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Guide and Walkthrough by aquashiram14

Version: 1.20 | Updated: 04/04/2014

Monster Hunter 3 Ultimate:
The Ultimate Beginner's Guide
Version: 1.20

by: aquashiram14

contact: aquashiram14 (at) gmail (dot) com

Wii U Nintendo Network ID: foxwaffles
Monster Hunter 3 Ultimate: foxwaffles

PM me or something if you want to derp around online. If I'm at home or have
access to my Wii U I'll be more than happy to casual hunt, farm, or if you are
a beginner and want someone to show you the ropes, I'd be more than glad to!


I'm not too much of an artsy ASCII person so don't expect much beyond nice
headings and occassional boxes.

I've written one other guide, the Dual Swords guide.

When I'm not playing Monster Hunter, I'm either drawing, writing, or playing
Pokemon and/or Legend of Zelda, among others.

Game: Monster Hunter 3 Ultimate (or Monster Hunter 3G)
Console: Nintendo 3DS and Nintendo Wii U

Cross-platform compatibility? Yes
Able to transfer save files?  Yes
Online capabilities?          Yes, only on Wii U
Local multiplayer?            Yes, only on Nintendo 3DS (or on Wii U copy and
                                 one 3DS copy)

The Monster Hunter Tri online server for the Wii has been shut down as of
Monster Hunter 3 Ultimate's release.

Every monster can be fought solo offline, but of course every monster can also
be fought online/local multiplayer with friends.

Please email me with anything helpful and even your own opinions and tips that
you want included.


Guide only allowed to be used by GameFAQs, Supercheats, and Neoseeker.

Please give me credit if you recommend it to someone else.

Please do not distribute or reproduce for profit or stupid things like that.

This is MY work and I reserve the rights to editing it.

Really guys give credit where credit is due it's not hard.


Capcom for making such a great game (and promising us Monster Hunter 4 Ultimate,

Blu for correcting many, many mistakes in my weapons section, and correcting
     some inaccuracies about Ceadeus weapons vs. Plesioth weapons (among other
     things). Also he's the author of the Dire Miralis section.

Nintendo for allowing this game to be played on their consoles

Me for creating this guide

You for reading


Started May 27th, 2013

July 29th, 2013: Finished the basics and has whole Table of Contents outlined
   Finished up to Section 3
   Ver. 0.10
   Not released

July 31st, 2013: Finished up to 3-star quests
   Ver 0.20
   Not released

August 1st, 2013: Has at least a skeleton for everything
   Finished up to 4-star quests
   Ver 0.50
   Not released

August 6th, 2013: Finished up to 8-star quests (for the most part)
   Ver 0.70
   First version released

August 12th, 2013: Finished all the 8-star quests, including Brachydios
   Correcting minor typos
   Fixed some inaccuracies
   Ver 0.75

August 13th, 2013: Finally finished the Zinogre urgent quest (why had I
   forgotten that??) and begun 9-star quests.
   Filled out the Arena and DLC quest sections
   Ver 0.85

August 20th, 2013: School's started, updates are comin' slower.
   Lots of stuff from Blu, including a new Dire Miralis section
   Filled out some brief introductions to other G-Rank new subspecies, etc.
   9-star quests about 2/3rds done
   Ver 0.90
   Not released

August 27th, 2013: Finished off Mark of a Hero and begun a rough draft
     for Alatreon's village quest "The Brilliant Darkness"
   Revised some typos, finished off most of the 9-star quests, including
     Deviljho and Ivory Lagiacrus
   Fleshed out the G Rank section and corrected minor inaccuracies
   Can be considered "complete"
   Ver 1.00

September 13th, 2013: Filling in more G Rank monster infos as I plunge into
      the deeper throes of G Rank!
   Beginning to offer more in-depth guides for the new monsters you encounter
      and added a more in-depth guide on Goldbeard Ceadeus--similar in-depth-
      ness to the normal Ceadeus quest guide. Figured it'd be handy for all
      the people farming him for Helios/Selene X/Z armor

March 20th, 2014: Ver. 1.20
    BIG FAT OVERHAUL to the Village Alatreon section. Everything is in sections
      and there are nice, neat bullet points. Hopefully this makes Alatreon
      a bit easier to handle! And the section easier to read
    G Rank being streamlined, weapons section in the beginning streamlined
    Considering adding an FAQ/aqua's recommendations for recommended armor/
      weapons and whatnot--if you think you'd like that let me know!

Table of Contents

0.  Preamble, Legal Information, Credits, Version History


1.  Introduction

    What is Monster Hunter?

2.  Your Most Basic Assets

    Armor and Armor Skills
    Farming for Resources
    If You're Defeated

    Tanzia Port

3.  Your Allies


4.  The Beginning of an Adventure

    Moga Woods pt. 1
    Moga Woods pt. 2
    Moga Woods pt. 3
    Moga Woods pt. 4
    Moga Woods Freehunting

5.  1-Star Quests

    Harvest Shroom
    Farm Aid
    Guts: It's What's for Dinner
    No Love for Ludroth
    Prescription Pickup
    Goldenfish Opportunity
    Sunken Treasures

6.  2-Star Quests

    Harvest Tour: Sandy Plains
    Pain in the Plains
    Bear Trap
    Shakalaka Savior
    Bug Hunt
    My Lord's Errand
    Who's the Boss?
    Secret of the Crystal Bones
    No Guts, No Glory

7.  3-Star Quests

    Harvest Tour: Flooded Forest
    Playing with Fire
    Save Our Boat
    Leading the Charge
    Accident Investigation
    Trapping a Trickster
    A Royal Pain
    Rhenoplos Rampage!
    Herbivore Egg Hunt!
    Toxic Troublemaker
    Pest Control
    The Deadliest Catch

8.  4-Star Quests

    Harvest Tour: Tundra
    The Snowbound Slider
    Leader of the Icepack
    Dragon Lady
    Trial of the Sea Dragon
    Fell the Lagiacrus!
    Hunter Killer
    Lost in the Blue
    Cold Stones
    Poached Wyvern Eggs
    A Royal Rumble
    The Creeping Venom

9.  5-Star Quests: The Final Showdown!

    Harvest Tour: Volcano
    The Lord of the Seas
    Heat Exhaustion
    Shakalaka Savior II
    Walk 'N' Roll
    The Desert Gourmand
    The Wrath of Rathalos
    A Bard's Tale
    The Volcano's Fury
    Save Moga Village!
    Poison Control
    Hammer Time
    The Horned Wyvern
    The Omen
    Denizen of the Molten Deep
    Uragaan's Trail
    The Decisive Battle

10. 6-Star Quests

    Harvest Tour: Sandy Plains
    Harvest Tour: Flooded Forest
    Harvest Tour: Misty Peaks
    The Jaggia Menace
    Field Trip
    Toxic Troublemaker
    Bye-Bye, Bloom
    Pink Queen of the Peaks
    Splash Damage
    The Merchant's Mission
    Current Events
    Herd Mentality
    Leading the Charge
    Desert Warfare
    Hair of the Dog
    Double Jeopardy
    Bully the Bullfango
    Under the Yolk
    Siren's Song

11. 7-Star Quests

    Harvest Tour: Tundra
    Snowball Fight
    Shocking Development
    Masked Robbery
    Scene of the Crime
    On Thin Ice
    Leader of the Icepack
    Research Assistance
    Designer Antlers
    Toxin Avenger
    The Write Stuff
    Rumble in the Great Desert

12. 8-Star Quests

    Harvest Tour: Volcano
    The Fishermen's Fiend
    Denizen of the Molten Deep
    The Moving Mountain
    "Brachydios" Means Trouble
    Howl at the Moon
    Troubled Waters
    The Horned Wyvern
    The Desert Gourmand
    The Lost Expedition
    The Volcano's Fury
    Twin Peaks
    [Canteen]The Endless Hunt
    Clobberin' Time!

13. 9-Star Quests

    Desert Storm
    Jumping at Shadows
    Heaven and Earth
    Midnight Madness
    Ace in the Hole
    Echo Location
    Conqueror of Land and Sea
    Into the Fire
    Mark of a Hero
    The Brilliant Darkness
    Azure Attack
    Triple Threat
    Operation: Paradise Lost
    Lurkers in the Woods
    Triumph of the Tyrants
    Frozen Bloodlust 

Too lazy to add tags, just use Ctrl+F to find stuff. Use your brain it's there
for a reason.


Hello everyone, I am aquashiram14. There's only one other guide on Monster 
Hunter 3 Ultimate out currently so I figured having one more with its own unique
insights couldn't ever hurt. I won't call my guide anything special, but 
considering that I started this game as a total, noob beginner, I will
include EVERYTHING that any beginner will need help with.

I guess you might be wondering a little about me. I'm just your average hunter
person, was introduced to this franchise by a friend of mine and I definitely
don't regret blowing my money on this game (what little money I have...).
Currently derping around in G Rank and celebrating finally that I have managed
to acquire the Wii U version of this game and a beautiful Zelda Wii U.

You jelly :D

Dual Swords will always be my bread-and-butter weapon, if I need to get the job
done fast and efficiently it's the Dual Swords that I'll use. Currently I am
also mastering the Lance, Switch Axe, Hunting Horn, and Long Sword. Gunlance,
Sword and Shield, and Hammer to follow!

I was a beginner (and still am, in some ways) and so I know what beginners need 
help that veteran hunters might not even think about. Therefore, if you are a 
beginner, then this guide should suit you very well. There might be a seemingly
large amount of unnecessary information, but believe me, I hung onto every bit 
of knowledge that I could to get by.

Continue on and let the Monster Madness begin!

What IS Monster Hunter?

All right, so you don't even really know what this game is. You've picked it up 
because someone gave it to you, lent it to you, or you were super rich and 
decided, hey, why not buy the thing and give it a spin.

Monster Hunter is exactly what it says on the tin. You hunt monsters.

That was the short answer.

Here's the long answer.

This game operates on a very quest-centered gameplay. What you do is you talk 
to the Guild Sweetheart (more on that later) and you pick a quest. Then you 
agree to take it and off you go to your quest. Complete its required objectives,
get your rewards, rinse, repeat.

But woah! That's too simple for such a great game!

Most of the quests involve hunting large, boss-class monsters. They are 
ENORMOUS. Like, legit, bigger than you. And some of the bigger monsters are so 
big you can climb them and HARVEST STUFF off of them. Without them noticing. 
Each monster has its own set of weaknesses and strengths and will
roam different set areas (like dungeons, I suppose) that you will roam around 
looking for the monster and chasing it around. Expect them to USE that
terrain to their advantage as well.

Quests themselves belong to three classes. Low Rank, High Rank, and G Rank. In 
order of ascending difficulty. Low Rank in 3 Ultimate is much easier with a 
much smoother learning curve than in previous installments, so kudos to
you, you picked a good game to start with :) That said, transitioning into High 
Rank can be a nightmare...and that's where I will be doing my best to assist 
you as well!

CRAZY preparation is required, as such. Some armor sets have skills that will 
be great on one monster and useless on another. Some monsters are weak to 
elements that another monster may be immune to. So you'll need to pick your 
armor and weapons carefully.

You also will have to gather materials to forge said armor. For the most part, 
such parts come from defeating or capturing boss-class monsters, and the 
rewards are usually their parts: Hides, scales, fins, beaks, whiskers, etc. 
(nothing gruesome I promise). Other miscellaneous materials, such as ORES,
BUGS, and lots of MONEY will also be needed. Such materials come from you 
farming around on mineable rocks and fluttering bugs using pickaxes and bug 
nets. And the money is part of quest rewards. 

You can also sell stuff.

But I don't recommend it unless it's explicitly useless.

Your Most Basic Assets

There is a TON of information that will be tossed right at you when you start a 
new game file. Just take a deep breath, save, and read this. The following will 
take up a large chunk of this guide but believe me, as a beginner, you will 
NEED to know everything that I am telling you.

NOTE: Press START and you will open up a menu. Find "HUNTER'S NOTES" and you'll
      find an IN GAME MANUAL. READ IT.

First off, the most crucial. Your currency in this game is the "zennie", or z 
for short. There, now you know. Zennie is very, very important. Upgrading and 
forging armor and weapons will always require money in addition to the
resources (the "ingredients". More on that later). So save up.

Second. Controls. It's in your Hunter's Notes in-game, too.

These controls are exchangeable between Wii U and 3DS.


Circle Pad: Move around

D-Pad: Scroll through lists and options (the touchscreen
        D-Pad will serve the same function)

START: Open up the main menu

A: Talk to people, confirm choices/options. Press A in
        front of your bed in Moga Village to save.

B: Cancel choices/options.

X and Y: No use

L: Can target specific people to talk to. Scroll between

R: Scroll between pages.

HOME: Go to the HOME menu.

The touchscreen has several other functions and is fully



Circle Pad: Move around. Depending on how far in a direction
        you push it, you'll creep up, walk, or jog.

D-Pad: Scroll through lists and options (the touchscreen
        D-Pad will serve the same function). Also use this to
        toggle the camera.

START: Open the main menu

Hold L: Your item menu will pop up in your lower right hand
        corner of the main screen. Use A and Y to scroll
        left and right, respectively, between your items.
        You can also use items by touching them in the touch
        screen if it's customized accordingly.

Circle Pad + Hold R: Sprint/swim fast. Costs stamina!

A: Confirm options in the main menu, gather/mine/catch bugs
        near gathering points.

B: Cancel options in the main menu or duck. If you're moving
        and you press B, you'll roll.

Wii U users and Circle Pad Pro owners can utilize the right
circle pad/joystick to toggle the camera. If you customize the
touch screen with the virtual D-pad, you can toggle the camera
via touch screen.


X: Unsheathe your weapon and do an unsheathe attack if your
        weapon wasn't previously unsheathed

A: If your weapon is unsheathed, you'll do a secondary attack
        that's normally shorter than your main attack

X: If your weapon is unsheathed, you'll use your primary

R: If your weapon is unsheathed, you'll use your special
        ability if using Dual Swords, Great Swords, Long
        Swords, etc., and your shield if using a weapon
        that includes a shield.

Hold L: You can still scroll through your items.

Y: Sheathe your weapon. Use item that you've chosen by
        scrolling around if weapon is sheathed.

Tap L: If the monster has spotted you and you've tapped its
        icon on the touch screen, you can tap L and the
        camera will auto-lock on the monster. Useful if you
        do not own a Circle Pad Pro for your 3DS, underwater
        combat, or if you're a beginner.

Circle Pad + R + B: If your weapon is sheathed and the monster
        has spotted you (i.e. you can auto-lock on it),
        you will do a "panic dive" that will grant you a moment
        of invulnerability that's longer than a standard roll.

B: Sheathed or unsheathed, you'll go into a roll. Demon Mode
        hunters will instead do a Demon Dash. While you're
        moving really fast through the air, you're also
        invincible for roughly 2/30ths of a second.

Complicated? Sure. But it's nothing you can't handle.


Obviously, one of your most important pieces of gear will be your WEAPON. Good 
for you, Monster Hunter offers an astonishing TWELVE Weapon classes. You really 
shouldn't have any trouble picking a weapon that suits you.

Good piece of advice: Don't pick a weapon right away because it looks so cool. 
Because it might be a very difficult weapon to master.

If you know what you want, though, dive in. But if you have no idea, I HIGHLY
recommend you start off with a Sword and Shield.

All right. Weapons at their broadest can be divided into two specific classes: 
Blademasters and Gunners. Blademasters use bladed weapons...or hammer-like 
weapons. Because apparently all Blademaster weapons lose sharpness, even
hammers. Gunners use ranged weapons such as Bows.

Blademasters will need to carry Whetstones with them at all times to keep even 
their hammers sharp, and Gunners will need to carry Ammo and/or Coatings 
depending on the ranged weapon you pick.

Blademasters weapons can be divided even further into two more classes: Cut and
Impact. Weapons in the Cutting class deal cutting damage, and can cut tails.
Weapons in the Impact class deal impact damage, and can KO monsters (they will
fall to the ground with stars above their head, giving you a good few seconds to
wail away) but cannot cut tails. Cutting weapons cannot KO monsters.

NOTE: If you pick up an impact weapon, aim for the head.

The game will start you out with the most basic weapon from each of the twelve
classes, meaning it's of no harm to you to try them all out.

If you're a total rookie, pick a weapon class you're most comfortable with and
keep on upgrading it. Don't worry about having to keep two or more weapon
classes continually up to date, it can be an incredibly big drain on your
money (upgrading and forging isn't cheap) and can make farming a long and
incredibly frustrating affair. Get yourself familiar with the game, love it,
and then later on go back and acquire other weapons.

Here is a slightly more in-depth look at the 12 weapon classes--a basic
overview and bulleted pros and cons.


The most iconic weapon of the franchise. The signature draw of this weapon is
its massive damage output from its special Charge Attack ability. If you stay
still for long enough, you can reach the Level 3 Charge and hit for massive
damage. Good for patient players willing to pick the right time to attack.

-Massive damage with Level 3 Charge
-High raw
-Large range, so you can hit high weak points and targets

-Slow, requiring perfect timing
-Steep learning curve


A great compromise between the power of the Great Sword and the mobility of
other weapon classes, the Long Sword's signature feature is the Spirit Gauge.
Each time you attack, the Spirit Gauge will fill up more, and after it's fully
charged, you can unleash a special Spirit Dance. If completed successfully,
you gain a significant attack boost. If you are able to repeat the process,
then you can gain yet another attack boost, and so on, from yellow, to white,
to red.

-Much more mobile than the Great Sword with respective power
-Large range, so you can hit high weak points and targets
-Spirit Gauge mechanic allows for great offensive and "burst" potential
-Fairly intuitive to use

-No shield, so blocking is a no-go
-Heavy reliance on remaining yellow, white, or red to keep damage-per-second up
-Requires a very offensive, risktaking playstyle


The basic jack-of-all-stats, master of none weapon, and generally undervalued
as the "beginner's weapon", to be replaced with a "real weapon" when the
player improves. The Sword and Shield's special ability is that you can use
items while unsheathed.

-Light and mobile, can use items when unsheathed
-A shield means you can block
-Fast attacks, can roll to cancel a combo anytime
-Simple to use

-Limited attack range, so hitting higher-placed targets is harder
-Shield cannot block all attacks like the Lance can and at higher difficulties
 becomes all but useless except as last resort
-Low power means the player must be very offensive
-No "burst" ability like the Spirit Gauge or Demon Gauge mechanic (Long Sword
 and Dual Sword respectively) leaves the SnS very "plain"


Included in Portable 3rd but mysteriously left out of Tri, the Dual Swords are
basically the Sword and Shield, but replace the shield with another sword to
unleash a barrage of attacks. Their unique mechanic is the Demon Mode, which
gives a significant attack boost, a special attack called the Demon Dance,
and a fast dodge instead of a roll, at the cost of constant Stamina Drain.
Fill up your Demon Gauge and you'll enter Archdemon Mode, which increases your
attack further and keeps all those benefits, without the Stamina drain!

-Fast and mobile, with extremely high damage-per-second
-Simple to use
-Demon Mode provides great offensive potential

-Low power overall forces the player to be very offensive
-No shield means no dodging
-Small range means hitting higher placed targets is difficult
-Heavy reliance on Stamina


A stick and a shield. You poke things with the stick. The Lance is a heavy
weapon capable of very precise strikes and at the same time capable of guarding
even the most brutish attacks with its enormous shield. Combines the shield
aspect of the SnS with the power of the Long Sword and adds in the ability to
attack very precise points and even evade if you so choose.

-Able to hit very specific points on a monster
-Long range means higher placed targets are no problem
-Can block even heavy hitting attacks
-Great balance of raw power and element power

-Somewhat complicated to pick up, what with all its different attacks
-Slow and heavy if unsheathed, with a very long sheathing time
-Cannot roll while unsheathed, can only back or side hop, which can take time
 getting used to
-Slower attack speed compared to DS or SnS


One of two impact weapons in the Blademasters class. You bash faces in. The
unique property of the Hammer and its other impact brother, the Hunting Horn,
is the ability to STUN the monster--i.e. trip it, knock it over, and leave it
wriggling on the ground with stars over its head. Always aim for the head.
The Hammer can also perform a Level 3 charge of its own, but unlike GS, you can
move around, making it very versatile.

-High damage power combined with pretty sweet mobility
-Intuitive and simple to use
-Can Stun (KO) monsters

-Cannot cut tails because it does impact damage
-No shield means no blocking
-Level 3 Charge can be a bit tricky to master


Very similar to hammer, but it loses the charge ability in exchange for the
ability to play SONGS that can buff not only you, but all your teammates if
you're playing with others. Songs include speeding up running speed while
weapon is unsheathed, to healing, to antidotes, to giving an earplug effect,
to negating or healing blights, to giving resistance to wind or current
pressure... And to pretty awesome things like NEGATING STAMINA USE or boosting
Attack and/or Defense by a pretty big margin. The ultimate team weapon.

-Simple, easy to learn combos
-High damage and great mobility, similar to the hammer. Amplified if you play
 the Self-Improvement song, which makes you move faster than even an unsheathed
 DS user
-Can KO monsters
-Songs provide unique, convenient buffs

-No shield, no blocking
-Cannot cut tails
-Songs can be tricky to memorize and play if the player has not memorized which
 button plays which attack--and thus which note color


Another new weapon, the switch axe is normally in its AXE form where it's
fairly mobile. The Switch Axe's big gimmick here though is the ability to
change into SWORD FORM, which is essentially a hack'n'slash version of the
Great Sword, and thus the ability to use a PHIAL which comes with the SA.
The PHIAL gradually charges over time and can be anything from a status to
an element to simply a big power boost. Also if you want you can DISCHARGE
all of the Phial with the PHIAL DISCHARGE move to deal massive damage.

-Axe Mode is mobile and has insane raw power
-Very high reach with the upswing allows for ease with cutting tails
-Sword Mode unleashes massive amounts of damage and has pretty high DPS too

-Complex to learn and has a bit of a steep learning curve
-Axe Mode can be very slow in attacking speed
-No shield, no blocking
-Sword Mode restricts mobility, similar to Great Sword and Lance


A bit of a hybrid between Blademaster and Gunner. You can shoot stuff with it. 
And you can also get up close and attack with its lance. Unlike the Lance, the
Gunlance is much more offensive (it has a shield though), preferring to use
brute force to SMASH EVERYTHING TO BITS. It also has a special WYVERN FIRE
which you can use in exchange for sharpness to smack a MONSTER IN THE FACE.

-A good compromise between the pros of a Blademaster and the pros of a Gunner
-Wyvern Fire hits like a truck
-A good balance between raw damage and elemental power

-Complex to learn because it can shoot ammo
-A heavy weapon, so you move slowly when unsheathed


Entirely gunner. You cannot get into melee range with this and expect to make 
it out alive. So keep your distance and unleash hell on the monster. It is,
obviously, the lighter and mobile version of the Bowgun, exchanging raw power
for mobility and adaptability.

-Reach is a complete non-issue, you can shoot anywhere!
-Different ammos mean you can easily adapt to the situation
-Mobile, easy to be within range without being too close

-Learning about the ammo mechanics can be very daunting
-Gunner Armor has half the defense of Blademaster Armor. Absolutely cannot
 afford to get hit, especially in the higher ranks
-Low raw means an offensive playstyle is mandatory


The more powerful but slower version of the Light Bowgun. Sheathe it if you're 
not using it. It has much higher raw power, so consider it if you want to save 
ammo. The HBG is often the weapon of choice for people who are Speedkilling or
"cheesing" (using cheap methods) big bosses, because of its SEIGE MODE, which
lets you fire basically forever but in exchange you are rooted in place. You
can attach a shield to an HBG if you want.

-Much more powerful than the Light Bowgun
-As earlier, reach is a non-issue
-Can attach a shield which can serve as a cushion for mistakes

-Again, complex to learn, particularly with its Ammo mechanics
-Low mobility, either get in the habit of rolling or learn to sheathe
-Gunner Armor's low Defense can be crippling at times


A bit of an odd Gunners weapon. You don't need Ammo because you have UNLIMITED
arrows (it's like a bottomless quiver). It's a light weapon, like the Light
Bowgun, but as with all light weapons, it has lower power. In order to acquire
the different characteristics of damage, such as elemental power and status
effects, you can combine different items together to create COATINGS. You coat
your arrows with it and fire it at the monster. You can also charge your
shots and then fire them to inflict more damage.

-Light and mobile, can shoot anywhere you want
-Don't have to worry about ammo because you have unlimited arrows
-Different coatings allow for a very versatile team player

-Don't use Bows underwater. They are crippled underwater
-Low raw damage means an offensive playstyle is mandatory
-Can be a bit difficult to learn, especially if switching from a Blademaster
 style of play
-Gunner Armor has half the Defense

There you have it. Your weapons.


You obviously can't stick to your very basic Hunter's Knife or Iron Sword 
forever. You'll eventually have to FORGE and UPGRADE to get even BETTER weapons 
with better MAX SHARPNESS and higher RAW POWER. And even better ELEMENTAL 

Do NOT confuse ELEMENTAL AFFINITY with AFFINITY. AFFINITY is basically how 
friendly your weapon is to you. The higher the affinity, the greater the chance 
you could score a CRITICAL HIT on your monster (i.e. hit for a wallop of damage 
and maybe even flinch). Affinity really only comes into play once you reach High
and G Rank. Elemental Affinity is simply the element of your weapon and the 
elemental power of your weapon. If a boss monster is weak to a weapon with the 
fire element, the weapon will strike bonus damage based on the
fire element's power.

Some weapons that you'll look at don't have any elemental affinity! What??? I 
thought ALL weapons did. Well, they do. Your Matched Slicers actually have an 
elemental affinity of Ice 50. It just doesn't show up, nor will it exist even
if you fight an ice-weak monster.

So what's up with that?

Such an elemental affinity is dormant and requires a special armor skill called
AWAKEN (G Rank only). You can get through Low Rank and most of High Rank without
having to worry one tiny bit about such a thing, but in G Rank is when you'll
want to consider if you want to get Awaken to use weapons that need Awaken,
or forego it entirely and simply use weapons that have elemental power without
any other requirements.

Now, then, you can forge weapons. Or you can upgrade weapons. About 90% of the 
weapons ever in existence can ONLY be obtained via long and ridiculously 
complex upgrade trees. I'll give you one as an example. The Matched Slicers can
upgrade to Matched Slicers+, which could upgrade to Jaggid Shotels (which you 
could forge off the bat, but for more resources and a higher cost). These in 
turn upgrade to Jaggid Shotels+, which could upgrade to either Leader's
Shotels or Twin Acrus. The Leader's Shotels upgrade to Flamestorm, the Twin 
Acrus upgrades to Twin Acrus+. Both are upgrade-only. But the Twin Acrus itself
can be forged, skipping a great deal of the beginning of the tree, meaning
you'll likely take the Leader's Shotels path to reach the Flamestorm, a 
ridiculously powerful fire weapon based on the Agnaktor.

Another example (again, Dual Swords because I am a DS user, bear with me and 
KNOW that this applies to ALL weapon classes) is the Ludroth Pair. This is 
splat in the middle of an upgrade tree, again, but can be forged off the bat. 
It upgrades to either Ludroth Pair+ or Bloodwings. But both are upgrade-only,
so either pick one, or forge another Ludroth Pair to get both via upgrade.

So as you can tell, you'll probably want an external source. Google is your
best friend.


Cool, now you know. So how to FORGE weapons? Talk to the goblin-like guy named 
Smithy, he'll forge you your weapons. Your weapons will always last, don't 
worry about there being any age or wear'ntear mechanic in this game. Let's
say you want yourself a cool-looking LANCE. Ah! The THANE LANCE. It's based off 
the Jaggi and is accessible enough, and is right splat in the middle of an 
upgrade tree.

It will cost you 4,000z and requires 5 Pelagicite Ores, 2 Machalite Ores, and 8 
Jaggi Scales. Woah. That's a lot. Forging weapons will require much more than 
upgrading weapons. Given the option, you might want to consider upgrading 
instead of forging, unless you want to take both upgrade paths and one is 
upgradeable and the other is upgradeable or forgeable.

So save up your zennie and have fun forging!

By the way, it is for this reason that hunters who have mastered several
different weapons will always have a harder time scrounging up the materials
and zennie they need.

Armor and Armor Skills

All right. Armor can be a bit more complicated than weapons. The game starts 
you out with a full set of Leather Armor. Ridiculously generous of them. Monster
Hunter Tri kicked you out the door naked. I suppose it's part of the whole
let's-try-to-make-this-game-noob-friendly thing.

There's virtually a set of armor for each big boss-class monster. If you've 
defeated a Barroth, sooner or later you'll unlock the Barroth armor set. Some 
armors don't correspond to any specific monster, such as the Chainmail set and 
the Bone set.

You definitely do NOT need EVERY single monster's armor set. In fact, I strongly
discourage you from doing so unless you're aiming for 100% completion or until 
you hit High or G Rank. At Low Rank, all you need are maybe 3 or 4 different
armor sets that are resistant to a wide variety of elements,
and that's that. (Same goes for weapons, by the way)

Before I dive into the explicit stuff, I'll just tell you some of the better 
armor sets to have at Low Rank. In fact, these are the ONLY armor sets you'll 
really actually kinda want to get.

Great Jaggi (one of the earliest armor sets, and definitely good)
Great Wroggi (negate poison plus razor sharp for blademasters is a godsend)
Gobul (actually not required, but you swim faster which will help with the
            final boss and others)
Qurupeco (for its early-game-ness, its defense is awesome)
Lagiacrus/Rathalos (its high base defense means it'll help you transition
            smoothly into High Rank)

Certain armors have certain skills that, while certainly not mandatory, can 
make other stuff easier. For example, the Altaroth, or Loc Lac, armor, 
increases the speed with which you transport things like eggs and stones. The 
Bone armor set has the Capture Guru skill, which, if you paint
balled the monster (more on all this later), will flash the
monster's icon when it's captureable.

All right. You're confused now. I can see that furrow in
your brow. Don't give up just yet. I'm turning around and
going right back into the basics.


All right, well, you can't exactly figure out what armor is
unless you've got some. First things first, a full armor
set will nearly always have these pieces:


99.9% of all armor sets will have all 5 pieces. Some, like the Loc Lac set,
only have a few, but these are few and far between.

In Moga Village, there's a goblin-lookin' guy named the Smithy. Talk to him, 
he's the forger who will forge all your armor for you. Don't worry about armor 
falling apart or anything. Once it's forged, it'll stay together and work like
a charm no matter what. Even if you put it away and never use
it ever again. (The Smithy also forges your weapons)

Pick a piece of armor and you'll see its cost (normally around
1,000 - 4,000 z for Low Rank) and resources necessary. For example, a Jaggi Helm
costs 1,150z and requires 3 Great Jaggi Hides, 1 Great Jaggi Claw, 2 Jaggi 
Scales, and 3 Iron Ores. In order to obtain such materials, you'll have to 
defeat a few Great Jaggis, a few Jaggis, and mine for some Iron Ores. This is 
where you'll see the farming aspect of this game occur (in fact, farming
is like, the only aspect of this game, but it's still fun). 
Thankfully, farming boss monsters isn't ever boring.

Forging armor is the most basic of basic knowledges you'll
need. Good. Now you know.

On to armor skills.


One of the more complicated parts of the game that most beginners choose to 
ignore, but it can make your game a hell of a lot easier if you take the time 
to learn.

The basic, short answer I could give you is this: Make a
full set of armor. Bam. Instant skills.

But the longer answer will be more useful to you in the long
run. Please take the time and learn and understand. Trust
me on this one.

Okay. Look at your Leather Armor. Press the START button. Press the right 
button on the D-Pad to go to the INFO tab. Go one down and you'll see the 
"Status" option. Press A to open it up. Ta-da! Your current armor status!

If you're wearing the LEATHER ARMOR, then likely this will
pop up (ignore my weapon and other variable information):

Name: foxwaffles
Weapon: Dual Blades
HR: 1
Funds: 11,307z             Res: 4,602p
Health: 100                Fire: -5
Stamina: 100               Water: 0
Oxygen: 100                Ice: 0
Attack: 168                Thunder: 0
Element: none              Dragon: 5

Defense: 55

Pretty much ignore the left column and look at the right column. Ignore the Res
(your RESOURCE POINTS which I will explore later) and look at your elements. 
There are FIVE elements in monster hunter: Fire, Water, Ice, Thunder, and
Dragon. There isn't really a set weakness circle like Pokemon, so you'll likely 
be researching each monster's weaknesses individually. In general, Fire is weak 
to Ice or Water, Ice is weak to Fire, Water is weak to Fire.
Thunder and Dragon elements are a bit less common in Low

A negative rating will indicate you are WEAK to that element. Don't go wearing 
this Leather Armor to fight a Qurupeco, now! But a positive rating indicates a 
resistance. You have Dragon resistance, for example.

One very important note. If you forge armor out of a monster weak to an element,
the armor will also be weak to that element. So if you need an armor set
resistant to fire, don't go making a Royal Ludroth set.

Next page. It will show you your current EQUIPMENT and
ACTIVE SKILLS. Let's see what we've got

Active Skills              Weapon: Jaggid Shotels
Spirit's Whim              Armor   Leather Headgear
Speed Gatherer                     Leather Vest
Gathering+1                        Leather Gloves
                                   Leather Belt
                                   Leather Pants

Ignore charms for now, I'll talk about those later. They're the more intricate 
aspect of armor customization. The cursor will automatically highlight Spirit's 
Whim in YELLOW and below a box will show a description of Spirit's

"Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs,
and Horns breaking."

So this skill enables us to gather things easier. Press the
down button on the D-Pad to highlight Speed Gatherer.

"Increases carving, gathering, bug catching, and mining

Another gathering skill that allows us to do it all faster.

Move down to Gathering+1.

"Sometimes raises the number of times items can be gathered
at Gathering Points."

Oh, nifty! Means more chances of getting those elusive
Carpenterbugs, eh?

As you can tell, the Leather Armor is the perfect gathering armor to wear. If 
you're going out on harvest tours, just stick this on. Other armor sets may be 
more defensively or offensively oriented.

All right. So far, so good?


Next page! This is where things can get pretty screwy, so I
will take up a LOT of space to be as simple as possible.

You'll see a table at the right and a box called "Active Skills" on the left. 
The table at the right will have the icon for each armor piece across the top 
and the three skills across the leftmost vertical column.

In the table itself, you'll see the there's numbers. For example, "Whim" will 
have the following numbers in this order: nothing for the weapon, +2 for the 
head, +1 for the chest, +1 for the arms, +3 for the waist, +3 for the
legs, and nothing for the charm. At the farthest rightmost
vertical column, you'll see a grand total of +10.

What on EARTH does this mean?

Each piece of armor has its own unique SKILL POINTS. Press
Y on "Whim". You'll see that the Whim Skill class has the

15     Divine Whim (blue font)
10     Spirit's Whim (blue font)
-10    Spectre's Whim (red font)
-15    Devil's Whim (red font)

This means that if you had +15, you'd unlock Divine Whim, which is better than 
Spirit's Whim. But if you had -10 at the rightmost column, you'd have Spectre's 
Whim, which will negatively affect your gathering skills (i.e. make your nets
and pickaxes, etc. MORE likely to break). But with this full armor set, you just
have +10 skill points for Whim, so you get Spirit's Whim. Blue skills are good, 
red skills are bad.

Later on, you'll also see NEGATIVE numbers in this table. Just as armor pieces 
GIVE skill points, they can also SUBTRACT skill points. Arzuros armor, for 
example, will give you exactly -10 skill points for Paralysis, giving you the
unfortunate skill Double Paralysis. This means if you're paralyzed, you'll be 
paralyzed for twice as long as usual. Never wear Arzuros armor into a fight 
with Gobul.

Besides a full set of armor, how could you get that elusive
Divine Whim???

Well, that's where CHARMS and DECORATIONS can come in handy.

I hope you understand how skill points work.

Later on, you can mix and match armor sets to get the specific
skill points you want. For now though, forging a full set
of armor will get you the skills you need.


Charms (also called Talismans by the game) and Decorations (Jewels) can further 
customize your armor. You won't unlock it at the very beginning of the game--
play through it a bit first!

For now, though, I'll go over the basics. It's basically free skill points in a 
particular skill area. For example, the Blessing Jewel 1 gives 2 skill points 
to the Whim skill area. Oh, cool, let's equip it to our Leather...

...Darn. The Leather armor doesn't have any SLOTS. Slots are necessary for
your Decoration Jewel things. Weapons, armors, and Talismans can each have
up to 3 slots. Later on in the higher-up ranks, you could equip so many
Jewels to yourself that you could essentially gem in a whole new set of skills!

You'll need things like Aquaglow Jewels and Bloodrun Jewels plus random
monster parts to forge new jewels. So when considering if you want to gem in
a new skill or not, make sure you consider the rarity of the parts in question
because sometimes farming for just a set of armor that gives that skill is
easier than finding a bunch of very rare carves.

Speaking of Talismans, these are much more random. Sometimes in your quest
rewards or when mining, you'll get "Mystery Charm" or "Shining Charm" or other.
At the end of the quest, these are "appraised" and turn into a charm giving
random skill points (or subtracting) to random skills.

The main difference between Decorations and Talismans is this. Remember when 
you were looking at your status? And you saw Charms, and saw that there was a 
(none) under it? Well, you can equip at most ONE Charm at a time. Or Talismans,
as they're also called (jeez, make up your mind Capcom). Pick one and equip it, 
regardless of your armor. Decorations can be applied to each individual piece of
armor only if slots are available, but there'll always be ONE space for
a Talisman!

And later on in the game, some Talismans will have their own slots, meaning
the possibilities for your Jewels are ENDLESS!

Similar to armor, Talismans can have NEGATIVE skill points
associated with them.

Talismans are also very RANDOM. When appraised, you cannot control which one 
you'll get unless you attempt some pretty hardcore RNG. But this guide will 
not explore RNG because I personally do not RNG and because as a beginner,
you don't need to go RNGing. Keep perservering and you'll
find your collection of Talismans slowly growing!


As you've probably noticed by now, a great deal of forging will require you to 
farm. You don't just farm for boss monster parts, though. You'll have to farm 
for ores, bugs, mushrooms, plants, honey...you name it, you'll probably have
to farm it.

I'll first go over farming for actual materials.

If you're roaming around in Moga Woods, you might see a bug that resembles a 
tan butterfly, or a weirdly shaped and colored blob rock. Or a plant that looks 
out of place, or a group of toadstools...or even a pile of bones. Or what
looks like a grey beehive. 

If you walk up to them, you'll see a little icon along with A. Press A and 
you'll GATHER materials from it. If you want to gather bugs, bring bug nets.
If you want to gather from those weird rocks, use a pickaxe. Everything else is 
going to show you a question mark (?) with A to the bottom right of it. Just 
press A and you'll gather.

What you get from these Gathering Spots is purely up to chance.

This (?) will also show up over SMALL and LARGE monsters that you kill. Walk up 
to their carcasses and you'll be able to CARVE. Carving is basically you 
harvesting parts off of a dead monster. Most small monsters will only allow you 
one carve before their carcasses fade. Sometimes the big Aptonoth will allow 
you two. Most boss monsters allow you three, and some of the largest monsters 
may allow you up to NINE. But for you Low Rank folks, expect three.

If the boss monster you're fighting has a tail you can "break" (i.e. cut off),
and I will go into this later as well, the tail will usually allow you one

Then you'll acquire the respective items. Be aware that your Item Pouch can be 
filled up. If it fills up, you'll have to either discard what you just farmed 
or discard something else to make room. So before any quest or freehunt, store 
your unnecessary items in your Item Box inside your house!

You can also actually farm your plants, bugs, mushrooms, and honey. Moga Village
has a farm run by cats (called Felynes in this game) and they will happily 
plant, raise, and harvest for you. In this way, you can harvest tons
of things like Herbs without having to go and actually gather the darned things.
At first only one Felyne farmhand will be there, but by the time you've 
completed your 3-star quests, you'll have all three back. Over time, you'll
unlock more fields, a Honey Box, an Insect Box, and a Shroom Box.

Next are RESOURCE POINTS. These are more annoying to farm for but you WILL need 
them. VILLAGER requests are going to require Resource Points in addition to 
actual resources that you'll need to defeat boss and small monsters for and
go gathering for.

By the way, you'll also need RESOURCE POINTS to send out boats from the 
Fishmongress and to use the Moga Village FARM. So it's crucial you keep your 
resource points up. Best way to acquire a few points? Get onto the DLC. Monster
Hunter has FREE WEEKLY DLC. Yeah, that's awesome. Search around a bit and 
you'll find you can download for FREE...

(unless you use the farm a TON and the fishmongress a TON in addition to EVERY 
SINGLE villager request lol). Just go freehunting in Moga Woods every now
and then and you'll easily be able to stay above 4,000
Resource Points, which you can use for just about anything.

So how to EARN Resource Points? You go freehunting in Moga Woods, which you 
unlock after you can start doing quests. At first, things like Jaggi and Kelbi 
only get you around 5 resource points, which is hardly anything to be impressed
with. But after defeating your very first big monster, the Great Jaggi, big 
monsters will start showing up in Moga Woods if you go there to freehunt/gather.
Just talk to Junior, who stands on a bit pile of boxes/pillar thing, or
use your touch screen to access the MOGA WOODS FORECAST. It will tell you 
things like if there's a ton of Jaggi breeding, or if the herbivores are 
breeding (a great way to get dung and super-sized dung for your fertilizer), AND
if there's been large monster sightings.

Large monsters are worth 100 - over a thousand resource points, meaning you'll
be freehunting a lot. You get infinite lives, too, so you can't possibly

It'll also be good practice for you too :)


Your Item Box, as you've probably gathered (no pun intended) by now is pretty 
important. Go to your room and you'll see a big blue box. Go up to it and press
A, and the following options will appear:

Store Items (obviously, you store items)
Remove Items (remove items)
Combine/Manage Items --> Combine Box Items, Combo List, Reorder, Sell
Manage Equipment --> Equip, View Talismans, Set Decorations, Reorder, Sell
Change Appearance --> Change Clothing, Change Hairstyle, Facial Features,
                      Change Armor Pigment (High/G Rank only)
Equipment Sets --> Equip a Set, Register Equipment, Reorder, Remove a Set

As you can tell, tons of stuff you do here. You'll want to store your monster
carves and quest rewards here, along with spare healing items, etc. You'll
want to remove items that you will need for quests (Potions, etc.), but you
don't need to remove items necessary for forging, as it is automatically
removed from your box once you choose to forge/upgrade.

You can COMBINE items here. That means, you take two items, and they mash
together to magically form a better item.

Crucial combinations:

Herb + Blue Mushroom = Potion
Potion + Honey = Mega Potion
Blue Mushroom + Godbug = Nutrients
Nutrients + Honey = Mega Nutrients
Antidote Herb + Blue Mushroom = Antidote
Bomb Casing + Airweed = Oxygen Supply
Catalyst + Popfish = Cleanser
Catalyst + Rare Steak = Dash Juice
Well-done Steak + Dash Extract = Mega Dash Juice
Hot Pepper + Bitterbug = Hot Drink
Ice Crystal + Bitterbug = Cool Drink
Sap Plant + Stone/Iron Ore = Bomb Casing
Bomb Casing + Bitterbug = Deodorant
Bomb Casing + Toadstool = Poison Smoke Bomb
Bomb Casing + Flashbug = Flash Bomb
Bomb Casing + Dung = Dung Bomb
Sap Plant + Paintberry = Paintball
Bomb Casing + Exciteshroom = Farcaster
Gunpowder + Screamer = Sonic Bomb
Ivy + Spider Web = Net
Net + Trap Tool = Pitfall Trap
Thunderbug + Trap Tool = Shock Trap
Tranquilizer + Bomb Casing = Tranq Bomb

Ammo combinations normally involve an item plus Huskberries, Wyvern Fangs,
etc. There's a TON of them out there, Gunners will be using this list
a LOT. You can also combine out in the field when hunting. This is a good way
to circumvent things like the 10 Mega Potion limit (bring 10 Potions and 10
Honeys to combine more) and for Gunners to make more Ammo on the fly. Be careful
though: There is a SUCCESS RATE for each combination, and it's higher in the
box than out in the field. If you fail a combination, you get GARBAGE, which is

Your box at first can only hold so much stuff, but as you play through Low
Rank, the small little shop at Moga Village will stock items like Pack Rat
Guide, which will increase the number of item spots up to 10 pages maximum.

You can sell items, too. Things like Steel Eggs are utterly useless...sell them.
You can also use the Moga Village farm to grow absurb numbers of NULBERRIES
(TIP-ALA) and sell them all to make 11,000 z per 99 Nulberries! I do not
recommend you go selling monster parts, bugs, or ores. Never sell your bugs or
ores or bones, and things like that, and try not to sell your monster parts.
That said, if you have like fifty bear asses, go ahead and sell twenty of them
or so.

Your equipment box is totally separate from your item box and will max out
along with your item box, but it fills up much slower. It's where your Armors,
Weapons, and Talismans go (Jewels for Decorations are in the item box). You
can equip which weapon you want to use here. You could also equip your armor
here, but that's time-consuming. Instead...

Go to the "Equipment Sets" page, register a custom set of armor (whether it be
a full set or a mixed set) and then whenever you need that particular set,
you just equip a set rather than having to go through your equipment box!
Decorations and Talismans are saved along with your armor, so you don't have to
re-gem and re-charm yourself either.


As you can probably guess, quests are going to take up about 90% of your
gameplay. They're fun, though, so don't expect to get bored or anything!

50% of successful questing is in the preparation. As such, here's the basic
process you'll want to use. As you play more, you'll be able to eliminate
certain steps because of prior knowledge, but try to follow these very, very
stringently in the beginning:

1. Go to the Guild Sweetheart (the girl who has the quest list) and look at
   the quests available to you.
2. Decide which quest you want to take BUT DON'T ACTUALLY TAKE IT JUST YET.
3. Read through it using the L and R shoulder buttons to scroll through the
   information. Make sure you learn about the monster you must hunt/materials
   you must deliver, the area it's in and whether it's day or night, and other
   special requirements. Also look at the acceptance fee and make sure you
   have enough z to pay (yes, you must pay to accept a quest)
4. GO ONLINE or use a phone app or guidebook and look up the monster and area
   you are hunting and exploring in, respectively. This will tell you which
   armor will give you the best resistance, which weapon will give you the
   advantage, and what special items you might need or want to bring.
5. Now go to your room and equip the equipment and withdraw the items. Double
   and triple check!
6. If you've unlocked the Argosy Captain trade feature, you'll be able to
   check in with the Felyne chef to eat. So swing by before accepting a quest
   and eat. You'll get better ingredients as the game goes on and you'll be
   able to get special FOOD SKILLS. Some, such as DUNGMASTER, are super helpful
   if the environment is unstable, while others, like UNLUCKY CAT, could
   potentially hurt you.
7. Now go to the Guild Sweetheart and accept the quest! You're all set!

Here's a good rule of thumb Item Pouch to keep with you:

10 Potions/Mega Potions (or both)
10 Honeys (to combine with Potions)
10+ Paintballs
10 Well-done Steaks
5 Hot Drinks or Cool Drinks (if the area is very cold or very hot)
10 Dung Bombs
1 Farcaster
8 Tranq Bombs
1 Pitfall Trap
1 Shock Trap
5 Mega Pickaxes
5 Mega Bug Nets
20 Whetstones (Blademasters only, Gunners bring Ammo/Coatings)
10 Nulberries (if a monster can inflict Blights)

And Antidotes if a monster can poison you, Energy Drinks if a monster can put
you to sleep, Cleansers/Deodorants if a monster can make you dirty, snowmaned,
or soiled. Learn this all when you do your research.

Once you're at your specific area, you'll appear at your base camp. There'll be
a Blue Item Box and a Red Item Box. The BLUE box is where there'll be plenty
of SUPPLY ITEMS for you to take. Some are Supply Items that will be returned,
like EZ Flash Combs, Mini Whetstones, Mini Oxy Supplies, EZ Shock Traps,
Rations, First-Aid Meds, etc. But some are not, and if you take them, even if
you don't use them, you keep them, like Paintballs and Ammo. So take advantage
of this and take all the non-supply items anyways.

But at the same time, do NOT rely on your blue box for crucial items. Someday
it will all be taken away from you!

The Red Item Box is easily ignored and is only necessary for when you go and
do quests where you must deliver items. That's where you deliver the items.

So take your items and go forth!

You'll have to run around to search for the monster, but if you did your
research, you'll have a general idea of where the monster starts, so go look
there. Keep on running around and you'll find it eventually. If it's your
first time finding the monster, you'll be greeted with a short cutscene that'll
later be added to your Gallery to view anytime. Then the fight starts and
things get serious!


As you can imagine, you'll be stuck fighting monsters a lot. It's called 
"Monster Hunter" for a reason. If you did your research (I'll be saying this
a lot), you'll probably have a vague idea of what the monster looks like and
what its attacks might be. Good for you--most attacks are pretty logical and
intuitive. A monster with wings might fly and dive at you. A monster that
swims might try to swim and bite at you. Both kinds might try to whack you
with its tail.

However, just because you researched doesn't mean you know everything. Stand
back. Evade and block for a few minutes. Every monster gives off certain
"tells" before it actually attacks (Arzuros wiggles its butt before sitting on
you, to give a blatantly obvious one). Some tells are barely there, other
tells can be seen a mile away. The bigger the tell, usually the more deadly
the attack. Once you notice such habits, you'll notice the openings between
attacks. Abuse these openings and attack! But don't attack too long. Get out
of there before you get hurt!

Remember the golden rule: DON'T GET HIT! HIT IT TILL IT DIES! (Actually it's
a meme but it's a good rule to keep in mind)

Something pretty cool is that if you do enough damage to a certain part of a
monster, it will break. You will hear a breaking noise and see shards fly
off the monster, and the monster will also probably flinch and roar with
pain, or be knocked back an absurb amount. Breaks can increase the chances of
certain rewards, and can also give rewards only given when a certain break is
achieved. Breaking tails can give you the monster's tail as a reward, for
example. You can also break things like fins, claws, chests, backs, heads,
wings, and just about everything. But tails are the most notable, their breaks
are very VISIBLE (90% of monsters have tails that, when broken, are severed off
completley), and if the tail can be cut off, the tail gives one extra CARVE!

All boss monsters also come equipped with a RAGE MODE. When they roar in rage,
causing you to clap your hands over your ears (the armor skill "Hearing" gives
you EARPLUGS to prevent this, you know!) and they begin emitting a puff of
smoke, or there's roiling fire in their mouths, etc., they've gone into
RAGE MODE. They will move noticeably faster, chain attacks together, and they'll
hit like a nuclear explosion. You'll want to be especially careful with some
monsters in Rage Mode, while other monsters in Rage Mode don't represent a
terribly large increase in challenge.

All the same, Rage Mode leads to the elimination of many tells and signs.
Monsters can become very unpredictable and aggressive.

Be on your guard at all times, ready to evade and perhaps even leave the area to
heal if you're hurt. The monsters won't be offended if you do. If you really
just can't keep it together, leave, go do some gathering, BBQ some Well-Done
Steaks, and wait a while for the monster to calm down.

Be careful about leaving, though, because just like you, monsters can switch
between areas. Bring PAINTBALLS and use Y to toss one at them to mark them
on your map. That way, even if they fly away (making them outright impossible to
track without a Paintball or a ton of frustration without one), you'll be able
to see where they are so you can find them in a timely manner.

On the flipside (excuse my cross-video-gaming references), you'll have monsters
that are TIRED and that are ready to GIVE UP and that just want to RUN AWAY,

DON'T LET THEM DO THAT. As merciless as it sounds, you are the hunter, you must
SLAY these monsters. When they begin to sit there for a while, giving off
roars that don't hurt you and breathing heavily, you'll know they're beginning
to tire. Most monsters will leave the area to certain designated spots to
kill small monsters and eat them to regain their health. Other times, they will
go to a designated resting area and SLEEP. When they're tired enough that they
want to sleep, they'll often leave the area in a very odd manner--limping,
swim-limping, sand-swim-limping, dragging their feet, etc. The number one
way to tell a monster's exhaustion is their limping. Others give off more
subtle signs, such as Plesioth's fin laying flat on its back instead of being

It's beneficial for you, though. Limping monsters are very vulnerable, and
SLEEPING monsters are even more so. SLEEPING monsters take triple damage!
If you have BARREL BOMBS, you'll want to put a few next to its face. Or,
alternatively, a sleeping monster is a guaranteed capture, so put a trap next
to its face and wake it up, then tranq it with no worries.

Monster Hunter does not give you a health bar for your monsters. So learn to

Speaking of capturing...


Capturing a monster is one of those more "difficult" aspects that simply gets
easier after it's actually done. It sounds so easy but it can go oh so
horribly wrong.

For one thing, quests that specifically ask you to capture a monster will FAIL
you if you accidentally KILL the monster. This isn't helped by things like the
fact that the first monsters you must capture are super easy to kill. This
means you'll have to be generous and give them many opportunities to run away
so that you'll know they're captureable.

A way to remedy this is to go forge a set of BONE ARMOR. It comes with a skill
called CAPTURE GURU. If you Paintball the monster, the pink icon will flash
pink and yellow, meaning capture away!

Once the monster has limped off or something or other, follow it and lay a
SHOCK TRAP or PITFALL TRAP down in its path. Hopefully, as you stand on the
other side of the trap waiting for it, it'll take notice of you and run towards
you. It'll get caught in the trap. Now, take the TRANQ BOMBS that I hope you
brought and use Y to toss TWO at them. Monsters that are barely capture-ready
might need three. Monsters that are almost dead might only need one.

You'll get an OBJECTIVE COMPLETE and the monster is asleep and you've done it

Simple, right? But it can go horribly wrong, especially when underwater, where
it's only too easy for your TRANQ BOMBS to miss. To remedy this, no matter
where you are, be up close and point blank. That way, small minions can't get
in your way either, WHICH CAN AND WILL HAPPEN because the game is going to
actively work against you.

Also, the traps only work for 10 seconds or so. So be right quick about it!

You can't put Pitfall Traps underwater. Really. How do you even make a hole in
the water I don't even know goodness.

You'll learn to love capturing eventually. I capture myself around 65% of the
time. Not out of laziness, but because you get more rewards! And some rewards
are either capture-exclusive or much easier to get if you capture! Also,
something really nice is if you're ordered to simply kill a monster, it's still
a QUEST CLEAR if you capture the guy. So if things are dire or if time's
running out, you can pull off a capture to save you time, money, and resources
and still call it a successful day.

Tanzia Port

Monster Hunter 3 Ultimate has an awesome multiplayer hub. Hunting with others
is always hands down more fun! 3DS offers local multiplayer, and Wii U offers
online multiplayer.

The hub is called TANZIA PORT and it's broken into two sections: MARINA and
TAVERN. Go to the left of the Fishmongress and talk to the cat named
NEKO ("MEANS CAT") and you'll be able to pick where to go. The MARINA has the
forge, a bed, the Streetpass cat for 3DS players, and is the place to change
your equipment. TAVERN is where you accept standard quests, challenge quests,
arena and grudge matches, or event DLC quests. There is an item box there too,
but you can't change your equipment there. You can also have arm wrestles over
a barrel...settle any disagreements via arm wrestle! There's a chef Felyne so
you can eat too (the Canteen is upgraded seperately). If you're going Solo,
there'll be hunters you've met via Streetpass or online (Wii U) that can go
on quests for you for a fee. It's a good way to get items you're too lazy to
otherwise procure yourself.

TANZIA PORT has its own Low Rank and High Rank, as well as the exclusive G
Rank. Because it's a multiplayer port, the monsters are designed for up to four
players and as such will be difficult to solo because of more health and
things like that. As such, a 1-star Tanzia Port quest could easily be a 4-star
Moga Village quest's equivalent.

Although theoretically you could get all the way up to G Rank in Tanzia and
come back to Moga and burn through everything...but don't do that.

Talking to the two Guild Sweethearts there allows you to take quests. If you're
playing multiplayer, it'll get posted on the Quest Board for others to also
accept. Then you can all go and hunt together.

If You're Defeated

The following ways are ways for you to DIE:

1. You die three times (or your quest reward hits 0 z)
     Each time you faint, your reward is decreased by 1/3.
2. You kill a monster you were supposed to capture.
3. You run out of time.

If you die, you will keep the items you got, like those Carpenterbugs you
were catching when the monster suddenly killed you with its fireball, but
you will LOSE all those Mega Potions you burned through. They ain't coming
back. You also get no quest rewards.

Alternatively, if you're going to fail the quest anyways for some odd reason,
or you forgot crucial items, you can ABANDON the quest. Basically, you're
deliberately failing. You will LOSE all items you got during the quest, but
those 10 Mega Potions, 5 Paintballs, 1 Shock Trap, 1 Pitfall Trap, and 8 Tranq
Bombs you burned through as you were about to fail will come back.

Either way, that acceptance fee you paid is paid and you've lost a couple
hundred (or couple thousand!) zennie.

And you will be returned to Moga Village as a failure.

Even if you're defeated but once in a quest, it can be pretty painful trying to
get back up and keep on going. For one, if you ate before the quest, those
food boosts will be gone. G-O-N-E, unless you have the Felyne food skill
"Felyne Foodie", which keeps the food boosts in place. Likely though you don't,
and if you were relying heavily on the boosts it gave, you might want to
consider Abandoning if you know 100% for sure you won't be able to complete
it. Then and again, this is why you always bring things like Well-Done Steaks to
reboost your Stamina, no?

Just keep on trying!


Having more than one hunter makes quests easier and more fun. Set up your
room or join someone else's (many game sites have forums that you could use to
your advantage to make sure you have people to hunt with). You can name your
room so people have an idea of what you're goal is. So if your goal is to
get yourself a full set of a monster's armor, or upgrade a particular weapon
line, or to just farm, make sure you let others know through the room name.

3DS players simply select "Multi" when talking to NEKO MEANS TIGER to create a
"room" of sorts, or do "Friend Search" if someone else has already set up a

There is ONE item that, once you reach high enough ranks, you should always,
always, always, always, ALWAYS try your best to have at hand, along with
materials to combine to make more: LIFEPOWDER. Why, you ask? The Lifepowder
will not only restore your HP, but everyone else's, regardless of whatever
armor skills you've got. It's a Cure-Everyone for your entire team! If you
see one of your teammate's HP bar dropping like a rock from a cliff, do them
a favor and take a Lifepowder if you can, and your entire team will
appreciate your efforts. Keep each other alive, okay?

Here's some ETIQUETTE, both for online and local multiplayers. Mostly for


No no no no no! You can't just hop into Tanzia and not do anything in Moga!
Don't do that! No! No! No!

Play the game for at least ~10 hours or so...at least have better armor forged
(if you go to Tanzia port wearing Leather Armor you are going to be booted
out I promise you. At least have Jaggi armor) and a weapon that's not the very
beginning of its line. Each time you ascend a tier in Tanzia, have that tier's
equivalent complete first in Moga. That way you have the equipment and weapons
that are up to par to hunt EFFICIENTLY with your ONLINE ALLIES.

At the very least just know what the controls are so you don't bring everyone
else down because of your own inexperience.


Don't spend a few minutes deliberating over your armors and weapons. Pick the
weapons and the armor set quickly, because when you're in Marina, no one can
communicate with you and so no one knows where you are. The quicker you are
about things, the better your reputation will be. If you're leaving Tavern to
go forge something, be sure to LET EVERYONE KNOW so they can wait for you.

And don't even dillydally in the Tavern while everyone else is ready to go
either. That shows inconsideration of others and irresponsibility.


Unless EVERYONE is doing a Harvest Tour for the exact same reason, don't
request a Harvest Tour for the sake of your own farming. Oftentimes, ESPECIALLY
online, people play together to take down monsters in a boss marathon of
sorts. So be prepared for more than an hour of nothing but boss fights, both
mentally and item-box-wise. You'll be in for one shabby time if you run out of
Mega Potions. If you must farm, simply leave the room and let them know you
intend on rejoining after some time.

When playing local, people tend to be your actual face-to-face personal friends,
so it's a bit easier, but do keep their goals in mind too.


Again, more online than anything. Know your weapon and its perks and its
weaknesses. With multiple people, you don't have to focus on breaking everything
because you've got other players also focused on breaks. So if you're a
Hammer user, you can be pretty sure that Blademaster ally is already focusing
on the tail for you, so you can focus on bashing the monster's face. If
you're a DS user, you don't have to worry about everything being out of reach
and you can focus on slashing at the ankles, hoping to TRIP the monster.

If you are a DS user and you decide to hack at the monster's face, you will
probably bother a Hammer user and irritate everyone else.

Like seriously.


Just give the monster a toenail trim, you small unimportant DS user.

...I'm just kidding.

I use DSes.

But really.

Actually Long Swords are awful offenders online.

...I think I'll stop.


This is what can make people annoyed very quickly. As a group of hunters all
wielding instruments of death the size of small cars and/or buildings, it is
logical that the programmers made hunters immune to collateral damage, but
you're all still prone to being sent flying through the air/tripped/falling
back on your butt/etc. from your ally's poorly aimed attack.

If a Great Sword user is going to preform a level 3 charge (which can score
upwards of 1,000 damage at the higher ranks) and you accidentally whack him
with your Long Sword, he won't be pleased that you just wasted his time and
denied everyone 1,000 damage and possibly a few minutes. This is especially
true if you're in a room where very serious, very efficient hunts are being
carried out.

Gotta love them elite min-maxers...

The worst offenders are Long Sword users, Hammer users, and any Gunner,
especially Gunlancers using Wyvern Fire. This is by no fault of the hunter,
the nature of the weapon is very ranged and so it's too easy to accidentally
hit someone else. But now that you know this, you can prevent it.

Once again, this is more of a bother online. With your personal friends, they'll
probably just laugh it off. But, all the same, always be considerate, and be

Which leads me to....


If you're simply being "carried" through the ranks of Port Tanzia's quests
and you're that one noob that's with veteran hunters for the rewards to get
super overpowerful stuff for where you are in the game, you're going to be a
BIG liability. Whenever you fight with someone, you don't want to be useless.
If you know you'll die in a few hits, and all you do is stay in base camp,
you're useless. If you go out and die anyways, you're worse than useless.

You know how you have 2 lives in solo and the third time you faint, you fail?
Well, that holds true in Port Tanzia multiplayer too, except that this time,
the 2 lives are COMMUNAL and if YOU die three times, everyone fails because
of YOU. So you'd better be careful and don't die. Once in a while, a freak
attack is okay. But all the time? That's a big no-no.


The better you can communicate things like where you are, what you want to
accomplish, and your skill level, the more understanding people will be. There
are a veteran hunters out there generous enough to take time out of their 
personal hunting schedules to build up beginner hunters, but just because 
they're nice doesn't mean you ought to abuse it. Be considerate and ALWAYS be 
polite, even if you're being cussed at. It will earn you a better reputation 
from everyone else and you will be liked more!

Love each other.

That's all I have to say.


If you own Monster Hunter 3 Ultimate for the 3DS and magically obtain a Wii U
but CANNOT AFFORD to buy a copy of Monster Hunter for the Wii U, here's a
cheaper (still not free) workaround that'll let you hop online through your
3DS! What you'll need:

1. A copy of Monster Hunter 3 Ultimate for the 3DS
2. An actual Nintendo 3DS system to play it on
3. A Wii U you magically obtained
4. Monster Hunter 3 Ultimate Packet Relay Tools for the 3DS: Free eShop download
   from Wii U's eShop. Search for it and it'll pop up. Download it!
5. A Wii U LAN Adapter. Sold separately, about 12 USD
6. A laptop with wireless Internet access or your actual router box

And here's what you do:

1. Change your settings on the Wii U's Internet settings so that it feeds off
   of wired Internet, not wireless Internet. This will enable your 3DS to
   connect because the 3DS version does not have any programming inside it to
   recognize a wireless Internet network.
2. Once that's been changed and your Wii U has LOST INTERNET CONNECTION you
   should plug your LAN ADAPTER (buy it off Amazon or something) into the back
   of your Wii U. There are some USB ports in the back. Pick one and roll with
3. Plug that into your laptop or Internet router box.
4. Your Wii U should obtain WIRED INTERNET momentarily. Check by seeing if you
   are online on the Miiverse. If you connect to your laptop with wireless
   Internet, it will take slightly longer because the laptop has to relay
   to the router. If you connect dierctly to the router then it's quicker.
5. Start up your Monster Hunter 3 Ultimate on your 3DS and make sure you're
   by Neko (means "Cat"). Don't do anything yet. Make sure your wireless switch
   is on.
6. Start up the Packet Relay Tool software. If all goes well, you'll find
   LOBBIES and ROOMS you can participate in with their target monster and etc.
   all neatly laid out for you. You cannot CREATE a room unless you own the
   Wii U game, sorry!
7. Pick a lobby/room. The Packet Relay Tool software will reserve a spot so the
   other players will see a dummy hunter there.
8. Go back to your 3DS and go to Multi for Tanzia. After the connection is
   established, you should be able to actually be in the spot reserved for you.
9. Happy hunting!

Your Allies

There are plot spoilers.

At a certain point through the game, you will gain two Shakalaka companions.
One, Cha-Cha, returns from Tri. The second, Kayamba, is new to 3 Ultimate.
Similar to Felyne Battle Comrades in the past, yet different at the same time,
they are pretty much fully customizable. They level up in a more RPG style,
with a level cap at 50, and they have stats:

Valor: Determines how long the Shakalaka will stay in battle before retreating
Health: Hit points
Attack: Attack power
Element: If the mask ability is an elemental attack, the power is shown
Defense: Defensive capabilities
Stamina: Amount of "hit points" available for dances
Recovery: Rate of stamina recovery

Plus the mask and the MASK MASTERY LEVEL (maxes out at 5), the masks abilities,
which are customizable, and the effects of the dances you have selected.

Cha-cha joins in the Shakalaka Savior! 3-star urgent quest. Kayamba joins in the
Shakalaka Savior II 5-star urgent quest. Cha-cha will briefly leave after you
defeat Lagiacrus, but returns for the final fight against the boss Ceadeus.

In High Rank, Kayamba will retrieve an Unfortunate Mask, but throughout High
Rank, and by its end, it will have transformed into the Ultimate Mask.

At first, Cha-cha and Kayamba won't like each other because they each say
the other ruined their quest for the "Ultimate Mask". But if you take them
both out questing with you (you should!), they will become friends. This,
their "Chum-Chum", will gradually increase to level 5. The higher the level,
the more often they will dance with each other, which will amplify the effects
of the dances.

An interesting "easter egg", if you will, concerning the Chum-Chum is that in
Marina, the "Savvy Tabby" will give you Chum Chum Tickets if Chum-Chum has
increased by a certain hidden value. The only way to check is to go to Marina
and look for the speech bubble. These tickets are only necessary for the
Shaka Scarecrows Dual Swords upgrade tree, however.

When you talk to your Shakalakas, the following options will appear:

Invite on Quest or Leave Behind: Make sure they're with you always
Change Mask: Masks give your companions different abilities and personalities.
             Some are useful, like the Fluffy Mask, which acts as a free
Select Dances: Pick the dances. Which two you pick changes the effects of the
             dances. Health recovery is what I recommend as a dance effect.
Select Abilities: Change the mask abilities.
View Stats: Look at things like their level/valor/etc. all talked about above.
Multi: Take Along or Leave Behind: In multiplayer, you can only bring one of
             the two with you. Pick which one you want. If you're soloing the
             multiplayer quests though, both of them can accompany you.


One of the more important features of the Shakalaks is their ability to dance.
The effects are akin to Hunting Horn songs, they will give you boosts, restore
your health, act as Antidotes, and all sorts of other great things. Each
dance, however, costs Stamina points. These gradually recover over time, but
don't expect to get two Health Recovery (L)'s in a row because that takes a lot
of Stamina!

Here's all the dances:

Rah-Rah Dance:   Default
Ooga-Boo Dance:  Default
Waka-Waka Dance: Rare Trade with Argosy (Hunter Realm)
Boom-Boom Dance: After completing 5-star "The Desert Gourmand" or
                 "Walk 'N' Roll", then Rare Trade with Argosy
Woo-Hoo Dance:   Kayamba's default

Here's a list of the potential dances you could have and their effects. Play
around with the dances to find something you like!

Taunt: Monster will pay attention to the Shakalaka

Attack Boost (S): Slightly boosts Attack of your entire party

Attack Boost (L): Significantly boosts Attack

Defense Boost (S): Slightly boosts Defense

Defense Boost (L): Significantly boosts Defense

Antidote: Acts as a free Antidote and removes poison

Health Recovery (S): Slightly restores health

Health Recovery (L): Significantly restores health

Hot & Cool: Acts as a free Hot or Cold Drink and gives the respective effects

Stamina: Acts as a free Dash Juice

Weatherbreaker: Gives immunity to wind and currents (so if a monster takes off,
         instead of recoiling and shielding yourself, you can still attack and
         move around)

Flash: A free Flash Bomb

Sonic: A free Sonic Bomb

Blight Res Boost: Increases resistance to the blights (ex. Fireblight)

Health Recovery Bonus: Increases health recovery (that red bar when you are
          attacked is potential health that can be restored back over time)

Item Effect Up: Increases duration of items

Elemental Attack Boost: Increases elemental damage and Slime resistance


As you can probably tell when you receive Cha-Cha and Kayamba, they are a very
mask-oriented race. As such, the masks have special abilities. Use these masks
to your advantage to make your quests easier! All masks are interchangeable
between both EXCEPT the ACORN MASK, which is for Cha-cha, and the PINCER MASK,
which is for Kayamba.

Here's a list of the masks and their special abilities:

Acorn Mask
-Cha-cha only-
Rage: Attacks rapidly

Lamp Mask
-Will act as a torch if you signal the wearer-
Rage: Throws balls of fire

Ancient Mask
-Refreshes your oxygen when signaled-
Rage: Throws knives

Mystery Pot Mask
-Give wearer an item and a different one pops out-
Rage: Throws Poison Smoke Bombs

Fluffy Mask
-Shows location of all large monsters when signaled-
Rage: Throws Dung Bombs

Grill Mask
-Acts as a Double BBQ Spit and can cook meat for you-
Rage: Attacks with flames

False Felyne Mask
-Will throw bombs and other explosives-
Rage: Attacks with Barrel Bomb L's

Pincer Mask
-Kayamba only-
Rage: Attacks rapidly

Mock Melynx Mask
-Can steal things from monsters-
Rage: Throws Felvine bombs

Stink Mask
Rage: Throws Dung Bombs if you're pinned or if there's two bosses in one area

Whetstone Mask
-Is a free Whetstone-
Rage: Throws knives

Pitfall Mask
-Will make a Pitfall Trap upon signal-
Rage: Throws balls of fire

Nulberry Mask
-Acts as a free Nulberry when signaled-
Rage: Spreads paralysis

Gag Gargwa Mask
-Will flee if hit and leaves an item-
Rage: Attacks rapidly

Rathalos Mask
-Can roar and act as a free Sonic Bomb-
Rage: Breathes fire

Ultimate Mask
-Takes no damage until angered-
Rage: Attacks nonstop until no more HP

Idol Mask
-Acts as a free Farcaster-
Rage: Attacks with flames

Artillery Mask
-Launches other Shakalaka at the monster like artillery, sacrificing them-
Rage: Attacks with cannonballs

Kebab-boo Mask
-Acts as a Frog to fish out Gobul and Plesioth-
Rage: Attacks rapidly

Feeding the Shakalaka companions things like Exquisite Meat, White/Pink Liver,
and Well-done Steaks can rapidly increase Mask Mastery, which improves the
Shakalakas' abilities to use the masks (ex. Cook better with BBQ Mask). Also,
the food skill Felyne Trainer can increase the rate at which Shakalakas gain
"Mask EXP" as I like to call it.

Moga Village

The Beginning of an Adventure

Start up a new file by poking "New Game", toggle your options, and create your
character. There's a TON of customization you can play around with, but don't
worry about getting it absolutely perfect. Remember: Your true unique hunter
self will come from your weapons and your armors (of which there's hundreds
of thousands of combinations to choose from!). Name yourself something silly
and let's go!

Oh, and don't forget to pick how you want your touch screen to look like. If
you choose "Standard Mode", your health bars and map will be on the big
screen (or the top screen of your 3DS). But if you choose the new "Dynamic
Mode", then it'll be on the touch screen (although later on you can choose
whether you want one here and one there). Pick one!

You will be shown a short cutscene of the life in MOGA VILLAGE, the hub of
quests and preparation. You will also see an earthquake and children running in
fear (to be honest it really isn't a bad earthquake because the buildings are
still standing). The village CHIEF will tell you that the earthquakes are
being caused by some strange monster LAGIACRUS and you have come to help
hunt this LAGIACRUS and all other monsters between. For the tl;dr it's an
excuse plot to justify killing things.

You'll also receive some starting funds (not too much) and then you will go talk
to JUNIOR. He should have a yellow speech bubble. Yellow speech bubbles mean
they have something important to say!

You have your own house here (wow so it's like you're permanently moving or
something) and you can save on the bed and visit your Item Box which is here.
A Felyne Chamberlyne is said to keep your room tidy. Use him to change your
furniture if you have some, watch gallery videos of the monsters you've
encountered, and access the important DLC. Every now and then a boy named
"Future Alpha Male" will be inside with the Felyne guy. He doesn't ever have
anything to say, so don't bother with him.

Oh by the way, Chamberlyne will give you a mushroom lamp called the "Prismshroom
Lamp". You can put it out on your table if you wish!

If you don't like the Sword and Shield you are default equipped with, you have
one of each weapon in your Item Box, so hoof on over there and change your
weapon if you want to. You also have a full set of Leather Armor on. How
generous of Capcom! Anyways, exit your room and the GUILD SWEETHEART, a genki
kind of girl, is going to want to speak with you! According to her, JUNIOR,
that chief's son guy, wants to talk to you, but he's out in Moga Woods right
now. Let's finish up the basic tour of the village.

There's a girl in blue who owns a small SHOP. It is actually incredibly useful
for buying Whetstones and Potions and things, especially in the beginning of
the game when trying to find Herbs and Blue Mushrooms just isn't really working
out. Later on, stock will be increased and you will inevitably come here to
buy things like Trap Tools which can only be bought here!

To her left is another cat (well, it's Japan, you surprised?) named NEKO
(MEANS "CAT") and he will take you to Tanzia Port if you want to play
multiplayer (or just do the Tanzia quests solo).

The fat lady in yellow is the FISHMONGRESS, after a while you'll be able to send
out "her boys" to various parts of the sea and they will bring back splendid
treasures, fish, and maybe even monster parts at the cost of Resource Points.
If you continue right of the Fishmongress and cross a small bridge, you'll
find a FARM...or what's left of it after the earthquake. His Felyne Farmhands
have fled in fear. Oh well. You'll also be introduced to the farm pet, POOGIE
the PIG. Name POOGIE whatever you want if POOGIE isn't cute enough and then
receive your 5 free BLUE MUSHROOMS. If you need a string of luck, make sure you

Actually just kidding the Desire Sensor does not care if you pet the pig or

Or maybe it does.


Near the Moga Woods next to a goblin guy with a big hammer is a small boy named
"CAREFREE LAD". He'll give you 5 free WHETSTONES, useful if you're a Blademaster
but useless if you're a Gunner. Keep them anyways. Just a for-your-information,
next to the goblin guy is another lady. She sells WEAPONS, but she'll quickly
go out-of-use because she only sells the lowest level of weapons in the upgrade
tree. Don't bother with her.

Let's get started, shall we? Head right into Moga Woods!

Moga Woods the First

You'll automatically get a map of the area, and at first you only have access
to a pitiful amount of the region (the excuse plot here is earthquake damage).
Anyway, the chief mentions that JUNIOR is probably at the base camp, and that
hey! He might be a bit hungry! Why don't you go into AREA 2 and kill some
innocent, un-harmful APTONOTH who never did anything to you and are in fact
beneficial as beasts of burden?

Well, fine, Mister Animal Cruelty. Best go do what he says. Go to AREA 2.
See those dinosaur-like grey quadrupeds? They're APTONOTH. They're very cute
yet you must kill them all, even the babies. They will never attack you, they
will instead roar with fright and attempt to run (do you feel guilty yet?).
Go ahead and kill a big one (let the little babies live). It will fall, writhe
around, shudder, and finally die. Put your weapon away (press Y to sheathe)
and you will see an action icon. Press A and you will carve some RAW MEAT
from its DEAD CARCASS.

Head to the right now and you'll end up at the BASE CAMP area. There will never
be chaos here so you can come here to rest up anytime and just put yourself back
together. JUNIOR is staring at some rubble that used to be a Base Camp. He's
hungry, though, give him the RAW MEAT. Now go back the way you came and
return to the Village. Lots more people will want to talk to you now, so talk
to them. JUNIOR's permanent spot in the village is on a pile of box things.
Feel free to talk to him and he'll explain how Resource Points work (I explained
it already up somewhere in this walkthrough), and he will also give you a
BBQ SPIT. Cook the Raw Meat with it and you could get WELL-DONE STEAKS if you
time it right (wait for the color to change twice), which will boost your
Stamina! Take it with you whenever you're out freehunting, or even questing, and
cook up some steaks in your spare time.

The goblin guy wants to talk to you now. He's the SMITHY and he's called the
WYVERN ARTISAN. He forges everything for you. The shopper girl, the GAL WITH
THE GOODS, also now sells BBQ Spits if you ever randomly lose yours. Go buy
some Bug Nets and Pickaxes from her--you'll need them to farm items, which,
as I mentioned above, is important.

The important thing you've gotta do now is fix up the Base Camp. Check out
Junior's VILLAGER REQUESTS option and you'll see a "Fix up the Base Camp!"

* Fix up the Base Camp *
* 30 Resource Points   *

So let's dive back into Moga Woods, shall we? Be sure to store your unnecessary
items in your ITEM BOX, and why don't you go buy some POTIONS from the shop?

Moga Woods the Second

The woods have gotten bigger! Now, you'll need 30 Resource Points. Aptonoth only
give 1 Resource Point. Every time you kill something, you'll see a box tallying
your points and your kills. Junior will pop up telling you to go kill some
CARNIVORES instead, annoyances that actually could potentially hurt you. Head
over to AREA 6. Be sure to catch bugs and mine ores and gather from plants and
bones and other sparkly areas along the way to start building up some materials!

You'll be greeted with a cutscene of JAGGIS, incredibly deadly carnivores who
could SNAP YOU IN HALF WITH ONE BITE. You'll finally be getting actual practice!
If you can't kill Jaggis without taking considerable damage, definitely either
reconsider your weapon or come back here and practice a LOT more. You'll get
6 Resource Points per Jaggi, so kill 5. If you run out, gather from the bone
piles and mine the rocks--more will leap out of the surrounding area.

Also, be sure to CARVE the dead Jaggi for their scales and fangs and whatnot.
Your first ever monster parts!

Return to the guild, talk to Junior, and poke the option "HUNT REPORT". This
converts your kills to resource points. Hopefully you have 30. Cool. You do.
After they're converted, Junior will have some items to give you. They're
COMMODITY ITEMS necessary for trading with Argosy (more on him later when he
shows up). Then go to VILLAGER REQUESTS and press OK to fulfill it. Your
resource points will be taken away (if you downloaded the free resource points
DLC, you'll still have 4,900 or so left to spare).

The base camp is FIXED! You can now do QUES....no you can't, sorry.

The SMITHY guy wants to talk to you. He wants to become your forger, but in
order to do so, you'll have to pass a TEST. Go to Moga Woods and use that MEGA
PICKAXE he just gave you for free to mine an IRON ORE. All right, well, let's
go do that, but first, the chief wants to talk again. He'll talk about using
TORCHES to light up the caves and give you some more funding.

Torches aren't mandatory in this game, just f.y.i. All they do is attract a
bunch of bugs. If you turn up the brightness, you'll be able to see just fine.

Let's dive back into Moga Woods!

Moga Woods the Third

Head over to AREA 4 and look for the oddly colored rocks. An action icon with
a small icon of a pickaxe will appear next to it. Press A over and over again
until you've got a couple of IRON ORES (or until your pickaxes break). While
you only need one, I recommend you get as many as you can, so mine all the
rocks you see.

Return back to the village after you're done doing whatever. The SMITHY guy
will then explain some basics about upgrading your armor (I went over that up
above somewhere). Keep it in the back of your mind. Keep your IRON ORES too,
although if you're a Great Sword user you can upgrade your Iron Sword thing
already because all it needs is one ore. Lucky you. The rest of you all will
have to wait a bit.

Talk to everyone that wants to talk to you. The Carefree Lad will give you a
free MEGA BUG NET. Go to the farm and one of the Felyne farmhands has returned!
In exchange for Resource Points, you can grow plants and later on, mushrooms,
bugs, and honey. If you have that 5,000 points DLC, feel free to start growing
Herbs now. The Felyne will give you a free SUSHIFISH (kinda useless) and if
you want to you can name him something silly.

You still can't do guild quests yet, unfortunately, you now have to go...and
make a splash! You'll receive some free FISHING HARPOONS and you will now have
a new task: Go to the water and hunt a fish called a MOLID.

Store your unnecessary items and let's head out.

Moga Woods the Fourth

The whole of Moga Woods is open for you to explore now. You'll have to head to
AREA 11. In order to do so, you can run up through Area 5 and jump into the 
water and swim, or you can run left through Area 8 and jump off a cliff to the
left. It's a nifty shortcut. The underwater swimming controls are somewhere up
above in the guide. Make sure you move the camera a lot--where you're facing
(the camera's facing) determines which way you swim.

You'll see two large flatfish, they're the Molids and they look suspiciously
like Mola Molas (Alomomola?). In order to successfully hunt both these and every
other type of huntable large fish (jellyfish, sharqs, etc.) you must WEAKEN
them. Think Pokemon, why don't you? Only after they are weak, give 'em a few
stabs with your Harpoon. They will die as opposed to running away and leave
behind a carveable carcass.

While it is quite "cool" in a sense, you're never required to really farm off of
fish except for one other time much later on. So do it if you want fish-themed
weapons and armors, but otherwise, it's not mandatory that you master it
through and through.

You might be wondering now how to get back to Moga Village. Press START and
you'll see the option "Return to Village". Whenever you're out in the woods
for long enough, you can use this option to return without having to walk all
the way back. Nifty.

The chief will want to talk to you again. He has more money for you. Go buy
some Bug Nets and Iron Pickaxes (don't buy the old stuff, it breaks). I
recommend you buy the maximum number possible (5). You'll need them.
Incidentally, you can also buy COMBO BOOKS to increase the chances of a combo
being successful. You don't need NEED them now-now, but if you have zennie to
spare, why not?

Moga Woods Freehunting

You can now to go Moga Woods at your leisure. You have infinite time and
infinite lives. It's a great place to get materials and kill monsters, and
the only way to keep your Resource Points up, so you'll find yourself coming
here often. Later on, LARGE MONSTERS might show up for you to freehunt for
even BETTER Commodities and huge Resource Points! Junior can see into the
future: Use his "Moga Woods Forecast" option to know where things are and
when they'll appear. If there's a "Herbivore Breeding", you'll want to go out
and kill the Super-sized Aptonoths to get Super-sized Dung, a great Fertilizer.

Moga Woods freehunting is also the most reliable way to get Commodities, and
later, RARE COMMODITIES for doing RARE TRADE with Argosy (more on him later
when you have access to him). You'll find yourself out there a lot.

Well all right. You're ready for REAL QUESTS. And good news for you, they've
finally decided to give you some!

You can't wait!

Let's go!

1-star Quests

Well here's the bad news: All you're doing is delivering and killing small fry
for now. I know, I know, you wanted a BIG BIG monster. Unfortunately, you'll
have to get the questing system before you can do any of that, so let's get
these 1-star Quests done already, why don't we?

I've already gone over how questing works up above somewhere, so read that again
if you forgot. Remember that if you accept the quest, you CANNOT access your
Item Box! So get your items before you leave, okay? And your equipment.

Each quest tier has certain quests called "KEY QUESTS". The game won't tell you
they're key, but you MUST complete them to unlock the next tier (no you don't
have to complete everything). For your benefit, I will list the Key Quests first
unless I REALLY think you ought to do a non-key quest before the key ones.

However, the very last two quests in the single-player excuse plot can only
be unlocked via doing EVERY SINGLE QUEST, so do yourself a favor and just do
them all. It's good practice and more money and rewards.

All right, your very first quest...involves getting mushrooms! Now isn't that

Objective:  Deliver 3 UNIQUE MUSHROOMS
Location:   Deserted Island (D. Island)
Difficulty: Easy (0/10)

O-HO! Deserted Island looks exactly like Moga Woods! But you can't return to the
village so too bad.

If you did some gathering, you'll remember that mushrooms on logs laying on the
ground can give you Blue Mushrooms and other useful stuff. Well, UNIQUE
MUSHROOMS are an "ACCOUNT ITEM". They do not serve any use other than either to
sell as pocket change or to give you Resource Points or, on a quest, extra

Talk to the item box by pressing A and grab yourself the Supply Items,
especially the MAP but not so much the torch. That MAP will be invaluable to you
as you figure your way around places.

NOTE: Some items, like RATIONS, are clearly labeled as "Supply Item". Some are
      not. You know what that means? Even if you take 'em, you can KEEP 'EM.

Anyhow, UNIQUE MUSHROOMS can only be found in the mushroom gathering sites in
areas 2, 3, 6, and 7. Just press A and gather.
Tip: If you kneel down first by pressing B while stationary and then gather,
you gather super fast!

You can also pick up CHOICE MUSHROOMS and RIPENED MUSHROOMS for extra zennie!
Once you've got three or three hundred Unique Mushrooms, go ahead and hoof your
way back to Base Camp (hope you have your map) and talk to the RED BOX by

If you're lucky, you'll get the very rare DRAGON TOADSTOOLS. Now these are
actually incredibly valuable. They are also a pain to grow because they cost
400 Resource Points per cycle. Hang onto them, okay? If you need more free
DRAGON TOADSTOOLS, you can do this quest over and over again!

The future alpha male wants to talk to you. He'll give you two free MEGA

Talk to the Guild Sweetheart after you've saved and you'll see you've unlocked
pretty much all the rest of the quests. The key quests here are "Farm Aid"
and "Guts: It's What's for Dinner".

Store excess items and keep your bag prepared. Also, you might want to go talk
to the SMITHY and see if it's possible to UPGRADE anything with Jaggi parts
and the whatnot. It's also always good to look and know what you need so you
can figure out what you need to farm. So take a look and then prepare for your
next quest!

Farm Aid [KEY]
Objective:  Slay 5 Jaggia
Location:   Deserted Island (D. Island)
Difficulty: Easy (1/10)

JAGGIA are the female counterparts of Jaggi and about 30% bigger. They can deal
a tad bit more damage and take a tad bit more damage, but the only important
thing about them is they give you two carves instead of one. They're scattered
around areas 5, 6, and 7 (especially 6), so kill 5 and harvest their parts.
You might want to kill more JAGGI, get more BUGS and mine more ORES and whatnot
while you're at it as well. Get in the habit of gathering during your quests
when you have some down time.

Once again, the carefree lad will have a gift for you, two free SNAKEBEE LARVA.
That's the game's way of saying that you should combine the two and make
GOLDENFISH BAIT to go goldenfish fishing. You can gather more of these lure
ingredients at bug spots and honey spots (the grey bee hive things you see).
You'll want honey anyways, you can combine them with Potions to make MEGA

Guts: It's What's for Dinner [KEY]
Objective:  Deliver 3 Monster Guts
Location:   Deserted Island (D. Island)
Difficulty: Moderate (3/10)

You are about to be introduced to an "Unstable Environment". I don't think this
quest will have a "?" in its information, but whenever there's the big question
mark with DANGER! written, it implies that another boss-class monster could
potentially show up. If you kill said boss-class monster, you get additional
rewards, but usually it's a big fat waste of time to do so. Because it's an
optional kill, it will be at super full strength, unlike quests that tell you
to hunt more than one monster, in which case the health is scaled down because
you're going solo.

Anyhow, get your items ready and head over to area 10. Jump on into the water
and you'll see these green Nessie-like herbivores that are as friendly as
Aptonoths (aha, I can see the guilty look in your eyes...). If you kill them
I believe they give you one carve. There's around a 35% chance it could be
Monster Guts. Anyways, there's only one or two in the area, so not enough for
three even if they both gave you guts, so head over to area 11 where there'll
be more...

And instead you see a cutscene involving the nasty LAGIACRUS! What is that
FIEND doing here?!?! The Guild Sweetheart will tell you to FLEE FOR YOUR LIFE
but apparently the guild is heartless and you still have to get your Guts
anyways. So SWIM ON OVER BACK TO AREA 10 and kill the Epioth quickly! You'll
know if Lagi shows up in your area because the monster icon in the touch screen,
if you have customized it to show the icon, will show up and you'll be able to
lock your camera onto the monster. If that happens, run as fast as you can onto
land and OUT OF THE AREA and just wait--Lagiacrus is on a timer and will
return to Area 11 eventually. If you're feeling brave, swim as fast as you can
to Area 11 and finish your Epioth hunts.

If you've got your Monster Guts and you're in Area 11, swim on over to the
surface and you'll see some vines. Just like LEGEND OF ZELDA, you can CLIMB
those vines and get to area 8! Lagiacrus can't follow you, so get to Area 8
and head back to Base Camp to deliver your guts and reap your rewards.

If you're a dunderhead and you decide to fight Lagiacrus, Lagiacrus cannot be
killed. It is programmed to be unkillable, and in any case your small little
weak weapon will be bouncing off.

Once your quest is completed, you'll have a new VILLAGER REQUEST that you can
look at via Junior.

* New Shroom Box!    *
* 80 Resource Points *

The Fishmongress can now send out one boat (the other two still need fixing
up, so it seems). Feel free to go fish hunting or treasure hunting or

You've completed all the Key Quests! A new "URGENT QUEST" will show it. It's
a 2-star quest. Complete it and you will access all of the 2-star quests
and officially move up a tier!

URGENT: No Love for Ludroth
Objective:  Slay 6 Ludroth
Location:   Deserted Island (D. Island)
Difficulty: Easy (2/10)

You can take a secret passage from the base camp by jumping into the water and
you'll wind up in Area 9 so that you can get to Area 10 easy or just head on
over there through the traditional route. You'll see a cutscene introducing
the LUDROTH!, alligatorlike things (actually, those are the females, the
male Ludroths are actual boss-class monsters called ROYAL LUDROTH). So go
hit the girls (how dare you!) and kill 6 of them. There'll only be 4 or so
on land, so kill them, CARVE THEM, then jump on in and kill the rest.

This is your first foray into underwater battle. The Ludroth are mobile
underwater, which you aren't, so they could actually hurt you (but about as
much as Jaggia could). So practice up on them. Most Urgent Quests, when
completed, become regular quests in their tier so you can do this quest over
and over again if you need practice (these small monsters will also be in
Moga Woods to free hunt for some good resource points).

You've now unlocked the 2-star quests. Either proceed, or finish up all the
rest of these 1-star quests (you will have to eventually).

Once this quest is completed, it will appear in your 2-star Quest List.

Prescription Pick-Up
Objective:  Deliver 2 Kelbi Horns
Location:   Deserted Island (D. Island)
Difficulty: Easy (1/10)

All you have to do is go kill the cute, innocent, friendly deer. Don't worry,
you can't kill them, they're made of NINTENDIUM and they will only fall stunned.
If you're unlucky, you'll carve their liver (but they still don't die), but
you should get some horns. Carve 4 or 5, this quest is a very good way to

When you deliver the 2 Kelbi Horns, you'll get more horns as rewards. Do this
quest over and over again and deliver your rewards and you can easily make
GREAT money, which is of utmost importance for upgrading weapons and making
armor! So hey, this non-key-quest is actually quite handy!

The Kelbi are hanging around in areas like 1 and 3. You can also find a few
in area 7, and if you're lucky, you'll see a super big Kelbi that actually
tries to attack you, and you can get a BLUE KELBI HORN which is rare!

Goldenfish Opportunity
Objective:  Deliver 3 Goldenfish
Location:   Deserted Island (D. Island)
Difficulty: Annoying (2/10)

Fishing taken to a whole new level, yet still quite boring. Anyhow, head to the
rightmost area of area 10 and you'll see an action icon to fish. Be sure to
grab the Goldenfish Bait in the blue supply box in addition to the 2 lures you
should have made by combining your gifts from the carefree lad.

Instead of pressing A, scroll through your items and press Y to use your
GOLDENFISH BAIT. That means ONLY Goldenfish and Small Goldenfish will bite.
Stare carefully at the water and you'll see a fish approach the lure and then
suddenly change direction and become attached to it. Press A as soon as that
happens and you'll get yourself a fish. If you're too late, the lure will be
eaten up and you'll have to use another one, and if you run out you should just
abandon the quest and give up.

When I did this quest I didn't use my Goldenfish Bait so I had all sorts of
random Tunas and things--it took me 45 minutes to get three Goldenfish! Save
yourself the frustration and use the actual Goldenfish bait, why don't you?

You'll be glad to know that Goldenfish are useless and Small Goldenfish are too
but can be sold, and that this quest has a pretty fat sum of money to award
you with.

Sunken Treasure
Objective:  Deliver 8 Red Coral Stones
Location:   Deserted Island (D. Island)
Difficulty: Easy (1/10)

During your Molid, Ludroth, or Epioth hunts you might have noticed bone piles
on the ocean floor. Well now you'll want to actually swim up to them and gather
from them and you will get your coral stones. You don't have to leave Area 10
for them because I've never seen bone piles in Area 11. There are SHARQS in the
area (they're...sharks) and they might attack you. If you brought a harpoon,
harpoon them and carve Sharqskin from them, you'll be needing one later in the
game (and if you like Lances the Sharq Attack Lance is hilarious).

This quest gives you ores and stones and things and so it's a good quest for
getting ores you need to upgrade your weapons and forge better armor. You might
find yourself doing it two or three times for that. It's easy.

2-star Quests

All right, you'll finally get your first boss-class monsters here! You excited?
You ought to be.

Just know this: Said big monsters could actually KILL YOU! So make sure you
follow my instructions and bring all the items you need that I listed up above
somewhere in the beginning of the guide. You know, stuff like 10 Potions, 10
Mega Potions if you're a careful person, and 20 Whetstones. But for your
convenience, here's all you really need for now:

10 Potions
20 Whetstones (Blademaster)
Ammo (Gunner)
5 Bug Nets/Mega Bug Nets
5 Iron Pickaxes/Mega Pickaxes
5 Paintballs (you'll get some soon enough)

And as always be sure to pick up everything in the blue supply box. Keep on
growing HERBS and BLUE MUSHROOMS and keep on gathering HONEY to keep your
Potions and Mega Potions up.

You'll also have unlocked ARGOSY TRADE. Use those commodities to fill up a
meter. Then pick items from him to fill up a meter. If your meter is larger or
the same size as his meter, it's a successful trade. Later on, rare commodities
that have stars will be used for RARE trades for better items and furniture!

Whenever Argosy's in town, the Gal with the Goods will have sales. She'll be
selling Tranquilizers and Trap Tools now--go buy some, you'll be capturing
soon. Also, go buy some Hot and Cool Drinks. You'll be needing them.

But more importantly, his companion, the Felyne called the ITINERANT COOK, is
going to be opening up for business. For a small fee (very small fee), you can
eat and get those food skills I mentioned somewhere up above. ALWAYS EAT BEFORE

You'll also get a VOUCHER from him. Save it for a free meal or something.

Another Villager Request will be here so you can grow INSECTS:

* New Insect Box!     *
* 150 Resource Points *
* Monster Fluid x1    *

Mister Wyvern Artisan wants to talk to you too about charms (I went over those
too) and he'll give you your very first PAWN TALISMAN. I believe it's the
"Auto-Guard" Charm, put it away and never use it ever again. Learn to use
your shield yourself! Don't sell it, though.

Anyways, mussy your way on over to the Guild Sweetheart. You'll learn about your
new area, SANDY PLAINS. It's a desert and so temperatures can fluctuate, and
that's what your Hot/Cool Drinks will be needed for. You will also unlock a
special kind of quest: HARVEST TOUR.

You will also unlock a second kind of tree that starts with a bone weapon.
Consider buying one to upgrade it. Upgrading your weapon is always a priority
over upgrading armor, always. See what you need and see if you can get it.

Anyways, the Key Quests in this section are: "Bear Trap", "Pain in the Plains",
and of course the obligatory urgent quest.

NOTE: From now on, I will always list the Harvest Tour quests first because it
is a good opportunity for me to introduce the area. You should go on them for
the sake of going on them, hm?

Harvest Tour: Sandy Plains
Objective:  Deliver a Paw Pass Ticket
Location:   Sandy Plains (S. Plains)
Difficulty: Ridiculously Easy (0/10)

I will also explain here how Harvest Tour quests work. First off, expect nothing
in your supply box except a Map and a Torch. After two minutes, a PAW PASS
TICKET will appear. Put this in your bag and then DELIVER IT to the red box
and you will get a quest clear.

Why don't you explore base camp? You'll see a strange guy. He's called the
VEGGIE ELDER and if you trade account items with him he'll give you some pretty
neat stuff. He's not that important though.

There's a new small monster here too, the RHENOPLOS. They are incredibly
annoying--if a large boss monster accidentally hits them (they are not immune
to friendly fire), they will target YOU by bullfighting you and they will
literally sending you flying through the air. The damage is nominal, but it
is incredibly irritating to suddenly see yourself flying right as you're,
say, capturing a monster. Anyways, you can kill them and make yourself some
Rhenoplos armor if you want. Catch some bugs here and you'll find yourself
Nothing you couldn't find at Deserted Island or Moga Woods, but hey.

There's a TON of places to mine ores from--there are many precious ores here
that WILL come in handy. Earth Crystals, for example. Area 6 is, once again,
a Jaggi/Jaggia den. You can go there and kill them for parts if you want.
Areas 8, 9, 10, and 11 are the wonky areas. If you are out in the day, they're
incredibly HOT and you will need COOL DRINKS. If you are out at night, they're
incredibly COLD and you will need HOT DRINKS. If you are too hot, you will
steadily lose health. If you are too cold, your stamina will deplete very
fast and the bar will shrink very fast. They are much more desertlike than
the other areas, and you'll see fish swimming about. SONIC BOMBS will get
them out wriggling, and you can kill them and carve them (although their parts
aren't very important).

In one of the caves (I think it's area 7), there is an HERBIVORE EGG NEST. That
will come in handy in one of the egg-delivery quests in this tier.

As usual there are Altaroth and Bnahabra everywhere.

For the next quest I recommend you forge a set of Chainmail armor. Iron Ores
and Earth Crystals are very easy to mine in the this quest or the quest called
"Secret of the Crystal Bones".

From now on, every boss-class monster quest will have a section of items that
I recommend you bring!

Pain in the Plains [KEY]
Objective:  Hunt a Great Jaggi
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat easy (3/10)
Items:      Potions, Paintballs, Whetstones, Cool Drinks

Great Jaggi is of the BIRD WYVERN class, one of the first classes ever. Unlike
their name, they cannot fly. They are typically the smallest large monsters
and consist of small minions led by one alpha, distinguished by a crest or
frill of some sort.

The game starts you off nice and easy. Make sure your bag's filled with the
right stuff, store your unnecessary materials, EAT SOMETHING, and head on out
for your first ever big monster! Great Jaggi is a pushover. As you farm him
more and more, you'll be able to kill him in, I kid you not, 1 minute or less.
But for now, expect to take no more than 5 - 20 minutes. If you can't get
under 20 minutes, then you'd better do this quest over and over until you

Great Jaggi is weakest to the FIRE element, but you won't have any of that stuff
yet obviously. So don't worry--as your very first big monster, it's not a hard
fight. But if you're not careful, you can potentially lose a lot of health and
DIE so be on your guard, okay?

All boss-class monsters (and some small fry) will have their standard physical
attacks, which targets your armor's defense, and one or more SPECIAL attacks
that are either their gimmicks or their elemental powers. Elemental special
attacks play off of your armor's defense AND elemental resistances/weaknesses.

Great Jaggi has no elemental attack as his special attack, his only special
attack is the ability to make minions appear to pester you. By now I hope you've
forged a Chainmail Armor set, it's much better than your Leather set and will
protect you better.

Anyways, like I said earlier, Great Jaggi's den is area 6, so head on out over
there. You'll see a brief cutscene of a VERY LARGE Jaggi creature with a VERY
PRETTY CREST. His crest is breakable! Once it's broken it will appear frayed
and have holes in it, like worn cloth.

But before I get too ahead of myself, and before you get too awful excited,
I recommend you clear the den of all the small minions. It will help you
immensely because you won't have them all crowding around you and giving you
claustrophobia or something.

Next: Chuck a paintball at the Great Jaggi. Now a pink icon will show up marking
where he is on your map. This is going to save you a lot of pain, because
Great Jaggi can navigate a network of caves that YOU don't have access to, and
he can use it to jump from area to area in a very illogical way.

All right...on to Great Jaggi's attacks!

Great Jaggi's standard physical attacks are very standard for Bird Wyverns.
He can lean forward abruptly to try to bite you. Sometimes, he'll step forward
and bite to the side. It has a surprisingly large range and can make you land
on your butt if you're not careful.

Great Jaggi can and will use that tail of his too. He'll twist to the side
and then twist to the other side, his tail whipping through the air as he tries
to whip you with it. It's fairly easy to see coming and very easy to dodge--as
he's tail whipping just approach him from the opposite side and you'll be able
to land some free hits.

Great Jaggi's most dangerous attack (not saying much) can potentially send you
flying through the air. He will rush to the side, attempting to bash into you
with his shoulder. He will travel very far, so move out of the line of attack
and approach him from a diagonal.

As I mentioned somewhere up above in this guide, boss monsters can go into
rage mode. Great Jaggi can go into rage mode. He'll have a white puff of smoke
in front of his face. He'll begin to link attacks together, and he'll move a
bit faster and attack a bit harder. Be careful around any monster in rage mode,
and Great Jaggi's no different.

One think about Great Jaggi that you'll notice is that quite often when you
attack him, his head will be knocked back or he'll just fall onto the ground
altogether. This will happen a lot, but since he gets up quickly it's not very
useful. Other monsters, when they fall over, they will flail there for a bit
and give you a chance to land tons of free hits.

Great Jaggi's special attack involves lifting his head to the air and howling
to summon more minions. Use this chance to attack him, if you land enough hits
on him while he's summoning, he'll be cut short and fall over or flinch or
something and that means less annoyances for you.

As you get more adept at fighting, try attacking Great Jaggi's face to break his
crest and get more rewards.

The moment Great Jaggi dies, the quest complete fanfare will play and you will
have one minute to carve. You can get scales and hides and claws from him, that
you will want to keep for both weapon upgrades and armor forging. I consider it
practically mandatory to forge a set of Great Jaggi armor, especially if you
chose to bypass the Chainmail armor set. Not only will you learn about the
intricacies of armor and farming for it, you'll have a set of armor with much
higher defense than your Leather and Chainmail sets if you have them.

The few weapons Great Jaggi can turn into tend to lead to much better weapons
later on in the upgrade trees, and likely they'll be one of your first weapons
with any amount of GREEN SHARPNESS, which you WILL need. Make one, why don't

Anyways, on to your next key quest!

By the way, I believe after you've completed this quest there'll be a Villager
Request to repair the farm's fields (and level them up so you can grow more
things and reap more harvests).

*        A Field Trip?      *
* 300 Resource Points       *
* 2 Dung                    *
* 1 Super-sized Dung        *

Here's how to get Super-sized Dung and Dung: Look for the "Herbivores Breeding"
label in the Moga Woods Forecast, then go out and kill all the Aptonoth,
including the SUPER HUGE one. Return to the village, get your Hunt Report in,
and Dung and Super-sized Dung should be in your Commodities. They're good
fertilizer, but Dung is more important for making DUNG BOMBS.

Bear Trap [KEY]
Objective:  CAPTURE an Arzuros
Location:   Deserted Island (D. Island)
Difficulty: Moderately Easy (3/10)
Items:      Tranq Bombs, Shock/Pitfall Traps

Arzuros is a PELAGUS. The Pelagus class consists of more mammalian monsters.
They are quadruped monsters that cannot fly. The Pelagus class can be divided
into HOMINOIDEA, FANGED BEASTS, and the Frontier-exclusive CANIDAE. Arzuros
is of the FANGED BEASTS class, they are very bearlike.

From now on, the "Items" will only list items you probably usually don't bring.
So while I'm not saying that I recommend you bring Potions, it's implied that
you've got them always on your person. Same goes for Whetstones/Ammo.

So this is your first capture quest. You'll want to be careful though, like the
Great Jaggi, Arzuros is weak and doesn't have a lot of health, meaning you could
kill it before it even attempts to limp away. At the same time, Arzuros's claw
swipes are nothing to scoff at (unlike Great Jaggi), so you'll want to come up,
attack its behind (safest spot), then evade its attacks and see if it'll limp
away. Be extra nice and it'll show you when its weak.

NOTE: Generally universal with ALL large monsters, once they start drooling,
      they've begun to tire out. They may not be capture-ready, but if they are
      drooling, that means that you'd better start watching carefully.

You'll find that your blue supply box is being very generous and has 2 EZ
Shock Traps for you. Unfortunately, you can only carry one, so if you mess up
a catch, you'll have to hoof it back to camp to grab the spare. Also be sure to
grab the EZ Tranq Bombs or whatever they're called.

Then head on over to Area 3 and you'll be greeted with a cutscene of Arzuros
eating honey! Yup, Arzuros LOVES honey! If Arzuros is low on health, he'll try
to eat honey! If you're carrying honey, he might pin you down and lick the honey
off of you!

Arzuros has no special attacks and no element, just like Great Jaggi (unless you
call the honey-stealing a "special attack" but it doesn't do much damage).
Arzuro will often stand on his hind legs like a person and then swipe at you
with his reinforced forearm claws. Remember: they're REINFORCED. They're a lot
harder than the rest of his furry self so try not to hit them, your weak weapon
will bounce off or will eventually bounce off very quickly.

Arzuros's physical attacks are as follows: He might dash towards you in some
sort of comical charge but after a certain distance he'll break and stand right
back up so it's more of a way of getting nearer to you. He might lunge forward
and catch the air with his claws in an attempt to catch YOU and send you flying
through the air. He can also do a 360 claw-swipe spin. It's very deadly and has
a pretty surprising range. His most annoying attack, and one that he will do
very often when he's ENRAGED, is he'll roar a bit and then begin doing claw
swipes, one after the other, following you around (albeit very poorly). He might
even do it up to 5 times. Just position yourself so that you can attack him the
moment he's finished.

In terms of breakable parts, Arzuros's only breakable part is the wrists (called
by Capcom the "braces"). They are the reinforced forearms. However, if you're
intent on making Arzuros weapons or armor, you will need a few braces. They are
also capture awards too, but more so if you manage to break them. So give it
a go. Arzuros armor is pretty good too--higher defense than Jaggi armor (but
Jaggi armor is definitely still good) and has a great arsenal of skills. So if
you bypassed the Jaggi armor then Arzuros armor is practically mandatory.

Once Arzuros begins getting weak and limping away, go ahead and make chase, then
run out ahead of him and lay down your EZ Shock Trap and STAND ON THE OTHER SIDE
OF IT. If you lay it down then attack him, he won't pay attention to the trap
at all. You have to be the lure. He'll run towards you and then get trapped
in the electricity. If there's minions in the way, you'll want to be literally
right next to him to ensure your Tranq Bombs don't miss. Press Y to throw them
at him--you'll need two--and then you'll get a QUEST CLEAR!

NOTE: If you're having trouble pulling off a capture, consider crafting the
      Bone armor set. It has the skill "Capture Guru". If you PAINTBALL Arzuros,
      which you should always, then when Arzuros is ready for capture the pink
      dot will flash yellow and pink.

Arzuros again makes good armor, and also makes a great weapon for those who
can't make weapons out of Great Jaggi (particularly Long Sword users). Like I
said, try your very best to have green sharpness.

Finish up the quest, claim your rewards and money, and you'll return to find
that some people want to talk to you! The carefree lad has reports of a small
knee-high human-like creature running around being all mysterious! Junior
decides that this creature must be a SHAKALAKA. 


Oh well, all you need to know is that there's a new URGENT QUEST to go see
just what's going on.

URGENT: Shakalaka Savior
Objective:  Protect the Shakalaka
Location:   Deserted Island (D. Island)
Difficulty: Lol (1/10)

Head out and you'll hear a "HELP!!!" (or see it in your text box) and then,
conveniently enough, your hearing is so good you can mark where the cry came
from! Go to Area 6.

You'll see Mr. Shakalaka being harrassed by Jaggia. Kill them all because they
are small minions and if you are having issues go do the Farm Aid quest or
something. Seriously.

Anyways, if Shakalaka kid takes too much damage and faints you'll get an
automatic quest failure, but these are small monsters so they damage him about
as much as they damage you. So don't worry. In any case he'll be fleeing a lot
so it's not like he'll be sticking around to take the punishment. Kill the
Jaggia and carve them, why don't you?

After that, you'll see HELLLLP!!!! again and this time, it's Area 9 and there's
Ludroth harrassing him. After you hit those girls upside the head (like I said,
they're FEMALE Ludroth cos they're teensy tiny) he'll be fleeing again. Make
sure you carve them!


Go to Area 2 and this time it's Jaggi. They're even more pitifully weak than
Jaggia so kill them. Then carve them.

After this quest is over, Cha-Cha, as his name is, will explain just what he's
doing over here and then say that because you're his number one minion, you
will join him and help him in his adventures of mask-finding. Yeah, right.
He's OUR minion, not the other way around. But go with it and you have a new
Shakalaka companion! Actually, he's from Tri but hey.

The good thing about having another companion with you is that the monster will
now split its attention between you and the Shakalaka. That means that the
monster might ignore you completley and go after Cha-Cha, giving you precious
time to lay traps, sharpen weapons, and/or heal. Make sure you have Cha-Cha
accompany you on quests always! ALWAYS!

With that urgent quest bagged, you will now unlock the 3-star Quests! But here's
the rest of the 2-star Quests. You should do them!

By the way, now that you've "completed" the 2-star Quests, there's yet another
Villager Request coming in, it's so you can grow Honeys, which will become
all but essential once you start fighting bigger and bigger monsters (You can
combine them with Potions to make MEGA POTIONS, that's why).

*     New Honey Box!   *
* 300 Resource Points  *
* 2 Cactus Flowers     *
* 2 Earth Crystals     *

Cactus Flowers and Earth Crystals can be found in Sandy Plains.

Bug Hunt
Objective:  Slay 12 Altaroth
Location:   Deserted Island (D. Island)
Difficulty: Easy (1/10)

This is the quest to get your Monster Fluid for that Villager Request. The
blue supply box will provide you with 2 Poison Smoke Bombs. Use Y to detonate
one in a group of Altaroth to poison them all. Then, when they die, instead of
falling apart, they will leave behind carveable carcasses. This is also the
only way to get things like the Altaroth (and other bug-related) armors and
weapons (such as the Insecticutters). Monster Fluid is a common carve, so if
you've got everything else needed, you can fulfill a Villager Request easy!

This is also a good quest to use to gather other materials.

Also, sometimes you'll see Altaroth with big fat stomach butt things that are
different colors. Instead of poisoning them, kill them, and they'll leave behind
a shiny that is usually either the Altaroth's stomach or another valuable item.

I will say that weapons crafted from bug parts are unusually capable.

My Lord's Errand
Objective:  Hunt an Arzuros
Location:   Deserted Island (D. Island)
Difficulty: Easy (2/10)
Items:      The usual.

This time, Arzuros starts out in Area 5, I believe, so hoof your way over there.
You don't have to capture, so it's basically BEAR TRAP but easier! You should
also have some good armor by now, if you don't, this is the better quest to use
to farm Arzuros for because capture is completley optional (but you will
probably want to anyways for those Braces).

Who's the Boss?
Objective:  Capture a Great Jaggi
Location:   Deserted Island (D. Island)
Difficulty: Moderately Easy (3/10)
Items:      Shock/Pitfall Traps, Tranq Bombs

I've mentioned this already, but any item in the supply box that doesn't say
in yellow "Supply Item" is free for you to grab AND KEEP. That includes those
TRANQ BOMBS. So if you use only 2, you'll have 1 leftover to KEEP, so KEEP IT.
Same goes for PAINTBALLS and other things not labeled "Supply Item"!

This quest can be annoying because Great Jaggi is weak and easy to KILL. So
again, give it lots of time to limp away. Be careful when attempting a capture
because the minions might get in the way. Again, it is recommended you throw
the Tranq Bombs at point-blank range or CLOSER.

Secret of the Crystal Bones
Objective:  Deliver 4 Crystal Bones
Location:   Sandy Plains (S. Plains) NIGHT
Difficulty: Easy (1/10)
Items:      Pickaxes of all different kinds, Hot Drinks

Grab the Hot Drinks from the Supply Box. Even though you probably won't be going
anywhere that actually gets cold (Head to Area 6 because it has a lot of rocks,
kill all the Melynxes first so your stuff doesn't get snitched), it's not a
supply item so it's free to keep!

This is also your very first quest done AT NIGHT. There'll be plenty more of
them in the future.

Crystal Bones are account items. You'll need four of them. They're actually
kinda somewhat rare, but in the process you'll get valuable ORES that you'll
need for other things (particularly Earth Crystals).

Therefore, this is a good quest to do over and over again for some free ores.
You can also use this quest to get CACTUS FLOWERS and whatnot for that new
Honey Box that you will be needing.

No Guts, No Glory
Objective:  Deliver 3 Monster Guts
Location:   Sandy Plains (S. Plains)
Difficulty: Annoying (2/10)
Items:      Cool Drinks

The supply box for some reason gives you free Barrel Bomb S, and three of them
to boot. Grab 'em and save 'em for later. You'll NEED Cool Drinks this time
around, Delex, the critters that give you Monster Guts, hang around in Areas
10 and 11 only. So head on over there. There is a shortcut you can take from
base camp that'll get you to Area 7 and it'll save you time. Before you go,
also make sure you grab the EZ Sonic Bombs, it'll make life easier.

The Delex are leaping in and out of the sand, they're basically sand fish.
If you toss a sonic bomb at them, they'll be ejected from the sand and wriggle.
Kill them quick and carve them. If you run out of Sonic Bombs, what you do is
you stand in one place. The Delex will swim towards you then pop out of the sand
to bite you. Attack them in return and kill them.

Another carve you could potentially get is a BIG FIN. They'll be needed later
on (and they might be needed for other things who knows). Get your three
Monster Guts and head back to base camp. Make sure you drink that Cool Drink or
else you'll lose health slowly and steadily.

In order to make Sonic Bombs for yourself, you'll want to combine Screamer with
Gunpowder, which is made by combining Fire Herbs and mushrooms. You can easily
grow tons of those with your FARM!!!

A big bonus for completing all the 2-star quests is that your second Felyne
farmhand will return! So you can grow TWO THINGS AT ONCE! To make, say,
SONIC BOMBS which you'll probably want later on.

On to the 3-star quests! Let's a-go!

3-star Quests

Bigger monsters await you here! Make sure by now you have a weapon of at least
Green Sharpness by the time you hit Barroth in his key quest, "Leading the

Anyways, the Key Quests are as follows: 

    Playing with Fire
    Save Our Boat
    Leading the Charge
    Accident Investigation

So there's four this time, which is more than last time, but it's all going to
be fun! fun fun fun!

There's a fire monster and a water monster in this tier, meaning you can make
yourself weapons with actual elements if you so wish. It's highly recommended
that you do so you can upgrade them and make them BIGGER and BETTER.

By now you'd better have some sort of armor not named Chainmail or Leather.
Arzuros armor and Jaggi armor are both great sets. In this tier, there's plenty
more monsters with good armor, but you'll want some good armor when you fight
them too, okay?

You'll also want to keep on freehunting to keep your Resource Points up AND to
get some new RARE COMMODITIES from those large monsters that are popping up.
Then you can do a rare trade with Argosy to get the following items that you
should get: DOUBLE BBQ SPIT (for even more cooking!) and BOOK OF COMBOS 4.
Later on you can get things to level up the Fishing Boats, furnitures,
even cuter outfits for Poogie, and other great things.

And as always, make sure Cha-Cha's with you. Customize his dances as you see fit
okay? And get the dances from Argosy too.

If you still have spare zennie, go to the Gal with the Goods and buy the other
Combo Books plus the Books on Monsters so that you'll have a Monster List that
can show off to other people you meet and Streetpass the monsters you've killed!

As usual, there are Villager Requests. I will simply list them all before the
quests and you can check them off as you please. Simply use Ctrl+F to find the
request that you want.

Can you believe that one single tier has THIS MANY REQUESTS?

*    Fluffy Mask      *
*---------------------* Unlocked after the Qurupeco fight.
* 400 Resource Points * Warm Pelts come from Kelbi, and Velvety
* 2 Qurupeco feathers * Hides come from Giggi, which you can find in
* 2 Warm Pelts        * Area 6 if the forecast says "Bnahabra Outbreak"
* 2 Velvety Hides     *

*    BBQ Mask         *
*---------------------* Unlocked after Barroth. BBQ Spit comes from
* 400 Resource Points * Argosy as a Rare Trade. Capture Qurupeco or
* Double BBQ Spit     * break its wings for Flintstones. Gather from
* 1 Flintstone        * Sandy Plains and use the farm for the Fire
* 3 Fire Herbs        * Herbs.

*  Insecti-pride?     *
*---------------------* After Royal Ludroth, you can level up your Insect
* 400 Resource Points * Box. Kill Bnahabra while freehunting to get the
* 4 Funky Pheromones  * pheromones as a Commodity. Moga Woods, D. Island, 
* 3 Carpenter Bugs    * and S. Plains can give you Carpenterbugs.

*  Super Shroom Box   *
*---------------------* After Gobul, you can upgrade your farm shroom box.
* 500 Resource Points * Trade with Argosy for the Shroom Germ+ and carve
* 1 Monster Fluid     * Delex for a Big Fin.
* 3 Shroom Germ+      *
* 1 Big Fin           *

*  Honey to Burn      *
*---------------------* After Gobul, you can upgrade your farm honey box.
* 400 Resource Points * Capture or Carve Royal Ludroth for the Dash Extract.
* 1 Dash Extract      * Cactus Flowers come from S. Plains and you can grow
* 2 Cactus Flowers    * some more in the farm, and trade with Argosy for the
* 2 Bizzy Bees        * Bizzy Bees.

And also after the Gobul fight... (and the last one, huff huff)

*   Reel Deal         *
*---------------------* This will improve the food (called the "Canteen").
* 500 Resource Points * Gobul Whiskers are a quest reward, and you can carve its
* 1 Gobul Whisker     * whiskers if it hasn't noticed you. Area 10 in Moga
* 10 Bones            * Woods has a gathering spot where you can find worms...
* 3 Frogs             * and frogs!

Now, let's begin with the actual quests, shall we?

Harvest Tour: Flooded Forest
Objective:  Deliver a Paw Pass Ticket
Location:   Flooded Forest (F. Forest)
Difficulty: what difficulty (1/10)

You can get really really useful KILLER BEETLES from the gathering points, and
there's one gathering spot in area 4 that gives you Frogs! You'll notice that
the water is very murky and that overall this place gives you the feeling of
either a tropical forest or a swamp. As you can imagine, there will be aquatic
battles here, and you'll probably notice that because the water's so darn
brown, it'll be annoying. And it will be.

Look underwater for mining spots. These mining spots are the ONLY mining spots
that will give you the much-necessary and very valuable PELAGICITE ORE. I hate
having to look for Pelagicite Ores, it's always that one ore I always have a
shortage of. Pelagicite Ores are oceanic ores, so they'll never be found
anywhere else. Stock up on them.

If you're looking for ores in general, and perhaps AQUAGLOW JEWELS, then Area
8 has tons more ores to adore!

After two minutes you can head back to the base camp and deliver that Paw Pass

Playing with Fire [KEY]
Objective:  Hunt a Qurupeco
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat difficult (5/10)
Items:      Sonic Bombs, Dung Bombs, Paintballs, Cool Drinks

Qurupeco is a TRUE FLYING WYVERN. Flying wyverns are some of the most iconic of
Monster Hunter and have two legs and two wings. True Flying Wyverns can use
these two wings to actually fly, while Pseudo (false) Flying Wyverns use these
two wings more as front legs.

Obviously you'll also want potions and things, you know. Stock up from the
supply box and head on over to Area 8. Be sure to grab the EZ Sonic Bombs!
You'll be introduced to the Qurupeco who is mimicking the cry of a GREAT JAGGI
who is below it on the ground. Qurupeco will then fly away (to Area 4) and
leave the Great Jaggi behind.

This is the game's way of keying you in to the Qurupeco's signature gimmick:
He has the ability to mimic the roars of other monsters and can SUMMON them,
turning a boss fight into a DUAL BOSS FIGHT and no matter how weak the monsters
are, you'd better believe a dual boss fight is damn near impossible to deal

When I first did this quest I just flung Dung Bombs at the Great Jaggi (Dung
Bombs will make monsters leave, that's how you deal with 'em) but eventually
I ran out and they double-teamed me and I died. So what you should do is...
just go kill the Great Jaggi. It's a weak monster and an easy kill. Then
you can pursue the Qurupeco.

NOTE: In later Qurupeco quests, he will summon much tougher customers. Dung
      Bombs will be your only feasible option. So if you want Dung Bombing
      practice, now's the time to get it in!

Before you hit the Qurupeco, Paintball him because instead of walking to the
next area like Arzuros did, which was easy to follow, Qurupeco will fly away
and can make it impossible to track if you don't have a Paintballs. A word
of warning: after around 10 minutes or so the paintball wears off, so keep
re-paintballing him regularly to save you some pain.

Qurupeco can take quite a bit of punishment AND deal some serious damage,
making this one of many "Wake-up Call" bosses you'll have in this tier. This
is essentially the LETS-SEE-IF-YOU-HAVE-WHAT-IT-TAKES tier so show up that
silly bird and prove you're the better of the two!

Qurupeco's other gimmick is the ability to use those flintstones on his wings
to create fire and attack you with it. Considering your armor's weak to fire,
you'll want to steer clear. But let me go over his physical attacks first,
okay? No need to get ahead of myself here.

Qurupeco will sometimes step forward and dance around and peck you with its
big spoon bill. It's an easy attack to see coming, doesn't do a terribly large
amount of damage, and makes him look like a chicken! But hey! He is practically
a Yian Kut-ku, so he is practically a chicken! Whoa. Qurupeco can also jump
and fan out his tail and do two 180's with his tail to whack you with it.
Because he is a fairly small monster, you're too tall to avoid the tail so just
step back, or shield yourself if you use a shielded weapon. He can also charge
at you and then fall on his tummy. Qurupeco will occassionally take off into
the air just out of your reach (if you're a Blademaster). When he does, you'll
shield yourself from the WIND PRESSURE and this can be EXCEEDINGLY annoying.
So step away and hopefully you won't be wasting time covering your face.
Qurupeco when in the air will flail around like an idiot and then spit mucus
slime things at you. If you're up close to Qurupeco nipping his tail and
legs, which ARE in reach, they won't hit you. They don't do much damage but
they inflict the "Defense Down" ailment which is bad. When Qurupeco lands, the
same WIND PRESSURE will occur, by the way.

Now onto Qurupeco's fire attacks. He uses the flintstones on his wings. His
most easily-avoided fire attack is going to occur when he claps his wings
together. He'll jump towards you, smacking his flintstones together and creating
a small fiery explosion. If you run in circles around him he can't hit you.
If it hits you, you'll be sent flying backwards and you'll be inflicted with
the ailment FIREBLIGHT, which steadily drains your health. Either use a
Nulberry if you have one (it cures all blights) or roll 4 times. The next time
you fight Qurupeco in a more water environment, simply rolling once in the
water will cure the blight. When Qurupeco is enraged, however, he might quickly
and abruptly just clap his stones together and explode you. There is no true
tell for this, so don't be attacking him front-on, okay? He might also dance
from side to side, puff up his vocal sack, and make little flames as he does

Qurupeco can also, as I've already said, summon other large monsters, or
maybe just minions. You'll know the difference. If it's a BOSS monster, he will
stand on one leg and lean forward from side to side as he summons (and likely
it will be a cry you recognize). Once the boss monster enters, its icon will
pop up on the touch screen and the music *might* change, so if your volume's
up (and it should be), keep your ears clear. If Qurupeco sings and you see red
or green instead with no dancing involved, he is either boosting his and his
fellow minions'/other boss monster's attack, or healing everyone. So he's
basically Hunting Horn...monster edition. How to mess up his songs to boost
YOUR attack or heal YOU? And how to stop him from summoning? Either inflict a
ton of damage to interrupt him (like Great Jaggi) or throw a Sonic Bomb. He
might drop a shiny too that you can pick up! When Qurupeco's songs succeed,
he'll do a small victory dance. You don't want to see it.

Now, here are Qurupeco's breakable parts: The 2 Flintstones and its Beak.
Breaking the beak can be difficult because it holds its head up so high.
Either use a Shock Trap or flinch the guy and you'll break it and get "Strange
Beak", which you will need for armors and weapons!

After you've killed Qurupeco two or three times it gets easier, as all things
do. And you'll want to, because Qurupeco armor, for so early in game, is
FANTASTIC. It's also NOT WEAK TO FIRE! Plus if it's available, you'll want to
turn Qurupeco into some sort of fire weapon, yes? You'll need Flintstones for
a mask for Cha-Cha anyways. (Remember: GREEN SHARPNESS)

Once this quest is completed, you'll learn about more quests you should do,
and the Wyvern Artisan will talk to you about DECORATIONS, which I have already
gone over in the beginnings of this guide. For now, pass on them. You don't need
them (later on you'll want to customize more, but now is not later) and they
will use up precious materials you need for armors and weapons.

The Fluffy Mask request is unlocked after this fight. Let me say that the
Fluffy Mask is VERY VALUABLE and acts as basically a free Paintball, and is
useful if you either forget your Paintballs or it wears off because you forgot
to paintball the guy again. SO GET IT.

On to the next key quest.

Save Our Boat [KEY]
Objective:  Hunt a Royal Ludroth
Location:   Flooded Forest (F. Forest) NIGHT
Difficulty: Somewhat Difficult (5/10)
Items:      The usual, plus Oxygen Supplies and Nulberries

Royal Ludroth is a LEVIATHAN. They are crocadilian monsters that were also
introduced in Tri and are distinguished by their more reptilian, streamlined
appearances. They cannot fly. Most are amphibious but some rarely enter the

Just as a note, when I do difficulty ratings, it's the difficulty an absolute
beginner would probably agree with. Any monster over time will gradually go
down in difficulty, yes? But the very first time, a monster can be difficult

Yet another night quest. Take those Mini Oxy Supplies and NULBERRIES (which you
will want to grow in the farm, not only because they're invaluable but because
they also sell for great money so if you're poor you can sell them!). Also
take those POISON KNIVES. Chuck four at the guy to poison him, which will help
you immensely.

Royal Ludroth is hanging around in Area 4, the half land, half water area.
You'll be greeted with a short cutscene of him ordering his little harem around
and then he'll begin to face YOU in combat. The little Ludroth can be very
annoying so clear the area out first. Toss the Poison Knives to poison him
and also paintball him as usual (even if Cha-Cha has the Fluffy Mask, just do

Royal Ludroth is a Leviathan class monster, so as you can imagine, there WILL
be some underwater combat. Annoying, I know. But let's get started with his
attacks, shall we? I will, as usual, cover his physical attacks first.

Royal Ludroth on land, for a leviathan crocodile thing, is much more mobile
than a crocodile. His attacks are also very generic for leviathans, so if you
study up on them and know them like the back of your hand like you will
eventually, it'll come in handy for fights against the almighty LAGIACRUS.

Royal Ludroth can lunge forward once-twice and do a once-twice bite to go
with it. It's easily avoided. Attack his body for the most part. The mane is
his weak spot but it's easy to get bowled over. When he's walking aggressively,
he can easily send you flying. If you're behind him and he peeks back at you,
that's your cue to get out of the way because he will do a tail two-swipe,
one to one side and one to the other and it will send you flying as well.
Perhaps Royal Ludroth's most devastating attack is his side barrel rolls (DO
A BARREL ROLL!). When not enraged, he will look to the side and lift up his
claws in preparation, so move out of its range and let him roll closer to you
for easier attacking. When it rage mode, the only tell he'll give you is that
he'll suddenly get into what is akin to a kung-fu pose and then launch himself

Here's Royal Ludroth's special attacks. As you can guess, he's a water-element
monster. He'll sometimes stand still and simply spit out two waterballs, one
front, and two side. The two side ones can be farther to the side than you'd
think, so just stay clear of his front. Another one he'll do is where he'll
charge forward, spitting bluer waterballs left side-right side-left side-right
side as he goes. When enraged, he will somersault at the end and do the same
thing in a different direction. Play catch-up with him instead of attempting to
dodge them, they have surprisingly good aim. Sometimes if he's feeling lazy,
he'll just fire one big waterball while standing still, but it's uncommon.
If any of them hit you, they might not damage you too much but they'll give
you WATERBLIGHT, which makes your stamina recover at the pace of a snail. Use
a Nulberry to cure it--especially if you're underwater where stamina is a must,
you will want your stamina recovering at normal pace!

As you can guess, fighting him underwater is going to be hard. He's much more
mobile. Sometimes he'll torpedo charge at you and then reorient himself and
curl around. It's best to dodge UP and DOWN instead of LEFT and RIGHT. Sometimes
Royal Ludroth will flip his tail, causing a current of water to go to you.
You will do what you did when Qurupeco took off, you will shield your face.
If you had the skill CURRENT RES (HI), then you'd be immune, but oh well.
Royal Ludroth can still fire off waterballs, but he'll only fire big ones, not
the small blue ones. He also cannot barrel roll underwater, instead, he can
somersault and do other contortionist-esque moves. Whenever Royal Ludroth is
reorienting himself, he'll be swimming with his little legs, and those claws
might accidentally scratch you and trip you, so be careful.

Here are Royal Ludroth's breakable parts: You can chop off the tail, break the
mane, and break his face. If you chop off the tail, you can carve it. It is
the only way to get R. Ludroth Tails, which you might need. If you break the
mane, you get a higher chance of getting Dash Extracts AND he will drop a
shiny you should pick up. If you are a Blademaster, FOCUS ON HIS TAIL to chop
it off because in general, monsters with cuttable tails are a lot easier to
deal with without the end of their tail. Also, you'll want the practice. If you
play multiplayer and you are the swordsman, it is your job to do tailcutting!

When Royal Ludroth his tired, he will automatically swim to the "Ludroth Den",
which is AREA 8 in Flooded Forest (AREA 12 in D. Island or Moga Woods, btw).
Instead of going there immediately and having to fight him even more, wait for
a few seconds and you'll be able to see him SLEEPING. If you just so happened
to have Barrel Bombs on your person, set some up near his face--monsters take
triple damage when they're sleeping and the Barrel Bomb strategy is a common
one pulled off online. Otherwise, if you're lazy, since he's asleep he WILL
be capture ready, so you could set a trap down and wake him up, then lure him
in. Just wake him up and deal with him on land. Be quick about it because he
might leave the area again.

Royal Ludroth gives Dash Extracts as awards. They're VERY VALUABLE. Combine
them with Well-Done Steaks to get MEGA DASH JUICE! You will also have unlocked
the second of three fishing boats to send out on expeditions. Royal Ludroth
will also be in Moga Woods now (they provide a lot of Resource Points! 600, I
believe?), and a new Village Request is in for upgrading your Insect Box.

You've now unlocked your next Key Quest. Make sure you turn Royal Ludroth into
a weapon pronto, and make sure it has GREEN SHARPNESS. Have a good set of
armor, too, this next Key Quest could go very badly if you aren't prepared.

Leading the Charge [KEY]
Objective:  Hunt a Barroth
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat Difficult (5/10)
Items:      Cool Drinks, Cleanser, Paintballs in addition to the usual

Barroth is a BRUTE WYVERN, a new class of monster introduced in Tri. Brute
Wyverns are basically giant tyrannosaurus rexes that charge at you to hit you
like a nuke and are distinguished by their T-rex-esque appearance and
anatomical similarities, such as balancing most of their weight on their hips
and possessing very small forearms. They cannot fly.

I seriously love how Capcom really took the time to study anatomy and make it
as accurate and true to their real-life inspirations as possible. As an artist
it just makes me go into SUPER SAIYAN FANGIRL MODE.

But I digress. Back to the quest.

Pick up the Cleansers and things from the blue supply box, you WILL need them.
Then head on over to area 3 and you'll see a cutscene introducing you to the
loveable Barroth, the result of a T-rex and a bulldozer's affair. Barroth's
got some really odd elemental weakness thing going on because of his half-blood
nature, you know. If he's covered in his muddy armor, then he's weak to Water,
but if you break it all off then he's weak to Fire. Not that it matters, as
long as you're hitting him you're damaging him, yes?

Barroth is the first monster you're introduced to that can make you stop and
clap your hand over your ears with his roar--it's that loud. If you want to
run through it you'll need the armor skill EARPLUGS, but that's not a necessity,
just buck up and deal with it. Barroth will roar when you first encounter him,
and when he's about to go into Rage Mode. Make sure you PAINTBALL that sucker
because he will dig into the ground to escape you like the jerk he is.

Barroth's main gimmick is the ability to shake mud off of himself and thus
coat you in mud, making you look like a fat, obese person. And if you know
anything, being a fat, obese hunter is a BAD IDEA and you should use Cleansers
to get it off! Or if you're right beneath him while he shakes himself you
shouldn't get hit. If you don't have Cleansers, Cha-Cha will get the message
soon enough and come over and hit you, freeing you. The status, by the way,
is called "Muddied" or something like that.

Barroth can chase after you trying to bite you, and when he does he'll lean
forward and then sweep to the side. It's an easy attack to avoid. He can also
do the same double 180 tailswing that Qurupeco does, but because you're short
and he's humongous, if you're smacking his WEAK POINT, the ARMS, then you're
safe from his camarderie. He can also smash his forehead into the ground to

But his signature attack, and the most dangerous, is one where he lowers his
head and CHARGES RIGHT AT YOU. Once he's committed to a direction, he can't
change much, so GET OUT OF THERE because that attack will hit you like a
nuke and it will hurt and send you flying and possibly STUN YOU. When enraged,
he might do this more than once in a row. After his charge, you might think it
safe to come up and attack him from behind, but BE CAREFUL because after his
charge, he will sweep his tail down and it can easily catch you.

Barroth's breakable parts are as follows: You can break the mud off of his
forearms and legs. You can break the mud off of his tail, but only after the
mud is removed can you chop the tail off. You can also remove the top part
of Barroth's head, but his head will bounce you off (it requires a weapon of
blue sharpness--a sharpness unobtainable until High Rank) so unless you're
very foolhardy or a HAMMER or HUNTING HORN user, don't bother. The mud can be
broken off of Barroth's legs and tail over and over again--the tail so long as
it's not chopped off. You'll want to try your darndest to chop it, though,
with only half a tail his tail sweeps are less threatening and you get Barroth
Tails! His arms, as mentioned before, the weak point, and if you're a
Blademaster, especially if your weapon is a small one, the safest place to be
is right between his legs (this is true for all exceptionally large monsters
with legs that can be stood between).

Barroth makes for a good early game weapon and armor set too, by the way.

After you've completed this quest you'll unlock the 4-star urgent quest for
the 4-star Quests, fighting the Gobul. Cha-Cha will have his BBQ Mask idea
in the Village Requests section too.

URGENT: Accident Investigation
Objective:  Hunt a Gobul
Location:   Flooded Forest (F. Forest)
Difficulty: Somewhat difficult (5/10)
Items:      Oxygen Supplies, Sonic Bombs, and after the first time, Frogs

Gobul is also a Leviathan but he's so fat and wide that he hardly looks like
one. The very first time you fight him, you will have to swim your way to
Area 6 for the cutscene. That's not how you want to start a fight, right?
You'd want to start on land. Well good for you, subsequent fights with Gobul
can be initiated on land by using a FROG to fish him out (just how you do that
is beyond me but hey, it's Monster Hunter. You don't question it).

Gobul's biggest gimmick is that stupid, annoying, pointless lantern of his.
It will flash three times, then act as a flash bomb against YOU and stun you.
A shielded weapon can shield you from it (wat) and if you have the exact
expert timing you can roll through it. Or if your weapon's not out you can
SUPERMANLY DIVE and use that invincibility frame to your advantage. Otherwise
you're stunned. Rotate your circle pad really fast to recover quicker.

Gobul's second gimmick is his tail whack. Like Royal Ludroth, he can tail whack,
but it does like no damage and instead paralyzes you. Gobul's final gimmick
is the ability to burrow underground and then suddenly leap out of nowhere to
bite you or something. Just panic run in circles, okay?

On land, Gobul's a fish out of the water and is essentially a fat Ludroth.
You'll want to be careful though, his sheer girth means you can't roll to the
side to dodge one of his biting charges (in which he CHOMPCHOMPCHOMPS while
rampaging forward) because you'll still get hit, so don't attack him head-on.
Gobul will puff himself up like a pufferfish and then do barrel rolls similar
to Royal Ludroth but they're clumsy and easy to see coming. When he's all
puffed up and looking stupid, his spikes will show up. They are DAMAGING and
also you will bounce because puffed up hides are extra hard.

He shares the same two-step two-bite with Royal Ludroth but it's slower and
harder to dodge because he's a fatty.

Underwater, Gobul's plain annoying, and the murking water doesn't help.
Nonetheless, he will puff himself up when enraged and charge at you, or do
a fancy weird somersault thing that can send you flying through the water and
stun you. He can't paralyze you underwater. He can still pull off his lantern
move. Underwater is where one of Gobul's most signaturely annoying moves
comes into use: His vacuum mouth. You saw what he did to Epioth. Well he's
gonna use it on YOU.

Gobul will burrow underwater--put your weapon away and swim AWAY. When he pops
up, only his head and top fins will show and he'll open his wide piehole and
SUCK all the water in. What's even worse is that he rotates gradually, meaning
it's surprisingly hard to dodge. If you get hit you suffer major damage and
will be inflicted with Waterblight, plus you might be stunned. If you're
behind him when he does his vacuum move, you can hit him upside the head as
he attempts to hit you.

Speaking of Gobul burrowing under the ground, he will do that to escape you
so paintball him, and sometimes he'll just launch himself upwards into the
air and then land back in the water. When you enter a new area, you often won't
see him. You'll see his whiskers though. They look exactly like all the other
weeds in the area...except that his has additional puffs of air bubbles. You
can use this time to CARVE his whiskers to get Gobul Whiskers, ATTACK his
whiskers, or you could use a SONIC BOMB and pop him out of the ground!
Oh, the options.

Gobul will go to Area 8 like Royal Ludroth will to hide when he's tired, but
he won't sleep. He'll hide himself. Use your options and do what you will, but
kill him and carve his carcass and turn it into a hat or something, okay?

Gobul's breakable parts are as follows: You can smash his lantern and disable
flashing abilities. It is the only way to get Gobul Lanterns, which you will
want whether you need them or not because they're extra rare and shows off your
mad skills. It's a small target, so do your best! You can also chop off his
tail. If you chop it off he can still paralyze you, unfortunately, but you
can carve that tail and get Gobul tails!

Now you've unlocked the 4-star Quests. Wow, things are passing by quickly all
of a sudden! You'll also have 3 Village Requests (check out the top section
and use Ctrl+F to find the request) so get those resources and upgrade your
farm! Here's the rest of the 3-star quests for you to try out.

Trapping a Trickster
Objective:  Capture a Qurupeco
Location:   Deserted Island (D. Island)
Difficulty: Somewhat difficult (4/10)
Items:      Dung Bombs, Sonic Bombs, Shock/Pitfall Traps, Tranq Bombs

Qurupeco might summon Great Jaggi again. If so, kill it dead. Or, he might
summon a RATHIAN, a flying wyvern female dragon that is currently WAY beyond
your skill level. Dung Bomb the sucker and get her out of there. Prevention is
the best method, so if you can, use a Sonic Bomb to stop Mr. Peco's antics.

When Qurupeco limps, don't put the trap down just yet, because he's limping to
a particular spot in the area to take off and fly away from. When he lands in
the next area (did you Paintball?), then lay down your trap pronto, and
somewhat close to him because he could land and take right back off. Be sure
to steal that EZ trap and the Tranq Bombs and the Dung Bombs and things from
the supply box!

This quest nets you better rewards because it's a capture, so this might be the
better quest if you're looking for Qurupeco armor.

A Royal Pain
Objective:  Capture a Royal Ludroth
Location:   Flooded Forest (F. Forest)
Difficulty: Somewhat difficult (4/10)
Items:      Oxygen Supplies, Tranq Bombs, Shock/Pitfall Traps

When Royal Ludroth is sleeping in Area 8, his den, stick the trap right next to
his ugly face and then wake him up. The moment he moves he'll be trapped and
it's a guaranteed catch, just throw those Tranq Bombs. Be sure to steal all
that nifty-keen free stuff from the supply box as usual.

Rhenoplos Rampage!
Objective:  Slay 6 Rhenoplos
Location:   Sandy Plains (S. Plains)
Difficulty: lol (1/10)
Items:      Cool Drinks

Lots of Rhenoplos spawn everywhere, like 1 and 8 (you'll need a Cool Drink to
get to Area 8 without losing healthy). You'll get lots of bones and Rhenoplos
parts as rewards too. Rhenoplos are annoying, they'll charge at you and send
you flying, even if the attacker was another monster (I'm sure you found that
out during the Barroth fight). So have your revenge.

Rhenoplos armor, stupid as it looks, has an armor skill that will make you
immune to the mud from Barroth and later, the snow from Lagombi. Just something
to think about. You'll also need Rhenoplos parts if you want Barroth armor,
which is again, stupid looking, but pretty practical.

Herbivore Egg Hunt
Objective:  Deliver 2 Herbivore Eggs
Location:   Sandy Plains (S. Plains)
Difficulty: Annoying (2/10)

Carrying an egg is different than delivering shrooms or something. It will
actually show up in your arms and it's so heavy you waddle while carrying it.
If you run, you'll waddle faster. If your stamina gets red, you'll drop the
egg and you'll fail and have to go get another one. You will drop the egg if
you jump from a tall height, if you get hit by a small minion or a large
monster, or if you purposefully drop the egg.

So practice them dodgin' skills (without rolling!). The egg nest is in Area 7,
so pick up one and truck it to base camp. Then repeat. Egg quests always give
really nice money AND rewards (things like Steel and Silver Eggs can be sold
for another couple thousand zennie, they exist as vendor trash). If you want
efficiency, get the Felyne food skill Transporter, or if you're really nitpicky,
forge the Loc Lac armor.

Toxic Troublemaker
Objective:  Hunt a Great Wroggi
Location:   Flooded Forest (F. Forest)
Difficulty: POISON ERMYGERD (3/10)
Items:      ANTIDOTES

This is a quest that you will actually want to do--GET THE WROGGI ARMOR JUST
DO IT LISTEN TO ME. For one, Wroggi armor possess the ability to GIVE YOU
IMMUNITY TO POISON!!! For another, and this is great for Blademasters, Wroggi
armor has the skill RAZOR SHARP which cuts the rate your weapon decreases in
sharpness by HALF. HALF!!! I'm a Wroggi armor person, and you should be too.

Area 10 is where you'll have to go first time around, subsequent hunts he'll
be all over the place. His minions, the Wroggi, are especially more annoying
because of Great Wroggi's special attack so clear them out and carve their
hides, you'll be needing their parts for Wroggi armor.

Great Wroggi's special attack, and his main gimmick, is the ability to spit
poison from that big poison sac of his. So make sure you attack him from a
diagonal, not straight head on. This is also the reason you'll want to clear out
the Wroggis, they can spit small teensy minion-sized poison balls that can also
poison you, and if you run out of Antidotes you're going to be in for a rough

Great Wroggi can also summon in even more minions like Great Jaggi can. He
can do the shoulderbarge/hipcheck thing, and it is equally dangerous. He
sports the same front and side bites that you'll want to watch out for, and the
double tailswing in which he turns to whip his tail at you, just like Great
Jaggi. In rage mode, Great Wroggi can, just like Great Jaggi, link attacks
together and maybe even do a double shoulderbarge that you'll want to not get
hit by because it's no fun.

Great Wroggi's only breakable part is his poison sac, but if you break it his
poison abilities are greatly hindered and you'll get things like KING'S BEAK
and POISON SACS for your Wroggi armor!

Pest Control
Objective:  Slay 12 Bnahabra
Location:   Flooded Forest (F. Forest)
Difficulty: ARGH BUGS (1/10)


Unlike Altaroth, Bnahabra when killed conventionally have a slim chance of dying
without falling into pieces, leaving behind a carveable carcass, but if you
want that chance to be 100%, use a Poison Smoke Bomb! It can be tricky working
with them to aim them right, and likely you can only poison one at a time,
but you will be rewarded.

Bnahabra armor, by the way, is pimp-tastic and you should wear it and show off
what a stylish, gentlemanly kind of hunter lady you are.

Because the Bnahabra are so spread out, I'll tell you the route I usually take:
Area 4 has lots of Bnahabra, 4 or 5. Kill them, carve them. Then head over to
area 7 and kill those. Area 9 has a few more, 1 or 2, and then area 10 usually
has around 5 and that should fill your Bnahabra quota.

The Deadliest Catch
Objective:  Slay 7 Ludroth
Location:   Flooded Forest (F. Forest) NIGHT
Difficulty: wut (1/10)

I feel like they put this stupid quest in this tier to make fun of that intense
TV show called "The Deadliest Catch" because we all know little girl Ludroth are
oh so deadly.

Anyways just get this done. They're everywhere, particularly in Area 8, the
Ludroth den. Ludroth armor is very ugly so you shouldn't wear it, but hey,
to unlock the VERY LAST TWO QUESTS EVER this quest will need to be completed
so just do it, why not.

All right. On to the 4-star Quests!

4-star Quests

This is the tier where Lagiacrus will rear his ugly head. Soon enough, you will
face the village's worst nemesis. Are you ready to save the village? The fate
of many lies in your hands.

There are going to be many more Village requests to level up your farm, which
you will want! So make sure you keep on freehunting. You might also get some
RARE COMMODITIES so you can rare trade with Argosy and get things like, I
dunno, a new dance for your Shakalaka? A Combo Book to increase your chances?
Levelling up your fishing fleet?

Here they all are:

*     Lamp Mask       *
*---------------------* Unlocked after the Rathian fight. Flame Sacs are a
* 500 Resource Points * Rathian item. Machalite Ores can be mined in
* Flame Sac           * every single area. Try Moga Woods.
* Gobul Lanturn       *
* Machalite Ore x4    *

*  Field of Dreams    *
*---------------------* Unlocked after "Lost in the Blue". Fertile Mud is
* 500 Resource Points * a Barroth item. Catalysts can be made by combining
* Fertile Mud x2      * Honey and Bitterbug. If you go to Marina in Tanzia,
* Super-sized Dung x2 * Granny Go-to (that old lady with a HUGE sack) might
* 2 Catalysts         * sell some on certain days. Try your luck.

*     Milk Run        *
*---------------------* Unlocked after first Lagi Urgent Quest. Ivy can be
* 500 Resource Points * gathered from plants. Mega Nutrients = Nutrients+Honey,
* Ivy x10             * Nutrients = Blue Mushroom + Godbug. Pale Extract is
* Mega Nutrients x10  * a Gigginox item.
* Pale Extract x2     *

* Calling all Bugs    *
*---------------------* Bugmaker! Pro is from the Argosy Captain, trade with
* 500 Resource Points * him to get some. Unlocked after second Lagi Urgent
* Bugmaker! Pro x4    * Quest.
* Killer Beetle x3    *

Your new hunting area this time around is the TUNDRA, although there's plenty
of other monsters in your old stomping grounds. Around this time you can try
some of the Tanzia 1-star Quests if you don't have any friends, you should have
armor and weapons good enough for it.

Oh. Right. You play Monster Hunter. Of course you don't have any friends.

Oh, I'm sorry. Was that offensive?

There's lots of new monsters in this tier, so there's many options. I recommend
you go turn Gigginox, Rathian, and Lagombi into weapons if possible. Great
Baggi isn't all that important.

While there are four key quests, you don't actually have to do all of them.
You do one to unlock the first Lagiacrus fight, and one to unlock the second.
As per usual though, you'll be needing to do all these quests eventually, so if
you don't want to have to come back here later, just do all the quests now,
why don't you?

You will also probably have some strange items called ARMOR SPHERES. What are
these used for? You can use them to increase the defense of your armor. It's
like upgrading your weapons but instead you're increasing defensive abilities.
You should use them!

I will start of as I always do, with the Harvest Tour of your new area.

Harvest Tour: Tundra
Objective:  Deliver a Paw Pass Ticket
Location:   Tundra
Difficulty: lol (1/10)
Items:      Hot Drinks

Make sure you bring your Hot Drinks, okay? The Gal with the Goods sells them
in abundance, just go buy 99 for your box so you won't have to worry for a long
long while.

You can find more Killer Beetles and Thunderbugs in the Tundra than anywhere
else, but there's nothing bug-tacular about this place until High Rank. What
makes this place so valuable is its ores. Head on over to Area 4 and mine the
place. Did you bring your Pickaxes? You'll absolutely ABSOLUTELY want to get
your hands on the precious ISSISIUM and LIGHTCRYSTALS you could possibly find
here. You can also mine Armor Sphere+'s, necessary for even BETTER armor
upgrades, as well as the account item Bloodstones. But definitely go for the
Issisium! Later on in High Rank there'll be even better ores.

Area 5 is where there will always be a strange, blobular, writhing nest of...
what the hell are those worm things WHAT ARE THEY WHY ARE THEY SUCKING ON MY
HEAD OH MY GOD. Yeah, terrifying. I don't find them cute, I find them
TERRIFYING. They're called GIGGI and they're Gigginox babies! Awwww aren't they
just precious? Actually, some people find Giggi to be kinda adorable. If you
give them the chance, they will leap onto your face and suck the life out of
you and also grow bigger! Roll 3 times to get rid of them, then kill them and
carve them for things like VELVETY HIDES and MONSTER FLUID, both of which
you'll need! Unless you destroy the Giggi nest (yes, you can destroy it), there
will be unlimited Giggis for you to farm, so go crazy.

Those big, friendly mammals you see are called Popo, they don't give anything
particularly precious. The small Jaggi-like carnivores that are a pretty shade
of blue are Baggis, they're the resident annoying idiots that hang around here.
If you're going to be wanting some ice weapons, kill a few so you'll have
spare Baggi parts in case you need some. They'll have more health than what
you're used to, but they're no problem.

That's it for our Tundra tour! When you're ready, hoof it back to Base Camp,
deliver the Paw Pass Ticket, and you're done!

Our first Key Quest that you will be attempting involves hunting what is a
combination of a koala, a bunny, and a penguin. Are you ready? Prepare your
fire weapon, if you have one, and let's get ready to...slide!

The Snowbound Slider [KEY]
Objective:  Hunt a Lagombi
Location:   Tundra
Difficulty: Somewhat Easy (3/10)
Items:      Cleansers, Hot Drinks

Lagombi is yet another Pelagus Fanged Beast, similar to Arzuros. As such, you
can be expecting this big ol' bunny to share many similar attacks. So grab
the stuff (plus the free stuff!) from the supply box and head on over to...
Area 2! You'll be introduced to the Lagombi, who slides on ice (and wants
HUGS!) to get to you. As you can probably guess now, Lagombi's special
gimmick is his ability to slide around on his penguin tummy.

Unlike Arzuros, who was a bit clumsier considering his wide girth, Lagombi's
love handles don't see to interfere with his ability to fight. If you need
practice, Lagombi is the Novice monster in the demo, so download that and
have fun. Or you could, you know, read this guide?

Lagombi has the standard Arzuros move where he'll step forward and try to
catch you with his claws. He does not have the 2 - 5 multi-claw-swipe. He
will, like Arzuros, stand on his hind legs like he's a person. The best place
to attack him is, of course, his rear end. But even his behind isn't safe.
Every now and then he'll give his buttcrack a wiggle and then he'll sit on you.
This is his BUTTCHECK attack and it's hilarious looking but can also deal a
whopping lot of damage (he's so fat, why wouldn't it?). So roll over to the side
when you see it coming and use the attack animation to fix yourself up and
reposition yourself for an attack!

Now I'll talk to you about Lagombi's icey-slidey attacks. He can torpedo himself
forward at you, and he can do this up to 3 or 4 times when enraged, so play the
catch-up game carefully or you might be on the receiving end of a hit, and they
hurt! Lagombi's most annoying attack to try and dodge is his 180 slide spin.
Well, scratch that. It's annoying, and it does a lot of damage, and it's a full
180. But Lagombi has an even specialer move: He'll do a complete 360 donut
spin. Unless you're right in front of his nose or super far away from him,
expect to get sent flying unless you can use a shield (if you even have one).

Lagombi's special, elemental move is, quite obviously, ice, so if your armor's
weak to ice, be careful. He'll jump and throw ice-snow-balls at you. If it
hits you, you're essentially encased in the ice version of Barroth's mud, and
you have the "Snowman" status. As with Barroth's mud, you can use a CLEANSER
to get rid of it (or let Cha-Cha hit you). If you dodge the ice ball, be wary
because it could still hit you if you run into it--it will continue rolling,
getting bigger and bigger (for once it actually obeys the rules of logic) until
it randomly vanishes after a certain distance.

Lol what happened to the logic

Lagombi otherwise is a fluffy hair-raising hare and isn't the worst monster
ever. He can be made into all sorts of super-duper ice weapons--if you're a
Dual Swords user you'd better make the Snow Slicers.

Lagombi's breakable parts are as follows: His ears. That's it. They'll both
break at one time. His head is a small target and he's constantly standing on
his hind legs, but when he's tired and falling over all the time (like Arzuros)
it's a good time to bash his face in, don't you think?

On to our next Key Quest!

Leader of the Icepack [KEY]
Objective:  Hunt a Great Baggi
Location:   Tundra
Difficulty: Surprisingly not-easy (4/10)
Items:      Energy Drinks, Hot Drinks

Make sure you always bring your usual stock of Potions and Paintballs as well.
Similar to all of his "Great"s cousins, he can utilize a network of caves that
you can't, so Paintball the sucker.

Great Baggi has all of the moves of Great Jaggi and Great Wroggi and is
essentially their good aspects mashed together into one. Like Great Wroggi,
he can spit saliva and like Great Jaggi he can summon more minions (although
Mr. Wroggi can too).

So you might be thinking, "Hell yeah! Great Jaggi impersonator! So easy!" and
you'd probably be right, because many others think the same thing. But in
reality, Great Baggi actually presents a very surprisingly annoying challenge.
Don't go diving into this fight thinking you'll get it easy, because Great
Baggi can be very very annoying.

First of all, head on over to Area 7 where you'll see the cutscene (I believe it
is Area 7). You might also see him in Area 2, same as Lagombi. After you're
introduced to him and his minions, clear out the minions. Just clear them out.
Like the little Wroggis, the little Baggis share Great Baggi's special attack
and it will result in much pain.

After they're all gone, you can start dealing with Great Baggi.

Great Baggi will actually deal out a lot more damage than you'd think, and he
can take a ton more punishment than both of his cousins combined. He is very
annoying and the first time I faced him, I thought it'd be easy but nope! I
fainted instead. Even when not in Rage Mode, Great Baggi can attack very fast.
He has the exact same physical attacks (bite, side bite, tail whip,
shoulderbarge/hipcheck, etc.) but they hit like a truck so be prepared.
He will spam the shoulderbarge attack a lot more than his cousins.

Great Baggi's gimmick is a lot deadlier than Great Wroggi's. The saliva he
spits out, as you saw in his introduction video, will put you to sleep. As you
stagger around and start to fall over, down an Energy Drink. Not only will it
boost your stamina, but it'll wake you right back up. The little Baggis can
spit little minion-sized balls of saliva that can also put you to sleep,
which is why I told you to clear 'em out.

However, if you run out of Energy Drinks, try your best to stagger towards a
little minion or your Shakalaka companion because if they attack you, you'll
wake up but if Great Baggi attacks you, you'll wake up with suddenly no HP and
faint, which is never a good thing.

Great Baggi's only breakable part is the crest atop his jaw. Pretty thing,
I wouldn't want to smash it but let's smash it because he's so annoying.

After this quest is over you'll suddenly have a message saying THE LAGIACRUS
similar to the Shakalaka Savior quest is a one-time-only quest, you can never
do it ever ever again! You cannot do any other quests really until you do
this one. So get it done.

URGENT: Trial of the Sea Dragon
Objective:  Repel a Lagiacrus
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (4/10)
Items:      Your typical inventory is good enough

Head on over to Area 5 and you'll see Jaggi bothering a sleeping Lagiacrus.
Lagiacrus will wake up all annoyed and the Jaggi will scamper. Guess we have
to deal with the consequences of their stupidity (you can deal with the Jaggi
later I'd suppose).

Lagiacrus on land is an enormous Royal Ludroth. Just think of him that way.
He can do the two-step two-bite, which is easy enough to dodge and brings his
head within range of attacking. He can swipe a claw at you. My recommendation
is to just stay away from his front end and aim for his tail, especially if you
use a cutting weapon.

Lagiacrus's new moves that Royal Ludroth doesn't pull off are as follows:
He can torpedo forward and then brake and swing his tail a bit to stop himself.
It is easy to avoid and you can use the window of tiem that he reorients
himself to attack his tail. Lagiacarus also has a HIPCHECK. Similar to Royal
Ludroth's barrel roll, he will position himself and then, like a sidewinder,
sidewind to the side. It has a very large range and so you'll want to make
sure you're on the other side. Then just catch up to him and attack him.

Lagiacrus's roar can stop you in your tracks, and he can go into Rage Mode
during this quest. So be careful. This fight is scripted in that Lagiacrus
will go from Area 5 to Area 9, then Area 10, and finally he'll leap into the
water. Dive in after him, attack him some more if you have to, and then you'll
get the Quest Complete! fanfare and he'll swim away beyond Area 10 (if you
try to chase after him, you'll encounter an invisible wall lol).

All of Lagiacrus's parts can be broken in this quest. If you break his front
claws, there'll be a scar on top of his feet. If you break his chest, a very
big and obvious scar will show up. Break his horns and his head will appear
much less majestic than it ought to. Chop off his tail and you can carve it,
giving you a Lagiacrus part before you're supposed to get one! Pocket your
quest rewards and save them for later.

You'll now unlock what is essentially 4-star Quests part 2. So let's get
cracking, shall we?

Dragon Lady [KEY]
Objective:  Hunt a Rathian
Location:   Deserted Island (D. Island)
Difficulty: Somewhat difficult (4/10)
Items:      Antidotes, PAINTBALLS, Flash Bombs, DUNG BOMBS

By now you'll want to consider always bringing a Shock Trap and Tranq Bombs
along with you in case a quest either comes down to the wire or you're facing
iminent death and failure...or if you just get lazy and want to save five
minutes or so.

Grab the Antidotes (or, if you're wearing Wroggi armor, grab them because they
are free!) and head on over to Area 3. You'll witness a great big huge FLYING
WYVERN swoop down and kill an Aptonoth and roar. She is the Rathian and she is
Queen of the Land, and she will kill you without hesitation using her awesome
gymnastic skills.

Oh, grab the EZ Flash Bombs too.

Paintball her before you do anything else, Like Qurupeco she can fly to escape
and this can make tracking her annoying. Should you ever forget to tag her
though, and if she is visibly exhausted, always go ahead and check Area 8.
She also likes Area 2, 3, and 5. Very rarely will she be in Area 7.

So, her physical attacks first: She can do a side-chomp thing and lift her tail
to her right abruptly. Easily avoided and nothing special, just attack her
as she does it, it looks stupider than it is harmful to you. Rathian can also
charge forward like Qurupeco. When she's exhausted she'll fall over and have a
hard time getting back up. Must be because she doesn't have any front legs.
Rathian can also do the double-180 tail swing. It can be very harmful and will
send you flying. If you stay between her legs, you should be all right. But
when she's moving around swinging her big ol' tail, she could trip you by
accidentally nicking you, so be careful. The FELYNE BALANCER skill will prevent
you from falling down like a big idiot.

Rathian, despite her title, can and will fly up a short distance away from your
puny melee weapon (Gunners can still hit her though). This is where bringing
items comes in! Toss the Flash Bomb so that it detonates in front of her, it'll
bring her down and give you time to attack her!

If you don't know how to use your Flash Bombs or you forgot to take them or
you're out or whatever, don't fret, she'll land eventually. Her tail will still
drag on the ground, too, and so you can nip at her tail. I once chopped off
Rathian's tail while she was in the air, that brought her down very easily.
When Rathian's in the air, STAY OUT OF HER LINE OF SIGHT. STAY AWAY. AWAY!!!
Like an eagle, she can swoop down on you and attempt to maul you. She might
charge while flying at you too, and end with the eagle swoop.

But most deadly of all, she can do her BACKFLIP attack. If her tail hits you
as she backflips, there are poison barbs on her tail. Not only will you likely
get up with half of your health left, but you will be POISONED (unless you have
WROGGI ARMOR which is too awesome to be poisoned) and you will want to drink
an ANTIDOTE and a POTION so you don't die.

About her eagle swoops: She has a few different varations but they're all the
same and they'll PIN you. The camera will suddenly change, you can't move,
you can't use items, and you'll see a pink-purple bar at the bottom of the
screen. You are pinned, Miss Rathian is EATING you to restore her own health,
and when she's done she'll backflip and send you flying with none of your
health left PLUS poison on top of it all. Detonate a poo bomb in her face and
you will be freed!

FUNNY STORY: Once when I was capturing a Rathian, she landed down as if to
             pin me but because it was in a very weird corner, she didn't
             touch me at all and instead landed and began to attack my
             Shakalakas. But guess what: My hunter still had the pinned
             animation (on the back rolling from side to side curled up in
             a ball) and so I had to wait for Rathian to FIREBALL me before I
             could get back up and lay down my Shock Trap!

Now, on to Rathian's special attacks: As you can probably guess, she breathes
fire, and lots of it. Mostly she'll stand still and fire three fireballs,
one center, one left, one right. If you're next to her, just attack her.
She's too busy firing fireballs to notice you. When she's exhausted, she'll
attempt to breathe fire and instead will get a small puff of flame. If you're
in the line of firing, the fireball will never reach you, but if you're right
next to her face, you're still susceptible to fireblight, so roll or use a
Nulberry to get rid of it, why don't you?

Rathian in Rage Mode can be terrifying, and if she's raising up a bit of a
party then lay down your trap and use it to immobilize her. Then if you can
land enough hits, she'll be demoralized and she will limp away and you should
either capture her for good or head over to Area 8 where she's sleeping,
detonate a few Barrel Bombs, and kill her dead.

Rathian's breakable parts are as follows: Two wings, head, and you can pop off
the tail. The tail has all sorts of rare items just waiting to be carved out
of it, most notably the PLATES, so do yourself a favor and chop it off. She
can still poison you but it's worth the tail chop. Breaking her head increases
your chance of receiving the PLATES as a quest reward, and you'll want them to
make Rathian/Rathalos weapons, which are very durable and good. Breaking her
wings gives you WEBBINGS and MARROW and you'll also want them. Yup, she's full
of precious items.

Now the Lagiacrus has returned. Do you have your Fire or Ice weapon ready? If
so, go forth and kill it dead!

URGENT: Fell the Lagiacrus!
Objective:  Hunt a Lagiacrus (and save the village!)
Location:   Deserted Island (D. Island)
Difficulty: Actually hard (6/10)
Items:      Nulberries, Oxygen Supplies

Too bad for you, Lagiacrus is awaiting your challenge underwater. Grab the
supplies and use the shortcut to get from base camp to area 9, then hoof
your way over to Area 10 and jump on in. After the opening cinematic, the
battle of destiny will start!

Bring a Fire or Ice weapon, some Thunder-resistant armor that you have upgraded
to the max with Armor Spheres and Armor Spheres+, and why don't you try getting
the Felyne skill Thundercaller? It boosts your Thunder resistance even higher,

Lagiacrus underwater is much like Royal Ludroth's speed and Gobul's power all
mashed up into one enormous LEVIATHAN. As usual, I'll start with the physical
attacks, going from the trivial to the deadly.

Whenever Mr. Lagi (that's his name now) reorients himself, he'll be paddling
with his claws. If you're within range, you'll probably get nipped, similar to
Rathian and Royal Ludroth. It's very annoying, especially if you're using a
charged attack of some sort. Mr. Lagi can do the same two-bite attack that
Royal Ludroth can pull off, and he can torpedo charge through the water and
then swerve up and curl his tail to turn around. It causes currents and unless
you have the armor skill Current Res (Hi) you'll shield your face. It's not
a necessary skill though, just tossing it out there. Mr. Lagi's most deadly
physical attack is one where he swims up to the surface. Don't follow him,
though, swim away! He'll swim down to the bottom at a frightening speed, and
if you're caught in the blast you'll probably end up being Stunned as well as
without half your HP!

Physically, Mr. Lagi is a giant Royal Ludroth. He has a few special LIGHTNING
tricks of his own though. Remember how Royal Ludroth could spit water balls
at you? Well, Mr. Lagi can spit thunderballs. If they hit you, they'll cause
a new status condition: THUNDERBLIGHT. Thunderblight will double your chances
of getting Stunned after taking a hit, so use a NULBERRY and cure it right
away because being stunned is super sucky for you.

Mr. Lagi has other, far more deadly lightning-imbued physical attacks. He can
perform a watery counterpart to his land hipcheck that is much deadlier because
he is covered in electricity and if he hits you it'll cause Thunderblight as
well as tons of damage. Sometimes Mr. Lagi will curl up for a moment. It's
like the calm before the storm--sheathe your weapon and get the hell outta
there because he'll then make basically a box of electricity around him. If
he curls up for like 1 second, you can take the hit and just Nulberry yourself.
But if he's curled up there for what is a very nervewrackingly long time,
you'd better GET OUT because that electricity attack is nothing you want to
ever trifle with. Kapeesh?

Lagiacrus's breakable parts are as follows: You can smash his face, break both
of his front claws, scar up his chest, smash the BROWN SHELL SHOCKERS on his
back, and pop off the tail. The Shell Shockers are what release the electricity
and if you break them his ability to use electric attacks will be hindered.
It's very hard to break them, though, so you might want to come back later with
a higher powered weapon to try it. Even if you broke parts off in the previous
"Trial of the Sea Dragon" urgent quest, he'll have his tail end back for you
to pop off again. I didn't mention the Shell Shockers in that quest either
because you wouldn't be able to reach them, but underwater now you can. They're
the most durable parts of his body though, so do it at your risk. I recommend
you smash his face, for horns, and cut his tail, for PLATES.

When he's weakened a bit he'll leap up on land and you can handle him just like
with the "Trial of the Sea Dragon". On land is the best time to try and attack
his chest and tail, and his head because he holds it so low. If you're having
trouble with the head, bring a Pitfall Trap. Once he's even weaker, he'll 
leapt back into the water and swim to Area 12. That's where Royal Ludroth would
go to curl up and sleep, and that's where Lagiacrus is headed. If you want it
easier, hang around in Area 10 for a while so you don't have to fight him in
Area 11 all over again, then make chase. If he's asleep, you can Barrel Bomb
him, attack him to wake him up, or capture him (yes, you can capture him).

Congratulations on taking on the Lagiacrus! You'll earn the "Tidal Necklace
Award" for your bravery and you've now finally stopped the earthq...


Never mind.

On top of that, Moga Woods has Lagiacrus for you to freehunt, AND Cha-Cha has
gone missing! Way to get him killed, hey. Way to break it, hero.

While you're lamenting over the loss of your method of monster distraction,
why don't you soothe your agony and take on the rest of these 4-star quests,

Hunter Killer
Objective:  Hunt 1 Great Jaggi and 1 Barroth
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat Easy (3/10)
Items:      Cool Drinks, Cleansers, Shock/Pitfall Traps, Tranq Bombs, Dung Bombs

This is your first ever two-monster quest, and once again the game starts you
off nice and easy. Great Jaggi will be in his den in Area 5 and Barroth will
be lurking in the mud in Area 3. Take on Great Jaggi first and don't dawdle
too long or else they'll both come to you. If they're both in the same area,
follow my Qurupeco advice and Dung Bomb the Barroth, okay? If you're having
trouble with the Dung Bombs working, consider getting the Felyne skill
Dungmaster when you eat at the Canteen.

Great Jaggi should go down really fast because you have better weapons. Barroth
will be a bit of a challenge but if you've farmed Barroth a bit (and even if
you haven't) it's leagues easier than Mr. Lagi and so it's more of a break
for you. Capturing could make things easier, so bring traps if you get lazy
or if things go wrong. But don't waste the traps on Great Jaggi. Be sure to
Paintball both of them so you know where they're at if they happen to double-
team you, or have Cha-Cha wear the Fluffy Mask (if you haven't defeated Mr.
Lagi yet, that is).

Lost in the Blue
Objective:  Slay 20 Baggi
Location:   Tundra
Difficulty: lolkillingjaggis (1/10)
Items:      Hot Drinks, Pickaxes, Bug Nets, Dung Bombs, Paintballs

This is a good quest to do some gathering in if you don't feel like doing the
pointless and rewardless Harvest Tours. The Baggi are all over the place, and
once you've wormed them all out you'll have to wait for them to respawn, so
catch bugs, get honey, and GET SOME ISSISUMS! while you're waiting. Yup,
definitely mine some of the ores. They're very very valuable. Get yourself
some Baggi parts while you're at it, hey hey!

As for the environment, it is an UNSTABLE environment and in case you forgot
what that means (go to those Qurupeco quests, you Dory) it means a large monster
could show up for you to either run away from or kill. In this case, our
honored guest is the GIGGINOX! and she can be very terrifying. Paintball her
if you're unlucky enough to see her and just run away, she has her own
quest later.

Cold Stones
Objective:  Deliver 8 Bloodstones
Location:   Tundra
Difficulty: Very Easy (1/10)
Items:      Pickaxes, Mega Pickaxes, Dung Bombs, Paintballs, Hot Drinks

Yet another quest but this one, like "Secret of the Crystal Bones", pays well
in precious ores. The supply box will only give you 1 Old Pickaxe, and because
you might become very unlucky, you'd better bring 5 Iron Pickaxes AND 5
Mega Pickaxes because you might get Bloodstones super quick or you might have
to wait for the stones to respawn.

As you've probably gathered (punintended), you can get the Bloodstones from
the mineable rocks. They are an account item as usual. Mine 8 and bring them
back to Base Camp. I think Gigginox can also make an appearance in this one,
so make it quick (if you can!). Otherwise, tag her and Dung Bomb her away.

Poached Wyvern Eggs
Objective:  Deliver 2 Wyvern Eggs
Location:   Deserted Island (D. Island)
Difficulty: annoyingmamabear (2/10)
Items:      Dung Bomb, Paintball, Dash Juice/Mega Dash Juice

Like delivering Herbivore Eggs, but there's a unique twist: Rathian is a
MAMA BEAR and the moment you grab those eggs from the nest, she'll be coming
in after you. How to make it a quick trip from Area 8 to Base Camp? Go to the
Canteen and eat a combination of a Fish and a Dairy and get the Felyne Lander
skill. This means you can jump from Area 8 to Area 5 without breaking the
fragile Wyvern Egg. Then move it from Area 5 to Area 2 to Base Camp and head on
back. If Rathian's not in area 8, just Paintball her and run on to her
nest, which is (obviously) Area 8.

Make sure you watch out for the Jaggis and Bnahabra who will try and break your
egg. There will be tons of Jaggis at her nest when you first get there, so kill
them all before you get the egg.

Then repeat once more and you'll get some nice STEEL and maybe SILVER EGGS
that you can sell for a couple thousand zennie, plus nice charms and a lot of

I don't see why you as a hunter have been tasked with POACHING the eggs. Isn't
that illegal? This is morally wrong and against the guild law, yet you are
supposed to do it anyways because some guy forgot that he shouldn't have put
wyvern eggs on a dinner menu. This is all so messed up! Oh well you're a
hunter just do what they say, eh?

A Royal Rumble
Objective:  Capture 1 Rathian
Location:   Flooded Forest (F. Forest)
Difficulty: Somewhat Easy (3/10)
Items:      Antidotes, Flash Bombs, Shock/Pitfall Traps, Tranq Bombs

After you've defeated your first Rathian, there'll be a capture quest. So
let's go ahead and do this.

Rathian will first be in Area 2 and when tired will go to Area 7, and finally to
Area 10 to sleep. But if you're quick about it you can capture her in Area 7
and not have to worry about chasing her everywhere. Paintball her as usual
because she flies.

Considering you've already hunted a Rathian, you should know that when she's
captureable, she'll limp. So let her limp and fly away, chase her into the next
area, then set down a trap and tranq her. You should know this stuff by now,
shouldn't you?

If you can't get it right, just wait till she goes to sleep, then put a trap
down right next to her, wake her up, and put her back to sleep. A job well done.

The Creeping Venom
Objective:  Hunt 1 Gigginox
Location:   Tundra NIGHT
Difficulty: Somewhat Difficult (5/10)
Items:      Antidotes, Hot Drinks, Dung Bombs

Gigginox is literally made out of poison. Get your Antidotes and Herbal
Medicines together please (or you could, you know, just wear your awesome
Wroggi armor?). Gigginox is weakest to fire. Secondary weakness is water.
So bring your Qurupeco or Royal Ludroth weapon.

Miss Giggles is a very tough little girl and she is one of my favorite monsters.
I HATE her babies, the Giggi, and they can make things annoying by latching
themselves to you while you're already taking damage, so if you can destroy
the Giggi nest. She'll start off in Area 5 so watch the gross cutscene, then
paintball her and let's get started!

Her physical attacks are very annoying because she is made of rubber and other
stretchy things and can stretch and flab her body. Like many other monsters,
she can charge forward aggressively and that attack, while it doesn't do much
damage, has an unusually high chance of STUNNING you so get out of the way.
She will often hang around on the ceiling too, and then land down on top
of you. She's easy to avoid when she's dropping down from the ceiling though.
Sometimes she'll hang around on the walls and then jump down and belly flop.
She can belly flop with creepily good aim.

Her more annoying attack is when she arches up and then rears on her hind
legs and comes slamming down. If you're next to her tail end, you're safe,
but even if you're barely touching her wings, you'll get it. Finally, the rudest
attack she could ever possibly have: She will chomp to one side, then the
other. Her neck will stretch beyond belief and even if you're at her side,
her second neck-stretch-chomp CAN wrap all the way there and smack you. She can
do it with her tail end too.

Like Rathian, she has a pin attack. If she's dangling by her tail from the
ceiling, she might sweep her neck and head around. That's her attempting to
cause you to fly through the air. If she gets you, you'll land directly beneath
her and--no time to react!--she'll plunge her lamprey jaws on you and finish
you off with a poison bomb. But not even Miss Giggles enjoys a Dung Bomb being
shoved down her throat (who would enjoy getting poop in their mouth besides
squirrels?) so detonate a Dung Bomb and she'll let go of you fast.

Miss Giggles will be giving birth during the fight. When she sticks her tail
end on the ground and roars with pain, she will then give birth to a new nest
of Giggis that you should destroy when you have time. While she's giving birth
she'll be vulnerable to attack so attack her, why don't you? She's not like
most pregnant ladies, she's ALWAYS pregnant and she's trying to kill you so
kill her back.

On to her poison. Like I said, she is made of poison. She'll spit poison at you
while she backhops away from you. She'll create a poison cloud beneath her
and then slowly fall while the cloud spreads. Stay away, it has a very large
range. Sometimes, while she's giving birth, it turns out to all be a ruse to
lay a poison bomb down that, if it explodes while you're in range, will send
you flying and make you...poisoned. Oh wait, I thought it would paralyze me!
How does a poison bomb POISON YOU??? If you're poisoned with a ton of Giggi
hanging on to you, you'd better do something about that. I've said it before,
rolling 3 times gets rid of the Giggi (as does just destroying the nest).

Also, when Miss Giggles is on the ceiling, she'll sometimes, instead of
attempting to pin you, swing back and forth and fling out poison balls (kinda
like Khezu). They have very good aim so you should keep on running.

When Gigginox is in normal mode, her head is soft but her tail is hard. When
she goes into RAGE MODE, she'll roar her very excruciatingly loud roar (well
if she's using both ends of her body, it's obviously doubly loud) and she'll
turn black. So it's a very visible change. Gigginox in Rage Mode isn't nearly
as scary as other monsters in Rage Mode though. Just play it safe as always.
When she is in Rage Mode, her head hardens and her tail turns soft. Because she
will always turn to face you, it can be annoying getting to her tail.

Gigginox's breakable parts are as follows: You can break her head and you'll
know because the markings will dim. You can break her stomach/breast and the
markings will dim and she'll drop a shiny that you should pick up. You can
break her tail and the markings will dim. But you cannot chop off her tail.
Breaking her head and/or tail increases chances of certain rewards you might
want so it's a good idea to do that.

When Gigginox is weak, she might fly outside. Yeah, I know, those flabby wings
of hers can actually lift her up. That's why you should paintball her. When
outside, she obviously has no ceiling so she might fly a bit like Rathian.
But for the most part, Gigginox will stick to areas 4, 5, and 7. She has a
very visible limp when she's tired. I recommend a capture over a kill because
you could get Fearsome Maws, which are needed for many Gigginox weapons, and
Gigginox weapons are incredibly durable and highly recommended because they
can poison monsters, and poison's always handy. Not to mention they've got
edgy names and look super cool.

Gigginox at her most tired will always return to her den.

5-star Quests: The Final Showdown!

The Gal with the Goods will have the Pack Rat Guide available which will
increase your item box space up to 10 pages. Get it when you can afford it.

There's a lot more Village Requests in this tier too that you'll want to get
done, and MANY of them are actually mandatory. Hope you've got your Resource
Points all ready to be spent. Although some of them require High Rank materials.
Just why you get them here is beyond me.

*   Ancient Mask      *
*---------------------* Unlocked after defeating Nibelsnarf or Volvidon.
* 500 Resource Points * Harpoon Sharqs to carve them for a Sharqskin.
* Lagiacrus Scale x2  *
* Sharqskin           *
* Pelagicite Ore x4   *

*  One Chance           *
* ----------------------* Necessary for Ceadeus. Rath Talons come from
* 1,500 Resource Points * Rathalos (break his wings).
* Gigginox Hide x2      *
* Rath Talon x2         *
* Machalite Ore x8      *

*  Yeast Rising       *
*---------------------* Slagtoth Hide+ comes from killing and carving Slagtoth
* 800 Resource Points * in Flooded Forest. Torrent Sac is a possible award
* Shroom Germ+ x5     * from Purple Ludroth or normal Royal Ludroth. Both
* Slagtoth Hide+ x5   * items are High Rank only.
* Torrent Sac x2      *

*  Nulberry Mask      *
*---------------------* Bathycite Ore is found in High Rank F. Forest where you
* 800 Resource Points * can find Pelagicite Ores. King Scarabs are found
* Nulberry x5         * anywhere in High Rank in the bug-catching gather spots.
* Bathycite Ore x2    *
* King Scarab x3      *

This tier progresses in a very odd manner. At first, you'll only have a few
quests available to you. Here they are:

Harvest Tour: Volano
The Lord of the Seas
Heat Exhaustion
Fell the Lagiacrus! <--- you just did that one

You'll have to do "The Lord of the Seas" because it's a key quest, but oddly
enough you can progress through the story by doing "Heat Exhaustion" too.
This will unlock an Urgent Quest to get another monster distraction pal.

After that's completed, you'll get the following quests to complete:

Hammer Time
The Desert Gourmand
Walk 'N' Roll

The last two are your two keys to pick from. Do whichever one you want and
then Cha-Cha will come back, so you'll have two Shakalakas officially now!
You'll get the ANCIENT MASK request (listed up above) so be sure to fulfill
it. The mask behind the waterfall in the farm is that mask, so go talk to it
once you have the materials and things.

After that, you'll unlock the following quests:

The Wrath of Rathalos
A Bard's Tale
The Volcano's Fury
The Horned Wyvern
The Omen
Denizen of the Molten Deep
Hammer Time

"The Wrath of Rathalos" and "A Bard's Tale" are your keys this time around.
Once that's complete, you'll get the "One Chance" request listed up above.
Complete the request and you'll finally fight the final FINAL boss of the game,
which then unlocks the urgent quest that will be you first foray into the
HIGH RANK, the top godly tier of heaven! Well, not quite, because there's
G RANK on top of that but you know.

So many new monsters yet again! Can you believe it? At this point there's a ton
of armor options available for you and plenty of fire monsters because your
new hunting area is the VOLCANO. Got your Cool Drinks? All of the monsters here
have armors with top-tier defenses that, if upgraded, can be completley valid
in High Rank. So make some and begin upgrading it so that you can survive
your first tier or so in High Rank. I recommend Lagiacrus armor and Rathalos
armor. They look the coolest and have good resistances.

By now you really should have a Rare 3 weapon or higher, and many of them too,
to handle all of these monsters. Also, you'd better go farm Lagiacrus and turn
him into a Lightning weapon because you will NEED a Lightning weapon for your
final Low Rank offline battle!

Harvest Tour: Volcano
Objective:  Deliver a Paw Pass Ticket
Location:   Volcano
Difficulty: it'saharvesttour (1/10)
Items:      Cool Drinks, Pickaxes, Bug Nets

The volcano, once again, has many precious ores AND Rustshards AND CHARMS. So
be sure to mine up every rock you see. Area 1 has a guaranteed bug catching spot
that you could, if you're ultra lucky, get some nifty-keen Hercudromes from.
Little monsters show up in the hot areas, like 7, 8, 9, and 10, and they're
called Uroktor. You'll probably need their parts for weapons and armors so I
suggest you go kill a few.

The mushroom spots could possibly net you Dragon Toadstools. You remember those
random shrooms from your very first ever quest? Well now you can get some more.
This is one shroom I recommend you gather instead of grow.

After two minutes you can deliver the ticket for "easy safe passage home".
That was fun, nya!

The Lord of the Seas [KEY]
Objective:  Capture 1 Lagiacrus
Location:   Flooded Forest (F. Forest)
Difficulty: aarghthewaterhasnovisibility (3/10)
Items:      Shock/Pitfall Traps, Tranq Bombs, Paintballs, Pickaxes

A majorly underwater battle in some of the murkiest, ugliest water ever. Oh
well, best to just deal with it and fight this Lagiacrus. In area 4 he might
hop onto land if he's feeling merciful, use this opportunity to chop off his
tail and see if you could possibly get a PLATE.

You can't put Pitfall Traps underwater (really, seriously, how would you even
make a hole in the water) so try your best to make sure your EZ Shock Trap AND
Shock Trap don't fail. I recommend you bring along Trap Tools and Thunderbugs
to cobble more together, along with Tranquilizers and Bomb Casings if you run
out of Tranq Bombs. This is one capture quest that, because of the environment,
can go so screwy it's not even funny.

If you decide to wait awhile after he's exhausted, he'll go to Royal Ludroth's
den, Area 8, and you can simply sneak up on him while he's asleep for an easy
capture. Otherwise, it's incredibly easy to miss while throwing Tranq Bombs
underwater for some ungodly reason, so be careful.

What's so annoying is you might do this quest a lot for the weapon and armor.
If you want to make your life easier, just do the "Fell the Lagiacrus!" quest
instead, you'll get the same awards if you capture him there too, you know?

Heat Exhaustion [KEY]
Objective:  Deliver 2 Powderstones
Location:   Volcano
Difficulty: aughmyhealth! (2/10)
Items:      Dash Juice/Mega Dash Juice, Dung Bombs, Paintballs, Cool Drinks

This is your basic deliver-the-egg quest but with a twist. For one, it's not
an egg, it's a Powderstone. And for another, the Powderstone is REALLY HOT
and will continuously drain your health whether you have a Cool Drink or not
(but you'd better drink a Cool Drink to keep your health up). Also if you get
hit or your Stamina runs low, when the Powderstone is dropped it will explode
and take away even more health.

Similar to Deserted Island, the Volcano has its own little shortcuts, so get
the skill Felyne Lander (or not, if you want to avoid a guaranteed guest
monster). Gemming in the Transporter skill might help you too (this is one
quest where having Transporter could actually save your life, literally).
Anyways, head on over to Area 10 and grab the Powderstone. It's very hot,
and the game will tell you that it is. If you've got a Dash Juice, drink it
beforehand so you can run nonstop.

Jump to Area 5 and immediately run out of the first exit you see before the
Uragaan can notice you (he's impossible to miss, he's a large brute wyvern
with a humongous chin) because if Uragaan roars then your essential BOMB will
detonate. Then you can head on back to Base Camp. If you choose to not take
such a risk, or you don't have Felyne Lander, you'll have to take the
following path: 10 --> 9 --> 8 --> 7 --> 4 --> 2 --> 1. If you don't have
much health left, and even if you have a lot, nap in the bed, then head on
back and repeat the whole bonanza over again.

After this quest, there'll be sightings of...someone that looks like Cha-Cha!
So let's get out there and save him.

URGENT: Shakalaka Savior II
Objective:  Hunt 1 Duramboros (and save Kayamba in the process)
Location:   Flooded Forest (F. Forest)
Difficulty: Actually difficult (5/10)
Items:      All the health items you can, Well-done Steaks, Paintballs

Duramboros is a BRUTE WYVERN like Barroth with enormous horns and is like a
cross between a camel, a mace, and a T-rex. Oh, and toss in a little bit of
Grima from Fire Emblem: Awakening because he's got sweet horns. Duramboros is
also gigantic. It's to the point where your camera will likely have issues
focusing right, so I would recommend instead of rolling, you simply run out
of the way because if you roll, the camera's not going to like it.

Duramboros is weakest to fire but because he is literally made out of hitpoints
and is a big fat stone wall log barrier of steel diamonds a POISON weapon will
slice through him like a knife through butter. When I say "poison weapon" I
mean "GO KILL GIGGINOXES and get Bloodwings, Bleeding Crosses, etc." So go do
what I say and get yourself a poison weapon. I'll be waiting!

You got it? Good. Head on over to Area 7.

You'll see a cutscene with the sleeping massive thing (that's Duramboros) and
a little guy with a blue mask (that's not Cha-Cha). Because this little guy is
a big damn idiot, he'll PLUNK Duramboros's big hammer tail and wake him up.
Guess who has to clean up this entire mess? You. Don't worry about the
not-Cha-Cha, he'll vanish and reappear after you've killed Mr. Has-Sweet-Horns.

As you can imagine, Duramboros will normally use his enormous tail. He can do
a very slow 360 tailspin. Learn that tailspin, it's going to become a classic
move from now on in every brute wyvern, and if you can't dodge that tailspin
by the time Deviljho decides to come ruin your High Rank quests, you'll wish
you'd learned it earlier. Duramboros can slam his hammertail on the ground too,
and this can cause TREMORS and you will stumble arouond because you have horrid
balance. Like Barroth, Duramboros can lower his head and charge at you with
those sweet horns. It hurts, but you might have to take the hit. Like Gobul,
the fact that he's so massively WIDE means it'll be hard to run out of the way.
Hope you got some Potions and Mega Potions...and Blue Mushrooms, Herbs, and
Honey because this fight can drag on for the full time you're given.

Duramboros has other Barroth-esque moves, such as doing a quickcharge and
then flinging his head upwards. But Duramboros's tail gives him some unique
moves all to his own. His most hilarious looking move, yet incredibly deadly,
involves him standing on elegant tiptoe and spinning around in pirouettes
like a dancer. If you're right underneath him as he does this, just hit him
and you could potentially tip him over. If you're not, run away as far as you
can, that tail can swing in a pretty big circle. Once he's done spinning,
he'll go into Duramboros Hammer-Tail Project: Phase Two. He'll launch himself
up into the air and then LAND VERY HEAVILY. You'd better stay clear.

But then of course, Duramboros will get his tail stuck in the ground. You can
mine it if you'd like, which is why you were given 1 Old Pickaxe, or, if you
have a Hammer, you can break that tail like the hammer wannabe it is.

Duramboros's weak points are his humps but because he's so freaking huge you
won't be able to reach it. If he falls over though, take advantage of the
opportunity and wail away on them. This guide, by the way, makes Duramboros
sound easy but he really isn't, he's so big that his bigness makes him almost
impossible to dodge properly.

Duramboros will dig away to escape you like Barroth, by the way, so do take
care and Paintball him.

Duramboros's breakable parts are as follows: You can break his horns, but
your weapon will probably bounce so be careful about that. You can break his
humps, but you'll have to tip him over a lot, and you can break his tail,
AND cut it off. Once the tail's off you can mine the hammer, and that's
probably the safer route. Cutting and breaking the tail increases the chance
of you getting a Duramboros Tailcase, a valuable item.

When Duramboros is tired, he'll go to Area 10 like all the other monsters do
in Flooded Forest. Just let him sleep. Then trap him because by the time it
happens you'll be running out of time or you're otherwise just plain annoyed
and you'll want this quest over and done with. So capture him.

The not-Cha-Cha that started this whole riot is named KAYAMBA and he will join
you whether he likes it or not. He'll know everything Cha-Cha knows, level up
appropriately, and be able to use all the masks you got when you had Cha-Cha
except the Acorn Mask. Now you have someone else to take the hits for ya!

This will unlock the next strain of quests to do. Let's keep going, shall we?

Walk 'N' Roll [KEY]
Objective:  Hunt 1 Volvidon
Location:   Volcano
Difficulty: Easy (3/10)
Items:      Paintballs, Cool Drinks, Deodorants

Mosey your way on over to Area 5 and you'll see Volvidon, who has a very long
tongue and likes to eat bugs. He is weakest to water and so you should have
yourself a relatively decent water weapon.

Just like Lagombi and Arzuros, Volvidon is a Fanged Beast in the Pelagus class,
so you can expect him to share many clawing moves with his bear brethren.
Volvidon does, of course, have his own share of unique gimmicks, just like
the rest of them. Just as Lagombi slides on ice, Volvidon rolls around. He's
got the sort of armadillo look to him, doesn't he?

When he rolls around, there's not much of a tell which way he'll roll, so just
keep your distance and be wary. Sometimes, Volvidon will roll and then launch
himself into the air and bounce around. If he's tired, when he finally lands
he'll be stuck in a ball. Use the opportunity to attack him lots. Volvidon
can also use his overly long tongue to whip you around. Sometimes it's hard to
see coming, but it doesn't do a terrible amount of damage and overall Volvidon's
easy anyways.

Volvidon's special attack can paralyze you. He'll spit a yellow disgusting ball
of saliva slime, and if it hits you, it doesn't do much damage but it leaves
you paralyzed. If you're lucky, Cha-Cha or Kayamba will hit you to snap you
out of it. Just take it like a champ and keep on going, all right?

Finally, Volvidon can...fart...on you. He'll be on all fours and he'll act
constipated and then you'll see all this brown gas coming out of him
everywhere. And if you get hit by it, you get the "Soiled" status and you can't
use items. Like, you can't use any items, even those Mega Potions you need
because you don't have much HP left. It's disgusting and you should either be
able to dodge, or bring Deodorants, like those Deodorants the supply box
provided you, because you CAN use those and they'll cure you and make you
all clean and not-smelly.

Volvidon, like his cousins, only has one breakable part, the shell on his
upper back. When he's fallen over or he's stuck in a ball, feel free to attack
it and break it, it's not hard to break and you'll get Volvidon Rickracks.

The Desert Gourmand [KEY]
Objective:  Hunt 1 Nibelsnarf
Location:   Sandy Plains (S. Plains)
Difficulty: whatthehellisgoingon (4/10)
Items:      Sonic Bombs, Barrel Bombs, Cool Drinks, Paintballs

NIBELSNAAARRRRRRRRRRRRRRF. How on earth can I take this monster seriously?
Not only is Nibelsnarf incredibly random in terms of name (what was Capcom on
when they named this guy) but the battle, half the time I have no idea what's
going on. Nibelsnarf would be akin to Gobul but not really. Bring Barrel
Bombs, it's funny.

Head over to Area 10 (down a Cool Drink before you set off) and you'll see
a very comedic cutscene that will clue you in to Nibelsnarf's nature. It's
all about that enormous jaw and CHOMPCHOMPNIBBLENIBBLESNARFSNARF. Snarfsnarf
(that's the name for Nibelsnarf now) is a very random ADHD monster.

For the most part, Snarfsnarf will be swimming underneath the sand and then
popping up to attack. He might do a chomp-charge, in which he acts like a
Chain Chump and chomps as he charges. Snarfsnarf's weak point is deep in his
mouth, the uvula, but attacking it is very risky because as you attack it
he might CHOMP and then send you flying.

Snarfsnarf also has bright pink-and-purple gills. Sometimes when Snarfsnarf
pokes his head up above the sand, he'll send sand flying behind him from his
gills. It can easily catch you by surprise and inflicts Waterblight for some
reason (I think, anyways). Similar to Gobul's vacuum mouth, Snarfsnarf can also
eat up a lot of sand and then spit it out in a big vortex that can also hurt
you for a ton of damage. Attack Snarfsnarf's gills whenever you can, they are
equally viable weak points.

Whenever Snarfsnarf is underground, he's vulnerable to Sonic Bombs, just like
the Delex are, so feel free to use the EZ Sonic Bombs you were given, and
bring some of your own if you want. Snarfsnarf won't burrow to escape you, but
Paintball him anyways.

Now, here's the reason I told you to bring Barrel Bombs (and to take those
Barrel Bombs given to you). Put a Barrel Bomb down and then stand on its
other side. Snarfsnarf will charge at you with his mouth wide open to CHOMP
CHOMP (he's like Nah and you're like Inigo and you cheated on her) and he'll
swallow the Barrel Bomb, which will explode. Run up to him, quick! You'll see
an action icon...for FISHING HIM OUT?!

Just do it. Press A, button mash, Circle Pad spam, and you'll fish him out
in all his bright-blue-belly-glory. He has a tail, you'll notice, but it's
funny because you can't break it nor do you even see it often. Attack attack
attack. Feel free to repeat it over and over again.

When Nibelsnarf is really tired,  he'll go to Area 11, the resting point for
most monsters in Sandy Plains that hang around in the hot/cold areas. You
can capture him then or kill him dead. His death animation is very funny,
like Gigginox he flips over revealing his brightly colored tubby and it's
amusing to stare at. Nibelsnarf parts are needed for a lot of random
non-Nibelsnarf-related parts so you'll need to farm him a bit anyways.

The Wrath of Rathalos [KEY]
Objective:  Hunt 1 Rathalos
Location:   Volcano NIGHT
Difficulty: notasbadasrathian (4/10)
Items:      Cool Drinks, Dung Bombs, Flash Bombs, Antidotes

Head over to Area 8 to witness Rathalos's introductory cutscene. He is a FLYING
WYVERN who is the male counterpart to Rathian, who you already fought.
Unfortunately, Capcom seems to have mixed up their difficulties: I find Rathian
to be much more of a threat than Rathalos, and this will hold even truer for
their subspecies. Nonetheless, here you are and it's Rathalos time!

Rathalos and Rathian share the exact same ground-based attacks, and many flying
ones. Rathalos can do the double 180 tail spin, side-chomp, running charge,
and he can shoot fireballs while he's standing waiting for you to attack him.
Rathalos, however, flies a lot more than Rathian does, hence his title the
"King of the Skies", whereas Rathian is "Queen of the Land".

Rathalos will do most of his fireball shooting from the air, where you can't hit
him. This increases his vulnerability to Flash Bombs though, so spam a few and
bring him back down. Hitting his head will damage him more, but because of his
charging and his fireballing, you'd best not stand in front of him, just like
Rathian. He has his own special reason for this too: Especially if he's enraged,
he'll leap into the air backwards and blast you as he does. If you're standing
in front of him, the fireball he shoots as he leaps backwards will hit you. It's
like Gigginox's poison-shooting backhop.

Rathalos, like Rathian, can poison you, but he cannot backflip. Like Rathian
though, he can eagle swoop and attempt to gash you, and that will leave you
poisoned (unless you have...Wroggi armor!). Rathalos can pin you just like
Rathian, too, and his finisher is going to be a fireball.

Finally, Rathalos has his own unique sky attack that is a counterpart to
Rathian's backflip, only it's stupid and boring to deal with. Rathalos will fly
up high but, instead of leaving, you'll notice his Paintballed icon (you did
Paintball him, right?) will circle the area you're in. If you use the L-target,
you'll notice that he is indeed soaring in pointless circles for no pointless
reason at all. Then he'll begin to dive at you. It's super easy to avoid, if
you stand still and let him target you, then you run out of the way, he can't
swerve to get you.

In subsequent matches, Rathalos will be around Areas 1, 2, 3, or 4, and will
rarely venture to the hot zones. Once he's exhausted, though, he'll fly to
Area 6 to sleep and you can capture him or kill him dead.

Rathalos has all the breakable parts of Rathian: Head, two wings, and you can
chop the tail. Chopping the tail could give you PLATES so focus on breaking that
tail off why don't you?

A Bard's Tale [KEY]
Objective:  Hunt 1 Barioth
Location:   Tundra
Difficulty: Somewhat Difficult (5/10)
Items:      Hot Drinks, Cleansers

Unlike Duramboros, Rathalos, and Lagiacrus even, Barioth focus on all-out speed
and so you'll want to be prepared to be rolling and diving a lot, or otherwise
playing tag with this guy. Once you've grabbed your supplies, packed a fire
weapon, and downed your Hot Drink, head on over to Area 2 to witness Barioth
attacking a Popo quicker than lightning. That should clue you in on Barioth's
sheer attack speed.

If Barioth takes off into the air a little, he might lunge from the air at you,
swerving around to catch himself so he doesn't slidey-widey everywhere. His
tail is very long and if you're behind him it will probably nip you. Do yourself
a favor and try to cut it off. He'll charge at you too, and then he'll suddenly
jam his shoulder into your face. His shouldercheck will be spammed a lot. It is
very abrupt and will leave you Stunned, so you'd better be careful and make
sure you're not on the receiving end of one. He can swipe his tail at you
too and otherwise whip it around in the air. Like I said, you should try to cut
it off, but his tail's still as long as his body even then and the swipe can
still cause Iceblight. Keep your wits about you.

If Barioth is in the air, you'd better watch it. Even if he's high in the air
and he looks like he's about to leave, be aware that you can lightning-dive
at you and then swerve around to catch himself, and if he slams straight into
you it will hurt and you will be left with a surprisingly not-a-lot amount of
HP. Run around and he might miss you.

Barioth's special attack is when he creates an ice cyclone. If it's anywhere
near you it'll give you the snowman status like Lagombi's iceballs did. That's
what Cleansers are for! Actually I'm just kidding the cyclone's hitbox is
generously tiny but that's no excuse to go stepping into it to test how far
you can go, so just stay away. When enraged, Barioth can create the cyclone
on the ground too.

Barioth will use his wings to fly so Paintball him, okay? When exhausted, and
in later quests, he will be at Area 6 on top of the plateau. If you run around
the plateau, you'll find a spot with a lot of horizontal grooves. You can climb
up those and you'll be pleased to know the Baggis and Melynxes hanging around on
the ground can't follow you.

Barioth's breakable parts are as follows: You can break the claws on his wings,
you can break his sabertooth tusks, and you can chop off his tail. If you break
his claws, similar to Mr. Lagi, his attack ability will be greatly hindered.
His claws stabilize him on the ice and without them, he'll be slipping around
and be unable to chain things together, so do yourself a favor and break them.
And if you can chop the tail, then he  can't hit you with his tail as easily!
The tusks can be broken for additional rewards, like AMBER TUSKS which you will
want to make Barioth ice weapons which are all very good and durable.

The Volcano's Fury [KEY]
Objective:  Hunt 1 Uragaan
Location:   Volcano
Difficulty: Somewhat Difficult (4/10)
Items:      Cool Drinks, Energy Drinks, Nulberries

Uragaan is a very big ugly steely thingy. Head on over to Area 6 with your
nifty-keen WATER weapon, witness his cutscene, and then prepare for a battle.
Uragaan, being the same BRUTE WYVERN that Duramboros is, and looking a lot
like him to in both ugliness and size, shares many moves with Duramboros.
But before you attack him, you might want to know that unless you're hacking
away between his legs and at his arms, you're going to bounce. He has a stone
hard hide and so don't bother trying to attack his face, back, or even his tail
because you will bounce. Focus on his tummy area.

Okay, so for his most generic attacks. He has the same shortcharge that
Duramboros and Barroth will use but lacks the longcharge (you know, the one
Barroth is notorious for?). He can do a very slow 360 tailspin just like
Duramboros, and has the same number of hitpoints as Duramboros too, so it seems
(ugh). You'll notice that Uragaan has like this super massive ugly chin.
Well, Uragaan will be using that chin a lot to bash it onto the ground and
cause TREMORS. If you forge a set of Volvidon armor, you'll get the Tremor Res
skill which will be helpful.

Uragaan's big one-time chin slam will cause tremors everywhere and blow up
explosive rocks, be careful. Uragaan also has a five-chin-slam. That one has
a big range over the course of it so stay away from his face (you shouldn't be
near it anyways because your low rank weapon will bounce). Uragaan, similar
to Volvidon, can roll around. He'll roll himself into a ball and roll around,
but in a much faster and much more dangerous fashion. When not in Area 6, he
can roll around very randomly and quickly and so you should run around and
have your dive ready to use.

When in Area 6, he might dig into the ground and then show up on a small
plateau that you don't have access to. This attack is Area 6 exclusive, and it
can be very dangerous. Then he'll roll and roll down the plateau's slope and
roll all over the place before finally unrolling and landing on his feet (and
whipping his tail to stabilize himself, as always). It's a very fast roll and
so keep your camera on him, okay?

Finally, Uragaan, like Volvidon, can fart. But instead of farting, Volvidon
will fart fire gas or something, and it will inflict Fireblight on you. The
fire gas is orange. If he farts blue gas, that's sleeping gas and you'll fall
asleep. I hope you have Energy Drinks. If you don't, run over to a minion or
to your Shakalakas and hope they hit you, because if Uragaan hits you, you'll
take a lot more damage trying to wake yourself up.

Since Uragaan is of the same class as Duramboros, they share similar moves,
so if you're having trouble with Uragaan, go fight Duramboros some, and
vice versa.

URGENT: Save Moga Village!
Objective:  Repel Ceadeus
Location:   Underwater Ruins
Difficulty: Difficult (6/10)
Items:      Oxygen Supplies, UW Ammo, Mega Dash Juice

Well, the time has come. I hope you've used Lagiacrus to forge a lightning
weapon, because at this point it's quite likely that you don't have any sort
of Dragon weapon (however, if you made weapons forged from bug parts, they will
have a minimal amount of Dragon power and that might be preferable). Once
you've completed the Village Request "One Chance", you will have the opportunity
to complete the Urgent Quest to save Moga Village! Are you ready? Well, of
course you are. If you want, you can also do a trade with Argosy to get some
Ammo, it'll come in handy.


Anyways, you'll be introduced to the Moon of the Water, Ceadeus. He'll swim
away. Once you've got all your items and your Stamina is UP (did you eat?),
you can jump on in and follow him. If you swim the wrong way, use the
Farcaster and try again. After a little while, Ceadeus will appear. Focus
your camera on him and attack.

The catch here, however, is this: Ceadeus's hide is very thick and too hard for
your low rank weapon to get past, so you'll have to attack either his face
or his beard. Definitely his beard, obviously, being in front of him is a
somewhat dangerous place to be. This fight, like a great many Elder Dragon
fights, is broken into two sections, and if you can't damage Ceadeus enough
during the first stage, it's a quest failure and you suck.

You'll notice straightaway that Ceadeus doesn't give a half-a-ton-of-Aptonoth-
Supersized-Dung about you, so of course, make sure you focus your energies on
attacking his beard and keeping up with him. If he so much as flips his fin or
his tail to reorient himself, you're going to be sent flying through the water.
He's that big.

For the sake of it, I'll list his breakable parts here: You can give him a scar
on his (very tough) back, you can break off his overly long horn, you can
give him a scar on his tail, and you can give him a scar somewhere in between
(I believe). Oh, and you can trim his beard. Focus on giving him a beard trim,
and if you have successfully broken his beard, you'll know for sure you're
ready for Stage Two. Keep your weapon sharp!

Every now and then, Ceadeus might shake his head like you're an annoying fly.
If you're caught in the storm you'll take a veritable amount of damage. At
all costs, though, avoid his WATER BEAM. He'll suck in water and spit it out
at you as a blue laser beam-thing. Your Low Rank shield can't block it, so just
stay out of the way because Waterblight sucks. Did you bring Nulberries?

If your oxygen runs low, call over whoever has the Ancient Mask and they'll
replenish your oxygen. If they're unreliable though, and they could be if
they're caught up attacking, use those Oxygen Supplies you should have brought
with you.

Once you get far enough, Ceadeus will use his Water-beam attack, but to
blast an opening through a blocked part of the passage. Avoid the attack and
then swim on in after him. This will likely take you the better part of 10
minutes. Yeah, it's a long battle. Tough it out!

If you've done enough damage, you'll make it to Area 3 and be greeted with
yet another cutscene of Ceadeus doing his most damaging attack. Now you know
exactly what the tell for that attack is, plus its sheer power. Once you've
regained control of your character, IGNORE Ceadeus for now and instead swim
up, forward, and left to where you see some golden cubes on the rock. That
is called the DRAGONATOR and if you activate it, black spikes will emerge and
can deal quite a bit of damage. The Dragonator is practically required at
this point if you want to hope to defeat him. The reason you'll want to be
incredibly careful with the Dragonator is this: The Dragonator, in all its
majestic power, takes 10 minutes to recharge. Yup, that's a long time.
So swim there for a bit and lure Ceadeus up. Once his head is somewhat close
to you, press A and you will damage him.

For the remaining 10 minutes, just wail away on him. Ceadeus's attacks are
as follows: Ceadeus can do the same two-bite attack that Lagiacrus does,
but since he's so big it's long and slow and easy to see coming. Ceadeus also
has a very slow hipcheck, but it does a massive ton of damage as long as you're
anywhere near him because of his size, so be careful! Ceadeus also has a
pointlessly long attack like Rathalos where he swims around the area to a
specific spot, and then torpedoes down like Lagiacrus can do. It is very
dangerous to get caught up in and if you're anywhere near his tail while it's
whipping around, you won't take damage but you'll be inflicted with
Waterblight, which you don't want because swimming is very Stamina-intensive.

If you got the UW Ammo from Argosy, on the other side opposite the Dragonator
is a Ballistae and near it is a gathering point for Ballista Ammo (unless you
have UW Ammo). You can use this Ballista to aim at Ceadeus and deal lots of
damage from a safe distance as well.

The second time the Dragonator is active, swim on over and lure him over once
more. If it hits and the timing is right, you will break off his overly long
horn and that will be the victory condition for this Urgent quest. His horn
can be carved twice so go ahead and carve it for Crooked Horns and whatnot.
Don't worry about trying to forge Ceadeus weapons or armor (and definitely
don't bother with the armor, you're about to enter High Rank) for now, wait
until you've got better Dragon and/or Lightning weapons with which to kill
him with.

You'll earn yet another award, the "Gem of the Depths" award and you'll get
to see Moga Village partying and preserving your name and your heritage
forever. You're still sticking around though, you're Moga Village's offical
one-and-only hunter protector person.

Now you're going to unlock the Urgent Quest that, if completed, will give you
access to the new and awesome HIGH RANK. Plus, you'll be able to hunt previously
unknown Monster Subspecies! Oh, and talk to Argosy and he'll give you a special
water Long Sword that, I will say, is pretty good. Free weapon for you Long
Sword users.

URGENT: Poison Control
Objective:  Hunt 1 Purple Ludroth
Location:   Misty Peaks (M. Peaks)
Difficulty: Difficult (6/10)
Items:      Everything you can because there's nothing in the supply box

All right, you're going to start off in Base Camp and there'll be nothing for
you but a Map and a Torch. Grab the Map, and I hope you're prepared. Look up
in the beginning of my guide for what you should always have in your bag at 
all times. And I hope you've eaten too! Purple Ludroth will start off in
Area 9 but by the time you've figured your way out around this place, Misty
Peaks, he'll have left so look around in watery areas. There's no truly watery
area so you won't have to fight him underwater, good for you.

Anyways, in case you haven't noticed yet, the color of poison seems to be pink
and Purple Ludroth is very pink and purple. Purple Ludroth, being a SUBSPECIES,
is exactly identical to Royal Ludroth in terms of attacks. But, because this is
High Rank now, he does have a few new attacks that, while you've seen them
before, you've never seen a species of Ludroth do them, so I'll list them

Purple Ludroth can do the claw swipe and land-torpedo attack that Lagiacrus
is capable of. Since he's smaller, it's easier to avoid, but you are attacking
a High Rank monster with Low Rank gear so be wary. Purple Ludroth also sports
the same Lagiacrus land-hipcheck. Easy to see coming.

Now, since this is a poison Ludroth, things are a bit mixed up because it would
be boring otherwise. When Purple Ludroth does the belly flop that Royal Ludroth
likes to pull off a lot, poison will radiate out of him, kinda like Gigginox.
And when Purple Ludroth spits balls, whether it's when standing still or when
charging, they're poison balls, not waterballs.

If it's taking a while, just go capture him. Oh, when he's exhausted, he'll
go underneath a waterfall to restore his moisture and health. Feel free to
attack his tail as he does it.

Purple Ludroth's breakable parts are as follows: You can chop off the tail,
you can break his mane and pick up the shiny, and you can break his face. Just
like Royal Ludroth.

Beating Purple Ludroth unlikes a new time of day in Moga Woods: Night Mode.
Everything is now basically Deserted Islands: High Rank Mode and so there's
High Rank gathering items and monsters are all High Rank-level monsters. Up
until now, you always went during the daytime because during the night is
when the dangerous critters come out. You'll find yourself hunting at night
a lot. Oh, and monsters at night give just as many resource points as their
daytime counterparts, so too bad.

Congrats, you've unlocked the 6-star quests! Now you don't have anything High
Rank in terms of gear or weapons, unless you got carried like a noob through
Tanzia Port's quests, so I'm going to put a few quests above the Keys because
you had better do those first. No, I'm serious. You're going to have to forge
new HIGH RANK level armor. It's going to have much higher defense than your
Low Rank armor. Visibly higher defense. So go forge some High Rank Jaggi armor
or something, please.

Also, about the Wyvern Artisan. He's going to give you some Advanced Armor
Spheres, good for even better upgrades, and he'll mention he can make even
sweeter, stronger gear.

High Rank level armor will have an "S" attached to the end of it. Your low
rank Wroggi armor was just that: "Wroggi Helm". But High Rank Wroggi armor will
say something like "Wroggi Helm S". If there were a Wroggi subspecies (no,
there's not), then it would say "Wroggi Helm U". Just so you understand those
weird alphabet letters. Make sure you forge S armor, obviously.

Hammer Time
Objective:  Hunt 1 Duramboros
Location:   Flooded Forest (F. Forest)
Difficulty: Somewhat Easy (4/10)
Items:      Paintballs, Shock/Pitfall Traps, Tranq Bombs

This is the Duramboros quest because the urgent Shakalaka quest is a quest you
can only do once ever. Now that you're more familiar with Duramboros, he's a
bit easier. Bring Poison or Fire weapons, but Poison weapons are highly
recommended over anything else. He'll range around the same areas as
Duramboros, and when he's tired and wants to go sleep he'll go to Area 10,
the Wroggi den.

The Horned Wyvern
Objective:  Hunt 1 Diablos
Location:   Sandy Plains (S. Plains)
Difficulty: Difficult (6/10)
Items:      Sonic Bombs, Flash Bombs, Shock/Pitfall Traps, Tranq Bombs

Diablos is going to be a hard fight. If you can't handle Diablos, then don't
think that you're still a noob because Diablos is actually hard. Area 10 is
its starting area, I believe, so you'll witness it fishing some Delex out of
the sand. It may surprise you, but Diablos is actually a VERY FRIENDLY
HERBIVORE who likes to eat cactus, so you can't put meat on the ground because
he won't care. Diablos's major weakness is Ice, but he can also be damaged
with Water weapons. Don't bring Fire though.



Diablos's roar is a high-grade roar, like Gigginox's, so if you only have
normal earplugs, you're still going to cover your face in your hands when he
roars. High Grade Earplugs are going to be needed for this guy.

Anyways, let me tell you the best strategy to pull on him, which is why your
bag is stuffed full of bombs waiting to explode. When Diablos is not enraged,
and if he digs under the ground, throw a Sonic Bomb right as his tail begins to
disappear. He will reappear in a free Pitfall Trap and you can hit him a lot.
As he begins to recover, put your weapon away. He will fly up a little (he'll
never fly anytime else) and that's your chance to chuck a Flash Bomb. Make sure
it ignites and flashes him so that he can see it--if the bomb detonates behind
him then that's too bad for you. He'll come crashing to the ground, just like
Rathalos, and you can hit him even more. Remember: This only works when he's
not enraged.

Speaking of Rage Mode, Diablos's gimmick is that he'll be in Rage Mode. A LOT.
When he's enraged, his speed and attack effectively double and you had better
stay away, and just wait for him to calm down and then pull that trick on him
again. Please.

I'll go over Diablos's attacks now. Diablos and Rathalos actually share very
similar attacks. Diablos can do the same double 180 tailswing and the same
side-chomp (that's very pitifull) and he can do the running charge. Thankfully,
Diablos can't breathe anything (if he could it'd be awful).

Of course, Diablos has some moves of his own too. First and foremost, and most
deadly of anything is his head-charge. Just like Barroth and Duramboros, he's
gonna put those sweet horns to good use and he will send you flying higher than
he ever could fly, plus take of a huge chunk of your health. Please be careful.
Oh, if you're standing in front of a rock, feel free to let him charge at you
and then move out of the way and you'll get him stuck. Good chance to attack

Diablos can also use the axe on the end of his tail (and you thought only his
head was deadly) and sweep it across the ground once-twice. This attack CAN
hit you, unlike Rathalos's tail, because its hitbox is a bit weird. Diablos
can also do Barroth's quick charge, and his tail then can also send you flying
if you're not careful. Finally, Diablos can do a one-step two-step as he
swings his head from side to side, his tail balancing him and still able to
dish out damage. Diablos can also do a hipcheck. It can be very abrupt and
out of nowhere, not to mention its hitbox is also a bit off, so stay clear
of his hips. I would say the safest place to attack him is his legs, like
Rathalos, but it's not because of his absurd tail, so all I can say is use
the double-bomb trick to do most of your damage, and try to attack his neck
and stay behind his head anytime else. For the love of all that is holy, do
NOT be in front of his face. You're just asking to be gored.

Finally, Diablos can burrow underground, like Nibelsnarf, and then literally
fly out of nowhere RIGHT AT YOU and then land. That attack does a LOT of
damage. Put your weapon away and run like a headless chicken why don't you?
And, like I said, Diablos in Rage Mode is all the worse--stay away. Thankfully,
Diablos actually seems to not have many hitpoints (or am I just using a weirdly
powerful weapon?) and so he'll limp quick and then I recommend you just
capture him and be done with it.

Diablos's breakable parts are as follows: You can break his horns (they break
individually) and you can chop off his tail. His tail, if you can, should be
your main priority. I find that his danger level decreases dramatically without
that axe waiting to cleave you in half. When he's been Pitfalled by a Sonic
Bomb or flashed out of the air, feel free to cleave off his horns, though. They
get you nice prizes.

Not to mention the practically the ONLY way to get his horns is to wound them.

The Omen
Objective:  Hunt 1 Rathalos
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Easy (4/10)
Items:      Paintballs, Flash Bombs, Dung Bombs

Rathalos starts in Area 8 but will probably fly away before you get there--
check for him in Area 3, Area 2, and Area 5, his favorite stomping grounds.
He will rarely be in Area 7, and when he's tired, he'll try to go sleep in
Area 8. Wait a few seconds before following him so that you can capture him
or wake him up or whatever, because sleeping monsters are easy to sneak up
on. Remember that Rathalos likes to be Flash Bombed.

Denizen of the Molten Deep
Objective:  Hunt 1 Agnaktor
Location:   Volcano
Difficulty: lagiacrus (4/10)
Items:      Cool Drinks, Sonic Bombs, Nulberries

Agnaktor will be hanging around in Area 7, so head on over there. Agnaktor,
like Diablos, can burrow into the ground, only this time it's ROCK and LAVA.
Agnaktor is, otherwise, Lagiacrus on land, with the same two-bite, hip check,
coil-tail-swing, and everything else that Lagiacrus likes to pull on land.
This time, of course, Agnaktor is a FIRE LEVIATHAN and so you should bring
Water weapons.

Despite all these similarities to Lagiacrus, Agnaktor still couldn't be much
more different, and now it is time to talk about Agnaktor's differences from
his thundrous cousin. First things first: Agnaktor can burrow into the rocky
lava. Obviously. When he emerges, you'd better be prepared because you don't
want to get sent flying through the air. In certain areas, such as Area 7,
there is a bit of a ceiling above you guys, and Agnaktor is more than capable
of emerging from the ground and launching himself up and burrowing into the
ceiling, then emerging and diving down back into the rocky ground. Be prepared
to have to use your dive. If Agnaktor is not enraged, use what you learned from
fighting Diablos and Sonic Bomb him to bring him right back up.

Agnaktor also has a special attack utilizing his nifty beak that Lagiacrus is
jealous of. He will jam it into the ground over and over again. If you're
near this it'll send you flying. It's mostly easy to avoid though and it looks
like it hurts him more than it could ever hurt you (it doesn't but that doesn't
keep it from looking stupid anyways). Agnaktor has a ridiculously long tail,
all the same, that you'll really want to keep tabs on.

Sometimes, Agnaktor will emerge from the ground only halfway, rest his front
claws casually on the ground, and then let loose a sweeping fire beam attack not
unlike Ceadeus's water beam. It will inflict Fireblight and once more, it cannot
be blocked. So run around or, if you're up close to him, use this as an
opportunity to simply attack him. Make sure you attack what looks like molten
lava spots on him, those are his weak points and your weapon won't bounce.
Oh, and Agnaktor will sometimes spit out the firebeam when he's just standin'
on the ground chilling.

Speaking of his armor, Agnaktor's armor is a very unusual case. When Agnaktor
first starts out, you'll see that he's become almost black and, for the most
part, you're gonna have a bouncing party. Once he burrows through the lava,
however, he becomes soft again and you're able to attack him. If you can break
any parts of him, they will remain soft even as he goes into "Armor Mode", as
it's called. So in some ways Agnaktor is kinda stupid for burrowing and letting
his armor soften up like that.

Agnaktor in Rage Mode can become decidedly faster and more powerful, and he can
be scary. Sonic Bombs don't work on him in Rage Mode, unfortunately for you,
so be careful and just pick your places carefully. If he goes into Armor Mode,
just wait for him to burrow so that he'll be all soft and cuttable/smashable

Agnaktor's breakable parts are...a LOT: You can break the molten core on his
chest, you can break his beak. You can break each one of his claws. Yeah.
All FOUR of them. You can break the fin on his back. And finally, you can break
the tail, and once it's broken, you can chop it off. That's a ton of breaks,
and by the time you've got them all (it's easier than you'd think) he'll
probably be limping his way over to Area 10 to go sleep. You'll know when a
part is broken because the fiery lava will disappear or greatly diminish.
Once you've broken the armor off a part, it's just skin underneath and so
even if Agnaktor goes into Armor Mode, those spots are still game to hit.

You will want to fight Agnaktor a lot, especially if you are a Dual Swords user
because Agnaktor, besides Rathalos, is the first monster you'll find that gives
you access to fire weapons. And I will tell you: EVERY SINGLE WEAPON that can
be created from Agnaktor is, while expensive, EXTREMELY durable and a veritable
powerhouse, sporting ridiculously high fire elemental power. You'd better go
out of your way to make one, they lay waste to any monster weak to fire.

Uragaan's Trail
Objective:  Capture 1 Uragaan
Location:   Volcano
Difficulty: Somewhat Easy (4/10)
Items:      Cool Drinks, Energy Drinks, Shock/Pitfall Traps, Tranq Bombs

Uragaan will start off in Area 6. Make sure you capture him, okay? If you
kill him, you fail the quest. So bring some extra traps (but only bring 5
Tranq Bombs so you can steal the 3 that Capcom so generously provides).

The Decisive Battle
Objective:  Slay or Repel a Ceadeus
Location:   Underwater Ruins
Difficulty: long (4/10)
Items:      Oxygen Supplies, UW Ammo, Mega Dash Juice

You'll want to come back and do this quest once you have better High Rank
weapons so that you can actually kill Ceadeus within 30 minutes. Or maybe
G Rank weapons, with my best Dragon weapon I still took 35 minutes to kill
him, so I had to repel him after 30 minutes, then swim all the way back the
second time to kill him.

Make sure you use that Dragonator and don't miss, and attack him as often as
you can. If time runs out but you have sufficiently damaged Ceadeus, you'll
get the "The Elder dragon swam away". Then next time, you can come back, swim
to Area 3, and finish him off. Try and break all the breakable parts he has.
Oh, and breaking his horn off gives you 2 extra carves but this time, it's not
the victory condition. You should break it anyways (use the Dragonator).

Once you manage to slay Ceadeus, his body gives you SIX carves instead of the
usual three, so don't dillydally about and get to carving. The best things to
get out of him is the Luminous Organ and the Deep Dragongem. Unfortunately I
seem to be getting nothing but Deep Dragongems and no Luminous Organs, which
I actually need.

Now, I'm not saying "Don't go making Ceadeus weapons or armor". Well, because
you're about to enter High Rank, forging Low Rank Ceadeus armor at this point
is somewhat redundant, but if you overforge it it's by no means a bad armor
set to go with, and you can mix and match with other pieces too for some cool
skills. Ceadeus weapons are extremely durable weapons in their own right and
boast a veritable amount of sharpness. Some Ceadeus weapons are the best water
weapons in the game, so especially if you're a Lance, Switch Axe, or Great
Sword user (credit to BLU), then you'll want a Ceadeus weapon eventually.

Like I said though, it's time consuming to farm Ceadeus if you can't kill him
within the half an hour given, so come back when you have a more powerful
Dragon or Lightning weapon, okay?

6-star Quests

Welcome to High Rank! I'm going to assume you know to bring everything with you
because now the supply box won't be stocked immediately and all you'll have is a
Map...if you even land at Base Camp! So I won't be providing item
recommendations anymore, it's up to you to know that Rathalos can be Flash
Bombed and that the Tundra is cold! I'll remind you in the Quest description
because I'm a nice person though.

Oh and since I've already gotten past High Rank I can't remember any of the
Village Requests, and nowhere online seems to have any of them. If you know
any of the High Rank Village Requests and what's needed, I would LOVE to
know and you will receive credit.

One more thing about High Rank quests: You will see "Unstable Environments"
far more often from here on out (and later on in G Rank almost every single
quest will be unstable). And more than that is the unpredictability of the guest
monster, and if it even shows up at all. Always have Dung Bombs on your person.
Even if I've already said that! Even if I will continue to say that! I will
say it again! DUNG BOMBS! BRING THEM!

Harvest Tour: Sandy Plains
Objective:  Deliver a Paw Pass Ticket
Location:   Sandy Plains (S. Plains)
Difficulty: lol (1/10)

The new Carbalite Ore can be found in every area. Sandy Plains is otherwise
the exact same, besides the new items. Oh, and the bug spots have King Scarabs,
and you'll want them because they're super rare.

Also, from now on, Harvest Tours are unstable and you could run into a large
monster. Here it's Great Jaggi. Go ahead and kill him if you run into him
with your sweet Agnaktor fire weapon.

Harvest Tour: Flooded Forest
Objective:  Deliver a Paw Pass Ticket
Location:   Flooded Forest (F. Forest)
Difficulty: lol (1/10)

Underwater you can find not only Pelagicite Ores but its even rarer sister, the
Bathycite Ore. You'll want a few, they're valuable. King Scarabs and
Hercudromes can be found here, you'll want Hercudromes too.

A new herbivore might show up here, the green ugly things called Slagtoth.
It has its own armor set but it's a very ugly and not that great armor set,
but it'll do if you're lazy and its defense is definitely okay.

Great Wroggi can show up here. He's weak to Water, remember?

Harvest Tour: Misty Peaks
Objective:  Deliver a Paw Pass Ticket
Location:   Misty Peaks (M. Peaks)
Difficulty: lol (1/10)

Misty Peaks is the same Misty Peaks you found when you had to fight Purple
Ludroth, but it is a new area and so I'll go over it.

This is a very Oriental-inspired area. Area 2 is the Jaggi's den (sheesh, they
are everywhere). You can find sweet Carbalite Ore, among other things, and
also in Area 1 there's bird things called GARGWA. They are friendly herbivores
that won't attack you unless you attack them. They can lay eggs if you surprise
them though (which is hilarious).

There's a cave area too, and there's a beautiful ambient music in the background
for some reason. Lots of ores to mine here, and lots of Bnahabra to kill and
carve if that strikes your fancy. The rest of the areas are all somewhat
watery and are otherwise extremely beautiful. The Bug spots can also give you
King Scarabs and Hercudromes but are more likely to give the normal:
Godbugs, Flashbugs, Thunderbugs. All in all, a very sweet addition.

It doesn't get cold or hot because it's a not-too-high mountain so you won't
need any special drinks here. Monsters of all sorts will be here, it's a
temperate area and a "cradle of life", so to speak.

There are no fully underwater spots in this location.

Farm Aid [KEY]
Objective:  Slay 10 Jaggia
Location:   Deserted Island (D. Island)
Difficulty: surprise! (2/10)

Well now you're High Rank and you're so bad at this that you have to settle
for slaying defenseless small girls. Go through Areas 1, 2, 3, and 5, and
you'll find that there were only 3 or so Jaggia. Logic dictates that the Jaggi
den will have all the rest of the Jaggia you need to kill, so let's head
on over there, shall we?

And what's this? A GREAT JAGGI? Pfft...that's nothing, I'll just go march up
and atta--


That, my friends, is G.I. JHOOOOOOOOOOO and you will want to run away from him
like the small defenseless girl you are because he can and will one-shot you.
But if you're stupid like me, you can run around listening to his SWEET battle
theme (which is basically The Rite of Spring).

Anyways, pull out your Dung Bombs and shoo him away, then proceed to kill the
Jaggia. Carve them--you'll get new High Rank items like Jaggi Scales PLUS and
Jaggi Hides PLUS which you will need for your High Rank armor! Also the quest
will always spawn two butterflies in Area 5 that can give you Hercudromes and
King Scarabs. Sweet.

Field Trip
Objective:  Hunt 1 Great Jaggi
Location:   Misty Peaks (M. Peaks)
Difficulty: Easy (2/10)

I put this quest as one of the first because you'd better get yourself some
High Rank armor before targeting this tier's big Key monsters. Just please.
Great Jaggi is wandering all over the map and because you get dumped in some
random-shit area, you'll have to run around looking for him! If you're
unlucky, you might run into Arzuros, the guest monster. Either Dung Bomb him
or kill him for extra parts and rewards because he's also not terrible and
you could use the practice.

Great Jaggi will move noticeably faster and dish out noticeably more damage--
you might find yourself actually using those Mega Potions you should always
have on your person. But because Great Jaggi is otherwise so simple and easy
to avoid and attack, you really should have no problem taking around 10 minutes
to just kill this thing. Carve him and get your rewards, come back, and make
yourself a full set of JAGGI S ARMOR. Just like when you first started your
game, you made some Jaggi Armor because it was the first bit of good armor,
do the same with High Rank. You have to work your way up!

Toxic Troublemaker
Objective:  Hunt 1 Great Wroggi
Location:   Flooded Forest (F. Forest)
Difficulty: Easy (3/10)

This is another armor set you will want to forge. In fact, I only forged
Jaggi S and Wroggi S, and currently I only use Wroggi S. I've just been
keeping up with its upgrades as I unlock the armor spheres and it has served
me beautifully. Wroggi S armor is just as good as its Low Rank sister, it has
Negate Poison and Razor Sharp, and this time around it also has Speed Eating
and Shakalaka Rally. It also has Defense Down as its negative skill but you
can easily just stick in a Defense jewel to negate that.

Great Wroggi is similarly more powerful than its Low Rank counterpart and will
actually give you some issues with both its poison and its attack increase.
Bring Antidotes, okay? High Rank Poison drains your health faster than Low
Rank Poison (and G Rank is even faster). Great Wroggi this time around for
some reason loves to spam the side bite, and its noticeably large range will
easily catch you off guard. Other than that he's the exact same and you'd
better make Wroggi S armor too, especially if you're a Blademaster.

Bye-Bye, Bloom [KEY]
Objective:  Hunt 1 Crimson Qurupeco
Location:   Flooded Forest (F. Forest)
Difficulty: Difficult (5/10)


All right, here's the first of our key quests, the Crimson Qurupeco, yet
another subspecies! Are you wearing High Rank armor? Do you have your Ice
weapon? Good. There is no introduction cinematic for Crimson Qurupeco,
similar to Purple Ludroth. I think he's hanging around in Area 1 or 2, and
if he's left, check Area 7.

The first thing you'll notice that's new with Mr. Crim is that his roar, unlike
normal Qurupeco, can actually stop you in your tracks. He also has, similar
to Purple Ludroth and, of course, everyone else, higher attack power and
speed. Mr. Crim shares every single physical attack with Qurupeco (he is a
subspecies, remember?) but he has some new moves up his sleeve too.

Unlike Qurupeco, Crimson Qurupeco is a lightning-based monster. Instead of
Flintstones, he's got some nifty Voltstones with which he generates
electricity! Instead of Fireblight, he causes Thunderblight, so use Nulberries
okay? You don't want to get stunned. His wings are noticeably tougher and
you will bounce, but Voltstones are Crimson Qurupeco exclusive and if you want
to upgrade your Lagiacrus weapon you'll be needing a few, so just keep on
trying (or come back later with a better weapon to try breaking them, hey?).

Crimson Qurupeco can use those Voltstones for purposes other than doing that
dancing attack that Qurupeco does that's oh so easy to avoid (you know, where
he claps his stones and causes fire...or electricity in Mr. Crim's case).
You'll know what he does it. He'll smack his volts together sorta gently.
He'll also lean slightly forward as he does it. Once...twice...three times...
maybe a fourth...and suddenly...wait for it...


Flash of light and you're stunned, just like Gobul. You can roll through it,
but his timing is unpredictable so good luck. Tough it out!

Crimson Qurupeco can sing attack songs, songs of healing, and a new one, a song
that puts you to sleep. Bring Energy Drinks if you're paranoid, he has yet to
do it to me.

Mr. Crim is also a MUCH MORE AGGRESSIVE SUMMONER than his cousin. Like, every
minute or so I had to deal with him and G.I. JHOOOOOOOOOOO in the same room.
I counted--he summoned TWELVE times and I only had 10 Dung Bombs. You know
how I finally ended the quest? I threw Tranq Bombs at the trapped chicken...
the most epic capture ever, but please don't attempt that.

I'm serious when I say that Mr. Crim will summon THE DEVIL over and over again.
Because THE DEVIL has a shweet battle theme it overrides EVERYTHING else no
matter what it is and so you'll know when he's arrived. If you're lucky he'll
stomp in with you retreating into the corner and you'll get Mr. Crim and
GI JHO to fight each other. But, trust me, it's a stupid idea to let two
monsters into a room at the same time, and if one of them is a DEVIL then you're
being even stupider and you'd better toss Dung Bombs. If you're having serious
issues try getting the Felyne food skill "Dungmaster".

Mr. Crim has the same breakable parts as Qurupeco: Beak and Voltstones.

Crimson Qurupeco armor is very lightning resistant, which can come in handy,
but its skills are somewhat lackluster.

Beat Mr. Crim and he'll show up in Moga Woods for revenge.

Pink Queen of the Peaks [KEY]
Objective:  Hunt 1 Pink Rathian
Location:   Misty Peaks (M. Peaks)
Difficulty: Difficult (6/10)

Don't worry, Pink Rathian is far too beautiful for the UGLY DEVIL to try and
rear its UGLY HEAD in front of her. He's so unladylike that his mere existence
would repel her away.

But if beauty is a way of gauging power, then Pink Rathian is very, very deadly
and you'll want to make sure you've got Antidotes (or Wroggi S armor) and
a nice set of High Rank armor on your back to protect you, she won't hesitate
to KILL YOU DEAD for fun and she is an incredibly dangerous subspecies.

Pinkian will have all the same attacks with her cousin, Rathian. However, she
has some new additions that increase her deadliness, in addition to the usual
speed and power increases overall. First off, do you remember that stupid,
weak side-chomp attack that Rathian, Rathalos, and Diablos like pulling off?
You know, that one you never paid attention to because it was a good
opportunity to lay down the hurt on her. Well, now it's accompanied with a
BLAST OF EXPLOSIVE FLAMES in the vicinity of her jaw and you will want to
STAY AWAY because its range is ridiculous. Stick to her legs, okay?

Also, Pinkian has another EXPLOSIVE FIRE attack that she will pull on you,
especially if she's enraged. She'll breathe fire, and instead of just the
usual easy-to-avoid fireballs, it'll be an EXPLOSIVE CIRCLE OF EXPLODING
FIRE because she is a pyromaniac and loves it.

Pinkian's final new, and most deadly, attack, is her corkscrew backflip.
It's as awesome looking as it sounds (Rathalos, you really need to catch up
because you're not as cool as a girl is!), but even deadlier. Instead of just
backflipping, because that's boring, she decides to add SPINNING to the mix.
Like before, it can and will poison you in addition to dealing a nuke of
damage. Pinkian can also pull off your standard backflip if she so chooses.
Unpredictable little gal, isn't she?

Other than that, Pink Rathian has all the same as Rathian. Fire balls, tail
swings, eagle swoops, the ability to pin you, and everything else. Oh and
if she's in the air you should Flash Bomb her to bring her down. It will
put her into Rage Mode, and Pink Rathian in Rage Mode can be terrifying.

Pink Rathian has all the breakable parts of Rathian. You can bash her face
to destroy her beauty, wound her two wings, and chop off her tail. If you
chop her tail, her backflip and corkscrew become notably less deadly because
the tail is shorter. Don't let that let your guard down though.

Once you've beat her, Pink Rathians will pop up in Moga Woods because the
villagers love seeing gymnastics.

URGENT: Splash Damage
Objective:  Hunt 1 Plesioth
Location:   Deserted Island (D. Island)
Difficulty: hitboxdissonance (5/10)

I know what you want. You don't want no subspecies. They're boring. You want
a monster, a real NEW monster. Well good for you, there's a new monster for
you! His name is the Plesioth and you will either love him or hate him.

Head on over to Area 10 and you'll be introduced to the lovable Plesioth.
Bring a FROG and head to the fishing spot and you'll be able to fish him out
of the water just like Gobul. He'll spazz out like he always does and you can
lay the hurt on him. When Plesioth finally stands up, you'll notice something:
His odd and absurd size.

It is this odd and absurd size that gives him some pretty severe (but tolerable)
hitbox dissonance, and this can be an issue. Lucky for you, I know most of
the issues and so I will be telling you! First, let's learn about Plesioth's

On land, Plesioth is actually not so easy as he is in the water. Strange,
I know. Plesioth can wriggle forward similar to Lagiacrus, and if he's tired
he'll fall over and spazz out. He can also do a double 180 tailswing and a
hipcheck. Finally, he will stand on his hind legs and stand up super tall and
fire a water beam. If you're attacking his legs (which you can probably only
reach up to there) then you're safe. When Plesioth's about to enter the
water, he'll run like...well...nothing's really as traumatic as a Plesioth
running, let's just say.

Underwater, Plesioth can charge at you super fast. If you're on land and he's
in the water, he'll pop up and waterbeam you. It has a ridiculous range so
be careful. Plesioth will often leap out of the water like some stupid fish.
No monster will ever be as traumatizing as Plesioth, I swear. Plesioth can
also do a very spastic figure-8 sorta of random thingy. Its hitbox is very
odd, I've seen the end of his tail go right through me and not hurt me one
bit. Plesioth's underwater hitboxes are all off--i.e. they're all smaller than
they ought to be, so you should take advantage of it.

Plesioth's breakable parts are as follows: You can break the fin on his back,
you can scar his head, you can wound both his wings. Unfortunately, you cannot
chop off his tail. Too bad!

Which leads me to his hitbox dissonance. When he was first introduced, his
hitboxes were absurd. They've been somewhat fixed, but his size is still very
odd and weird and this means his hitboxes are still off. His hipcheck will
hit you even if you're right under his tummy with nothing but air above your
head. If you're on the opposite side of his hipcheck direction, you will still
be sent flying through the air. Stay away from both sides of Plesioth's hips
to avoid this issue, please. Plesioth's double 180 tailswing is also perfectly
capable of smashing into you even though it's 8 or 9 feet up in the air.
Too bad you can't cut it off, like I said. But if you can keep these dissonances
in mind, then you'll be fine. The absurdity of his hitboxes aren't as bad as
they used to be, and if you've mastered your evasion, you can easily roll or
dive or shield, you know.

When Plesioth is only land and tired, his head will droop to attacking range,
and for a weirdly long time. Feel free to cut his head to pieces. When he's
exhausted, his torpedo charge will end in him flinching, falling over, and
becoming all spastic, so attack him then too, why don't you? When he's tired
he'll attempt to go to Royal Ludroth's den in Area 12 but I've seen him all
over the place. I've killed him on land in Area 10 and I've trapped him in
the water in Area 11.

Plesioth underwater really isn't that bad. Half the time he's sitting there
contemplating the vastness of the universe so I guess you can just jolt him
out of his philosophical reverie if you so choose.

Plesioth, similar to Agnaktor, makes for incredibly high quality water weapons.
Do go ahead and make some (especially if you're a Dual Swords user).

Now Plesioth will be hanging around in Moga Woods and also you've unlocked the
7-star quests! Now let's go ahead and do the rest of the 6-star quests, hey?

The Merchant's Mission
Objective:  Hunt 1 Rathian
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Easy (4/10)

Rathian is basically more powerful and faster now that she's a High Rank
Rathian. She does not have the spinny backflip or the explosive fireballs that
Pink Rathian possesses, she is a plain Rathian. She'll start and end in
Area 8, and if you're lazy, steal a Wyvern Egg to lure her right back.

The precious item you'll want from her this time is the Rathian Ruby. Good
luck getting one.

Rathian will appear in Moga Woods at night now.

Current Events
Objective:  Hunt 1 Royal Ludroth
Location:   Deserted Island (D. Island)
Difficulty: Medium (4/10)

Royal Ludroth is the same as ever. Bring your Fire weapon and break all his
parts and be careful of Waterblight, so bring Nulberries too. When he's tired
he'll retreat to Area 12 so kill him dead or capture him. His parts are good
for upgrading your Ludroth water weapon if you chose to make one, and you'll
need Torrent Sacs for a Village Request.

Herd Mentality
Objective:  Hunt 1 Great Jaggi and 1 Pink Rathian
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (5/10)

Great Jaggi starts out in Area 6 in his den and Pink Rathian starts out
in Rathian's nest, Area 8. This is an "Epic Hunt" so monsters show up
one at a time and when defeated give you Mega Potions, so break all their
parts and capture them. Pink Rathian will be the first that you have to defeat.
Since it's a multi-monster quest their health has been scaled down, so she
is notably easier than her debut quest.

After that, go kill Great Jaggi. He's super easy and you can either cap him
or kill him. I'd recommend just killing him, it's not like he's hard. Use
a Lightning weapon.

Leading the Charge
Objective:  Hunt 1 Barroth
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat Easy (4/10)

Well Barroth gets easier with time and to tell you the truth he's not that
bad as other monsters (like Rathian) are in High Rank. Starts in Area 3
and ends in Area 3 of Sandy Plains and can burrow to escape you. Bring
Cool Drinks. In High Rank his head cannot be damaged unless you have White
Sharpness weapons (which are pretty much unobtainable until G Rank) so
unless you're a Gunner or you use Impact weapons stick to his weak point
(the arms).

New to High Rank is a hipcheck. It's slow and easy to see coming, but I'm
just letting you guys know.

Defeat him and you'll unlock Barroth in Moga Woods. Interesting.

Desert Warfare
Objective:  Hunt 1 Rathian and 1 Barroth
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat Difficult (5/10)

This is yet another Epic Hunt. Barroth starts in Area 3 and Rathian starts
out somewhere hot, so bring Cool Drinks. Same old, same old. Capture them
if you want since they only give Mega Potions, even their tails once you
pop them off. Break as many parts as you can to get the Wound rewards.

Hair of the Dog
Objective:  Deliver 5 Slagtoth Oil
Location:   Flooded Forest (F. Forest)
Difficulty: Easy (2/10)

Slagtoth, as mentioned before, are scattered EVERYWHERE that's terrestrial
in Flooded Forest. If you kill them, you have approximately a 30% chance of
carving Slagtoth Oil, an Account Item. So go ahead and kill some until you
have 5, then return to Base Camp to deliver them. Generic Delivery Quest,
not hard.

Oh, by the way, this quest is unstable and either Pink Rathian will show you
to kill you with her beauty, or THE DEVIL will appear to try and eat everything.
Maybe bring Dung Bombs along?

Double Jeopardy
Objective:  Hunt 2 Arzuros
Location:   Misty Peaks (M. Peaks)
Difficulty: Somewhat Difficult (4/10)

The 2 Arzuros this time around will tend to follow each other a lot so it
will happen multiple times that they're doubleteaming up on you. You'll run
through a few Dung Bombs doing this. This isn't an Epic Hunt quest because
they all show up at once so you can kill them.

They don't have too many new attacks, but they will use their 360 claw swipe
a lot more than they ever did back in Low Rank, and they can hit you for a
veritable amount of damage. Hit their behinds, break their wrists, and take
the rewards like the greedy hunter you are.

Arzuros will appear in Moga Woods at night now.

Bully the Bullfango
Objective:  Slay 15 Bullfango
Location:   Misty Peaks (M. Peaks)
Difficulty: Easy (2/10)

The Bullfango are scattered all around Misty Peaks and you should have no
trouble killing them and harvesting their parts (which really aren't that
useful). Purple Ludroth could potentially show up, just shoo him away.

And of course other guest monsters could show up too.

Under the Yolk
Objective:  Deliver 3 Gargwa Eggs
Location:   Misty Peaks (M. Peaks)
Difficulty: Easy (2/10)

Gargwa lay eggs by you startling them. Go up behind them and attack them so
that they drop a shiny. I like kicking them. But you can stomp on them or
kickbox them or whatever too. After they've laid their egg or dropped something
like Gargwa Guano or whatnot, they might try to buttcheck you. Either kill
them and carve them for their pretty parts or just pick up the egg and
skedaddle on to Base Camp. You can also trade the eggs with the Veggie Elder
for things to sell if you want.

Gargwa appear everywhere. Once you've gotten an egg from Area 1, they'll
magically disappear so you'll have to look and walk around a bit. Thankfully,
no large monster cares about Gargwa Eggs. You'll get lots of nice jewels
and things as rewards.

Siren's Song
Objective:  Deliver a Paw Pass Ticket
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (5/10)

This is a bit of an oddball quest. The only way to get a Paw Pass Ticket to
show up is to defeat 2 Qurupecos. Totally there's 4 Qurupecos plus one monster
that may show up if the area is unstable. It should normally be a Rathian,
but GI JHOOOOOOOOOOOOO seems to have a bit of a crush on me because he shows
up whenever I do this quest.

Nonetheless, kill your first Qurupeco and you'll get the message "4 Monsters
Left!". Kill the second, and it'll say "3 Monsters Left!". Weird numbers,
considering there's only 4 Qurupecos...unless the guest monster somehow
figures in? But it's just that, a guest monster, so it doesn't make much
sense. Needless to say, just go kill two Qurupecos (or more if you need their
parts), solve the mystery if you'd like when you can kill them more
efficiently later, and take your rewards. Make sure you Dung Bomb the guest

7-star Quests

Well you're pretty deep into High Rank now.

Harvest Tour: Tundra
Objective:  Deliver a Paw Pass Ticket
Location:   Tundra
Difficulty: lol (1/10)

There's not much new to the Tundra, but as usual the Ores are just begging to
be mined. The very precious GRACIUM Ore is a must-have, and the even rare
FUCIUM Ore is a blessing if you can come across any (I myself only have ever
had one). Issisium and rare jewels are also commonplace here, as well as
Bloodstones and Deep Bloodstones, which fetch money if you choose to keep

Great Baggi can show up here, by the way.

Rockslide [KEY]
Objective:  Hunt 2 Volvidon
Location:   Sandy Plains (S. Plains) NIGHT
Difficulty: Easy (3/10)

This is one of those multi-monster quests where the Volvidon could easily
double-team on you, so bring your Dung Bombs and attack them one at a time.
Volvidon are soft and weak little Fanged Beasts just like the rest of them.
Try to break their backs to get some Rickracks--Volvidon S armor, despite
its ugliness, has some nifty skills if you want some.

Don't forget your Hot Drinks!

Snowball Fight [KEY]
Objective:  Hunt 1 Jade Barroth
Location:   Tundra
Difficulty: Somewhat Difficult (4/10)

Area 2 is where you need to go, I believe. Jade Barroth is essentially the
shimmering blue, snow-covered cousin of the Barroth (obviously). She shares
every single attack with Barroth. No, seriously. She's one of the less
unique subspecies out there.

The only difference is how she charges. Instead of charging in a straight
line like Barroth does, which is easy to avoid, Jade Barroth will charge
in curvy lines! She can make surprisingly sharp turns as she does as well,
so prepare your dive and otherwise run around as fast as you can because
she has surprisingly good aim with that big head of hers.

Something more interesting about her is that when she's limping, she'll go
over to Area 1. Don't go just yet though, let her charge forward and bust
open a path that leads to...secret areas 8 and 9! Where she's sleeping, there's
a bug spot that can give you RARE SCARABS and that bone pile could give you
DRAGONBONE RELICS. Gather them up before you kill or capture Jade, why don't

Shocking Development [KEY]
Objective:  Hunt 1 Baleful Gigginox
Location:   Tundra
Difficulty: Difficult (5/10)

Unlike Jade Barroth, Baleful Gigginox is a tough little cutie with several new
attacks up her sleeve. While physically she shares every attack with Gigginox,
her special attacks are no longer poison, they are electric, and she can
both paralyze you AND give you Thunderblight at the same time! Nulberries,

You know when Gigginox spits poison at you while she's standing? Baleful
Gigginox will do that too, only it's a huge electric ball that will split into
three and travel in separate paths. The radius is quite large, and you'll want
to never face her head-on, because she'll jolt you and leave you paralyzed
and Thunderblighted. Baleful Gigginox when attached to the ceiling will
throw electric balls instead of poison balls.

Baleful Gigginox's biggest attack, however, is when she'll tense a bit, like
Lagiacrus, and then suddenly let out an enormous blast of electricity that
arcs above her like a half-sphere. Its radius is larger the longer she's
tense. The radius of the jolt is very short-lasting, unlike Lagiacrus, but
it'll smack you for a whack ton of damage if you're not careful. And leave
you paralyzed. Yeah, I'll keep reminding you about that always!

If you break Baleful Gigginox's head, her thunder balls change from yellow to
blue. Just interesting.

Oh, and Baleful Gigginox can't give birth to Giggis anymore (which makes me
wonder where Baleful Gigginox come from. Baleful Giggis???). Instead, she will
always lay the electric equivalent of Gigginox's poison bombs. When it explodes,
however, its range is, of course, far larger and you'd better be careful,
even if you're next to her face you could potentially get hit.

Baleful Gigginox will turn BRIGHT RED when enraged (definitely not inspired by
Red Khezu) and her head will turn hard but her tail will be squishy. Baleful
Gigginox, by the way, seems to go outside a lot more often than Gigginox.
She'll be in Area 2 a lot when she's weak, although she won't spend a lot of
time there. If you're aiming on capturing her, keep an eye out for when she
leaves the confinement of the cave.

Baleful Giggionx's lightning weapons are more powerful than Lagiacrus's, but
lack in sharpness and are a lot harder to get. If you've already got a Lagiacrus
weapon you don't need to bother with Baleful Gigginox...unless you think it's
too cool to pass up?

URGENT: Masked Robbery
Objective:  Hunt 1 Rathalos
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (4/10)

Well Rathalos isn't any different. It's just that Rathalos happened to steal
Kayamba's so-called "Ultimate Mask" and you have to kill Rathalos in revenge.
He starts off in Area 8 but he may well be in Area 3 or something, so check
there. He uses the predictable paths of Rathian and when tired will try to
go to Area 8.

Afterwards, Kayamba will put the mask on and, dispair!, for it is not the
Ultimate Mask, Rathalos has RUINED it. Cha-Cha laughs because they don't like
each other much (and I thought their Chum-Chum was maxed) and calls it the
"Unfortunate Mask". And that is what it is. The excuse plot now is attempting
to revive it and turn it back into the Ultimate Mask.

By the way, Rathalos will be stomping around at night and you'll unlock the
next tier of quests! Getting far into High Rank now, aren't we?

Scene of the Crime
Objective:  Hunt 1 Gobul
Location:   Flooded Forest (F. Forest)
Difficulty: Somewhat Difficult (4/10)

Gobul's the same as ever. Go to Area 4 and use a Frog to fish him out. He'll
be spamming his Lantern attack more than ever to stun you but if you've
mastered the timing, you can in fact roll right through it and make use of
the invincibility frame (or dive, you know). He's faster and a bit bigger
and he'll leap out at you from underground and all that great stuff. Go ahead
and smash his lantern and chop off his tail, why don't you?

Defeating Gobul has hordes of Gobul appear in Moga Woods at night.

On Thin Ice
Objective:  Hunt 2 Lagombi
Location:   Tundra
Difficulty: Easy (3/10)

Just like Volvidon and Arzuros, and having two of them in the same room can
make things pretty nightmarish what with both of them sliding around. Dung
Bomb one and focus on the other. Use these Lagombi parts to upgrade your
ice weapon while you're at it, hey?

Leader of the Icepack
Objective:  Hunt 1 Great Baggi
Location:   Tundra
Difficulty: surprisinglyhard (4/10)

Great Baggi is surprisingly difficult, and it doesn't help things that GI
JHOOOOOOOOOOOOO could potentially appear and murder you. That's how I died,
I got stunned by THE DEVIL and then Great Baggi decided it'd be fun to bite
me. Woo. Then I got mad and frustrated and so when I returned I decided to
hell with it, I'll let THE DEVIL damage Great Baggi for me, and since neither
had seen me yet they were fighting each other. It was funny.

But don't do that (although I'll bet THE DEVIL did a pretty large chunk of
damage to Mr. Baggi while I vented my rage). Anyways kill him dead as soon
as you can with your awesome fire weapon yay!

Funny story about this quest too, since Cha-Cha is wearing the Mock Melynx
mask (a great mask, everyone ought to wear it!), and the Mock Melynx mask can
steal items from monsters, I come back from a frustratingly but enjoyable
success and I find that Cha-Cha has a DEVIL Hide. Interesting. I suppose
if you hunted quests where GI JHOOOOOOOOOOOOOO could show up enough times you
could make his weapons without ever fighting him himself. I find that to be
incredibly amusing.

Research Assistance
Objective:  Hunt 1 Gigginox and 1 Baleful Gigginox
Location:   Tundra
Difficulty: Somewhat Difficult (5/10)

They both will double-team you because they both hang out in similar regions.
I'd recommend you tackle Gigginox first, who, predictable as ever, is hanging
around in her den. Then go and handle Baleful Gigginox, who is the harder of
the two. This is a good quest for farming Gigginox parts if you need both for
their respective weapons (like, you know, Venom Wings and Boltgeist, heh heh).

Designer Antlers
Objective:  Deliver 5 Anteka Antlers
Location:   Tundra
Difficulty: Easy (2/10)

Anteka are those antelope things with the pretty antlers that are High Rank
only monsters, similar to Slagtoth in Flooded Forest. If you shield bash them,
they'll be stunned like Kelbi and you'll for sure get antlers, but if you don't
use a shielded weapon, killing them has a 35% chance of antlers so never fear!

GI JHOOOOOOOOOOOOOO might show up again but this time, it's not biggie.

Or other guest monsters. Who knows?

Toxin Avenger
Objective:  Hunt 3 Gigginox
Location:   Tundra
Difficulty: Somewhat Difficult (5/10)

This is not an epic hunt quest, but the Gigginox show up one after another
anyways. If you kill them, you'll still be able to carve epic parts. Use your
awesome fire weapon to plow through them. It took me less than 15 minutes for
each one, and it should take you that long too, because otherwise you're going
to run out of time and you'll be sad.

If you need a crapton of Gigginox parts, do this quest. Because their health
has been dramatically scaled down, it's much easier and you'll get more carves
because there's three Gigginox. Each one of them will always start out in
Area 2 and will roam around Areas 2, 3, 4, 5, and 7.

The Write Stuff
Objective:  Hunt 1 Jade Barroth and 1 Gigginox
Location:   Tundra
Difficulty: Somewhat Difficult (5/10)

This is an Epic Hunt quest. Jade Barroth will appear first somewhere in Area 2,
and when she's limping let her break open that secret area and gather stuff,
okay? Then head to Gigginox's den and take her down. Capture them unless you
need the Mega Potions, but both of them are pretty easy. If you don't have a
good weapon though, time could be an issue.

Rumble in the Great Desert
Objective:  Slay or repel a Jhen Mohran
Location:   Great Desert
Difficulty: don't do this now, save this for later (9/10)

Well technically you'll save this for like the last few quests of the 9-star
tier, but in any case I'll go over it now because it is definitely possible
to do around the 8-star mark with good timing, a bit of luck, and much

First of all, you can't do this quest until you fulfill the Dragonship Village
Request. It requires 1,200 resource points, among other things. Do it and
you'll unlock this quest. It's not key, and you'll only need to do it to
unlock Alatreon and other end-9-star quests, so you can come back and do this
after a bit.

Jhen Mohran's biggest weaknesses are to Dragon and Ice, but unless you've farmed
THE DEVIL before doing this, you won't have a Dragon weapon, and in fact a
powerful Ice weapon works beautifully. Defeat Barioth, turn him into a weapon,
and then come back, okay? Having a good weapon is 50% of winning, here.
Armor won't matter as much because Jhen Mohran's sheer size means she won't
be attacking you as much as attacking your Dragonship.

Your Dragonship is that ship you're on that can TRAVEL THROUGH SAND. It will
be taking damage from Jhen and thus has levels you can view in the Quest Info:
NORMAL --> LOW --> WARNING --> DANGER. Once it gets to Danger, you really are
pretty much going to fail the quest unless you can pull everything off to
the millisecond...with a ton of luck. Thankfully, your Dragonship isn't totally
defenseless and has many features that you can use to keep Jhen Mohran at
bay. If you have the Felyne Skill "Bombardier" then things might go a bit
easier because it increases your Ballista and Cannonball damage, but don't
rely totally on it because if your Dragonship is destroyed you'll still fail.

The general rule of thumb is this: If you can keep doing steady amounts of
damage, Jhen will be forced back and be unable to try and attack your ship
via belly flop, the most damaging attack your Dragonship will have to suffer if
you're not careful. The moment you're in the quest, get the Ballista Ammo
and the Anti-Dragon Bombs, you'll want them. After you've grabbed whatever
else you need, head up top and you'll see Jhen Mohran pop up out of the sand.
Obviously, Jhen's too far away for you to hit via weapon, and that's what the
Ballista are for. Ignore the cannons, you can use them later. Use the Ballista,
press R for a more precise aim mechanic, and aim for the TUSKS because you
will want to break them.

After a while Jhen, will get closer and you'll see a red arrow pointing to
her side. That's your cue to jump and get to her back. As you run along her
back, you'll see grey, cracked parts. Those are her weak spots, and you'll
want to hit them until they break. After a while, though, Jhen will throw you
off and you'll have to get back up to the top deck and repeat it over again.
If you can break both though, that's a sign you're doing well. Dual Swords
users, you'd better be Demon Moding as often as you can--it's literally
impossible to break the weak spots unless you are Demon Moding over and over
and over again. Great Swords users had better be level 3 charging, and Long
Swords users had better be raising their Spirit Gauge as high as possible.

Jhen will then leap overhead the ship and go to the other side. While this is
all occuring, Jhen may sweep across the ship with her tusks. This doesn't do
much damage to the Dragonship (you stay clear), but the attack that follows
can be devastating. Did you see the Gong next to the Cannonballs (which you
can pick up)? Well, right as Jhen rears and shows of her ugly belly, ram that
Gong and you'll knock her back. Sheesh, Jhen Mohran, lose some weight. If
Jhen Mohran ever attempts a belly flop again, and the Gong isn't available,
go to the Ballista and select the yellow icon BALLISTA BINDER in your item bag
which you definitely should have gotten out of the supply box. That'll also
stop her in her tracks.

After a bit, you'll see that Jhen's ignoring you and is moving her way to the
front of the ship. She intends on ramming you face-on. Luckily for you, there
is a frontward facing DRAGONATOR, and it is just like the Ceadeus Dragonator.
Time it right because if you don't, your Dragonship will be sad and you might
as well as abandon because you will NEED the damage output of the Dragonator
if you hope to even repel her.

As you've probably noticed, Jhen Mohran's actions are all very SCRIPTED and
will happen no matter what. This means that even if you fail, you've gotten a
good idea of what's going to happen, and so with each attempt you'll get a
bit better. Keep trying, watch YouTube videos, read this guide, etc. Or you
know, put this off for later and get a better weapon? Anyways, Jhen will
then shoot some rocks at you (she'll do it a lot and it'll always hit you
unless you move out of the way). Then she'll disappear beneath the sand.
Then she'll reappear, a little closer, and she'll twist back into the sand...
And the second time she reappears, she'll begin to rear...and...ACTIVATE THE
DRAGONATOR!!!! The spiraling spike will stab her in the chest and she'll be
knocked back.

Continue to gather Ammo and Cannonballs, break her weak points, and if all goes
well, you'll be taken to "The Final Showdown". This is when it is absolutely
critical you keep your Dragonship in good shape, because this is the stage
when many, many things can potentially go wrong. Use the Hunting Gong only
when you have to, and if the Hunting Gong isn't working, remember that
strange, yellow BALLISTA BINDER you grabbed? Use that instead. Just go over
to the Ballistas and make sure the icon over it is yellow, and you'll bind her
and cause her to stumble back.

During the Final Showdown, your boat will be stationary and she'll be off in
the distance. Don't go running up to her, she's nowhere near dead. Instead,
collect your Ammo and shoot with the Ballista. As she gets closer, try your
hand with the Cannon and use Cannonballs. And finally, when she's really up
close, it's time to use the DRAGONATOR again, which is reset and will this
time, instead of facing frontward, is facing Jhenward (you'll probably notice
that big metal spike). The theme music will change to something incredibly
AWESOME and it will feel WORTH IT and you'll feel like the ULTIMATE HERO.

But it's not over yet! You'll have to keep on using your Hunting Gong, once
she's within the Nator-range, she's close enough to belly flop you over and
over and over, and your Dragonship, once it's in the Warning range, can only
take so many hits before you fail. If you Gong her at the right time, she'll
fall over, her mouth open. Her MOUTH is another big weak point, attack it
and you'll see tons of blood and stuff and you can do massive damage. Then
you'll want to run back and continue Cannonballing her.


Later on, you can try to attack her legs too, for Jhen Mohran Braces and such,
but for now just focus on keeping the ship happy, okay? Just remember: If you
can keep inflicting constant damage, she'll stagger and stop attacking and
that's good for both you and your Dragonship. If all goes well, you'll get a
Repel and she'll run away, and if things go flawlessly (or you have a really
overpowerful weapon) then you'll kill her. You can carve her four times in
her mouth and four times in her body, so be quick about it. If you're lucky,
you might get Earth Dragongems.
Remember: HUNTING GONG and BALLISTA BINDER are your best friends! And if
          they're not available, break Jhen Mohran's breakable parts! Which
          are: Her two tusks (use ammo and cannonballs, they're enormous),
          and her two legs. Oh and the weakpoints on her back, but you knew
          that already.

If you're confident with hunting Jhen Mohran, remember those blue stones you
saw? They're mineable, and you can get Jhen Mohran Scales, Bathycite Ores,
and Pelagicite Ores off of them. It's a reliable alternative to that annoying
Flooded Forest.

If you're wondering when I personally defeated Jhen Mohran, it was after I'd
unlocked the 8-star Quests and upgraded my ice weapon by fighting Barioth 5
or 6 times. Here's what I used:

Armor:    Wroggi S
Upgrades: All the way up to one Hrd Armor Sphere (don't have many of those)
Defense:  320
Skills:   Autotracker
          Speed Eating+1
          Shakalaka Rally
          Razor Sharp
          Negate Poison
Weapon:   Blizzarioths

I had a Talisman that gave me +10 in Psychic, and then I gemmed in the extra
points for Autotracker (a valuable skill). The rest came with the armor, and
I gemmed out Defense Down.

As you can see, you don't need anything fancy to defeat Jhen, just some luck.
It took me 4 attempts (Dragonship died twice, missed with the Dragonator once).
Oh, and practice, of course. Don't expect a win on your first try.

Finally, some technical things if you're curious: Jhen Mohran staggers every
time you deal out 2,000 HP worth of damage. She has around 12,000 - 15,000
total, so you can count how many times she staggers to keep tabs on if you're
anywhere near close to killing/repelling her or not. Best of luck to you!

8-star Quests

This is the second-to-last tier before the almighty G RANK awaits you (unless
you've been fighting there and you came back to use overpowered gear. How

This is the tier where you will be introduced to 3 Ultimate's flagship monster,
the BRACHYDIOS. In order to unlock him, you'll have to talk to Argosy when
he arrives and he'll talk about Brachydios to you. The very thin Unfortunate
Mask excuse plot continues and otherwise, it's questing as normal. There's
not very many new-new monsters here, so for the most part it's all old hat,
the monsters are just more powerful.

After completing all the key quests, Kayamba will randomly mention that the
Unfortunate Mask is "reacting". That's when the Guild Sweetheart will have the
Zinogre (Jinouga?) Urgent Quest for you. He's a big badass wolf with a
SUPER SAIYAN mode so Lightning resistant armor will be good for you.

Harvest Tour: Volcano
Objective:  Deliver a Paw Pass Ticket
Location:   Volcano
Difficulty: lol (1/10)

This is where you can mine to get the HRD ARMOR SPHERE, which will be necessary
as you continue upgrading your armor. You can also find very rare charms and
Rustshards and jewels and everything else valuable. Make sure you bring your
Cool Drinks!

Some things you can find here: Fucium Ore, Adv Armor Sphere, Hrd Armor Sphere,
Dragonite Ore, Rustshard, Timeworn Charm, Shining Charm.

Uragaan could potentially show up.

The Fisherman's Fiend [KEY]
Objective:  Hunt 1 Lagiacrus
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (4/10)

Lagiacrus starts in the same area as ever (Area 10) and will wander around
Areas 10 and 11. When he's tired he'll swim-limp over to Area 12 and you
can capture him if you please. You'll be farming him a lot if you want to
upgrade your Lagiacrus weapon.

High Rank Lagiacrus really isn't any tougher than his Low Rank counterpart and
to be honest, he's one of the easiest monsters in this tier. High Rank Lagiacrus
armor is definitely something to consider though, and considering the easiness,
you could make some because I recommend you have a Lightning-resistant armor
for the urgent quest at the end of this tier.

For some reason, I find that this Lagiacrus likes to stay on land a lot. He
even went as far as Area 9. So don't be surprised if he does that. It's not
like you dislike it anyways, he's easier on land.

Denizen of the Molten Deep [KEY]
Objective:  Hunt 1 Agnaktor
Location:   Volcano
Difficulty: Difficult (5/10)

I went over Agnaktor in this quest's Low Rank sister, and now that it's key
well you should have fought him in Low Rank anyways for a nice fire weapon.
High Rank Agnaktor's Rage Mode, I will mention, can be absolutely TERRIFYING,
the speed increase is almost disgusting and he has a new burrow attack where
he torpedoes through the rock, and this can easily send you flying.

Agnaktor's fire beam will also sweep around much like Plesioth's, only faster
and more out-of-control. Have your dive ready or otherwise be ready to
stomach Fireblight. Maybe bring Nulberries?

Remember that you can't Sonic Bomb Agnaktor if he's in Rage Mode. Good luck!

The Moving Mountain [KEY]
Objective:  Hunt 1 Duramboros
Location:   Misty Peaks (M. Peaks)
Difficult:  Somewhat Difficult (4/10)

Duramboros in the new Misty Peaks! It's the same old Duramboros, and since
the last tier was chock-full of Gigginoxes, you should have upgraded your
Poison weapon by now because Poison defeats Duramboros easily.

Remember that when Duramboros launches himself into the air, his aim is oddly
good (and defies physics, darn), and you can run all the way to the opposite
side of the room and he'll still come crashing down on you. It will guaranteed
stun you and even with sweet armor you'll find yourself with 1/3 less health
than you had to begin with. It's very easy to get hit by this guy's flying

"Brachydios" Means Trouble [KEY]
Objective:  Hunt 1 Brachydios
Location:   Volcano
Difficulty: Difficult (6/10)

Brachydios's intro video is up in Area 5. You'll start out in base camp for this
one, so feel free to grab the map and then head on up there. Once you can engage
Brachydios in combat, you'll notice that Brachydios is...well...different?
You'd be right. Brachydios, despite being in the BRUTE WYVERN class, actually
has useable forearms, and uses them. Let's go over Brachydios's unique perks
first. Oh, and Brachydios is weakest to the Water element, so pull out your
Plesioth weapon.

First of all, as you've noticed with the unfortunate Uroktor, Brachydios likes
to use this explosive green slime. Second of all, the slime will turn from green
to yellow to red, and then it will explode, so it's a predictable explosion.
Second of all, Brachydios doesn't charge like other Brute Wyverns do, nor does
he have many attacks even remotely similar to other Brute Wyverns like Barroth,
Duramboros, and Uragaan. So he's a whole new monster. His AI can be pretty
tricky too. Even if you brought your Shakalakas along (which you always should),
you might find that Brachydios tends to stick to you, especially if you're up
close, but the moment you're far away, either he'll leap at you or you go
ignored in favor of your companions. Rarely will Brachydios distract himself.

About the Slime, too. Slime is a unique element outside of the element circle.
It is not an element, nor is it a status, but it is a strange lovechild of the
both. Monsters have initial tolerances to Slime that will gradually go up,
but it is also an element in that some monsters are actually weak to it and it
has its own special characteristic: If you're using a Slime-based weapon,
occassionally you'll see colorful explosions. What those explosions do is that
the part of the monster that explodes will lower in DURABILITY, the number that
must decrease to 0 before a part breaks. That means that using a Slime weapon
makes it notably easier to break parts you couldn't break before. Some people
say that Slime is a broken element, but I personally see no reason why. If
a monster has an elemental weakness, you're better off exploiting that because
Slime won't deal as much damage, okay?

All right, onto his attacks. Brachydios's attacks will 99% of the time involve
those forearms of his, and the other 1% of the time his horn or his tail. First
of all, he has the very generic double 180 tailswing that if you're right
between his legs (the safest spot, as always) will whoosh right over your head.
Let's start with his non-Rage Mode attacks. His most common attack is swiping
with his fist at you. If it hits you it won't deal a wallop of damage but it'll
give you Brachydios's exclusive element blight: Slimeblight. The Slime will
explode, so either roll 3 times, like Fireblight, or use a Deodorant. You
brought Deodorants, right? Brachydios might also charge in a straight line, but
in his own unique way: He'll punch at the ground 5 times, leaving a neat
straight line of slime circles waiting to explode one after the other. Easy to
dodge. He might also jump through the air and land heavily on his fists, leaving
two slime globs down. Also easy to dodge. Brachydios when not in Rage Mode is
prime time for you to attack and break his parts/do whatever damage you possibly
can because his Rage Mode is a whole different story.

Brachydios has quite a few new and enhanced attacks in Rage Mode. First off,
he will move faster and his attack increase is absolutely disgusting. You will
be much better off staying away, similar to Diablos, when Brachydios becomes
enraged. Brachydios becomes more easily enraged the more tired he becomes, by
the way, so you can use that as a tell of whether he's worn out or not.
I'll tell you about the differences in his attacks first. The most important
thing you'll want to know is that when he's mad, the slime will explode
immediately. You'd best not dawdle around him, keep on running.

Brachydios's 5-punch attack will, for example, not leave behind a trail of
slime, but a trail of explosions. When Brachydios jumps through the air and
lands, the slime will immediately explode. Brachydios will also occassionally
link a one-punch explosion attack with a swipe, and he can do this up to 4
times in a row, very, very quickly. Brachydios normally won't be linking attacks
together, but in Rage Mode he can and he will, and this can make him
enormously deadly because if you get one-two punched, you'll get Stunned and
that's not a good thing.

Brachydios has two new attacks in Rage Mode that involve the use of that
magnificent horn on his head. First off, he'll lunge forward and fling his
horn into the ground and jerk his head up. This will cause a line of explosions
down the line of his sight. If you're out of his line of sight (which you 
always should be), you'll be safe. His second attack is slower. He'll jam his
horn into the ground, and the ground around him will flare orange. If the
ground beneath you flares orange, get the hell out of there, because a second
later, everything that flared orange will explode in a wide radius around
him and it will hit for a hella lot of damage.

Oh, occassionally when Brachydios punches the ground he'll leave a shiny, you
can pick it up and it might be Mystery Slime and whatnot. And as I said before,
Brachydios's weapons are all Slime-element. Also as I've said, I am of the
personal opinion that Slime, if used properly, is just as powerful as any other
element. Just because it's "special" doesn't mean it's broken. Being able to
break a monster's parts easier doesn't mean you're damaging them faster, it just
means you're reducing their Durability faster, and that doesn't correlate to
more damage, okay? Brachydios weapons are all fine weapons to make and you
should craft some.

Brachydios's breakable parts are as follows: You can break off the tip of his
horn, you can break off the slime coatings on his forearms (both can be broken
individually), and you can chop off that blocky end of his tail. This is one
monster whose tail really is more useless than anything else, all it does is
tailswing and swing to one side after his punching charges. Unlike Duramboros
or Agnaktor or any other monster, Brachydios is still plenty deadly without the
end of his tail. You should break it off anyways, for Ebonshells though. Oh,
and breaking Brachydios's forearms or horn will not hamper his slime abilities.
Breaking Brachydios's forearms can, however, inhibit his ability to keep the
slime going. If you break his forearms, they'll hold much less slime so he'll
have to lick them often to replenish the coating, leaving him more open to

You'll need to break his forearms and horn if you want parts like Pounders and
Scalps, respectively.

**FUNNY STORY: I went Brachydios farming and in one particular run, I picked up
               a shiny dropped by him (when his slime explodes there's a chance
               a shiny is left behind) and I got...a BRACHYDIOS GEM (1%).
               After capturing the guy (for Scalps), the capture reward box
               gave me...a BRACHYDIOS GEM (2%). And when I talked to Cha-Cha,
               wearing a Mock Melynx mask (can steal monster materials off a
               large monster), guess what he was holding? A BRACHYDIOS GEM.
               Which just goes to show that crazy things like that can happen.

URGENT: Howl at the Moon
Objective:  Hunt 1 Zinogre
Location:   Misty Peaks (M. Peaks)
Difficulty: Difficult (6/10)

Area 7 is where you'll be introduced to the fearsome yet awesome Zinogre.
His intro video will show him charging up with electricity and howling at the
moon, hence the name of the quest and the reason I hope you brought Nulberries
(as you always should no matter what).

As you can probably tell, Zinogre likes to breakdance and is an electric wolf
who will kill you. He is part of his own class, the FANGED WYVERN class,
although he doesn't look so wyvern to me. Zinogre's weakest to Ice. If you don't
have one, try Fire or Water or maybe that new Slime weapon you just turned
Brachydios into.

Mr. Zin (that's his name now) is a much more unpredictable monster for you to
fight. Similar to Brachydios, he's got his own unique attack style, although
this is more due to his different classification than Capcom deciding to
screw with us. When Mr. Zin is fully charged up, his attacks are imbued with
electricity. It will give you Thunderblight and he will most likely stun you
a lot, and that's no fun. This charged-up-ness is called CHARGED MODE and it
is also known by most as SUPER SAIYAN MODE (for obvious reasons). When Mr. Zin
goes SUPER SAIYAN he's basically enraged, and he gains a whole bunch of new
electrical attacks that are very SHOCKING.

First off, Zinogre has a series of punches that he'll do where he smacks the
ground with his front paws, one after another. A bit reminiscent of Brachydios's
5-in-a-row punch attack, only like Qurupeco, he's got a bit more space between
them, and he can easily change direction to chase you. Zinogre also has a very
painful shoulderbarge/hipcheck thing. It's a lot like Barioth's, but it's got
a lot more power behind it. Once again, if he's gone SUPER SAIYAN you might
get electrocuted. I hope you have Lightning-resistant armor and maybe the
Felyne food skill "Thundercaller"? Zinogre can also punch the ground and then
swing his body around, also kinda like Brachydios. Hmm...maybe Brachydios was
a warm-up for this?

Now here's where Mr. Zin gets a bit more unique. Did I mention that he can
breakdance? Well, he can, and he will...to kill you. He can backflip and
slam the end of his tail on the ground very hard. As long as his body touches
you you're gonna be in a world of hurt. Next is Mr. Zin's coolest (and one
of the deadliest) attack. He'll spin on a paw and then launch into the air...
and then backflip a bit in the air and then land. Very hard. On you. It hits
about as hard as Duramboros going flying and if he's in SUPER SAIYAN it will
also electrocute you and give you Thunderblight. Mr. Zin, like a lot of other
monsters, has an odd attack where he'll pin you and then proceed to eat you.
Use Dung Bombs to get rid of him and you'll be okay. I'm not so sure exactly
how it happens, he just lunges at you and then suddenly you're being eaten.
And he's done it to me three times in a row. It's nothing deadly, and nothing
you can't toss a Dung Bomb at to fix. Zinogre can also side-flip through the
air and in the process send electric balls flying through the air. They are
semi-homing and if you're in front of him you'll probably get hit. While they
themselves don't do a terrible amount of damage, they also inflict blights.

You noticed that Zinogre charged himself up in the intro video. Well for
starters, the next time you do this quest he won't be charged up the moment
you meet him. But more importantly, Zinogre can charge himself up in a similar
manner throughout the battle. He has more than one level of charge too, and it's
only his final charge that he can unleash his more deadly attacks. When he's
charging, he'll stand and he'll look like he's pumping himself up. He'll also
use that super awesome howl you heard (he's a wolf after all). How to break
him out of it? Dish out as much damage as you can, and you'll see the charge
shatter and he'll fall over. You can CATCH BUGS ON HIS BACK. No I'm serious.
It's the only way to get FULGURBUGS. Or alternatively you can bash his face, his
weak point. For now, just focus on attacking him. Later on, when you can defeat
him in a timely manner, feel free to get some bugs.

When Mr. Zin is at the level one charge, most of his attacks, like his paw
stomps, won't give you Thunderblight. He can use his homing electroball attack
though, so beware of that. It's level two where he starts getting dangerous,
and level three is his SUPER SAIYAN MODE and he's a demon. You'll know when he's
hit is SUPER SAIYAN MODE because he'll unleash a flurry of lightning around
him that will electrocute you because you were trying to damage him. Once he
successfully charges because you fail, there's two ways to break him out of
it. One is to flinch him. The other is to knock him over again and catch enough
Fulgurbugs from his back. Don't ask questions, it's Monster logic.

Safest spot to be? Right at his side between his front and back legs. His
backflip will, ironically enough, miss you, and once he starts charging while
he punches, you at least won't be crushed beneath his paws. It took me about
22 minutes to defeat this guy first time around. Just keep on dealing damage to
him and he'll be hard pressed to charge. But speaking of charging, if you put
down a SHOCK TRAP, while he's not immune to it, he will absorb the electricity
from it and if you try to use it simply to pin him down for a few hits, you'll
have to deal with a SUPER SAIYAN Zinogre for a while. A fully charged Zinogre
will break out of Shock Traps straightaway. Play it safe with Pitfall Traps
if you must immobilize him for a bit, or if you're capturing, use the Shock
Trap and be as quick as you can with the Tranq Bombs.

After this, Kayamba will be dancing around in his Unfortunate Mask, which now
looks a little less like a big turd and a little more like something out of
Egypt. Unfortunately, it's still a bit crusty, as you can probably tell, and
according to Kayamba needs a little more electricity. Once the whole excuse
plot has moved on, you'll have unlocked the 9-star quests! Before you do those,
though, why don't you complete these here?

Troubled Waters
Objective:  Hunt 1 Lagiacrus and 1 Plesioth
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (5/10)

Considering they're both aquatic in nature, you're going to have problems
with them constantly butting up together. Bring Dung Bombs, and bring lots
of them. Use a Fire weapon too, that'll take care of both of them. Maybe
fight Agnaktor a lot?

Whenever I do this quest, Plesioth's gone within 5 minutes.

The Horned Wyvern
Objective:  Hunt 1 Diablos
Location:   Sandy Plains (S. Plains)
Difficulty: Difficult (6/10)

Diablos is as hard as ever. Remember to use the Sonic - Flash combo and then
just stay out of the way when he's enraged. Diablos's health bar seems to be
fairly short and after 3 Sonics or so, he's already drooling. Bring your best
Ice weapon.

The Desert Gourmand
Objective:  Hunt 1 Nibelsnarf
Location:   Sandy Plains (S. Plains)

Nibelsnarf is as snarf as ever. Diablos could potentially show up, so bring
Dung Bombs. It'd be a monumental waste of time to try to kill Diablos now.
Again, weak to Ice.

The Lost Expedition
Objective:  Hunt 1 Barioth
Location:   Tundra
Difficulty: Difficult (5/10)

Barioth starts off in Area 6 as usual. He moves EVEN FASTER (can you believe
it?) so break his wing claws. That way he can't latch on to the ice and he'll
slip around and become slower. You'll also get nice claws as rewards, and you
might need them to upgrade your Barioth weapon, which would be useful against
Jhen Mohran.

Great Baggi can show up. No big deal, just shoo him away.

The Volcano's Fury
Objective:  Hunt 1 Uragaan
Location:   Volcano
Difficulty: Somewhat Difficult (5/10)

Uragaan starts in Area 6. Be careful of his rolling attacks. Stay away from
his massive chinface. Since he's High Rank, his chin can only be CUT with
White sharpness, which you're obviously not going to have unless you got
CARRIED to G Rank in Tanzia Port.

Twin Peaks
Objective:  Hunt 2 Duramboros
Location:   Misty Peaks (M. Peaks)
Difficulty: Somewhat Difficult (5/10)

Two Duramboros means they each have less health, and that makes it overall
easier. Bring your Poison weapon and lay the hurt on them.

CANTEEN: The Endless Hunt
Objective:  Hunt 1 Gobul, 1 Great Wroggi, and 1 Lagiacrus
Location:   Flooded Forest (F. Forest)
Difficulty: Difficult (6/10)

This quest will upgrade the ingredients at the Canteen, so you should do it.
This is an Epic Hunt, I believe, so you won't be facing up three at a time,
which would be awful. Bring a fire weapon (Great Wroggi is resistant to fire
but he's weak enough that it doesn't matter) and be careful, okay?

Clobberin' Time!
Objective:  Hunt 1 Agnaktor, 1 Volvidon, and 1 Rathalos
Location:   Volcano
Difficulty: Difficult (6/10)

Yet another Epic Hunt. Agnaktor is hanging around the lava area, and Volvidon
will be later. Rathalos follows Rathalos's predictable own patterns. Check
for him in Areas 1, 2, 3, or 4. Bring your best water weapon. Time, like in
the Canteen quest above, is of the essence here (although in terms of time I
never seem to run into too much troubles. That said, be efficient about it

9-star Quests

If you've completed every single quest, you'll unlock the two last urgent
quests that will truly test your mettle and your heroic heart! Step forth,
hunter, for there is little else for me to tell you, and take on the greatest
challenge of all! (until G Rank, that is).

At first, you'll only have a few quests available. How boring. You'll have to
wait until Argosy arrives. Talk to him and he'll talk about this ivory
monster sinking his friend's cargo ship. This will trigger a speech bubble
from the Chief and he'll begin rambling about the Ivory Lagiacrus being
his one nemesis and the reason he quit being a hunter.

Then you'll unlock the rest of the quests and once the keys are completed
the next urgent quests will be unlocked. Remember though: If you haven't 100%
completionisted every village quest you can't unlocked the final FINAL
Urgent Quests.

Desert Storm [KEY]
Objective:  Hunt 1 Sand Barioth
Location:   Sandy Plains (S. Plains) NIGHT
Difficulty: Difficult (5/10)

Bring Hot Drinks!

Sand Barioth is the exact same as her snowbound cousin. Similar to Barioth,
Miss Sandy's claws allow her to move across otherwise unstable sand. If you
break them, her mobility is seriously hindered.

Sandy does have some new attacks though. For one, that whirlwind of sand she
creates can muddy you. And it will stay there for a long time, as opposed to
Barioth's whirlwind attack which disappeared after a few seconds. Steer clear,
it will send you flying (literally). Sandy can also use this whirlwind to
hit like a nuke and send you flying even farther. She'll fly up to it, whirl
around it and then BAM! She crashes onto you. If you've seen her official art
(which is really ugly because Capcom picks the worst colors ever) that's the
exact pose she makes right as she's about to run you over.

Just like Barioth, when Sandy's landing in a new location, if you're within
vicinity, she won't land normally. Oh, no, she won't do that. Instead she'll
do her whirlwind attack but without all the spinning and you'd better watch

She has the exact same breakable parts and is weakest to Ice. Try to cut that
tail off to make her tail swipes a bit less annoying. Break her tusks to get
the reward Indigo Tusks+. And most importantly of all, break the spikes on her
wings so she can't chain attacks together, just like her Tundra cousin.

Jumping at Shadows [KEY]
Objective:  Hunt 1 Nargacuga
Location:   Flooded Forest (F. Forest) NIGHT
Difficulty: Somewhat Difficult (5/10)

Woah! A new monster! Nargacuga is this PANTHERA AWESOME and she'll be packing
quite the punch. Head on over to Area 7 to see her intro video. I'll bet you
had no idea where she was till her eyes began to glow. Well it's nighttime
and she's black and so it doesn't really help much that you can't see her,
in addition to the fact that there'll be trees blocking your view. Oh well!

Nargacuga is like a very unpredictable Barioth but she has totally different
attacks. She doesn't cause any elemental blights though. She's weakest to
Thunder (did you turn Zinogre into a weapon if you didn't already have one?).
Nargacuga can do a 360 spin like Lagombi, only faster, more powerful, and much
harder to see coming. She might also stomp forward once, twice, up to four
times, using her wings. If you get clipped by her wings you still take a lot
of damage. She can also just do the generic Barioth-style charge.

Doesn't sound that bad? It's Nargacuga's tail that earns her her well-deserved
fame. That tail is more prehensile than any other tail you'll ever meet. First
off, when she's enraged, the tail is elongated and spiky. When she's not
enraged, it's of normal length and looks pretty normal. Nargacuga can leap up
into the air and then slam her tail onto the ground, kinda like Zinogre's
backflip. It is DEADLY and if you get HIT you will SUFFER. She can do this a
lot when she's enraged too. Oh and she can do the same tail swipe that Barioth
can. With good timing it's totally possible to just roll through it.

When Nargacuga does her tail slam, it'll get stuck in the ground for a bit.
That's a good chance to land some free hits and cut off the tail for extra
rewards and possibly a less threatening tail swipe.

Nargacuga might also crouch in front of you and lift her tail up. Get as close
to her as you can. When she does this her tail will FIRE SPIKES AT YOU like
a porcupine does when it's mad, and those spikes can hurt! Yeah, didn't I
already say that she's got like a Swiss Army tail? She does. Cutting it off
doesn't help at all, unlike most other monsters. You can chop off the tip but
that tail ain't any less of a threat.

Finally is Nargacuga's very strange-ish attack. Nargacuga will make the same 
pose your pet cat does when it's about to pounce. She'll stay there for a
second, and then suddenly she'll stomp forward, very fast, very dangerous.
As usual she'll swipe her tail a bit to balance herself. You can throw a
Sonic Bomb to flinch her when she's in that crouching pose but it only briefly
flinches her and then she becomes enraged.

Nargacuga may not have the widest attack arsenal, as you can see, but she is
incredibly unpredictable and when she's enraged, she can chain attacks together
two, three, four times or even more, and that makes her quite a threat. You
can't predict what she's going to do (kinda like Monster Hunter Tri's Barioth,
if you played that) and so you'd better stay on your guard.

Nargacuga's breakable parts are as follows: You can break her beak, her claws
on her wings (she'll still be plenty mobile without them, sorry) and you can
chop off the end of her tail (like I said, it's next to useless to do it except
for extra carves and rewards). Nargacuga's weapons are for the most part
pretty mediocre, most of them require the armor skill "Awakening" to possess
elemental power. And even with Awakening they're still outclassed for the
most part by much better weapons. Gotta say, they sure look cool though.

You'll have to wait for Argosy before you can tackle the rest of the keys.

Heaven and Earth [KEY]
Objective:  Hunt 1 Pink Rathian and 1 Azure Rathalos
Location:   Misty Peaks (M. Peaks)
Difficulty: Difficult (6/10)

Since this is the Key Quest I'll go over Azure Rathalos.

Azure Rathalos spends even more time in the air than regular Rathalos. I know,
right? Well that means you should bring Flash Bombs and flash him (and his
female counterpart) out of the sky as often as possible.

That said, Azure Rathalos has some new aerial showoffy moves he won't hesitate
to use on you. First of all, he can change direction much quicker than normal
Rathalos can. Also, you remember the eagle swipe, right? Well, the tell for it
is gone. He'll be up in the air. And suddenly he'll swoop down to slash you
and then he'll be back up again. Keep your distance from him when he's flying
unless you're nipping at his tail (which is a legitimate but risky way to
bring him down to the ground also).

Azure will also chain several aerial moves together at once at a much more
efficient rate than Rathalos ever did. Flash him when he's not changing
direction and he'll be a piece of cake.

Oh yeah, Azure's tail is really hard. Green sharpness bounces off. If you're
going to chop the tail, attack the very end.

Pink Rathian, as usual, is going to be the MUCH bigger threat. Her corkscrewing
antics and her backflipping and her fire explosions...why is Azure Rathalos
introduced later than Pink Rathian is if he's so easy?

As for this quest, it's annoying. Bring Dung Bombs. But you might run out.
Because they like to STALK EACH OTHER ALL OVER THE FREAKING PLACE and if you
Dung Bomb one, the other might leave promptly after and they'll fly to the

If you get frustrated feel free to just run around and let them beat the shit
out of each other as they try to hit you. It's good practice for Mark of a Hero,
just saying. I had the luck to witness Azure Rathalos smack Pink Rathian in
the face and flinch her out of the sky. It was golden.

Midnight Madness [KEY]
Objective:  Hunt 1 Black Diablos
Location:   Sandy Plains (S. Plains)
Difficulty: Very Difficult (7/10)

Black Diablos is Diablos but EVEN WORSE. Could that possibly be true? Use the
exact same strategy that you did with Diablos, only this time, really literally
STAY AWAY from Black Diablos when she is in Rage Mode. Her speed AND attack
increase so much it's disgusting and you really don't want to have to trifle
with that.

Yeah, Black Diablos is a female in heat. She's black so that all the males know
to be careful when thinking they can mate with her because she's very
aggressive. Gotta protect her offspring! (No, she's not PMS-ing because if
she were, she wouldn't be fertile because PMS-ing implies that you're on your
period, which means you can't get pregnant then, DURR)

Ace in the Hole [KEY]
Objective:  Hunt 1 Steel Uragaan
Location:   Volcano
Difficulty: Difficult (5/10)

Steel Uragaan for me died unusually fast (12 minutes). You know what this means?
You shouldn't sweat it. Steely attacks about as fast as Uragaan does and
doesn't seem to possess much more health. I used a Plesioth weapon that was
upgraded as high as possible for High Rank and so you guys should use your
best water weapon too to lay the waste on this guy.

Steely will be using the 5-chin-slam attack a lot. Like, he will chain them
together. Keep yourself together and stay away from his face unless you're am
Impact weapon user, okay?

The only thing new that Steel Uragaan has is that instead of giving you
Fireblight, he'll fart all over and make you Soiled. He'll also fart out
sleeping gas too. I recommend you bring both Deodorants and Energy Drinks,
especially if you're a melee user and you won't be able to get out of the way
before he gasses you.

You can still break his jaw, wound his tail, and then break his tail off, and
you can also mine his back as usual to get nifty things like Lava Nuggets and
FIRECELL STONES. That said, only mine once you know you can kill him in a very
timely fashion.

Echo Location [KEY]
Objective:  Hunt 1 Glacial Agnaktor
Location:   Tundra
Difficulty: Difficult (5/10)

Glacial Agnaktor is actually much easier than Agnaktor in that his rage mode
is far less threatening than Agnaktor's. I think Glacial Agnaktor is a very
fun fight, but I like the Agnaktor family in general. Anyways, Glacial Agnaktor
is the Tundra brother to the Volcano-inhabiting Agnaktor. So therefore he
shares every quality with Agnaktor...including the ability to burrow, and this
time through ice.

This brings up Glacial Agnaktor's most challenging barrier: Unlike Agnaktor,
whose armor softened every time he burrowed, Glacial Agnaktor's armor will
harden every time he burrows, and the longer he's up above the ground, the
softer it gets because it melts (you'll know when it's soft, it'll turn a
pretty torquoise color). Blue sharpness weapons will bounce if Glacial Agnaktor
is in Armor Mode. Obviously, because Glacie burrows a lot, it can make hitting
him tough. This is why I must stress this more than ever: You have GOT to break
as many parts of him as possible. Just like when you break a part on Agnaktor,
you can still hit it easy when his armor gradually hardens, Glacial Agnaktor
will remain hittable in a broken part even after he's just burrowed.

I'll go over Glacial Agnaktor's unique moves. First off, Glacial Agnaktor can
do an ice laser. Unlike Agnaktor, Glacie will sweep it up, down, left, right
all over the place, and chances are unless you're hitting him, you're getting
hit. You'd better bring Nulberries, because it causes Iceblight AND
Waterblight at the same time, and having both at once pretty much renders your
Stamina bar useless because it recovers at snail's pace.

Glacial Agnaktor's other unique move is that his hipcheck has taken a few
steroids and dance lessons. While still telegraphed and easy to see coming,
it covers much wider distance and you have less time to dodge, not to mention
he twists and "dances" a lot as he does so, making it hit a lot harder.

As usual you can break all four claws, beak, back fin, chest, tail, and then
you can cut off the tail. And as I said earlier, you'd better be breaking
parts. It sucks to bounce every other minute.

URGENT: Conqueror of Land and Sea
Objective:  Hunt 1 Ivory Lagiacrus
Location:   Deserted Island (D. Island)
Difficulty: Difficult (7/10)

Okay. I know what you're going to say when I say this: Ivory Lagiacrus is a
Lagiacrus subspecies evolved to live on land.

Here's what you're thinking: Woo! A Lagiacrus on land! So easy!

And, well, it would be, if not for...thunder attacks? First of all, Ivory
Lagiacrus moves faster on land than regular Lagiacrus, but in terms of physical
attacks you really should find no difference. The big difference is in Ivory's
electrical capabilities, which you will be very afraid of. You should be.

Like Lagiacrus, Ivory has several levels of electricity discharge, and with
similar tells. When he dips his head a bit, it's a small range. When he curls
up for a second, it's a medium range. The attack to really be wary of, however,
is when he curls up for a long period of time, like Lagiacrus. This attack has
ridiculous range and duration. Use it to heal up and reload and sharpen your
weapon if you avoid it.

Ivory Lagiacrus can also spit balls of electricity, and in much wider array
than Lagiacrus could ever dream of. First is his most ridiculous attack. He
steps back quickly, fires an electroball, and steps back quickly, and does it
again, up to three times. Secondly he'll just fire electroballs at you, like
Lagiacrus does. His third attack however, is the very reason why you should,
at all costs, NEVER be in front of him. He'll swoop his head to the side as
he throws an electroball that turns into a WIDE EXPLOSION of electricity.
Think of it like Pink Rathian's explosive fire attack but with far more
horizontal range. Stay away from it, it hurts.

Like Lagiacrus, if he's mad he'll have glowing shell shockers, and if you break
them you'll hinder his electric capabilities. He can do an electrified land
slide thingy like Lagiacrus can. Bring Nulberries, Thunderblight is never any

When Ivory Lagiacrus is exhausted, he'll use a shortcut from Area 7 to Area 11.
My recommendation is you go to Area 8 and jump off the leftmost shortcut to
land in the water. Then he'll go to sleep in Area 12, Royal Ludroth's den, and
you can proceed to capture or kill him.

Oh, and Ivory Lagiacrus's head will bounce anything of blue sharpness or lower,
and his weakness is to fire. He has all the breakable parts of regular Lagiacrus
too: Horns, front left claws, front right claws, shell shockers, and tail.
But cutting off his horns at this point in time will be difficult so don't
really bother unless you're an impact weapon user or a gunner.

Once you're done, Kayamba will finally have his ULTIMATE MASK. Then a short
video will play showing a very interesting twist on Monster Hunter Tri's opening
video (it's quite funny, I'm not spoiling it). Directly after, you'll play the
haven't Dragonated Jhen Mohran during the Final Showdown. Then all these new
videos will get added to your gallery (definitely watch "Ode to Life") and
the next Urgent Quest will be added with no real explanation lol.

Oh, something interesting. You can apparently roll through Ivory's hipcheck.
Like, if you can time it right, you can just roll straight THROUGH him, similar
to rolling through Nargacuga's tailswipe or Barioth's tailswipe. So for those
of you who DS or LS or something, fear not! Master the godly ROLL and roll

URGENT: Into the Fire
Objective:  Hunt 1 Deviljho
Location:   Volcano
Difficulty: Difficult (9/10)

Your very first Deviljho! Up until now I've been telling you to just run away
from THE DEVIL but that thinking is for children and so now it is time to
get your revenge on him showing up and having a party in your quests. Bring
your best Lightning weapon (there was a Zinogre and an Ivory Lagiacrus, you
have no excuses!) and have at it, will ya?

Deviljho is actually a hard fight, and if you come unprepared, you might die
twice and barely kill him with 2 minutes to spare (like me). Anyways, I didn't
write this section until I'd farmed Deviljho five times for his Dual Swords,
so I think I know what I'm saying.

First of all, here are items you will want to bring. Please bring them. They
are mandatory. Very mandatory!

Drugged Meat (Raw Meat + Sleep Herb)          I think these
Tinged Meat (Raw Meat + Parashroom)           combos are correct.
Poisoned Meat (Raw Meat + Toadstool)
Barrel Bomb S
Barrel Bomb S+
Barrel Bomb L
Barrel Bomb L+

In addition to your usual arsenal of items, please bring those. All right,
Deviljho will be hanging out somewhere up in Area 7. Or maybe 4. He roams
everywhere except 6, 9, and 10.

I'll go over his attacks when he's not enraged. He can do the same criss-
crossing step that Diablos and Black Diablos like to do, and with his enormous
tail and his fat head, you can get sent flying, and it'll hurt. He can also
do an enormous shoulderbarge/hipcheck thing. It's like the Great Jaggi/Baggi/
Wroggi attack but LARGER and STRONGER. He can do the same 360 tail spin that
all the brute wyverns except Brachydios can do, and he can do a slow double 180
tail swing that practically every monster with a tail can do. He can also
utilize his FACE to HUG YOU with his FACE. He might do a very large side chomp.
If he's drooling and your body touches his FACE his saliva is CORROSIVE and
will inflict the Defense Down status on you. Trust me: It's not fun. Avoid his
face if you can. I will soon present to you the best way to break it.

Deviljho can cause tremors too. He might leap through the air and then land in
a very stompy fashion--it causes wide tremors. If he lands on you, you'll be
pinned and he'll begin eating you and inflicting Defense Down if he's drooling.
As usual, fling a Dung Bomb to escape. Deviljho might also lift up his foot
and stomp down hard with it, and his belly will crash down onto the ground.
If you're far away you won't feel tremors, but if you're up close you'll either
get sent flying or you'll wobble.

Deviljho has a very special Rage Mode. He'll swell up and turn red (literally)
and be panting dragon-red-crackly stuff. Now he has access to his new attack:
He'll lift himself up higher and then breathe a sweeping DRAGONBREATH across the
area. Unless you have the armor skill Evasion+1 or Evasion+2, you CANNOT roll
through it. Either shield, superman dive, or try to be underneath him, behind
him, or plain very far away. It can hit for massive damage and cause the
issue called "Dragonblight". With Blademasters, it removes the elemental powers
of your weapon. And lowers affinity for everyone. Use a Nulberry please.

Deviljho enraged has a substantial increase in attack, but his speed increase
is hardly noticeable. So he's not terrible in rage mode, he's just hard overall
mainly because of his enormous size. Take your time.

Now, here's why I told you to bring those meats. When he's drooling, and it'll
happen quick because he has a notoriously huge appetite, lay down the Drugged
Meat. He'll eat it and fall asleep. Now lay down your 2 Barrel Bomb L+'s.
Then put down one Barrel Bomb S+. They'll explode and break his face in the
process. Make sure they're next to his face!

Next time he's drooling, put down a Poisoned Meat. He'll eat it and become
poisoned. Finally, put down a Tinged Meat. He'll be paralyzed (free Shock Trap
basically) and wail on him. You can only use each meat once. When he's tired
he'll go to an area (I think it's 5) to sleep. Put down your Barrel Bomb L's
and a Barrel Bomb S+ or S, whichever one you have. Blow him up again and then
you can kill him. Or if you're just aiming for the capture, go ahead and
capture him.

Oh and before I forget, he can drag his jaw through the ground to fling rocks
at you. If he's in the hot part of the Volcano and the rock hits you you'll
get Fireblight, so roll around or use a Nulberry. If he's in the Tundra, the
rock will inflict Iceblight and if he's in the Flooded Forest his rock will
inflict Waterblight.

His breakable parts are as follows: You can break his tail off (recommended,
as it makes his criss-cross steps and tailspins much less threatening), and you
can break his face twice. First time those teeth get a clipping, and second
time you'll see a massive scar crossing his face. If you use the Barrel Bomb
strategy, it'll break twice and you can get Fangs and Scalps.

Some Deviljho weapons require Awakening, like the Long Sword, while some, like
the Dual Sword, don't. I recommend Deviljho weapons more if you don't need
Awakening, but if you can get Awakening they're all fairly durable. And Dragon
weapons in general are hard to come by anyway.

URGENT: Mark of a Hero
Objective:  Hunt 1 Ivory Lagiacrus, 1 Brachydios, and 1 Azure Rathalos
Location:   Land Arena
Difficulty: Impossibly Difficult (11/10)


Before you take on this quest, SAVE AT YOUR BED. That way, instead of failing
and losing your items, or abandoning and wasting your 2,220 zennie, you can
just reset the software and not lose anything.

Oh man this quest. The other quests are great but this one really is just
something you'll have to suffer. The monsters aren't going to have less HP
and be softer and weaker either to compensate. They're STRONGER than usual,
with G-Rank attack strength. You might want to go get some G-Rank armor before
you hoof it back here. This is one time where coming with "overpowered" gear
is actually a good idea, given that it's G Rank monsters in a High Rank quest.
You are going to FEEL the difference otherwise.

The Supply Box won't have much, save First-Aid Meds, Rations, Mini Whetstones,
some basic Ammo, and a few Phials for Bow users. It's all completley useless
for this caliber of quest and you'd best just ignore them.

If you haven't been in the arena yet, it's a small, sterile little place.
Circular area. No place to flee. If you have to heal, hope that Cha-Cha and
Kayamba have distracted the monsters. Anyways, Ivory Lagiacrus will show up
first. Tackle him quick, but since they only give Mega Potions as carves,
don't focus on breaks, just focus on hitting the guy until he dies. Time is
literally going to creep up on you and if you can't kill Ivory Lagiacrus in
under 20 minutes, you're going to have a tough time finishing.

Ivory Lagiacrus's attacks will take off anywhere between half to three quarters
of your HP, even if he merely pokes you, and his electrical attacks are a
thing of the devil. You'd best sprint away as fast as you can if you see it
coming. Get the Felyne skill "Thundercaller" or something, or otherwise wear
super Lightning-resistant armor, like Zinogre armor. Upgraded as far as you
can get. Or you could, you know, go to G Rank and get G Rank armor to make
things more fair.

After Ivory's dead (you can potentially capture him but he doesn't limp to
flee, given that there's no area to flee to), you'll have a brief time, about
a minute, to carve Ivory Lagiacrus, get your Mega Potions back, sharpen your
weapon, and buff yourself up more. If you find that you faint, try to only
faint once with Ivory. If you have a Farcaster, there is a bed for you to sleep
in, so you can use that as last resort if you're desperate for a break. Combine
and make more Max Potions, Ancient Potions, Mega Potions, whateverpotions,
and sharpen your weapon. Down all those Mega Demondrugs and Mega Armorskins
and hope for the best.

There is a gathering spot in the splat dab center of the Arena. Normally you
wouldn't be gathering, you'd be spending time not DYING, but if you've got time
on your hands, and you're out of Lifepowders, feel free to gather. You'll get
free Lifepowders from that gathering spot to replenish your bag.


Azure Rathalos and Brachydios will appear. AT THE SAME TIME. And too bad for
you, you can't Dung Bomb one away. You'll have to deal with them both. Try
practicing with "Heaven and Earth" and let yourself deal with Pink Rathian and
Azure Rathalos at the same time. Or go to Moga Woods and fight two at the same
time or something to get a feel for how it works. It's hectic and unorganized
and crazy, that's how it works. I highly recommend you have drunken a Mega
Dash Juice before they appear. This will let you run around for as long as you
need to while they rip each other apart.

My best piece of advice for this one? Don't attack them both. Just spend your
time dodging and shielding and put Azure Rathalos between you and Brachydios.
Brachydios can totally take Azure on in a fight and will maul him to pieces.
When you attack, focus your attacks on Azure Rathalos. Azure will die pretty
fast. Then hopefully you'll have at least 15 minutes to deal with Brachydios.
If not, good luck. The silver lining of having this small Arena is that the
monsters can't eat to restore Stamina, so they'll die faster than normal. Not
like that's much silver lining though. Although I will say, after about 8 or 9
minutes, both of them were already drooling and being exhausted (and then they
both went into Rage Mode and that's when things got...well I will say it didn't
end well).

As hard as my text is making it sound (or not very?) this quest is just
ridiculous. It's pure suffering. Not even fun. But too bad for you, you have to
deal with the Guild being super hard on you and wanting to see your TRUE GUTS.
Be careful to the extreme with getting your weapon out during Azure Rathalos
and Brachydios's rampage. Both times I died (and subsequently failed), it was
because I got my weapon out to attack Azure, and then Brachydios snuck up on me.
Then they double combo-ed me, and left me Stunned. And then either one would
charge me again and finish me off. It WILL happen to you, and you'd best just
not even attempt to attack. Shield and dodge.
As for items. Well, bring everything you can. Prepare to die twice. Here's a
list of what you should bring. You won't have room for everything, unfortunately
even if you're a Gunner, so pick and choose what's most important to you. I
found that Dung Bombs and Well-Done Steaks weren't actually all that mandatory,
each time my Stamina decreased was because my Mega Dash Juice wore off and
I'd just down another one.

Honey (to make Mega Potions)
Mega Potions
Max Potions (plus Dragon Toadstools and Mega Nutrients)
Ancient Potions
Kelbi Horns
Catalysts (to make Max and Ancient Potions)
Antidotes (for Azure Rathalos)
Deodorant (for Brachydios)
Nulberries (for blights)
Farcasters (to get back to Base Camp if you desperately need a break)
   PLUS the stuff to make more
Shock Traps
   PLUS the stuff to make more
Pitfall Traps
   PLUS the stuff to make more
Tranq Bombs (if things really get desperate, it's always worth a shot)
Well-Done Steaks
Herbal Medicines
Blue Mushrooms
Whetstones or Ammo
Power Charm
Powertalon (Powercharm + Deviljho Talon)
Armor Charm
Armortalon (Armorcharm + Deviljho Talon)
Demondrugs or Mega Demondrugs
Armorskins or Mega Armorskins
Dash Juices and Mega Dash Juices
Barrel Bombs (of all kinds, especially to make Brachydios easier)

That's all I can currently think of. If you have any suggestions, feel free to
email me. Pack your bag full. It's not like the monster carves actually give you
items. You'll just get more Mega Potions. Do NOT focus on breaks. Focus merely
on attacking constantly and dealing enough damage. Running out of time SUCKS.
Do not hesitate to use your Mega Potions either. There's several gathering spots
in the Arena, you can use them to gather Lifepowders and Mega Potions and
things. If you're going to craft a set of armor entirely for this quest, here
are some skills that would be useful for you to peruse:

Evasion +1 or +2
Razor Sharp (for Blademasters)
High-Grade Earplugs
Guard +1 or +2
Guard Up

Oh, the Felyne skill "Defender (Hi)" is surprisingly useful here. You know when
you get that skill and when you get attacked, you sparkle? That's the damage
being noticeably decreased. If you want, you could try for that skill?
Otherwise the most popular is Thunder Res (Hi) to help with Ivory Lagiacrus.

As far as I know, Rath Soul armor is apparently a very good set to make and
then you can gem in Evasion if you'd like. Other sets to consider are Nargacuga
and Rath Heart armor. But Nargacuga armor is very weak to Lightning. So is
Vangis too, but Vangis has extremely high raw Defense. If you're having serious
trouble, you could go farm Deviljho for his Vangis armor. Or you could go to
G Rank and make Volvidon X armor or something.

And if you're really willing to do some intensive farming--and make a worthy
investment for the rest of your G Rank career--farm Goldbeard Ceadeus in his
Urgent Quest "Throne of the Abyss" and make a mixed Helios/Selene X/Z set.
If you mix the pieces correctly you'll get such skills like Sharpness+1 and
High-Grade Earplugs, not to mention the 600+ defense if you upgrade a bit and
you'll find yourself in for a much easier time. Oh, and such a set is what many
hunters in the TOP GODLY TIERS of G Rank will continue to use. It's a good
investment of time since by now you've probably put a lot of time into this
game. Rath Soul Z armor falls in a similar vein, especially since it boosts
Affinity by 30%, comes with Earplugs that can be gemmed to HGE, and Mind's
Eye, or ESP, to prevent bouncing.

Oh, bring an Ice weapon. That'll work best on all three of them. Or a Slime
weapon, although Brachydios is sorta resistant to that, you know. A G Rank
weapon never hurt anyone either, but for this quest having good armor is a bit
more important than having a good weapon. Oh, a Dragon weapon works well too.
Not the *best* but Ice isn't the best either. Break out your Slime weapon if
you've got to. Upgrade it to a G Rank Slime weapon if you're desperate.

Just remember: Only the monster's ATTACK power has been scaled up. Because it's
               three monsters and you're soloing, the HP has been correctly
               SCALED DOWN to accomodate one player. The reason time will seem
               run away from you is because you're too paranoid about getting
               attacked and killed--and rightly so--and that results in not
               hitting as hard as you ordinarily would.

For those curious here's what I was running:

Selene Z
Selene Z
Selene Z
Selene X
Selene Z

Autotracker (this is my go-to G Rank set, that's why this skill is here lol)
High Grade Earplugs

Psychic+10, Evasion+4

Weapon: Dual Swords
Spectral Demolishers

Took me about 14 minutes for Ivory Lagiacrus and 42 minutes total (forgot to
gem in Bombardier and tweak my set, coulda finished this quicker if I did).
Didn't die.

URGENT: The Brilliant Darkness
Objective:  Hunt 1 Alatreon
Location:   Sacred Land
Difficulty: Incredibly Difficult (10/10)


Once again, SAVE AT YOUR BED before tackling this quest. This quest is basically
Mark of a Hero but all wrapped up into one pretty package that is this
ridiculous Elder Dragon you now have to deal with. If you invested your time
into getting yourself that mix Helios/Selene X/Z set, then you should wear it
to this quest too. Bring a SMOKE BOMB along with every single other item you
can think of (except traps and tranqs...Alatreon is an Elder Dragon, remember?).
When you first enter the Sacred Land, Alatreon will notice you IMMEDIATELY
and begin to attack. But if you USE the Smoke Bomb I just told you to bring,
he'll remain oblivious, and you can drink your COOL DRINK (because it's
basically a glorified Volcano area) and whatever else you'll need to buff
yourself up. I recommend you bring materials to combine to make more Cool
Drinks, you might run through more than 5 because this quest, like Mark of a
Hero, has this habit of really coming down to the wire.

Anyways, Alatreon is really elementally unstable, and so he can use them all,
but not at the same time. His elemental weaknesses vary too, between Fire and
Ice and Dragon and Thunder depending on if he's on the ground or in the air.

Got your very best weapon? That's Fire, Ice, Dragon, or Thunder, or more than
one? If it's a G Rank weapon that's even better. Got your very best armor?
That's hopefully not majorly weak to any particular element? If it's a G Rank
armor set that's even better. Got your Smoke Bomb at the VERY TOP OF YOUR
ITEM BAG so you can press Y immediately to go unnoticed? Are you ready for THE
fight of your life? Good. Let's begin!

(FYI: Alatreon has super low resistance to Slime. Oops was I supposed to say

First off, the area. It's known as THE SACRED LANDS and you will want to make
sure you drink your Cool Drink as I mentioned before. There are TWO Gathering
points in this area and if you use your Smoke Bombs wisely you could gather
from all of them before engaging in battle but I never did and it is probably
a waste of time especially because this quest can really come down to the wire.
The base camp is reachable via Farcaster only but there is no blue or red box,
just a bed. Use your Farcaster if you need a break/dire need of healing.

If you Farcaster and arrive back, look to the LEFT. Or, for those that didn't,
find the back of the area. On the map, you'll see a little arrow that shows
the route from the base camp to the main Sacred Lands area. There is a machine
that can shoot the BALLISTA BINDER. There are two other Ballista machines
spread throughout the area but they only shoot Ballistas. This BINDER machine
is the one you will rely on to bring Alatreon out of the sky.

Opposite, near the regular Ballista machines, is a climbable hill thing. If
Alatreon is charging, you can climb up there and get his horns stuck in the
wall because the wall is apparently soft. This is a good way to get his head
low to the ground to break his horns. Breaking his horns not only weakens his
elemental attributes but also gives you the item SKYPIERCERS. This is the only
way to get SKYPIERCERS.

You will ask me the safest place to be when meleeing Alatreon, I just know you
will. So here's his weakest point: His belly. If you've got a Lance, use your
upwards poke and poke his tummytumtums. The safest place to BE is either right
beneath him or between his hind legs. If you're outside his hind legs, you're
at risk of being clawed. If you're behind his hind legs, mind the tail.

I'll go over Alatreon's attacks now I suppose, because about 95% of his
physical attacks imbue some sort of element. So I guess the best thing to do
would be to go over his attacks by element! Land attacks first.

When on Land, Alatreon will use Thunder, Dragon, and Fire attacks. His Thunder
attacks will be the most prolific, followed by Dragon, and then Fire.

-He will summon lightning straight forward in a line in front of him. If you
 are a Hammer user, now is a great time to superpound his head
-He will lift his head up and summon lightning either in a random pattern or
 a large area random pattern. Very unpredictable, watch out!

-He'll do a wacky dragon-imbued charge and end by driving his head into the
 ground and lifting it sharply, similar to Diablos/Black Diablos
-If you're standing behind him attacking, watch out. Like Ivory Lagiacrus he
 can do an abrupt change of direction as he attacks, but this time he'll do
 a claw swipe imbued with dragon power. If enraged he'll do this twice.

-Alatreon can use a very beautiful swirly fire ball. It has a large area, if
 you're in the fringe, pray you can roll in time to avoid it. It can deal heaps
 upon heaps of damage too, if you aren't careful. If you're a Gunner, or you're
 using the Kelbi Bow + Gigginox armor for Awaken, consider yourself dead.
-Or maybe he'll backhop and spit out the fire ball as he does. This one's
 harder to see coming.
-If he looks back at you and seems to stand motionless, get away from his tail.
 His tail swipes will hit you and cause Fireblight.

After a few minutes of damage, Alatreon will do a Thunder-imbued move that is
uncannily similar to Zinogre. You know when Zinogre would spin into a jump and
then land and roar at you? That really deadly attack? Well, Alatreon will do
it too, only it's a little slower, easier to see coming, and much, much deadlier
if you find yourself caught in the blast. Consider yourself OHKOed even if
you're at near full health with Thunder resistance and G Rank armor. And
instead of landing, he'll start flying. This is his SKY MODE, and he'll use
Thunder and Ice attacks now.

-Alatreon can fly-charge across the stage like Rathalos, imbued with lightning.
 If out of the hitbox but still close, you'll suffer such severe wind pressure
 that it will knock you on your behind.
-Alatreon can summon random lightning around him, either small area or large
 area, similar to on land.
-His front talons will be glowing with lightning and he'll punch the ground.
 When not enraged, he'll do it once, when enraged, he can do it up to five
 times. Causes tremors nearby

-Alatreon will fly forward slowly while spitting a random ice beam thing.
 Causes Waterblight.
-He can also send out ice daggers into the ground. Causes Snowman status
-And lastly, his longest, most pointless attack, reminiscient of Rathalos but
 a bit deadlier: He'll fly up to the top of the lavafall and spit out ice
 into the air. It'll fall in the form of very pointy hail. Hard to see it before
 it falls from the sky but keep moving, I have yet to be hit by one

Then his non-elemental attacks--they occur more as he gets tireder or if you
break both of his horns.

-He can do his same charge but without the Dragon element. Usually a bit shorter
-He will dig his horns into the ground and fling his head back, like Diablos,
 and do it twice. Will send you flying, like Diablos
-When in the air, he might suddenly swoop to one side. This will cause his
 tail to whip out and can smack you for damage

When in the air, Alatreon IS vulnerable to Flash Bombs, but only if timed
just right and only when he's not enraged. The other way to bring him out of
the sky if the Binder isn't available (it's really easy to aim and stuff, if
you can reach it in time) is to Farcaster, wait 10 seconds, and head back in.
You'll see him prowling around back on the ground. Try to make sure Alatreon
doesn't engage his really long, pointless, timewasting ice attack. You
really can't afford to waste time watching him waste time. If you Bind him
right as he does his long ice attack, tough luck.

Alatreon doesn't really show much evidence of exhaustion. His death will occur
when you least expect it to because he looks INVULNERABLE and UNKILLABLE but
then he will die and you can carve his corpse six times. His rare item,
besides his break awards, are the AZURE DRAGONGEMS and you should definitely
try to get some. You will also get a COMMENDATION for your efforts.

His breaks are as follows: You can break his wings, one break for each wing
(his wings are very tough and Blademasters will bounce, it's almost as if
it's only possible to break them with a Gunner), you can pop off his tail and
carve it TWICE, and then you can break one horn, and finally both horns. So
if you get the tail break you can carve Alatreon eight times.

Alatreon is a very smart Elder Dragon, do not trifle with him. But you are
trifling with him!

It took me four tries, but I know people who went upwards of 20 (it took me
20+ for Mark of a Hero) and others stayed under 10. My recommendation is to
do this: Pack like you would for a serious run, but don't be too "serious".
Instead, run around, dodge, block and at least get a feel for how Alatreon
works. He's not like any other monster you've faced. When you were up against
a monster like Rathalos, you could use your knowledge from Rathian. Alatreon
has no relative and as a result can feel very unpredictable. Also use this
YOU DON'T. After your test run (or runs, if you're into that), you can get
SERIOUS and PULL OUT ALL THE STOPS and you will succeed!

Also eat a Vegetable and a Drink--this will give you Dragon Resistance and
a chance to get Fire, Thunder, and/or Ice resistance. Most important ones to
shoot for are Dragon and Thunder.

Alatreon weapons are all fairly nice Dragon weapons, so if your weapon class
has an Alatreon weapon available (basically every class present in Tri will
have an Alatreon weapon) I recommend you go make one. Yeah yeah I know,
farming Alatreon sucks, but at least he's challenging unlike Ceadeus and
Goldbeard Ceadeus...and maybe even Dire Miralis. Right?

For those curious, here is my gear:

Selene Z
Selene Z
Selene Z
Selene X
Selene Z

Weapon: Spectral Demolisher
-Bombardier (gemmed in)
-Evasion+1 (gemmed in)
-High Grade Earplugs

Talisman: Bombardier+5, Evasion+5

Died once. Quest time: 40 minutes

Breaks: Tail only

Yeah yeah "cheap" set but Alatreon is so stupidly weak to Slime you might as
well exploit it. If Capcom is going to be cheap and make this quest difficult
but giving him G Rank strength in a High Rank tier then why don't we play our
cheap tricks back at them?

Congratulations you've done all the Moga Village quests! Time to go conquer
G Rank or if you've already done lots of G Rank, get even farther in and make
MORE armor and master OTHER weapon classes and 100% the game like a madman!
Or madwoman!

And here are the rest of your 9-stars. You should do them. Yup. In fact, you
HAVE to do them to even fight Alatreon. Ha ha ha!

Azure Attack
Objective:  Hunt 1 Azure Rathalos
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Easy (4/10)

Azure starts out in Area 8 and will later move to Area 5 most likely. If not,
check for him in Area 3 and Area 7. He follows Rathalos's predictable routes.
When he goes back to Area 8 to sleep you can capture him and call it done.
Flash Bomb him to turn him into a cake...that is a lie!

Really, Azure Rathalos is easy compared to Pink Rathian. It's pitiful.

Triple Threat
Objective:  Hunt 1 Nibelsnarf, 1 Volvidon, and 1 Sand Barioth
Location:   Sandy Plains (S. Plains)
Difficulty: Somewhat Difficult (5/10)

This is another Epic Hunt quest. Bring an Ice weapon since Volvidon's a big
fat weakling anyways. Trap them if you're lazy, carve them if you need extra
Mega Potions. Remember that Sand Barioth can be a bit tricky.

When I did this quest Nibelsnarf died in 7 minutes, Volvidon in 2, and Sand
Barioth in 10.

Operation: Paradise Lost
Objective:  Hunt 1 Great Jaggi, 1 Duramboros, and 1 Azure Rathalos
Location:   Deserted Island (D. Island)
Difficulty: Somewhat Difficult (5/10)

Great Jaggi is...a Great Jaggi? He dies in under a minute. Duramboros can be
annoying, and Azure Rathalos is pretty easy. I recommend you just bring yourself
a Poison weapon, their weaknesses are all really random (Great Jaggi and Dura
are weak to fire but Azure definitely isn't) so Poison will let you take care
of Duramboros better. Remember to capture them if you want to because they
only give you Mega Potions.

Lurkers in the Woods
Objective:  Hunt 1 Arzuros, 1 Nargacuga, and 1 Zinogre
Location:   Misty Peaks (M. Peaks)
Difficulty: Somewhat Difficult (5/10)

This is an Epic Hunt quest (there sure are a lot of these this tier, but get
used to it because in G Rank about 75% of the quests involve more than one
monster). Arzuros shows up first, then Nargacuga, and then Zinogre. Arzuros
should drop in under 5 minutes, Nargacuga around 10, and Zinogre around 10 - 15.
Bring an Ice weapon and have your way with them.

I love this quest. Two of my favorite monsters in one quest!

Triumph of the Tyrants
Objective:  Hunt 1 Diablos and 1 Black Diablos
Location:   Sandy Plains (S. Plains)
Difficulty: Very Difficult (7/10)

Oh man these guys. They're annoying apart and impossible together. Do NOT let
them attack each other, bring Dung Bombs and please use them. Also bring
Sonic Bombs, Flash Bombs, and materials to combine to make more since there's
two. Just get this quest over with.

Although I'll say, if you farmed Black Diablos as many times as I did (stupid
desire sensor) then you'll find that Diablos and Black Diablos when not
enraged move REALLY SLOW compared to Black Diablos in rage mode and so it'll
be an easier quest than it otherwise would be!

I captured Diablos in about 15 minutes and accidentally killed Black Diablos
in another 15. Just keep your attacks up. Time really isn't an issue.

Frozen Bloodlust
Objective:  Hunt 1 Glacial Agnaktor and 1 Barioth
Location:   Tundra
Difficulty: Somewhat Difficult (6/10)

This is also another two-monsters-at-the-same-time. Bring Dung Bombs, they
like to gather in that small Great Baggi den (Area 7) and that's never any
fun. I suggest you take care of Glacial Agnaktor first since I personally find
him easier than Barioth. But you take your pick. Remember to bring your
fire weapon to kill them quicker.

And break parts on Glacial Agnaktor so that you won't have a big bouncefest.

Tanzia Port

Tanzia Port is basically Moga Village on hard mode. Because quests were designed
for multiple players, you really shouldn't be soloing these. But if you have the
3DS version, you might have to because Capcom decided that Monster Hunter is as
popular in the West as it is in Japan (and it isn't) so you're likely the only
Monster Hunterer you know. Oh well! Lucky for you here's how things scale:

Tanzia 1-star = Moga 4-star
Tanzia 2-star = Moga 5-star - Moga 6-star
Tanzia 3-star = Moga 7-star - Moga 8-star
Tanzia 4-star = Moga 8-star
Tanzia 5-star = Moga 9-star
Tanzia 6-star and up = G RANK

You can easily do nothing but Tanzia and come back to Moga super overpowered,
but it's really only feasible if you've got friends, you know? Getting to
Tanzia means talking to Neko (means "Cat"). So go ahead and chat him up. When
at Tanzia for long stretches of time, talking to Neko (means "Cat") can allow
you to access the farm and fishing fleet at Moga without having to physically
go back. Useful, nya?

In Tanzia, your HUNTER RANK will increase, which you can show off to other
people to show off your SKILLS. Also, a higher Hunter Rank will unlock all those
DLC quests with HR requirements. If you do nothing in Tanzia, your Hunter Rank
is effectively 1.

Table of Contents:

1.  Tanzia Low Rank

2.  Tanzia High Rank

3.  6-star Quests (G-Rank 1)

4.  7-star Quests (G-Rank 2)

5.  8-star Quests (G-Rank 3)

6.  The Arena

7.  DLC Quests 

8.  Miscellaneous Bits

Tanzia: Low Rank

Because of the stunning similarity (oh, surprised?) to the Moga Village offline
campaign, I will merely list the key quests. The only time I'll bother talking
about any specific quest is if it involves a new monster or a new subspecies
(I'm talking about you, G Rank).

You can do the 1-star quests after doing Moga 3-star or Moga 4-star quests.
But because the urgent monster is already Lagiacrus, defeat Lagiacrus first in
Moga before hoofing your way over here, okay?

Playing with Fire             [Qurupeco]
Leading the Charge            [Barroth]
The Merchant's Mission        [Rathian]
Accident Investigation        [Gobul]

Urgent: The Fisherman's Fiend [Lagiacrus]

There are two Canteen quests you should do to upgrade the food:

Goldenfish           [6 Goldenfish]
The Snowbound Slider [Lagombi]

Tanzia 2-star you should do around the time of Ceadeus. It is the last Low Rank
in Tanzia. Your hunter rank will now be HR 2!

Here are the KEY QUESTS:

The Horned Wyvern          [Diablos]
The Desert Gourmand        [Nibelsnarf]
The Creeping Venom         [Gigginox]
Denizen of the Molten Deep [Agnaktor]

Urgent: Double Trouble     [Rathian and Rathalos]

Followed by a Canteen quest:

Road Work [Uragaan]

Your hunter rank is how HR3!

Tanzia: High Rank

Tanzia High Rank operates the exact same as Moga High Rank. You're dropped
someplace random and supplies aren't delivered immediately. Try doing 3-star
after you've completed some 7-star Quests, and perhaps even 8-star because the
end monster is Brachydios and he's an 8-star monster in Moga. Be careful around
that guy, all right?

The key quests for 3-star Tanzia are as follows:

Splash Damage      [Plesioth]
Mud Brothers       [2 Barroth]
Bye-Bye, Bloom     [Crimson Qurupeco]
Supply Constraints [2 Great Wroggi]

URGENT: Brachydios Mio! [Brachydios]

There are Canteen quests too:

Grab a Gobul! [Gobul]

Your hunter rank will now by HR4. Try to do these around the time you're doing
9-star Quests because the end monster is Ivory Lagiacrus.

The key quests for 4-star Tanzia are as follows:

Unwanted Visitor     [Zinogre]
Tumble on the Tundra [Baleful Gigginox and Jade Barroth]
The Volcano's Fury   [Uragaan]

URGENT: Conqueror of Land and Sea [Ivory Lagiacrus]

There are no Canteen quests this tier. Your hunter rank will now be HR5.

You should do the 5-star quests before "Mark of a Hero" and "Alatreon" because
then you can get into G Rank and get G Rank gear and weapons so that you'll
have an easier time with these nearly-impossible quests. They are totally doable
without, but if you want an easier time...

Here are your keys:

Desert Desertion   [Sand Barioth and Black Diablos]
Echo Location      [Glacial Agnaktor]
Dedevil a Deviljho [Deviljho]
Azure Attack       [Azure Rathalos]

URGENT: Throne of the Abyss [Goldbeard Ceadeus]

Also apparently Goldbeard Ceadeus armor is really good or something for
Alatreon (*hint hint*) so maybe you should forge some for Alatreon? And upgrade

Throne of the Abyss: Goldbeard Ceadeus

All right. If you can get past this urgent quest, you'll be able to unlock the
G Rank, the TOP GODLY TIER OF HEAVEN. Goldbeard Ceadeus is hardly different
from his standard brother. There are a few logistic differences, though, and
a few personality and visual changes.

First off, the battle. Instead of swimming around really slowly, you are
immediately at Area 3 in the ruins where Goldbeard Ceadeus is awaiting your
challenge. Second of all, there are NO REPELS. You heard me, right? You have
to kill him. If you can't, you fail. Too bad. Lucky for you though, you have
50 minutes instead of 30, so you'll definitely have more than enough time to
murder him, even if you're playing solo.

So let's begin. First off, Goldy has the exact same attacks as Ceadeus, they
will just do much more damage (because you're probably attacking him with your
petty High Rank gear) and he will attack faster and more constantly, unlike
Ceadeus who is pretty much a big fat punching bag. Goldy is an interactive
punching bag, so you'll have to learn to interact with him, nya?

One thing special about Goldy here is that his waterbeam has received this
ridiculous upgrade and a very unusual hitbox. It's not even infuriating like
Plesioth's hitboxes, it's just weird and strange and no one knows what or what
or who or I don't know really it's just weird. Every now and then, Goldy will
swim all the way up to the top of the ruins or down to the bottom. If you happen
to be able to follow him all the way up and hack at him next to his tail or
up on his back, lucky you. If not, chug a Mega Potion if you're low on HP and
suffer his waterbeam.

**PRO TIP** Bring FARCASTERS, 10 Bomb Casings, and 10 Exciteshrooms. If you're
sick and tired of Goldy spamming his swim-up-and-waterbeam attack, Farcaster.
You'll return to the Base Camp that up until now you haven't seen. Sleep on
the bed, sharpen your weapon, combine to make another Farcaster. If supplies
have been delivered, you'll see that the box provides you 2 free Farcasters,
feel free to grab 'em. Then jump in the water, and instead of having to SWIM
all that way, the game will warp you directly to the end of Area 2. So handy!

Yeah. You can't block it, you can't dodge it. It will sweep up and down and
basically hit the ENTIRE stage. Even if, I've found, you're super far away,
you'll suddenly see your HP bar drop and you have Waterblight. Bring Nulberries
please, it's no fun swimming around with no Stamina.

...Actually I've heard rumors that Evasion+1 is necessary for dodging the water
beam by pressing B and doing that torpedo thing. Confirmation, please?

If Goldy's not swimming up or down to let loose a waterbeam, he has an equally
telegraphed tell for it. He'll curl around himself kinda like that annoying
thing Ivory Lagiacrus does on land where he'll curl back to his tail, and then
he'll face upright and begin sucking in water. Sheathe your weapon and swim down
next to his fin and hack away at his fin/underbelly near his fin. That way 
you will be safe from his attack. If not...good luck.

The underwater ruins themselves have hardly changed. The Dragonator is the
exact same Dragonator. Since this is a 50 minute quest, you could potentially
use it 4 times...maybe 5 if you're super lucky. Whenever Goldy swims up near
there, be sure to smash him with it. Since it's a 50 minute quest, especially
if you're in a group, it's fine if you miss once. But if you're soloing, please
try your best to hit, and if you're hitting, try to hit his head to break
his horns, which you'll notice both are weirdly overgrown, so you can break them
both for 4 potential extra carves. Good for getting Crooked Hardhorns. The
only way to get 'em too.

If you traded for some UW Ballista Ammo or you gathered some, you'll be happy to
know the Ballista is there, and it's another good alternative to breaking his
horns off, which otherwise will deflect everything without either a white or
purple sharpness weapon, the skill Mind's Eye (10 "Fencing" points), or a
Gunner class weapon. THAT SAID, it's a bad idea to deliberately go after Goldy's
horns because that's right next to his FACE, where he'll be spamming things like
WATERBEAMS and you don't want to get hit by them too many times! Time the
Dragonator right!

When in Rage Mode, Goldbeard Ceadeus will actually move pretty fast, and he
won't...stop...attacking! Don't fret if you're unable to attack him much at all
until he calms down (he'll turn pink and the lighting will change just like
standard Ceadeus). You have 50 minutes and even if you solo you will be okay.
Bring your best of the best Lightning weapon (or Dragon if you've got one) and
you'll be fine. Just remember to use the Dragonator when it's available to
speed things along--if you're soloing and you don't use the Dragonator I don't
really think it's possible to kill him unless you have weapons at the end of
their upgrade tree.

After Goldbeard Ceadeus is dead (I take on average 30 minutes to kill him with
Despot's Blitz, the Zinogre Dual Swords upgraded as far as High Rank will allow
me. So if you're a DS user, you should use those too), you have 6 carves from
him, just like standard Ceadeus. The rare materials here are Dark Dragongems.
Ceadeus gave you Deep Dragongems, Goldy gives you the Dark kind (and Jhen Mohran
gives you the Earth kinds!). You'll need all three Dragongems to forge the
Helios X/Z or Selene X/Z armor.

As for breakable parts. Goldbeard Ceadeus can have both his horns chopped off,
and they will yield you 2 extra carves each--you could theoretically, if all
goes well, get 10 carves off of the guy!, you can shave his beard (once or
twice? I keep on seeing it shrink twice), and then you can obviously break his
back and tail.

Also let me say right off the bat: I highly recommend that you get yourself
the Helios X/Z (if you're male) or Selene X/Z (if you're female) armor. It will
be one of the best investments you can make in this game and will be useable
even up all the way to the very end of G Rank. It will take you time, and lots
of it, to get FIVE EARTH DRAGONGEMS for example (Helios/Selene X chestpiece),
but it will pay off.

The most common mixed Helios/Selene set is called the "Cookie Cutter set" and
basically has everything Helios/Selene Z except for the waist, which will be
Helios/Selene X. That way, you get High-Grade Earplugs and Sharpness+1 without
the Blunt Edge. Those two are key blademaster skills, and HGE is great for any
hunter. You'll need two Lagia Sapphires for the waistpiece (it took me about
15 Ivory Lagiacrus captures to find my second one, my first one came from just
getting lucky a long time back) but that's hardly anything compared to five
Earth Dragongems. Good practice for Ivory Lagiacrus too, especially if you're
having issues with Mark of a Hero.

Here are the blademaster skills that both sets give:

Helios/Selene X
High-Grade Earplugs

Helios/Selene Z
High-Grade Earplugs
Water Atk+1
Blunt Edge

Gunners have practically identical skills except that Sharpness+1 is replaced
with Load Up and Blunt Edge by Recoil Down. So basically Helios/Selene X
Gunner would have HGE, Awaken, Partbreaker, and Load Up, while Helios/Selene Z
Gunner would have HGE, Load Up, Water Atk+1, and Recoil Down. I think.
Someone correct me if my math is wrong or if my skills are incorrect or if
what I said was incorrect.

Tanzia: G Rank: 6-star Quests

G Rank is exclusive to Tanzia Port, and soloing in G Rank is something truly
worth respect. But you have no choice sometimes if you're a 3DS player so get
used to it. You'll want to be quite careful with G Rank at first if you're
soloing because you have no G Rank gear or weapons. In G Rank, there's
nothing in your supply box, not even a Map, so don't bother. There's still a
bed, however, and that Farcaster tip isn't just for Goldbeard Ceadeus.

Just like with High Rank, G Rank also has some pretty nifty new items and carves
that are exclusive to G Rank, and that you will need in order to make armors
and weapons. G Rank armor has either an 'X' or a 'Z' at the end. X for species,
Z for subspecies. Some new items you can find in G Rank include Eltalite Ore,
Meldspar Ore, Emperor Hopper, and Flutterfly. New types of carves include
"Piels" instead of hides, "Talons" instead of claws, "Hardhorns" instead of
regular horns, "Furs" instead of pelts, and so on. The annoying, frustrating,
rare drop items will become things like Fey Wyvern Gems, Large Wyvern Stones,
Skymeralds, and Mantles (your plates, rubies, sapphires, gems, and dragongems
will still be rare as well, though, so you're not getting off easy). 

In G Rank, monsters are EVEN LARGER and EVEN FASTER and do EVEN MORE DAMAGE.
And something else: Every single quest, unless specifically told otherwise,
has a risk of a guest monster. It will normally be another monster that lives
in the area. For example, the G Rank Plesioth quest in Flooded Forest normally
will have a Gobul come to gatecrash your quest. Deviljho can be common but
Savage Deviljho is incredibly rare unless you do special Event Quests. That
said, always bring Dung Bombs. Don't be an idiot.

G Rank is also the time to really fill your bag. I highly recommend you bring
an Ancient Potion--that way if you cart (and you will), you can drink one and
maximize your health AND stamina bars right back to where it was after you
ate at the Canteen (which you should always do). Things like Powercharms,
Armorcharms, Dash Juices, Demondrugs, and Armorskins that you normally wouldn't
use in Low and High Rank are great to bring and use.

**PRO-TIP: For Dual Swords users especially, MEGA DASH JUICES are your best
  friend. I have lost count of the times I carted because my stamina went down
  to literally zero, leaving me no opportunity to dodge.

Start on something simple (Arzuros, perhaps?) and make some simple armor
before you tackle the keys. One of the G Rank quests, "Sweltering Showdown",
allows you easy access to Great Jaggi and Volvidon, two of the easier monsters
to fight. Turning Volvidon into a set of armor (or Great Jaggi) is probably
your best bet to ease yourself into the flow of G Rank.

The G Rank quest lists have around FIFTY quests, and like Granny Go-To, you
won't see them all on one given day, so if the quest you want isn't there,
go do a Harvest Tour or do some random quest or something and advance a day,
then check back.

The very first time you get access to G Rank, you won't see anything but three
pages of keys and other extraeneous quests. Do some keys and you'll start to
see the quests switch up, along with some "[ADVANCED]" quests. Currently I have
no idea just what that means or how it's unlocked, it's all really weird. But
most of them involve hunting 2 or 3 of the same monster in rapid succession.

Here's your keys:

The Cherry Blossom Queen [Pink Rathian]
The Green Flash          [Green Plesioth]
Playing with Fire        [Qurupeco]
Sweltering Showdown      [2 Volvidon and 2 Great Jaggi]
Avenge the Fallen Hunter [Barroth]
The Desert Gourmand      [Nibelsnarf]
Axe to Grind             [Rust Duramboros]
Snowball Fight           [Jade Barroth]
The Creeping Venom       [Gigginox]
Thunder on the Tundra    [Barioth and Baleful Gigginox]

URGENT: Sticky Situation [2 Brachydios]

Yikes! That's a lot of keys! Good luck! If you use a weapon class that has
Gigginox weapons, I HIGHLY recommend you focus on upgrading it to G Rank rarity.
Gigginox weapons are extremely durable and great for when you're easing into
G Rank due to high natural sharpness and power. Oh and monsters are always
prone to poison and the materials needed, for the most part, aren't terribly
rare. At the very least--no gems!

By the way, are you making that Helios/Selene X/Z armor I told you to make?
Oh, I know, you can't make it yet. You have 15 of each Dragongem and 500 furs
and claws and hardhorns and beards and asses and yet you can't make the armor!
Ohs nos! That's because you don't have CONQUEROR'S SEALs. Best way to get 'em?
Do that quest "Sweltering Showdown". It's basically an Epic Hunt where you 
hunt a Volvidon and a Great Jaggi, and then a Volvidon and a Great Jaggi. Even
in High Rank gear this quest is so easy. Just be careful because Great Jaggi
is high on crack or something and will move insanely fast. All Epic Hunts give
you a 100% Conqueror's Seal every time, so do that quest like 5 or 10 times
and you'll have enough. You might also have enough by then to make Jaggi X and
Volvidon X armor, both of which are also very competent armors in their own

There are no Canteen quests. Once you've completed all of these, your hunter
rank will go up to HR7.

Below is a list of new monsters/new subspecies you will encounter and a somewhat
brief guide about them. And then below that, I will even list old monsters that
have new, G Rank exclusive attacks. The things I do for you! (List is currently
in-progress, if you have anything you'd like to contribute contact me!)

Green Plesioth

Green Plesioth is a Plesioth Subspecies who essentially uses every single attack
Plesioth can, but GREENER. The only difference is that, obviously, Green
Plesioth is more powerful and more deadly. Green Plesioth when underwater will
use the attack that's unique to him (get the Felyne Skill "Waterbearer" and
you'll be fine). He'll use his water laser and it'll sweep left to right,
kind of like Goldbeard Ceadeus, but if you have good Water Resistance it
doesn't do much, and it doesn't even cause Waterblight.

As always beware the double 180 tailspin and the hipcheck, the hitboxes are
tolerable now, but that doesn't mean you can be next to its neck and escape
getting hit, because you won't and you'll just have to suck it up. If you
asked me, those wonky hitboxes are a far bigger threat to you than his water

Rust Duramboros

Rusty is a rusty version of Duramboros who prefers the desert as opposed to
forests and mountains. He is brown and instead of a hammer he has this...
axe...thing. As you can expect, Rust Duramboros is also more powerful but
otherwise sports identical attacks to Duramboros, only with more PUNCH and more
TAIL. Oh, Rusty gets up faster after being a ballerina and flying through the
air. Head's up!

Also is Rusty decides to go airborne, he gets up faster. And when he's in Rage
Mode it's a bit Diablos-esque in that you're better being farther away and
letting his poison take him to town. Oh, right, bring a poison weapon. They'll
slice through him nicely.

And unlike Duramboros, Rust Duramboros can inflict the muddy status on you,
like Barroth and Sand Barioth. Bring Cleansers, why don't you?

HR6 --> HR7 Urgent: Sticky Situation

When I did this quest Brachydios was farting around in Areas 2 and 3.

Hoo boy this quest. The bane of every single hunter ever...especially if you're
a poor unfortunate soul like me with no gamer friends :(

Best advice I can give you: Go hunt High Rank Brachydios, especially if you
haven't hunted Brachydios in a while, to "warm up" and re-familiarize yourself
with them. Remember how they like to punch?

Then, you'll see that it's not 2 successive Brachydios. It's 2 Brachydios
AT THE SAME TIME. But Brachydios will roam every single area of the Tundra,
even 6, which means that actually, there's a slim chance they'll ever be in
the same room together. I never used a single Dung Bomb my first try.

You have 50 minutes. I know that a lot of people out there are telling you--
Hurry and attack! You only have 50 minutes! But trust me: 50 minutes is enough.
It's enough. You have to attack nonstop while he's in normal mode (easy mode
lol, he's easy when not enraged) and once he's enraged...well, just stay the
hell away from him. I took 38 minutes--20 minutes for one, 18 minutes for the
other, and that's considered slow... Remember that Brachydios is weakest to
Water, so go upgrade your Nibelsnarf/Ceadeus/Plesioth/something weapon. They're
all available at G1 so go do it please. And get some G Rank armor.

Actually, either mode, if you hug his leg and stick to him like glue...he can't
touch you. When far away, you're in HUMONGOUS DANGER especially if he's angry
because his jumps, leaps, bounds, and horn attacks are all massive raged moves.
Just stay out of the way when he does that area-of-explosion explosion. You
know which one I'm talking about.

Bring traps and capture the suckers. I recommend you bring Trap Tools and
Thunderbugs plus a Pitfall Traps and Barrel Bombs. Pitfall Trap a sucker and
use Barrel Bombs next to its head and then fling a Paintball or something,
blow him up (and break his horn in the process) and it will generally speed
things along.

And don't forget your Hot Drinks, and also Mega Dash Juices are great because
that way you have endless stamina to run, dodge, and dive. I carted once the
first time I did this (and of course I did it solo...) because I ran out of
stamina and couldn't evade Brachydios's jumping double punch.

Brachydios DOES have openings when he goes into Rage Mode, they're just very
small. If you have a smaller, more mobile weapon, you'll probably be able to
make use of them.

Be cautious but don't be overly cautious, try to take 20 minutes per
Brachydios. And with time that time will go down. Really, you aren't pressed
for time. Even when being ridiculously cautious with my hits, the first Brach
took 20 minutes even to capture.

New Attacks

Brief list of EVERY SINGLE MONSTER that has new attacks. Subspecies get their
own section as time goes along.

Aren't I a generous one??

     He can now pull off three consecutive shoulderbarges in a row. They are
     more than capable of stunning, by the way, since they happen at the
     exact right speed to hit twice in a row right after you've gotten up.
     But Great Jaggi is still a big fat weakling. Also Great Jaggi is high on
     something because he moves insanely fast.
     Same triple shoulderbarge is new, but also, when he backhops, he will spit
     out his sleepy juice. Watch out, it can easily catch you off guard. In
     addition Great Baggi also has the ridiculous speed increase, and believe me
     when I say DO NOT UNDERESTIMATE THIS GUY. First time I fought him, he
     made me run through EIGHT Mega Potions. Great Jaggi's a pleasant surprise
     but Great Baggi's lethal.
     Same deal as Great Baggi and Jaggi with the triple shoulderbarge. As usual
     watch out, all these little bird wyverns are on crack or something.
     He'll use his tongue a lot more, you'll notice. He'll swivel his head
     around and his overly longue tongue, if it catches you, will send you
     flying through the air. Also, Volvidon can do this new rolling attack where
     he sends him self flying through the air and then lands and rolls a
     short distance. Not hard to dodge if you pay attention.
     Miss Giggles will no longer lay a Giggi egg sac on the floor for you to
     destroy, she'll lay it on her back. This makes it almost impossible to
     destroy unless you're a Gunner, so the issue of Giggi hanging off of you
     could potentially kill you. Remember--roll three times!
     Oh ho you thought it'd be easy, just a Barioth in the desert? You were
     fatally wrong, my friend. Sandy can create those same tornadoes of air
     that her icy cousin is capable of creating, but they will STAY and not
     VANISH and what's worse is that they'll MOVE AROUND with surprisingly
     good aim and if they hit you expect to survive with about 15% of your
     health left!
     Uragaan can now chain a forward straight roll directly into a chin pound
     which will cause tremors. When enraged this can be accompanied by a fart
     of gas that will cause Fireblight.
     Similar to Uragaan, Steely can also chain a forward straight roll directly
     into a chin pound which will cause tremors. When enraged this instead is
     accompanied by straight-up gas which will cause you to be smelly and then
     you can't use items which is super sucky for you. Bring Deodorants!

Tanzia: G Rank: 7-star Quests

Well you're pretty deep into G Rank now, just keep on going, okay? Again, there
are like 50 gazillion quests that will rotate on a daily basis, but as usual
there's Key Quests.

Key Quests:

Night Stalker              [Green Nargacuga]
The Horned Wyvern          [Diablos]
Desert Storm               [Sand Barioth]
Volcanic Activity          [Rathalos and Steel Uragaan]
Deep-Six a Deviljho        [Deviljho]
A Sea of Wyverns           [Ivory Lagiacrus and Gobul]
Infernal Overlord          [Stygian Zinogre]
Denizen of the Molten Deep [Agnaktor]

URGENT: The Black Flame of Calamity [Dire Miralis]

Dire Miralis is an Elder Dragon bearing similar behavior and longevity to the
Fatalis family. He is the "true final boss" of the guild quests.

Oh, "Night Stalker" gives a very high chance of Savage Deviljho appearing, so
that's a good quest to try and farm him from. Just make sure you get the
Felyne skill "Gamechanger" from the Canteen.

When you first unlock the 7-star quests you'll notice that only a few are
available to you. Just follow what Monster Hunter normally does and do some of
the quests to unlock more quests. Here's what's available at the start:

Harvest Tour: Volcano
The Horned Wyvern      [Diablos]
Desert Storm           [Sand Barioth]
Sticky Situation       [2 Brachydios]
Break the Brachydios   [Brachydios]
Rathalos Alert         [Rathalos]
The Thrill of the Hunt [Uragaan]
Hungry Eyes            [Nargacuga]

Do your keys, spam the Volcano Harvest Tour for rare charms and Ancientshards
(that's what I did lol), and start sending out your Hunters For Hire to kill
small fry or (if you're willing to risk it) bigger monsters. I personally send
them out to kill Bnahabra so I can get the Bnahabra X armor without having to
waste my own time.

Also you'll get Maiden Butterflies which you'll need if you're a girl and
want the oh-so beautiful RHOPESSA X armor set. You get butterfly wings D:
Guys get Aeleucanth or something (did I spell that right).

Anyways this tier is really really messy with its unlocks. The only keys there
are Desert Storm and The Horned Wyvern. Beat those two and you'll unlock "Desert
Desertion" and "Midnight Madness" respectively. Beat "The Thrill of the Hunt"
and you'll unlock "Ace in the Hole", and beat "Rathalos Alert" and you'll get
"Volcanic Activity"...finally a key. So technically "Rathalos Alert" is an
unofficial key.

No, "Hungry Eyes" does not unlock "Night Stalker", sorry :\

Once you've completed "Volcanic Activity", you'll finally unlock "Night Stalker"
which requires that you go kill a Green Nargacuga.

Green Nargacuga

Green Nargacuga, obviously enough, is a more powerful and deadlier Nargacuga
subspecies (although he's a joke compared to Lucent Nargacuga). He's also the
ugliest of the trio. Ugh, where'd they get the idea to turn him green? Even
a White Nargacuga would have looked better. Hmm...Snow Nargacuga? White
Nargacuga? Even that sounds cooler than GREEN Nargacuga.

Anyways, Green Nargacuga is basically that--he moves faster and deals out more
damage, so keep yourself on your toes. He can do new things with that stupid
tail of his too, you know how Nargacugas are with their Swiss Army tails.
Things like double-tailslams and more spikes and the like. Greeny when enraged
will very commonly double his attacks. When he does one tailslam, he'll do
another following. When he does one 360 spin, he'll do another. So when you
dodge the first dodge the second or you'll get hit anyways.

Otherwise treat him as a Nargacuga and you'll be fine.

Stygian Zinogre

Go farm Zinogre and turn him into a weapon before you hoof your way over here.
That or Lagiacrus... Or Brachydios is you're lazy.

Stygian Zinogre is the Zinogre who decided to TAKE A TRIP TO HELL AND BACK.
Then he sold his soul to Dire Miralis and this is what he has become. He's
the exact same as normal Zinogre, but obviously faster and deadlier and much
more powerful. Just like Zinogre, Stygian Zinogre has his SUPER SAIYAN MODE
and you'll want to watch out and be on your guard if he gets there. On top of
that he can also go into RAGE MODE. If he's in Rage Mode, he'll have a dragon
aura surrounding him, and if he's in SUPER SAIYAN MODE and he's enraged, he'll
have both the flaring aura of his SUPER SAIYAN MODENESS and the dragon aura
surrounding his body. Not a monster to mess with. You thought you knew Zinogre?
You don't know Stygian Zinogre at all. How wrong you are, to think that just
because you've mastered Zinogre means you've mastered his demonic brother.


Stygian's biggest gimmick is the fact that he radiates nothing but sickeningly
huge waves of DRAGON ELEMENT. I HIGHLY recommend you pick up armor with
POSITIVE resistance to dragon. Not neutrality, and definitely not weak. The
larger the positive number, the better off you are. If you can, get the food
skill "Felyne Dragonslayer", gem in Dragon Resistance, and try to get your
resistance to dragon up to 20. This not only reduces damage you take overall
but renders you immune to DRAGONBLIGHT.

This probably is going to be one of the "first" times you're going to find that
Dragonblight is actually an issue. The last time we ran into Dragonblight, it 
was with Deviljho way back up somewhere but his breath wasn't the worst thing
in the world. Well Stygian breathes dragon and Dragonblight takes away any
status/element of your weapon. For someone like a Switch Axe user, this is
tolerable. But if you use a weapon that depends heavily upon its element, such
as SnS or DS, you'd better be prepared to use up all your Nulberries.
Dragonblight is a SERIOUS problem. That's why +20 Dragon Resist is so darn
useful--no Dragonblight to worry about in the first place.

Stygian will chain all sorts of attacks together that would make Zinogre drool
in envy. He will spam his spinny and fly-through-the-airy attacks a hell of a
lot more too, and he hits like a truck. His unique attack is where he'll spin
twice, sending balls of dragon energy into the air. Unlike Zinogre's electro
ball attack, they'll hover for a moment, and then zoom. They are homing shots
so they'll either home in on you or your Shakalakas. Either move in close to
his body to use him as a shield or run and use your Superman dive. Again, if
you have +20 Dragon Resist, these don't hit for much damage and cannot cause

If Stygian is fully supercharged and/or enraged, if you knock him over he'll
get up and immediately chain that into a spinny flying attack. Also, when he's
charging, no matter what level he's at, there'll be bolts of dragon lightning
that hit the ground around him. You do not want to mess with those either.
He's much more consistent about his charging so more often than not he'll
probably be in SUPER SAIYAN MODE but that's just too bad for you.

Also occassionally you'll notice that Stygian Zinogre decides to just walk
casually around. You'll notice something funny going on in his back, like he's
absorbing some red lightning or something. DO NOT GO UP AND ATTACK HIM. This
is his passive attack where he walks around with his Stygian Swag and
lightning shoots around effortlessly around his body. Don't be that hunter
that gets hit by that.

Black Flame of Calamity: Dire Miralis

Section written by BLU and edited by me.

Congrats, you lucky hunter, you made it to Dire Miralis!! Unfortunately, not 
only are you fighting the volcanic dragon from hell, you'll be in a long lasting
fight through hell. For those of you who fought the Fatalis in MHFU, this is 
pretty similar, with a few twists. I highly suggest either a Slime weapon (fully
upgraded of course), a Dragon weapon, or an Ice element weapon. Even then I had
Sharpness+1 to improve it even further. To start off the fight, Dire Miralis
will start bombarding you with fireballs from an awesome cutscene to
immediately where you stand. Even if you skip the cutscene, there will be a
fireball that will land where you're standing. Be careful!

After dodging the mandatory brimstone rain, you have several options. Let's look
at the map first. Note that you're on a beach near Tanzia, with ruined ships
and a cave with a supply box (and Ballista Ammo) as your humble base camp is
unreachable by all but Farcaster (maybe bring one?). Directly LEFT of where you
begin, there are some ruined crates that hold First-Aid Meds and EZ Max Potions.
If you're fighting solo, I highly suggest grabbing these and every potion 
you can possibly hold.

Directly RIGHT of you is a wrecked ship with Ballista ammo, a nearby Ballista,
and a button for a handy dandy Dragonator. DO NOT use these Ballistas yet,
even if you're fighting in a group. Hold your trigger finger guys. (Another
useful note, you each gather separately in a group. So if you grab 10
Ballista, then your 2 other buddies could each grab 10 even though you can't
gather anymore.)

On the far left of the map, past the crates/relics is another ship, but with
only Ballista ammo and a Ballista nearby.

Underwater in front of you is a very large and largely empty bay. At the top
left of the map there lies another Dragonator, and Ballista crates.
These tools are absolute godsends to Blademasters, who without fighting
underwater need a powerful ranged weapon to hit Dire Miralis's weak points.

Now to actually begin the fight, it depends on what type of hunter you are. If
you're a Blademaster, you'll have some trouble reaching his weakpoints, and will
be VERY annoyed getting him out of Armor Mode (more on that later). If you're
a Gunner, you'll have a great time shooting his weakpoints and have no
trouble with Armor Mode, but you have to be insanely careful because you're
likely to be one-shotted by his fire tornado or other similarly overpowered

He'll start by coming up out of the water. Begin by either hitting his legs,
or attack the glowy, swirly magma spot in his tail directly behind his legs
(such spots are his weak points). Breaking this glowy spot will earn you
Miralis Smelters, a rare item. After enough hits on the legs, he'll fall over,
giving you free hits to his chest. I don't care what you're doing, unless you
need to heal badly, you'd better take this opportunity to land in some hits.
When he goes underwater, wail on his arms and chest and head. It's entirely
possible to break everything on Miral in one go, even as a solo Blademaster.

Gunners, you have range, and therefore options. His chest should be
your main focus until it's broken (it will cool and harden to stone), but his
glowy shoulders and his face and wings are also plausible attack options.
Breaking his wings will give you Miralis Hellwings, his face (which will also
cool) will give you Miralis Evil Eyes, and his chest will give you Immortal
Hearts and Dire Dragongems.

The Dire Miralis itself has 7 breakable parts on him: his head, two wings,
two arms, his chest, and his smelter located on his tail. His main attacks
include constant brimstone barrages from his wings, powerful fire balls that he
can fire from his mouth, the dreaded fire tornado that basically is a Wyvern's
Fire Gunlance attack used against you, the "Snap-n-Drag", (he'll start biting,
and will lunge forward twice in a huge attack that does lots of damage) the
Hell claw (he slams his claw into the dirt, causing a mini fire spread attack
that does a LOT of damage to you), obnoxious Tail Swipe and the Whine-fall
(he creates a high pitch whine sound and literally falls on you, doing major
damage). Breaking his wings will temporarily decrease his Brimstone ability,
and breaking his arms will PERMANENTLY hinder his wing ability. So you should
try to break his arms, if at all possible.

He gets angry often, and has a hugely long scream animation that's just plain
annoying. After around 5-10 minutes on land he moves underwater, and moves back
after 5-10 more minutes. When he's underwater, lure him over to the Dragonator
at the top left of the map and blast him with it. When he is climbing out of
the water, lure him over to the Dragonator at the bottom right of the map
and stab him with that too. (These recharge separately, no worries.)

NOW, there comes a point when he gets very angry, but suddenly your Blade
weapons will bounce off everything that's not a glowy magma part. Say what??
Even with Purple Sharpness?? Yep. This is called Armor Mode, and is awfully
annoying. Remember those Ballistae lying around? NOW is the time to use them.
Start by blasting his face off, then move to the chest. If you manage to
break his chest quickly, go to his arms. Continue Dragonating him as usual.

Now when you've run out of Ballista ammo, attack his Smelter, or...his
groin. I kid you not, this is a semi-weak point. You won't ever bounce, so it
is a very safe spot to hit him under. Eventually, he'll move back underwater
and you can break his chest and arms. If his chest is broken, he will revert to
Regular Mode. (Rumors of him turning to Reg Mode after enough damage has been
dealt are still unconfirmed.)

But after many long minutes of grueling fighting, he will eventually die. You
can carve 3 times from his head, center, and tail, 9 carves total. Be quick
about it! Congrats, you just went to, conquered, and carved hell!! 

Miralis weapons are decent but not unusually phenomenal. They have average
attack, but godly sharpness and absurd fire element. The Gunner weapons, Long
Sword, Sword and Shield, and Dual Swords are the only plausible weapons.
Maybe the Hunting Horn for the rare songs, but that's about it. The armor is
not worth it. But seriously, the Bow and Heavy Bowgun especially are beastly.
Earn them, learn them, love them. 

One other thing: The Rising Tempest Black Diablos Lance can be Awakened to give
massive Slime Element. With Awaken and Sharpness+1, this Lance is amazingly
powerful. With similar skills, the Diablos Great Sword is also absurdly

Tanzia: G Rank: 8-star Quests

Most consider Dire Miralis the very definitely final boss, so this tier is
basically you farting around doing whatever you want. After all...

You're here. The very end. There's nothing left for you to play! Oh no!

Well there's always making good time records at the Arena...and...well...there
ARE those DLC quests that could make the game go on...forever...

Actually basically as of September 10th, 2013, the DLC has officially stopped.
I know, it sucks. If we do have new DLC (because I don't get Internet at this
sucky dorm room for my 3DS) then I will correct this statement.

Here's your keys...I'm just kidding! This tier has no keys. This is the tier
where your hunter rank no longer ties to your quest tier, it will go up all
on its own because each quest gives a hidden value of rank points that will
increase your hunter rank. Each time your hunter rank reaches a certain
landmark, you'll gain access to a new and hard quest. So have fun! I'll list
all the quests for you since there's not many:

Hot and Bothered            [Rust Duramboros and Black Diablos]
Ring of the Golden Lune     [Gold Rathian]
Ring of the Silver Sol      [Silver Rathalos]
The Hammer and the Axe      [Duramboros and Rust Duramboros]
Fang, Fang: You're Dead     [Zinogre and Stygian Zinogre]
Qurupeco Two-Step           [Qurupeco and Crimson Qurupeco]
Ode to Barroth              [Barroth and Jade Barroth]
Eyes of the Storm           [Barioth and Sand Barioth]
Opposites Detract           [Agnaktor and Glacial Agnaktor]
Festival on the Sea of Sand [Hallowed Jhen Mohran]
Operation: Last Stand       [Diablos, 2 Volvidon, and Sand Barioth]
Tundra Trump Cards          [Jade Barroth, 2 Lagombi, and Glacial Agnaktor]
Mountain Massacre           [Nargacuga, Rathian, and Zinogre]

Now here's the quests that are tied to your hunter's rank:

HR20:  All-Terrain Terror     [Rathalos, Lagiacrus, and Brachydios]
HR25:  Awesome Maw            [Nibelsnarf]
HR30:  Best of Enemies        [Purple Ludroth, Volvidon, Steel Uragaan, 
                               Great Wroggi]
HR40:  The Invisible Predator [Lucent Nargacuga]
HR45:  Rage Match             [Deviljho]
HR50:  Moonlit Tryst          [Silver Rathalos and Gold Rathian]
HR55:  The Earth Quakers      [Pink Rathian, Rust Duramboros, Brachydios, and 
                               Stygian Zinogre]
HR60:  The Sea Shakers        [Royal Ludroth, Gobul, Plesioth, and Lagiacrus]
HR70:  Abyssal Awakening      [Abyssal Lagiacrus]
HR80:  Four Point Formation   [Nargacuga, Barioth, Green Nargacuga, 
                               Sand Barioth]
HR90:  Clobberin' Time!       [Black Diablos, Jade Barroth, Uragaan, Duramboros]
HR100: The March of Victory   [Brachydios, Rust Duramboros, Ivory Lagiacrus, 
                               Stygian Zinogre]

Plus your all-important Canteen quests:

Submarine Struggle [Green Plesioth and Royal Ludroth]

Gold Rathian

A beautiful golden-colored Rathian. First off, her head and tail and pretty
much her entire body's super duper tough and you'll want Purple sharpness or
else you'll have this big fat bouncing party. Gold Rathian obviously attacks
faster and can chain even the randomnest attacks together for as long as she
wants to. Like Pink Rathian she's got the explosive side-chomp, backflip
corkscrew, and explosive fireballs, and like Rathian she's got ye olde backflip
and stuff like that. Other than that, there's not much new to her except that
she likes to chain things together. And spam lots of explosive attacks.

Remember that if you're hacking away at her legs, she will use her corkscrewing
backflip and kill you. I know, Gold Rathian and every other Rathian can be
really annoying because of their awesome gymnastics.

This will be one of your first quests in the TOWER area. It's basically a
glorified Arena, and there's also an area where you can gather up rare items
and things if you feel so inclined. Unlike the Arena, however, the Tower has
this like super hard ground or something like that and so you can't put down
a Pitfall Trap.

You can capture Gold Rathian but since there's no area to flee to she isn't
going to limp. It'll be either a ton of trial-and-error or you should just 
kill her.

Maybe you should bring Flash Bombs?

Silver Rathalos

Ye olde handsome silver-colored Rathalos acts exactly like a souped up Azure
Rathalos and will chain stuff and attack faster and etc. He's nowhere near the
threat that Gold Rathian is. If you can handle Gold Rathian then you can handle
a Silver Rathalos. Remember to bring a purple sharpness weapon if you are a
Blademaster (or pack Sharpness+1) because like his golden sister, his hide is
super tough.

Oh, and Silver Rathalos will still very frequently use that pointless attack
where he pointlessly soars around the Tower in a very pointless fashion. But
he'll also chain that directly into another attack, so be careful.

Oh and bring Flash Bombs?

You can capture Silver Rathalos but just like any other Arena-ish quest, there's
no area to flee to so just kill him I guess.

Hallowed Jhen Mohran

Hallowed Jhen Mohran is, basically, a purple Jhen Mohran. However, despite such
a similarity, Hallowed Jhen Mohran's scripted battle is far, far different
from normal Jhen Mohran. For example, Jhen Mohran starts off far away, so you
have to use Ballista and Cannonballs. Hallowed Jhen Mohran immediately does a
frontal ram from the right of the boat.

Hallowed Jhen Mohran can also spit out sand much like Nibelsnarf (snarf snarf
warf warf). Otherwise, the two-stage battle is the exact same and you need to
keep your Dragonship happy.


Lucent Nargacuga

Lucent Nargacuga, or Lucy as she is henceforth called, is a souped up
Green Nargacuga. With pretty colors. And faster attacks. And super hard fur.
You'll need Purple sharpness to hit her most of the time. Oh, and no, I do not
know how fur can be hard.

What makes Lucent Nargacuga so special is that she can turn invisible. When
she's not enraged, tough luck. When she is enraged, follow the trails of her
red eyes (similar to the other two Nargacuga species). Thankfully, Lucy
will ONLY turn invisible when she's moving/defending herself. When she attacks,
she'll be visible and you can dodge. Still, her invisifying antics will
require that you be fast on your feet. Keep your weapon sheathed as much as
you can, and maybe consider gemming in Quick Sheathe--it's surprisingly handy,
especially for heavier weapons.

Lucent Nargacuga attacks very fast and doesn't make many mistakes about her
attacks either. The spikes she flings from her tail will POISON you, so bring
Antidotes, and her tail overall is just that much more deadly. Keep your wits
about you.

On the other hand, Lucy's attacks are so fast and precise that Evasion+1 or
Evasion+2 (or just freakishly good rolling skills) will allow you to roll
through...well, everything.

When Lucy gets all tired she'll slow down and whatnot. When she's tired her
speed decrease can be very dramatic, so if it catches you off guard, just tell
yourself that she's tired and reaccustom yourself.

Oh and if I haven't mentioned it yet, I'll mention it again: You cannot put
Pitfall Traps down in the Tower! The ground is "too hard". It's totally possible
to capture her and like every other monster in the Tower but since it's only
one area, they won't limp to flee so you're better off just killing her.

Here's silver lining I guess if you're discouraged: They can't flee so they
can't eat! Isn't that wonderful?

Abyssal Lagiacrus

Here is your rare species of Lagiacrus, just like Lucy is a rare Nargacuga.
You'll face off with her in the underwater ruins, same place as Ceadeus and
Goldbeard Ceadeus. Like Goldbeard, Miss Abyss (her name now) is going to be
in Area 3 awaiting your challenge.

Miss Abyss is distinctly dark blue with glowing electric blue (no pun intended)
shell shockers. Similar to G Rank Sand Barioth, she does have a new attack that
Ivory Lagiacrus and Lagiacrus don't have, and that's to create several
whirlpools. Otherwise, she's a very souped up Lagiacrus but surprise surprise!
You can't fight her on land! Too bad!

Miss Abyss also has the same electric power of Ivory Lagiacrus. As in, you
remember how Ivory Lagiacrus created the wide electric field that was even
larger than normal Lagiacrus? Well, Miss Abyss can do that too, but now it's
underwater so it's in all three dimensions and you really need to watch out.
Abyssal Lagiacrus can also shoot some pretty souped up lightning out of her
mouth. Watch out for it.

Because this is in the Underwater Ruins, the Dragonator is available for use.
I highly recommend you use the Dragonator. Don't miss, okay?

Apparently there's this super awesome rare item you can get from Miss Abyss
called "A. Lagi Hardhorn" or something like that and apparently her head is
super hard from all that ramming she does into things and so everything will
always bounce?

Maybe use the Dragonator? That'd be helpful, right?

I'm a big proponent of using the Dragonator to break things that are hard to

Yup. You should do that.

**PROTIP FOR DS USERS: Abyssal Lagiacrus's DS set is an extremely durable
  and powerful one. But DON'T start with Usurper's Fulgur (Zinogre's) and
  follow the upgrade line up. If you do, you'll have to acquire Hardhorns,
  which for DS uers is basically impossible to get! Directly FORGE the first
  DS that uses Miss Abyss's parts and you'll never need a Hardhorn!

Savage Deviljho

Savage Deviljho can only be fought alone in his special HR8 event quest,
"Bottomless Beast", which is available via DLC. His Japanese name is actually
"Hungry" Deviljho (as if he wasn't hungry to start!) and so I will be calling
him that because it's more awesome.

If you want to fight Savage Deviljho but you're not HR8 yet, go ahead and try
the event quest "An Ominous Cry". The Qurupeco will always summon Mr. Hungry.
Also, if you don't have Internet, try out the quest "Night Stalker" involving
a Green Nargacuga and an unstable environment. Get the food skill "Felyne
Gamechanger" to guarantee an appearance and it could be HUNGRY DEVILJHO coming
over to plaaaaaaay.

Hungry Deviljho has the exact same icon as Deviljho (actually, he did used to
have a unique icon but it got "dummied out" so to speak). Except that he's
already in rage mode! Oh no! Well...if he's just in perma-rage mode, he
couldn't POSSIBLY get worse...



WRONG! VERY WRONG! HUNGRY DEVILJHO will get very mad and he'll have an eternal
red haze over his eyes, turning him into a true DEVIL. His speed and attack
increase exponentially. He is VERY SCARY. His Dragonbreath, which he will
always have access to because he's always in some sort of rage, will about
triple in range. Stay away, shield yourself, or master the roll with Evasion+1
or +2.

HUNGRY DEVILJHO is still vulnerable to all sorts of meats, so bring some.
Put him to sleep with Drugged Meat and Barrel Bomb him, it's a very common
strategy to blow his face up as quick as possible. Try to chop off his tail if
you can to make his tail swings a bit less threatening. Stick to his belly,
his weak point.

Did I mention that HUNGRY DEVILJHO is ANGRY even when he's asleep?

HUNGRY DEVILJHO can definitely be an extremely hard fight, given his grossly
increased power, but treat him like a Deviljho and you'll be okay. Some items
you can only get from HUNGRY DEVILJHO so you'll have to farm him a few times
anyways. Just be wary, heal when necessary, and don't be afraid to leave the
area to pull yourself back together.

If you're not in a very HUNGRY DEVILJHO mood and he shows up to give you a hug
WITH HIS FACE go ahead and shoo him away with Dung Bombs. That's why you should
always carry a stack in your Bag!

But of course, that kind of thinking is for CHILDREN. Dare you be a true
MASTER HUNTER that you are and face your deepest, darkest fears?

...Go on. I dare you.

Tanzia: The Arena

The Arena is basically the game testing your skill. Unlike other quests where
you can buff yourself up with great items and great armor and the bestest weapon
you've got, the Arena will give you a list of preset weapons, armors, and an
Item Bag that you'll be stuck with. For example, if the Arena sics you on a
Low Rank Rathian, you'll be given Low Rank armor, a Low Rank weapon, and a
Low Rank Item Bag. Also, not all Arena quests have presets for every single
weapon. Some might have presets for, say, Hunting Horn, Dual Swords, Great
Sword, and Bow, but not any other weapon.

The nice thing about Arenas though is that it's also a great place to practice.
You lose no items, you pay no acceptance fees. It's just you and the monster
(sorry, Cha-Cha and Kayamba cannot accompany you) and if you die you don't
lose anything because of it. If you need to get your game on, or you haven't
touched the game in a while, try your hand at some Arena quests and see what

All Arena quests go the exact same way: Choose a quest, go to the dock,
pick the weapon-armor-bag preset, you'll wind up in Base Camp and then you
jump on in to the Arena where the monster...or monsters...will greet you.
The rightmost Guild Sweetheart handles the Arena Quests, by the way. Talking
to the normal left girl may get you some quests that are in the Arena, but
you still pick your own bag, weapon, and armor.

One reason you should do Arena quests is because of the rewards. You won't get
monster parts (not even from carves) but you get special COINS that you can use
to make all sorts of cute armor and stuff like that. Arena quests are broken
into two categories, although there really isn't a difference between the two.
There's Arena, and then there's Challenge. They're, like, the same.

Owing to the fact that many Arena quests (or maybe all) are from the FREE
WEEKLY DLC that you should totally take a look at, this list is ongoing and will
go and go and go until Capcom decides to stop giving us DLC. Hope that doesn't
happen for a while.

EDIT: As of late September 2013, there appears to be no more DLC for the West.
      Sucks, looks like we lost a lot of content :\

Some of the Arena quests have HUNTER RANK requirements. Until you've reached
HR8, for example, you cannot take the Deviljho Challenge Quest.

A miscellaneous note is that most of these only allow a max of two people to
participate. Two people makes quests a lot easier than you'd think, and in
some cases it's really almost impossible to get an S RANK TIME without having
an additional person bashing the monster's face in with you. Try to find
someone to play with!

Grudge Match: Lagombi
Grudge Match: Purple Ludroth
Grudge Match: Barioth
Grudge Match: Plesioth
Grudge Match: Gigginox
Grudge Match: Pink Rathian
Grudge Match: Rathalos
Grudge Match: Nargacuga
Grudge Match: Lagiacrus
Grudge Match: Rust Duramboros
Grudge Match: Sea Power (Gobul, Green Plesioth)
Grudge Match: Stygian Zinogre

1:  Slay a Brachydios (Land Arena)
2:  Slay a Green Plesioth (Water Arena)
3:  Slay all large monsters (Ivory Lagiacrus, Azure Rathalos, Brachydios)(Land)
4:  Slay a Deviljho (Land Arena)
5:  Slay 2 Arzuros (Land Arena)
6:  Slay a Rathian (Land Arena)
7:  Slay a Crimson Qurupeco and a Pink Rathian (Land Arena)
8:  Slay a Purple Ludroth and a Black Diablos (Land Arena)
9:  Slay an Agnaktor and a Sand Barioth (Land Arena)
10: Slay an Uragaan and a Nibelsnarf (Land Arena)

Tanzia: DLC Quests

These are basically ye olde quests. What makes them special though, is that some
of them allow you to fight monsters without having to make the actual
requirements (one particular DLC quest allows you to fight a Lucent Nargacuga
even if your HR is at 8 but isn't high enough for the 8-star Lucy). Even more
than that are the rewards they give.

About 80% of the time, the DLC Event Quests give you a special item, like the
"Shadowed Edge", which is necessary to forge a SPECIAL weapon unobtainable
ANYWHERE ELSE. Other Event Quests give you items that are necessary to make
special MASKS for Cha-Cha and Kayamba, or special ARMOR sets. Such Event
Quests are the ONLY want to get weapons like TENEBRA, BUSHIDO, etc. For the
most part, said weapons look awesome and are pretty good. So you'll want to
do some of these. You'll also get monster parts too.

Again, many of these event quests have Hunter's Rank requirements attached to
them. Even if you download some of them, you won't see them pop up until your
Hunter Rank is high enough.

Streaking with Bullfangos
Objective: Slay 20 Bullfango
Location:  Land Arena
Reward:    Medal Voucher L

Medal Voucher L can make the ML001: Baltzenger, a special Lance, and Baron's
Blazon, a special Gunlance. You cannot wear any armor or talismans for this

The Dark Demon's Sword
Objective: Slay 1 Gigginox, 1 Great Baggi, and 1 Barioth
Location:  Tundra
Reward:    Shadowed Edge

The Shadowed Edge is necessary to forge Tenebra, a special Long Sword. This
is an Epic Hunt quest.

Flooded Forest Free-for-All
Objective: Slay 1 Royal Ludroth, 1 Lagiacrus, and 1 Gobul
Location:  Flooded Forest (F. Forest)
Reward:    Captain's IOU

The Captain's IOU is necessary to make the Hell Hunter Jacket / Hell Hunter
Leather, Black Leather Chaps / Black Leather Pants, and Shadow Shades, a three
piece armor set. This is an Epic Hunt quest.

Island Egg Hunt
Objective: Deliver 3 Wyvern Eggs
Location:  Deserted Island (D. Island)
Reward:    Exquisite Meat

The Exquisite Meat is necessary to craft the Kebab-boo Mask for Cha-Cha and
Kayamba, a Village Request in Moga Village. As with all wyvern egg fetches,
Rathian could potentially appear to have her revenge.

Colorful Beasts
Objective: Hunt 1 Nargacuga, 1 Rathalos, and 1 Zinogre
Location:  Deserted Island (D. Island)
Reward:    Top Secret Formula

The Top Secret Formula is necessary to forge Sinister Saints, a special
Switch Axe. This is an Epic Hunt quest. Brachydios might appear. Must be
HR3 at least.

A Strange Breed
Objective: Hunt 2 Baleful Gigginox
Location:  Land Arena
Reward:    Flashbolt Diploma

They both appear at the same time. Deal with it. The Flashbolt Diploma is
necessary to forge the Voltage Verve, a special Hunting Horn, and the Rising
Soul, a special Long Sword. Must be HR3 at least.

Herald of Prosperity
Objective: Slay or repel a Jhen Mohran
Location:  Great Desert
Reward:    G-rank Jhen Mohran parts

This is the only G-rank Jhen Mohran quest. Do this to farm for G-rank Jhen
Mohran. Must be HR8 at least.

Volcano Rock Festival
Objective: Deliver 3 Powderstones
Location:  Volcano
Reward:    Charms and ores

This quest gives some really nice charms. Must be HR7 at least.

Cruel King of the Sea
Objective: Hunt an Ivory Lagiacrus
Location:  Deserted Island (D. Island)
Reward:    Thunderclap Manual

The Thunderclap Manual is necessary to forge the Lightning Blaze, a special
Gunlance. This quest's Ivory Lagiacrus is what is known as a SUPER SAIYAN Ivory
Lagiacrus. Its attacks will more than easy defeat the hunter, no matter what
type of armor you are running, within 1 - 2 hits. Tread with caution.
Interestingly enough this quest will always have a Silver Crown Large Ivory
Lagiacrus. Must be HR6 at least.

Gigginox Buffet
Objective: Hunt at least 2 Gigginox before time expires or deliver a Paw
           Pass Ticket
Location:  Tundra NIGHT
Reward:    Lion's Claw

The Lion's Claw is necessary to forge Lion's Bane, a special Great Sword. A
Paw Pass Ticket will only show up after 2 Gigginoxes have been defeated. Must
be HR3 at least.

Where's the Uragaan!?
Objective: Hunt 1 Uragaan and 1 Volvidon
Location:  Land Arena
Reward:    Miniature Ticket

The Miniature Ticket is necessary to forge Sanctioned Sword, a special Sword
and Shield. Similar to Monster Hunter Tri's "The Phantom Uragaan", this quest
features a mini Uragaan (smaller than even Jaggi) while the Volvidon is of
normal size. Must be HR6 at least.

Gathering of Songbirds
Objective: Hunt 2 Qurupecos and 2 Crimson Qurupecos
Location:  Deserted Island (D. Island)
Reward:    Sparkly Fragment

The Sparkling Fragment is necessary to craft the Cosmic Mask for Cha-Cha and
Kayamba, viewable in the Village Requests in Moga Village. All of the
Qurupecos and Crimson Qurupecos are in mini form, similar to the Uragaan
quest up above, and as such they are extremely tiny. All carves will always be
Sparkly Fragments. Must be HR3 at least.

An Ominous Cry
Objective: Hunt 1 Qurupeco
Location:  Sandy Plains (S. Plains)
Reward:    Normal monster parts

Must be HR6 at least. Savage Deviljho is the summoned monster in this quest.
This is one way to farm Savage Deviljho.

The Mountain in the Desert
Objective: Hunt 1 Rust Duramboros
Location:  Sandy Plains (S. Plains)
Reward:    Far East Sword

The Far East Sword is necessary to forge the Bushido, a special Dual Swords
set. The Rust Duramboros is always Gold Crown in terms of size. Must be HR6
at least.

Where Gods Fear to Tread
Objective: Slay 1 Alatreon
Location:  Sacred Land
Reward:    Normal monster parts

Normal Alatreon quest, only it's the Tanzia High Rank counterpart to Moga's.
That way it's possible to farm Alatreon with other people.

Deviljho in the Buff
Objective: Hunt a Deviljho
Location:  Tundra
Reward:    Fierce Soul

The Fierce Soul is necessary to forge the Eisenfaust, a special Great Sword.
You cannot wear any armor or talismans for this quest (basically, a mandatory
naked run), and you have to be HR6 at least.

Hard-Hitting Lineup
Objective: Hunt 1 Diablos, 1 Uragaan, 1 Black Diablos, and 1 Steel Uragaan
Location:  Land Arena
Reward:    Medal Voucher G

The Medal Voucher G is necessary to forge the Dragon's Roar, a special Switch
Axe. Must be HR6 at least.

Bottomless Beast
Objective: Hunt a Savage Deviljho
Location:  Tundra NIGHT
Reward:    Normal monster parts

This is the only quest that is a guaranteed Savage Deviljho. The only other way
to farm Savage Deviljho for its unique parts is to have it come as a guest
monster in other G Rank quests.

Motley Crew
Objective: Hunt 1 Barroth, 1 Plesioth, 1 Nibelsnarf, 1 Steel Uragaan, and
           1 Gigginox
Location:  Land Arena
Reward:    ?

Must be HR6 at least.

A Father and Son Outing
Objective: Hunt 2 Green Plesioth
             **Actually, only one needs to die to fulfill the quest**
Location:  Land Arena
Reward:    ?

One of the Green Plesioth is of gigantic size, while the other Green Plesioth is
a mini Green Plesioth, meaning it's tiny. I am still of the opinion that they
need to make a mini Deviljho quest. Seriously.

Must be HR6 at least.

Descent into Hades
Objective: Hunt 1 Stygian Zinogre
Location:  Volcano
Reward:    Hades's Skull

The Hades's Skull is necessary to forge a special weapon. Interestingly enough,
the Stygian Zinogre will always been of a Gold Crown size. It is also a Super
Stygian Zinogre. Similar to the Ivory Lagiacrus, its damage output is
exponentially increased.

Fanning the Flames
Objective: Slay a Dire Miralis
Location:  Tainted Sea
Reward:    ?

Generic Dire Miralis quest. Must be HR7 at least. I guess it's there in case
you feel like farming Dire Miralis but haven't unlocked Dire Miralis *shrug*

Clashing Fists!
Objective: Hunt a Brachydios
Location:  Volcano
Reward:    ?

Must be HR6 at least. This is the Super Brachydios quest.

The Second Coming
Objective: Slay an Alatreon
Location:  Sacred Land
Reward:    G-rank Alatreon parts

This is that super-Alatreon everyone's been talking about, and it's much, much
worse than those High Rank Alatreons you've been farming. Unfortunately, if you
want to either max out your Alatreon gear or get the G-rank Alatreon armor,
you have no choice but to come as a brave yet humble hunter into the most
dangerous of all quests... Must be HR8 at least.

Emperor of the Abyss
Objective: Slay an Abyssal Lagiacrus
Location:  Underwater Ruins
Reward:    ?

Generic Abyssal Lagiacrus quest. Guess it's for people who want to farm Miss
Abyss but don't have the HR points to unlock her.

Sight Unseen
Objective: Hunt a Lucent Nargacuga
Location:  Tower
Reward:    ?

Must be HR8 at least. Designed for people who want to hunt Lucy but don't have
enough HR points to unlock it, I think.

The Face of Fear
Objective: Hunt 2 Deviljho
Location:  Land Arena
Reward:    ?

Woohoo! Have to be HR8 at least. Have fun, especially if you're soloing it!

The Greatest Hunter
Objective: Hunt a Rathalos, a Zinogre, a Brachydios, an Ivory Lagiacrus, and
           a Deviljho
Location:  Land Arena
Reward:    ?

Last DLC for the West :( I think they show up one at a time. So it's basically
just some epic hunt quest thingy in the Land Arena. Like Mark of a Hero but
not Mark of a Hero? Anyways have fun I guess.


This section is dedicated to stuff completely unrelated to hunting boss monsters
or minions, questing, gathering/farming other materials, multiplayer, armors,
or weapons. Basically, this section is for all that other fluff that ain't
nobody got time for.

Guild Card

Your oh-so-customizable ID CARD is back! You can choose a pose, customize your
own greeting (nothing vulgar or personal, please), and choose a lovely
background that matches your personality!

When you Streetpass with the 3DS, anyone else that plays Monster Hunter will
receive your Guild Card, and you will receive theirs. This is incredibly useful
because not only will you suddenly realize you're not lonely and that THERE ARE
OTHER HUNTERS NOT IN JAPAN, but these hunters will become hunters you can use
for "Hunters for Hire", which is the ONLY way to get the Rhopessa armor (I
think there's a male Rhopessa counterpart? Not sure).

You can also look at their own achievements and how far they've gone, their
weapon usage stats, and their Arena times. Better make your own times as good
as possible, eh?

But the MOST IMPORTANT part of anybody's Guild Card is obviously the ACHIVEMENT
SECTION. Because you want everyone to know that you're a MASTER HUNTER, you
must obtain ALL the achivements!

Some of the achievements you'll get by simply playing through the game. Some
achivements require a little bit of effort on your part, sort of like side
quests but they fall in pretty easily with the main body of the game. And as
for the rest... Well, let's just say you'll have to be moon crazy to get them.

I will list all the Achivements that I know of here. If anyone else has anything
I'm missing, let me know!

CHIEF'S GARB: Proof you have finished the early village Quests. This garb has
              seen a lot of use.
                Obtain: Complete Low Rank village.
CHIEF'S PIPE: Proof you have completed the later village Quests. A memento of
              the Chief's youth.
                Obtain: Complete High Rank village.
AISHA'S PENDANT: Proof you have completed all the village Quests. This charm
              brings safety and success to hunts.
                Obtain: 100% all the village quests.
COPPER MEDAL: Proof you have completed all 1 to 2 star port Quests. Awarded to
              yeoman hunters.
                Obtain: Complete 1* and 2* Tanzia Port quests
SILVER MEDAL: Proof you have completed all 3 to 5 star port Quests. Awarded to
              tamed hunters.
                Obtain: Complete 3*, 4*, and 5* Tanzia Port quests
GOLD MEDAL:   <I don't have a description, I just know it exists>
                Obtain: <pretty sure it's complete all G Rank quests>
CHAMPION'S BADGE: Proof you have conquered all the Arena Quests. A validation
              of your great effort.
                Obtain: Complete all Arena quests. Don't know if Challenge count
ARENA TROPHY: Proof of earning Rank A in all Arena Quests. A validation of your
              keen judgment
                Obtain: Get Rank A time in all Arena quests.
MARK OF STRENGTH: Proof you have completed all Advanced Quests. A medal that
              signifies immense strength.
                Obtain: Complete all the G Rank [Advanced] Quests
TIDAL NECKLACE: Proof you have defeated a Lagiacrus. Its blue brilliance grants
                Obtain: Defeat Lagiacrus in its Urgent Quest
HUNTER'S MARK: Proof you have saved the port from impending disaster. Awarded to
              hunters honored by the Guild
                Obtain: Repel Ceadeus in its special Urgent Quest
GEM OF THE DEPTHS: Proof you have repelled a Ceadeus. Said to have the power to
              prevent calamity
                Obtain: Repel Ceadeus
PLATINUM BLADE: A double-edged sword awarded in honor of defeating the Chief's
              nemesis, the Ivory Lagiacrus
                Obtain: Defeat Ivory Lagiacrus in its Urgent Quest
GOLDEN MIRROR: Proof you have defeated a Goldbeard Ceadeus. Said to be able to
              drive away calamity.
                Obtain: Slay Goldbeard Ceadeus in its Urgent Quest
JHEN CRYSTAL: Proof you have defeated the magnificent Jhen Mohran. It is said to
              grant luck.
                Obtain: Complete the Jhen Mohran village quest
HALLOWED SHARD: Proof you have defeated the Hallowed Jhen Mohran. Could this be
              the source of its life force?
                Obtain: Complete the G Rank Hallowed Jhen Mohran quest
OBSIDIAN BROOCH: Proof you have defeated a Brachydios. Crafted from its armor,
              it has an ominous shine.
                Obtain: Defeat Brachydios in its Urgent Quest
MIRALIS RING: Proof you have defeated the mighty Dire Miralis. It shines red in
              resonance with the earth.
                Obtain: Complete the Dire Miralis Urgent Quest
ALATREON'S RING: Proof you have defeated the ferocious Alatreon. It has the
              power to alter weather.
                Obtain: Complete the Alatreon Urgent Quest
LUCENT HAORI: Proof you have defeated a Lucent Nargacuga. The coat's moonlit
              glow dazzles viewers.
                Obtain: Slay a Lucent Nargacuga in its quest
MALNOURISHED BLOOD: Proof you have defeated a Savage Deviljho. Heaven knows what
              evils lurk within the dark red liquid.
                Obtain: Slay a Savage Deviljho anywhere
ABYSSAL NECKLACE: Proof you have defeated an Abyssal Lagiacrus. Emits a pale
              blue light even in the depths of the abyss.
                Obtain: Slay Abyssal Lagiacrus in its quest
OLD CHILDHOOD MASK: Proof you have acquired all Masks and Dances. Cha-Cha wore
              this one as a child.
                Obtain: Get all the masks (including Argosy masks) and dances
LACKEY TESTIMONIAL: Proof Cha-Cha is maxed out. The certificate testifies that
              you are his #1 lackey.
                Obtain: Level Cha-Cha up to 50, the maximum level.
MINION CERTIFICATE: Proof Kayamba is maxed out. The certificate testifies that
              you are his #1 minion.
                Obtain: Level Kayamba up to 50.
CHUM CHUM: Proof of Cha-Cha and Kayamba's friendship. This odd couple have
              become true bosom buddies.
                Obtain: Get Cha-Cha and Kayamba's Chum-Chum level up to 5.
CHARMSMAN'S CHARM: Proof you have unearthed an absurd number of charms. Not a
              stone remains once you've passed through.
                Obtain: You get it after getting enough charms from mining rocks
FARM CERTIFICATE: Proof that you maintain a top-class Farm. The judging
              standards were quite harsh.
                Obtain: Get fields, honey box, shroom box, and bug box to
VOW OF BROTHERHOOD: Proof you have maxed out the Hunting Fleet. The crew has
              accepted you as family.
                Obtain: Max out the 3 boats. Rare trade with Argosy.
CHIEF'S CAULDRON: Proof you have collected all the best ingredients. A Tanzian
              cookware specialty.
                Obtain: Get all the Canteen upgrades
POOGIE BALL: Proof you have collected every Poogie costume. Round, soft, and
              snuggly--just like the real thing!
                Obtain: Rare trade with Argosy to get all the Poogie outfits.

I know I'm missing some, because I haven't gotten them all and my Guild Card
list hasn't gotten them all either. Here's a few I'm pretty sure exist, I would
appreciate confirmation:

-Get 1,000,000 Resource Points
-Get 1,000,000 Hunter Rank Points
-Get 10 weapons in every single weapon category, fully maxed out, plus 10 G
 Rank armors (i.e. 120 fully maxed out weapons)
-Have a Gold Crown large and small for every single boss monster with variable

Yeah, and you thought that 100%ing this game would be hard.

Thank you for reading!

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