makes use of the 3D screen, putting you straight in the mood to hunt some monsters.
Shortly after starting the game, you'll begin to notice that the 3D effect has been utilized as well as you could have hoped for. It really looks as though you're staring into the world of Monster Hunter. Sometimes when a butterfly dances past the screen, or a fish swimming closely by pops out, you'll feel like you can touch them. It really is unprecedented for the series to work on immersion, but it was the best step they could take.
Content-wise, the game is filled to the brim. There are hundreds of hours worth of game play tucked into the game, and thanks to the return of G-rank, you can finally be challenged to your limits once again - Without the broken hit boxes of old. Armour and weapons have been redesigned for the new difficulty, giving fans of Tri and Portable 3rd extra collections to complete.
Visually, the game is stunning and easily the best looking 3DS game to date. Monster Hunter has finally taken on a dynamic lighting system and shadows are projected accordingly, although the draw distance is low on the shadows meaning they stream in unnaturally. Regardless, the effect is nice. There is also bloom effects and the colours have been exaggerated heavily, making everything pop out, 3D or not. This seems to be a trend that will continue with the trailer of Monster Hunter 4 looking equally colourful.
The touch screen has been put to use flawlessly. The second screen is fully customizable and everything from the top screen can be shifted to the bottom screen should you wish it. The touch d-pad works incredibly well as a second analog, but some may miss the claw. I can safely say that the combination of d-pad and the snap-to-target feel infinitely better, but some will call blasphemy on that. The presentation of the second screen is beautiful and fits the style of the game perfectly.
The game is superb and it's such a shame to see Capcom ignore western fans with an addition like this. Hopefully we'll have some good news soon.
Product Release: Monster Hunter 3G (JP, 12/10/11)
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